diff --git a/README.md b/README.md
index 322706c0e..d90d6276c 100755
--- a/README.md
+++ b/README.md
@@ -1,7 +1,7 @@
yuzu emulator early access
=============
-This is the source code for early-access 3907.
+This is the source code for early-access 3908.
## Legal Notice
diff --git a/dist/languages/ar.ts b/dist/languages/ar.ts
new file mode 100755
index 000000000..89adc7e7b
--- /dev/null
+++ b/dist/languages/ar.ts
@@ -0,0 +1,7176 @@
+
+
+ AboutDialog
+
+
+
+ عن يوزو
+
+
+
+
+ <html><head/><body><p><span style=" font-size:28pt;">يوزو</span></p></body></html>
+
+
+
+
+ <html><head/><body><p>%1 (%2)</p></body></html>
+
+
+
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'Ubuntu'; font-size:11pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">يوزو هو محاكٍ تجربيٌّ مفتوح مصدره لجهاز ننتندو سوتش ورخصته هي «+GPLv3.0» </span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-family:'MS Shell Dlg 2'; font-size:8pt;"><br /></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">لا تلعب في هذه البرمجية إن لم تشترِ الألعاب وفق القانون. </span></p></body></html>
+
+
+
+
+ <html><head/><body><p><a href="https://yuzu-emu.org/"><span style=" text-decoration: underline; color:#039be5;">موقعنا</span></a>|<a href="https://github.com/yuzu-emu"><span style=" text-decoration: underline; color:#039be5;">رماز المصدر</span></a>|<a href="https://github.com/yuzu-emu/yuzu/graphs/contributors"><span style=" text-decoration: underline; color:#039be5;">المساهمون</span></a>|<a href="https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">الرخصة</span></a></p></body></html>
+
+
+
+
+ <html><head/><body><p><span style=" font-size:7pt;">«ننتندو سوتش» علامة تجارية تملكها ننتندو، ويوزو ليس ذا صلة بننتندو.</span></p></body></html>
+
+
+
+ CalibrationConfigurationDialog
+
+
+
+ يتواصل مع الخادوم...
+
+
+
+
+ الغِ
+
+
+
+
+ المس الركن الأعلى الأيسر <br>من لوح اللمس
+
+
+
+
+ والآن المس الركن الأسفل يمينًا <br> من لوح اللمس.
+
+
+
+
+ أتممت الضبط!
+
+
+
+
+ حسنًا
+
+
+
+ ChatRoom
+
+
+
+ نافذة الغرفة
+
+
+
+
+ أرسل رسالةً
+
+
+
+
+ أرسل الرسالة
+
+
+
+
+ الأعضاء
+
+
+
+
+ قد انضم %1
+
+
+
+
+ غادر %1
+
+
+
+
+ طُرِد %1
+
+
+
+
+ حُظِر %1
+
+
+
+
+ رُفِع حظر %1
+
+
+
+
+ اعرض ملف المستخدم
+
+
+
+
+
+ احجب اللاعب
+
+
+
+
+ لن يتمكَّن من تحجب من مراسلتك، <br><br>فهل تريد حجب %1؟
+
+
+
+
+ اطرد
+
+
+
+
+ احظر
+
+
+
+
+ اطرد اللاعب
+
+
+
+
+ هل أنت متأكد من رغبتك في <b>طرد</b> %1؟
+
+
+
+
+ احظر اللاعب
+
+
+
+
+ هل أنت متأكد من رغبتك في <b>طرد و حظر</b> %1؟
+
+فعل هذا يحظر كلًّا من اسمه في المنتدى وعنوان IP.
+
+
+
+ ClientRoom
+
+
+
+ نافذة الغرفة
+
+
+
+
+ وصف الغرفة
+
+
+
+
+ الإشراف...
+
+
+
+
+ غادر الغرفة
+
+
+
+ ClientRoomWindow
+
+
+
+ متصل
+
+
+
+
+ ليس متصلًا
+
+
+
+
+ %1 - %2 (%3\%4 من الأعضاء) - متصلون
+
+
+
+ CompatDB
+
+
+
+ أبلغ عن التوافق
+
+
+
+
+
+
+
+
+
+
+ أبلغ عن توافق اللعبة
+
+
+
+
+ <html><head/><body><p><span style=" font-size:10pt;">إن أرسلت تقريرًا إلى </span><a href="https://yuzu-emu.org/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">قامة توافق يوزو</span></a><span style=" font-size:10pt;"> فسوف تُجمَع المعلومات التالية وتُعرض في الصفحة: </span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">معلومات العتاد (أي المعالج ومعالج الرسوميات ونظام التشغيل)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">وأي إصدار يوزو أنت مشغِّله</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">، وحساب يوزو المتصل</li></ul></body></html>
+
+
+
+
+ <html><head/><body><p>هل تشتغل اللعبة؟</p></body></html>
+
+
+
+
+ تشتغل وأرى رسمًا وأسمع أصوتًا
+
+
+
+
+ لا تشتغل، ولا تتعدى شاشة «يشغِّل...»
+
+
+
+
+ تشتغل، وتصل شاشة البداية وحتى بداية اللعب
+
+
+
+
+ لا تشتغل، فاللعبة تنهار أو تُعلِّق ريثما تحمِّل أو أثناء استخدام القائمة
+
+
+
+
+ <html><head/><body><p>هل تصل اللعبة إلى اللعب؟</p></body></html>
+
+
+
+
+ نعم، وتعمل دون أن تتعطل
+
+
+
+
+ لا، وتنهار أو تبقى معلَّقةً أثناء اللعب
+
+
+
+
+ <html><head/><body><p>هل تعمل اللعبة بدون أن تتعطل أو تدخل في حالة معلقة؟</p></body></html>
+
+
+
+
+ نعم يمكن إكمال اللعبة بدون أي حلول غير تقليدية
+
+
+
+
+ لا لا يمكن تعدي أحد الأماكن في اللعبة
+
+
+
+
+ <html><head/><body><p>هل يمكنك أن تلعب اللعبة من بدايتها إلى نهايتها؟</p></body></html>
+
+
+
+
+ توجد أخطاء كبيرة توجد أخطاء رسمية كبيرة في اللعبة
+
+
+
+
+ توجد أخطاء صغيرة توجد أخطاء رسمية صغيرة في اللعبة
+
+
+
+
+ لا يتم رسم كل شيء كما يرسم على جهاز "نينتيندو سويتش"
+
+
+
+
+ <html><head/><body><p>هل توجد أخطاء رسمية في اللعبة؟</p></body></html>
+
+
+
+
+ توجد أخطاء كبيرة توجد أخطاء صوتية كبيرة في اللعبة
+
+
+
+
+ توجد أخطاء صغيرة توجد أخطاء صوتية صغيرة في اللعبة
+
+
+
+
+ لاشيء شغل الصوت بشكل مثالي
+
+
+
+
+ <html><head/><body><p>هل لدي اللعبة أي مشاكل صوتية أو مؤثرات مفقودة؟</p></body></html>
+
+
+
+
+ شكرا على مساهمتك!
+
+
+
+
+ جار إرسال المساهمة
+
+
+
+
+ خطأ في الإتصال
+
+
+
+
+ حدث خطأ عند إرسال حالة الاختبار
+
+
+
+
+ التالي
+
+
+
+ ConfigurationShared
+
+
+
+ %
+
+
+
+
+ Auto select time zone
+ تلقائي (%1)
+
+
+
+
+ Default time zone
+ افتراضي (%1)
+
+
+
+ ConfigureAudio
+
+
+
+
+ الصوت
+
+
+
+ ConfigureCamera
+
+
+
+ إعداد كاميرا الاشعة فوق الحمراء
+
+
+
+
+
+
+
+
+
+ مصدر صورة الكاميرا:
+
+
+
+
+ جهاز الادخال:
+
+
+
+
+ معاينة
+
+
+
+
+ الدقة: 320*240
+
+
+
+
+ اضغط للمعاينة
+
+
+
+
+ إعادة الأصلي
+
+
+
+
+ تلقائي
+
+
+
+ ConfigureCpu
+
+
+
+ الشكل
+
+
+
+
+ وحدة المعالج المركزية
+
+
+
+
+ عام
+
+
+
+
+ نحن نوصي بتتعين الدقة إلى "تلقائي".
+
+
+
+
+ إعدادات غير سالمة لتحسين مردود المعالج
+
+
+
+
+ هذه الإعدادات تتنازل عن صحة المحاكاة في سبيل السرعة.
+
+
+
+ ConfigureCpuDebug
+
+
+
+ الشكل
+
+
+
+
+ وحدة المعالج المركزية
+
+
+
+
+ تبديل تحسينات وحدة المعالجة المركزية
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ConfigureDebug
+
+
+
+ مصحح الأخطاء
+
+
+
+
+
+
+
+
+
+ المنفذ:
+
+
+
+
+ تسجيل
+
+
+
+
+ فتح مكان السجل
+
+
+
+
+ مرشح السجل العالمي
+
+
+
+
+ عند التعليم، سيرتفع الحج الأقصى للسجل من 100 ميجا إلى 1 جيجا
+
+
+
+
+ تفعيل السجل المطول
+
+
+
+
+ عرض السجل في الطرفية
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ الرسوميات
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ متقدم
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ تصحيح الأخطاء
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ إعادة التشغيل مطلوبة
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ConfigureDebugController
+
+
+
+
+
+
+
+
+ مسح
+
+
+
+
+ الافتراضيات
+
+
+
+ ConfigureDebugTab
+
+
+
+ الشكل
+
+
+
+
+
+ تصحيح الأخطاء
+
+
+
+
+ وحدة المعالج المركزية
+
+
+
+ ConfigureDialog
+
+
+
+ إعدادات يوزو
+
+
+
+
+ بعض الإعدادات تتوفر عندما تكون اللعبة غير مشغلة.
+
+
+
+
+
+ الصوت
+
+
+
+
+
+ وحدة المعالج المركزية
+
+
+
+
+ تصحيح الأخطاء
+
+
+
+
+ نظام الملفات
+
+
+
+
+
+ عام
+
+
+
+
+
+ الرسوميات
+
+
+
+
+
+
+
+
+
+ الأزرار السريعة
+
+
+
+
+
+ أيدي التحكم
+
+
+
+
+ ملفات المستخدمين
+
+
+
+
+ الشبكة
+
+
+
+
+
+ النظام
+
+
+
+
+ قائمة الألعاب
+
+
+
+
+ الشبكة
+
+
+
+ ConfigureFilesystem
+
+
+
+ الشكل
+
+
+
+
+ نظام الملفات
+
+
+
+
+ أدلة التخزين
+
+
+
+
+ الذاكرة الداخلية
+
+
+
+
+
+
+
+
+ ...
+
+
+
+
+ بطاقة الذاكرة
+
+
+
+
+ بطاقة اللعبة
+
+
+
+
+ المسار
+
+
+
+
+ مدرج
+
+
+
+
+ اللعبة الحالية
+
+
+
+
+ مدير الرقع
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ الذاكرة المؤقتة
+
+
+
+
+ تفعيل الذاكرة المؤقتة للبيانات الوصفية لقائمة الألعاب
+
+
+
+
+
+
+
+ إعادة تعيين الذاكرة المؤقتة للبيانات الوصفية
+
+
+
+
+ أختر مسار محاكاة الذاكرة الداخلية
+
+
+
+
+ أختر مسار محاكاة بطاقة الذاكرة
+
+
+
+
+ أختر مسار بطاقة اللعبة
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ الذاكرة مؤقتة للبيانات الوصفية لقائمة الألعاب فارغة مسبقا.
+
+
+
+
+ أكتملت العملية بنجاح
+
+
+
+
+ لا يمكن حذف الذاكرة المؤقتة للبيانات الوصفية لقائمة الألعاب. قد تكون مستخدمة الآن أو غير موجودة.
+
+
+
+ ConfigureGeneral
+
+
+
+ الشكل
+
+
+
+
+
+ عام
+
+
+
+
+ إعادة تعيين جميع الإعدادات
+
+
+
+
+ يوزو
+
+
+
+
+
+
+
+
+ ConfigureGraphics
+
+
+
+ الشكل
+
+
+
+
+ الرسوميات
+
+
+
+
+ إعدادات API
+
+
+
+
+ إعدادات الرسوميات
+
+
+
+
+ لون الخلفية:
+
+
+
+
+ FSR sharpening percentage (e.g. 50%)
+ %
+
+
+
+
+ معطل
+
+
+
+
+ VSync معطل
+
+
+
+
+ مستحسن
+
+
+
+
+ مفعل
+
+
+
+
+ VSync مفعل
+
+
+
+ ConfigureGraphicsAdvanced
+
+
+
+ الشكل
+
+
+
+
+ متقدم
+
+
+
+
+ إعدادات الرسوميات المتقدمة
+
+
+
+ ConfigureHotkeys
+
+
+
+ إعدادات الأزرار السريعة
+
+
+
+
+ الأزرار السريعة
+
+
+
+
+ انقر مرتين على تعيين لتغييره.
+
+
+
+
+ مسح الكل
+
+
+
+
+ إعادة الأصلي
+
+
+
+
+ فعل
+
+
+
+
+ زر إختصار
+
+
+
+
+
+
+
+
+
+
+
+ تسلسل أزرار متناقض مع الموجود
+
+
+
+
+
+ سبق و تم تعيين تسلسل الأزرار الذي أدخلته، مع: %1
+
+
+
+
+ [بانتظار الرد]
+
+
+
+
+ غير صالح
+
+
+
+
+ إعادة الأصلي
+
+
+
+
+ مسح
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ سبق و تم تعيين تسلسل الأزرار الأصلي، مع: %1
+
+
+
+ ConfigureInput
+
+
+
+ تعديل الأزرار
+
+
+
+
+
+ اللاعب 1
+
+
+
+
+
+ اللاعب 2
+
+
+
+
+
+ اللاعب 3
+
+
+
+
+
+ اللاعب 4
+
+
+
+
+
+ اللاعب 5
+
+
+
+
+
+ اللاعب 6
+
+
+
+
+
+ اللاعب 7
+
+
+
+
+
+ اللاعب 8
+
+
+
+
+
+ متقدم
+
+
+
+
+ وضع الوحدة
+
+
+
+
+ مركب بالمنصة
+
+
+
+
+ محمول
+
+
+
+
+ إرتجاج
+
+
+
+
+
+ تعديل
+
+
+
+
+ حركة
+
+
+
+
+ أيادي التحكم
+
+
+
+
+ 1
+
+
+
+
+ 2
+
+
+
+
+ 3
+
+
+
+
+ 4
+
+
+
+
+ 5
+
+
+
+
+ 6
+
+
+
+
+ 7
+
+
+
+
+ 8
+
+
+
+
+ متصل
+
+
+
+
+ الأصلي
+
+
+
+
+ مسح
+
+
+
+ ConfigureInputAdvanced
+
+
+
+ إعداد الإدخال
+
+
+
+
+ ألوان أيادي جويكون
+
+
+
+
+ اللاعب 1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ اللاعب 2
+
+
+
+
+ اللاعب 3
+
+
+
+
+ اللاعب 4
+
+
+
+
+ اللاعب 5
+
+
+
+
+ اللاعب 6
+
+
+
+
+ اللاعب 7
+
+
+
+
+ اللاعب 8
+
+
+
+
+ الأجهزة المحاكاة
+
+
+
+
+ لوحة المفاتيح
+
+
+
+
+ الفأرة
+
+
+
+
+ شاشة اللمس
+
+
+
+
+ متقدم
+
+
+
+
+ تصحيح أخطاء أداة التحكم
+
+
+
+
+
+
+
+ تعديل
+
+
+
+
+
+
+
+
+
+ كاميرا الأشعة فوق الحمراء
+
+
+
+
+ أخرى
+
+
+
+
+
+
+
+
+
+
+
+ يتطلب إعادة تشغيل يوزو
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ استخدم معرف عشوائي لأميبو
+
+
+
+
+ حركة / لمس
+
+
+
+ ConfigureInputPerGame
+
+
+
+ الشكل
+
+
+
+
+ الرسوميات
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ConfigureInputPlayer
+
+
+
+ إعداد الإدخال
+
+
+
+
+ اتصال وحدة التحكم
+
+
+
+
+ جهاز الإدخال
+
+
+
+
+ ملف المستخدم
+
+
+
+
+ حفظ
+
+
+
+
+ جديد
+
+
+
+
+ حذف
+
+
+
+
+
+ العصا اليسرى
+
+
+
+
+
+
+
+
+
+ فوق
+
+
+
+
+
+
+
+
+
+
+ يسار
+
+
+
+
+
+
+
+
+
+
+ يمين
+
+
+
+
+
+
+
+
+
+ تحت
+
+
+
+
+
+
+
+ مضغوط
+
+
+
+
+
+
+
+ معدل الضغطة
+
+
+
+
+
+ مدى
+
+
+
+
+
+ %
+
+
+
+
+
+ المنطقة الميتة: 0%
+
+
+
+
+
+
+
+
+
+
+ الإتجاهات
+
+
+
+
+
+
+ L
+
+
+
+
+
+
+ ZL
+
+
+
+
+
+ ناقص
+
+
+
+
+
+ تصوير
+
+
+
+
+
+
+ زائد
+
+
+
+
+
+ المنزل
+
+
+
+
+
+
+
+ R
+
+
+
+
+
+
+ ZR
+
+
+
+
+
+ SL
+
+
+
+
+
+ SR
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ الأزرار الأمامية
+
+
+
+
+
+ X
+
+
+
+
+
+ Y
+
+
+
+
+
+ A
+
+
+
+
+
+ B
+
+
+
+
+
+ العصا اليمنى
+
+
+
+
+
+
+
+
+
+ تعديل
+
+
+
+
+
+
+
+ مسح
+
+
+
+
+
+
+
+
+ [ غير معد ]
+
+
+
+
+
+
+ عكس الزر
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ عكس المحاور
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ المنطقة الميتة: %1%
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ محمول
+
+
+
+
+ أداة تحكم GameCube
+
+
+
+
+ Poke Ball Plus
+
+
+
+
+ أداة تحكم NES
+
+
+
+
+ أداة تحكم SNES
+
+
+
+
+ أداة تحكم N64
+
+
+
+
+
+
+
+
+
+ بدء / إيقاف مؤقت
+
+
+
+
+ Z
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ هزة!
+
+
+
+
+ [بانتظار الرد]
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ConfigureInputProfileDialog
+
+
+
+
+
+
+
+
+ مسح
+
+
+
+
+ الأصلي
+
+
+
+ ConfigureMotionTouch
+
+
+
+ إعداد الحركة / اللمس
+
+
+
+
+ اللمس
+
+
+
+
+
+
+
+
+
+ (100, 50) - (1800, 850)
+
+
+
+
+
+
+ تعديل
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ المنفذ:
+
+
+
+
+ اعرف المزيد
+
+
+
+
+
+ إختبار
+
+
+
+
+ إضافة خادم
+
+
+
+
+ إزالة خادم
+
+
+
+
+ <a href='https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">اعرف المزيد</span></a>
+
+
+
+
+ %1:%2
+
+
+
+
+
+
+
+
+
+ يوزو
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ConfigureMousePanning
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ الحساسية
+
+
+
+
+ أفقي
+
+
+
+
+
+
+
+
+ %
+
+
+
+
+ عمودي
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ الافتراضي
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ConfigureNetwork
+
+
+
+ الشكل
+
+
+
+
+ الشبكة
+
+
+
+
+ عام
+
+
+
+
+
+
+
+
+
+ الاسم
+
+
+
+ ConfigurePerGame
+
+
+
+
+
+
+
+
+
+
+
+
+
+ الاسم
+
+
+
+
+ معرف العنوان
+
+
+
+
+ اسم الملف
+
+
+
+
+ الصيغة
+
+
+
+
+ النسخة
+
+
+
+
+ الحجم
+
+
+
+
+ المطور
+
+
+
+
+ بعض الإعدادات تتوفر عند عدم تشغيل اللعبة
+
+
+
+
+ الاضافات
+
+
+
+
+ النظام
+
+
+
+
+ وحدة المعالج المركزية
+
+
+
+
+ الرسوميات
+
+
+
+
+
+
+
+
+
+ الصوت
+
+
+
+
+
+
+
+
+
+ الخصائص
+
+
+
+ ConfigurePerGameAddons
+
+
+
+ الشكل
+
+
+
+
+ الاضافات
+
+
+
+
+ اسم الرقعة
+
+
+
+
+ النسخة
+
+
+
+ ConfigureProfileManager
+
+
+
+ الشكل
+
+
+
+
+ ملفات المستخدمين
+
+
+
+
+
+
+
+
+
+ المستخدم الحالي
+
+
+
+
+ اسم المستخدم
+
+
+
+
+ تعيين صورة
+
+
+
+
+ إضافة
+
+
+
+
+ تسمية
+
+
+
+
+ ازالة
+
+
+
+
+
+
+
+
+
+ %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))
+ %1
+%2
+
+
+
+
+ أدخل اسم المستخدم
+
+
+
+
+ المستخدمين
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ اختر صورة المستخدم
+
+
+
+
+ صور JPEG (*.jpg *.jpeg)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ConfigureProfileManagerDeleteDialog
+
+
+
+
+
+
+
+
+ تأكيد الحذف
+
+
+
+
+ الاسم: %1
+الرقم التعريفي: %2
+
+
+
+ ConfigureRingController
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ سحب
+
+
+
+
+
+ دفع
+
+
+
+
+ المنطقة الميتة: 0%
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ تفعيل
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ إعادة الأصلي
+
+
+
+
+ مسح
+
+
+
+
+ [ غير معد ]
+
+
+
+
+ عكس المحاور
+
+
+
+
+
+ المنطقة الميتة: %1%
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ [بانتظار الرد]
+
+
+
+ ConfigureSystem
+
+
+
+ الشكل
+
+
+
+
+
+ النظام
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ConfigureTas
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ الإعدادات
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ المسار
+
+
+
+
+ ...
+
+
+
+ ConfigureTasDialog
+
+
+
+
+
+
+
+
+
+
+
+
+ ConfigureTouchFromButton
+
+
+
+
+
+
+
+
+ تخطيط أزرار:
+
+
+
+
+ جديد
+
+
+
+
+ حذف
+
+
+
+
+ تسمية
+
+
+
+
+
+
+
+
+
+ حذف نقطة
+
+
+
+
+ زر
+
+
+
+
+ X axis
+ X
+
+
+
+
+ Y axis
+ Y
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ConfigureTouchscreenAdvanced
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ إعادة الأصلي
+
+
+
+ ConfigureUI
+
+
+
+
+
+ لاشيء
+
+
+
+
+ صغير (32*32)
+
+
+
+
+ معياري (64*64)
+
+
+
+
+ كبير (128*128)
+
+
+
+
+ الحجم الكامل (256*256)
+
+
+
+
+ صغير (24*24)
+
+
+
+
+ معياري (48*48)
+
+
+
+
+ كبير (72*72)
+
+
+
+
+ اسم الملف
+
+
+
+
+ نوع الملف
+
+
+
+
+ معرف العنوان
+
+
+
+
+ اسم العنوان
+
+
+
+ ConfigureUi
+
+
+
+ الشكل
+
+
+
+
+ واجهة المستخدم
+
+
+
+
+ عام
+
+
+
+
+
+
+
+
+
+ لغة الواجهة:
+
+
+
+
+ السمة:
+
+
+
+
+ قائمة الألعاب
+
+
+
+
+ عرض قائمة التوافقية
+
+
+
+
+ عرض عمود الإضافات
+
+
+
+
+ عرض عمود الحجم
+
+
+
+
+ عرض عمود أنواع الملف
+
+
+
+
+ حجم أيقونة اللعبة:
+
+
+
+
+ حجم أيقونة المجلد:
+
+
+
+
+ نص السطر 1:
+
+
+
+
+ نص السطر 2:
+
+
+
+
+ لقطات الشاشة
+
+
+
+
+ اسأل أين أحفظ لقطات الشاشة (نظام التشغيل ويندوز فقط)
+
+
+
+
+ مسار لقطات الشاشة:
+
+
+
+
+ ...
+
+
+
+
+
+
+
+
+
+ الدقة:
+
+
+
+
+ أختر مسار لقطات الشاشة
+
+
+
+
+ <System>
+
+
+
+
+ Screenshot width value
+ تلقائي (%1 x %2, %3 x %4)
+
+
+
+ ConfigureVibration
+
+
+
+
+
+
+
+
+
+
+
+
+
+ إرتجاج
+
+
+
+
+ اللاعب 1
+
+
+
+
+
+
+
+
+
+
+
+ %
+
+
+
+
+ اللاعب 2
+
+
+
+
+ اللاعب 3
+
+
+
+
+ اللاعب 4
+
+
+
+
+ اللاعب 5
+
+
+
+
+ اللاعب 6
+
+
+
+
+ اللاعب 7
+
+
+
+
+ اللاعب 8
+
+
+
+
+ الإعدادات
+
+
+
+
+
+
+
+
+ ConfigureWeb
+
+
+
+ الشكل
+
+
+
+
+ الشبكة
+
+
+
+
+ خدمة الويب يوزو
+
+
+
+
+ بتقديمك اسم المستخدم والرمز المميز الخاص بك، فأنك توافق بالسماح ليوزو بجمع بيانات استخدام إضافية، التي قد تحتوي على بيانات تعريف المستخدم.
+
+
+
+
+
+ تحقق
+
+
+
+
+ تسجيل
+
+
+
+
+ الرمز:
+
+
+
+
+ اسم المستخدم:
+
+
+
+
+ ما هو الرمز الخاص بي؟
+
+
+
+
+
+
+
+
+
+ القياس عن بعد
+
+
+
+
+ مشاركة معلومات الاستخدام المجهولة مع فريق يوزو
+
+
+
+
+ معرفة المزيد
+
+
+
+
+ معرف القياس عن بعد:
+
+
+
+
+ إعادة توليد
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <a href='https://yuzu-emu.org/help/feature/telemetry/'><span style="text-decoration: underline; color:#039be5;">معرفة المزيد</span></a>
+
+
+
+
+ <a href='https://profile.yuzu-emu.org/'><span style="text-decoration: underline; color:#039be5;">تسجيل</span></a>
+
+
+
+
+ <a href='https://yuzu-emu.org/wiki/yuzu-web-service/'><span style="text-decoration: underline; color:#039be5;">ماهو رمزي المميز؟</span></a>
+
+
+
+
+
+ معرف القياس عن بعد: 0x%1
+
+
+
+
+
+ غير محدد
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Tooltip
+
+
+
+
+
+
+
+
+
+
+
+ Tooltip
+
+
+
+
+
+ Tooltip
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ControllerDialog
+
+
+
+
+
+
+
+
+
+
+
+
+ DirectConnect
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ المنفذ
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ كلمة المرور
+
+
+
+
+
+
+
+
+ DirectConnectWindow
+
+
+
+
+
+
+
+
+
+
+
+
+ GMainWindow
+
+
+
+
+
+
+
+
+ القياس عن بعد
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ إلغاء الكتم
+
+
+
+
+ كتم
+
+
+
+
+
+
+
+
+
+ &مسح الملفات الحديثة
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ &استمرار
+
+
+
+
+ &إيقاف مؤقت
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ %1 signifies a numeric error code.
+
+
+
+
+
+ %1 signifies an error string.
+
+
+
+
+
+
+
+
+
+
+ (64-بت)
+
+
+
+
+ (32-بت)
+
+
+
+
+ %1 is the title name. %2 indicates if the title is 64-bit or 32-bit
+ %1 %2
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ إلغاء
+
+
+
+
+
+
+
+
+
+
+
+ أكتملت العملية بنجاح
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ إنشاء إختصار
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ بدء %1 بمحاكي يوزو
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ الخصائص
+
+
+
+
+
+
+
+
+
+ %1 is an identifier for the Switch executable file extensions.
+
+
+
+
+
+ تشغيل المِلَفّ
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ اللعبة
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ لم يتم العثور على الملف
+
+
+
+
+
+
+
+
+
+ موافق
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ حساب يوزو مفقود
+
+
+
+
+
+
+
+
+
+ خطأ في فتح URL
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ أميبو
+
+
+
+
+
+ أميبو اللعبة الحالية تمت إزالته
+
+
+
+
+ خطأ
+
+
+
+
+
+ اللعبة الحالية لا تبحث عن أميبو
+
+
+
+
+
+
+
+
+
+ تحميل أميبو
+
+
+
+
+ خطأ أثناء تحميل بيانات أميبو
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ لقطة شاشة
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ &إيقاف التشغيل
+
+
+
+
+ &ابدأ
+
+
+
+
+ &إيقاف التسجيل
+
+
+
+
+ &تسجيل
+
+
+
+
+
+
+
+
+
+ %1 is the resolution scaling factor
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ %1 %2
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Volume percentage (e.g. 50%)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ هل انت متاكد انك تريد اغلاق يوزو?
+
+
+
+
+
+
+ يوزو
+
+
+
+
+ هل أنت متأكد أنك تريد إيقاف المحاكاة؟ ستيم فقد البيانات التي لم تتم حفظه
+
+
+
+
+
+
+
+
+
+ لا شيء
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ مركب بالمنصة
+
+
+
+
+ محمول
+
+
+
+
+ عادي
+
+
+
+
+ عالي
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ GRenderWindow
+
+
+
+
+ غير متوفر! OpenGL
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ GameList
+
+
+
+ مفضلة
+
+
+
+
+ بدء اللعبة
+
+
+
+
+ بدء اللعبة بدون الإعدادات المخصصة
+
+
+
+
+ فتح موقع بيانات الحفظ
+
+
+
+
+ فتح موقع بيانات التعديلات
+
+
+
+
+
+
+
+
+
+ ازالة
+
+
+
+
+ ازالة التحديث المثبت
+
+
+
+
+ ازل جميع المحتويات المثبتها
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ إنشاء إختصار
+
+
+
+
+ إضافة إلى سطح المكتب
+
+
+
+
+ إضافة إلى قائمة التطبيقات
+
+
+
+
+ الخصائص
+
+
+
+
+ مسح الملفات الداخلية
+
+
+
+
+
+
+
+
+
+ ▲ نقل للأعلى
+
+
+
+
+ ▼ نقل للأسفل
+
+
+
+
+ فتح موقع الدليل
+
+
+
+
+ مسح
+
+
+
+
+ الاسم
+
+
+
+
+ التوافق
+
+
+
+
+ الإضافات
+
+
+
+
+ نوع الملف
+
+
+
+
+ الحجم
+
+
+
+ GameListItemCompat
+
+
+
+
+
+
+
+
+
+
+
+
+
+ متقن
+
+
+
+
+
+
+
+
+
+ قابل للعب
+
+
+
+
+
+
+
+
+
+ مقدمة أو قوائم
+
+
+
+
+
+
+
+
+
+ لا تفتح
+
+
+
+
+
+
+
+
+
+ لم تختبر
+
+
+
+
+
+
+
+
+ GameListPlaceholder
+
+
+
+
+
+
+
+ GameListSearchField
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ HostRoom
+
+
+
+
+
+
+
+
+ اسم الغرفة
+
+
+
+
+ لعبة مفضلة
+
+
+
+
+
+
+
+
+
+ اسم المستخدم
+
+
+
+
+
+
+
+
+
+ كلمة المرور
+
+
+
+
+ المنفذ
+
+
+
+
+ وصف الغرفة
+
+
+
+
+
+
+
+
+
+ عام
+
+
+
+
+
+
+
+
+
+
+
+
+
+ HostRoomWindow
+
+
+
+ خطأ
+
+
+
+
+
+
+
+
+ Hotkeys
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ لقطة شاشة
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ الخروج من ملىء الشاشة
+
+
+
+
+ الخروج من يوزو
+
+
+
+
+ ملىء الشاشة
+
+
+
+
+ تشغيل المِلَفّ
+
+
+
+
+ تحميل/إزالة أميبو
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ InstallDialog
+
+
+
+ الرجاء تأكيد هذه هي الملفات التي ترغب في تثبيتها.
+
+
+
+
+
+
+
+
+
+ تثبيت
+
+
+
+
+ تثبيت الملفات الى NAND
+
+
+
+ LimitableInputDialog
+
+
+
+
+
+
+
+ LoadingScreen
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ جاري التحميل...
+
+
+
+
+
+
+
+
+
+ يتم بدء اللعبة...
+
+
+
+
+
+
+
+
+ Lobby
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ البحث
+
+
+
+
+ ألعاب | أملكها
+
+
+
+
+ إخفاء الغرف الفارغة
+
+
+
+
+ إخفاء الغرف الممتلئة
+
+
+
+
+ إنعاش الردهة
+
+
+
+
+ كلمة المرور مطلوبة للإنظمام
+
+
+
+
+ كلمة المرور:
+
+
+
+
+ اللاعبين
+
+
+
+
+ اسم الغرفة
+
+
+
+
+ لعبة مفضلة
+
+
+
+
+ المستضيف
+
+
+
+
+ ينعش
+
+
+
+
+ إنعاش القائمة
+
+
+
+ MainWindow
+
+
+
+ يوزو
+
+
+
+
+ &ملف
+
+
+
+
+ &الملفات الحديثة
+
+
+
+
+ &المحاكاة
+
+
+
+
+ &عرض
+
+
+
+
+ &إعادة تعيين حجم الشاشة
+
+
+
+
+ &اصلاح الأخطاء
+
+
+
+
+ اعادة تعيين حجم النافذة إلى &720p
+
+
+
+
+ اعادة تعيين حجم النافذة إلى 720p
+
+
+
+
+ اعادة تعيين حجم النافذة إلى &900p
+
+
+
+
+ اعادة تعيين حجم النافذة إلى 900p
+
+
+
+
+ اعادة تعيين حجم النافذة إلى &1080p
+
+
+
+
+ اعادة تعيين حجم النافذة إلى 1080p
+
+
+
+
+ &لعب جماعي
+
+
+
+
+ &أدوات
+
+
+
+
+
+
+
+
+
+ &مساعدة
+
+
+
+
+ &تثبيت الملفات الى الذاكرة الداخلية...
+
+
+
+
+ &تحميل ملف...
+
+
+
+
+ تحميل &مجلد...
+
+
+
+
+ &خروج
+
+
+
+
+ &إيقاف مؤقت
+
+
+
+
+ &إيقاف
+
+
+
+
+ &إعادة تهيئة المفاتيح...
+
+
+
+
+
+
+
+
+
+ &عن يوزو
+
+
+
+
+ وضع &الشاشة الواحدة
+
+
+
+
+ &أعدادات...
+
+
+
+
+
+
+
+
+
+ عرض &شريط المرشح
+
+
+
+
+ عرض &شريط الحالة
+
+
+
+
+ عرض شريط الحالة
+
+
+
+
+ &استعراض ردهة الألعاب العامة
+
+
+
+
+ &إنشاء غرفة
+
+
+
+
+ &مغادرة الغرفة
+
+
+
+
+ &اتصال مباشر مع غرفة
+
+
+
+
+ &عرض الغرفة الحالية
+
+
+
+
+ &ملئ الشاشة
+
+
+
+
+ &إعادة التشغيل
+
+
+
+
+ تحميل/إزالة &أميبو...
+
+
+
+
+ &تقرير توافقية
+
+
+
+
+ فتح صفحة &التعديلات
+
+
+
+
+ فتح دليل &البداية السريعة
+
+
+
+
+ &الاسئلة الاكثر شيوعا
+
+
+
+
+ فتح مجلد &يوزو
+
+
+
+
+ &لقط الشاشة
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ إعدادات &اللعبة الحالية
+
+
+
+
+ &ابدأ
+
+
+
+
+ &إعادة تعيين
+
+
+
+
+ &تسجيل
+
+
+
+ MicroProfileDialog
+
+
+
+
+
+
+
+ ModerationDialog
+
+
+
+
+
+
+
+
+ قائمة الحظر
+
+
+
+
+
+ ينعش
+
+
+
+
+ إلغاء الحظر
+
+
+
+
+ الموضوع
+
+
+
+
+ النوع
+
+
+
+
+
+
+
+
+
+ عنوان IP
+
+
+
+
+ إنعاش
+
+
+
+ MultiplayerState
+
+
+
+ حالة الاتصال الحالي
+
+
+
+
+ غير متصل. اضغط هنا للبحث عن غرفة!
+
+
+
+
+ غير متصل
+
+
+
+
+ متصل
+
+
+
+
+ رسالة جديدة استقبلت
+
+
+
+
+ خطأ
+
+
+
+
+
+
+
+
+ NetworkMessage
+
+
+
+ اسم المستخدم غير صالح. يجب ان يتكون من 4 الى 20 حرف ورقم.
+
+
+
+
+ اسم الغرفة غير صالح. يجب ان يتكون من 4 الى 20 حرف ورقم.
+
+
+
+
+ اسم المستخدم مستخدم من قبل أو غير صالح. رجاء اختر غيره.
+
+
+
+
+ IP غير صالح كعنوان IPv4.
+
+
+
+
+ المنفذ يجب ان يكون رقم بين 0 و 65535.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ كلمة مرور غير صحيحة.
+
+
+
+
+ حدث خطأ غير معروف. إذا استمر حدوث المشكلة، رجاء افتح مشكلة
+
+
+
+
+ فقد الاتصال مع الغرفة. حاول إعادة الاتصال.
+
+
+
+
+ طردت من قبل مستضيف الغرفة.
+
+
+
+
+ عنوان IP مستخدم مسبقا. رجاء اختر غيره.
+
+
+
+
+ ليست لديك الصلاحية الكافية لتنفيذ هذا الفعل.
+
+
+
+
+ المستخدم الذي تحاول طرده/حظره غير موجود.
+قد يكون ترك الغرفة.
+
+
+
+
+
+
+
+
+
+ اللعبة تشتغل مسبقا
+
+
+
+
+
+
+
+
+
+ مغادرة الغزفة
+
+
+
+
+ أنت على وشك إغلاق الغرفة. أي اتصال سيتم غلقه.
+
+
+
+
+ قطع الاتصال
+
+
+
+
+ أنت على وشك إغلاق الغرفة. أي اتصال سيتم غلقه.
+
+
+
+ NetworkMessage::ErrorManager
+
+
+
+ خطأ
+
+
+
+ OverlayDialog
+
+
+
+
+
+
+
+
+
+ إلغاء
+
+
+
+
+
+ موافق
+
+
+
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:18pt; font-weight:400; font-style:normal;">
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
+
+
+
+ PlayerControlPreview
+
+
+
+
+
+
+
+ QObject
+
+
+
+ %1 لا يلعب أي لعبة
+
+
+
+
+ %1 يلعب %2
+
+
+
+
+ لا يلعب أي لعبة
+
+
+
+
+ عناوين مثبته على بطاقة الذاكرة
+
+
+
+
+ عناوين مثبته على الذاكرة الداخلية
+
+
+
+
+ عناوين النظام
+
+
+
+
+ اضافة دليل ألعاب جديد
+
+
+
+
+ المفضلة
+
+
+
+
+
+
+ Shift
+
+
+
+
+
+
+ Ctrl
+
+
+
+
+
+
+ Alt
+
+
+
+
+
+
+
+
+ [ غير معد ]
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ محور %1%2
+
+
+
+
+ زر %1
+
+
+
+
+
+
+
+
+
+
+ [غير معروف]
+
+
+
+
+
+
+ يسار
+
+
+
+
+
+
+ يمين
+
+
+
+
+
+
+ تحت
+
+
+
+
+
+
+ فوق
+
+
+
+
+
+ Z
+
+
+
+
+
+ R
+
+
+
+
+
+ L
+
+
+
+
+
+ A
+
+
+
+
+
+ B
+
+
+
+
+
+ X
+
+
+
+
+
+ Y
+
+
+
+
+
+ ابدأ
+
+
+
+
+
+ L1
+
+
+
+
+
+ L2
+
+
+
+
+
+ L3
+
+
+
+
+
+ R1
+
+
+
+
+
+ R2
+
+
+
+
+
+ R3
+
+
+
+
+
+ دائرة
+
+
+
+
+
+ إكس
+
+
+
+
+
+ مربع
+
+
+
+
+
+ مثلث
+
+
+
+
+
+ مشاركة
+
+
+
+
+
+ خيارات
+
+
+
+
+
+ [غير معرف]
+
+
+
+
+ %1%2
+
+
+
+
+
+ [غير صالح]
+
+
+
+
+
+
+
+
+
+
+
+
+
+ %1%2محور %3
+
+
+
+
+
+ %1%2محور %3,%4,%5
+
+
+
+
+
+ %1%2حركة %3
+
+
+
+
+
+ %1%2زر %3
+
+
+
+
+
+ [غير مستخدم]
+
+
+
+
+ ZR
+
+
+
+
+ ZL
+
+
+
+
+ SR
+
+
+
+
+ SL
+
+
+
+
+ العصا اليسرى
+
+
+
+
+ العصا اليمنى
+
+
+
+
+ زائد
+
+
+
+
+ ناقص
+
+
+
+
+
+ المنزل
+
+
+
+
+ تصوير
+
+
+
+
+ اللمس
+
+
+
+
+ Indicates the mouse wheel
+ العجلة
+
+
+
+
+ الخلف
+
+
+
+
+ الأمام
+
+
+
+
+ مهمة
+
+
+
+
+ المزيد
+
+
+
+
+ %1%2%3%4
+
+
+
+
+
+
+
+
+
+
+
+ %1%2%3محور %4
+
+
+
+
+
+ %1%2%3زر %4
+
+
+
+ QtAmiiboSettingsDialog
+
+
+
+ إعدادات أميبو
+
+
+
+
+ معلومات أميبو
+
+
+
+
+ السلسلة
+
+
+
+
+ النوع
+
+
+
+
+ الاسم
+
+
+
+
+ بيانات أميبو
+
+
+
+
+ اسم مخصص
+
+
+
+
+ المالك
+
+
+
+
+ تاريخ الانشاء
+
+
+
+
+ dd/MM/yyyy
+
+
+
+
+ تاريخ التعديل
+
+
+
+
+ dd/MM/yyyy
+
+
+
+
+ بيانات اللعبة
+
+
+
+
+ معرف اللعبة
+
+
+
+
+ إدراج أمبيو
+
+
+
+
+ ...
+
+
+
+
+ مسار الملف
+
+
+
+
+ لا يوجد بيانات لعبة
+
+
+
+
+ بيانات أمبيو التالية سيتم تهيئتها:
+
+
+
+
+ بيانات الألعاب التالية سيتم إزالتها:
+
+
+
+
+
+
+
+
+
+ هل ترغب في إستعادة أميبو؟
+
+
+
+ QtControllerSelectorDialog
+
+
+
+
+
+
+
+
+ أنواع أداوت التحكم المدعومة:
+
+
+
+
+ اللاعبين:
+
+
+
+
+ 1 - 8
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ محمول
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ وضع الوحدة
+
+
+
+
+ مركب بالمنصة
+
+
+
+
+ إرتجاج
+
+
+
+
+
+ تعديل
+
+
+
+
+ الحركة
+
+
+
+
+ ملفات المستخدمين
+
+
+
+
+ انشاء
+
+
+
+
+ أيادي التحكم
+
+
+
+
+ 1
+
+
+
+
+ 2
+
+
+
+
+ 4
+
+
+
+
+ 3
+
+
+
+
+ متصل
+
+
+
+
+ 5
+
+
+
+
+ 7
+
+
+
+
+ 6
+
+
+
+
+ 8
+
+
+
+
+ أداة تحكم GameCube
+
+
+
+
+ Poke Ball Plus
+
+
+
+
+ أداة تحكم NES
+
+
+
+
+ أداة تحكم SNES
+
+
+
+
+ أداة تحكم N64
+
+
+
+
+
+
+
+
+ QtErrorDisplay
+
+
+
+
+
+ رمز خطأ: %1-%2 (0x%3)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ QtProfileSelectionDialog
+
+
+
+ %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))
+ %1
+%2
+
+
+
+
+ المستخدمين
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ اختر مستخدم:
+
+
+
+ QtSoftwareKeyboardDialog
+
+
+
+ لوحة مفاتيح برمجية
+
+
+
+
+ ادخل نص
+
+
+
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:26pt; font-weight:400; font-style:normal;">
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
+
+
+
+
+
+ موافق
+
+
+
+
+ إلغاء
+
+
+
+ SequenceDialog
+
+
+
+
+
+
+
+ WaitTreeCallstack
+
+
+
+
+
+
+
+ WaitTreeSynchronizationObject
+
+
+
+ [%1] %2
+
+
+
+
+
+
+
+
+ WaitTreeThread
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ في انتظار العناصر
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ينتظر
+
+
+
+
+ مهيئ
+
+
+
+
+
+
+
+
+
+ غير معروف
+
+
+
+
+
+
+
+
+
+ خامل
+
+
+
+
+ نواة %1
+
+
+
+
+ معالج = %1
+
+
+
+
+
+
+
+
+
+ معرف الخيط = %1
+
+
+
+
+ الأولوية = %1(الحالي) / %2(الطبيعي)
+
+
+
+
+
+
+
+
+ WaitTreeThreadList
+
+
+
+
+
+
+
+ WaitTreeWidget
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/dist/languages/ca.ts b/dist/languages/ca.ts
index d604c8aa1..1bc9b27fe 100755
--- a/dist/languages/ca.ts
+++ b/dist/languages/ca.ts
@@ -752,151 +752,156 @@ This would ban both their forum username and their IP address.
-
- Quan està marcat, bolcarà tots els shaders d'assemblador originals del cache de shaders del disc o del joc mentre els troba
-
-
-
-
- Bolcar shaders del joc
-
-
-
-
+
-
-
- Quan està marcat, desactiva el compilador de macro Just In Time. Activar això fa que els jocs funcionin més lentament
-
-
-
-
- Desactivar macro JIT
-
-
-
-
- Quan està marcat, l'API de gràfics entrarà en un mode de depuració més lent
-
-
-
-
- Activar depuració de gràfics
-
-
-
+
-
+
-
-
- Quan està marcat, yuzu registrarà estadístiques sobre la cache de canonada compilada
-
-
-
-
- Activar informació de shaders
-
-
-
+ Quan està marcat, habilitarà els volcats dels errors d'Nsight Aftermath
-
+ Activar Nsight Aftermath
-
+
+
+ Quan està marcat, yuzu registrarà estadístiques sobre la cache de canonada compilada
+
+
+
+
+ Activar informació de shaders
+
+
+
+
+ Quan està marcat, desactiva el compilador de macro Just In Time. Activar això fa que els jocs funcionin més lentament
+
+
+
+
+ Desactivar macro JIT
+
+
+
+
+ Quan està marcat, l'API de gràfics entrarà en un mode de depuració més lent
+
+
+
+
+ Activar depuració de gràfics
+
+
+
+
+ Quan està marcat, bolcarà tots els shaders d'assemblador originals del cache de shaders del disc o del joc mentre els troba
+
+
+
+
+ Bolcar shaders del joc
+
+
+
+
+
+
+
+ Avançat
-
+
-
+
-
+ Desactivar el Web Applet
-
+ Activar tots els tipus de controladors
-
+ Activar Auto-Stub**
-
+ Mode quiosc (Quest)
-
+ Activar depuració de la CPU
-
+ Activar alertes de depuració
-
+ Depuració
-
+ Activar registre d'accés al FS
-
+
-
+
-
+
-
+ Activa els serveis d'informes detallats**
-
+ **Això es restablirà automàticament quan es tanqui yuzu.
@@ -911,12 +916,12 @@ This would ban both their forum username and their IP address.
-
+
-
+
@@ -1244,33 +1249,33 @@ This would ban both their forum username and their IP address.
Color de fons:
-
+ FSR sharpening percentage (e.g. 50%)%
-
+
-
+
-
+
-
+
-
+
@@ -3235,64 +3240,64 @@ Arrossegui els punts per a canviar la posició, o faci doble clic a les cel·les
ConfigureUI
-
-
-
+
+
+ Cap
-
+ Petit (32x32)
-
+ Estàndard (64x64)
-
+ Gran (128x128)
-
+ Tamany complet (256x256)
-
+ Petit (24x24)
-
+ Estàndard (48x48)
-
+ Gran (72x72)
-
+ Nom de l'arxiu
-
+ Tipus d'arxiu
-
+ ID del títol
-
+ Nom del títol
@@ -3405,17 +3410,17 @@ Arrossegui els punts per a canviar la posició, o faci doble clic a les cel·les
Resolució:
-
+ Seleccioni el directori de les Captures de Pantalla...
-
+ <System>
-
+ Screenshot width value
@@ -3733,575 +3738,612 @@ Arrossegui els punts per a canviar la posició, o faci doble clic a les cel·les
GMainWindow
-
+ <a href='https://yuzu-emu.org/help/feature/telemetry/'>Es recullen dades anònimes</a> per ajudar a millorar yuzu. <br/><br/>Desitja compartir les seves dades d'ús amb nosaltres?
-
+ Telemetria
-
+
-
+
-
+ TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Carregant Web applet...
-
-
+
+ Desactivar el Web Applet
-
+ Desactivar l'Applet Web pot provocar comportaments indefinits i només hauria d'utilitzar-se amb Super Mario 3D All-Stars. Estàs segur de que vols desactivar l'Applet Web?
(Això pot ser reactivat als paràmetres Debug.)
-
+ La quantitat de shaders que s'estan compilant actualment
-
+ El multiplicador d'escala de resolució seleccionat actualment.
-
+ Velocitat d'emulació actual. Valors superiors o inferiors a 100% indiquen que l'emulació s'està executant més ràpidament o més lentament que a la Switch.
-
+ Quants fotogrames per segon està mostrant el joc actualment. Això variarà d'un joc a un altre i d'una escena a una altra.
-
+ Temps que costa emular un fotograma de la Switch, sense tenir en compte la limitació de fotogrames o la sincronització vertical. Per a una emulació òptima, aquest valor hauria de ser com a màxim de 16.67 ms.
-
+
-
+
-
+
-
+ &Esborrar arxius recents
-
+
-
+
-
+ &Continuar
-
+ &Pausar
-
+ Advertència format del joc desfasat
-
+ Està utilitzant el format de directori de ROM deconstruït per a aquest joc, que és un format desactualitzat que ha sigut reemplaçat per altres, com NCA, NAX, XCI o NSP. Els directoris de ROM deconstruïts careixen d'icones, metadades i suport d'actualitzacions.<br><br>Per a obtenir una explicació dels diversos formats de Switch que suporta yuzu,<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>faci una ullada a la nostra wiki</a>. Aquest missatge no es tornarà a mostrar.
-
-
+
+ Error carregant la ROM!
-
+ El format de la ROM no està suportat.
-
+ S'ha produït un error inicialitzant el nucli de vídeo.
-
+ yuzu ha trobat un error mentre executava el nucli de vídeo. Això sol ser causat per controladors de la GPU obsolets, inclosos els integrats. Si us plau, consulti el registre per a més detalls. Per obtenir més informació sobre com accedir al registre, consulti la següent pàgina: <a href='https://yuzu-emu.org/help/reference/log-files/'>Com carregar el fitxer de registre</a>.
-
+ %1 signifies a numeric error code.Error al carregar la ROM! %1
-
+ %1 signifies an error string.%1<br>Si us plau, segueixi <a href='https://yuzu-emu.org/help/quickstart/'>la guia d'inici de yuzu</a> per a bolcar de nou els seus fitxers.<br>Pot consultar la wiki de yuzu wiki</a> o el Discord de yuzu</a> per obtenir ajuda.
-
+ S'ha produït un error desconegut. Si us plau, consulti el registre per a més detalls.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ S'està tancant el programari
-
+ Dades de partides guardades
-
+ Dades de mods
-
+ Error obrint la carpeta %1
-
-
+
+ La carpeta no existeix!
-
+ Error obrint la cache transferible de shaders
-
+ No s'ha pogut crear el directori de la cache dels shaders per aquest títol.
-
+
-
+
-
+
-
+
-
+
-
+
-
+ Eliminar entrada
-
-
-
-
-
-
+
+
+
+
+
+ S'ha eliminat correctament
-
+ S'ha eliminat correctament el joc base instal·lat.
-
+ El joc base no està instal·lat a la NAND i no pot ser eliminat.
-
+ S'ha eliminat correctament l'actualització instal·lada.
-
+ No hi ha cap actualització instal·lada per aquest títol.
-
+ No hi ha cap DLC instal·lat per aquest títol.
-
+ S'ha eliminat correctament %1 DLC instal·lat/s.
-
+ Desitja eliminar la cache transferible de shaders d'OpenGL?
-
+ Desitja eliminar la cache transferible de shaders de Vulkan?
-
+ Desitja eliminar totes les caches transferibles de shaders?
-
+ Desitja eliminar la configuració personalitzada del joc?
-
+
-
+ Eliminar arxiu
-
-
+
+ Error eliminant la cache transferible de shaders
-
-
+
+ No existeix una cache de shaders per aquest títol.
-
+ S'ha eliminat correctament la cache transferible de shaders.
-
+ No s'ha pogut eliminar la cache transferible de shaders.
-
+
-
+
-
-
+
+ Error al eliminar les caches de shaders transferibles
-
+ Caches de shaders transferibles eliminades correctament.
-
+ No s'ha pogut eliminar el directori de caches de shaders transferibles.
-
-
+
+ Error eliminant la configuració personalitzada
-
+ No existeix una configuració personalitzada per aquest joc.
-
+ S'ha eliminat correctament la configuració personalitzada del joc.
-
+ No s'ha pogut eliminar la configuració personalitzada del joc.
-
-
+
+ La extracció de RomFS ha fallat!
-
+ S'ha produït un error copiant els arxius RomFS o l'usuari ha cancel·lat la operació.
-
+ Completa
-
+ Esquelet
-
+ Seleccioni el mode de bolcat de RomFS
-
+ Si us plau, seleccioni la forma en que desitja bolcar la RomFS.<br>Completa copiarà tots els arxius al nou directori mentre que<br>esquelet només crearà l'estructura de directoris.
-
+ No hi ha suficient espai lliure a %1 per extreure el RomFS. Si us plau, alliberi espai o esculli un altre directori de bolcat a Emulació > Configuració > Sistema > Sistema d'arxius > Carpeta arrel de bolcat
-
+ Extraient RomFS...
-
-
+
+
+
+ Cancel·la
-
+ Extracció de RomFS completada correctament!
-
+
+
+ L'operació s'ha completat correctament.
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+ Error obrint %1
-
+ Seleccionar directori
-
+ Propietats
-
+ Les propietats del joc no s'han pogut carregar.
-
+ %1 is an identifier for the Switch executable file extensions.Executable de Switch (%1);;Tots els Arxius (*.*)
-
+ Carregar arxiu
-
+ Obrir el directori de la ROM extreta
-
+ Directori seleccionat invàlid
-
+ El directori que ha seleccionat no conté un arxiu 'main'.
-
+ Arxiu de Switch Instal·lable (*.nca *.nsp *.xci);;Arxiu de Continguts Nintendo (*.nca);;Paquet d'enviament Nintendo (*.nsp);;Imatge de Cartutx NX (*.xci)
-
+ Instal·lar arxius
-
+ %n arxiu(s) restants%n arxiu(s) restants
-
+ Instal·lant arxiu "%1"...
-
-
+
+ Resultats instal·lació
-
+ Per evitar possibles conflictes, no recomanem als usuaris que instal·lin jocs base a la NAND.
Si us plau, utilitzi aquesta funció només per a instal·lar actualitzacions i DLCs.
-
+ %n nou(s) arxiu(s) s'ha(n) instal·lat
@@ -4309,7 +4351,7 @@ Si us plau, utilitzi aquesta funció només per a instal·lar actualitzacions i
-
+ %n arxiu(s) s'han sobreescrit
@@ -4317,7 +4359,7 @@ Si us plau, utilitzi aquesta funció només per a instal·lar actualitzacions i
-
+ %n arxiu(s) no s'han instal·lat
@@ -4325,312 +4367,339 @@ Si us plau, utilitzi aquesta funció només per a instal·lar actualitzacions i
-
+ Aplicació del sistema
-
+ Arxiu del sistema
-
+ Actualització de l'aplicació del sistema
-
+ Paquet de firmware (Tipus A)
-
+ Paquet de firmware (Tipus B)
-
+ Joc
-
+ Actualització de joc
-
+ DLC del joc
-
+ Títol delta
-
+ Seleccioni el tipus d'instal·lació NCA...
-
+ Seleccioni el tipus de títol que desitja instal·lar aquest NCA com a:
(En la majoria dels casos, el valor predeterminat 'Joc' està bé.)
-
+ Ha fallat la instal·lació
-
+ El tipus de títol seleccionat per el NCA és invàlid.
-
+ Arxiu no trobat
-
+ Arxiu "%1" no trobat
-
+ D'acord
-
-
+
+
-
-
+
+
-
+ Falta el compte de yuzu
-
+ Per tal d'enviar un cas de prova de compatibilitat de joc, ha de vincular el seu compte de yuzu.<br><br/>Per a vincular el seu compte de yuzu, vagi a Emulació & gt; Configuració & gt; Web.
-
+ Error obrint URL
-
+ No es pot obrir la URL "%1".
-
+ Gravació TAS
-
+ Sobreescriure l'arxiu del jugador 1?
-
+ Configuració invàlida detectada
-
+ El controlador del mode portàtil no es pot fer servir en el mode acoblat. Es seleccionarà el controlador Pro en el seu lloc.
-
-
+
+ Amiibo
-
-
+
+ L'amiibo actual ha sigut eliminat
-
+ Error
-
-
+
+ El joc actual no està buscant amiibos
-
+ Arxiu Amiibo (%1);; Tots els Arxius (*.*)
-
+ Carregar Amiibo
-
+ Error al carregar les dades d'Amiibo
-
+
-
+
-
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Captura de pantalla
-
+ Imatge PNG (*.png)
-
+ Estat TAS: executant %1/%2
-
+ Estat TAS: gravant %1
-
+ Estat TAS: inactiu %1/%2
-
+ Estat TAS: invàlid
-
+ &Parar l'execució
-
+ &Iniciar
-
+ Parar g&ravació
-
+ G&ravar
-
+ Construint: %n shader(s)Construint: %n shader(s)
-
+ %1 is the resolution scaling factorEscala: %1x
-
+ Velocitat: %1% / %2%
-
+ Velocitat: %1%
-
+ Joc: %1 FPS (desbloquejat)
-
+ Joc: %1 FPS
-
+ Fotograma: %1 ms
-
+ %1 %2
-
+ FSR
-
+ SENSE AA
-
+
-
+ Volume percentage (e.g. 50%)
-
+ Confirmi la clau de rederivació
-
+
-
+ Falten fusibles
-
+ - Falta BOOT0
-
+ - Falta BCPKG2-1-Normal-Main
-
+ - Falta PRODINFO
-
+ Falten components de derivació
-
+ Falten les claus d'encriptació. <br>Si us plau, segueixi <a href='https://yuzu-emu.org/help/quickstart/'>la guia ràpida de yuzu</a> per a obtenir totes les seves claus, firmware i jocs.<br><br><small>(%1)</small>
-
+
@@ -4686,49 +4755,49 @@ Això pot prendre fins a un minut depenent
del rendiment del seu sistema.
-
+ Derivant claus
-
+
-
+
-
+ Seleccioni el destinatari per a bolcar el RomFS
-
+ Si us plau, seleccioni quin RomFS desitja bolcar.
-
+ Està segur de que vol tancar yuzu?
-
-
-
+
+
+ yuzu
-
+ Està segur de que vol aturar l'emulació? Qualsevol progrés no guardat es perdrà.
-
+
@@ -4967,86 +5036,91 @@ Desitja tancar-lo de totes maneres?
+
+
+
+
+ Copiar la ID del títol al porta-retalls
-
+ Navegar a l'entrada de GameDB
-
+
-
+
-
+
-
+ Propietats
-
+ Escanejar subdirectoris
-
+ Eliminar directori de jocs
-
+ ▲ Moure amunt
-
+ ▼ Move avall
-
+ Obre ubicació del directori
-
+ Esborrar
-
+ Nom
-
+ Compatibilitat
-
+ Complements
-
+ Tipus d'arxiu
-
+ Mida
@@ -5117,7 +5191,7 @@ Desitja tancar-lo de totes maneres?
GameListPlaceholder
-
+ Faci doble clic per afegir un nou directori a la llista de jocs
@@ -5130,12 +5204,12 @@ Desitja tancar-lo de totes maneres?
%1 de %n resultat(s)%1 de %n resultat(s)
-
+ Filtre:
-
+ Introdueixi patró per a filtrar
@@ -5599,172 +5673,182 @@ Debug Message:
&TAS
-
+ &Ajuda
-
+ &instal·lar arxius a la NAND...
-
+ C&arregar arxiu...
-
+ Carregar &carpeta...
-
+ S&ortir
-
+ &Pausar
-
+ &Aturar
-
+ &Reinicialitzar claus...
-
+
+
+
+
+
+ &Sobre yuzu
-
+ Mode una sola &finestra
-
+ Con&figurar...
-
+ Mostrar complements de capçalera del D&ock
-
+ Mostrar la barra de &filtre
-
+ Mostrar la barra d'&estat
-
+ Mostrar barra d'estat
-
+
-
+
-
+
-
+
-
+
-
+ P&antalla completa
-
+ &Reiniciar
-
+ Carregar/Eliminar &Amiibo...
-
+ &Informar de compatibilitat
-
+ Obrir la pàgina de &mods
-
+ Obre la guia d'&inici ràpid
-
+ &Preguntes freqüents
-
+ Obrir la carpeta de &yuzu
-
+ &Captura de pantalla
-
+
+
+
+
+
+ &Configurar TAS...
-
+ Configurar joc a&ctual...
-
+ &Iniciar
-
+ &Reiniciar
-
+ E&nregistrar
@@ -6553,27 +6637,27 @@ p, li { white-space: pre-wrap; }
-
+
-
+
-
+
-
+
-
+
diff --git a/dist/languages/cs.ts b/dist/languages/cs.ts
index c912d7c24..1c72f01ae 100755
--- a/dist/languages/cs.ts
+++ b/dist/languages/cs.ts
@@ -746,151 +746,156 @@ This would ban both their forum username and their IP address.
-
- Když je zaškrtnuto, dumpne všechny originální shadery assembleru z diskové zálohy shaderů či hry jak jsou nalezeny.
-
-
-
-
- Dumpnout shadery hry
-
-
-
-
+
-
-
- Po povolení se zakáže makro Just-in-Time překladač. Poté hry poběží pomaleji.
-
-
-
-
- Zakázat Makro JIT
-
-
-
-
- Po povolení se grafické API přepne do pomalejšího režimu ladění.
-
-
-
-
- Zapnout ladění grafiky
-
-
-
+ Když je zaškrtnuto, dumpne všechny makro programy GPU
-
+ Dumpnout Maxwell Makra
-
-
- Když je zaškrtnuto, yuzu bude logovat statistiky o kompilované mezipaměti pipelinu
-
-
-
-
- Povolit Shader Feedback
-
-
-
+ Zaškrtnutí povolí crash dumpy Nsight Aftermath
-
+ Povolit Nsight Aftermath
-
+
+
+ Když je zaškrtnuto, yuzu bude logovat statistiky o kompilované mezipaměti pipelinu
+
+
+
+
+ Povolit Shader Feedback
+
+
+
+
+ Po povolení se zakáže makro Just-in-Time překladač. Poté hry poběží pomaleji.
+
+
+
+
+ Zakázat Makro JIT
+
+
+
+
+ Po povolení se grafické API přepne do pomalejšího režimu ladění.
+
+
+
+
+ Zapnout ladění grafiky
+
+
+
+
+ Když je zaškrtnuto, dumpne všechny originální shadery assembleru z diskové zálohy shaderů či hry jak jsou nalezeny.
+
+
+
+
+ Dumpnout shadery hry
+
+
+
+
+
+
+
+ Pokročilé
-
+
-
+
-
+ Zakázat Web Applet
-
+
-
+
-
+ Předváděcí (Quest/Kiosk) režim
-
+
-
+ Povolit Debug Asserts
-
+ Ladění
-
+
-
+
-
+
-
+
-
+
-
+
@@ -905,12 +910,12 @@ This would ban both their forum username and their IP address.
-
+
-
+
@@ -1238,33 +1243,33 @@ This would ban both their forum username and their IP address.
Barva Pozadí:
-
+ FSR sharpening percentage (e.g. 50%)%
-
+
-
+
-
+
-
+
-
+
@@ -3229,64 +3234,64 @@ Táhněte body pro změnu pozice nebo dvojitě klikněte na buňky tabulky pro z
ConfigureUI
-
-
-
+
+
+ Žádné
-
+ Malý (32x32)
-
+ Standartní (64x64)
-
+ Velký (128x128)
-
+ Plná Velikost (256x256)
-
+ Malý (24x24)
-
+ Standartní (48x48)
-
+ Velký (72x72)
-
+ Název souboru
-
+
-
+ ID Titulu
-
+
@@ -3399,17 +3404,17 @@ Táhněte body pro změnu pozice nebo dvojitě klikněte na buňky tabulky pro z
-
+ Vyberte cestu ke snímkům obrazovky...
-
+ <System>
-
+ Screenshot width value
@@ -3727,897 +3732,961 @@ Táhněte body pro změnu pozice nebo dvojitě klikněte na buňky tabulky pro z
GMainWindow
-
+ <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymní data jsou sbírána</a> pro vylepšení yuzu. <br/><br/>Chcete s námi sdílet anonymní data?
-
+ Telemetry
-
+
-
+
-
+ TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Načítání Web Appletu...
-
-
+
+ Zakázat Web Applet
-
+
-
+ Počet aktuálně sestavovaných shaderů
-
+
-
+ Aktuální emulační rychlost. Hodnoty vyšší než 100% indikují, že emulace běží rychleji nebo pomaleji než na Switchi.
-
+ Kolik snímků za sekundu aktuálně hra zobrazuje. Tohle závisí na hře od hry a scény od scény.
-
+ Čas potřebný na emulaci framu scény, nepočítá se limit nebo v-sync. Pro plnou rychlost by se tohle mělo pohybovat okolo 16.67 ms.
-
+
-
+
-
+
-
+ &Vymazat poslední soubory
-
+
-
+
-
+ &Pokračovat
-
+ &Pauza
-
+ Varování Zastaralý Formát Hry
-
+ Používáte rozbalený formát hry, který je zastaralý a byl nahrazen jinými jako NCA, NAX, XCI, nebo NSP. Rozbalená ROM nemá ikony, metadata, a podporu updatů.<br><br>Pro vysvětlení všech možných podporovaných typů, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>zkoukni naší wiki</a>. Tato zpráva se nebude znova zobrazovat.
-
-
+
+ Chyba při načítání ROM!
-
+ Tento formát ROM není podporován.
-
+ Nastala chyba při inicializaci jádra videa.
-
+
-
+ %1 signifies a numeric error code.Chyba při načítání ROM! %1
-
+ %1 signifies an error string.%1<br>Pro extrakci souborů postupujte podle <a href='https://yuzu-emu.org/help/quickstart/'>rychlého průvodce yuzu</a>. Nápovědu naleznete na <br>wiki</a> nebo na Discordu</a>.
-
+ Nastala chyba. Koukni do logu.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+
-
+ Uložit data
-
+ Módovat Data
-
+ Chyba otevírání složky %1
-
-
+
+ Složka neexistuje!
-
+ Chyba při otevírání přenositelné mezipaměti shaderů
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+ Odebrat položku
-
-
-
-
-
-
+
+
+
+
+
+ Úspěšně odebráno
-
+ Úspěšně odebrán nainstalovaný základ hry.
-
+ Základ hry není nainstalovaný na NAND a nemůže být odstraněn.
-
+ Úspěšně odebrána nainstalovaná aktualizace.
-
+ Není nainstalovaná žádná aktualizace pro tento titul.
-
+ Není nainstalované žádné DLC pro tento titul.
-
+ Úspěšně odstraněno %1 nainstalovaných DLC.
-
+
-
+
-
+
-
+ Odstranit vlastní konfiguraci hry?
-
+
-
+ Odstranit soubor
-
-
+
+ Chyba při odstraňování přenositelné mezipaměti shaderů
-
-
+
+ Mezipaměť shaderů pro tento titul neexistuje.
-
+ Přenositelná mezipaměť shaderů úspěšně odstraněna
-
+ Nepodařilo se odstranit přenositelnou mezipaměť shaderů
-
+
-
+
-
-
+
+
-
+
-
+
-
-
+
+ Chyba při odstraňování vlastní konfigurace hry
-
+ Vlastní konfigurace hry pro tento titul neexistuje.
-
+ Úspěšně odstraněna vlastní konfigurace hry.
-
+ Nepodařilo se odstranit vlastní konfiguraci hry.
-
-
+
+ Extrakce RomFS se nepovedla!
-
+ Nastala chyba při kopírování RomFS souborů, nebo uživatel operaci zrušil.
-
+ Plný
-
+ Kostra
-
+ Vyber RomFS Dump Mode
-
+ Vyber jak by si chtěl RomFS vypsat.<br>Plné zkopíruje úplně všechno, ale<br>kostra zkopíruje jen strukturu složky.
-
+
-
+ Extrahuji RomFS...
-
-
+
+
+
+ Zrušit
-
+ Extrakce RomFS se povedla!
-
+
+
+ Operace byla dokončena úspěšně.
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+ Chyba při otevírání %1
-
+ Vybraná Složka
-
+ Vlastnosti
-
+ Herní vlastnosti nemohly být načteny.
-
+ %1 is an identifier for the Switch executable file extensions.Switch Executable (%1);;Všechny soubory (*.*)
-
+ Načíst soubor
-
+ Otevřít složku s extrahovanou ROM
-
+ Vybraná složka je neplatná
-
+ Složka kterou jste vybrali neobsahuje soubor "main"
-
+ Instalovatelný soubor pro Switch (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Instalovat Soubory
-
+
-
+ Instalování souboru "%1"...
-
-
+
+ Výsledek instalace
-
+ Abychom předešli možným konfliktům, nedoporučujeme uživatelům instalovat základní hry na paměť NAND.
Tuto funkci prosím používejte pouze k instalaci aktualizací a DLC.
-
+
-
+
-
+
-
+ Systémová Aplikace
-
+ Systémový archív
-
+ Systémový Update Aplikace
-
+ Firmware-ový baliček (Typu A)
-
+ Firmware-ový baliček (Typu B)
-
+ Hra
-
+ Update Hry
-
+ Herní DLC
-
+ Delta Title
-
+ Vyberte typ instalace NCA...
-
+ Vyberte typ title-u, který chcete nainstalovat tenhle NCA jako:
(Většinou základní "game" stačí.)
-
+ Chyba v instalaci
-
+ Tento typ pro tento NCA není platný.
-
+ Soubor nenalezen
-
+ Soubor "%1" nenalezen
-
+ OK
-
-
+
+
-
-
+
+
-
+ Chybí účet yuzu
-
+ Pro přidání recenze kompatibility je třeba mít účet yuzu<br><br/>Pro nalinkování yuzu účtu jdi do Emulace > Konfigurace > Web.
-
+ Chyba při otevírání URL
-
+ Nelze otevřít URL "%1".
-
+
-
+
-
+ Zjištěno neplatné nastavení
-
+ Ruční ovladač nelze používat v dokovacím režimu. Bude vybrán ovladač Pro Controller.
-
-
+
+
-
-
+
+
-
+
-
-
+
+
-
+ Soubor Amiibo (%1);; Všechny Soubory (*.*)
-
+ Načíst Amiibo
-
+ Chyba načítání Amiiba
-
+
-
+
-
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Pořídit Snímek Obrazovky
-
+ PNG Image (*.png)
-
+
-
+
-
+
-
+
-
+
-
+ &Start
-
+
-
+
-
+
-
+ %1 is the resolution scaling factor
-
+ Rychlost: %1% / %2%
-
+ Rychlost: %1%
-
+
-
+ Hra: %1 FPS
-
+ Frame: %1 ms
-
+ %1 %2
-
+
-
+
-
+
-
+ Volume percentage (e.g. 50%)
-
+ Potvďte Rederivaci Klíčů
-
+
-
+ Chybí Fuses
-
+ - Chybí BOOT0
-
+ - Chybí BCPKG2-1-Normal-Main
-
+ - Chybí PRODINFO
-
+ Chybé odvozené komponenty
-
+
-
+
@@ -4673,49 +4742,49 @@ Tohle může zabrat až minutu
podle výkonu systému.
-
+ Derivuji Klíče
-
+
-
+
-
+ Vyberte Cíl vypsaní RomFS
-
+ Vyberte, kterou RomFS chcete vypsat.
-
+ Jste si jist, že chcete zavřít yuzu?
-
-
-
+
+
+ yuzu
-
+ Jste si jist, že chcete ukončit emulaci? Jakýkolic neuložený postup bude ztracen.
-
+
@@ -4954,86 +5023,91 @@ Opravdu si přejete ukončit tuto aplikaci?
+
+
+
+
+ Zkopírovat ID Titulu do schránky
-
+ Navigovat do GameDB
-
+
-
+
-
+
-
+ Vlastnosti
-
+ Prohledat podsložky
-
+ Odstranit složku se hrou
-
+ ▲ Posunout nahoru
-
+ ▼ Posunout dolů
-
+ Otevřít umístění složky
-
+ Vymazat
-
+ Název
-
+ Kompatibilita
-
+ Modifkace
-
+ Typ-Souboru
-
+ Velikost
@@ -5104,7 +5178,7 @@ Opravdu si přejete ukončit tuto aplikaci?
GameListPlaceholder
-
+ Dvojitým kliknutím přidáte novou složku do seznamu her
@@ -5117,12 +5191,12 @@ Opravdu si přejete ukončit tuto aplikaci?
-
+ Filtr:
-
+ Zadejte filtr
@@ -5585,172 +5659,182 @@ Debug Message:
-
+ &Pomoc
-
+ &Instalovat soubory na NAND...
-
+ Načís&t soubor...
-
+ Načíst sl&ožku...
-
+ E&xit
-
+ &Pauza
-
+ &Stop
-
+ &Znovu inicializovat klíče...
-
+
+
+
+
+
+ O &aplikaci yuzu
-
+ &Režim jednoho okna
-
+ &Nastavení
-
+ Zobrazit záhlaví widgetů d&oku
-
+ Zobrazit &filtrovací panel
-
+ Zobrazit &stavový řádek
-
+ Zobrazit Staus Bar
-
+
-
+
-
+
-
+
-
+
-
+ &Celá obrazovka
-
+ &Restartovat
-
+
-
+ &Nahlásit kompatibilitu
-
+ Otevřít stránku s &modifikacemi
-
+ Otevřít &rychlého průvodce
-
+ Často &kladené otázky
-
+ Otevřít složku s &yuzu
-
+ Za&chytit snímek obrazovky
-
+
+
+
+
+
+
-
+ Nastavení současné hry
-
+ &Start
-
+
-
+
@@ -6539,27 +6623,27 @@ p, li { white-space: pre-wrap; }
-
+
-
+
-
+
-
+
-
+
diff --git a/dist/languages/da.ts b/dist/languages/da.ts
index 2bc87c0f0..fe0ca2f75 100755
--- a/dist/languages/da.ts
+++ b/dist/languages/da.ts
@@ -760,151 +760,156 @@ Dette vil bandlyse både vedkommendes forum-brugernavn og IP-adresse.
-
- Når valgt, vil den dumpe alle de originale samler-shadere fra diskens shader-lager eller game, som fundet
-
-
-
-
- Dump Spil-Shadere
-
-
-
-
+
-
-
- Når valgt, deaktiverer den makro-Just-In-Time-kompileringen. Aktivering heraf får spil til at køre langsommere
-
-
-
-
- Deaktivér Makro-JIT
-
-
-
-
- Når valgt, påbegynder grafik-APIen en langsommere fejlfindingstilstand
-
-
-
-
- Aktivér Grafik-Fejlfinding
-
-
-
+ Når valgt, vil den dumpe alle GPUens makroprogrammer
-
+ Dump Maxwell-Makroer
-
-
- Når valgt, vil yuzu logføre statistikker om det kompilerede rørlinje-mellemlager
-
-
-
-
- Aktivér Shader-Tilbagemelding
-
-
-
+ Når valgt, aktiverer det Nsight Aftermath nedbruds-nedfældelser
-
+ Aktivér Nsight Aftermath
-
+
+
+ Når valgt, vil yuzu logføre statistikker om det kompilerede rørlinje-mellemlager
+
+
+
+
+ Aktivér Shader-Tilbagemelding
+
+
+
+
+ Når valgt, deaktiverer den makro-Just-In-Time-kompileringen. Aktivering heraf får spil til at køre langsommere
+
+
+
+
+ Deaktivér Makro-JIT
+
+
+
+
+ Når valgt, påbegynder grafik-APIen en langsommere fejlfindingstilstand
+
+
+
+
+ Aktivér Grafik-Fejlfinding
+
+
+
+
+ Når valgt, vil den dumpe alle de originale samler-shadere fra diskens shader-lager eller game, som fundet
+
+
+
+
+ Dump Spil-Shadere
+
+
+
+
+
+
+
+ Avanceret
-
+ Gør Yuzu i stand til at kontrollere for et funktionelt Vulkan-miljø, når programmet starter op. Deaktivering af dette forårsager problemer med at eksterne programmer ser Yuzu.
-
+ Udfør Vulkan-Kontrol Under Opstart
-
+ Deaktivér Net-Applet
-
+ Aktivér Alle Kontrolenhedstyper
-
+ Aktivér Automatisk Stub**
-
+ Kiosk (Rejse)-Tilstand
-
+ Aktivér CPU-Fejlfinding
-
+ Aktivér Fejlfindingshævdelser
-
+ Fejlfinding
-
+ Aktivér FS-Tilgangslog
-
+ Opret Minidump Efter Nedbrud
-
+ Aktivér dette, for at udgyde den senest genererede lyd-kommandoliste til konsollen. Påvirker kun spil, som gør brug af lyd-renderingen.
-
+ Dump Lydkommandoer Til Konsol**
-
+ Aktivér Vitterlig Rapporteringstjeneste
-
+ **Dette vil automatisk blive nulstillet, når yuzu lukkes.
@@ -919,12 +924,12 @@ Dette vil bandlyse både vedkommendes forum-brugernavn og IP-adresse.Yuzu kræver en genstart, for at anvende denne indstilling.
-
+ Net-applet ikke kompileret
-
+ MiniDump oprettelse ikke kompileret
@@ -1252,33 +1257,33 @@ Dette vil bandlyse både vedkommendes forum-brugernavn og IP-adresse.Baggrundsfarve:
-
+ FSR sharpening percentage (e.g. 50%)%
-
+
-
+
-
+
-
+
-
+
@@ -3243,64 +3248,64 @@ Træk punkter, for at skifte position, eller dobbeltklik i tabelceller, for at r
ConfigureUI
-
-
-
+
+
+ Ingen
-
+ Lille (32x32)
-
+ Standard (64x64)
-
+ Stor (128x128)
-
+ Fuld Størrelse (256x256)
-
+ Lille (24x24)
-
+ Standard (48x48)
-
+ Stor (72x72)
-
+ Filnavn
-
+ Filtype
-
+ Titel-ID
-
+ Titelnavn
@@ -3413,17 +3418,17 @@ Træk punkter, for at skifte position, eller dobbeltklik i tabelceller, for at r
Opløsning:
-
+ Vælg Skærmbilledsti...
-
+ <System>
-
+ Screenshot width value
@@ -3741,895 +3746,959 @@ Træk punkter, for at skifte position, eller dobbeltklik i tabelceller, for at r
GMainWindow
-
+ <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonym data indsamles</a>, for at hjælp med, at forbedre yuzu. <br/><br/>Kunne du tænke dig, at dele dine brugsdata med os?
-
+ Telemetri
-
+
-
+
-
+ TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Indlæser Net-Applet...
-
-
+
+ Deaktivér Net-Applet
-
+
-
+
-
+
-
+ Aktuel emuleringshastighed. Værdier højere eller lavere end 100% indikerer, at emulering kører hurtigere eller langsommere end en Switch.
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+ Advarsel, Forældet Spilformat
-
+
-
-
+
+ Fejl under indlæsning af ROM!
-
+ ROM-formatet understøttes ikke.
-
+ Der skete en fejl under initialisering af video-kerne.
-
+
-
+ %1 signifies a numeric error code.
-
+ %1 signifies an error string.
-
+
-
+
-
+
-
+ %1 is the title name. %2 indicates if the title is 64-bit or 32-bit
-
+
-
+
-
+
-
+ Fejl ved Åbning af %1 Mappe
-
-
+
+ Mappe eksisterer ikke!
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
-
-
-
-
-
+
+
+
+
+
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
-
+
+
-
-
+
+
-
+
-
+
-
+
-
+
-
-
+
+
-
+
-
+
-
-
+
+
-
+
-
+
-
+
-
-
+
+ RomFS-Udpakning Mislykkedes!
-
+ Der skete en fejl ved kopiering af RomFS-filerne, eller brugeren afbrød opgaven.
-
+ Fuld
-
+ Skelet
-
+ Vælg RomFS-Nedfældelsestilstand
-
+
-
+
-
+ Udpakker RomFS...
-
-
+
+
+
+ Afbryd
-
+ RomFS-Udpakning Lykkedes!
-
+
+
+ Fuldførelse af opgaven lykkedes.
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+ Fejl ved Åbning af %1
-
+ Vælg Mappe
-
+ Egenskaber
-
+ Spil-egenskaberne kunne ikke indlæses.
-
+ %1 is an identifier for the Switch executable file extensions.Switch-Eksekverbar (%1);;Alle filer (*.*)
-
+ Indlæs Fil
-
+ Åbn Udpakket ROM-Mappe
-
+ Ugyldig Mappe Valgt
-
+
-
+
-
+
-
+
-
+ Installér fil "%1"...
-
-
+
+
-
+
-
+
-
+
-
+
-
+ Systemapplikation
-
+ Systemarkiv
-
+ Systemapplikationsopdatering
-
+ Firmwarepakke (Type A)
-
+ Firmwarepakke (Type B)
-
+ Spil
-
+ Spilopdatering
-
+ Spiludvidelse
-
+ Delta-Titel
-
+ Vælg NCA-Installationstype...
-
+
-
+ Installation mislykkedes
-
+
-
+ Fil ikke fundet
-
+ Fil "%1" ikke fundet
-
+ OK
-
-
+
+
-
-
+
+
-
+ Manglende yuzu-Konto
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
-
+
+
-
-
+
+
-
+
-
-
+
+
-
+ Amiibo-Fil (%1);; Alle Filer (*.*)
-
+ Indlæs Amiibo
-
+ Fejl ved indlæsning af Amiibo-data
-
+
-
+
-
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Optag Skærmbillede
-
+ PNG-Billede (*.png)
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+ %1 is the resolution scaling factor
-
+ Hastighed: %1% / %2%
-
+ Hastighed: %1%
-
+
-
+ Spil: %1 FPS
-
+ Billede: %1 ms
-
+
-
+
-
+
-
+
-
+ Volume percentage (e.g. 50%)
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+ Er du sikker på, at du vil lukke yuzu?
-
-
-
+
+
+ yuzu
-
+ Er du sikker på, at du vil stoppe emulereingen? Enhver ulagret data, vil gå tabt.
-
+
@@ -4956,86 +5025,91 @@ Would you like to bypass this and exit anyway?
+
+
+
+
+ Kopiér Titel-ID til Udklipsholder
-
+
-
+
-
+
-
+
-
+ Egenskaber
-
+
-
+
-
+
-
+
-
+
-
+ Ryd
-
+ Navn
-
+ Kompatibilitet
-
+ Tilføjelser
-
+ Filtype
-
+ Størrelse
@@ -5106,7 +5180,7 @@ Would you like to bypass this and exit anyway?
GameListPlaceholder
-
+
@@ -5119,12 +5193,12 @@ Would you like to bypass this and exit anyway?
-
+ Filter:
-
+
@@ -5587,172 +5661,182 @@ Debug Message:
-
+ &Hjælp
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
-
+
+
+
+
+
+
+
-
+
-
+
-
+
-
+
-
+ Vis Statuslinje
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
+
+
+
+
+
-
+
-
+
-
+
-
+
@@ -6537,27 +6621,27 @@ p, li { white-space: pre-wrap; }
-
+
-
+
-
+
-
+
-
+
diff --git a/dist/languages/de.ts b/dist/languages/de.ts
index 0441693d2..675fe0bc8 100755
--- a/dist/languages/de.ts
+++ b/dist/languages/de.ts
@@ -760,151 +760,156 @@ Dies würde deren Forum Benutzernamen und deren IP-Adresse sperren.
-
- Wenn diese Option aktiviert ist, werden alle Original-Assembler-Shader aus dem Festplatten-Shader-Cache oder welche von dem Spiel gefunden gefunden gedumpt.
-
-
-
-
- Spiele-Shader dumpen
-
-
- When checked, it disables the macro HLE functions. Enabling this makes games run slower
-
+ Deaktiviert Macro-HLE
-
-
- Diese Option deaktiviert den Macro-JIT-Compiler. Dies wird die Geschwindigkeit verringern.
-
-
-
-
- Macro-JIT deaktivieren
-
-
-
-
- Wenn diese Option aktiviert ist, wechselt die Grafik-API in einen langsameren Debug-Modus
-
-
-
-
- Grafik-Debugging aktivieren
-
-
-
+ Wenn diese Option aktiviert ist, werden alle Makroprogramme der GPU gedumpt
-
+ Maxwell-Macros dumpen
-
-
- Wenn ausgewählt wird yuzu Log Statistiken über den kompilierte Pipeline Chache sammeln.
-
-
-
-
- Shader-Feedback aktivieren
-
-
-
+ Wenn diese Option aktiviert ist, werden Nsight Aftermath-Crash-Dumps zugelassen.
-
+ Nsight Aftermath aktivieren
-
+
+
+ Wenn ausgewählt wird yuzu Log Statistiken über den kompilierte Pipeline Chache sammeln.
+
+
+
+
+ Shader-Feedback aktivieren
+
+
+
+
+ Diese Option deaktiviert den Macro-JIT-Compiler. Dies wird die Geschwindigkeit verringern.
+
+
+
+
+ Macro-JIT deaktivieren
+
+
+
+
+ Wenn diese Option aktiviert ist, wechselt die Grafik-API in einen langsameren Debug-Modus
+
+
+
+
+ Grafik-Debugging aktivieren
+
+
+
+
+ Wenn diese Option aktiviert ist, werden alle Original-Assembler-Shader aus dem Festplatten-Shader-Cache oder welche von dem Spiel gefunden gefunden gedumpt.
+
+
+
+
+ Spiele-Shader dumpen
+
+
+
+
+
+
+
+ Erweitert
-
+ Ermöglicht es yuzu, beim Programmstart nach einer funktionierenden Vulkan-Umgebung zu suchen. Deaktivieren Sie dies, wenn dies zu Problemen mit externen Programmen führt, die yuzu sehen.
-
+ Vulkan-Prüfung beim Start durchführen
-
+ Deaktiviere die Web Applikation
-
+ Aktiviere alle Arten von Controllern
-
+ Auto-Stub** aktivieren
-
+ Kiosk(Quest)-Modus
-
+ CPU Debugging aktivieren
-
+ aktiviere Debug-Meldungen
-
+ Debugging
-
+ FS-Zugriffslog aktivieren
-
+ Minidump nach Absturz erstellen
-
+ Aktivieren Sie diese Option, um den zuletzt generierten Audio-Log auf der Konsole auszugeben. Betrifft nur Spiele, die den Audio-Renderer verwenden.
-
+ Audio-Befehle auf die Konsole als Dump abspeichern**
-
+ Ausführliche Berichtsdienste aktivieren**
-
+ **Dies wird automatisch beim Schließen von yuzu zurückgesetzt.
@@ -919,12 +924,12 @@ Dies würde deren Forum Benutzernamen und deren IP-Adresse sperren.yuzu muss neugestartet werden, damit diese Einstellungen übernommen werden können.
-
+ Web-Applet nicht kompiliert
-
+ MiniDump-Erstellung nicht kompiliert
@@ -1252,33 +1257,33 @@ Dies würde deren Forum Benutzernamen und deren IP-Adresse sperren.Hintergrundfarbe:
-
+ FSR sharpening percentage (e.g. 50%)%
-
+ Aus
-
+ Vsync Aus
-
+ Empfohlen
-
+ An
-
+ Vsync An
@@ -3243,64 +3248,64 @@ Ziehe die Punkte mit deiner Maus, um ihre Position zu ändern. Doppelklicke auf
ConfigureUI
-
-
-
+
+
+ Keiner
-
+ Klein (32x32)
-
+ Standard (64x64)
-
+ Groß (128x128)
-
+ Volle Größe (256x256)
-
+ Klein (24x24)
-
+ Standard (48x48)
-
+ Groß (72x72)
-
+ Dateiname
-
+ Dateityp
-
+ Titel ID
-
+ Spielname
@@ -3413,17 +3418,17 @@ Ziehe die Punkte mit deiner Maus, um ihre Position zu ändern. Doppelklicke auf
Auflösung:
-
+ Screenshotpfad auswählen...
-
+ <System>
-
+ Screenshot width value
@@ -3741,576 +3746,613 @@ Ziehe die Punkte mit deiner Maus, um ihre Position zu ändern. Doppelklicke auf
GMainWindow
-
+ <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonyme Daten werden gesammelt,</a> um yuzu zu verbessern.<br/><br/>Möchstest du deine Nutzungsdaten mit uns teilen?
-
+ Telemetrie
-
+ Defekte Vulkan-Installation erkannt
-
+ Vulkan Initialisierung fehlgeschlagen.<br><br>Klicken Sie auf <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>für Instruktionen zur Problembehebung.</a>.
-
+ TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Lade Web-Applet...
-
-
+
+ Deaktiviere die Web Applikation
-
+
-
+ Wie viele Shader im Moment kompiliert werden
-
+ Der momentan ausgewählte Auflösungsskalierung Multiplikator.
-
+ Derzeitige Emulations-Geschwindigkeit. Werte höher oder niedriger als 100% zeigen, dass die Emulation scheller oder langsamer läuft als auf einer Switch.
-
+ Wie viele Bilder pro Sekunde angezeigt werden variiert von Spiel zu Spiel und von Szene zu Szene.
-
+ Zeit, die gebraucht wurde, um einen Switch-Frame zu emulieren, ohne Framelimit oder V-Sync. Für eine Emulation bei voller Geschwindigkeit sollte dieser Wert bei höchstens 16.67ms liegen.
-
+ Ton aktivieren
-
+ Stummschalten
-
+ Ton zurücksetzen
-
+ &Zuletzt geladene Dateien leeren
-
+ Emulierte Maus ist aktiviert
-
+ Echte Mauseingabe und Mausschwenken sind nicht kompatibel. Bitte deaktivieren Sie die emulierte Maus in den erweiterten Eingabeeinstellungen, um das Schwenken der Maus zu ermöglichen.
-
+ &Fortsetzen
-
+ &Pause
-
+ Warnung veraltetes Spielformat
-
+ Du nutzt eine entpackte ROM-Ordnerstruktur für dieses Spiel, welches ein veraltetes Format ist und von anderen Formaten wie NCA, NAX, XCI oder NSP überholt wurde. Entpackte ROM-Ordner unterstützen keine Icons, Metadaten oder Updates.<br><br><a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>Unser Wiki</a> enthält eine Erklärung der verschiedenen Formate, die yuzu unterstützt. Diese Nachricht wird nicht noch einmal angezeigt.
-
-
+
+ ROM konnte nicht geladen werden!
-
+ ROM-Format wird nicht unterstützt.
-
+ Beim Initialisieren des Video-Kerns ist ein Fehler aufgetreten.
-
+ Yuzu ist auf einen Fehler gestoßen beim Ausführen des Videokerns.
Dies ist in der Regel auf veraltete GPU Treiber zurückzuführen, integrierte GPUs eingeschlossen.
Bitte öffnen Sie die Log Datei für weitere Informationen. Für weitere Informationen wie Sie auf die Log Datei zugreifen, öffnen Sie bitte die folgende Seite: <a href='https://yuzu-emu.org/help/reference/log-files/'>Wie wird eine Log Datei hochgeladen?</a>.
-
+ %1 signifies a numeric error code.ROM konnte nicht geladen werden! %1
-
+ %1 signifies an error string.%1<br>Bitte folge der <a href='https://yuzu-emu.org/help/quickstart/'>yuzu-Schnellstart-Anleitung</a> um deine Dateien zu extrahieren.<br>Hilfe findest du im yuzu-Wiki</a> oder dem yuzu-Discord</a>.
-
+ Ein unbekannter Fehler ist aufgetreten. Bitte prüfe die Log-Dateien auf mögliche Fehlermeldungen.
-
+ (64-Bit)
-
+ (32-Bit)
-
+ %1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Schließe Software...
-
+ Speicherdaten
-
+ Mod-Daten
-
+ Konnte Verzeichnis %1 nicht öffnen
-
-
+
+ Verzeichnis existiert nicht!
-
+ Fehler beim Öffnen des transferierbaren Shader-Caches
-
+ Fehler beim erstellen des Shader-Cache-Ordner für den ausgewählten Titel.
-
+ Fehler beim Entfernen des Inhalts
-
+ Fehler beim Entfernen des Updates
-
+ Fehler beim Entfernen des DLCs
-
+ Installierten Spiele-Content entfernen?
-
+ Installierte Spiele-Updates entfernen?
-
+ Installierte Spiele-DLCs entfernen?
-
+ Eintrag entfernen
-
-
-
-
-
-
+
+
+
+
+
+ Erfolgreich entfernt
-
+ Das Spiel wurde entfernt.
-
+ Das Spiel ist nicht im NAND installiert und kann somit nicht entfernt werden.
-
+ Das Update wurde entfernt.
-
+ Es ist kein Update für diesen Titel installiert.
-
+ Es sind keine DLC für diesen Titel installiert.
-
+ %1 DLC entfernt.
-
+ Transferierbaren OpenGL Shader Cache löschen?
-
+ Transferierbaren Vulkan Shader Cache löschen?
-
+ Alle transferierbaren Shader Caches löschen?
-
+ Spiel-Einstellungen entfernen?
-
+ Cache-Speicher entfernen?
-
+ Datei entfernen
-
-
+
+ Fehler beim Entfernen
-
-
+
+ Es existiert kein Shader-Cache für diesen Titel.
-
+ Der transferierbare Shader-Cache wurde entfernt.
-
+ Konnte den transferierbaren Shader-Cache nicht entfernen.
-
+ Fehler beim Entfernen des Vulkan-Pipeline-Cache
-
+ Fehler beim Entfernen des Driver-Pipeline-Cache
-
-
+
+ Fehler beim Entfernen der transferierbaren Shader Caches
-
+ Die übertragbaren Shader-Caches wurden erfolgreich entfernt.
-
+
-
-
+
+ Fehler beim Entfernen
-
+ Es existieren keine Spiel-Einstellungen für dieses Spiel.
-
+ Die Spiel-Einstellungen wurden entfernt.
-
+ Die Spiel-Einstellungen konnten nicht entfernt werden.
-
-
+
+ RomFS-Extraktion fehlgeschlagen!
-
+ Das RomFS konnte wegen eines Fehlers oder Abbruchs nicht kopiert werden.
-
+ Komplett
-
+ Nur Ordnerstruktur
-
+ RomFS Extraktions-Modus auswählen
-
+ Bitte wähle, wie das RomFS gespeichert werden soll.<br>"Full" wird alle Dateien des Spiels extrahieren, während <br>"Skeleton" nur die Ordnerstruktur erstellt.
-
+ Es ist nicht genügend Speicher (%1) vorhanden um das RomFS zu entpacken. Bitte sorge für genügend Speicherplatze oder wähle ein anderes Verzeichnis aus. (Emulation > Konfiguration > System > Dateisystem > Dump Root)
-
+ RomFS wird extrahiert...
-
-
+
+
+
+ Abbrechen
-
+ RomFS wurde extrahiert!
-
+
+
+ Der Vorgang wurde erfolgreich abgeschlossen.
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Verknüpfung erstellen
-
+
-
+
-
+
-
+ Icon erstellen
-
+ Symboldatei konnte nicht erstellt werden. Der Pfad "%1" existiert nicht oder kann nicht erstellt werden.
-
+
-
+ Verknüpfung konnte nicht unter %1 erstellt werden.
-
+ Verknüpfung wurde erfolgreich erstellt unter %1
-
+ Fehler beim Öffnen von %1
-
+ Verzeichnis auswählen
-
+ Einstellungen
-
+ Spiel-Einstellungen konnten nicht geladen werden.
-
+ %1 is an identifier for the Switch executable file extensions.Switch-Programme (%1);;Alle Dateien (*.*)
-
+ Datei laden
-
+ Öffne das extrahierte ROM-Verzeichnis
-
+ Ungültiges Verzeichnis ausgewählt
-
+ Das Verzeichnis, das du ausgewählt hast, enthält keine 'main'-Datei.
-
+ Installierbares Switch-Programm (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submissions Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Dateien installieren
-
+ %n Datei verbleibend%n Dateien verbleibend
-
+ Datei "%1" wird installiert...
-
-
+
+ NAND-Installation
-
+ Um Konflikte zu vermeiden, raten wir Nutzern davon ab, Spiele im NAND zu installieren.
Bitte nutze diese Funktion nur zum Installieren von Updates und DLC.
-
+ %n file was newly installed
@@ -4318,324 +4360,351 @@ Bitte nutze diese Funktion nur zum Installieren von Updates und DLC.
-
+
-
+
-
+ Systemanwendung
-
+ Systemarchiv
-
+ Systemanwendungsupdate
-
+ Firmware-Paket (Typ A)
-
+ Firmware-Paket (Typ B)
-
+ Spiel
-
+ Spiel-Update
-
+ Spiel-DLC
-
+ Delta-Titel
-
+ Wähle den NCA-Installationstyp aus...
-
+ Bitte wähle, als was diese NCA installiert werden soll:
(In den meisten Fällen sollte die Standardeinstellung 'Spiel' ausreichen.)
-
+ Installation fehlgeschlagen
-
+ Der Titel-Typ, den du für diese NCA ausgewählt hast, ist ungültig.
-
+ Datei nicht gefunden
-
+ Datei "%1" nicht gefunden
-
+ OK
-
-
+
+ Hardwareanforderungen nicht erfüllt
-
-
+
+ Dein System erfüllt nicht die empfohlenen Mindestanforderungen der Hardware. Meldung der Komptabilität wurde deaktiviert.
-
+ Fehlender yuzu-Account
-
+ Um einen Kompatibilitätsbericht abzuschicken, musst du einen yuzu-Account mit yuzu verbinden.<br><br/>Um einen yuzu-Account zu verbinden, prüfe die Einstellungen unter Emulation > Konfiguration > Web.
-
+ Fehler beim Öffnen der URL
-
+ URL "%1" kann nicht geöffnet werden.
-
+ TAS Aufnahme
-
+ Datei von Spieler 1 überschreiben?
-
+ Ungültige Konfiguration erkannt
-
+ Handheld-Controller können nicht im Dock verwendet werden. Der Pro-Controller wird verwendet.
-
-
+
+ Amiibo
-
-
+
+ Das aktuelle Amiibo wurde entfernt
-
+ Fehler
-
-
+
+ Das aktuelle Spiel sucht nicht nach Amiibos
-
+ Amiibo-Datei (%1);; Alle Dateien (*.*)
-
+ Amiibo laden
-
+ Fehler beim Laden der Amiibo-Daten
-
+ Die ausgewählte Datei ist keine gültige Amiibo
-
+ Die ausgewählte Datei wird bereits verwendet
-
+ Ein unbekannter Fehler ist aufgetreten
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Screenshot aufnehmen
-
+ PNG Bild (*.png)
-
+ TAS Zustand: Läuft %1/%2
-
+ TAS Zustand: Aufnahme %1
-
+
-
+ TAS Zustand: Ungültig
-
+
-
+ &Start
-
+ Aufnahme stoppen
-
+ Aufnahme
-
+
-
+ %1 is the resolution scaling factorSkalierung: %1x
-
+ Geschwindigkeit: %1% / %2%
-
+ Geschwindigkeit: %1%
-
+ Spiel: %1 FPS (Unbegrenzt)
-
+ Spiel: %1 FPS
-
+ Frame: %1 ms
-
+ %1 %2
-
+ FSR
-
+ KEIN AA
-
+ LAUTSTÄRKE: STUMM
-
+ Volume percentage (e.g. 50%)LAUTSTÄRKE: %1%
-
+ Schlüsselableitung bestätigen
-
+
-
+ Fuses fehlen
-
+ - BOOT0 fehlt
-
+ - BCPKG2-1-Normal-Main fehlt
-
+ - PRODINFO fehlt
-
+ Derivationskomponenten fehlen
-
+ Die Verschlüsselungsschlüssel fehlen. <br>Bitte folgen Sie <a href='https://yuzu-emu.org/help/quickstart/'>dem Yuzu Schnellstart Guide</a> um ihre benötigten Schlüssel, Firmware und Spiele zu erhalten.<br><br><small>(%1)</small>
-
+
@@ -4686,49 +4755,49 @@ on your system's performance.
Dies könnte, je nach Leistung deines Systems, bis zu einer Minute dauern.
-
+ Schlüsselableitung
-
+ Die Systemarchiventschlüsselung ist gescheitert.
-
+
-
+ RomFS wählen
-
+ Wähle, welches RomFS du speichern möchtest.
-
+ Bist du sicher, dass du yuzu beenden willst?
-
-
-
+
+
+ yuzu
-
+ Bist du sicher, dass du die Emulation stoppen willst? Jeder nicht gespeicherte Fortschritt geht verloren.
-
+
@@ -4967,86 +5036,91 @@ Möchtest du dies umgehen und sie trotzdem beenden?
+
+
+
+
+ Title-ID in die Zwischenablage kopieren
-
+ GameDB-Eintrag öffnen
-
+ Verknüpfung erstellen
-
+ Zum Desktop hinzufügen
-
+ Zum Menü "Anwendungen" hinzufügen
-
+ Eigenschaften
-
+ Unterordner scannen
-
+ Spieleverzeichnis entfernen
-
+ ▲ Nach Oben
-
+ ▼ Nach Unten
-
+ Verzeichnis öffnen
-
+ Löschen
-
+ Name
-
+ Kompatibilität
-
+ Add-ons
-
+ Dateityp
-
+ Größe
@@ -5117,7 +5191,7 @@ Möchtest du dies umgehen und sie trotzdem beenden?
GameListPlaceholder
-
+ Doppelklicke, um einen neuen Ordner zur Spieleliste hinzuzufügen.
@@ -5130,12 +5204,12 @@ Möchtest du dies umgehen und sie trotzdem beenden?
%1 von %n Ergebnis%1 von %n Ergebnisse(n)
-
+ Filter:
-
+ Wörter zum Filtern eingeben
@@ -5598,172 +5672,182 @@ Debug Message:
&TAS
-
+ &Hilfe
-
+ &Dateien im NAND installieren...
-
+ Datei &laden...
-
+ &Verzeichnis laden...
-
+ S&chließen
-
+ &Pause
-
+ &Stop
-
+ &Schlüssel neu initialisieren...
-
+
+
+
+
+
+ &Über yuzu
-
+ &Einzelfenster-Modus
-
+ Kon&figurieren
-
+ D&ock-Widget-Header anzeigen
-
+ &Filterleiste anzeigen
-
+ &Statusleiste anzeigen
-
+ Statusleiste anzeigen
-
+ &Öffentliche Spiele-Lobbys durchsuchen
-
+ &Raum erstellen
-
+ &Raum verlassen
-
+ &Direkte Verbindung zum Raum
-
+ &Aktuellen Raum anzeigen
-
+ Vollbild (&u)
-
+ Neusta&rt
-
+ &Amiibo laden/entfernen...
-
+ &Kompatibilität melden
-
+ &Mods-Seite öffnen
-
+ &Schnellstart-Anleitung öffnen
-
+ &FAQ
-
+ &yuzu-Verzeichnis öffnen
-
+ &Bildschirmfoto aufnehmen
-
+
+
+
+
+
+ &TAS &konfigurieren...
-
+ &Spiel-Einstellungen ändern...
-
+ &Start
-
+ &Zurücksetzen
-
+ Aufnahme
@@ -6556,27 +6640,27 @@ p, li { white-space: pre-wrap; }
Dateipfad
-
+ Keine Spieldaten vorhanden
-
+ Die folgenden amiibo-Daten werden formatiert:
-
+ Die folgenden Spieldaten werden entfernt:
-
+ Spitzname und Besitzer festlegen:
-
+ Möchtest du diese amiibo wiederherstellen?
diff --git a/dist/languages/el.ts b/dist/languages/el.ts
index 6f666535d..0d5806225 100755
--- a/dist/languages/el.ts
+++ b/dist/languages/el.ts
@@ -752,151 +752,156 @@ This would ban both their forum username and their IP address.
-
- Όταν επιλεγεί, θα απορρίψει όλους τους αρχικούς assembler shaders από την κρυφή μνήμη ή το παιχνίδι σκίασης δίσκου όπως βρέθηκε
-
-
-
-
-
-
-
-
-
+
-
-
- Όταν είναι επιλεγμένο, απενεργοποιεί τη μακροεντολή Just In Time compiler. Η ενεργοποίηση αυτού κάνει τα παιχνίδια να τρέχουν πιο αργά
-
-
-
-
- Απενεργοποίηση του Macro JIT
-
-
-
-
- Όταν είναι επιλεγμένο, το API γραφικών εισέρχεται σε μια πιο αργή λειτουργία εντοπισμού σφαλμάτων
-
-
-
-
- Ενεργοποίηση του Εντοπισμού Σφαλμάτων Γραφικών
-
-
-
+
-
+
-
-
-
-
-
-
-
- Ενεργοποίηση Shader Feedback
-
-
-
+ Όταν είναι επιλεγμένο, ενεργοποιεί την ένδειξη σφαλμάτων Nsight Aftermath
-
+ Ενεργοποίηση του Nsight Aftermath
-
+
+
+
+
+
+
+
+ Ενεργοποίηση Shader Feedback
+
+
+
+
+ Όταν είναι επιλεγμένο, απενεργοποιεί τη μακροεντολή Just In Time compiler. Η ενεργοποίηση αυτού κάνει τα παιχνίδια να τρέχουν πιο αργά
+
+
+
+
+ Απενεργοποίηση του Macro JIT
+
+
+
+
+ Όταν είναι επιλεγμένο, το API γραφικών εισέρχεται σε μια πιο αργή λειτουργία εντοπισμού σφαλμάτων
+
+
+
+
+ Ενεργοποίηση του Εντοπισμού Σφαλμάτων Γραφικών
+
+
+
+
+ Όταν επιλεγεί, θα απορρίψει όλους τους αρχικούς assembler shaders από την κρυφή μνήμη ή το παιχνίδι σκίασης δίσκου όπως βρέθηκε
+
+
+
+
+
+
+
+
+
+
+
+
+ Προχωρημένα
-
+ Επιτρέπει στο yuzu να ελέγχει για ένα λειτουργικό περιβάλλον Vulkan κατά την εκκίνηση του προγράμματος. Απενεργοποιήστε το αν αυτό προκαλεί προβλήματα με τα εξωτερικά προγράμματα που βλέπουν το yuzu.
-
+ Εκτέλεση ελέγχου Vulkan κατά την εκκίνηση
-
+
-
+
-
+ Ενεργοποίηση Auto-Stub**
-
+
-
+ Ενεργοποίηση Εντοπισμού Σφαλμάτων CPU
-
+ Ενεργοποίηση Βεβαιώσεων Εντοπισμού Σφαλμάτων
-
+ Εντοπισμός Σφαλμάτων
-
+
-
+ Δημιουργία Minidump μετά από κατάρρευση
-
+
-
+
-
+
-
+ **Αυτό θα μηδενιστεί αυτόματα όταν το yuzu κλείσει.
@@ -911,12 +916,12 @@ This would ban both their forum username and their IP address.
το yuzu πρέπει να επανεκκινηθεί για να εφαρμοστεί αυτή η ρύθμιση.
-
+ Το web applet δεν έχει συσταθεί
-
+ Δημιουργία MiniDump που δεν έχει συσταθεί
@@ -1244,33 +1249,33 @@ This would ban both their forum username and their IP address.
Χρώμα Φόντου:
-
+ FSR sharpening percentage (e.g. 50%)%
-
+
-
+
-
+
-
+
-
+
@@ -3234,64 +3239,64 @@ Drag points to change position, or double-click table cells to edit values.
ConfigureUI
-
-
-
+
+
+ Κανένα
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+ Όνομα αρχείου
-
+ Τύπος αρχείου
-
+ ID Τίτλου
-
+ Όνομα τίτλου
@@ -3404,17 +3409,17 @@ Drag points to change position, or double-click table cells to edit values.Ανάλυση:
-
+
-
+ <System>
-
+ Screenshot width value
@@ -3732,120 +3737,120 @@ Drag points to change position, or double-click table cells to edit values.
GMainWindow
-
+
-
+ Τηλεμετρία
-
+
-
+
-
+ TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+
-
-
+
+
-
+
-
+
-
+
-
+
-
+ Πόσα καρέ ανά δευτερόλεπτο εμφανίζει το παιχνίδι αυτή τη στιγμή. Αυτό διαφέρει από παιχνίδι σε παιχνίδι και από σκηνή σε σκηνή.
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+ &Συνέχεια
-
+ &Παύση
-
+
-
+ Μη μεταφρασμένη συμβολοσειρά
@@ -3853,779 +3858,843 @@ Drag points to change position, or double-click table cells to edit values.
-
-
+
+ Σφάλμα κατά τη φόρτωση της ROM!
-
+
-
+
-
+
-
+ %1 signifies a numeric error code.
-
+ %1 signifies an error string.
-
+ Εμφανίστηκε ένα απροσδιόριστο σφάλμα. Ανατρέξτε στο αρχείο καταγραφής για περισσότερες λεπτομέρειες.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+
-
+ Αποθήκευση δεδομένων
-
+
-
+
-
-
+
+ Ο φάκελος δεν υπάρχει!
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
-
-
-
-
-
+
+
+
+
+
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+ Αφαίρεση Αρχείου
-
-
+
+
-
-
+
+
-
+
-
+
-
+
-
+
-
-
+
+
-
+
-
+
-
-
+
+
-
+
-
+
-
+
-
-
+
+
-
+
-
+
-
+
-
+ Επιλογή λειτουργίας απόρριψης RomFS
-
+ Μη αποθηκευμένη μετάφραση.
Παρακαλούμε επιλέξτε τον τρόπο με τον οποίο θα θέλατε να γίνει η απόρριψη της RomFS.<br>
Η επιλογή Πλήρης θα αντιγράψει όλα τα αρχεία στο νέο κατάλογο, ενώ η επιλογή <br> Σκελετός θα δημιουργήσει μόνο τη δομή του καταλόγου.
-
+
-
+
-
-
+
+
+
+ Ακύρωση
-
+
-
+
+
+ Η επέμβαση ολοκληρώθηκε με επιτυχία.
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+ Επιλογή καταλόγου
-
+ Ιδιότητες
-
+
-
+ %1 is an identifier for the Switch executable file extensions.
-
+ Φόρτωση αρχείου
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
-
+
+ Αποτελέσματα εγκατάστασης
-
+
-
+
-
+
-
+
-
+ Εφαρμογή συστήματος
-
+
-
+
-
+
-
+
-
+ Παιχνίδι
-
+ Ενημέρωση παιχνιδιού
-
+ DLC παιχνιδιού
-
+
-
+ Επιλέξτε τον τύπο εγκατάστασης NCA...
-
+
-
+
-
+
-
+ Το αρχείο δεν βρέθηκε
-
+ Το αρχείο "%1" δεν βρέθηκε
-
+ OK
-
-
+
+
-
-
+
+
-
+
-
+
-
+ Σφάλμα κατα το άνοιγμα του URL
-
+ Αδυναμία ανοίγματος του URL "%1".
-
+
-
+
-
+
-
+
-
-
+
+ Amiibo
-
-
+
+
-
+ Σφάλμα
-
-
+
+
-
+
-
+ Φόρτωση Amiibo
-
+ Σφάλμα φόρτωσης δεδομένων Amiibo
-
+ Το επιλεγμένο αρχείο δεν αποτελεί έγκυρο amiibo
-
+ Το επιλεγμένο αρχείο χρησιμοποιείται ήδη
-
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Λήψη στιγμιότυπου οθόνης
-
+ Εικόνα PBG (*.png)
-
+
-
+
-
+
-
+
-
+
-
+ &Έναρξη
-
+
-
+
-
+
-
+ %1 is the resolution scaling factorΚλίμακα: %1x
-
+ Ταχύτητα: %1% / %2%
-
+ Ταχύτητα: %1%
-
+
-
+
-
+ Καρέ: %1 ms
-
+ %1 %2
-
+ FSR
-
+
-
+
-
+ Volume percentage (e.g. 50%)
-
+
-
+
-
+
-
+ - Λείπει το BOOT0
-
+ - Λείπει το BCPKG2-1-Normal-Main
-
+ - Λείπει το PRODINFO
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+ Είστε σίγουροι ότι θέλετε να κλείσετε το yuzu;
-
-
-
+
+
+ yuzu
-
+
-
+
@@ -4952,86 +5021,91 @@ Would you like to bypass this and exit anyway?
+
+
+
+
+ Αντιγραφή του Title ID στο Πρόχειρο
-
+ Μεταβείτε στην καταχώρηση GameDB
-
+
-
+
-
+
-
+ Ιδιότητες
-
+ Σκανάρισμα Υποφακέλων
-
+ Αφαίρεση Φακέλου Παιχνιδιών
-
+ ▲ Μετακίνηση Επάνω
-
+ ▼ Μετακίνηση Κάτω
-
+ Ανοίξτε την Τοποθεσία Καταλόγου
-
+ Καθαρισμός
-
+ Όνομα
-
+ Συμβατότητα
-
+ Πρόσθετα
-
+ Τύπος αρχείου
-
+ Μέγεθος
@@ -5102,7 +5176,7 @@ Would you like to bypass this and exit anyway?
GameListPlaceholder
-
+ Διπλο-κλικ για προσθήκη νεου φακέλου στη λίστα παιχνιδιών
@@ -5115,12 +5189,12 @@ Would you like to bypass this and exit anyway?
-
+ Φίλτρο:
-
+ Εισαγάγετε μοτίβο για φιλτράρισμα
@@ -5583,172 +5657,182 @@ Debug Message:
&TAS
-
+
-
+
-
+
-
+
-
+
-
+ &Παύση
-
+ &Σταμάτημα
-
+
-
-
+
+
+
+
+
+
+
-
+
-
+
-
+
-
+
-
+
-
+ &Περιήγηση σε δημόσιο λόμπι παιχνιδιού
-
+ &Δημιουργία δωματίου
-
+ &Αποχωρήσει από το δωμάτιο
-
+ &Άμεση σύνδεση σε Δωμάτιο
-
+ &Εμφάνιση τρέχοντος δωματίου
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
+
+
+
+
+
-
+
-
+ &Έναρξη
-
+
-
+
@@ -6536,27 +6620,27 @@ p, li { white-space: pre-wrap; }
-
+
-
+
-
+
-
+
-
+
diff --git a/dist/languages/es.ts b/dist/languages/es.ts
index 6d038c8e2..126c9d7b7 100755
--- a/dist/languages/es.ts
+++ b/dist/languages/es.ts
@@ -763,151 +763,156 @@ Esto banearía su nombre del foro y su dirección IP.
-
- Al activarlo, se volcarán todos los shaders del ensamblador original de la caché de sombreadores en disco o del juego tal y como se encuentren.
-
-
-
-
- Volcar shaders del juego
-
-
- Al activarlo, desactiva las funciones de macro HLE. Activar esto hace que los juegos se ejecuten más lento.
-
+ Desactivar Macro HLE
-
-
- Al activarlo, se desactiva el compilador de macro Just In Time. Activar esto hace que los juegos se ejecuten más lento.
-
-
-
-
- Desactivar macro JIT
-
-
-
-
- Al activarlo, la API gráfica entrará en un modo de depuración más lento.
-
-
-
-
- Activar depuración de gráficos
-
-
-
+ Al activarlo, se volcarán todos los programas macro de la GPU.
-
+ Volcar Macros Maxwell
-
-
- Al activarlo, yuzu realizará un registro de estadísticas del caché de canalización compilado.
-
-
-
-
- Activar información de shaders
-
-
-
+ Al activarlo, se habilitan los volcados Nsight Aftermath de bloqueos o errores.
-
+ Activar Nsight Aftermath
-
+
+
+ Al activarlo, yuzu realizará un registro de estadísticas del caché de canalización compilado.
+
+
+
+
+ Activar información de shaders
+
+
+
+
+ Al activarlo, se desactiva el compilador de macro Just In Time. Activar esto hace que los juegos se ejecuten más lento.
+
+
+
+
+ Desactivar macro JIT
+
+
+
+
+ Al activarlo, la API gráfica entrará en un modo de depuración más lento.
+
+
+
+
+ Activar depuración de gráficos
+
+
+
+
+ Al activarlo, se volcarán todos los shaders del ensamblador original de la caché de sombreadores en disco o del juego tal y como se encuentren.
+
+
+
+
+ Volcar shaders del juego
+
+
+
+
+ Activar Atajo de Renderdoc
+
+
+ Avanzado
-
+ Permite a yuzu comprobar si el entorno de Vulkan funciona cuando el programa se inicia. Desactiva esto si está causando problemas con los programas externos ligados a yuzu.
-
+ Realizar comprobación de Vulkan al ejecutar
-
+ Desactivar Web applet
-
+ Activar todos los tipos de controladores
-
+ Activar Auto-Stub**
-
+ Modo quiosco (Quest)
-
+ Activar depuración de la CPU
-
+ Activar alertas de depuración
-
+ Depuración
-
+ Activar registro de acceso FS
-
+ Crear mini volcado tras un crash
-
+ Activa esta opción para mostrar en la consola la última lista de comandos de audio generada. Solo afecta a los juegos que utilizan el renderizador de audio.
-
+ Volcar comandos de audio a la consola**
-
+ Activar servicios de reporte detallados**
-
+ **Esto se reiniciará automáticamente cuando yuzu se cierre.
@@ -922,12 +927,12 @@ Esto banearía su nombre del foro y su dirección IP.
Para aplicar estos ajustes es necesario reiniciar yuzu.
-
+ La web applet no se ha compilado
-
+ La creación del mini volcado no se ha compilado
@@ -1255,33 +1260,33 @@ Esto banearía su nombre del foro y su dirección IP.
Color de fondo:
-
+ FSR sharpening percentage (e.g. 50%)%
-
+ Desactivado
-
+ VSync Desactivado
-
+ Recomendado
-
+ Activado
-
+ VSync Activado
@@ -3248,64 +3253,64 @@ Arrastra los puntos para cambiar de posición, o haz doble clic en las celdas de
ConfigureUI
-
-
-
+
+
+ Ninguno
-
+ Pequeño (32x32)
-
+ Estándar (64x64)
-
+ Grande (128x128)
-
+ Tamaño completo (256x256)
-
+ Pequeño (24x24)
-
+ Estándar (48x48)
-
+ Grande (72x72)
-
+ Nombre del archivo
-
+ Tipo de archivo
-
+ ID del título
-
+ Nombre del título
@@ -3410,7 +3415,7 @@ Arrastra los puntos para cambiar de posición, o haz doble clic en las celdas de
-
+ TextLabel
@@ -3418,20 +3423,20 @@ Arrastra los puntos para cambiar de posición, o haz doble clic en las celdas de
Resolución:
-
+ Selecciona la ruta de las capturas de pantalla:
-
+ <System>
-
+ Screenshot width value
-
+ Auto (%1 x %2, %3 x %4)
@@ -3746,575 +3751,612 @@ Arrastra los puntos para cambiar de posición, o haz doble clic en las celdas de
GMainWindow
-
+ <a href='https://yuzu-emu.org/help/feature/telemetry/'>Los datos de uso anónimos se recogen</a> para ayudar a mejorar yuzu. <br/><br/>¿Deseas compartir tus datos de uso con nosotros?
-
+ Telemetría
-
+ Se ha detectado una instalación corrupta de Vulkan
-
+ La inicialización de Vulkan ha fallado durante la ejecución. Haz clic <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>aquí para más información sobre como arreglar el problema</a>.
-
+ TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingEjecutando un juego
-
+ Cargando Web applet...
-
-
+
+ Desactivar Web applet
-
+ Deshabilitar el Applet Web puede causar comportamientos imprevistos y debería solo ser usado con Super Mario 3D All-Stars. ¿Estas seguro que quieres deshabilitar el Applet Web?
(Puede ser reactivado en las configuraciones de Depuración.)
-
+ La cantidad de shaders que se están construyendo actualmente
-
+ El multiplicador de escala de resolución seleccionado actualmente.
-
+ La velocidad de emulación actual. Los valores superiores o inferiores al 100% indican que la emulación se está ejecutando más rápido o más lento que en una Switch.
-
+ La cantidad de fotogramas por segundo que se está mostrando el juego actualmente. Esto variará de un juego a otro y de una escena a otra.
-
+ Tiempo que lleva emular un fotograma de la Switch, sin tener en cuenta la limitación de fotogramas o sincronización vertical. Para una emulación óptima, este valor debería ser como máximo de 16.67 ms.
-
+ Desmutear
-
+ Mutear
-
+ Restablecer Volumen
-
+ &Eliminar archivos recientes
-
+ El ratón emulado está activado
-
+ La entrada de un ratón real y la panoramización del ratón son incompatibles. Por favor, desactive el ratón emulado en la configuración avanzada de entrada para permitir así la panoramización del ratón.
-
+ &Continuar
-
+ &Pausar
-
+ Advertencia: formato del juego obsoleto
-
+ Está utilizando el formato de directorio de ROM deconstruido para este juego, que es un formato desactualizado que ha sido reemplazado por otros, como los NCA, NAX, XCI o NSP. Los directorios de ROM deconstruidos carecen de íconos, metadatos y soporte de actualizaciones.<br><br>Para ver una explicación de los diversos formatos de Switch que soporta yuzu,<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>echa un vistazo a nuestra wiki</a>. Este mensaje no se volverá a mostrar.
-
-
+
+ ¡Error al cargar la ROM!
-
+ El formato de la ROM no es compatible.
-
+ Se ha producido un error al inicializar el núcleo de video.
-
+ yuzu ha encontrado un error al ejecutar el núcleo de video. Esto suele ocurrir al no tener los controladores de la GPU actualizados, incluyendo los integrados. Por favor, revisa el registro para más detalles. Para más información sobre cómo acceder al registro, por favor, consulta la siguiente página: <a href='https://yuzu-emu.org/help/reference/log-files/'>Como cargar el archivo de registro</a>.
-
+ %1 signifies a numeric error code.¡Error al cargar la ROM! %1
-
+ %1 signifies an error string.%1<br>Por favor, sigue <a href='https://yuzu-emu.org/help/quickstart/'>la guía de inicio rápido de yuzu</a> para revolcar los archivos.<br>Puedes consultar la wiki de yuzu</a> o el Discord de yuzu</a> para obtener ayuda.
-
+ Error desconocido. Por favor, consulte el archivo de registro para ver más detalles.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Cerrando software...
-
+ Datos de guardado
-
+ Datos de mods
-
+ Error al abrir la carpeta %1
-
-
+
+ ¡La carpeta no existe!
-
+ Error al abrir el caché transferible de shaders
-
+ No se pudo crear el directorio de la caché de los shaders para este título.
-
+ Error al eliminar el contenido
-
+ Error al eliminar la actualización
-
+ Error al eliminar el DLC
-
+ ¿Eliminar contenido del juego instalado?
-
+ ¿Eliminar actualización del juego instalado?
-
+ ¿Eliminar el DLC del juego instalado?
-
+ Eliminar entrada
-
-
-
-
-
-
+
+
+
+
+
+ Se ha eliminado con éxito
-
+ Se ha eliminado con éxito el juego base instalado.
-
+ El juego base no está instalado en el NAND y no se puede eliminar.
-
+ Se ha eliminado con éxito la actualización instalada.
-
+ No hay ninguna actualización instalada para este título.
-
+ No hay ningún DLC instalado para este título.
-
+ Se ha eliminado con éxito %1 DLC instalado(s).
-
+ ¿Deseas eliminar el caché transferible de shaders de OpenGL?
-
+ ¿Deseas eliminar el caché transferible de shaders de Vulkan?
-
+ ¿Deseas eliminar todo el caché transferible de shaders?
-
+ ¿Deseas eliminar la configuración personalizada del juego?
-
+ ¿Quitar almacenamiento de caché?
-
+ Eliminar archivo
-
-
+
+ Error al eliminar la caché de shaders transferibles
-
-
+
+ No existe caché de shaders para este título.
-
+ El caché de shaders transferibles se ha eliminado con éxito.
-
+ No se ha podido eliminar la caché de shaders transferibles.
-
+ Error al eliminar la caché de canalización del controlador Vulkan
-
+ No se ha podido eliminar la caché de canalización del controlador.
-
-
+
+ Error al eliminar las cachés de shaders transferibles
-
+ Cachés de shaders transferibles eliminadas con éxito.
-
+ No se ha podido eliminar el directorio de cachés de shaders transferibles.
-
-
+
+ Error al eliminar la configuración personalizada del juego
-
+ No existe una configuración personalizada para este título.
-
+ Se eliminó con éxito la configuración personalizada del juego.
-
+ No se ha podido eliminar la configuración personalizada del juego.
-
-
+
+ ¡La extracción de RomFS ha fallado!
-
+ Se ha producido un error al copiar los archivos RomFS o el usuario ha cancelado la operación.
-
+ Completo
-
+ En secciones
-
+ Elegir método de volcado de RomFS
-
+ Por favor, selecciona el método en que quieres volcar el RomFS.<br>Completo copiará todos los archivos al nuevo directorio <br> mientras que en secciones solo creará la estructura del directorio.
-
+ No hay suficiente espacio en %1 para extraer el RomFS. Por favor, libera espacio o elige otro directorio de volcado en Emulación > Configuración > Sistema > Sistema de archivos > Raíz de volcado
-
+ Extrayendo RomFS...
-
-
+
+
+
+ Cancelar
-
+ ¡La extracción RomFS ha tenido éxito!
-
+
+
+ La operación se completó con éxito.
-
-
-
-
-
+
+
+ ¡No se pudo ejecutar la verificación de integridad!
+
+
+
+
+ No se ha podido comprobar la validez de los contenidos del archivo.
+
+
+
+
+
+ ¡Verificación de integridad fallida!
+
+
+
+
+ Los contenidos del archivo pueden estar corruptos.
+
+
+
+
+
+ Verificando integridad...
+
+
+
+
+
+ ¡La verificación de integridad ha sido un éxito!
+
+
+
+
+
+
+ Crear acceso directo
-
+ Esto creará un acceso directo a la AppImage actual. Esto puede no funcionar bien si se actualiza. ¿Continuar?
-
+ No se puede crear un acceso directo en el escritorio. La ruta "%1" no existe.
-
+ No se puede crear un acceso directo en el menú de aplicaciones. La ruta "%1" no existe y no se puede crear.
-
+ Crear icono
-
+ No se puede crear el archivo de icono. La ruta "%1" no existe y no se ha podido crear.
-
+ Iniciar %1 con el Emulador yuzu
-
+ Error al crear un acceso directo en %1
-
+ Se ha creado un acceso directo a %1
-
+ Error al intentar abrir %1
-
+ Seleccionar directorio
-
+ Propiedades
-
+ No se pueden cargar las propiedades del juego.
-
+ %1 is an identifier for the Switch executable file extensions.Ejecutable de Switch (%1);;Todos los archivos (*.*)
-
+ Cargar archivo
-
+ Abrir el directorio de la ROM extraída
-
+ Directorio seleccionado no válido
-
+ El directorio que ha seleccionado no contiene ningún archivo 'main'.
-
+ Archivo de Switch Instalable (*.nca *.nsp *.xci);;Archivo de contenidos de Nintendo (*.nca);;Paquete de envío de Nintendo (*.nsp);;Imagen de cartucho NX (*.xci)
-
+ Instalar archivos
-
+ %n archivo(s) restantes%n archivo(s) restantes%n archivo(s) restantes
-
+ Instalando el archivo "%1"...
-
-
+
+ Instalar resultados
-
+ Para evitar posibles conflictos, no se recomienda a los usuarios que instalen juegos base en el NAND.
Por favor, utiliza esta función sólo para instalar actualizaciones y DLCs.
-
+ %n archivo(s) recién instalado/s
@@ -4323,7 +4365,7 @@ Por favor, utiliza esta función sólo para instalar actualizaciones y DLCs.
-
+ %n archivo(s) recién sobreescrito/s
@@ -4332,7 +4374,7 @@ Por favor, utiliza esta función sólo para instalar actualizaciones y DLCs.
-
+ %n archivo(s) no se instaló/instalaron
@@ -4341,312 +4383,341 @@ Por favor, utiliza esta función sólo para instalar actualizaciones y DLCs.
-
+ Aplicación del sistema
-
+ Archivo del sistema
-
+ Actualización de la aplicación del sistema
-
+ Paquete de firmware (Tipo A)
-
+ Paquete de firmware (Tipo B)
-
+ Juego
-
+ Actualización de juego
-
+ DLC del juego
-
+ Titulo delta
-
+ Seleccione el tipo de instalación NCA...
-
+ Seleccione el tipo de título en el que deseas instalar este NCA como:
(En la mayoría de los casos, el 'Juego' predeterminado está bien).
-
+ Fallo en la instalación
-
+ El tipo de título que seleccionó para el NCA no es válido.
-
+ Archivo no encontrado
-
+ Archivo "%1" no encontrado
-
+ Aceptar
-
-
+
+ No se cumplen los requisitos de hardware
-
-
+
+ El sistema no cumple con los requisitos de hardware recomendados. Los informes de compatibilidad se han desactivado.
-
+ Falta la cuenta de Yuzu
-
+ Para enviar un caso de prueba de compatibilidad de juegos, debes vincular tu cuenta de yuzu.<br><br/> Para vincular tu cuenta de yuzu, ve a Emulación > Configuración > Web.
-
+ Error al abrir la URL
-
+ No se puede abrir la URL "%1".
-
+ Grabación TAS
-
+ ¿Sobrescribir archivo del jugador 1?
-
+ Configuración no válida detectada
-
+ El controlador del modo portátil no puede ser usado en el modo sobremesa. Se seleccionará el controlador Pro en su lugar.
-
-
+
+ Amiibo
-
-
+
+ El amiibo actual ha sido eliminado
-
+ Error
-
-
+
+ El juego actual no está buscando amiibos
-
+ Archivo amiibo (%1);; Todos los archivos (*.*)
-
+ Cargar amiibo
-
+ Error al cargar los datos Amiibo
-
+ El archivo seleccionado no es un amiibo válido
-
+ El archivo seleccionado ya se encuentra en uso
-
+ Ha ocurrido un error inesperado
-
+
+
+ La verificación falló en los siguientes archivos:
+
+%1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Captura de pantalla
-
+ Imagen PNG (*.png)
-
+ Estado TAS: ejecutando %1/%2
-
+ Estado TAS: grabando %1
-
+ Estado TAS: inactivo %1/%2
-
+ Estado TAS: nulo
-
+ &Parar de ejecutar
-
+ &Iniciar
-
+ Pausar g&rabación
-
+ G&rabar
-
+ Creando: %n shader(s)Construyendo: %n shader(s)Construyendo: %n shader(s)
-
+ %1 is the resolution scaling factorEscalado: %1x
-
+ Velocidad: %1% / %2%
-
+ Velocidad: %1%
-
+ Juego: %1 FPS (desbloqueado)
-
+ Juego: %1 FPS
-
+ Fotogramas: %1 ms
-
+ %1 %2
-
+ FSR
-
+ NO AA
-
+ VOLUMEN: SILENCIO
-
+ Volume percentage (e.g. 50%)VOLUMEN: %1%
-
+ Confirmar la clave de rederivación
-
+
-
+ Faltan fuses
-
+ - Falta BOOT0
-
+ - Falta BCPKG2-1-Normal-Main
-
+ - Falta PRODINFO
-
+ Faltan componentes de derivación
-
+ Faltan las claves de encriptación. <br>Por favor, sigue <a href='https://yuzu-emu.org/help/quickstart/'>la guía rápida de yuzu</a> para obtener todas tus claves, firmware y juegos.<br><br><small>(%1)</small>
-
+
@@ -4702,49 +4773,49 @@ Esto puede llevar unos minutos dependiendo
del rendimiento de su sistema.
-
+ Obtención de claves
-
+ Desencriptación del Sistema de Archivos Fallida
-
+ Las claves de encriptación no han podido desencriptar el firmware. <br>Por favor, siga<a href='https://yuzu-emu.org/help/quickstart/'>la guía de inicio rápido de yuzu</a> para obtener todas tus claves, firmware y juegos.
-
+ Selecciona el destinatario para volcar el RomFS
-
+ Por favor, seleccione los RomFS que deseas volcar.
-
+ ¿Estás seguro de que quieres cerrar yuzu?
-
-
-
+
+
+ yuzu
-
+ ¿Estás seguro de que quieres detener la emulación? Cualquier progreso no guardado se perderá.
-
+
@@ -4983,86 +5054,91 @@ Would you like to bypass this and exit anyway?
+
+ Verificar Integridad
+
+
+ Copiar la ID del título al portapapeles
-
+ Ir a la sección de bases de datos del juego
-
+ Crear Acceso directo
-
+ Añadir al Escritorio
-
+ Añadir al menú de Aplicaciones
-
+ Propiedades
-
+ Escanear subdirectorios
-
+ Eliminar directorio de juegos
-
+ ▲ Mover hacia arriba
-
+ ▼ Mover hacia abajo
-
+ Abrir ubicación del directorio
-
+ Limpiar
-
+ Nombre
-
+ Compatibilidad
-
+ Extras/Add-ons
-
+ Tipo de archivo
-
+ Tamaño
@@ -5133,7 +5209,7 @@ Would you like to bypass this and exit anyway?
GameListPlaceholder
-
+ Haz doble clic para agregar un nuevo directorio a la lista de juegos.
@@ -5146,12 +5222,12 @@ Would you like to bypass this and exit anyway?
%1 de %n resultado(s)%1 de %n resultado(s)%1 de %n resultado(s)
-
+ Búsqueda:
-
+ Introduce un patrón para buscar
@@ -5616,172 +5692,182 @@ Mensaje de depuración:
&TAS
-
+ &Ayuda
-
+ &Instalar archivos en NAND...
-
+ C&argar archivo...
-
+ Cargar &carpeta
-
+ S&alir
-
+ &Pausar
-
+ &Detener
-
+ &Reiniciar claves...
-
+
+
+
+
+
+ &Acerca de yuzu
-
+ Modo &ventana
-
+ Con&figurar...
-
+ Mostrar complementos de cabecera del D&ock
-
+ Mostrar barra de &búsqueda
-
+ Mostrar barra de &estado
-
+ Mostrar barra de estado
-
+ &Buscar en el lobby de juegos públicos
-
+ &Crear sala
-
+ &Abandonar sala
-
+ &Conexión directa a una sala
-
+ &Mostrar sala actual
-
+ P&antalla completa
-
+ &Reiniciar
-
+ Cargar/Eliminar &Amiibo...
-
+ &Reporte de compatibilidad
-
+ Abrir página de &mods
-
+ Abrir guía de &inicio rápido
-
+ &Preguntas frecuentes
-
+ Abrir la carpeta de &yuzu
-
+ &Captura de pantalla
-
+
+
+
+
+
+ &Configurar TAS...
-
+ Configurar j&uego actual...
-
+ &Iniciar
-
+ &Reiniciar
-
+ G&rabar
@@ -6574,27 +6660,27 @@ p, li { white-space: pre-wrap; }
Ruta del archivo
-
+ No hay datos del juego
-
+ Los siguientes datos de amiibo serán formateados:
-
+ Los siguientes datos del juego se eliminarán:
-
+ Establece un apodo y un propietario:
-
+ ¿Deseas reestablecer este amiibo?
diff --git a/dist/languages/fr.ts b/dist/languages/fr.ts
index 2fa0d0860..ac1e701a0 100755
--- a/dist/languages/fr.ts
+++ b/dist/languages/fr.ts
@@ -36,7 +36,7 @@ p, li { white-space: pre-wrap; }
- <html><head/><body><p><a href="https://yuzu-emu.org/"><span style=" text-decoration: underline; color:#039be5;">Site Web</span></a> | <a href="https://github.com/yuzu-emu"><span style=" text-decoration: underline; color:#039be5;">Code Source </span></a> | <a href="https://github.com/yuzu-emu/yuzu/graphs/contributors"><span style=" text-decoration: underline; color:#039be5;">Contributeurs</span></a> | <a href="https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">License</span></a></p></body></html>
+ <html><head/><body><p><a href="https://yuzu-emu.org/"><span style=" text-decoration: underline; color:#039be5;">Site Web</span></a> | <a href="https://github.com/yuzu-emu"><span style=" text-decoration: underline; color:#039be5;">Code Source </span></a> | <a href="https://github.com/yuzu-emu/yuzu/graphs/contributors"><span style=" text-decoration: underline; color:#039be5;">Contributeurs</span></a> | <a href="https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">Licence</span></a></p></body></html>
@@ -82,7 +82,7 @@ p, li { white-space: pre-wrap; }
- Fenêtre du Salon
+ Fenêtre du salon
@@ -180,7 +180,7 @@ Cela bannirait à la fois son nom d'utilisateur du forum et son adresse IP.
- Fenêtre du Salon
+ Fenêtre du salon
@@ -313,7 +313,7 @@ Cela bannirait à la fois son nom d'utilisateur du forum et son adresse IP.
- Aucun Tout est render comme cela apparait sur la Nintendo Switch
+ Aucun Tout est rendu comme ça apparait sur la Nintendo Switch
@@ -343,7 +343,7 @@ Cela bannirait à la fois son nom d'utilisateur du forum et son adresse IP.
- Merci de votre Suggestion !
+ Merci de votre suggestion !
@@ -435,7 +435,7 @@ Cela bannirait à la fois son nom d'utilisateur du forum et son adresse IP.
- Restaurer les défauts
+ Restaurer les paramètres par défaut
@@ -687,7 +687,7 @@ Cela bannirait à la fois son nom d'utilisateur du forum et son adresse IP.
- Les réglages du CPU sont uniquement disponibles quand aucun jeu n'est lancé.
+ Les réglages du CPU ne sont disponibles que lorsqu'un jeu n'est pas en cours d'exécution.
@@ -764,151 +764,156 @@ Cela bannirait à la fois son nom d'utilisateur du forum et son adresse IP.
-
- Lorsqu'il est coché, il videra tous les shaders d'assemblage d'origine du cache de shader de disque ou du jeu tels qu'ils ont été trouvés
-
-
-
-
- Récupérer Shaders Jeu
-
-
- Lorsque coché, désactive les fonctions macro HLE. L'activer ralentit les jeux
-
+ Désactiver les macros HLE
-
-
- Lorsque coché, désactive le compilateur de macros JIT. L'activer ralentit les jeux
-
-
-
-
- Désactiver les macros JIT
-
-
-
-
- Lorsque coché, l'API graphique entre dans un mode de débogage plus lent
-
-
-
-
- Activer le débogage des graphismes
-
-
-
+ Lorsqu'il est coché, il videra tous les programmes de macro du GPU
-
+ Copier les "Maxwell Macros"
-
-
- Lorsque la case est cochée, yuzu enregistrera les journaux de statistiques à propos de la cache de pipeline compilée
-
-
-
-
- Activer le retour d'information des shaders
-
-
-
+ Une fois cochée, cette option active les "crash dumps" pour Nsight Aftermath
-
+ Activer Nsight Aftermath
-
+
+
+ Lorsque la case est cochée, yuzu enregistrera les journaux de statistiques à propos de la cache de pipeline compilée
+
+
+
+
+ Activer le retour d'information des shaders
+
+
+
+
+ Lorsque coché, désactive le compilateur de macros JIT. L'activer ralentit les jeux
+
+
+
+
+ Désactiver les macros JIT
+
+
+
+
+ Lorsque coché, l'API graphique entre dans un mode de débogage plus lent
+
+
+
+
+ Activer le débogage des graphismes
+
+
+
+
+ Lorsqu'il est coché, il videra tous les shaders d'assemblage d'origine du cache de shader de disque ou du jeu tels qu'ils ont été trouvés
+
+
+
+
+ Récupérer Shaders Jeu
+
+
+
+
+ Activer le raccourci Renderdoc
+
+
+ Avancé
-
+ Active yuzu pour chercher pour un environnement Vulkan fonctionnel quand le programme démarre. Desactiver ceci si cela cause des problèmes avec des programmes externes.
-
+ Performe un check de Vulkan au démarrage
-
+ Désactiver l'applet web
-
+ Activer tous les types de contrôleurs
-
+ Activer l'Auto-Stub**
-
+ Mode Kiosk (Quest)
-
+ Activer le Débogage CPU
-
+ Activer les assertions de débogage
-
+ Débogage
-
+ Activer la journalisation des accès du système de fichiers
-
+
- Crée un Minidump après un crash
+ Créer un minidump après un crash
-
+ Activez cette option pour afficher la dernière liste de commandes audio générée sur la console. N'affecte que les jeux utilisant le moteur de rendu audio.
-
+ Déversez les commandes audio à la console**
-
+ Activer les services de rapport verbeux**
-
+ **Ces options seront réinitialisées automatiquement lorsque yuzu fermera.
@@ -923,14 +928,14 @@ Cela bannirait à la fois son nom d'utilisateur du forum et son adresse IP.
yuzu doit redémarrer pour appliquer ce paramètre.
-
+ Applet Web non compilé
-
+
- Création de MiniDump non compilé
+ Création de minidump non compilé
@@ -1253,36 +1258,36 @@ Cela bannirait à la fois son nom d'utilisateur du forum et son adresse IP.
- Couleur de L’arrière plan :
+ Couleur de l’arrière plan :
-
+ FSR sharpening percentage (e.g. 50%)%
-
+ Désactivé
-
+ VSync Désactivée
-
+ Recommandé
-
+ Activé
-
+ VSync Activée
@@ -1330,7 +1335,7 @@ Cela bannirait à la fois son nom d'utilisateur du forum et son adresse IP.
- Restaurer les défauts
+ Restaurer les paramètres par défaut
@@ -1363,7 +1368,7 @@ Cela bannirait à la fois son nom d'utilisateur du forum et son adresse IP.
- [En attente]
+ [en attente]
@@ -1373,7 +1378,7 @@ Cela bannirait à la fois son nom d'utilisateur du forum et son adresse IP.
- Rétablir les défauts
+ Restaurer les paramètres par défaut
@@ -1541,7 +1546,7 @@ Cela bannirait à la fois son nom d'utilisateur du forum et son adresse IP.
- Défauts
+ Par défaut
@@ -1737,7 +1742,7 @@ Cela bannirait à la fois son nom d'utilisateur du forum et son adresse IP.
- Activer le pilote Pro Controller direct [EXPERIMENTAL]
+ Activer le pilote direct de la manette pro [EXPERIMENTAL]
@@ -1752,7 +1757,7 @@ Cela bannirait à la fois son nom d'utilisateur du forum et son adresse IP.
- La motion / Toucher
+ Mouvement / Tactile
@@ -1775,42 +1780,42 @@ Cela bannirait à la fois son nom d'utilisateur du forum et son adresse IP.
- Profil joueur 1
+ Profil du joueur 1
- Profil joueur 2
+ Profil du joueur 2
- Profil joueur 3
+ Profil du joueur 3
- Profil joueur 4
+ Profil du joueur 4
- Profil joueur 5
+ Profil du joueur 5
- Profil joueur 6
+ Profil du joueur 6
- Profil joueur 7
+ Profil du joueur 7
- Profil joueur 8
+ Profil du joueur 8
@@ -1820,7 +1825,7 @@ Cela bannirait à la fois son nom d'utilisateur du forum et son adresse IP.
- Profil joueur %1
+ Profil du joueur %1
@@ -1848,7 +1853,7 @@ Cela bannirait à la fois son nom d'utilisateur du forum et son adresse IP.
- Sauvegarde
+ Enregistrer
@@ -1977,7 +1982,7 @@ Cela bannirait à la fois son nom d'utilisateur du forum et son adresse IP.
- Capturer
+ Capture
@@ -2176,7 +2181,7 @@ Pour inverser les axes, bougez d'abord votre joystick verticalement, puis h
- Pro Controller
+ Manette Switch Pro
@@ -2186,12 +2191,12 @@ Pour inverser les axes, bougez d'abord votre joystick verticalement, puis h
- Joycon de gauche
+ Joycon gauche
- Joycon de droit
+ Joycon droit
@@ -2563,7 +2568,7 @@ Pour inverser les axes, bougez d'abord votre joystick verticalement, puis h
- Défaut
+ Par défaut
@@ -2782,7 +2787,7 @@ Les valeurs actuelles sont respectivement de %1% et %2%.
- La gestion de profil est accessible uniquement lorsque aucun jeu n'est en cours.
+ La gestion de profil est disponible que lorsqu'un jeu n'est pas en cours d'exécution.
@@ -2883,7 +2888,7 @@ Les valeurs actuelles sont respectivement de %1% et %2%.
- Confirmez la suppression
+ Confirmer la suppression
@@ -3018,7 +3023,7 @@ UUID : %2
- [En attente]
+ [en attente]
@@ -3249,64 +3254,64 @@ Faites glisser les points pour modifier la position ou double-cliquez sur les ce
ConfigureUI
-
-
-
+
+
+ Aucun
-
+ Petite (32x32)
-
+ Standard (64x64)
-
+ Grande (128x128)
-
+ Taille Maximale (256x256)
-
+ Petite (24x24)
-
+ Standard (48x48)
-
+ Grande (72x72)
-
+ Nom du fichier
-
+ Type du fichier
-
+ Identifiant du Titre
-
+ Nom du Titre
@@ -3336,7 +3341,7 @@ Faites glisser les points pour modifier la position ou double-cliquez sur les ce
- Langage de l'interface :
+ Langue de l'interface :
@@ -3356,7 +3361,7 @@ Faites glisser les points pour modifier la position ou double-cliquez sur les ce
- Afficher la colonne des Add-Ons
+ Afficher la colonne des extensions
@@ -3371,12 +3376,12 @@ Faites glisser les points pour modifier la position ou double-cliquez sur les ce
- Taille de l'icône jeu:
+ Taille de l'icône du jeu :
- Taille de l'icône dossier:
+ Taille de l'icône du dossier :
@@ -3411,7 +3416,7 @@ Faites glisser les points pour modifier la position ou double-cliquez sur les ce
-
+ TextLabel
@@ -3419,17 +3424,17 @@ Faites glisser les points pour modifier la position ou double-cliquez sur les ce
Résolution :
-
+ Sélectionnez le chemin du dossier des captures d'écran...
-
+ <System>
-
+ Screenshot width valueAuto (%1 x %2, %3 x %4)
@@ -3566,7 +3571,7 @@ Faites glisser les points pour modifier la position ou double-cliquez sur les ce
- La configuration du service Web ne peut être modifiée que lorsqu'une salle publique n'est pas hébergée.
+ La configuration du service Web ne peut être modifiée que lorsqu'un salon publique n'est pas hébergée.
@@ -3747,898 +3752,964 @@ Faites glisser les points pour modifier la position ou double-cliquez sur les ce
GMainWindow
-
+ <a href='https://yuzu-emu.org/help/feature/telemetry/'>Des données anonymes sont collectées</a> pour aider à améliorer yuzu. <br/><br/>Voulez-vous partager vos données d'utilisations avec nous ?
-
+ Télémétrie
-
+ Installation Vulkan Cassée Détectée
-
+ L'initialisation de Vulkan a échoué lors du démarrage.<br><br>Cliquez <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>ici pour obtenir des instructions pour résoudre le problème</a>.
-
+ TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingExécution d'un jeu
-
+ Chargement du Web Applet...
-
-
+
+ Désactiver l'applet web
-
+ La désactivation de l'applet Web peut entraîner un comportement indéfini et ne doit être utilisée qu'avec Super Mario 3D All-Stars. Voulez-vous vraiment désactiver l'applet Web ?
(Cela peut être réactivé dans les paramètres de débogage.)
-
+ La quantité de shaders en cours de construction
-
+ Le multiplicateur de mise à l'échelle de résolution actuellement sélectionné.
-
+ Valeur actuelle de la vitesse de l'émulation. Des valeurs plus hautes ou plus basses que 100% indique que l'émulation fonctionne plus vite ou plus lentement qu'une véritable Switch.
-
+ Combien d'image par seconde le jeu est en train d'afficher. Ceci vas varier de jeu en jeu et de scènes en scènes.
-
+ Temps pris pour émuler une image par seconde de la switch, sans compter le limiteur d'image par seconde ou la synchronisation verticale. Pour une émulation à pleine vitesse, ceci devrait être au maximum à 16.67 ms.
-
+ Remettre le son
-
+ Couper le son
-
+ Réinitialiser le volume
-
+ &Effacer les fichiers récents
-
+ La souris émulée est activée
-
+ La saisie réelle de la souris et le panoramique de la souris sont incompatibles. Veuillez désactiver la souris émulée dans les paramètres avancés d'entrée pour permettre le panoramique de la souris.
-
+ &Continuer
-
+ &Pause
-
+ Avertissement : Le Format de jeu est dépassé
-
+ Vous utilisez un format de ROM déconstruite pour ce jeu, qui est donc un format dépassé qui à été remplacer par d'autre. Par exemple les formats NCA, NAX, XCI, ou NSP. Les destinations de ROM déconstruites manque des icônes, des métadonnée et du support de mise à jour.<br><br>Pour une explication des divers formats Switch que yuzu supporte, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>Regardez dans le wiki</a>. Ce message ne sera pas montré une autre fois.
-
-
+
+ Erreur lors du chargement de la ROM !
-
+ Le format de la ROM n'est pas supporté.
-
+ Une erreur s'est produite lors de l'initialisation du noyau dédié à la vidéo.
-
+ yuzu a rencontré une erreur en exécutant le cœur vidéo. Cela est généralement causé par des pilotes graphiques trop anciens. Veuillez consulter les logs pour plus d'informations. Pour savoir comment accéder aux logs, veuillez vous référer à la page suivante : <a href='https://yuzu-emu.org/help/reference/log-files/'>Comment partager un fichier de log </a>.
-
+ %1 signifies a numeric error code.Erreur lors du chargement de la ROM ! %1
-
+ %1 signifies an error string.%1<br>Veuillez suivre <a href='https://yuzu-emu.org/help/quickstart/'>le guide de démarrage rapide yuzu</a> pour retransférer vos fichiers.<br>Vous pouvez vous référer au wiki yuzu</a> ou le Discord yuzu</a> pour de l'assistance.
-
+ Une erreur inconnue est survenue. Veuillez consulter le journal des logs pour plus de détails.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Fermeture du logiciel...
-
+ Enregistrer les données
-
+ Donnés du Mod
-
+ Erreur dans l'ouverture du dossier %1.
-
-
+
+ Le dossier n'existe pas !
-
+ Erreur lors de l'ouverture des Shader Cache Transferable
-
+ Impossible de créer le dossier de cache du shader pour ce jeu.
-
+ Erreur en enlevant le contenu
-
+ Erreur en enlevant la Mise à Jour
-
+ Erreur en enlevant le DLC
-
+ Enlever les données du jeu installé ?
-
+ Enlever la mise à jour du jeu installé ?
-
+ Enlever le DLC du jeu installé ?
-
+ Supprimer l'entrée
-
-
-
-
-
-
+
+
+
+
+
+ Supprimé avec succès
-
+ Suppression du jeu de base installé avec succès.
-
+ Le jeu de base n'est pas installé dans la NAND et ne peut pas être supprimé.
-
+ Suppression de la mise à jour installée avec succès.
-
+ Il n'y a pas de mise à jour installée pour ce titre.
-
+ Il n'y a pas de DLC installé pour ce titre.
-
+ Suppression de %1 DLC installé(s) avec succès.
-
+ Supprimer la Cache OpenGL de Shader Transférable?
-
+ Supprimer la Cache Vulkan de Shader Transférable?
-
+ Supprimer Toutes les Caches de Shader Transférable?
-
+ Supprimer la configuration personnalisée du jeu?
-
+ Supprimer le stockage du cache ?
-
+ Supprimer fichier
-
-
+
+ Erreur lors de la suppression du cache de shader transférable
-
-
+
+ Un shader cache pour ce titre n'existe pas.
-
+ Suppression du cache de shader transférable avec succès.
-
+ Échec de la suppression du cache de shader transférable.
-
+ Erreur lors de la suppression du cache de pipeline de pilotes Vulkan
-
+ Échec de la suppression du cache de pipeline de pilotes.
-
-
+
+ Erreur durant la Suppression des Caches de Shader Transférable
-
+ Suppression des caches de shader transférable effectuée avec succès.
-
+ Impossible de supprimer le dossier de la cache de shader transférable.
-
-
+
+ Erreur lors de la suppression de la configuration personnalisée
-
+ Il n'existe pas de configuration personnalisée pour ce titre.
-
+ Suppression de la configuration de jeu personnalisée avec succès.
-
+ Échec de la suppression de la configuration personnalisée du jeu.
-
-
+
+ L'extraction de la RomFS a échoué !
-
+ Une erreur s'est produite lors de la copie des fichiers RomFS ou l'utilisateur a annulé l'opération.
-
+ Plein
-
+ Squelette
-
+ Sélectionnez le mode d'extraction de la RomFS
-
+ Veuillez sélectionner la manière dont vous souhaitez que le fichier RomFS soit extrait.<br>Full copiera tous les fichiers dans le nouveau répertoire, tandis que<br>skeleton créera uniquement la structure de répertoires.
-
+ Il n'y a pas assez d'espace libre dans %1 pour extraire la RomFS. Veuillez libérer de l'espace ou sélectionner un autre dossier d'extraction dans Émulation > Configurer > Système > Système de fichiers > Extraire la racine
-
+ Extraction de la RomFS ...
-
-
+
+
+
+ Annuler
-
+ Extraction de la RomFS réussi !
-
+
+
+ L'opération s'est déroulée avec succès.
-
-
-
-
-
+
+
+ La vérification de l'intégrité n'a pas pu être effectuée !
+
+
+
+
+ La validité du contenu du fichier n'a pas été vérifiée.
+
+
+
+
+
+ La vérification de l'intégrité a échoué !
+
+
+
+
+ Le contenu du fichier pourrait être corrompu.
+
+
+
+
+
+ Vérification de l'intégrité...
+
+
+
+
+
+ La vérification de l'intégrité a réussi !
+
+
+
+
+
+
+ Créer un raccourci
-
+ Cela créera un raccourci vers l'AppImage actuelle. Cela peut ne pas fonctionner correctement si vous mettez à jour. Continuer ?
-
+ Impossible de créer un raccourci sur le bureau. Le chemin "%1" n'existe pas.
-
+ Impossible de créer un raccourci dans le menu des applications. Le chemin "%1" n'existe pas et ne peut pas être créé.
-
+ Créer une icône
-
+ Impossible de créer le fichier d'icône. Le chemin "%1" n'existe pas et ne peut pas être créé.
-
+ Démarrer %1 avec l'émulateur Yuzu
-
+ Impossible de créer un raccourci vers %1
-
+ Création réussie d'un raccourci vers %1
-
+ Erreur lors de l'ouverture %1
-
+ Sélectionner un répertoire
-
+ Propriétés
-
+ Les propriétés du jeu n'ont pas pu être chargées.
-
+ %1 is an identifier for the Switch executable file extensions.Exécutable Switch (%1);;Tous les fichiers (*.*)
-
+ Charger un fichier
-
+ Ouvrir le dossier des ROM extraites
-
+ Destination sélectionnée invalide
-
+ Le répertoire que vous avez sélectionné ne contient pas de fichier "main".
-
+ Fichier Switch installable (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Installer les fichiers
-
+ %n fichier restant%n fichiers restants%n fichiers restants
-
+ Installation du fichier "%1" ...
-
-
+
+ Résultats d'installation
-
+ Pour éviter d'éventuels conflits, nous déconseillons aux utilisateurs d'installer des jeux de base sur la NAND.
Veuillez n'utiliser cette fonctionnalité que pour installer des mises à jour et des DLC.
-
+ %n fichier a été nouvellement installé%n fichiers ont été nouvellement installés%n fichiers ont été nouvellement installés
-
+ %n fichier a été écrasé%n fichiers ont été écrasés%n fichiers ont été écrasés
-
+ %n fichier n'a pas pu être installé%n fichiers n'ont pas pu être installés%n fichiers n'ont pas pu être installés
-
+ Application Système
-
+ Archive Système
-
+ Mise à jour de l'application système
-
+ Paquet micrologiciel (Type A)
-
+ Paquet micrologiciel (Type B)
-
+ Jeu
-
+ Mise à jour de jeu
-
+ DLC de jeu
-
+ Titre Delta
-
+ Sélectionner le type d'installation du NCA...
-
+ Veuillez sélectionner le type de titre auquel vous voulez installer ce NCA :
(Dans la plupart des cas, le titre par défaut : 'Jeu' est correct.)
-
+ Échec de l'installation
-
+ Le type de titre que vous avez sélectionné pour le NCA n'est pas valide.
-
+ Fichier non trouvé
-
+ Fichier "%1" non trouvé
-
+ OK
-
-
+
+ Éxigences matérielles non respectées
-
-
+
+ Votre système ne correspond pas aux éxigences matérielles. Les rapports de comptabilité ont été désactivés.
-
+ Compte yuzu manquant
-
+ Pour soumettre un test de compatibilité pour un jeu, vous devez lier votre compte yuzu.<br><br/>Pour lier votre compte yuzu, aller à Emulation > Configuration> Web.
-
+ Erreur lors de l'ouverture de l'URL
-
+ Impossible d'ouvrir l'URL "%1".
-
+ Enregistrement TAS
-
+ Écraser le fichier du joueur 1 ?
-
+ Configuration invalide détectée
-
+
- Contrôleur portable ne peut pas être utilisé en mode téléviseur. La manette Pro sera sélectionnée.
+ Le contrôleur portable ne peut pas être utilisé en mode TV. La manette pro sera sélectionné.
-
-
+
+ Amiibo
-
-
+
+ L'amiibo actuel a été retiré
-
+ Erreur
-
-
+
+ Le jeu actuel ne cherche pas d'amiibos.
-
+ Fichier Amiibo (%1);; Tous les fichiers (*.*)
-
+ Charger un Amiibo
-
+ Erreur lors du chargement des données Amiibo
-
+ Le fichier choisi n'est pas un amiibo valide
-
+ Le fichier sélectionné est déjà utilisé
-
+ Une erreur inconnue s'est produite
-
+
+
+ La vérification a échoué pour les fichiers suivants :
+
+%1
+
+
+
+
+ Pas de firmware disponible
+
+
+
+
+ Veuillez installer le firmware pour utiliser l'éditeur Mii.
+
+
+
+
+ Applet de l'éditeur Mii
+
+
+
+
+ L'éditeur Mii n'est pas disponible. Veuillez réinstaller le firmware.
+
+
+ Capture d'écran
-
+ Image PNG (*.png)
-
+ État du TAS : En cours d'exécution %1/%2
-
+ État du TAS : Enregistrement %1
-
+ État du TAS : Inactif %1:%2
-
+ État du TAS : Invalide
-
+ &Stopper l'exécution
-
+ &Start
-
+ Stopper l'en®istrement
-
+ En®istrer
-
+ Compilation: %n shaderCompilation : %n shadersCompilation : %n shaders
-
+ %1 is the resolution scaling factorÉchelle : %1x
-
+ Vitesse : %1% / %2%
-
+ Vitesse : %1%
-
+ Jeu : %1 IPS (Débloqué)
-
+ Jeu : %1 FPS
-
+ Frame : %1 ms
-
+ %1 %2
-
+ FSR
-
+ AUCUN AA
-
+
- VOLUME: MUET
+ VOLUME : MUET
-
+ Volume percentage (e.g. 50%)
- VOLUME: %1%
+ VOLUME : %1%
-
+ Confirmer la réinstallation de la clé
-
+
-
+ Fusibles manquants
-
+ - BOOT0 manquant
-
+ - BCPKG2-1-Normal-Main manquant
-
+ - PRODINFO manquant
-
+ Composants de dérivation manquants
-
+ Les clés de chiffrement sont manquantes. <br>Veuillez suivre <a href='https://yuzu-emu.org/help/quickstart/'>le guide de démarrage rapide yuzu</a> pour obtenir tous vos clés, firmware et jeux.<br><br><small>(%1)</small>
-
+
@@ -4694,49 +4765,49 @@ Cela peut prendre jusqu'à une minute en fonction
des performances de votre système.
-
+ Installation des clés
-
+ Échec du déchiffrement de l'archive système.
-
+ Les clés de chiffrement n'ont pas réussi à déchiffrer le firmware. <br>Veuillez suivre <a href='https://yuzu-emu.org/help/quickstart/'>le guide de démarrage rapide du yuzu</a> pour obtenir toutes vos clés, firmware et jeux.
-
+ Sélectionner la cible d'extraction du RomFS
-
+ Veuillez sélectionner quel RomFS vous voulez extraire.
-
+ Êtes vous sûr de vouloir fermer yuzu ?
-
-
-
+
+
+ yuzu
-
+ Êtes-vous sûr d'arrêter l'émulation ? Tout progrès non enregistré sera perdu.
-
+
@@ -4862,7 +4933,7 @@ Voulez-vous ignorer ceci and quitter quand même ?
- Erreur lors de l'initialisation d'OpenGL!
+ Erreur lors de l'initialisation d'OpenGL !
@@ -4872,7 +4943,7 @@ Voulez-vous ignorer ceci and quitter quand même ?
- Erreur lors de l'initialisation d'OpenGL 4.6!
+ Erreur lors de l'initialisation d'OpenGL 4.6 !
@@ -4975,86 +5046,91 @@ Voulez-vous ignorer ceci and quitter quand même ?
+
+ Vérifier l'intégrité
+
+
+ Copier l'ID du titre dans le Presse-papiers
-
+ Accédez à l'entrée GameDB
-
+ Créer un raccourci
-
+ Ajouter au bureau
-
+ Ajouter au menu des applications
-
+ Propriétés
-
+ Scanner les sous-dossiers
-
+ Supprimer le répertoire du jeu
-
+ ▲ Monter
-
+ ▼ Descendre
-
+ Ouvrir l'emplacement du répertoire
-
+ Effacer
-
+ Nom
-
+ Compatibilité
-
+ Extensions
-
+ Type de fichier
-
+ Taille
@@ -5125,7 +5201,7 @@ Voulez-vous ignorer ceci and quitter quand même ?
GameListPlaceholder
-
+ Double-cliquez pour ajouter un nouveau dossier à la liste de jeux
@@ -5138,12 +5214,12 @@ Voulez-vous ignorer ceci and quitter quand même ?
%1 sur %n résultat%1 sur %n résultats%1 sur %n résultats
-
+ Filtre :
-
+ Entrez un motif à filtrer
@@ -5227,7 +5303,7 @@ Voulez-vous ignorer ceci and quitter quand même ?
- Échec de l'annonce de la salle dans le hall public. Pour héberger une salle publiquement, vous devez avoir un compte yuzu valide configuré dans Emulation -> Configurer -> Web. Si vous ne souhaitez pas publier une salle dans le hall public, sélectionnez plutôt Non Répertorié.
+ Échec de l'annonce du salon dans le hall public. Pour héberger un salon publiquement, vous devez avoir un compte yuzu valide configuré dans Emulation -> Configurer -> Web. Si vous ne souhaitez pas publier un salon dans le hall public, sélectionnez plutôt Non Répertorié.
Message de débogage :
@@ -5236,7 +5312,7 @@ Message de débogage :
- Désactiver/Activer le Son
+ Désactiver/Activer le son
@@ -5492,7 +5568,7 @@ Message de débogage :
- Mot de passe:
+ Mot de passe :
@@ -5608,172 +5684,182 @@ Message de débogage :
&TAS
-
+ &Aide
-
+ &Installer des fichiers sur la NAND...
-
+ &Charger un fichier...
-
+ &Charger un dossier
-
+ Q&uitter
-
+ &Pause
-
+ &Arrêter
-
+ &Réinitialiser les clés...
-
+
+
+ &Vérifier les contenus installés
+
+
+ &À propos de yuzu
-
+ &Mode fenêtre unique
-
+ &Configurer...
-
+ &Afficher les en-têtes du widget Dock
-
+ &Afficher la barre de filtre
-
+ &Afficher la barre d'état
-
+ Afficher la barre d'état
-
+ &Parcourir le menu des jeux publics
-
-
-
- &Créer une room
-
-
- &Quitter la room
+
+ &Créer un salon
-
-
- &Connexion directe à la room
+
+
+ &Quitter le salon
-
- &Afficher la room actuelle
+
+ &Connexion directe au salon
+
+ &Afficher le salon actuel
+
+
+ P&lein écran
-
+ &Redémarrer
-
+ Charger/Retirer &Amiibo…
-
+ &Signaler la compatibilité
-
+
- Ouvrir la &Page des Mods
+ Ouvrir la &page des mods
-
+
- Ouvrir le &Guide de Démarrage rapide
+ Ouvrir le &guide de Démarrage rapide
-
+ &FAQ
-
+
- Ouvrir le &Dossier de Yuzu
+ Ouvrir le &dossier de Yuzu
-
+ &Capture d'écran
-
+
+
+ Ouvrir l'&éditeur Mii
+
+
+ &Configurer TAS...
-
+
- Configurer le J&eu actuel...
+ Configurer le j&eu actuel...
-
+ &Démarrer
-
+ &Réinitialiser
-
+ En®istrer
@@ -5871,7 +5957,7 @@ Message de débogage :
- Impossible de mettre à jour les informations de la room. Veuillez vérifier votre connexion internet et d'héberger la room à nouveau.
+ Impossible de mettre à jour les informations du salon. Veuillez vérifier votre connexion internet et d'héberger le salon à nouveau.
Message de Débogage :
@@ -5880,12 +5966,12 @@ Message de Débogage :
- Le nom d'utilisateur n'est pas valide. Doit être de 4 à 20 caractères alphanumériques.
+ Le nom d'utilisateur n'est pas valide. Il doit être de 4 à 20 caractères alphanumériques.
- Le nom du salon n'est pas valide. Doit être de 4 à 20 caractères alphanumériques.
+ Le nom du salon n'est pas valide. Il doit être de 4 à 20 caractères alphanumériques.
@@ -5895,7 +5981,7 @@ Message de Débogage :
- IP n'est pas une adresse IPv4 valide.
+ L'IP n'est pas une adresse IPv4 valide.
@@ -5915,7 +6001,7 @@ Message de Débogage :
- Impossible de se connecter à l'hôte. Vérifiez que les paramètres de connexion sont corrects. Si vous ne parvenez toujours pas à vous connecter, contactez l'hôte de la salle et vérifiez que l'hôte a correctement configuré le port externe redirigé.
+ Impossible de se connecter à l'hôte. Vérifiez que les paramètres de connexion sont corrects. Si vous ne parvenez toujours pas à vous connecter, contactez l'hôte du salon et vérifiez que l'hôte a correctement configuré le port externe redirigé.
@@ -5935,7 +6021,7 @@ Message de Débogage :
- Décalage de version ! Veuillez mettre à jour la dernière version de yuzu. Si le problème persiste, contactez l'hôte de la salle et demandez lui de mettre à jour le serveur.
+ Décalage de version ! Veuillez faire la mettre à jour vers la dernière version de yuzu. Si le problème persiste, contactez l'hôte du salon et demandez lui de mettre à jour le serveur.
@@ -5984,7 +6070,7 @@ Veuillez aller dans Configurer -> Système -> Réseau et faites un choix.<
- Jeu déjà en cours
+ Le jeu est déjà en cours d'exécution
@@ -6421,7 +6507,7 @@ p, li { white-space: pre-wrap; }
- Capturer
+ Capture
@@ -6566,27 +6652,27 @@ p, li { white-space: pre-wrap; }
Chemin du fichier
-
+ Aucune données de jeu présent
-
+ Les données de cet Amiibo vont être formatées :
-
+ Les données de ce jeu vont être enlevés :
-
+ Mettre un surnom et un propriétaire
-
+ Voulez-vous restaurer cet Amiibo ?
@@ -6629,7 +6715,7 @@ p, li { white-space: pre-wrap; }
- Pro Controller
+ Manette Switch Pro
@@ -6697,7 +6783,7 @@ p, li { white-space: pre-wrap; }
- Portable
+ Mode Portable
@@ -6927,7 +7013,7 @@ Veuillez essayer à nouveau ou contactez le développeur du logiciel.
- Qui effectue cet achat ?
+ Qui effectue cet achat ?
@@ -6942,22 +7028,22 @@ Veuillez essayer à nouveau ou contactez le développeur du logiciel.
- Modifier les paramètres pour quel utilisateur ?
+ Modifier les paramètres pour quel utilisateur ?
- Formater les données pour quel utilisateur ?
+ Formater les données pour quel utilisateur ?
- Quel utilisateur sera transféré sur une autre console ?
+ Quel utilisateur sera transféré sur une autre console ?
- Envoyer les données de sauvegarde pour quel utilisateur ?
+ Envoyer les données de sauvegarde pour quel utilisateur ?
diff --git a/dist/languages/hu.ts b/dist/languages/hu.ts
new file mode 100755
index 000000000..3c14971ba
--- /dev/null
+++ b/dist/languages/hu.ts
@@ -0,0 +1,7171 @@
+
+
+ AboutDialog
+
+
+
+ A yuzuról
+
+
+
+
+ <html><head/><body><p><span style=" font-size:28pt;">yuzu</span></p></body></html>
+
+
+
+
+ <html><head/><body><p>%1 (%2)</p></body></html>
+
+
+
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'Ubuntu'; font-size:11pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">A yuzu egy kísérleti nyílt forráskódú emulátor a Nintendo Switchhez, GPLv3.0+ licenccel.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-family:'MS Shell Dlg 2'; font-size:8pt;"><br /></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Ezt a szoftvert ne használd, ha nem legálisan szerezted meg a játékaidat.</span></p></body></html>
+
+
+
+
+ <html><head/><body><p><a href="https://yuzu-emu.org/"><span style=" text-decoration: underline; color:#039be5;">Weboldal</span></a> | <a href="https://github.com/yuzu-emu"><span style=" text-decoration: underline; color:#039be5;">Forráskód</span></a> | <a href="https://github.com/yuzu-emu/yuzu/graphs/contributors"><span style=" text-decoration: underline; color:#039be5;">Közreműködők</span></a> | <a href="https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">Licensz</span></a></p></body></html>
+
+
+
+
+ <html><head/><body><p><span style=" font-size:7pt;">"Nintendo Switch" a Nintendo védjegye. A yuzu semmilyen módon nem áll kapcsolatban a Nintendóval.
+
+
+
+ CalibrationConfigurationDialog
+
+
+
+ Kommunikáció a szerverrel...
+
+
+
+
+ Mégse
+
+
+
+
+ Nyomd meg a bal felső sarkot <br>a touchpaden.
+
+
+
+
+ Most pedig nyomd meg a jobb alsó sarkot <br>a touchpaden.
+
+
+
+
+ Beállitás befejezve!
+
+
+
+
+ OK
+
+
+
+ ChatRoom
+
+
+
+ Szoba ablak
+
+
+
+
+ Chat üzenet küldése
+
+
+
+
+ Üzenet küldése
+
+
+
+
+ Tagok
+
+
+
+
+ %1 csatlakozott
+
+
+
+
+ %1 kilépett
+
+
+
+
+ %1 ki lett rúgva
+
+
+
+
+ %1 ki lett tiltva
+
+
+
+
+ %1 tiltása feloldva
+
+
+
+
+ Profil megtekintése
+
+
+
+
+
+ Játékos blokkolása
+
+
+
+
+ Ha blokkolsz egy játékost, akkor nem kaphatsz tőle üzeneteket.<br><br>Biztos, hogy blokkolni szeretnéd %1-t?
+
+
+
+
+ Kirúgás
+
+
+
+
+ Kitiltás
+
+
+
+
+ Játékos kirúgása
+
+
+
+
+ Biztos, hogy ki szeretnéd <b>rúgni</b> %1-t?
+
+
+
+
+ Játékos kitiltása
+
+
+
+
+ Biztos, hogy ki szeretnéd <b>rúgni és tiltani</b> %1-t?
+
+Ez kitiltaná a fórum felhasználóneve és az IP címe alapján.
+
+
+
+ ClientRoom
+
+
+
+ Szoba ablak
+
+
+
+
+ Szoba leírása
+
+
+
+
+ Moderáció...
+
+
+
+
+ Szoba elhagyása
+
+
+
+ ClientRoomWindow
+
+
+
+ Csatlakoztatva
+
+
+
+
+ Lecsatlakozva
+
+
+
+
+ %1 - %2 (%3/%4 tagok) - csatlakoztatva
+
+
+
+ CompatDB
+
+
+
+ Kompatibilitás jelentése
+
+
+
+
+
+
+
+
+
+
+ Játék kompatibilitásának jelentése
+
+
+
+
+ <html><head/><body><p><span style=" font-size:10pt;">Szeretnél küldeni egy tesztelési jelentést a </span><a href="https://yuzu-emu.org/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">yuzu Kompatibilitás Listájára</span></a><span style=" font-size:10pt;">, A következő információkat fogjuk begyűjteni és megjeleníteni az oldalon:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Hardver Információk (CPU / GPU / Operációs rendszer)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">A yuzu, milyen verzión fut</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">A használt yuzu fiók</li></ul></body></html>
+
+
+
+
+ <html><head/><body><p>Elindul a játék?</p></body></html>
+
+
+
+
+ Igen A játék ad ki magából videót vagy hangot
+
+
+
+
+ Nem A játék nem megy tovább az "Indítás..." képernyőn
+
+
+
+
+ Igen A játék tovább megy az intro/menü szekción, és betölt a játékmenet
+
+
+
+
+ Nem A játék összeomlik, lefagy betöltés, vagy a menü használata közben
+
+
+
+
+ <html><head/><body><p>A játék eléri a játékmenetet?</p></body></html>
+
+
+
+
+ Igen A játék működik összeomlások nélkül
+
+
+
+
+ Nem A játék összeomlik, vagy lefagy játékmenet közben
+
+
+
+
+ <html><head/><body><p>Működik a játék összeomlások, lefagyások vagy leállások nélkül játékmenet közben?</p></body></html>
+
+
+
+
+ Igen A játék befejezhető akármilyen probléma megoldás nélkül
+
+
+
+
+ Nem A játékot nem lehet egy ponton túl tovább vinni
+
+
+
+
+ <html><head/><body><p>A játék teljesen befejezhető az elejétől a végéig?</p></body></html>
+
+
+
+
+ Jelentős A játéknak jelentős grafikai problémái vannak
+
+
+
+
+ Enyhe A játéknak enyhe grafikai problémái vannak
+
+
+
+
+ Nincs Minden úgy van betöltve, ahogy Nintendo Switchen néz ki
+
+
+
+
+ <html><head/><body><p>Van a játéknak akármilyen grafikai problémája?</p></body></html>
+
+
+
+
+ Jelentős A játéknak jelentős hang problémái vannak
+
+
+
+
+ Enyhe A játéknak enyhe hang problémái vannak
+
+
+
+
+ Nincs A hang tökéletesen működik
+
+
+
+
+ <html><head/><body><p>Van a játéknak akármilyen hang problémája / kihagyott effektje?</p></body></html>
+
+
+
+
+ Köszönjük a jelentését!
+
+
+
+
+ Beküldés
+
+
+
+
+ Kommunikációs probléma
+
+
+
+
+ Probléma lépett fel a tesztelési jelentés küldése során
+
+
+
+
+ Következő
+
+
+
+ ConfigurationShared
+
+
+
+ %
+
+
+
+
+ Auto select time zone
+ Automatikus (%1)
+
+
+
+
+ Default time zone
+ Alapértelmezett (%1)
+
+
+
+ ConfigureAudio
+
+
+
+
+ Hang
+
+
+
+ ConfigureCamera
+
+
+
+ Infravörös Kamera Konfigurálása
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Beviteli eszköz:
+
+
+
+
+ Előnézet
+
+
+
+
+ Felbontás: 320*240
+
+
+
+
+ Kattints az előnézethez
+
+
+
+
+ Visszaállítás alapértelmezettre
+
+
+
+
+ Automatikus
+
+
+
+ ConfigureCpu
+
+
+
+
+
+
+
+
+ Processzor
+
+
+
+
+ Általános
+
+
+
+
+ Az "Automatikus" pontosság beállítást ajánljuk.
+
+
+
+
+ Nem biztonságos CPU Optimalizálási Beállítások
+
+
+
+
+ Ezek a beállítások csökkentik a pontosságot a gyorsaság érdekében.
+
+
+
+ ConfigureCpuDebug
+
+
+
+
+
+
+
+
+ Processzor
+
+
+
+
+ CPU optimalizáció kapcsoló
+
+
+
+
+ <html><head/><body><p><span style=" font-weight:600;">Csak hibakereséshez.</span><br/>Ha nem vagy biztos benne, hogy ezek mit csinálnak, hagyj mindent bekapcsolva. <br/>Ezen beállítások kikapcsolása csak akkor lép érvénybe, ha a CPU hibakeresés engedélyezve van. </p></body></html>
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+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ A CPU beállítások csak akkor érhetők el, amikor éppen nem fut játék.
+
+
+
+ ConfigureDebug
+
+
+
+ Hibakereső
+
+
+
+
+
+
+
+
+
+ Port:
+
+
+
+
+ Naplózás
+
+
+
+
+ Naplózási Hely Megnyitása
+
+
+
+
+ Globális Naplózási Szűrő
+
+
+
+
+ Ha bepipálva marad, a naplózásnak a maximális nagysága 100 MB-ról 1 GB-ra növekszik
+
+
+
+
+ Bővített Naplózás Engedélyezése
+
+
+
+
+ Napló mutatása a Konzolban
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Grafika
+
+
+
+
+ Ha be van pipálva, végrehajtja az árnyékolókat ismétlő logikai változtatások nélkül
+
+
+
+
+ Ismétlő biztonsági ellenőrzések tiltása
+
+
+
+
+ Ha bepipálva marad, letiltja a macro HLE funkciókat. Ha engedélyezi, lassabban futnak a játékok
+
+
+
+
+ Macro HLE tiltása
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Nsight Aftermath Engedélyezése
+
+
+
+
+
+
+
+
+
+ Árnyékoló Visszajelzés Engedélyezése
+
+
+
+
+ Ha bepipálva marad, letiltja a macro Just In Time összegyűjtőt. Ha engedélyezi, lassabban futnak a játékok
+
+
+
+
+ Macro JIT tiltása
+
+
+
+
+ Ha bepipálva marad, a grafikai API lassabb hibakereső módba fog lépni
+
+
+
+
+ Grafikai Hibakereső Engedélyezése
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Haladó
+
+
+
+
+ Engedélyezi a yuzunak, hogy keressen működő Vulkan környezetet, amikor a program elindul. Tiltsa le, ha okoz problémát yuzu észlelésénél külsős programoknál
+
+
+
+
+ Elindítási Vulkan Ellenőrzés Végrehajtása
+
+
+
+
+ Webalkalmazás letiltása
+
+
+
+
+ Összes Kontroller Típus Engedélyezése
+
+
+
+
+ Auto-Stub engedélyezése**
+
+
+
+
+ Kiosk (Quest) Mód
+
+
+
+
+ CPU Hibakereső Engedélyezése
+
+
+
+
+
+
+
+
+
+ Hibakeresés
+
+
+
+
+ FS Hozzáférés Naplózás Engedélyezése
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ **Ez automatikusan visszaáll, amikor a yuzu leáll.
+
+
+
+
+ Újraindítás Szükséges
+
+
+
+
+ Szükséges a yuzu újraindítása, hogy alkalmazzuk ezt a beállítást.
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ConfigureDebugController
+
+
+
+ Hibakeresési Kontroller Konfigurálása
+
+
+
+
+ Törlés
+
+
+
+
+ Alapértelmezettek
+
+
+
+ ConfigureDebugTab
+
+
+
+
+
+
+
+
+
+ Hibakeresés
+
+
+
+
+ Processzor
+
+
+
+ ConfigureDialog
+
+
+
+ yuzu konfigurálás
+
+
+
+
+ Valamely beállítások csak akkor elérhetőek, amikor nem fut játék.
+
+
+
+
+
+ Hang
+
+
+
+
+
+ CPU
+
+
+
+
+ Hibakeresés
+
+
+
+
+ Fájlrendszer
+
+
+
+
+
+ Általános
+
+
+
+
+
+ Grafika
+
+
+
+
+ Haladó Grafika
+
+
+
+
+ Gyorsgombok
+
+
+
+
+
+ Irányítás
+
+
+
+
+ Profilok
+
+
+
+
+ Hálózat
+
+
+
+
+
+ Rendszer
+
+
+
+
+ Játék lista
+
+
+
+
+ Web
+
+
+
+ ConfigureFilesystem
+
+
+
+
+
+
+
+
+ Fájlrendszer
+
+
+
+
+ Tárolási Könyvtárak
+
+
+
+
+ NAND
+
+
+
+
+
+
+
+
+ ...
+
+
+
+
+ SD Kártya
+
+
+
+
+ Játékkártya
+
+
+
+
+ Útvonal
+
+
+
+
+ Beillesztve
+
+
+
+
+ Jelenlegi Játék
+
+
+
+
+ Patch kezelő
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Gyorsítótárazás
+
+
+
+
+ Játéklista metaadatainak gyorsítótárazása
+
+
+
+
+
+
+
+ Metaadat gyorsítótár visszaállítása
+
+
+
+
+ Válasszon ki Emulált NAND Könyvtárat...
+
+
+
+
+ Válasszon ki Emulált SD Könyvtárat...
+
+
+
+
+ Válasszon ki Játékkártya Könyvtárat...
+
+
+
+
+
+
+
+
+
+ Válasszon ki Mod Betöltő Könyvtárat...
+
+
+
+
+ A metaadat gyórsítótár már üres.
+
+
+
+
+ A művelet sikeresen végrehajtva.
+
+
+
+
+ A metaadat gyórsítótárat nem lehetett törölni. Lehetséges, hogy használatban van, vagy nem létezik.
+
+
+
+ ConfigureGeneral
+
+
+
+
+
+
+
+
+
+ Általános
+
+
+
+
+ Összes Beállítás Visszaállítása
+
+
+
+
+ yuzu
+
+
+
+
+ Ez visszaállítja az összes beállítást és törli az összes játékonkénti konfigurációkat. Ez nem fogja kitörölni a játék könyvtárakat, profilokat, se a beviteli profilokat. Folytatja?
+
+
+
+ ConfigureGraphics
+
+
+
+
+
+
+
+
+ Grafika
+
+
+
+
+ API Beállítások
+
+
+
+
+ Grafikai Beállítások
+
+
+
+
+ Háttérszín:
+
+
+
+
+ FSR sharpening percentage (e.g. 50%)
+ %
+
+
+
+
+ Ki
+
+
+
+
+ VSync Ki
+
+
+
+
+ Ajánlott
+
+
+
+
+ Be
+
+
+
+
+ VSync Be
+
+
+
+ ConfigureGraphicsAdvanced
+
+
+
+
+
+
+
+
+ Haladó
+
+
+
+
+ Haladó Grafikai Beállítások
+
+
+
+ ConfigureHotkeys
+
+
+
+ Gyorsgomb Beállítások
+
+
+
+
+ Gyorsgombok
+
+
+
+
+ A módosításhoz kattints duplán egy hozzárendelésre.
+
+
+
+
+ Összes Törlése
+
+
+
+
+ Visszaállítás alapértelmezettre
+
+
+
+
+ Akció
+
+
+
+
+ Gyorsgomb
+
+
+
+
+ Kontroller Gyorsgomb
+
+
+
+
+
+
+ Ütköző kulcssorozat
+
+
+
+
+
+ A megadott kulcssorozat már hozzá van rendelve a: %1
+
+
+
+
+ [várakozás]
+
+
+
+
+ Érvénytelen
+
+
+
+
+ Alapértelmezettre állítás
+
+
+
+
+ Törlés
+
+
+
+
+ Ütköző gombsor
+
+
+
+
+ Az alapértelmezett gombsor már hozzá van rendelve a: %1
+
+
+
+
+ Az alapértelmezett kulcssorozat már hozzá van rendelve a: %1
+
+
+
+ ConfigureInput
+
+
+
+ Bevitel Konfigurálása
+
+
+
+
+
+ Játékos 1
+
+
+
+
+
+ Játékos 2
+
+
+
+
+
+ Játékos 3
+
+
+
+
+
+ Játékos 4
+
+
+
+
+
+ Játékos 5
+
+
+
+
+
+ Játékos 6
+
+
+
+
+
+ Játékos 7
+
+
+
+
+
+ Játékos 8
+
+
+
+
+
+ Haladó
+
+
+
+
+ Konzol Mód
+
+
+
+
+ Dokkolva
+
+
+
+
+ Kézi
+
+
+
+
+ Rezgés
+
+
+
+
+
+ Konfigurálás
+
+
+
+
+ Mozgás
+
+
+
+
+ Kontrollerek
+
+
+
+
+ 1
+
+
+
+
+ 2
+
+
+
+
+ 3
+
+
+
+
+ 4
+
+
+
+
+ 5
+
+
+
+
+ 6
+
+
+
+
+ 7
+
+
+
+
+ 8
+
+
+
+
+ Csatlakoztatva
+
+
+
+
+ Alapértelmezettek
+
+
+
+
+ Törlés
+
+
+
+ ConfigureInputAdvanced
+
+
+
+ Bevitel Konfigurálása
+
+
+
+
+ Joycon Színei
+
+
+
+
+ Játékos 1
+
+
+
+
+
+
+
+
+
+
+
+ Bal Test
+
+
+
+
+
+
+
+
+
+
+
+ Bal Gomb
+
+
+
+
+
+
+
+
+
+
+
+ Jobb Test
+
+
+
+
+
+
+
+
+
+
+
+ Jobb Gomb
+
+
+
+
+ Játékos 2
+
+
+
+
+ Játékos 3
+
+
+
+
+ Játékos 4
+
+
+
+
+ Játékos 5
+
+
+
+
+ Játékos 6
+
+
+
+
+ Játékos 7
+
+
+
+
+ Játékos 8
+
+
+
+
+ Emulált Eszközök
+
+
+
+
+ Billentyűzet
+
+
+
+
+ Egér
+
+
+
+
+ Érintőképernyő
+
+
+
+
+ Haladó
+
+
+
+
+ Kontroller Hibakeresése
+
+
+
+
+
+
+
+ Konfigurálás
+
+
+
+
+ Ring Kontroller
+
+
+
+
+ Infravörös Kamera
+
+
+
+
+ Egyéb
+
+
+
+
+ Analóg Emulálása Billentyűzet Bevitellel
+
+
+
+
+
+
+ Yuzu újraindítása szükséges
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Kontroller nagiváció
+
+
+
+
+ Közvetlen JoyCon driver engedélyezése
+
+
+
+
+ Közvetlen Pro Kontroller driver engedélyezése [KÍSÉRLETI]
+
+
+
+
+ Engedélyezi az ugyanolyan Amiibo korlátlan használatát, olyan játékokban ahol másképpen egyszeri használatra lenne limitálva.
+
+
+
+
+ Véletlenszerű Amiibo ID használata
+
+
+
+
+ Mozgás / Érintés
+
+
+
+ ConfigureInputPerGame
+
+
+
+
+
+
+
+
+ Grafika
+
+
+
+
+ Beviteli Profilok
+
+
+
+
+ Játékos 1 Profilja
+
+
+
+
+ Játékos 2 Profilja
+
+
+
+
+ Játékos 3 Profilja
+
+
+
+
+ Játékos 4 Profilja
+
+
+
+
+ Játékos 5 Profilja
+
+
+
+
+ Játékos 6 Profilja
+
+
+
+
+ Játékos 7 Profilja
+
+
+
+
+ Játékos 8 Profilja
+
+
+
+
+
+
+
+
+
+ Játékos %1 profilja
+
+
+
+ ConfigureInputPlayer
+
+
+
+ Bevitel Konfigurálása
+
+
+
+
+ Csatlakoztatott kontroller
+
+
+
+
+ Bemeneti Eszköz
+
+
+
+
+ Profil
+
+
+
+
+ Mentés
+
+
+
+
+ Új
+
+
+
+
+ Törlés
+
+
+
+
+
+ Bal kar
+
+
+
+
+
+
+
+
+
+ Fel
+
+
+
+
+
+
+
+
+
+
+ Balra
+
+
+
+
+
+
+
+
+
+
+ Jobbra
+
+
+
+
+
+
+
+
+
+ Le
+
+
+
+
+
+
+
+ Lenyomva
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ %
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ D-Pad
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Home
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ X
+
+
+
+
+
+ Y
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Jobb kar
+
+
+
+
+
+
+
+
+
+ Konfigurálás
+
+
+
+
+
+
+
+ Törlés
+
+
+
+
+
+
+
+
+ [nincs beállítva]
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Fordított tengely
+
+
+
+
+
+
+
+
+
+
+
+
+ Válassz egy 0% és 100% közötti értéket
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Szenzor kalibrálása
+
+
+
+
+
+
+
+
+
+ Az OK megnyomása után először mozgasd a kart vízszintesen, majd függőlegesen.
+A tengely megfordításához mozgasd a kart először függőlegesen, majd vízszintesen.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Pro kontroller
+
+
+
+
+
+
+
+
+
+ Bal Joycon
+
+
+
+
+ Jobb Joycon
+
+
+
+
+ Kézben
+
+
+
+
+ GameCube kontroller
+
+
+
+
+
+
+
+
+
+ NES kontroller
+
+
+
+
+ SNES kontroller
+
+
+
+
+ N64 kontroller
+
+
+
+
+
+
+
+
+
+ Indítás / Szünet
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ [várokazás]
+
+
+
+
+ Új profil
+
+
+
+
+
+
+
+
+
+
+ Bemeneti profil létrehozása
+
+
+
+
+ A megadott profilnév érvénytelen!
+
+
+
+
+
+
+
+
+
+ Beviteli profil törlése
+
+
+
+
+
+
+
+
+
+ Beviteli profil betöltése
+
+
+
+
+
+
+
+
+
+ Beviteli profil mentése
+
+
+
+
+
+
+
+
+ ConfigureInputProfileDialog
+
+
+
+ Bemeneti profil létrehozása
+
+
+
+
+ Törlés
+
+
+
+
+ Alapértelmezettek
+
+
+
+ ConfigureMotionTouch
+
+
+
+
+
+
+
+
+
+
+
+
+
+ UDP kalibráció:
+
+
+
+
+ (100, 50) - (1800, 850)
+
+
+
+
+
+
+ Konfigurálás
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Szerver:
+
+
+
+
+ Port:
+
+
+
+
+ Tudj meg többet
+
+
+
+
+
+ Teszt
+
+
+
+
+ Szerver hozzáadása
+
+
+
+
+ Szerver eltávolítása
+
+
+
+
+ <a href='https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Tudj meg többet</span></a>
+
+
+
+
+ %1:%2
+
+
+
+
+
+
+
+
+
+ yuzu
+
+
+
+
+ A port érvénytelen karaktereket tartalmaz
+
+
+
+
+ A portnak 0 és 65353 közötti tartományban kell lennie.
+
+
+
+
+ Érvénytelen IP-cím
+
+
+
+
+ Ez az UDP szerver már létezik
+
+
+
+
+
+
+
+
+
+ Tesztelés
+
+
+
+
+ Konfigurálás
+
+
+
+
+ Sikeres teszt
+
+
+
+
+
+
+
+
+
+ Sikertelen teszt
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ConfigureMousePanning
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Érzékenység
+
+
+
+
+ Vízszintes
+
+
+
+
+
+
+
+
+ %
+
+
+
+
+ Függőleges
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Minimum
+
+
+
+
+ Alapértelmezett
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Emulált egér engedélyezve
+
+
+
+
+
+
+
+
+ ConfigureNetwork
+
+
+
+
+
+
+
+
+ Hálózat
+
+
+
+
+ Általános
+
+
+
+
+
+
+
+
+
+ Nincs
+
+
+
+ ConfigurePerGame
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Név
+
+
+
+
+ Játék azonosító
+
+
+
+
+ Fájlnév
+
+
+
+
+ Formátum
+
+
+
+
+ Verzió
+
+
+
+
+ Méret
+
+
+
+
+ Fejlesztő
+
+
+
+
+ Valamely beállítások csak akkor elérhetőek, amikor nem fut játék.
+
+
+
+
+ Kiegészítők
+
+
+
+
+ Rendszer
+
+
+
+
+ Processzor
+
+
+
+
+ Grafika
+
+
+
+
+ Haladó graf.
+
+
+
+
+ Hang
+
+
+
+
+ Beviteli Profilok
+
+
+
+
+ Tulajdonságok
+
+
+
+ ConfigurePerGameAddons
+
+
+
+
+
+
+
+
+ Kiegészítők
+
+
+
+
+ Patch Név
+
+
+
+
+ Verzió
+
+
+
+ ConfigureProfileManager
+
+
+
+
+
+
+
+
+ Profilok
+
+
+
+
+ Profilkezelő
+
+
+
+
+ Jelenlegi felhasználó
+
+
+
+
+ Felhasználónév
+
+
+
+
+ Kép beállítása
+
+
+
+
+ Hozzáadás
+
+
+
+
+ Átnevezés
+
+
+
+
+ Eltávolítás
+
+
+
+
+ A profilkezelés játék közben nem érhető el.
+
+
+
+
+ %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))
+ %1
+%2
+
+
+
+
+ Felhasználónév megadása
+
+
+
+
+ Felhasználók
+
+
+
+
+ Add meg az új felhasználó nevét:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ JPEG képek (*.jpg *.jpeg)
+
+
+
+
+ Hiba történt a kép törlése során
+
+
+
+
+
+
+
+
+
+ Hiba történt a fájl törlés során
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ConfigureProfileManagerDeleteDialog
+
+
+
+
+
+
+
+
+ Törlés megerősítése
+
+
+
+
+
+
+
+
+ ConfigureRingController
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Húzás
+
+
+
+
+
+ Tolás
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Engedélyezés
+
+
+
+
+
+
+
+
+
+
+ Nincs csatlakoztatva
+
+
+
+
+ Visszaállítás alapértelmezettre
+
+
+
+
+ Törlés
+
+
+
+
+ [nincs beállítva]
+
+
+
+
+ Fordított tengely
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Konfigurálás
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Váratlan illesztőprogram eredmény %1
+
+
+
+
+ [várokazás]
+
+
+
+ ConfigureSystem
+
+
+
+
+
+
+
+
+
+ Rendszer
+
+
+
+
+ Mag
+
+
+
+
+ Figyelmeztetés: A(z) "%1" nyelv nem érvényes a(z) "%2" régióra
+
+
+
+ ConfigureTas
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Beállítások
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Szkript könyvtár
+
+
+
+
+ Útvonal
+
+
+
+
+ ...
+
+
+
+ ConfigureTasDialog
+
+
+
+
+
+
+
+
+
+
+
+
+ ConfigureTouchFromButton
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Új
+
+
+
+
+ Törlés
+
+
+
+
+ Átnevezés
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Gomb
+
+
+
+
+ X axis
+ X
+
+
+
+
+ Y axis
+ Y
+
+
+
+
+ Új profil
+
+
+
+
+ Add meg az új profil nevét.
+
+
+
+
+ Profil törlése
+
+
+
+
+ Törlöd a(z) %1 profilt?
+
+
+
+
+ Profil átnevezése
+
+
+
+
+ Új név:
+
+
+
+
+ [nyomj meg egy gombot]
+
+
+
+ ConfigureTouchscreenAdvanced
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Visszaállítás alapértelmezettre
+
+
+
+ ConfigureUI
+
+
+
+
+
+ Nincs
+
+
+
+
+ Kicsi (32x32)
+
+
+
+
+
+
+
+
+
+ Nagy (128x128)
+
+
+
+
+ Teljes méret (256x256)
+
+
+
+
+ Kicsi (24x24)
+
+
+
+
+
+
+
+
+
+ Nagy (72x72)
+
+
+
+
+ Fájlnév
+
+
+
+
+ Fájltípus
+
+
+
+
+ Játék azonosító
+
+
+
+
+ Játék neve
+
+
+
+ ConfigureUi
+
+
+
+
+
+
+
+
+ Menü
+
+
+
+
+ Általános
+
+
+
+
+
+
+
+
+
+ Felület nyelve:
+
+
+
+
+ Téma:
+
+
+
+
+ Játék lista
+
+
+
+
+ Kompatibilitási lista mutatása
+
+
+
+
+ Kiegészítők oszlop mutatása
+
+
+
+
+ Méret oszlop mutatása
+
+
+
+
+ Fájltípus oszlop mutatása
+
+
+
+
+ Játék ikonméret:
+
+
+
+
+ Mappa ikonméret:
+
+
+
+
+ 1. sor szövege:
+
+
+
+
+ 2. sor szövege:
+
+
+
+
+ Képernyőmentések
+
+
+
+
+ Kérdezze meg a képernyőmentések útvonalát (csak Windowson)
+
+
+
+
+ Képernyőmentések útvonala:
+
+
+
+
+ ...
+
+
+
+
+
+
+
+
+
+ Felbontás:
+
+
+
+
+ Képernyőmentések útvonala...
+
+
+
+
+ <System>
+
+
+
+
+ Screenshot width value
+ Auto (%1 x %2, %3 x %4)
+
+
+
+ ConfigureVibration
+
+
+
+ Rezgés konfigurálása
+
+
+
+
+ Nyomj meg bármilyen gombot a kontroller rezegtetéséhez.
+
+
+
+
+ Vibráció
+
+
+
+
+ Játékos 1
+
+
+
+
+
+
+
+
+
+
+
+ %
+
+
+
+
+ Játékos 2
+
+
+
+
+ Játékos 3
+
+
+
+
+ Játékos 4
+
+
+
+
+ Játékos 5
+
+
+
+
+ Játékos 6
+
+
+
+
+ Játékos 7
+
+
+
+
+ Játékos 8
+
+
+
+
+ Beállítások
+
+
+
+
+ Pontos rezgés engedélyezése
+
+
+
+ ConfigureWeb
+
+
+
+
+
+
+
+
+ Web
+
+
+
+
+ yuzu webszolgáltatás
+
+
+
+
+
+
+
+
+
+
+ Megerősítés
+
+
+
+
+ Regisztráció
+
+
+
+
+ Token:
+
+
+
+
+ Felhasználónév:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Telemetria
+
+
+
+
+ Névtelen felhasználási adat megosztása a yuzu csapatával
+
+
+
+
+ Tudj meg többet
+
+
+
+
+ Telemetria azonosító:
+
+
+
+
+ Helyreállítás
+
+
+
+
+ Discord jelenlét
+
+
+
+
+ Jelenlegi játék megjelenítése a Discord állapotodban
+
+
+
+
+ <a href='https://yuzu-emu.org/help/feature/telemetry/'><span style="text-decoration: underline; color:#039be5;">Tudj meg többet</span></a>
+
+
+
+
+ <a href='https://profile.yuzu-emu.org/'><span style="text-decoration: underline; color:#039be5;">Regisztráció</span></a>
+
+
+
+
+
+
+
+
+
+
+ Telemetria ID: 0x%1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Tooltip
+
+
+
+
+
+
+ Megerősítés...
+
+
+
+
+ Tooltip
+ Megerősítve
+
+
+
+
+ Tooltip
+ Sikertelen megerősítés
+
+
+
+
+ Sikertelen megerősítés
+
+
+
+
+ Sikertelen megerősítése. Győződj meg róla, hogy helyesen írtad be a tokened, és van internetkapcsolatod.
+
+
+
+ ControllerDialog
+
+
+
+ Kontroller P1
+
+
+
+
+ &Kontroller P1
+
+
+
+ DirectConnect
+
+
+
+ Közvetlen kapcsolat
+
+
+
+
+ Kiszolgálócím
+
+
+
+
+ <html><head/><body><p>Hoszt kiszolgálócíme</p></body></html>
+
+
+
+
+ Port
+
+
+
+
+ <html><head/><body><p>Port, amin a hoszt kommunikál</p></body></html>
+
+
+
+
+ Becenév
+
+
+
+
+ Jelszó
+
+
+
+
+ Csatlakozás
+
+
+
+ DirectConnectWindow
+
+
+
+ Csatlakozás
+
+
+
+
+ Csatlakozás
+
+
+
+ GMainWindow
+
+
+
+
+
+
+
+
+ Telemetria
+
+
+
+
+ Hibás Vulkan telepítés észlelve
+
+
+
+
+ A Vulkan inicializálása sikertelen volt az indulás során. <br><br>Kattints ide<a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>a probléma megoldásához szükséges instrukciókhoz</a>.
+
+
+
+
+ TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
+ Játék közben
+
+
+
+
+ Webalkalmazás betöltése...
+
+
+
+
+
+ Webalkalmazás letiltása
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Némítás feloldása
+
+
+
+
+ Némítás
+
+
+
+
+ Hangerő visszaállítása
+
+
+
+
+ &Legutóbbi fájlok törlése
+
+
+
+
+ Emulált egér engedélyezve
+
+
+
+
+
+
+
+
+
+ &Folytatás
+
+
+
+
+ &Szünet
+
+
+
+
+ Figyelmeztetés: Elavult játékformátum
+
+
+
+
+
+
+
+
+
+
+ Hiba történt a ROM betöltése során!
+
+
+
+
+ A ROM formátum nem támogatott.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ %1 signifies a numeric error code.
+ Hiba történt a ROM betöltése során! %1
+
+
+
+
+ %1 signifies an error string.
+
+
+
+
+
+ Ismeretlen hiba történt. Nyisd meg a logot a részletekért.
+
+
+
+
+ (64-bit)
+
+
+
+
+ (32-bit)
+
+
+
+
+ %1 is the title name. %2 indicates if the title is 64-bit or 32-bit
+ %1 %2
+
+
+
+
+ Szoftver bezárása...
+
+
+
+
+ Mentett adat
+
+
+
+
+ Modolt adat
+
+
+
+
+ Hiba törént a(z) %1 mappa megnyitása során
+
+
+
+
+
+ A mappa nem létezik!
+
+
+
+
+
+
+
+
+
+ Nem sikerült létrehozni az árnyékoló gyorsítótár könyvtárat ehhez a játékhoz.
+
+
+
+
+ Hiba történt a játéktartalom eltávolítása során
+
+
+
+
+ Hiba történt a frissítés eltávolítása során
+
+
+
+
+ Hiba történt a DLC eltávolítása során
+
+
+
+
+ Törlöd a telepített játéktartalmat?
+
+
+
+
+ Törlöd a telepített játékfrissítést?
+
+
+
+
+ Törlöd a telepített DLC-t?
+
+
+
+
+ Bejegyzés törlése
+
+
+
+
+
+
+
+
+
+ Sikeresen eltávolítva
+
+
+
+
+ A telepített alapjáték sikeresen el lett távolítva.
+
+
+
+
+ Az alapjáték nincs telepítve a NAND-ra, ezért nem törölhető.
+
+
+
+
+ A telepített frissítés sikeresen el lett távolítva.
+
+
+
+
+ Nincs telepítve frissítés ehhez a játékhoz.
+
+
+
+
+ Nincs telepítve DLC ehhez a játékhoz.
+
+
+
+
+ %1 telepített DLC sikeresen eltávolítva.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Törlöd az egyéni játék konfigurációt?
+
+
+
+
+ Törlöd a gyorsítótárat?
+
+
+
+
+ Fájl eltávolítása
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Hiba történt az egyéni konfiguráció törlése során
+
+
+
+
+ Nem létezik egyéni konfiguráció ehhez a játékhoz.
+
+
+
+
+ Egyéni játék konfiguráció sikeresen eltávolítva.
+
+
+
+
+ Nem sikerült eltávolítani az egyéni játék konfigurációt.
+
+
+
+
+
+ RomFS kicsomagolása sikertelen!
+
+
+
+
+ Hiba történt a RomFS fájlok másolása közben, vagy a felhasználó megszakította a műveletet.
+
+
+
+
+ Teljes
+
+
+
+
+ Csontváz
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ RomFS kicsomagolása...
+
+
+
+
+
+
+
+ Mégse
+
+
+
+
+
+
+
+
+
+
+
+ A művelet sikeresen végrehajtva.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Parancsikon létrehozása
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Ikon létrehozása
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Könyvtár kiválasztása
+
+
+
+
+ Tulajdonságok
+
+
+
+
+
+
+
+
+
+ %1 is an identifier for the Switch executable file extensions.
+
+
+
+
+
+ Fájl betöltése
+
+
+
+
+
+
+
+
+
+ Érvénytelen könyvtár kiválasztva
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Fájlok telepítése
+
+
+
+
+
+
+
+
+
+ "%1" fájl telepítése...
+
+
+
+
+
+ Telepítés eredménye
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Rendszeralkalmazás
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Játék
+
+
+
+
+ Játékfrissítés
+
+
+
+
+ Játék DLC
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Fájl nem található
+
+
+
+
+ "%1" fájl nem található
+
+
+
+
+ OK
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Hiba történt az URL megnyitása során
+
+
+
+
+ Hiba történt az URL megnyitása során: "%1".
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Érvénytelen konfig észlelve
+
+
+
+
+
+
+
+
+
+
+ Amiibo
+
+
+
+
+
+
+
+
+
+
+ Hiba
+
+
+
+
+
+
+
+
+
+
+ Amiibo fájl (%1);; Minden fájl (*.*)
+
+
+
+
+ Amiibo betöltése
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ A kiválasztott fájl már használatban van
+
+
+
+
+ Ismeretlen hiba történt
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Képernyőkép készítése
+
+
+
+
+ PNG kép (*.png)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ &Indítás
+
+
+
+
+ F&elvétel leállítása
+
+
+
+
+ F&elvétel
+
+
+
+
+
+
+
+
+
+ %1 is the resolution scaling factor
+ Skálázás: %1x
+
+
+
+
+ Sebesség: %1% / %2%
+
+
+
+
+ Sebesség: %1%
+
+
+
+
+ Játék: %1 FPS (Feloldva)
+
+
+
+
+ Játék: %1 FPS
+
+
+
+
+ Képkocka: %1 ms
+
+
+
+
+ %1 %2
+
+
+
+
+
+ FSR
+
+
+
+
+ Nincs élsimítás
+
+
+
+
+ HANGERŐ: NÉMÍTVA
+
+
+
+
+ Volume percentage (e.g. 50%)
+ HANGERŐ: %1%
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ - Hiányzó BOOT0
+
+
+
+
+ - Hiányzó BCPKG2-1-Normal-Main
+
+
+
+
+ - Hiányzó PRODINFO
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Biztosan be akarod zárni a yuzut?
+
+
+
+
+
+
+ yuzu
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Nincs
+
+
+
+
+ FXAA
+
+
+
+
+ SMAA
+
+
+
+
+ Legközelebbi
+
+
+
+
+ Bilineáris
+
+
+
+
+ Bikubikus
+
+
+
+
+ Gauss-féle
+
+
+
+
+ ScaleForce
+
+
+
+
+ Dokkolva
+
+
+
+
+ Kézi
+
+
+
+
+ Normál
+
+
+
+
+ Magas
+
+
+
+
+ Extrém
+
+
+
+
+ Vulkan
+
+
+
+
+ OpenGL
+
+
+
+
+ Nulla
+
+
+
+
+ GLSL
+
+
+
+
+ GLASM
+
+
+
+
+ SPIRV
+
+
+
+ GRenderWindow
+
+
+
+
+ OpenGL nem elérhető!
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Hiba történt az OpenGL inicializálása során!
+
+
+
+
+ Lehetséges, hogy a GPU-d nem támogatja az OpenGL-t, vagy nem a legfrissebb grafikus illesztőprogram van telepítve.
+
+
+
+
+ Hiba történt az OpenGL 4.6 inicializálása során!
+
+
+
+
+ Lehetséges, hogy a GPU-d nem támogatja az OpenGL 4.6-ot, vagy nem a legfrissebb grafikus illesztőprogram van telepítve.<br><br>GL Renderer:<br>%1
+
+
+
+
+
+
+
+
+ GameList
+
+
+
+ Kedvenc
+
+
+
+
+ Játék indítása
+
+
+
+
+ Játék indítása egyéni konfiguráció nélkül
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Eltávolítás
+
+
+
+
+ Telepített frissítés eltávolítása
+
+
+
+
+ Összes telepített DLC eltávolítása
+
+
+
+
+ Egyéni konfiguráció eltávolítása
+
+
+
+
+ Gyorsítótár ürítése
+
+
+
+
+ OpenGL Pipeline gyorsítótár eltávolítása
+
+
+
+
+ Vulkan Pipeline gyorsítótár eltávolítása
+
+
+
+
+ Az összes Pipeline gyorsítótár törlése
+
+
+
+
+ Összes telepített tartalom törlése
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Integritás ellenőrzése
+
+
+
+
+ Játék címének vágólapra másolása
+
+
+
+
+
+
+
+
+
+ Parancsikon létrehozása
+
+
+
+
+ Asztalhoz adás
+
+
+
+
+ Alkalmazások menühöz adás
+
+
+
+
+ Tulajdonságok
+
+
+
+
+ Almappák szkennelése
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Törlés
+
+
+
+
+ Név
+
+
+
+
+ Kompatibilitás
+
+
+
+
+ Kiegészítők
+
+
+
+
+ Fájltípus
+
+
+
+
+ Méret
+
+
+
+ GameListItemCompat
+
+
+
+ Játékban
+
+
+
+
+
+
+
+
+
+ Tökéletes
+
+
+
+
+ A játék problémamentesen játszható.
+
+
+
+
+ Játszható
+
+
+
+
+ A játék kisebb grafikai- és hanghibákkal végigjátszható.
+
+
+
+
+ Bevezető/Menü
+
+
+
+
+
+
+
+
+
+ Nem indul
+
+
+
+
+
+
+
+
+
+ Nem tesztelt
+
+
+
+
+ Ez a játék még nem lett tesztelve.
+
+
+
+ GameListPlaceholder
+
+
+
+
+
+
+
+ GameListSearchField
+
+
+
+
+
+
+
+
+ Szűrés:
+
+
+
+
+
+
+
+
+ HostRoom
+
+
+
+ Szoba létrehozása
+
+
+
+
+ Szoba neve
+
+
+
+
+
+
+
+
+
+ Max játékosok
+
+
+
+
+ Felhasználónév
+
+
+
+
+
+
+
+
+
+ Jelszó
+
+
+
+
+ Port
+
+
+
+
+ Szoba leírása
+
+
+
+
+ Előző tiltólista betöltése
+
+
+
+
+ Nyilvános
+
+
+
+
+ Nem listázott
+
+
+
+
+
+
+
+
+ HostRoomWindow
+
+
+
+ Hiba
+
+
+
+
+
+
+
+
+ Hotkeys
+
+
+
+ Hang némítása/feloldása
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Főablak
+
+
+
+
+ Hangerő csökkentése
+
+
+
+
+ Hangerő növelése
+
+
+
+
+ Képernyőkép készítése
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Kilépés a teljes képernyőből
+
+
+
+
+ Kilépés a yuzuból
+
+
+
+
+ Teljes képernyő
+
+
+
+
+ Fájl betöltése
+
+
+
+
+
+
+
+
+
+ Emuláció újraindítása
+
+
+
+
+ Emulácíó leállítása
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Szűrősáv kapcsoló
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Állapotsáv kapcsoló
+
+
+
+ InstallDialog
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Telepítés
+
+
+
+
+ Fájlok telepítése a NAND-ra
+
+
+
+ LimitableInputDialog
+
+
+
+
+
+
+
+ LoadingScreen
+
+
+
+ Árnyékolók betöltése 387 / 1628
+
+
+
+
+ Loading Shaders %v out of %m
+
+
+
+
+ Hátralévő idő 5p 4mp
+
+
+
+
+ Betöltés...
+
+
+
+
+ Árnyékolók betöltése %1 / %2
+
+
+
+
+ Indítás...
+
+
+
+
+ Hátralévő idő %1
+
+
+
+ Lobby
+
+
+
+
+
+
+
+
+
+ Becenév
+
+
+
+
+ Szűrők
+
+
+
+
+ Keresés
+
+
+
+
+ Játékok I Saját
+
+
+
+
+ Üres szobák elrejtése
+
+
+
+
+ Teli szobák elrejtése
+
+
+
+
+ Lobbi frissítése
+
+
+
+
+ A csatlakozáshoz jelszó szükséges
+
+
+
+
+ Jelszó:
+
+
+
+
+ Játékosok
+
+
+
+
+ Szoba neve
+
+
+
+
+
+
+
+
+
+ Hoszt
+
+
+
+
+ Frissítés
+
+
+
+
+ Lista frissítése
+
+
+
+ MainWindow
+
+
+
+ yuzu
+
+
+
+
+ &Fájl
+
+
+
+
+ &Legutóbbi fájlok
+
+
+
+
+
+
+
+
+
+ &Nézet
+
+
+
+
+ &Ablakméret visszaállítása
+
+
+
+
+ &Hibakeresés
+
+
+
+
+ Ablakfelbontás visszaállítása erre: &720p
+
+
+
+
+ Ablakfelbontás visszaállítása 720p-re
+
+
+
+
+ Ablakfelbontás visszaállítása erre: &900p
+
+
+
+
+ Ablakfelbontás visszaállítása 900p-re
+
+
+
+
+ Ablakfelbontás visszaállítása erre: &1080p
+
+
+
+
+ Ablakfelbontás visszaállítása 1080p-re
+
+
+
+
+ &Multiplayer
+
+
+
+
+ &Eszközök
+
+
+
+
+ &TAS
+
+
+
+
+ &Segítség
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ K&ilépés
+
+
+
+
+ &Szünet
+
+
+
+
+ &Leállítás
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ &A yuzuról
+
+
+
+
+
+
+
+
+
+ Kon@figurálás
+
+
+
+
+
+
+
+
+
+ &Szűrősáv mutatása
+
+
+
+
+ &Állapotsáv mutatása
+
+
+
+
+ Állapotsáv mutatása
+
+
+
+
+ &Nyilvános játéklobbi böngészése
+
+
+
+
+ &Szoba létrehozása
+
+
+
+
+ &Szoba elhagyása
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ T@eljes képernyő
+
+
+
+
+ &Újraindítás
+
+
+
+
+ &Amiibo betöltése/törlése...
+
+
+
+
+ &Kompatibilitás jelentése
+
+
+
+
+ &Módok oldal megnyitása
+
+
+
+
+
+
+
+
+
+ &GYIK
+
+
+
+
+ &yuzu mappa megnyitása
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ &Indítás
+
+
+
+
+ &Visszaállítás
+
+
+
+
+ F&elvétel
+
+
+
+ MicroProfileDialog
+
+
+
+
+
+
+
+ ModerationDialog
+
+
+
+ Moderáció
+
+
+
+
+ Tiltólista
+
+
+
+
+
+ Frissítés
+
+
+
+
+ Tiltás feloldása
+
+
+
+
+ Tárgy
+
+
+
+
+ Típus
+
+
+
+
+ Fórum felhasználónév
+
+
+
+
+ IP-cím
+
+
+
+
+ Frissítés
+
+
+
+ MultiplayerState
+
+
+
+ Jelenlegi kapcsolat állapota
+
+
+
+
+ Nincs csatlakozva. Kattints ide a szobák kereséséhez.
+
+
+
+
+ Nincs csatlakozva
+
+
+
+
+ Csatlakoztatva
+
+
+
+
+ Új üzenetek érkeztek
+
+
+
+
+ Hiba
+
+
+
+
+
+
+
+
+ NetworkMessage
+
+
+
+ Érvénytelen felhasználónév. 4-20 alfanumerikus karakterből kell állnia.
+
+
+
+
+ Érvénytelen szobanév. 4-20 alfanumerikus karakterből kell állnia.
+
+
+
+
+ A felhasználónév már használatban van, vagy érvénytelen. Próbálj megadni egy másikat.
+
+
+
+
+ Az IP nem érvényes IPv4 cím.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Nem lehetett csatlakozni a szobához, mert már megtelt.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Helytelen jelszó.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ A játék már fut
+
+
+
+
+
+
+
+
+
+ Szoba elhagyása
+
+
+
+
+
+
+
+
+
+ Lecsatlakozás
+
+
+
+
+
+
+
+
+ NetworkMessage::ErrorManager
+
+
+
+ Hiba
+
+
+
+ OverlayDialog
+
+
+
+
+
+
+
+
+
+ Mégse
+
+
+
+
+
+ OK
+
+
+
+
+
+
+
+
+ PlayerControlPreview
+
+
+
+ INDÍTÁS/SZÜNET
+
+
+
+ QObject
+
+
+
+ %1 éppen nem játszik
+
+
+
+
+ %1 ezzel játszik %2
+
+
+
+
+ Nincs játékban
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Kedvencek
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ [nincs beállítva]
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Balra
+
+
+
+
+
+
+ Jobbra
+
+
+
+
+
+
+ Le
+
+
+
+
+
+
+ Fel
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ X
+
+
+
+
+
+ Y
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Kör
+
+
+
+
+
+ Kereszt
+
+
+
+
+
+ Négyzet
+
+
+
+
+
+ Háromszög
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Home
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Indicates the mouse wheel
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ QtAmiiboSettingsDialog
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Típus
+
+
+
+
+ Név
+
+
+
+
+
+
+
+
+
+ Egyéni név
+
+
+
+
+ Tulajdonos
+
+
+
+
+ Lérehozás dátuma
+
+
+
+
+ nn/HH/éééé
+
+
+
+
+ Módosítás dátuma
+
+
+
+
+ nn/HH/éééé
+
+
+
+
+ Játékadat
+
+
+
+
+ Játék azonosító
+
+
+
+
+
+
+
+
+
+ ...
+
+
+
+
+ Fájl elérési útja
+
+
+
+
+ Nincs elérhető játékadat.
+
+
+
+
+
+
+
+
+
+ Az alábbi játékadat törlésre kerül:
+
+
+
+
+
+
+
+
+
+
+
+
+
+ QtControllerSelectorDialog
+
+
+
+
+
+
+
+
+ Támogatott kontroller típusok:
+
+
+
+
+ Játékosok:
+
+
+
+
+ 1 - 8
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Pro kontroller
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Bal Joycon
+
+
+
+
+
+
+
+
+
+
+
+
+ Jobb Joycon
+
+
+
+
+
+
+
+
+
+
+
+ Jelenlegi konfig használata
+
+
+
+
+ P2
+
+
+
+
+ P1
+
+
+
+
+
+
+ Kézi
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Konzol Mód
+
+
+
+
+ Dokkolva
+
+
+
+
+ Rezgés
+
+
+
+
+
+ Konfigurálás
+
+
+
+
+ Mozgás
+
+
+
+
+ Profilok
+
+
+
+
+ Létrehozás
+
+
+
+
+ Kontrollerek
+
+
+
+
+ 1
+
+
+
+
+ 2
+
+
+
+
+ 4
+
+
+
+
+ 3
+
+
+
+
+ Csatlakoztatva
+
+
+
+
+ 5
+
+
+
+
+ 7
+
+
+
+
+ 6
+
+
+
+
+ 8
+
+
+
+
+ GameCube kontroller
+
+
+
+
+
+
+
+
+
+ NES kontroller
+
+
+
+
+ SNES kontroller
+
+
+
+
+ N64 kontroller
+
+
+
+
+
+
+
+
+ QtErrorDisplay
+
+
+
+
+
+ Hibakód: %1-%2 (0x%3)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Hiba történt.
+
+%1
+
+%2
+
+
+
+ QtProfileSelectionDialog
+
+
+
+ %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))
+ %1
+%2
+
+
+
+
+ Felhasználók
+
+
+
+
+ Profil készítő
+
+
+
+
+
+ Profil kiválasztó
+
+
+
+
+ Profil ikonszerkesztő
+
+
+
+
+ Profil becenév szerkesztő
+
+
+
+
+ Ki kapja meg a pontokat?
+
+
+
+
+ Ki használja a Nintendo eShopot?
+
+
+
+
+ Ki végzi el a vásárlást?
+
+
+
+
+ Ki posztol?
+
+
+
+
+
+
+
+
+
+ Melyik felhasználó beállításait változtassuk meg?
+
+
+
+
+
+
+
+
+
+ Melyik felhasználó lesz átköltöztetve a másik konzolra?
+
+
+
+
+ Melyik felhasználóhoz küldjük a mentési adatokat?
+
+
+
+
+ Válassz egy felhasználót:
+
+
+
+ QtSoftwareKeyboardDialog
+
+
+
+ Szoftver billentyűzet
+
+
+
+
+ Szöveg beírása
+
+
+
+
+
+
+
+
+
+
+ OK
+
+
+
+
+ Mégse
+
+
+
+ SequenceDialog
+
+
+
+ Gyorsbillentyű megadása
+
+
+
+ WaitTreeCallstack
+
+
+
+
+
+
+
+ WaitTreeSynchronizationObject
+
+
+
+ [%1] %2
+
+
+
+
+
+
+
+
+ WaitTreeThread
+
+
+
+ futtatható
+
+
+
+
+ szünetel
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ várakozás
+
+
+
+
+ inicializált
+
+
+
+
+ megszakítva
+
+
+
+
+ ismeretlen
+
+
+
+
+ PC = 0x%1 LR = 0x%2
+
+
+
+
+ ideális
+
+
+
+
+
+
+
+
+
+ processzor = %1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ WaitTreeThreadList
+
+
+
+
+
+
+
+ WaitTreeWidget
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/dist/languages/id.ts b/dist/languages/id.ts
index 8be48288c..3f2f44b9b 100755
--- a/dist/languages/id.ts
+++ b/dist/languages/id.ts
@@ -725,151 +725,156 @@ Memungkinkan berbagai macam optimasi IR.
-
-
-
-
-
-
-
-
-
-
-
+
-
-
- Saat dicentang, ini menonaktifkan kompiler makro Just In Time. Mengaktifkan ini membuat game berjalan lebih lambat
-
-
-
-
- Matikan Macro JIT
-
-
-
-
-
-
-
-
-
- Nyalakan Pengawakutuan Grafis
-
-
-
+
-
+
-
-
- Saat dinyalakan, yuzu akan mencatat statstik tentang pipeline cache yang disusun
-
-
-
-
- Nyalakan Umpan Balik Shader
-
-
-
+
-
+ Aktifkan Nsight Aftermath
-
+
+
+ Saat dinyalakan, yuzu akan mencatat statstik tentang pipeline cache yang disusun
+
+
+
+
+ Nyalakan Umpan Balik Shader
+
+
+
+
+ Saat dicentang, ini menonaktifkan kompiler makro Just In Time. Mengaktifkan ini membuat game berjalan lebih lambat
+
+
+
+
+ Matikan Macro JIT
+
+
+
+
+
+
+
+
+
+ Nyalakan Pengawakutuan Grafis
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Lanjutan
-
+
-
+
-
+ Matikan Applet Web
-
+ Aktifkan Semua Jenis Controller
-
+
-
+ Mode Kiosk (Pencarian)
-
+ Nyalakan Pengawakutuan CPU
-
+ Nyalakan Awakutu Assert
-
+ Pengawakutuan
-
+ Nyalakan Log Akses FS
-
+
-
+
-
+
-
+ Nyalakan Layanan Laporan Bertele-tele**
-
+ **Ini akan diatur ulang secara otomatis ketika yuzu ditutup.
@@ -884,12 +889,12 @@ Memungkinkan berbagai macam optimasi IR.
yuzu harus dimuat-ulang untuk mengaplikasikan pengaturan ini.
-
+
-
+
@@ -1217,33 +1222,33 @@ Memungkinkan berbagai macam optimasi IR.
Warna Latar:
-
+ FSR sharpening percentage (e.g. 50%)%
-
+ Mati
-
+
-
+ Direkomendasikan
-
+ Nyala
-
+
@@ -3207,64 +3212,64 @@ Drag points to change position, or double-click table cells to edit values.
ConfigureUI
-
-
-
+
+
+ Tak ada
-
+ Kecil (32x32)
-
+ Standar (64x64)
-
+ Besar (128x128)
-
+ Ukuran Penuh (256x256)
-
+ Kecil (24x24)
-
+ Standar (48x48)
-
+ Besar (72x72)
-
+ Nama Berkas
-
+ Filetype
-
+ ID Judul
-
+ Nama Judul
@@ -3377,17 +3382,17 @@ Drag points to change position, or double-click table cells to edit values.Resolusi:
-
+ Pilih Jalur Screenshot...
-
+ <System>
-
+ Screenshot width value
@@ -3705,899 +3710,963 @@ Drag points to change position, or double-click table cells to edit values.
GMainWindow
-
+ <a href='https://yuzu-emu.org/help/feature/telemetry/'>Data anonim dikumpulkan</a> untuk membantu yuzu. <br/><br/>Apa Anda ingin membagi data penggunaan dengan kami?
-
+ Telemetri
-
+
-
+
-
+ TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Memuat Applet Web...
-
-
+
+ Matikan Applet Web
-
+
-
+ Jumlah shader yang sedang dibuat
-
+ Pengali skala resolusi yang terpilih.
-
+ Kecepatan emulasi saat ini. Nilai yang lebih tinggi atau rendah dari 100% menandakan pengemulasian berjalan lebih cepat atau lambat dibanding Switch aslinya.
-
+ Berapa banyak frame per second (bingkai per detik) permainan akan ditampilkan. Ini akan berubah dari berbagai permainan dan pemandangan.
-
+ Waktu yang diperlukan untuk mengemulasikan bingkai Switch, tak menghitung pembatas bingkai atau v-sync. Agar emulasi berkecepatan penuh, ini harus 16.67 mdtk.
-
+ Membunyikan
-
+ Bisukan
-
+ Atur ulang tingkat suara
-
+ &Bersihkan Berkas Baru-baru Ini
-
+
-
+
-
+ &Lanjutkan
-
+ &Jeda
-
+ Peringatan Format Permainan yang Usang
-
+ Anda menggunakan format direktori ROM yang sudah didekonstruksi untuk permainan ini, yang mana itu merupakan format lawas yang sudah tergantikan oleh yang lain seperti NCA, NAX, XCI, atau NSP. Direktori ROM yang sudah didekonstruksi kekurangan ikon, metadata, dan dukungan pembaruan.<br><br>Untuk penjelasan berbagai format Switch yang didukung yuzu, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>periksa wiki kami</a>. Pesan ini tidak akan ditampilkan lagi.
-
-
+
+ Kesalahan ketika memuat ROM!
-
+ Format ROM tak didukung.
-
+ Terjadi kesalahan ketika menginisialisasi inti video.
-
+ yuzu telah mengalami error saat menjalankan inti video. Ini biasanya disebabkan oleh pemicu piranti (driver) GPU yang usang, termasuk yang terintegrasi. Mohon lihat catatan untuk informasi lebih rinci. Untuk informasi cara mengakses catatan, mohon lihat halaman berikut: <a href='https://yuzu-emu.org/help/reference/log-files/'>Cara Mengupload Berkas Catatan</a>.
-
+ %1 signifies a numeric error code.
-
+ %1 signifies an error string.
-
+ Terjadi kesalahan yang tak diketahui. Mohon lihat catatan untuk informasi lebih rinci.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+
-
+ Simpan Data
-
+ Mod Data
-
+ Gagal Membuka Folder %1
-
-
+
+ Folder tak ada!
-
+ Gagal Ketika Membuka Tembolok Shader yang Dapat Ditransfer
-
+
-
+ Error saat menghapus konten
-
+ Error saat menghapus Update
-
+ Error saat menghapus DLC
-
+ Hapus Konten Game yang terinstall?
-
+ Hapus Update Game yang terinstall?
-
+ Hapus DLC Game yang terinstall?
-
+ Hapus Masukan
-
-
-
-
-
-
+
+
+
+
+
+ Berhasil menghapus
-
+
-
+
-
+
-
+
-
+ Tidak ada DLC yang terinstall untuk judul ini.
-
+
-
+
-
+
-
+
-
+
-
+
-
+ Hapus File
-
-
+
+ Kesalahan Menghapus Transferable Shader Cache
-
-
+
+ Cache shader bagi judul ini tidak ada
-
+
-
+
-
+
-
+
-
-
+
+
-
+
-
+
-
-
+
+ Kesalahan Menghapus Konfigurasi Buatan
-
+
-
+
-
+
-
-
+
+ Pengekstrakan RomFS Gagal!
-
+ Terjadi kesalahan ketika menyalin berkas RomFS atau dibatalkan oleh pengguna.
-
+ Penuh
-
+ Skeleton
-
+ Pilih Mode Dump RomFS
-
+ Mohon pilih cara RomFS akan di-dump.<br>FPenuh akan menyalin seluruh berkas ke dalam direktori baru sementara <br>jerangkong hanya akan menciptakan struktur direktorinya saja.
-
+
-
+ Mengekstrak RomFS...
-
-
+
+
+
+ Batal
-
+ Pengekstrakan RomFS Berhasil!
-
+
+
+ Operasi selesai dengan sukses,
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Buat Pintasan
-
+
-
+
-
+
-
+ Buat ikon
-
+
-
+
-
+
-
+
-
+ Gagal membuka %1
-
+ Pilih Direktori
-
+ Properti
-
+ Properti permainan tak dapat dimuat.
-
+ %1 is an identifier for the Switch executable file extensions.Eksekutabel Switch (%1);;Semua Berkas (*.*)
-
+ Muat Berkas
-
+ Buka Direktori ROM Terekstrak
-
+ Direktori Terpilih Tidak Sah
-
+ Direktori yang Anda pilih tak memiliki berkas 'utama.'
-
+
-
+ Install File
-
+
-
+ Memasang berkas "%1"...
-
-
+
+ Hasil Install
-
+
-
+ %n file(s) baru diinstall
-
+ %n file(s) telah ditimpa
-
+ %n file(s) gagal di install
-
+ Aplikasi Sistem
-
+ Arsip Sistem
-
+ Pembaruan Aplikasi Sistem
-
+ Paket Perangkat Tegar (Tipe A)
-
+ Paket Perangkat Tegar (Tipe B)
-
+ Permainan
-
+ Pembaruan Permainan
-
+ DLC Permainan
-
+ Judul Delta
-
+ Pilih Tipe Pemasangan NCA...
-
+ Mohon pilih jenis judul yang Anda ingin pasang sebagai NCA ini:
(Dalam kebanyakan kasus, pilihan bawaan 'Permainan' tidak apa-apa`.)
-
+ Gagal Memasang
-
+ Jenis judul yang Anda pilih untuk NCA tidak sah.
-
+ Berkas tak ditemukan
-
+ Berkas "%1" tak ditemukan
-
+ OK
-
-
+
+
-
-
+
+
-
+ Akun yuzu Hilang
-
+ Agar dapat mengirimkan berkas uju kompatibilitas permainan, Anda harus menautkan akun yuzu Anda.<br><br/>TUntuk mennautkan akun yuzu Anda, pergi ke Emulasi > Konfigurasi > Web.
-
+ Kesalahan saat membuka URL
-
+ Tidak dapat membuka URL "%1".
-
+ Rekaman TAS
-
+ Timpa file pemain 1?
-
+ Konfigurasi tidak sah terdeteksi
-
+ Kontroller jinjing tidak bisa digunakan dalam mode dock. Kontroller Pro akan dipilih
-
-
+
+
-
-
+
+
-
+
-
-
+
+
-
+ Berkas Amiibo (%1);; Semua Berkas (*.*)
-
+ Muat Amiibo
-
+ Gagal memuat data Amiibo
-
+
-
+
-
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Tangkapan Layar
-
+ Berkas PNG (*.png)
-
+ Status TAS: Berjalan %1/%2
-
+ Status TAS: Merekam %1
-
+ Status TAS: Diam %1/%2
-
+ Status TAS: Tidak Valid
-
+ &Matikan
-
+ &Mulai
-
+ Berhenti Mer&ekam
-
+ R&ekam
-
+ Membangun: %n shader(s)
-
+ %1 is the resolution scaling factorSkala: %1x
-
+ Kecepatan: %1% / %2%
-
+ Kecepatan: %1%
-
+
-
+ Permainan: %1 FPS
-
+ Frame: %1 ms
-
+ %1 %2
-
+ FSR
-
+ TANPA AA
-
+ VOLUME : SENYAP
-
+ Volume percentage (e.g. 50%)
-
+
-
+
-
+
-
+ - Kehilangan BOOT0
-
+ - Kehilangan BCPKG2-1-Normal-Main
-
+ - Kehilangan PRODINFO
-
+
-
+
-
+
@@ -4647,49 +4716,49 @@ Ini mungkin memakan waktu hingga satu menit
tergantung dari sistem performa Anda.
-
+
-
+
-
+
-
+ Pilih Target Dump RomFS
-
+ Silahkan pilih jenis RomFS yang ingin Anda buang.
-
+ Apakah anda yakin ingin menutup yuzu?
-
-
-
+
+
+ yuzu
-
+ Apakah Anda yakin untuk menghentikan emulasi? Setiap progres yang tidak tersimpan akan hilang.
-
+
@@ -4926,86 +4995,91 @@ Would you like to bypass this and exit anyway?
+
+
+
+
+ Salin Judul ID ke Clipboard.
-
+ Pindah ke tampilan GameDB
-
+ Buat pintasan
-
+ Menambahkan ke Desktop
-
+
-
+ Properti
-
+ Memindai subfolder
-
+
-
+
-
+
-
+ Buka Lokasi Direktori
-
+ Bersihkan
-
+ Nama
-
+ Kompatibilitas
-
+ Pengaya (Add-On)
-
+ Tipe berkas
-
+ Ukuran
@@ -5076,7 +5150,7 @@ Would you like to bypass this and exit anyway?
GameListPlaceholder
-
+ Klik dua kali untuk menambahkan folder sebagai daftar permainan.
@@ -5089,12 +5163,12 @@ Would you like to bypass this and exit anyway?
-
+
-
+ Masukkan pola untuk memfilter
@@ -5557,172 +5631,182 @@ Debug Message:
-
+
-
+
-
+
-
+
-
+
-
+ &Jeda
-
+
-
+
-
-
+
+
+
+
+
+
+
-
+
-
+
-
+
-
+
-
+ Munculkan Status Bar
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+ Buka %Panduan cepat
-
+
-
+
-
+
-
+
+
+
+
+
+
-
+
-
+ &Mulai
-
+
-
+ R&ekam
@@ -6507,27 +6591,27 @@ p, li { white-space: pre-wrap; }
-
+
-
+
-
+
-
+
-
+
diff --git a/dist/languages/it.ts b/dist/languages/it.ts
index 0819177f3..c42532d35 100755
--- a/dist/languages/it.ts
+++ b/dist/languages/it.ts
@@ -761,151 +761,156 @@ Questo bannerà sia il suo nome utente del forum che il suo indirizzo IP.
-
- Quando l'opzione è selezionata, verrà eseguito il dump degli shader originali in assembler dalla shader cache o dal gioco
-
-
-
-
- Estrai shader del gioco
-
-
- Quando l'opzione è selezionata, disabilita le funzioni HLE delle macro. Abilitare questa opzione rende i giochi più lenti
-
+ Disabilita HLE macro
-
-
- Quando l'opzione è selezionata, disabilita il compilatore Just-In-Time delle macro. Abilitare questa opzione rende i giochi più lenti
-
-
-
-
- Disabilita JIT macro
-
-
-
-
- Quando l'opzione è selezionata, l'API grafica entra in una modalità di debug più lenta
-
-
-
-
- Abilita il debug della grafica
-
-
-
+ Quando l'opzione è selezionata, verranno estratti tutti i programmi macro della GPU
-
+ Estrai macro Maxwell
-
-
- Quando l'opzione è selezionata, yuzu scriverà nel log le statistiche riguardanti la cache delle pipeline compilate
-
-
-
-
- Abilita lo shader feedback
-
-
-
+ Quando l'opzione è selezionata, abilita i crash dump di Nsight Aftermath
-
+ Abilita Nsight Aftermath
-
+
+
+ Quando l'opzione è selezionata, yuzu scriverà nel log le statistiche riguardanti la cache delle pipeline compilate
+
+
+
+
+ Abilita lo shader feedback
+
+
+
+
+ Quando l'opzione è selezionata, disabilita il compilatore Just-In-Time delle macro. Abilitare questa opzione rende i giochi più lenti
+
+
+
+
+ Disabilita JIT macro
+
+
+
+
+ Quando l'opzione è selezionata, l'API grafica entra in una modalità di debug più lenta
+
+
+
+
+ Abilita il debug della grafica
+
+
+
+
+ Quando l'opzione è selezionata, verrà eseguito il dump degli shader originali in assembler dalla shader cache o dal gioco
+
+
+
+
+ Estrai shader del gioco
+
+
+
+
+ Abilita Hotkey Renderdoc
+
+
+ Avanzate
-
+ Se abilitato, yuzu verificherà se è presente un ambiente Vulkan funzionante quando il programma viene eseguito. Disabilita questa impostazione se hai problemi con altre applicazioni mentre usi yuzu.
-
+ Esegui controllo di Vulkan all'avvio
-
+ Disabilita l'applet web
-
+ Abilita tutti i tipi di controller
-
+ Abilita stub automatico**
-
+ Modalità Kiosk (Quest)
-
+ Abilita il debug della CPU
-
+ Abilita le asserzioni di debug
-
+ Debug
-
+ Abilita log di accesso al FS
-
+ Crea Minidump dopo un arresto anomalo
-
+ Abilita questa opzione per stampare l'ultima lista dei comandi audio nella console. Impatta solo i giochi che usano il renderer audio.
-
+ Stampa i comandi audio nella console**
-
+ Abilita servizi di segnalazione dettagliata**
-
+ **L'opzione verrà automaticamente ripristinata alla chiusura di yuzu.
@@ -920,12 +925,12 @@ Questo bannerà sia il suo nome utente del forum che il suo indirizzo IP.yuzu dev'essere riavviato affinché questa opzione venga applicata.
-
+ Applet web non compilato
-
+ Creazione MiniDump non compilata
@@ -1253,33 +1258,33 @@ Questo bannerà sia il suo nome utente del forum che il suo indirizzo IP.Colore dello sfondo:
-
+ FSR sharpening percentage (e.g. 50%)%
-
+ Disattivato
-
+ VSync disattivato
-
+ Consigliata
-
+ Attivato
-
+ VSync attivato
@@ -3009,7 +3014,7 @@ UUID: %2
- Il dispositivo mappato corrente non è connesso.
+ L'attuale dispositivo mappato non è connesso.
@@ -3250,64 +3255,64 @@ Trascina i punti per cambiare posizione, oppure clicca due volte la cella in tab
ConfigureUI
-
-
-
+
+
+ Nessuna
-
+ Piccola (32x32)
-
+ Standard (64x64)
-
+ Grande (128x128)
-
+ Dimensione intera (256x256)
-
+ Piccola (24x24)
-
+ Standard (48x48)
-
+ Grande (72x72)
-
+ Nome del file
-
+ Tipo di file
-
+ ID del gioco (Title ID)
-
+ Nome del gioco
@@ -3412,7 +3417,7 @@ Trascina i punti per cambiare posizione, oppure clicca due volte la cella in tab
-
+ Etichetta
@@ -3420,20 +3425,20 @@ Trascina i punti per cambiare posizione, oppure clicca due volte la cella in tab
Risoluzione:
-
+ Seleziona il percorso degli screenshot...
-
+ <System>
-
+ Screenshot width value
-
+ Automatica (%1 x %2, %3 x %4)
@@ -3748,44 +3753,44 @@ Trascina i punti per cambiare posizione, oppure clicca due volte la cella in tab
GMainWindow
-
+ <a href='https://yuzu-emu.org/help/feature/telemetry/'>Vengono raccolti dati anonimi</a> per aiutarci a migliorare yuzu. <br/><br/>Desideri condividere i tuoi dati di utilizzo con noi?
-
+ Telemetria
-
+ Rilevata installazione di Vulkan non funzionante
-
+ L'inizializzazione di Vulkan è fallita durante l'avvio.<br><br>Clicca <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>qui per istruzioni su come risolvere il problema</a>.
-
+ TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingGioco in esecuzione
-
+ Caricamento dell'applet web...
-
-
+
+ Disabilita l'applet web
-
+ Disabilitare l'applet web potrebbe causare dei comportamenti indesiderati.
@@ -3793,533 +3798,570 @@ Da usare solo con Super Mario 3D All-Stars. Sei sicuro di voler procedere?
(Puoi riabilitarlo quando vuoi nelle impostazioni di Debug.)
-
+ Il numero di shader in fase di compilazione
-
+ Il moltiplicatore corrente dello scaling della risoluzione.
-
+ Velocità corrente dell'emulazione. Valori più alti o più bassi di 100% indicano che l'emulazione sta funzionando più velocemente o lentamente rispetto a una Switch.
-
+ Il numero di fotogrammi al secondo che il gioco visualizza attualmente. Può variare in base al gioco e alla situazione.
-
+ Tempo necessario per emulare un fotogramma della Switch, senza tenere conto del limite al framerate o del V-Sync. Per un'emulazione alla massima velocità, il valore non dovrebbe essere superiore a 16.67 ms.
-
+ Riattiva
-
+ Silenzia
-
+ Reimposta volume
-
+ &Cancella i file recenti
-
+ Mouse emulato abilitato
-
+ L'input reale del mouse è incompatibile col mouse panning.
Per attivarlo, disattiva il mouse emulato.
-
+ &Continua
-
+ &Pausa
-
+ Formato del gioco obsoleto
-
+ Stai usando una cartella contenente una ROM decostruita per avviare questo gioco, che è un formato obsoleto e sostituito da NCA, NAX, XCI o NSP. Le ROM decostruite non hanno icone, metadati e non supportano gli aggiornamenti. <br><br>Per una spiegazione sui vari formati della Switch supportati da yuzu, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>consulta la nostra wiki (in inglese)</a>. Non riceverai di nuovo questo avviso.
-
-
+
+ Errore nel caricamento della ROM!
-
+ Il formato della ROM non è supportato.
-
+ È stato riscontrato un errore nell'inizializzazione del core video.
-
+ yuzu ha riscontrato un problema durante l'avvio del core video. Di solito questo errore è causato da driver GPU obsoleti, compresi quelli integrati.
Consulta il log per maggiori dettagli. Se hai bisogno di aiuto per accedere ai log, consulta questa pagina (in inglese): <a href='https://yuzu-emu.org/help/reference/log-files/'>Come caricare i file di log</a>.
-
+ %1 signifies a numeric error code.Errore nel caricamento della ROM! %1
-
+ %1 signifies an error string.%1<br>Segui <a href='https://yuzu-emu.org/help/quickstart/'>la guida introduttiva di yuzu</a> per rifare il dump dei file.<br>Puoi dare un occhiata alla wiki di yuzu (in inglese)</a> o al server Discord di yuzu</a> per assistenza.
-
+ Si è verificato un errore sconosciuto. Visualizza il log per maggiori dettagli.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Chiusura del software in corso...
-
+ Dati di salvataggio
-
+ Dati delle mod
-
+ Impossibile aprire la cartella %1
-
-
+
+ La cartella non esiste!
-
+ Impossibile aprire la cache trasferibile degli shader
-
+ Impossibile creare la cartella della cache degli shader per questo titolo.
-
+ Impossibile rimuovere il contentuto
-
+ Impossibile rimuovere l'aggiornamento
-
+ Impossibile rimuovere il DLC
-
+ Rimuovere il contenuto del gioco installato?
-
+ Rimuovere l'aggiornamento installato?
-
+ Rimuovere il DLC installato?
-
+ Rimuovi voce
-
-
-
-
-
-
+
+
+
+
+
+ Rimozione completata
-
+ Il gioco base installato è stato rimosso con successo.
-
+ Il gioco base non è installato su NAND e non può essere rimosso.
-
+ Aggiornamento rimosso con successo.
-
+ Non c'è alcun aggiornamento installato per questo gioco.
-
+ Non c'è alcun DLC installato per questo gioco.
-
+ %1 DLC rimossi con successo.
-
+ Vuoi rimuovere la cache trasferibile degli shader OpenGL?
-
+ Vuoi rimuovere la cache trasferibile degli shader Vulkan?
-
+ Vuoi rimuovere tutte le cache trasferibili degli shader?
-
+ Rimuovere la configurazione personalizzata del gioco?
-
+ Rimuovere la Storage Cache?
-
+ Rimuovi file
-
-
+
+ Impossibile rimuovere la cache trasferibile degli shader
-
-
+
+ Per questo titolo non esiste una cache degli shader.
-
+ La cache trasferibile degli shader è stata rimossa con successo.
-
+ Impossibile rimuovere la cache trasferibile degli shader.
-
+ Impossibile rimuovere la cache delle pipeline del driver Vulkan
-
+ Impossibile rimuovere la cache delle pipeline del driver.
-
-
+
+ Impossibile rimuovere le cache trasferibili degli shader
-
+ Le cache trasferibili degli shader sono state rimosse con successo.
-
+ Impossibile rimuovere la cartella della cache trasferibile degli shader.
-
-
+
+ Impossibile rimuovere la configurazione personalizzata
-
+ Non esiste una configurazione personalizzata per questo gioco.
-
+ La configurazione personalizzata del gioco è stata rimossa con successo.
-
+ Impossibile rimuovere la configurazione personalizzata del gioco.
-
-
+
+ Estrazione RomFS fallita!
-
+ C'è stato un errore nella copia dei file del RomFS o l'operazione è stata annullata dall'utente.
-
+ Completa
-
+ Cartelle
-
+ Seleziona la modalità di estrazione della RomFS
-
+ Seleziona come vorresti estrarre la RomFS. <br>La modalità Completa copierà tutti i file in una nuova cartella mentre<br>la modalità Cartelle creerà solamente le cartelle e le sottocartelle.
-
+ Non c'è abbastanza spazio disponibile nel disco %1 per estrarre la RomFS. Libera lo spazio o seleziona una cartella di estrazione diversa in Emulazione > Configura > Sistema > File system > Cartella di estrazione
-
+ Estrazione RomFS in corso...
-
-
+
+
+
+ Annulla
-
+ Estrazione RomFS riuscita!
-
+
+
+ L'operazione è stata completata con successo.
-
-
-
-
-
+
+
+ Impossibile verificare l'integrità dei file.
+
+
+
+
+ I contenuti di questo file non sono stati verificati
+
+
+
+
+
+ Verifica integrità fallita.
+
+
+
+
+ I contenuti di questo File potrebbero essere corrotti.
+
+
+
+
+
+ Verificando l'integrità della ROM...
+
+
+
+
+
+ Verifica dell'integrità completata con successo!
+
+
+
+
+
+
+ Crea scorciatoia
-
+ Verrà creata una scorciatoia all'AppImage attuale. Potrebbe non funzionare correttamente se effettui un aggiornamento. Vuoi continuare?
-
+ Impossibile creare la scorciatoia sul desktop. Il percorso "%1" non esiste.
-
+ Impossibile creare la scorciatoia nel menù delle applicazioni. Il percorso "%1" non esiste e non può essere creato.
-
+ Crea icona
-
+ Impossibile creare il file dell'icona. Il percorso "%1" non esiste e non può essere creato.
-
+ Avvia %1 con l'emulatore yuzu
-
+ Impossibile creare la scorciatoia in %1
-
+ Scorciatoia creata con successo in %1
-
+ Impossibile aprire %1
-
+ Seleziona cartella
-
+ Proprietà
-
+ Non è stato possibile caricare le proprietà del gioco.
-
+ %1 is an identifier for the Switch executable file extensions.Eseguibile Switch (%1);;Tutti i file (*.*)
-
+ Carica file
-
+ Apri cartella ROM estratta
-
+ Cartella selezionata non valida
-
+ La cartella che hai selezionato non contiene un file "main".
-
+ File installabili Switch (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Installa file
-
+ %n file rimanente%n file rimanenti%n file rimanenti
-
+ Installazione del file "%1"...
-
-
+
+ Risultati dell'installazione
-
+ Per evitare possibli conflitti, sconsigliamo di installare i giochi base su NAND.
Usa questa funzione solo per installare aggiornamenti e DLC.
-
+ %n nuovo file è stato installato
@@ -4328,7 +4370,7 @@ Usa questa funzione solo per installare aggiornamenti e DLC.
-
+ %n file è stato sovrascritto
@@ -4337,7 +4379,7 @@ Usa questa funzione solo per installare aggiornamenti e DLC.
-
+ %n file non è stato installato a causa di errori
@@ -4346,313 +4388,342 @@ Usa questa funzione solo per installare aggiornamenti e DLC.
-
+ Applicazione di sistema
-
+ Archivio di sistema
-
+ Aggiornamento di un'applicazione di sistema
-
+ Pacchetto firmware (tipo A)
-
+ Pacchetto firmware (tipo B)
-
+ Gioco
-
+ Aggiornamento di gioco
-
+ DLC
-
+ Titolo delta
-
+ Seleziona il tipo di installazione NCA
-
+ Seleziona il tipo del file NCA da installare:
(Nella maggior parte dei casi, il valore predefinito 'Gioco' va bene.)
-
+ Installazione fallita
-
+ Il tipo che hai selezionato per l'NCA non è valido.
-
+ File non trovato
-
+ File "%1" non trovato
-
+ OK
-
-
+
+ Requisiti hardware non soddisfatti
-
-
+
+ Il tuo sistema non soddisfa i requisiti hardware consigliati. La funzionalità di segnalazione della compatibilità è stata disattivata.
-
+ Account di yuzu non trovato
-
+ Per segnalare la compatibilità di un gioco, devi collegare il tuo account yuzu. <br><br/>Per collegare il tuo account yuzu, vai su Emulazione >
Configurazione > Web.
-
+ Impossibile aprire l'URL
-
+ Non è stato possibile aprire l'URL "%1".
-
+ Registrazione TAS
-
+ Vuoi sovrascrivere il file del giocatore 1?
-
+ Rilevata configurazione non valida
-
+ Il controller portatile non può essere utilizzato in modalità dock. Verrà selezionato il controller Pro.
-
-
+
+ Amiibo
-
-
+
+ L'Amiibo corrente è stato rimosso
-
+ Errore
-
-
+
+ Il gioco in uso non è alla ricerca di Amiibo
-
+ File Amiibo (%1);; Tutti i file (*.*)
-
+ Carica Amiibo
-
+ Impossibile caricare i dati dell'Amiibo
-
+ Il file selezionato non è un Amiibo valido
-
+ Il file selezionato è già in uso
-
+ Si è verificato un errore sconosciuto
-
+
+
+ La verifica sui seguenti file è fallita:
+
+%1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Cattura screenshot
-
+ Immagine PNG (*.png)
-
+ Stato TAS: In esecuzione (%1/%2)
-
+ Stato TAS: Registrazione in corso (%1)
-
+ Stato TAS: In attesa (%1/%2)
-
+ Stato TAS: Non valido
-
+ &Interrompi
-
+ &Avvia
-
+ Interrompi r&egistrazione
-
+ R&egistra
-
+ Compilazione di %n shaderCompilazione di %n shaderCompilazione di %n shader
-
+ %1 is the resolution scaling factorRisoluzione: %1x
-
+ Velocità: %1% / %2%
-
+ Velocità: %1%
-
+ Gioco: %1 FPS (Sbloccati)
-
+ Gioco: %1 FPS
-
+ Frame: %1 ms
-
+ %1 %2
-
+ FSR
-
+ NO AA
-
+ VOLUME: MUTO
-
+ Volume percentage (e.g. 50%)VOLUME: %1%
-
+ Conferma ri-derivazione chiavi
-
+
-
+ Fusi mancanti
-
+ - BOOT0 mancante
-
+ - BCPKG2-1-Normal-Main mancante
-
+ - PRODINFO mancante
-
+ Componenti di derivazione mancanti
-
+ Chiavi di crittografia mancanti. <br>Segui <a href='https://yuzu-emu.org/help/quickstart/'>la guida introduttiva di yuzu</a> per ottenere tutte le tue chiavi, il firmware e i giochi.<br><br><small>(%1)</small>
-
+
@@ -4708,49 +4779,49 @@ Questa operazione potrebbe durare fino a un minuto in
base alle prestazioni del tuo sistema.
-
+ Derivazione chiavi
-
+ Decrittazione dell'archivio di sistema fallita
-
+ Le chiavi di crittografia non sono riuscite a decrittare il firmware. <br>Segui <a href='https://yuzu-emu.org/help/quickstart/'>la guida introduttiva di yuzu</a> per estrarre tutte le tue chiavi, il firmware e i giochi dalla tua Switch.
-
+ Seleziona Target dell'Estrazione del RomFS
-
+ Seleziona quale RomFS vorresti estrarre.
-
+ Sei sicuro di voler chiudere yuzu?
-
-
-
+
+
+ yuzu
-
+ Sei sicuro di voler arrestare l'emulazione? Tutti i progressi non salvati verranno perduti.
-
+
@@ -4989,86 +5060,91 @@ Vuoi forzare l'arresto?
+
+ Verifica Integrità
+
+
+ Copia il Title ID negli Appunti
-
+ Vai alla pagina di GameDB
-
+ Crea scorciatoia
-
+ Aggiungi al desktop
-
+ Aggiungi al menù delle applicazioni
-
+ Proprietà
-
+ Scansiona le sottocartelle
-
+ Rimuovi cartella dei giochi
-
+ ▲ Sposta in alto
-
+ ▼ Sposta in basso
-
+ Apri cartella
-
+ Cancella
-
+ Nome
-
+ Compatibilità
-
+ Add-on
-
+ Tipo di file
-
+ Dimensione
@@ -5139,7 +5215,7 @@ Vuoi forzare l'arresto?
GameListPlaceholder
-
+ Clicca due volte per aggiungere una nuova cartella alla lista dei giochi
@@ -5152,12 +5228,12 @@ Vuoi forzare l'arresto?
%1 di %n risultato%1 di %n risultati%1 di %n risultati
-
+ Filtro:
-
+ Inserisci pattern per filtrare
@@ -5622,172 +5698,182 @@ Messaggio di debug:
&TAS
-
+ &Aiuto
-
+ &Installa file su NAND...
-
+ Carica &file...
-
+ Carica &cartella...
-
+ &Esci
-
+ &Pausa
-
+ Arre&sta
-
+ &Reinizializza chiavi...
-
+
+
+
+
+
+ &Informazioni su yuzu
-
+ &Modalità finestra singola
-
+ Configura...
-
+ Visualizza le intestazioni del dock dei widget
-
+ Mostra barra del &filtro
-
+ Mostra barra di &stato
-
+ Mostra barra di stato
-
+ &Sfoglia lobby di gioco pubblica
-
+ &Crea stanza
-
+ &Esci dalla stanza
-
+ Collegamento &diretto alla stanza
-
+ &Mostra stanza attuale
-
+ Schermo intero
-
+ &Riavvia
-
+ Carica/Rimuovi &Amiibo...
-
+ &Segnala la compatibilità
-
+ Apri la pagina delle &mod
-
+ Apri la &guida introduttiva
-
+ &Domande frequenti
-
+ Apri la cartella di yuzu
-
+ Cattura schermo
-
+
+
+
+
+
+ &Configura TAS...
-
+ Configura il gioco in uso...
-
+ &Avvia
-
+ &Reimposta
-
+ R&egistra
@@ -6580,27 +6666,27 @@ p, li { white-space: pre-wrap; }
Percorso file
-
+ Nessun dato di gioco presente
-
+ I seguenti dati Amiibo verranno formattati:
-
+ I seguenti dati di gioco verranno rimossi:
-
+ Imposta nickname e proprietario:
-
+ Vuoi ripristinare questo Amiibo?
diff --git a/dist/languages/ja_JP.ts b/dist/languages/ja_JP.ts
index c8fee9667..2e301cc1e 100755
--- a/dist/languages/ja_JP.ts
+++ b/dist/languages/ja_JP.ts
@@ -133,7 +133,7 @@ p, li { white-space: pre-wrap; }
-
+ プレイヤーをブロック
@@ -213,7 +213,7 @@ This would ban both their forum username and their IP address.
-
+ %1 - %2 (%3/%4 メンバー) - 接続済み
@@ -242,12 +242,12 @@ This would ban both their forum username and their IP address.
-
+ <html><head/><body><p>ゲームは起動しますか?</p></body></html>
-
+ はい ゲームは映像または音声の出力を開始します
@@ -267,12 +267,12 @@ This would ban both their forum username and their IP address.
-
+ <html><head/><body><p>ゲームはゲームプレイまで達しますか?</p></body></html>
-
+ はい ゲームはクラッシュせず動作します
@@ -302,17 +302,17 @@ This would ban both their forum username and their IP address.
-
+ メジャー ゲームは大きなグラフィックエラーがあります
-
+ マイナー ゲームはマイナーなグラフィックエラーがあります
-
+ なし すべてはニンテンドースイッチと同様にレンダリングされます
@@ -376,13 +376,13 @@ This would ban both their forum username and their IP address.
Auto select time zone
-
+ 自動 (%1)Default time zone
-
+ 既定 (%1)
@@ -763,151 +763,156 @@ This would ban both their forum username and their IP address.
-
- チェックすると、ディスクシェーダーキャッシュまたはゲームからオリジナルのアセンブラーシェーダーをすべてダンプします
-
-
-
-
- ゲームシェーダーをダンプ
-
-
- 有効化すると、マクロHLE機能を無効にします。これを有効にすると、ゲームの動作が遅くなります
-
+ Macro HLE を無効化
-
-
- チェックすると、マクロのJust In Timeコンパイラが無効になります。有効にすると、ゲームの動作が遅くなります。
-
-
-
-
- Macro JITを無効化
-
-
-
-
- チェックすると、 グラフィックAPIはより遅いデバッグモードになります。
-
-
-
-
- グラフィックデバッグの有効化
-
-
-
+ チェックすると、GPUのすべてのマクロプログラムをダンプします
-
+ Maxwellマクロをダンプ
-
-
- チェックすると、コンパイルしたパイプラインキャッシュの統計情報をロギングします
-
-
-
-
- シェーダーフィードバックの有効j化
-
-
-
+ チェックすると、Nsight Aftermathのクラッシュダンプが有効になります
-
+ Nsight Aftermathの有効化
-
+
+
+ チェックすると、コンパイルしたパイプラインキャッシュの統計情報をロギングします
+
+
+
+
+ シェーダーフィードバックの有効j化
+
+
+
+
+ チェックすると、マクロのJust In Timeコンパイラが無効になります。有効にすると、ゲームの動作が遅くなります。
+
+
+
+
+ Macro JITを無効化
+
+
+
+
+ チェックすると、 グラフィックAPIはより遅いデバッグモードになります。
+
+
+
+
+ グラフィックデバッグの有効化
+
+
+
+
+ チェックすると、ディスクシェーダーキャッシュまたはゲームからオリジナルのアセンブラーシェーダーをすべてダンプします
+
+
+
+
+ ゲームシェーダーをダンプ
+
+
+
+
+ Renderdocのホットキーを有効化
+
+
+ 高度
-
+ プログラム起動時にyuzuがVulkan環境が動作しているかどうかを確認するようにします。外部プログラムがyuzuを参照する際に問題がある場合は、これを無効にしてください。
-
+ スタートアップ時にVulkanのチェックを実行する
-
+ Webアプレットの無効化
-
+ すべてのコントローラタイプを有効にする
-
+ 自動スタブの有効化**
-
+ Kiosk (Quest) Mode
-
+ CPUデバッグの有効化
-
+ デバッグアサートの有効化
-
+ デバッグ
-
+ FSアクセスログの有効化
-
+ クラッシュ時にミニダンプを生成
-
+ これを有効にすると、最新のオーディオコマンドリストがコンソールに出力されます。オーディオレンダラーを使用するゲームにのみ影響します。
-
+
-
+ 詳細なレポートサービスの有効化**
-
+ ** yuzuを終了したときに自動的にリセットされます。
@@ -922,12 +927,12 @@ This would ban both their forum username and their IP address.
この設定を適用するには yuzu を再起動する必要があります.
-
+ ウェブアプレットがコンパイルされていません
-
+
@@ -979,7 +984,7 @@ This would ban both their forum username and their IP address.
-
+ いくつかの設定はゲームが実行中でないときのみ設定できます
@@ -1255,33 +1260,33 @@ This would ban both their forum username and their IP address.
背景色:
-
+ FSR sharpening percentage (e.g. 50%)%
-
+ オフ
-
+ VSync オフ
-
+ 推奨
-
+ オン
-
+ VSync オン
@@ -2664,7 +2669,7 @@ Current values are %1% and %2% respectively.
-
+ いくつかの設定はゲームが実行中でないときのみ設定できます
@@ -3247,64 +3252,64 @@ Drag points to change position, or double-click table cells to edit values.
ConfigureUI
-
-
-
+
+
+ なし
-
+ 小 (32x32)
-
+ 標準 (64x64)
-
+ 大 (128x128)
-
+ フルサイズ (256x256)
-
+ 小 (24x24)
-
+ 標準 (48x48)
-
+ 大 (72x72)
-
+ ファイル名
-
+ ファイル種別
-
+ タイトルID
-
+ タイトル名
@@ -3417,17 +3422,17 @@ Drag points to change position, or double-click table cells to edit values.解像度:
-
+ スクリーンショットの保存先を選択...
-
+ <System>
-
+ Screenshot width value
@@ -3745,901 +3750,965 @@ Drag points to change position, or double-click table cells to edit values.
GMainWindow
-
+ yuzuの改善に役立てるため、<a href='https://yuzu-emu.org/help/feature/telemetry/'>匿名データが収集されます</a>。<br/><br/>統計情報を共有しますか?
-
+ テレメトリ
-
+ 壊れたVulkanのインストールが検出されました。
-
+ 起動時にVulkanの初期化に失敗しました。<br><br>この問題を解決するための手順は<a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>こちら</a>。
-
+ TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Webアプレットをロード中...
-
-
+
+ Webアプレットの無効化
-
+ Webアプレットを無効にすると、未定義の動作になる可能性があるため、スーパーマリオ3Dオールスターズでのみ使用するようにしてください。本当にWebアプレットを無効化しますか?
(デバッグ設定で再度有効にすることができます)。
-
+ ビルド中のシェーダー数
-
+ 現在選択されている解像度の倍率。
-
+ 現在のエミュレーション速度。値が100%より高いか低い場合、エミュレーション速度がSwitchより速いか遅いことを示します。
-
+ ゲームが現在表示している1秒あたりのフレーム数。これはゲームごと、シーンごとに異なります。
-
+ Switchフレームをエミュレートするのにかかる時間で、フレームリミットやV-Syncは含まれません。フルスピードエミュレーションの場合、最大で16.67ミリ秒になります。
-
+
-
+ 消音解除
-
+
-
+ 消音
-
+
-
+ 音量をリセット
-
+ 最近のファイルをクリア(&C)
-
+
-
+
-
+ 再開(&C)
-
+ 中断(&P)
-
+ 古いゲームフォーマットの警告
-
+ このゲームでは、分解されたROMディレクトリフォーマットを使用しています。これは、NCA、NAX、XCI、またはNSPなどに取って代わられた古いフォーマットです。分解されたROMディレクトリには、アイコン、メタデータ、およびアップデートサポートがありません。<br><br>yuzuがサポートするSwitchフォーマットの説明については、<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>wikiをチェックしてください</a>。このメッセージは二度と表示されません。
-
-
+
+ ROMロード中にエラーが発生しました!
-
+ このROMフォーマットはサポートされていません。
-
+ ビデオコア初期化中にエラーが発生しました。
-
+ yuzuは、ビデオコアの実行中にエラーが発生しました。これは通常、内蔵GPUも含め、古いGPUドライバが原因です。詳しくはログをご覧ください。ログへのアクセス方法については、以下のページをご覧ください:<a href='https://yuzu-emu.org/help/reference/log-files/'>ログファイルのアップロード方法について</a>。
-
+ %1 signifies a numeric error code.ROMのロード中にエラー! %1
-
+ %1 signifies an error string.%1<br><a href='https://yuzu-emu.org/help/quickstart/'>yuzuクイックスタートガイド</a>を参照してファイルを再ダンプしてください。<br>またはyuzu wiki及び</a>yuzu Discord</a>を参照するとよいでしょう。
-
+ 不明なエラーが発生しました。詳細はログを確認して下さい。
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ ソフトウェアを終了中...
-
+ データのセーブ
-
+ Modデータ
-
+ ”%1”フォルダを開けませんでした
-
-
+
+ フォルダが存在しません!
-
+ シェーダーキャッシュを開けませんでした
-
+ このタイトル用のシェーダーキャッシュディレクトリの作成に失敗しました
-
+ コンテンツの削除エラー
-
+ アップデートの削除エラー
-
+ DLC の削除エラー
-
+ インストールされたゲームのコンテンツを削除しますか?
-
+ インストールされたゲームのアップデートを削除しますか?
-
+ インストールされたゲームの DLC を削除しますか?
-
+ エントリ削除
-
-
-
-
-
-
+
+
+
+
+
+ 削除しました
-
+ インストールされたゲームを正常に削除しました。
-
+ ゲームはNANDにインストールされていないため、削除できません。
-
+ インストールされたアップデートを正常に削除しました。
-
+ このタイトルのアップデートはインストールされていません。
-
+ このタイトルにはDLCがインストールされていません。
-
+ %1にインストールされたDLCを正常に削除しました。
-
+ 転送可能なOpenGLシェーダーキャッシュを削除しますか?
-
+ 転送可能なVulkanシェーダーキャッシュを削除しますか?
-
+ 転送可能なすべてのシェーダーキャッシュを削除しますか?
-
+ このタイトルのカスタム設定を削除しますか?
-
+ キャッシュストレージを削除しますか?
-
+ ファイル削除
-
-
+
+ 転送可能なシェーダーキャッシュの削除エラー
-
-
+
+ このタイトル用のシェーダーキャッシュは存在しません。
-
+ 転送可能なシェーダーキャッシュが正常に削除されました。
-
+ 転送可能なシェーダーキャッシュを削除できませんでした。
-
+
-
+
-
-
+
+ 転送可能なシェーダーキャッシュの削除エラー
-
+ 転送可能なシェーダーキャッシュを正常に削除しました。
-
+ 転送可能なシェーダーキャッシュディレクトリの削除に失敗しました。
-
-
+
+ カスタム設定の削除エラー
-
+ このタイトルのカスタム設定は存在しません。
-
+ カスタム設定を正常に削除しました。
-
+ カスタム設定の削除に失敗しました。
-
-
+
+ RomFSの抽出に失敗しました!
-
+ RomFSファイルをコピー中にエラーが発生したか、ユーザー操作によりキャンセルされました。
-
+ フル
-
+ スケルトン
-
+ RomFSダンプモードの選択
-
+ RomFSのダンプ方法を選択してください。<br>”完全”はすべてのファイルが新しいディレクトリにコピーされます。<br>”スケルトン”はディレクトリ構造を作成するだけです。
-
+ %1 に RomFS を展開するための十分な空き領域がありません。Emulation > Configure > System > Filesystem > Dump Root で、空き容量を確保するか、別のダンプディレクトリを選択してください。
-
+ RomFSを抽出中...
-
-
+
+
+
+ キャンセル
-
+ RomFS抽出成功!
-
+
+
+ 操作は成功しました。
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ショートカットを作成
-
+
-
+
-
+
-
+ アイコンを作成
-
+
-
+
-
+
-
+
-
+ ”%1”を開けませんでした
-
+ ディレクトリの選択
-
+ プロパティ
-
+ ゲームプロパティをロード出来ませんでした。
-
+ %1 is an identifier for the Switch executable file extensions.Switch実行ファイル (%1);;すべてのファイル (*.*)
-
+ ファイルのロード
-
+ 展開されているROMディレクトリを開く
-
+ 無効なディレクトリが選択されました
-
+ 選択されたディレクトリに”main”ファイルが見つかりませんでした。
-
+ インストール可能なスイッチファイル (*.nca *.nsp *.xci);;任天堂コンテンツアーカイブ (*.nca);;任天堂サブミッションパッケージ (*.nsp);;NXカートリッジイメージ (*.xci)
-
+ ファイルのインストール
-
+ 残り %n ファイル
-
+ "%1"ファイルをインストールしています・・・
-
-
+
+ インストール結果
-
+ 競合を避けるため、NANDにゲーム本体をインストールすることはお勧めしません。
この機能は、アップデートやDLCのインストールにのみ使用してください。
-
+ %n ファイルが新たにインストールされました
-
+ %n ファイルが上書きされました
-
+ %n ファイルのインストールに失敗しました
-
+ システムアプリケーション
-
+ システムアーカイブ
-
+ システムアプリケーションアップデート
-
+ ファームウェアパッケージ(Type A)
-
+ ファームウェアパッケージ(Type B)
-
+ ゲーム
-
+ ゲームアップデート
-
+ ゲームDLC
-
+ 差分タイトル
-
+ NCAインストール種別を選択・・・
-
+ インストールするNCAタイトル種別を選択して下さい:
(ほとんどの場合、デフォルトの”ゲーム”で問題ありません。)
-
+ インストール失敗
-
+ 選択されたNCAのタイトル種別が無効です。
-
+ ファイルが存在しません
-
+ ファイル”%1”が存在しません
-
+ OK
-
-
+
+
-
-
+
+
-
+ yuzuアカウントが存在しません
-
+ ゲームの互換性テストケースを送信するには、yuzuアカウントをリンクする必要があります。<br><br/>yuzuアカウントをリンクするには、エミュレーション > 設定 > Web から行います。
-
+ URLオープンエラー
-
+ URL"%1"を開けません。
-
+ TAS 記録中
-
+ プレイヤー1のファイルを上書きしますか?
-
+ 無効な設定を検出しました
-
+ 携帯コントローラはドックモードで使用できないため、Proコントローラが選択されます。
-
-
+
+ Amiibo
-
-
+
+ 現在の amiibo は削除されました
-
+ エラー
-
-
+
+ 現在のゲームはamiiboを要求しません
-
+ amiiboファイル (%1);;すべてのファイル (*.*)
-
+ amiiboのロード
-
+ amiiboデータ読み込み中にエラーが発生しました
-
+
-
+
-
+ 不明なエラーが発生しました
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ スクリーンショットのキャプチャ
-
+ PNG画像 (*.png)
-
+ TAS 状態: 実行中 %1/%2
-
+ TAS 状態: 記録中 %1
-
+ TAS 状態: アイドル %1/%2
-
+ TAS 状態: 無効
-
+ 実行停止(&S)
-
+ 実行(&S)
-
+ 記録停止(&R)
-
+ 記録(&R)
-
+ 構築中: %n 個のシェーダー
-
+ %1 is the resolution scaling factor拡大率: %1x
-
+ 速度:%1% / %2%
-
+ 速度:%1%
-
+ Game: %1 FPS(制限解除)
-
+ ゲーム:%1 FPS
-
+ フレーム:%1 ms
-
+ %1 %2
-
+ FSR
-
+ NO AA
-
+ 音量: ミュート
-
+ Volume percentage (e.g. 50%)音量: %1%
-
+ キーの再取得確認
-
+
-
+ ヒューズがありません
-
+ - BOOT0がありません
-
+ - BCPKG2-1-Normal-Mainがありません
-
+ - PRODINFOがありません
-
+ 派生コンポーネントがありません
-
+ 暗号化キーがありません。<br>キー、ファームウェア、ゲームを取得するには<a href='https://yuzu-emu.org/help/quickstart/'>yuzu クイックスタートガイド</a>を参照ください。<br><br><small>(%1)</small>
-
+
@@ -4695,49 +4764,49 @@ on your system's performance.
1分以上かかります。
-
+ 派生キー
-
+ システムアーカイブの復号に失敗しました
-
+
-
+ RomFSダンプターゲットの選択
-
+ ダンプしたいRomFSを選択して下さい。
-
+ yuzuを終了しますか?
-
-
-
+
+
+ yuzu
-
+ エミュレーションを停止しますか?セーブされていない進行状況は失われます。
-
+
@@ -4976,86 +5045,91 @@ Would you like to bypass this and exit anyway?
+
+
+
+
+ タイトルIDをクリップボードへコピー
-
+ GameDBエントリを表示
-
+ ショートカットを作成
-
+ デスクトップに追加
-
+ アプリケーションメニューに追加
-
+ プロパティ
-
+ サブフォルダをスキャンする
-
+ ゲームディレクトリを削除する
-
+ ▲ 上へ移動
-
+ ▼ 下へ移動
-
+ ディレクトリの場所を開く
-
+ クリア
-
+ ゲーム名
-
+ 互換性
-
+ アドオン
-
+ ファイル種別
-
+ ファイルサイズ
@@ -5126,7 +5200,7 @@ Would you like to bypass this and exit anyway?
GameListPlaceholder
-
+ 新しいゲームリストフォルダを追加するにはダブルクリックしてください。
@@ -5139,12 +5213,12 @@ Would you like to bypass this and exit anyway?
-
+ フィルター:
-
+ フィルターパターンを入力
@@ -5609,172 +5683,182 @@ Debug Message:
&TAS
-
+ ヘルプ(&H)
-
+ ファイルをNANDにインストール...(&I)
-
+ ファイルをロード...(&L)
-
+ フォルダをロード...(&F)
-
+ 終了(&E)
-
+ 中断(&P)
-
+ 停止(&S)
-
+ 鍵を再初期化...(&R)
-
+
+
+
+
+
+ yuzuについて(&A)
-
+ シングルウィンドウモード(&W)
-
+ 設定...(&F)
-
+ ドックウィジェットヘッダ(&O)
-
+ フィルタバー(&F)
-
+ ステータスバー(&S)
-
+ ステータスバーの表示
-
+ 公開ゲームロビーを参照 (&B)
-
+ ルームを作成 (&C)
-
+ ルームを退出 (&L)
-
+ ルームに直接接続 (&D)
-
+ 現在のルームを表示 (&S)
-
+ 全画面表示(&F)
-
+ 再実行(&R)
-
+ &Amiibo をロード/削除...
-
+ 互換性を報告(&R)
-
+ &Modページを開く
-
+ クイックスタートガイドを開く(&Q)
-
+ &FAQ
-
+ &yuzuフォルダを開く
-
+ スクリーンショットをキャプチャ(&C)
-
+
+
+
+
+
+ TASを設定... (&C)
-
+ 現在のゲームを設定...(&U)
-
+ 実行(&S)
-
+ リセット(&R)
-
+ 記録(&R)
@@ -6566,27 +6650,27 @@ p, li { white-space: pre-wrap; }
ファイルパス
-
+
-
+
-
+
-
+
-
+
diff --git a/dist/languages/ko_KR.ts b/dist/languages/ko_KR.ts
index e10c3a770..2aa3d6869 100755
--- a/dist/languages/ko_KR.ts
+++ b/dist/languages/ko_KR.ts
@@ -764,151 +764,156 @@ This would ban both their forum username and their IP address.
-
- 선택하면 디스크 셰이더 캐시 또는 게임에서 찾은 모든 원본 어셈블러 셰이더를 덤프합니다.
-
-
-
-
- 게임 셰이더 덤프
-
-
- 선택하면 매크로 HLE 기능이 비활성화됩니다. 이 기능을 활성화하면 게임 실행 속도가 느려짐
-
+ 매크로 HLE 비활성화
-
-
- 이 옵션에 체크할 시, 매크로 JIT 컴파일러를 비활성화 합니다. 게임 속도가 느려지니 유의하십시오.
-
-
-
-
- Macro JIT 비활성화
-
-
-
-
- 이 옵션을 활성화 시, 그래픽 API가 디버깅 모드로 진입하여 속도가 느려집니다.
-
-
-
-
- 그래픽 디버깅 활성화
-
-
-
+ 체크하면 GPU의 모든 매크로 프로그램을 덤프합니다.
-
+ Maxwell 매크로 덤프
-
-
- 선택하면 yuzu는 컴파일된 파이프라인 캐시에 대한 통계를 기록합니다.
-
-
-
-
- 셰이더 피드백 활성화
-
-
-
+ 선택하면 Nsight Aftermath 크래시 덤프가 활성화됩니다.
-
+ Nsight Aftermath 활성화
-
+
+
+ 선택하면 yuzu는 컴파일된 파이프라인 캐시에 대한 통계를 기록합니다.
+
+
+
+
+ 셰이더 피드백 활성화
+
+
+
+
+ 이 옵션에 체크할 시, 매크로 JIT 컴파일러를 비활성화 합니다. 게임 속도가 느려지니 유의하십시오.
+
+
+
+
+ Macro JIT 비활성화
+
+
+
+
+ 이 옵션을 활성화 시, 그래픽 API가 디버깅 모드로 진입하여 속도가 느려집니다.
+
+
+
+
+ 그래픽 디버깅 활성화
+
+
+
+
+ 선택하면 디스크 셰이더 캐시 또는 게임에서 찾은 모든 원본 어셈블러 셰이더를 덤프합니다.
+
+
+
+
+ 게임 셰이더 덤프
+
+
+
+
+
+
+
+ 고급
-
+ 프로그램 시작시 yuzu가 Vulkan 환경을 확인할 수 있도록 합니다. 외부 프로그램에서 유자를 보는 데 문제가 있는 경우 이 기능을 비활성화합니다.
-
+ 시작시 Vulkan 검사 수행
-
+ 웹 애플릿 비활성화
-
+ 모든 컨트롤러 유형 활성화
-
+ 자동 스텁 활성화**
-
+ Kiosk (Quest) 모드
-
+ CPU 디버깅 활성화
-
+ 디버그 에러 검출 활성화
-
+ 디버깅
-
+ FS 액세스 로그 활성화
-
+ 충돌후 미니덤프 생성
-
+ 이 옵션을 활성화하면 가장 최근에 생성된 오디오 명령어 목록을 콘솔에 출력할 수 있습니다. 오디오 렌더러를 사용하는 게임에만 영향을 줍니다.
-
+ 콘솔에 오디오 명령어 덤프
-
+ 자세한 리포팅 서비스 활성화**
-
+ **Yuzu가 종료되면 자동으로 재설정됩니다.
@@ -923,12 +928,12 @@ This would ban both their forum username and their IP address.
이 설정을 적용하려면 yuzu를 다시 시작해야 합니다.
-
+ 웹 애플릿이 컴파일되지 않음
-
+ MiniDump 생성이 컴파일되지 않음
@@ -1256,33 +1261,33 @@ This would ban both their forum username and their IP address.
배경색:
-
+ FSR sharpening percentage (e.g. 50%)%
-
+ 끔
-
+ 수직동기화 끔
-
+ 추천
-
+ 켬
-
+ 수직동기화 켬
@@ -3248,64 +3253,64 @@ Drag points to change position, or double-click table cells to edit values.
ConfigureUI
-
-
-
+
+
+ 없음
-
+ 작은 크기 (32x32)
-
+ 기본 크기 (64x64)
-
+ 큰 크기 (128x128)
-
+ 전체 크기(256x256)
-
+ 작은 크기 (24x24)
-
+ 기본 크기 (48x48)
-
+ 큰 크기 (72x72)
-
+ 파일명
-
+ 파일타입
-
+ 타이틀 ID
-
+ 타이틀 이름
@@ -3418,17 +3423,17 @@ Drag points to change position, or double-click table cells to edit values.해상도:
-
+ 스크린샷 경로 선택...
-
+ <System>
-
+ Screenshot width value자동 (%1 x %2, %3 x %4)
@@ -3746,901 +3751,965 @@ Drag points to change position, or double-click table cells to edit values.
GMainWindow
-
+ yuzu를 개선하기 위해 <a href='https://yuzu-emu.org/help/feature/telemetry/'>익명 데이터가 수집됩니다.</a> <br/><br/>사용 데이터를 공유하시겠습니까?
-
+ 원격 측정
-
+ 깨진 Vulkan 설치 감지됨
-
+ 부팅하는 동안 Vulkan 초기화에 실패했습니다.<br><br>문제 해결 지침을 보려면 <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>여기</a>를 클릭하세요.
-
+ TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping게임 실행중
-
+ 웹 애플릿을 로드하는 중...
-
-
+
+ 웹 애플릿 비활성화
-
+ 웹 애플릿을 비활성화하면 정의되지 않은 동작이 발생할 수 있으며 Super Mario 3D All-Stars에서만 사용해야 합니다. 웹 애플릿을 비활성화하시겠습니까?
(디버그 설정에서 다시 활성화할 수 있습니다.)
-
+ 현재 생성중인 셰이더의 양
-
+ 현재 선택된 해상도 배율입니다.
-
+ 현재 에뮬레이션 속도. 100%보다 높거나 낮은 값은 에뮬레이션이 Switch보다 빠르거나 느린 것을 나타냅니다.
-
+ 게임이 현재 표시하고 있는 초당 프레임 수입니다. 이것은 게임마다 다르고 장면마다 다릅니다.
-
+ 프레임 제한이나 수직 동기화를 계산하지 않고 Switch 프레임을 에뮬레이션 하는 데 걸린 시간. 최대 속도로 에뮬레이트 중일 때에는 대부분 16.67 ms 근처입니다.
-
+ 음소거 해제
-
+ 음소거
-
+ 볼륨 재설정
-
+ Clear Recent Files(&C)
-
+ 에뮬레이트 마우스 사용
-
+ 실제 마우스 입력과 마우스 패닝은 호환되지 않습니다. 마우스 패닝을 허용하려면 입력 고급 설정에서 에뮬레이트 마우스를 비활성화하세요.
-
+ 재개(&C)
-
+ 일시중지(&P)
-
+ 오래된 게임 포맷 경고
-
+ 이 게임 파일은 '분해된 ROM 디렉토리'라는 오래된 포맷을 사용하고 있습니다. 해당 포맷은 NCA, NAX, XCI 또는 NSP와 같은 다른 포맷으로 대체되었으며 분해된 ROM 디렉토리에는 아이콘, 메타 데이터 및 업데이트가 지원되지 않습니다.<br><br>yuzu가 지원하는 다양한 Switch 포맷에 대한 설명은 <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>위키를 확인하세요.</a> 이 메시지는 다시 표시되지 않습니다.
-
-
+
+ ROM 로드 중 오류 발생!
-
+ 지원되지 않는 롬 포맷입니다.
-
+ 비디오 코어를 초기화하는 동안 오류가 발생했습니다.
-
+ 비디오 코어를 실행하는 동안 yuzu에 오류가 발생했습니다. 이것은 일반적으로 통합 드라이버를 포함하여 오래된 GPU 드라이버로 인해 발생합니다. 자세한 내용은 로그를 참조하십시오. 로그 액세스에 대한 자세한 내용은 <a href='https://yuzu-emu.org/help/reference/log-files/'>로그 파일 업로드 방법</a> 페이지를 참조하세요.
-
+ %1 signifies a numeric error code.ROM 불러오는 중 오류 발생! %1
-
+ %1 signifies an error string.%1<br>파일들을 다시 덤프하기 위해<a href='https://yuzu-emu.org/help/quickstart/'>yuzu 빠른 시작 가이드</a> 를 따라주세요.<br>도움이 필요할 시 yuzu 위키</a> 를 참고하거나 yuzu 디스코드</a> 를 이용해보세요.
-
+ 알 수 없는 오류가 발생했습니다. 자세한 내용은 로그를 참고하십시오.
-
+ (64비트)
-
+ (32비트)
-
+ %1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ 소프트웨어를 닫는 중...
-
+ 세이브 데이터
-
+ 모드 데이터
-
+ %1 폴더 열기 오류
-
-
+
+ 폴더가 존재하지 않습니다!
-
+ 전송 가능한 셰이더 캐시 열기 오류
-
+ 이 타이틀에 대한 셰이더 캐시 디렉토리를 생성하지 못했습니다.
-
+ 콘텐츠 제거 중 오류 발생
-
+ 업데이트 제거 오류
-
+ DLC 제거 오류
-
+ 설치된 게임 콘텐츠를 제거하겠습니까?
-
+ 설치된 게임 업데이트를 제거하겠습니까?
-
+ 설치된 게임 DLC를 제거하겠습니까?
-
+ 항목 제거
-
-
-
-
-
-
+
+
+
+
+
+ 삭제 완료
-
+ 설치된 기본 게임을 성공적으로 제거했습니다.
-
+ 기본 게임은 NAND에 설치되어 있지 않으며 제거 할 수 없습니다.
-
+ 설치된 업데이트를 성공적으로 제거했습니다.
-
+ 이 타이틀에 대해 설치된 업데이트가 없습니다.
-
+ 이 타이틀에 설치된 DLC가 없습니다.
-
+ 설치된 %1 DLC를 성공적으로 제거했습니다.
-
+ OpenGL 전송 가능한 셰이더 캐시를 삭제하시겠습니까?
-
+ Vulkan 전송 가능한 셰이더 캐시를 삭제하시겠습니까?
-
+ 모든 전송 가능한 셰이더 캐시를 삭제하시겠습니까?
-
+ 사용자 지정 게임 구성을 제거 하시겠습니까?
-
+ 캐시 저장소를 제거하겠습니까?
-
+ 파일 제거
-
-
+
+ 전송 가능한 셰이더 캐시 제거 오류
-
-
+
+ 이 타이틀에 대한 셰이더 캐시가 존재하지 않습니다.
-
+ 전송 가능한 셰이더 캐시를 성공적으로 제거했습니다.
-
+ 전송 가능한 셰이더 캐시를 제거하지 못했습니다.
-
+ Vulkan 드라이버 파이프라인 캐시 제거 오류
-
+ 드라이버 파이프라인 캐시를 제거하지 못했습니다.
-
-
+
+ 전송 가능한 셰이더 캐시 제거 오류
-
+ 전송 가능한 셰이더 캐시를 성공적으로 제거했습니다.
-
+ 전송 가능한 셰이더 캐시 디렉토리를 제거하지 못했습니다.
-
-
+
+ 사용자 지정 구성 제거 오류
-
+ 이 타이틀에 대한 사용자 지정 구성이 존재하지 않습니다.
-
+ 사용자 지정 게임 구성을 성공적으로 제거했습니다.
-
+ 사용자 지정 게임 구성을 제거하지 못했습니다.
-
-
+
+ RomFS 추출 실패!
-
+ RomFS 파일을 복사하는 중에 오류가 발생했거나 사용자가 작업을 취소했습니다.
-
+ 전체
-
+ 뼈대
-
+ RomFS 덤프 모드 선택
-
+ RomFS 덤프 방법을 선택하십시오.<br>전체는 모든 파일을 새 디렉토리에 복사하고<br>뼈대는 디렉토리 구조 만 생성합니다.
-
+ %1에 RomFS를 추출하기에 충분한 여유 공간이 없습니다. 공간을 확보하거나 에뮬레이견 > 설정 > 시스템 > 파일시스템 > 덤프 경로에서 다른 덤프 디렉토리를 선택하십시오.
-
+ RomFS 추출 중...
-
-
+
+
+
+ 취소
-
+ RomFS 추출이 성공했습니다!
-
+
+
+ 작업이 성공적으로 완료되었습니다.
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 바로가기 만들기
-
+ 현재 AppImage에 대한 바로 가기가 생성됩니다. 업데이트하면 제대로 작동하지 않을 수 있습니다. 계속합니까?
-
+ 바탕 화면에 바로가기를 만들 수 없습니다. 경로 "%1"이(가) 존재하지 않습니다.
-
+ 애플리케이션 메뉴에서 바로가기를 만들 수 없습니다. 경로 "%1"이(가) 존재하지 않으며 생성할 수 없습니다.
-
+ 아이콘 만들기
-
+ 아이콘 파일을 만들 수 없습니다. 경로 "%1"이(가) 존재하지 않으며 생성할 수 없습니다.
-
+ yuzu 에뮬레이터로 %1 시작
-
+ %1에서 바로가기를 만들기 실패
-
+ %1 바로가기를 성공적으로 만듬
-
+ %1 열기 오류
-
+ 경로 선택
-
+ 속성
-
+ 게임 속성을 로드 할 수 없습니다.
-
+ %1 is an identifier for the Switch executable file extensions.Switch 실행파일 (%1);;모든 파일 (*.*)
-
+ 파일 로드
-
+ 추출된 ROM 디렉토리 열기
-
+ 잘못된 디렉토리 선택
-
+ 선택한 디렉토리에 'main'파일이 없습니다.
-
+ 설치 가능한 Switch 파일 (*.nca *.nsp *.xci);;Nintendo 컨텐츠 아카이브 (*.nca);;Nintendo 서브미션 패키지 (*.nsp);;NX 카트리지 이미지 (*.xci)
-
+ 파일 설치
-
+ %n개의 파일이 남음
-
+ 파일 "%1" 설치 중...
-
-
+
+ 설치 결과
-
+ 충돌을 피하기 위해, 낸드에 베이스 게임을 설치하는 것을 권장하지 않습니다.
이 기능은 업데이트나 DLC를 설치할 때에만 사용해주세요.
-
+ %n개의 파일이 새로 설치되었습니다.
-
+ %n개의 파일을 덮어썼습니다.
-
+ %n개의 파일을 설치하지 못했습니다.
-
+ 시스템 애플리케이션
-
+ 시스템 아카이브
-
+ 시스템 애플리케이션 업데이트
-
+ 펌웨어 패키지 (A타입)
-
+ 펌웨어 패키지 (B타입)
-
+ 게임
-
+ 게임 업데이트
-
+ 게임 DLC
-
+ 델타 타이틀
-
+ NCA 설치 유형 선택...
-
+ 이 NCA를 설치할 타이틀 유형을 선택하세요:
(대부분의 경우 기본값인 '게임'이 괜찮습니다.)
-
+ 설치 실패
-
+ NCA 타이틀 유형이 유효하지 않습니다.
-
+ 파일을 찾을 수 없음
-
+ 파일 "%1"을 찾을 수 없습니다
-
+ OK
-
-
+
+ 하드웨어 요구 사항이 충족되지 않음
-
-
+
+ 시스템이 권장 하드웨어 요구 사항을 충족하지 않습니다. 호환성 보고가 비활성화되었습니다.
-
+ yuzu 계정 누락
-
+ 게임 호환성 테스트 결과를 제출하려면 yuzu 계정을 연결해야합니다.<br><br/>yuzu 계정을 연결하려면 에뮬레이션 > 설정 > 웹으로 가세요.
-
+ URL 열기 오류
-
+ URL "%1"을 열 수 없습니다.
-
+ TAS 레코딩
-
+ 플레이어 1의 파일을 덮어쓰시겠습니까?
-
+ 유효하지 않은 설정 감지
-
+ 휴대 모드용 컨트롤러는 거치 모드에서 사용할 수 없습니다. 프로 컨트롤러로 대신 선택됩니다.
-
-
+
+ Amiibo
-
-
+
+ 현재 amiibo가 제거되었습니다.
-
+ 오류
-
-
+
+ 현재 게임은 amiibo를 찾고 있지 않습니다
-
+ Amiibo 파일 (%1);; 모든 파일 (*.*)
-
+ Amiibo 로드
-
+ Amiibo 데이터 로드 오류
-
+ 선택한 파일은 유효한 amiibo가 아닙니다
-
+ 선택한 파일은 이미 사용 중입니다
-
+ 알수없는 오류가 발생했습니다
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 스크린샷 캡처
-
+ PNG 이미지 (*.png)
-
+ TAS 상태: %1/%2 실행 중
-
+ TAS 상태: 레코딩 %1
-
+ TAS 상태: 유휴 %1/%2
-
+ TAS 상태: 유효하지 않음
-
+ 실행 중지(&S)
-
+ 시작(&S)
-
+ 레코딩 중지(&e)
-
+ 레코드(&R)
-
+ 빌드중: %n개 셰이더
-
+ %1 is the resolution scaling factor스케일: %1x
-
+ 속도: %1% / %2%
-
+ 속도: %1%
-
+ 게임: %1 FPS (제한없음)
-
+ 게임: %1 FPS
-
+ 프레임: %1 ms
-
+ %1 %2
-
+ FSR
-
+ AA 없음
-
+ 볼륨: 음소거
-
+ Volume percentage (e.g. 50%)볼륨: %1%
-
+ 키 재생성 확인
-
+
-
+ fuses 누락
-
+ - BOOT0 누락
-
+ - BCPKG2-1-Normal-Main 누락
-
+ - PRODINFO 누락
-
+ 파생 구성 요소 누락
-
+ 암호화 키가 없습니다. <br>모든 키, 펌웨어 및 게임을 얻으려면 <a href='https://yuzu-emu.org/help/quickstart/'>yuzu 빠른 시작 가이드</a>를 따르세요.<br><br> <small>(%1)</small>
-
+
@@ -4696,49 +4765,49 @@ on your system's performance.
소요될 수 있습니다.
-
+ 파생 키
-
+ 시스템 아카이브 암호 해독 실패
-
+ 암호화 키가 펌웨어를 해독하지 못했습니다. <br> 암호화 키와 펌웨어 및 게임을 얻기위해<a href='https://yuzu-emu.org/help/quickstart/'> Yuzu 빠른 시작 가이드 </a>를 따르세요.
-
+ RomFS 덤프 대상 선택
-
+ 덤프할 RomFS를 선택하십시오.
-
+ yuzu를 닫으시겠습니까?
-
-
-
+
+
+ yuzu
-
+ 에뮬레이션을 중지하시겠습니까? 모든 저장되지 않은 진행 상황은 사라집니다.
-
+
@@ -4977,86 +5046,91 @@ Would you like to bypass this and exit anyway?
+
+
+
+
+ 클립보드에 타이틀 ID 복사
-
+ GameDB 항목으로 이동
-
+ 바로가기 만들기
-
+ 데스크톱에 추가
-
+ 애플리케이션 메뉴에 추가
-
+ 속성
-
+ 하위 폴더 스캔
-
+ 게임 디렉토리 제거
-
+ ▲ 위로 이동
-
+ ▼ 아래로 이동
-
+ 디렉토리 위치 열기
-
+ 초기화
-
+ 이름
-
+ 호환성
-
+ 부가 기능
-
+ 파일 형식
-
+ 크기
@@ -5127,7 +5201,7 @@ Would you like to bypass this and exit anyway?
GameListPlaceholder
-
+ 더블 클릭하여 게임 목록에 새 폴더 추가
@@ -5140,12 +5214,12 @@ Would you like to bypass this and exit anyway?
%1 중의 %n 결과
-
+ 필터:
-
+ 검색 필터 입력
@@ -5610,172 +5684,182 @@ Debug Message:
TAS(&T)
-
+ 도움말(&H)
-
+ 낸드에 파일 설치(&I)
-
+ 파일 불러오기...(&L)
-
+ 폴더 불러오기...(&F)
-
+ 종료(&X)
-
+ 일시중지(&P)
-
+ 정지(&S)
-
+ 키 재설정...(&R)
-
+
+
+
+
+
+ yuzu 정보(&A)
-
+ 싱글 창 모드(&W)
-
+ 설정(&f)
-
+ 독 위젯 헤더 표시(&o)
-
+ 필터링 바 표시(&F)
-
+ 상태 표시줄 보이기(&S)
-
+ 상태 표시줄 보이기
-
+ 공개 게임 로비 찾아보기(&B)
-
+ 방 만들기(&C)
-
+ 방에서 나가기(&L)
-
+ 방에 직접 연결(&D)
-
+ 현재 방 표시(&S)
-
+ 전체 화면(&u)
-
+ 재시작(&R)
-
+ Amiibo 로드/제거(&A)...
-
+ 호환성 보고(&R)
-
+ 게임 모드 페이지 열기(&M)
-
+ 빠른 시작 가이드 열기(&Q)
-
+ FAQ(&F)
-
+ yuzu 폴더 열기(&y)
-
+ 스크린샷 찍기(&C)
-
+
+
+
+
+
+ TAS설정...(&C)
-
+ 실행중인 게임 맞춤 설정...(&u)
-
+ 시작(&S)
-
+ 리셋(&R)
-
+ 레코드(&e)
@@ -6568,27 +6652,27 @@ p, li { white-space: pre-wrap; }
파일 경로
-
+ 게임 데이터 없음
-
+ 다음 amiibo 데이터의 형식이 지정됩니다:
-
+ 다음 게임 데이터가 제거됩니다:
-
+ 닉네임 및 소유자 설정:
-
+ 이 amiibo를 복원하겠습니까?
diff --git a/dist/languages/nb.ts b/dist/languages/nb.ts
index fbb8517b9..920b3d998 100755
--- a/dist/languages/nb.ts
+++ b/dist/languages/nb.ts
@@ -763,151 +763,156 @@ Dette vil bannlyse både deres forum brukernavn og deres IP adresse.
-
- Når det er merket av, vil det dumpe alle de originale assembler shaders fra disk shader cache eller spillet som funnet
-
-
-
-
- Dump Spill Shadere
-
-
- Når det er merket av, deaktiverer det makro HLE-funksjonene. Aktivering av dette gjør at spillene kjører saktere
-
+ Deaktiver Macro HLE
-
-
- Når den er merket av, deaktiverer den makrokompilatoren Just In Time. Aktivering av dette gjør at spill kjører saktere
-
-
-
-
- Deaktiver Macro JIT
-
-
-
-
- Når dette er på går grafikk–API-et inn i en tregere feilsøkingsmodus
-
-
-
-
- Slå på Grafikkfeilsøking
-
-
-
+ Når det er merket av, vil det dumpe alle makroprogrammene til GPUen
-
+ Dump Maxwell Makroer
-
-
- Når det er merket av, vil yuzu logge statistikk om den kompilerte rørledningsbufferen
-
-
-
-
- Slå på shader-tilbakemelding
-
-
-
+ Når avhuket, aktiverer Nsight Aftermath kræsjdumper
-
+ Aktiver Nsight Aftermath
-
+
+
+ Når det er merket av, vil yuzu logge statistikk om den kompilerte rørledningsbufferen
+
+
+
+
+ Slå på shader-tilbakemelding
+
+
+
+
+ Når den er merket av, deaktiverer den makrokompilatoren Just In Time. Aktivering av dette gjør at spill kjører saktere
+
+
+
+
+ Deaktiver Macro JIT
+
+
+
+
+ Når dette er på går grafikk–API-et inn i en tregere feilsøkingsmodus
+
+
+
+
+ Slå på Grafikkfeilsøking
+
+
+
+
+ Når det er merket av, vil det dumpe alle de originale assembler shaders fra disk shader cache eller spillet som funnet
+
+
+
+
+ Dump Spill Shadere
+
+
+
+
+ Aktiver hurtigtast for Renderdoc
+
+
+ Avansert
-
+ Gjør det mulig for yuzu å se etter et fungerende Vulkan-miljø når programmet starter opp. Deaktiver dette hvis dette forårsaker problemer ved at eksterne programmer ser yuzu.
-
+ Utfør Vulkan-Sjekk Ved Oppstart
-
+ Slå av web-applet
-
+ Aktiver Alle Kontrollertyper
-
+ Aktiver Auto-Stub**
-
+ Kiosk (Quest) Modus
-
+ Slå på prosessorfeilsøking
-
+ Aktiver Feilsøkingsoppgaver
-
+ Feilsøking
-
+ Aktiver FS Tilgangs Logg
-
+ Lag Minidump Etter Kræsj
-
+ Aktiver dette for å sende den siste genererte lydkommandolisten til konsollen. Påvirker bare spill som bruker lydrenderen.
-
+ Dump Lydkommandoer Til Konsollen**
-
+ Aktiver Verbose Reporting Services**
-
+ **Dette blir automatisk tilbakestilt når yuzu lukkes.
@@ -922,12 +927,12 @@ Dette vil bannlyse både deres forum brukernavn og deres IP adresse.yuzu må startes på nytt for å bruke denne innstillingen.
-
+ Web-applet ikke kompilert
-
+ MiniDump-opprettelse ikke kompilert
@@ -1255,33 +1260,33 @@ Dette vil bannlyse både deres forum brukernavn og deres IP adresse.Bakgrunnsfarge:
-
+ FSR sharpening percentage (e.g. 50%)%
-
+ Av
-
+ VSync Av
-
+ Anbefalt
-
+ På
-
+ VSync På
@@ -3248,64 +3253,64 @@ Dra punkter for å endre posisjon, eller dobbelttrykk på tabellfelter for å re
ConfigureUI
-
-
-
+
+
+ Ingen
-
+ Liten (32x32)
-
+ Standard (64x64)
-
+ Stor (128x128)
-
+ Full størrelse (256x256)
-
+ Liten (24x24)
-
+ Standard (48x48)
-
+ Stor (72x72)
-
+ Filnavn
-
+ Filtype
-
+ Tittel-ID
-
+ Tittelnavn
@@ -3410,7 +3415,7 @@ Dra punkter for å endre posisjon, eller dobbelttrykk på tabellfelter for å re
-
+ TextLabel
@@ -3418,20 +3423,20 @@ Dra punkter for å endre posisjon, eller dobbelttrykk på tabellfelter for å re
Oppløsning:
-
+ Velg Skermbildebane...
-
+ <System>
-
+ Screenshot width value
-
+ Auto (%1 x %2, %3 x %4)
@@ -3746,575 +3751,612 @@ Dra punkter for å endre posisjon, eller dobbelttrykk på tabellfelter for å re
GMainWindow
-
+ <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonym data blir samlet inn</a>for å hjelpe til med å forbedre yuzu.<br/><br/>Vil du dele din bruksdata med oss?
-
+ Telemetri
-
+ Ødelagt Vulkan-installasjon oppdaget
-
+ Vulkan-initialisering mislyktes under oppstart.<br><br>Klikk<a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>her for instruksjoner for å løse problemet</a>.
-
+ TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingKjører et spill
-
+ Laster web-applet...
-
-
+
+ Slå av web-applet
-
+ Deaktivering av webappleten kan føre til udefinert oppførsel og bør bare brukes med Super Mario 3D All-Stars. Er du sikker på at du vil deaktivere webappleten?
(Dette kan aktiveres på nytt i feilsøkingsinnstillingene).
-
+ Antall shader-e som bygges for øyeblikket
-
+ Den valgte oppløsningsskaleringsfaktoren.
-
+ Nåværende emuleringshastighet. Verdier høyere eller lavere en 100% indikerer at emuleringen kjører raskere eller tregere enn en Switch.
-
+ Hvor mange bilder per sekund spiller viser. Dette vil variere fra spill til spill og scene til scene.
-
+ Tid det tar for å emulere et Switch bilde. Teller ikke med bildebegrensing eller v-sync. For full-hastighet emulering burde dette være 16.67 ms. på det høyeste.
-
+ Slå på lyden
-
+ Lydløs
-
+ Tilbakestill volum
-
+ &Tøm Nylige Filer
-
+ Emulert mus er aktivert
-
+ Ekte museinndata og musepanning er inkompatible. Deaktiver den emulerte musen i avanserte innstillinger for inndata for å tillate musepanning.
-
+ &Fortsett
-
+ &Paus
-
+ Advarsel: Utdatert Spillformat
-
+ Du bruker en dekonstruert ROM-mappe for dette spillet, som er et utdatert format som har blitt erstattet av andre formater som NCA, NAX, XCI, eller NSP. Dekonstruerte ROM-mapper mangler ikoner, metadata, og oppdateringsstøtte.<br><br>For en forklaring på diverse Switch-formater som yuzu støtter,<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>sjekk vår wiki</a>. Denne meldingen vil ikke bli vist igjen.
-
-
+
+ Feil under innlasting av ROM!
-
+ Dette ROM-formatet er ikke støttet.
-
+ En feil oppstod under initialisering av videokjernen.
-
+ yuzu har oppdaget en feil under kjøring av videokjernen. Dette er vanligvis forårsaket av utdaterte GPU-drivere, inkludert for integrert grafikk. Vennligst sjekk loggen for flere detaljer. For mer informasjon om å finne loggen, besøk følgende side: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Uploadd the Log File</a>.
-
+ %1 signifies a numeric error code.Feil under lasting av ROM! %1
-
+ %1 signifies an error string.%1<br>Vennligst følg <a href='https://yuzu-emu.org/help/quickstart/'>hurtigstartsguiden</a> for å redumpe filene dine. <br>Du kan henvise til yuzu wikien</a> eller yuzu Discorden</a> for hjelp.
-
+ En ukjent feil oppstod. Se loggen for flere detaljer.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Lukker programvare...
-
+ Lagre Data
-
+ Mod Data
-
+ Feil Under Åpning av %1 Mappen
-
-
+
+ Mappen eksisterer ikke!
-
+ Feil ved åpning av overførbar shaderbuffer
-
+ Kunne ikke opprette shader cache-katalogen for denne tittelen.
-
+ Feil ved fjerning av innhold
-
+ Feil ved fjerning av oppdatering
-
+ Feil ved fjerning av DLC
-
+ Fjern Innstallert Spillinnhold?
-
+ Fjern Installert Spilloppdatering?
-
+ Fjern Installert Spill DLC?
-
+ Fjern oppføring
-
-
-
-
-
-
+
+
+
+
+
+ Fjerning lykkes
-
+ Vellykket fjerning av det installerte basisspillet.
-
+ Grunnspillet er ikke installert i NAND og kan ikke bli fjernet.
-
+ Fjernet vellykket den installerte oppdateringen.
-
+ Det er ingen oppdatering installert for denne tittelen.
-
+ Det er ingen DLC installert for denne tittelen.
-
+ Fjernet vellykket %1 installerte DLC-er.
-
+ Slette OpenGL Overførbar Shaderbuffer?
-
+ Slette Vulkan Overførbar Shaderbuffer?
-
+ Slette Alle Overførbare Shaderbuffere?
-
+ Fjern Tilpasset Spillkonfigurasjon?
-
+ Fjerne Hurtiglagringen?
-
+ Fjern Fil
-
-
+
+ Feil under fjerning av overførbar shader cache
-
-
+
+ En shaderbuffer for denne tittelen eksisterer ikke.
-
+ Lykkes i å fjerne den overførbare shader cachen.
-
+ Feil under fjerning av den overførbare shader cachen.
-
+ Feil ved fjerning av Vulkan Driver-Rørledningsbuffer
-
+ Kunne ikke fjerne driverens rørledningsbuffer.
-
-
+
+ Feil ved fjerning av overførbare shaderbuffere
-
+ Vellykket fjerning av overførbare shaderbuffere.
-
+ Feil ved fjerning av overførbar shaderbuffer katalog.
-
-
+
+ Feil Under Fjerning Av Tilpasset Konfigurasjon
-
+ En tilpasset konfigurasjon for denne tittelen finnes ikke.
-
+ Fjernet vellykket den tilpassede spillkonfigurasjonen.
-
+ Feil under fjerning av den tilpassede spillkonfigurasjonen.
-
-
+
+ Utvinning av RomFS Feilet!
-
+ Det oppstod en feil under kopiering av RomFS filene eller så kansellerte brukeren operasjonen.
-
+ Fullstendig
-
+ Skjelett
-
+ Velg RomFS Dump Modus
-
+ Velg hvordan du vil dumpe RomFS.<br>Fullstendig vil kopiere alle filene til en ny mappe mens <br>skjelett vil bare skape mappestrukturen.
-
+ Det er ikke nok ledig plass på %1 til å pakke ut RomFS. Vennligst frigjør plass eller velg en annen dump-katalog under Emulering > Konfigurer > System > Filsystem > Dump Root.
-
+ Utvinner RomFS...
-
-
+
+
+
+ Avbryt
-
+ RomFS Utpakking lyktes!
-
+
+
+ Operasjonen fullført vellykket.
-
-
-
-
-
+
+
+ Integritetsverifisering kunne ikke utføres!
+
+
+
+
+ Filinnholdet ble ikke kontrollert for gyldighet.
+
+
+
+
+
+ Integritetsverifisering mislyktes!
+
+
+
+
+ Filinnholdet kan være skadet.
+
+
+
+
+
+ Verifiserer integritet...
+
+
+
+
+
+ Integritetsverifisering vellykket!
+
+
+
+
+
+
+ Lag Snarvei
-
+ Dette vil opprette en snarvei til gjeldende AppImage. Dette fungerer kanskje ikke bra hvis du oppdaterer. Fortsette?
-
+ Kan ikke opprette snarvei på skrivebordet. Stien "%1" finnes ikke.
-
+ Kan ikke opprette snarvei i applikasjonsmenyen. Stien "%1" finnes ikke og kan ikke opprettes.
-
+ Lag Ikon
-
+ Kan ikke opprette ikonfil. Stien "%1" finnes ikke og kan ikke opprettes.
-
+ Start %1 med yuzu-emulatoren
-
+ Mislyktes i å opprette en snarvei ved %1
-
+ Opprettet en snarvei til %1
-
+ Feil ved åpning av %1
-
+ Velg Mappe
-
+ Egenskaper
-
+ Spillets egenskaper kunne ikke bli lastet inn.
-
+ %1 is an identifier for the Switch executable file extensions.Switch Kjørbar Fil (%1);;Alle Filer (*.*)
-
+ Last inn Fil
-
+ Åpne Utpakket ROM Mappe
-
+ Ugyldig Mappe Valgt
-
+ Mappen du valgte inneholder ikke en 'main' fil.
-
+ Installerbar Switch-Fil (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xcI)
-
+ Installer Filer
-
+ %n fil gjenstår%n filer gjenstår
-
+ Installerer fil "%1"...
-
-
+
+ Insallasjonsresultater
-
+ For å unngå mulige konflikter fraråder vi brukere å installere basisspill på NAND.
Bruk kun denne funksjonen til å installere oppdateringer og DLC.
-
+ %n fil ble nylig installert
@@ -4322,7 +4364,7 @@ Bruk kun denne funksjonen til å installere oppdateringer og DLC.
-
+ %n fil ble overskrevet
@@ -4330,7 +4372,7 @@ Bruk kun denne funksjonen til å installere oppdateringer og DLC.
-
+ %n fil ble ikke installert
@@ -4338,312 +4380,341 @@ Bruk kun denne funksjonen til å installere oppdateringer og DLC.
-
+ Systemapplikasjon
-
+ Systemarkiv
-
+ Systemapplikasjonsoppdatering
-
+ Firmware Pakke (Type A)
-
+ Firmware-Pakke (Type B)
-
+ Spill
-
+ Spilloppdatering
-
+ Spill tilleggspakke
-
+ Delta Tittel
-
+ Velg NCA Installasjonstype...
-
+ Vennligst velg typen tittel du vil installere denne NCA-en som:
(I de fleste tilfellene, standarden 'Spill' fungerer.)
-
+ Feil under Installasjon
-
+ Titteltypen du valgte for NCA-en er ugyldig.
-
+ Fil ikke funnet
-
+ Filen "%1" ikke funnet
-
+ OK
-
-
+
+ Krav til maskinvare ikke oppfylt
-
-
+
+ Systemet ditt oppfyller ikke de anbefalte maskinvarekravene. Kompatibilitetsrapportering er deaktivert.
-
+ Mangler yuzu Bruker
-
+ For å sende inn et testtilfelle for spillkompatibilitet, må du linke yuzu-brukeren din.<br><br/>For å linke yuzu-brukeren din, gå til Emulasjon > Konfigurasjon > Nett.
-
+ Feil under åpning av URL
-
+ Kunne ikke åpne URL "%1".
-
+ TAS-innspilling
-
+ Overskriv filen til spiller 1?
-
+ Ugyldig konfigurasjon oppdaget
-
+ Håndholdt kontroller kan ikke brukes i dokket modus. Pro-kontroller vil bli valgt.
-
-
+
+ Amiibo
-
-
+
+ Den valgte amiibo-en har blitt fjernet
-
+ Feil
-
-
+
+ Det kjørende spillet sjekker ikke for amiibo-er
-
+ Amiibo-Fil (%1);; Alle Filer (*.*)
-
+ Last inn Amiibo
-
+ Feil ved lasting av Amiibo data
-
+ Den valgte filen er ikke en gyldig amiibo
-
+ Den valgte filen er allerede i bruk
-
+ En ukjent feil oppso
-
+
+
+ Verifisering mislyktes for følgende filer:
+
+%1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Ta Skjermbilde
-
+ PNG Bilde (*.png)
-
+ TAS-tilstand: Kjører %1/%2
-
+ TAS-tilstand: Spiller inn %1
-
+ TAS-tilstand: Venter %1%2
-
+ TAS-tilstand: Ugyldig
-
+ &Stopp kjøring
-
+ &Start
-
+ Stopp innspilling (&E)
-
+ Spill inn (%E)
-
+ Bygger: %n shaderBygger: %n shader-e
-
+ %1 is the resolution scaling factorSkala: %1x
-
+ Hastighet: %1% / %2%
-
+ Hastighet: %1%
-
+ Spill: %1 FPS (ubegrenset)
-
+ Spill: %1 FPS
-
+ Ramme: %1 ms
-
+ %1 %2
-
+ FSR
-
+ INGEN AA
-
+ VOLUM: DEMPET
-
+ Volume percentage (e.g. 50%)VOLUM: %1%
-
+ Bekreft Nøkkel-Redirevasjon
-
+
-
+ Mangler fuses
-
+ - Mangler BOOT0
-
+ - Mangler BCPKG2-1-Normal-Main
-
+ - Mangler PRODINFO
-
+ Derivasjonskomponenter Mangler
-
+ Krypteringsnøkler mangler. <br>Vennligst følg <a href='https://yuzu-emu.org/help/quickstart/'>yuzus oppstartsguide</a> for å få alle nøklene, fastvaren og spillene dine.<br><br><small>(%1)</small>
-
+
@@ -4699,49 +4770,49 @@ Dette kan ta opp til et minutt avhengig
av systemytelsen din.
-
+ Deriverer Nøkler
-
+ Dekryptering av systemarkiv mislyktes
-
+ Krypteringsnøkler klarte ikke å dekryptere firmware. <br>Vennligst følg <a href='https://yuzu-emu.org/help/quickstart/'>quickstartguiden for yuzu </a> for å få alle nøkler, firmware og spill.
-
+ Velg RomFS Dump-Mål
-
+ Vennligst velg hvilken RomFS du vil dumpe.
-
+ Er du sikker på at du vil lukke yuzu?
-
-
-
+
+
+ yuzu
-
+ Er du sikker på at du vil stoppe emulasjonen? All ulagret fremgang vil bli tapt.
-
+
@@ -4980,86 +5051,91 @@ Vil du overstyre dette og lukke likevel?
+
+ Verifiser integritet
+
+
+ Kopier Tittel-ID til Utklippstavle
-
+ Naviger til GameDB-oppføring
-
+ lag Snarvei
-
+ Legg Til På Skrivebordet
-
+ Legg Til Applikasjonsmenyen
-
+ Egenskaper
-
+ Skann Undermapper
-
+ Fjern Spillmappe
-
+ ▲ Flytt Opp
-
+ ▼ Flytt Ned
-
+ Åpne Spillmappe
-
+ Fjern
-
+ Navn
-
+ Kompatibilitet
-
+ Tilleggsprogrammer
-
+ Fil Type
-
+ Størrelse
@@ -5130,7 +5206,7 @@ Vil du overstyre dette og lukke likevel?
GameListPlaceholder
-
+ Dobbeltrykk for å legge til en ny mappe i spillisten
@@ -5143,12 +5219,12 @@ Vil du overstyre dette og lukke likevel?
%1 of %n resultat%1 of %n resultater
-
+ Filter:
-
+ Angi mønster for å filtrere
@@ -5613,172 +5689,182 @@ Feilmelding:
&TAS
-
+ &Hjelp
-
+ &Installer filer til NAND...
-
+ Last inn fil... (&O)
-
+ Last inn mappe (&F)
-
+ &Avslutt
-
+ &Paus
-
+ &Stop
-
+ &Reinitialiser nøkler...
-
+
+
+
+
+
+ Om yuzu (&A)
-
+ Énvindusmodus (&W)
-
+ Kon&figurer...
-
+ Vis Overskrifter for Dock Widget (&O)
-
+ Vis &filterlinje
-
+ Vis &statuslinje
-
+ Vis statuslinje
-
+ Bla gjennom den offentlige spillobbyen (&B)
-
+ Opprett Rom (&C)
-
+ Forlat Rommet (&L)
-
+ Direkte Tilkobling Til Rommet (&D)
-
+ Vis nåværende rom (&S)
-
+ F&ullskjerm
-
+ Omstart (&R)
-
+ Last/Fjern Amiibo (&A)
-
+ Rapporter kompatibilitet (&R)
-
+ Åpne Modifikasjonssiden (&M)
-
+ Åpne Hurtigstartsguiden (&Q)
-
+ &FAQ
-
+ Åpne &yuzu Mappen
-
+ Ta Skjermbilde (&C)
-
+
+
+
+
+
+ Konfigurer TAS (&C)
-
+ Konfigurer Gjeldende Spill (&U)
-
+ &Start
-
+ Tilbakestill (&R)
-
+ Spill inn (%E)
@@ -6571,27 +6657,27 @@ p, li { white-space: pre-wrap; }
Filbane
-
+ Ingen spilldata til stede
-
+ Følgende amiibo-data vil bli formatert:
-
+ Følgende spilldata vil bli fjernet:
-
+ Angi kallenavn og eier:
-
+ Ønsker du å gjenopprette denne amiiboen?
diff --git a/dist/languages/nl.ts b/dist/languages/nl.ts
index f998250f6..944132721 100755
--- a/dist/languages/nl.ts
+++ b/dist/languages/nl.ts
@@ -376,13 +376,13 @@ Dit zou zowel hun forum gebruikersnaam als hun IP-adres verbannen.
Auto select time zone
-
+ Auto (%1)Default time zone
-
+ Standaard (%1)
@@ -751,151 +751,156 @@ Dit zou zowel hun forum gebruikersnaam als hun IP-adres verbannen.
-
- Indien aangevinkt, zal het alle originele assembler shaders van de disk shader cache of het gevonden spel dumpen
-
-
-
-
- Dump Spel-shaders
-
-
- Indien aangevinkt, schakelt het de macro HLE functies uit. Inschakelen maakt spellen langzamer
-
+ Schakel Macro HLE uit
-
-
- Indien aangevinkt, wordt de macro Just In Time-compiler uitgeschakeld. Als je dit inschakelt, worden spellen langzamer
-
-
-
-
- Schakel Macro JIT uit
-
-
-
-
- Indien aangevinkt, gaat de grafische API naar een langzamere foutopsporingsmodus
-
-
-
-
- Schakel Graphics Foutopsporing in
-
-
-
+ Indien aangevinkt, worden alle macroprogramma's van de GPU gedumpt
-
+ Dump Maxwell-macro's
-
-
- Indien aangevinkt, zal yuzu statistieken registreren over de gecompileerde pijplijn-cache
-
-
-
-
- Schakel Shader Feedback in
-
-
-
+ Indien aangevinkt schakelt het Nsight Aftermath crashdumps in
-
+ Schakel Nsight Aftermath in
-
+
+
+ Indien aangevinkt, zal yuzu statistieken registreren over de gecompileerde pijplijn-cache
+
+
+
+
+ Schakel Shader Feedback in
+
+
+
+
+ Indien aangevinkt, wordt de macro Just In Time-compiler uitgeschakeld. Als je dit inschakelt, worden spellen langzamer
+
+
+
+
+ Schakel Macro JIT uit
+
+
+
+
+ Indien aangevinkt, gaat de grafische API naar een langzamere foutopsporingsmodus
+
+
+
+
+ Schakel Graphics Foutopsporing in
+
+
+
+
+ Indien aangevinkt, zal het alle originele assembler shaders van de disk shader cache of het gevonden spel dumpen
+
+
+
+
+ Dump Spel-shaders
+
+
+
+
+ Schakel Renderdoc-sneltoets in
+
+
+ Geavanceerd
-
+ Laat yuzu controleren op een werkende Vulkan-omgeving wanneer het programma opstart. Schakel dit uit als dit problemen veroorzaakt met externe programma's die yuzu zien.
-
+ Voer Vulkan-controle bij het opstarten uit
-
+ Schakel Webapplet uit
-
+ Schakel Alle Controler-soorten in
-
+ Schakel Auto-Stub** in
-
+ Kiosk-modus (Quest)
-
+ Schakel CPU-foutopsporing in
-
+ Schakel Debug-asserts in
-
+ Debugging
-
+ Schakel FS-toegangslogboek in
-
+ Maak Minidump na Crash
-
+ Zet dit aan om de laatst gegenereerde audio commandolijst naar de console te sturen. Alleen van invloed op spellen die de audio renderer gebruiken.
-
+ Dump Audio-opdrachten naar Console**
-
+ Schakel Verbose Reporting Services** in
-
+ **Deze optie wordt automatisch gereset wanneer yuzu is gesloten.
@@ -910,12 +915,12 @@ Dit zou zowel hun forum gebruikersnaam als hun IP-adres verbannen.
yuzu moet opnieuw opstarten om deze instelling toe te passen.
-
+ Webapplet niet gecompileerd
-
+ MiniDump-creatie niet gecompileerd
@@ -967,7 +972,7 @@ Dit zou zowel hun forum gebruikersnaam als hun IP-adres verbannen.
-
+ Sommige instellingen zijn alleen beschikbaar als een spel niet actief is.
@@ -1243,33 +1248,33 @@ Dit zou zowel hun forum gebruikersnaam als hun IP-adres verbannen.
Achtergrondkleur:
-
+ FSR sharpening percentage (e.g. 50%)%
-
+ Uit
-
+ VSync Uit
-
+ Aanbevolen
-
+ Aan
-
+ VSync Aan
@@ -2054,7 +2059,7 @@ Dit zou zowel hun forum gebruikersnaam als hun IP-adres verbannen.
-
+ Muis pannen
@@ -2481,7 +2486,7 @@ Om de assen om te keren, beweeg je de joystick eerst verticaal en vervolgens hor
-
+ Configureer muis pannen
@@ -2491,17 +2496,17 @@ Om de assen om te keren, beweeg je de joystick eerst verticaal en vervolgens hor
-
+ Kan worden geschakeld met een sneltoets. Standaardsneltoets is Ctrl + F9
-
+ Gevoeligheid
-
+ Horizontaal
@@ -2515,27 +2520,27 @@ Om de assen om te keren, beweeg je de joystick eerst verticaal en vervolgens hor
-
+ Verticaal
-
+ Deadzone tegengewicht
-
+ Gaat de ingebouwde deadzone van een game tegen
-
+ Deadzone
-
+ Stick verval
@@ -2556,12 +2561,13 @@ Om de assen om te keren, beweeg je de joystick eerst verticaal en vervolgens hor
-
+ Muis panning werkt beter met een deadzone van 0% en een bereik van 100%
+De huidige waarden zijn %1% en %2%.
-
+ Geëmuleerde muis is ingeschakeld. Dit is niet compatibel met panning met de muis.
@@ -2652,7 +2658,7 @@ Current values are %1% and %2% respectively.
-
+ Sommige instellingen zijn alleen beschikbaar als een spel niet actief is.
@@ -2889,7 +2895,7 @@ UUID: %2
-
+ Om Ring-Con te gebruiken, configureer speler 1 als rechter Joy-Con (zowel fysiek als geëmuleerd) en speler 2 als linker Joy-Con (links fysiek en dubbel geëmuleerd) voordat het spel start.
@@ -2994,7 +3000,7 @@ UUID: %2
-
+ Het huidige toegewezen apparaat is niet aangesloten
@@ -3023,7 +3029,7 @@ UUID: %2
-
+ Core
@@ -3235,64 +3241,64 @@ Versleep punten om de positie te veranderen, of dubbelklik op tabelcellen om waa
ConfigureUI
-
-
-
+
+
+ Geen
-
+ Klein (32x32)
-
+ Standaard (64x64)
-
+ Groot (128x128)
-
+ Volledige Grootte (256x256)
-
+ Klein (24x24)
-
+ Standaard (48x48)
-
+ Groot (72x72)
-
+ Bestandsnaam
-
+ Bestandstype
-
+ Titel-ID
-
+ Titelnaam
@@ -3397,7 +3403,7 @@ Versleep punten om de positie te veranderen, of dubbelklik op tabelcellen om waa
-
+ TextLabel
@@ -3405,20 +3411,20 @@ Versleep punten om de positie te veranderen, of dubbelklik op tabelcellen om waa
Resolutie:
-
+ Selecteer Schermafbeeldingspad...
-
+ <System>
-
+ Screenshot width value
-
+ Auto (%1 x %2, %3 x %4)
@@ -3733,575 +3739,612 @@ Versleep punten om de positie te veranderen, of dubbelklik op tabelcellen om waa
GMainWindow
-
+ <a href='https://yuzu-emu.org/help/feature/telemetry/'>Annonieme gegevens worden verzameld</a> om yuzu te helpen verbeteren. <br/><br/> Zou je jouw gebruiksgegevens met ons willen delen?
-
+ Telemetrie
-
+ Beschadigde Vulkan-installatie gedetecteerd
-
+ Vulkan-initialisatie mislukt tijdens het opstarten.<br><br>Klik <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>hier voor instructies om het probleem op te lossen</a>.
-
+ TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Een spel uitvoeren
-
+ Web Applet Laden...
-
-
+
+ Schakel Webapplet uit
-
+ Het uitschakelen van de webapplet kan leiden tot ongedefinieerd gedrag en mag alleen gebruikt worden met Super Mario 3D All-Stars. Weet je zeker dat je de webapplet wilt uitschakelen?
(Deze kan opnieuw worden ingeschakeld in de Debug-instellingen).
-
+ Het aantal shaders dat momenteel wordt gebouwd
-
+ De huidige geselecteerde resolutieschaalmultiplier.
-
+ Huidige emulatiesnelheid. Waarden hoger of lager dan 100% geven aan dat de emulatie sneller of langzamer werkt dan een Switch.
-
+ Hoeveel beelden per seconde het spel momenteel weergeeft. Dit varieert van spel tot spel en van scène tot scène.
-
+ Tijd die nodig is om een Switch-beeld te emuleren, beeldbeperking of v-sync niet meegerekend. Voor emulatie op volle snelheid mag dit maximaal 16,67 ms zijn.
-
+ Dempen opheffen
-
+ Dempen
-
+
- Volume resetten
+ Herstel Volume
-
+ &Wis Recente Bestanden
-
+ Geëmuleerde muis is ingeschakeld
-
+ Echte muisinvoer en muispanning zijn niet compatibel. Schakel de geëmuleerde muis uit in de geavanceerde invoerinstellingen om muispanning mogelijk te maken.
-
+ &Doorgaan
-
+ &Onderbreken
-
+ Waarschuwing Verouderd Spelformaat
-
+ Je gebruikt het gedeconstrueerde ROM-mapformaat voor dit spel, wat een verouderd formaat is dat vervangen is door andere zoals NCA, NAX, XCI, of NSP. Deconstructed ROM-mappen missen iconen, metadata, en update-ondersteuning.<br><br>Voor een uitleg van de verschillende Switch-formaten die yuzu ondersteunt,<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'> bekijk onze wiki</a>. Dit bericht wordt niet meer getoond.
-
-
+
+ Fout tijdens het laden van een ROM!
-
+ Het ROM-formaat wordt niet ondersteund.
-
+ Er is een fout opgetreden tijdens het initialiseren van de videokern.
-
+ yuzu is een fout tegengekomen tijdens het uitvoeren van de videokern. Dit wordt meestal veroorzaakt door verouderde GPU-drivers, inclusief geïntegreerde. Zie het logboek voor meer details. Voor meer informatie over toegang tot het log, zie de volgende pagina: <a href='https://yuzu-emu.org/help/reference/log-files/'>Hoe upload je het logbestand</a>.
-
+ %1 signifies a numeric error code.Fout tijdens het laden van ROM! %1
-
+ %1 signifies an error string.%1<br>Volg de <a href='https://yuzu-emu.org/help/quickstart/'>yuzu snelstartgids</a> om je bestanden te redumpen.<br>Je kunt de yuzu-wiki</a>of de yuzu-Discord</a> raadplegen voor hulp.
-
+ Een onbekende fout heeft plaatsgevonden. Kijk in de log voor meer details.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Software sluiten...
-
+ Save Data
-
+ Mod Data
-
+ Fout tijdens het openen van %1 map
-
-
+
+ Map bestaat niet!
-
+ Fout bij het openen van overdraagbare shader-cache
-
+ Kon de shader-cache-map voor dit spel niet aanmaken.
-
+ Fout bij het verwijderen van de inhoud
-
+ Fout bij het verwijderen van de update
-
+ Fout bij het verwijderen van DLC
-
+ Geïnstalleerde Spelinhoud Verwijderen?
-
+ Geïnstalleerde Spel-update Verwijderen?
-
+ Geïnstalleerde Spel-DLC Verwijderen?
-
+ Verwijder Invoer
-
-
-
-
-
-
+
+
+
+
+
+ Met Succes Verwijderd
-
+ Het geïnstalleerde basisspel is succesvol verwijderd.
-
+ Het basisspel is niet geïnstalleerd in de NAND en kan niet worden verwijderd.
-
+ De geïnstalleerde update is succesvol verwijderd.
-
+ Er is geen update geïnstalleerd voor dit spel.
-
+ Er is geen DLC geïnstalleerd voor dit spel.
-
+ %1 geïnstalleerde DLC met succes verwijderd.
-
+ Overdraagbare OpenGL-shader-cache Verwijderen?
-
+ Overdraagbare Vulkan-shader-cache Verwijderen?
-
+ Alle Overdraagbare Shader-caches Verwijderen?
-
+ Aangepaste Spelconfiguratie Verwijderen?
-
+
- Cache-opslag verwijderen
+ Verwijder Cache-opslag?
-
+ Verwijder Bestand
-
-
+
+ Fout bij het verwijderen van Overdraagbare Shader-cache
-
-
+
+ Er bestaat geen shader-cache voor dit spel.
-
+ De overdraagbare shader-cache is verwijderd.
-
+ Kon de overdraagbare shader-cache niet verwijderen.
-
+ Fout bij het verwijderen van Pijplijn-cache van Vulkan-driver
-
+ Kon de pijplijn-cache van de driver niet verwijderen.
-
-
+
+ Fout bij het verwijderen van overdraagbare shader-caches
-
+ De overdraagbare shader-caches zijn verwijderd.
-
+ Kon de overdraagbare shader-cache-map niet verwijderen.
-
-
+
+ Fout bij het verwijderen van aangepaste configuratie
-
+ Er bestaat geen aangepaste configuratie voor dit spel.
-
+ De aangepaste spelconfiguratie is verwijderd.
-
+ Kon de aangepaste spelconfiguratie niet verwijderen.
-
-
+
+ RomFS-extractie Mislukt!
-
+ Er is een fout opgetreden bij het kopiëren van de RomFS-bestanden of de gebruiker heeft de bewerking geannuleerd.
-
+ Volledig
-
+ Skelet
-
+ Selecteer RomFS-dumpmodus
-
+ Selecteer hoe je de RomFS gedumpt wilt hebben.<br>Volledig zal alle bestanden naar de nieuwe map kopiëren, terwijl <br>Skelet alleen de mapstructuur zal aanmaken.
-
+ Er is niet genoeg vrije ruimte op %1 om de RomFS uit te pakken. Maak ruimte vrij of kies een andere dumpmap bij Emulatie > Configuratie > Systeem > Bestandssysteem > Dump Root.
-
+ RomFS uitpakken...
-
-
+
+
+
+ Annuleren
-
+ RomFS-extractie Geslaagd!
-
+
+
+ De bewerking is succesvol voltooid.
-
-
-
-
-
+
+
+ Integriteitsverificatie kon niet worden uitgevoerd!
+
+
+
+
+ De inhoud van bestanden werd niet gecontroleerd op geldigheid.
+
+
+
+
+
+ Integriteitsverificatie mislukt!
+
+
+
+
+ Bestandsinhoud kan corrupt zijn.
+
+
+
+
+
+ Integriteit verifiëren...
+
+
+
+
+
+ Integriteitsverificatie geslaagd!
+
+
+
+
+
+
+ Maak Snelkoppeling
-
+ Dit maakt een snelkoppeling naar de huidige AppImage. Dit werkt mogelijk niet goed als je een update uitvoert. Doorgaan?
-
+ Kan geen snelkoppeling op het bureaublad maken. Pad "%1" bestaat niet.
-
+ Kan geen snelkoppeling maken in toepassingen menu. Pad "%1" bestaat niet en kan niet worden aangemaakt.
-
+ Maak Icoon
-
+ Kan geen icoonbestand maken. Pad "%1" bestaat niet en kan niet worden aangemaakt.
-
+ Voer %1 uiit met de yuzu-emulator
-
+ Er is geen snelkoppeling gemaakt op %1
-
+ Succesvol een snelkoppeling naar %1 gemaakt
-
+ Fout bij openen %1
-
+ Selecteer Map
-
+ Eigenschappen
-
+ De speleigenschappen kunnen niet geladen worden.
-
+ %1 is an identifier for the Switch executable file extensions.Switch Executable (%1);;Alle Bestanden (*.*)
-
+ Laad Bestand
-
+ Open Uitgepakte ROM-map
-
+ Ongeldige Map Geselecteerd
-
+ De map die je hebt geselecteerd bevat geen 'main'-bestand.
-
+ Installeerbaar Switch-bestand (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Installeer Bestanden
-
+ %n bestand(en) resterend%n bestand(en) resterend
-
+ Bestand "%1" Installeren...
-
-
+
+ Installeerresultaten
-
+ Om mogelijke conflicten te voorkomen, raden we gebruikers af om basisgames te installeren op de NAND.
Gebruik deze functie alleen om updates en DLC te installeren.
-
+ %n bestand(en) zijn recent geïnstalleerd
@@ -4309,7 +4352,7 @@ Gebruik deze functie alleen om updates en DLC te installeren.
-
+ %n bestand(en) werden overschreven
@@ -4317,7 +4360,7 @@ Gebruik deze functie alleen om updates en DLC te installeren.
-
+ %n bestand(en) niet geïnstalleerd
@@ -4325,312 +4368,341 @@ Gebruik deze functie alleen om updates en DLC te installeren.
-
+ Systeemapplicatie
-
+ Systeemarchief
-
+ Systeemapplicatie-update
-
+ Filmware-pakket (Type A)
-
+ Filmware-pakket (Type B)
-
+ Spel
-
+ Spelupdate
-
+ Spel-DLC
-
+ Delta Titel
-
+ Selecteer NCA-installatiesoort...
-
+ Selecteer het type titel waarin je deze NCA wilt installeren:
(In de meeste gevallen is de standaard "Spel" prima).
-
+ Installatie Mislukt
-
+ Het soort title dat je hebt geselecteerd voor de NCA is ongeldig.
-
+ Bestand niet gevonden
-
+ Bestand "%1" niet gevonden
-
+ OK
-
-
+
+ Er is niet voldaan aan de hardwarevereisten
-
-
+
+ Je systeem voldoet niet aan de aanbevolen hardwarevereisten. Compatibiliteitsrapportage is uitgeschakeld.
-
+ yuzu-account Ontbreekt
-
+ Om een spelcompatibiliteitstest in te dienen, moet je je yuzu-account koppelen.<br><br/>Om je yuzu-account te koppelen, ga naar Emulatie > Configuratie > Web.
-
+ Fout bij het openen van URL
-
+ Kan de URL "%1" niet openen.
-
+ TAS-opname
-
+ Het bestand van speler 1 overschrijven?
-
+ Ongeldige configuratie gedetecteerd
-
+ Handheld-controller kan niet gebruikt worden in docked-modus. Pro controller wordt geselecteerd.
-
-
+
+ Amiibo
-
-
+
+ De huidige amiibo is verwijderd
-
+ Fout
-
-
+
+ Het huidige spel is niet op zoek naar amiibo's
-
+ Amiibo-bestand (%1);; Alle Bestanden (*.*)
-
+ Laad Amiibo
-
+ Fout tijdens het laden van de Amiibo-gegevens
-
+ Het geselecteerde bestand is geen geldige amiibo
-
+ Het geselecteerde bestand is al in gebruik
-
+ Er is een onbekende fout opgetreden
-
+
+
+ Verificatie mislukt voor de volgende bestanden:
+
+%1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Leg Schermafbeelding Vast
-
+ PNG-afbeelding (*.png)
-
+ TAS-status: %1/%2 In werking
-
+ TAS-status: %1 Aan het opnemen
-
+ TAS-status: %1/%2 Inactief
-
+ TAS-status: Ongeldig
-
+ &Stop Uitvoering
-
+ &Start
-
+ Stop Opname
-
+ Opnemen
-
+ Bouwen: %n shader(s)Bouwen: %n shader(s)
-
+ %1 is the resolution scaling factorSchaal: %1x
-
+ Snelheid: %1% / %2%
-
+ Snelheid: %1%
-
+ Spel: %1 FPS (Ontgrendeld)
-
+ Game: %1 FPS
-
+ Frame: %1 ms
-
+ %1 %2
-
+ FSR
-
+ GEEN AA
-
+ VOLUME: GEDEMPT
-
+ Volume percentage (e.g. 50%)VOLUME: %1%
-
+ Bevestig Sleutelherhaling
-
+
-
+ Missing fuses
-
+ - BOOT0 Ontbreekt
-
+ - BCPKG2-1-Normal-Main Ontbreekt
-
+ - PRODINFO Ontbreekt
-
+ Afleidingscomponenten ontbreken
-
+ Encryptiesleutels ontbreken. <br>Volg <a href='https://yuzu-emu.org/help/quickstart/'>de yuzu-snelstartgids</a> om al je sleutels, firmware en spellen te krijgen.<br><br><small>(%1)</small>
-
+
@@ -4686,49 +4758,49 @@ Dit kan tot een minuut duren,
afhankelijk van de prestaties van je systeem.
-
+ Sleutels Afleiden
-
+ Decryptie van Systeemarchief Mislukt
-
+ Encryptiesleutels zijn mislukt om firmware te decoderen. <br>Volg <a href='https://yuzu-emu.org/help/quickstart/'>de yuzu-snelstartgids</a> om al je sleutels, firmware en games te krijgen.
-
+ Selecteer RomFS-dumpdoel
-
+ Selecteer welke RomFS je zou willen dumpen.
-
+ Weet je zeker dat je yuzu wilt sluiten?
-
-
-
+
+
+ yuzu
-
+ Weet je zeker dat je de emulatie wilt stoppen? Alle niet opgeslagen voortgang zal verloren gaan.
-
+
@@ -4754,7 +4826,7 @@ Wil je toch afsluiten?
- Naast
+ Nearest
@@ -4799,7 +4871,7 @@ Wil je toch afsluiten?
- Extreem
+ Extreme
@@ -4814,7 +4886,7 @@ Wil je toch afsluiten?
- Nul
+ Null
@@ -4932,7 +5004,7 @@ Wil je toch afsluiten?
- Cache-opslag verwijderen
+ Verwijder Cache-opslag
@@ -4967,86 +5039,91 @@ Wil je toch afsluiten?
+
+ Verifieer Integriteit
+
+
+ Kopiëer Titel-ID naar Klembord
-
+ Navigeer naar GameDB-invoer
-
+ Maak Snelkoppeling
-
+ Toevoegen aan Bureaublad
-
+ Toevoegen aan menu Toepassingen
-
+ Eigenschappen
-
+ Scan Submappen
-
+ Verwijder Spelmap
-
+ ▲ Omhoog
-
+ ▼ Omlaag
-
+ Open Maplocatie
-
+ Verwijder
-
+ Naam
-
+ Compatibiliteit
-
+ Add-ons
-
+ Bestandssoort
-
+ Grootte
@@ -5117,7 +5194,7 @@ Wil je toch afsluiten?
GameListPlaceholder
-
+ Dubbel-klik om een nieuwe map toe te voegen aan de spellijst
@@ -5130,12 +5207,12 @@ Wil je toch afsluiten?
%1 van %n resultaat(en)%1 van %n resultaat(en)
-
+ Filter:
-
+ Voer patroon in om te filteren
@@ -5600,172 +5677,182 @@ Debug-bericht:
&TAS
-
+ &Help
-
+ &Installeer Bestanden naar NAND...
-
+ L&aad Bestand...
-
+ Laad &Map...
-
+ A&fsluiten
-
+ &Onderbreken
-
+ &Stop
-
+ &Herinitialiseer toetsen...
-
+
+
+
+
+
+ &Over yuzu
-
+ Modus Enkel Venster
-
+ Con&figureer...
-
+ Toon Dock Widget Kopteksten
-
+ Toon &Filterbalk
-
+ Toon &Statusbalk
-
+ Toon Statusbalk
-
+ &Bladeren door Openbare Spellobby
-
+ &Maak Kamer
-
+ &Verlaat Kamer
-
+ &Directe Verbinding met Kamer
-
+ &Toon Huidige Kamer
-
+ Volledig Scherm
-
+ &Herstart
-
+ Laad/Verwijder &Amiibo...
-
+ &Rapporteer Compatibiliteit
-
+ Open &Mod-pagina
-
+ Open &Snelstartgids
-
+ &FAQ
-
+ Open &yuzu-map
-
+ &Leg Schermafbeelding Vast
-
+
+
+
+
+
+ &Configureer TAS...
-
+ Configureer Huidig Spel...
-
+ &Start
-
+ &Herstel
-
+ Opnemen
@@ -6558,27 +6645,27 @@ p, li { white-space: pre-wrap; }
Bestandspad
-
+ Geen spelgegevens aanwezig
-
+ De volgende amiibo-gegevens worden zo geformatteerd:
-
+ De volgende spelgegevens worden verwijderd:
-
+ Stel gebruikersnaam en eigenaar in:
-
+ Wil je deze amiibo herstellen?
diff --git a/dist/languages/pl.ts b/dist/languages/pl.ts
index a8a79b2b6..2b66a748e 100755
--- a/dist/languages/pl.ts
+++ b/dist/languages/pl.ts
@@ -761,151 +761,156 @@ Gdy ta opcja jest włączona, niedopasowanie jest uruchamiane tylko wtedy, gdy d
-
- Po zaznaczeniu, zrzuci wszystkie oryginalne shadery asemblera z pamięci podręcznej dysku shaderów albo gry, jeśli zostaną znalezione
-
-
-
-
- Zrzuć Shadery Gry
-
-
- Kiedy jest zaznaczone, wyłączane są funkcje makra HLE. Włączenie tego powoduje spadek wydajności w grach.
-
+ Wyłącz makra HLE
-
-
- Gdy zaznaczone, wyłącza kompilator makr Just In Time. Włączenie tej opcji spowalnia działanie gier
-
-
-
-
- Wyłącz Makro JIT
-
-
-
-
- Gdy zaznaczone, API grafiki przechodzi w wolniejszy tryb debugowania
-
-
-
-
- Włącz debugowanie grafiki
-
-
-
+ Kiedy jest zaznaczone, będą zrzucane wszystkie makro programy GPU
-
+ Zrzuć Makra Maxwell
-
-
- Po zaznaczeniu, yuzu będzie rejestrować statystyki dotyczące skompilowanej pamięci podręcznej.
-
-
-
-
- Włącz funkcję Feedbacku Shaderów
-
-
-
+ Gdy zaznaczone, włącza zrzucanie awarii Nsight Aftermath
-
+ Włącz Nsight Aftermath
-
+
+
+ Po zaznaczeniu, yuzu będzie rejestrować statystyki dotyczące skompilowanej pamięci podręcznej.
+
+
+
+
+ Włącz funkcję Feedbacku Shaderów
+
+
+
+
+ Gdy zaznaczone, wyłącza kompilator makr Just In Time. Włączenie tej opcji spowalnia działanie gier
+
+
+
+
+ Wyłącz Makro JIT
+
+
+
+
+ Gdy zaznaczone, API grafiki przechodzi w wolniejszy tryb debugowania
+
+
+
+
+ Włącz debugowanie grafiki
+
+
+
+
+ Po zaznaczeniu, zrzuci wszystkie oryginalne shadery asemblera z pamięci podręcznej dysku shaderów albo gry, jeśli zostaną znalezione
+
+
+
+
+ Zrzuć Shadery Gry
+
+
+
+
+
+
+
+ Zaawansowane
-
+ Umożliwia yuzu sprawdzanie działającego środowiska Vulkan podczas uruchamiania programu. Wyłącz to, jeśli powoduje to problemy z zewnętrznymi programami widzącymi yuzu.
-
+ Przeprowadź sprawdzanie uruchamiania Vulkana
-
+ Wyłącz Aplet internetowy
-
+ Włącz wszystkie Typy Kontrolerów
-
+ Włącz Auto-Stub**
-
+ Tryb Kiosk (Quest)
-
+ Włącz Debugowanie CPU
-
+ Włącz potwierdzenia debugowania
-
+ Debugowanie
-
+ Włącz dziennik Dostępu FS
-
+ Utwórz mini zrzut po awarii
-
+ Włącz tę opcję, aby wyświetlić ostatnio wygenerowaną listę poleceń dźwiękowych na konsoli. Wpływa tylko na gry korzystające z renderera dźwięku.
-
+ Zrzuć polecenia audio do konsoli**
-
+ Włącz Pełne Usługi Raportowania**
-
+ **To zresetuje się automatycznie po wyłączeniu yuzu.
@@ -920,12 +925,12 @@ Gdy ta opcja jest włączona, niedopasowanie jest uruchamiane tylko wtedy, gdy d
yuzu wymaga ponownego uruchomienia w przypadku zastosowania tego ustawienia.
-
+ Aplet sieciowy nie został skompilowany
-
+ Tworzenie mini zrzutów nie zostało skompilowane
@@ -1253,33 +1258,33 @@ Gdy ta opcja jest włączona, niedopasowanie jest uruchamiane tylko wtedy, gdy d
Kolor tła
-
+ FSR sharpening percentage (e.g. 50%)%
-
+ Wyłączone
-
+ VSync wyłączony
-
+ Zalecane
-
+ Włączone
-
+ VSync aktywny
@@ -3245,64 +3250,64 @@ Przeciągnij punkty, aby zmienić pozycję, lub kliknij dwukrotnie komórki tabe
ConfigureUI
-
-
-
+
+
+ Żadny
-
+ Małe (32x32)
-
+ Standardowe (64x64)
-
+ Duże (128x128)
-
+ Pełny Rozmiar (256x256)
-
+ Małe (24x24)
-
+ Standardowe (48x48)
-
+ Duże (72x72)
-
+ Nazwa pliku
-
+ Typ pliku
-
+ Identyfikator gry
-
+ Nazwa Tytułu
@@ -3415,17 +3420,17 @@ Przeciągnij punkty, aby zmienić pozycję, lub kliknij dwukrotnie komórki tabe
Rozdzielczość:
-
+ Wybierz ścieżkę zrzutów ekranu...
-
+ <System>
-
+ Screenshot width value
@@ -3743,576 +3748,613 @@ Przeciągnij punkty, aby zmienić pozycję, lub kliknij dwukrotnie komórki tabe
GMainWindow
-
+ <a href='https://yuzu-emu.org/help/feature/telemetry/'>Dane anonimowe są gromadzone</a> aby ulepszyć yuzu. <br/><br/>Czy chcesz udostępnić nam swoje dane o użytkowaniu?
-
+ Telemetria
-
+ Wykryto uszkodzoną instalację Vulkana
-
+ Inicjalizacja Vulkana nie powiodła się podczas uruchamiania.<br><br>Kliknij<a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>tutaj aby uzyskać instrukcje dotyczące rozwiązania tego problemu</a>.
-
+ TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Ładowanie apletu internetowego...
-
-
+
+ Wyłącz Aplet internetowy
-
+ Wyłączanie web appletu może doprowadzić do nieokreślonych zachowań - wyłączyć applet należy jedynie grając w Super Mario 3D All-Stars. Na pewno chcesz wyłączyć web applet?
(Można go ponownie włączyć w ustawieniach debug.)
-
+ Ilość budowanych shaderów
-
+ Obecnie wybrany mnożnik rozdzielczości.
-
+ Aktualna prędkość emulacji. Wartości większe lub niższe niż 100% wskazują, że emulacja działa szybciej lub wolniej niż Switch.
-
+ Ile klatek na sekundę gra aktualnie wyświetla. To będzie się różnić w zależności od gry, od sceny do sceny.
-
+ Czas potrzebny do emulacji klatki na sekundę Switcha, nie licząc ograniczania klatek ani v-sync. Dla emulacji pełnej szybkości powinno to wynosić co najwyżej 16,67 ms.
-
+
-
+
-
+
-
+ &Usuń Ostatnie pliki
-
+ Emulacja myszki jest aktywna
-
+
-
+ &Kontynuuj
-
+ &Pauza
-
+ OSTRZEŻENIE! Nieaktualny format gry
-
+ Używasz zdekonstruowanego formatu katalogu ROM dla tej gry, który jest przestarzałym formatem, który został zastąpiony przez inne, takie jak NCA, NAX, XCI lub NSP. W zdekonstruowanych katalogach ROM brakuje ikon, metadanych i obsługi aktualizacji.<br><br> Aby znaleźć wyjaśnienie różnych formatów Switch obsługiwanych przez yuzu,<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'> sprawdź nasze wiki</a>. Ta wiadomość nie pojawi się ponownie.
-
-
+
+ Błąd podczas wczytywania ROMu!
-
+ Ten format ROMu nie jest wspierany.
-
+ Wystąpił błąd podczas inicjowania rdzenia wideo.
-
+ yuzu napotkał błąd podczas uruchamiania rdzenia wideo. Jest to zwykle spowodowane przestarzałymi sterownikami GPU, w tym zintegrowanymi. Więcej szczegółów znajdziesz w pliku log. Więcej informacji na temat dostępu do log-u można znaleźć na następującej stronie: <a href='https://yuzu-emu.org/help/reference/log-files/'>Jak przesłać plik log</a>.
-
+ %1 signifies a numeric error code.Błąd podczas wczytywania ROMu! %1
-
+ %1 signifies an error string.%1<br>Postępuj zgodnie z<a href='https://yuzu-emu.org/help/quickstart/'>yuzu quickstart guide</a> aby zrzucić ponownie swoje pliki.<br>Możesz odwołać się do wiki yuzu</a>lub discord yuzu </a> po pomoc.
-
+ Wystąpił nieznany błąd. Więcej informacji można znaleźć w pliku log.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Zamykanie aplikacji...
-
+ Zapis danych
-
+ Dane modów
-
+ Błąd podczas otwarcia folderu %1
-
-
+
+ Folder nie istnieje!
-
+ Błąd podczas otwierania przenośnej pamięci podręcznej Shaderów.
-
+ Nie udało się stworzyć ścieżki shaderów dla tego tytułu.
-
+ Błąd podczas usuwania zawartości
-
+ Błąd podczas usuwania aktualizacji
-
+ Błąd podczas usuwania dodatków
-
+ Czy usunąć zainstalowaną zawartość gry?
-
+ Czy usunąć zainstalowaną aktualizację gry?
-
+ Czy usunąć zainstalowane dodatki gry?
-
+ Usuń wpis
-
-
-
-
-
-
+
+
+
+
+
+ Pomyślnie usunięto
-
+ Pomyślnie usunięto zainstalowaną grę.
-
+ Gra nie jest zainstalowana w NAND i nie może zostać usunięta.
-
+ Pomyślnie usunięto zainstalowaną łatkę.
-
+ Brak zainstalowanych łatek dla tego tytułu.
-
+ Brak zainstalowanych DLC dla tego tytułu.
-
+ Pomyślnie usunięto %1 zainstalowane DLC.
-
+ Usunąć Transferowalne Shadery OpenGL?
-
+ Usunąć Transferowalne Shadery Vulkan?
-
+ Usunąć Wszystkie Transferowalne Shadery?
-
+ Usunąć niestandardową konfigurację gry?
-
+ Usunąć pamięć podręczną?
-
+ Usuń plik
-
-
+
+ Błąd podczas usuwania przenośnej pamięci podręcznej Shaderów.
-
-
+
+ Pamięć podręczna Shaderów dla tego tytułu nie istnieje.
-
+ Pomyślnie usunięto przenośną pamięć podręczną Shaderów.
-
+ Nie udało się usunąć przenośnej pamięci Shaderów.
-
+ Błąd podczas usuwania pamięci podręcznej strumienia sterownika Vulkana
-
+ Błąd podczas usuwania pamięci podręcznej strumienia sterownika.
-
-
+
+ Błąd podczas usuwania Transferowalnych Shaderów
-
+ Pomyślnie usunięto transferowalne shadery.
-
+ Nie udało się usunąć ścieżki transferowalnych shaderów.
-
-
+
+ Błąd podczas usuwania niestandardowej konfiguracji
-
+ Niestandardowa konfiguracja nie istnieje dla tego tytułu.
-
+ Pomyślnie usunięto niestandardową konfiguracje gry.
-
+ Nie udało się usunąć niestandardowej konfiguracji gry.
-
-
+
+ Wypakowanie RomFS nieudane!
-
+ Wystąpił błąd podczas kopiowania plików RomFS lub użytkownik anulował operację.
-
+ Pełny
-
+ Szkielet
-
+ Wybierz tryb zrzutu RomFS
-
+ Proszę wybrać w jaki sposób chcesz, aby zrzut pliku RomFS został wykonany. <br>Pełna kopia ze wszystkimi plikami do nowego folderu, gdy <br>skielet utworzy tylko strukturę folderu.
-
+ Nie ma wystarczająco miejsca w %1 aby wyodrębnić RomFS.
Zwolnij trochę miejsca, albo zmień ścieżkę zrzutu RomFs w Emulacja> Konfiguruj> System> System Plików> Źródło Zrzutu
-
+ Wypakowywanie RomFS...
-
-
+
+
+
+ Anuluj
-
+ Wypakowanie RomFS zakończone pomyślnie!
-
+
+
+ Operacja zakończona sukcesem.
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Utwórz skrót
-
+ Utworzy to skrót do obecnego AppImage. Może nie działać dobrze po aktualizacji. Kontynuować?
-
+ Nie można utworzyć skrótu na pulpicie. Ścieżka "%1" nie istnieje.
-
+ Nie można utworzyć skrótu w menu aplikacji. Ścieżka "%1" nie istnieje oraz nie może być utworzona.
-
+ Utwórz ikonę
-
+ Nie można utworzyć pliku ikony. Ścieżka "%1" nie istnieje oraz nie może być utworzona.
-
+ Włącz %1 z emulatorem yuzu
-
+ Nie udało się utworzyć skrótu pod %1
-
+ Pomyślnie utworzono skrót do %1
-
+ Błąd podczas otwierania %1
-
+ Wybierz folder...
-
+ Właściwości
-
+ Właściwości tej gry nie mogły zostać załadowane.
-
+ %1 is an identifier for the Switch executable file extensions.Plik wykonywalny Switcha (%1);;Wszystkie pliki (*.*)
-
+ Załaduj plik...
-
+ Otwórz folder wypakowanego ROMu
-
+ Wybrano niewłaściwy folder
-
+ Folder wybrany przez ciebie nie zawiera 'głownego' pliku.
-
+ Instalacyjne pliki Switch'a (*.nca *.nsp *.xci);;Archiwum zawartości Nintendo (*.nca);;Pakiet poddany Nintendo (*.nsp);;Obraz z kartridża NX (*.xci)
-
+ Zainstaluj pliki
-
+ 1 plik został%n plików zostało%n plików zostało%n plików zostało
-
+ Instalowanie pliku "%1"...
-
-
+
+ Wynik instalacji
-
+ Aby uniknąć ewentualnych konfliktów, odradzamy użytkownikom instalowanie gier na NAND.
Proszę, używaj tej funkcji tylko do instalowania łatek i DLC.
-
+ 1 nowy plik został zainstalowany
@@ -4322,324 +4364,351 @@ Proszę, używaj tej funkcji tylko do instalowania łatek i DLC.
-
+ 1 plik został nadpisany%n plików zostało nadpisane%n plików zostało nadpisane%n plików zostało nadpisane
-
+ 1 pliku nie udało się zainstalować%n plików nie udało się zainstalować%n plików nie udało się zainstalować%n plików nie udało się zainstalować
-
+ Aplikacja systemowa
-
+ Archiwum systemu
-
+ Aktualizacja aplikacji systemowej
-
+ Paczka systemowa (Typ A)
-
+ Paczka systemowa (Typ B)
-
+ Gra
-
+ Aktualizacja gry
-
+ Dodatek do gry
-
+ Tytuł Delta
-
+ Wybierz typ instalacji NCA...
-
+ Wybierz typ tytułu, do którego chcesz zainstalować ten NCA, jako:
(W większości przypadków domyślna "gra" jest w porządku.)
-
+ Instalacja nieudana
-
+ Typ tytułu wybrany dla NCA jest nieprawidłowy.
-
+ Nie znaleziono pliku
-
+ Nie znaleziono pliku "%1"
-
+ OK
-
-
+
+ Wymagania sprzętowe nie są spełnione
-
-
+
+ Twój system nie spełnia rekomendowanych wymagań sprzętowych. Raportowanie kompatybilności zostało wyłączone.
-
+ Brakuje konta Yuzu
-
+ Aby przesłać test zgodności gry, musisz połączyć swoje konto yuzu.<br><br/> Aby połączyć swoje konto yuzu, przejdź do opcji Emulacja > Konfiguracja > Sieć.
-
+ Błąd otwierania adresu URL
-
+ Nie można otworzyć adresu URL "%1".
-
+ Nagrywanie TAS
-
+ Nadpisać plik gracza 1?
-
+ Wykryto nieprawidłową konfigurację
-
+ Nie można używać kontrolera handheld w trybie zadokowanym. Zostanie wybrany kontroler Pro.
-
-
+
+ Amiibo
-
-
+
+ Amiibo zostało "zdjęte"
-
+ Błąd
-
-
+
+ Ta gra nie szuka amiibo
-
+ Plik Amiibo (%1);;Wszyskie pliki (*.*)
-
+ Załaduj Amiibo
-
+ Błąd podczas ładowania pliku danych Amiibo
-
+ Wybrany plik nie jest poprawnym amiibo
-
+ Wybrany plik jest już w użyciu
-
+ Wystąpił nieznany błąd
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Zrób zrzut ekranu
-
+ Obrazek PNG (*.png)
-
+ Status TAS: Działa %1%2
-
+ Status TAS: Nagrywa %1
-
+ Status TAS: Bezczynny %1%2
-
+ Status TAS: Niepoprawny
-
+ &Wyłącz
-
+ &Start
-
+ Przestań N&agrywać
-
+ N&agraj
-
+ Budowanie shaderaBudowanie: %n shaderówBudowanie: %n shaderówBudowanie: %n shaderów
-
+ %1 is the resolution scaling factorSkala: %1x
-
+ Prędkość: %1% / %2%
-
+ Prędkość: %1%
-
+ Gra: %1 FPS (Odblokowane)
-
+ Gra: %1 FPS
-
+ Klatka: %1 ms
-
+ %1 %2
-
+ FSR
-
+ BEZ AA
-
+ Głośność: Wyciszony
-
+ Volume percentage (e.g. 50%)Głośność: %1%
-
+ Potwierdź ponowną aktywacje klucza
-
+
-
+ Brakujące bezpieczniki
-
+ - Brak BOOT0
-
+ - Brak BCPKG2-1-Normal-Main
-
+ - Brak PRODINFO
-
+ Brak komponentów wyprowadzania
-
+ Brakuje elementów, które mogą uniemożliwić zakończenie wyprowadzania kluczy. <br>Postępuj zgodnie z <a href='https://yuzu-emu.org/help/quickstart/'>yuzu quickstart guide</a> aby zdobyć wszystkie swoje klucze i gry.<br><br><small>(%1)</small>
-
+
@@ -4695,49 +4764,49 @@ Zależnie od tego może potrwać do minuty
na wydajność twojego systemu.
-
+ Wyprowadzanie kluczy...
-
+
-
+
-
+ Wybierz cel zrzutu RomFS
-
+ Proszę wybrać RomFS, jakie chcesz zrzucić.
-
+ Czy na pewno chcesz zamknąć yuzu?
-
-
-
+
+
+ yuzu
-
+ Czy na pewno chcesz zatrzymać emulację? Wszystkie niezapisane postępy zostaną utracone.
-
+
@@ -4976,86 +5045,91 @@ Czy chcesz to ominąć i mimo to wyjść?
+
+
+
+
+ Kopiuj identyfikator gry do schowka
-
+ Nawiguj do wpisu kompatybilności gry
-
+ Utwórz skrót
-
+ Dodaj do pulpitu
-
+ Dodaj do menu aplikacji
-
+ Właściwości
-
+ Skanuj podfoldery
-
+ Usuń katalog gier
-
+ ▲ Przenieś w górę
-
+ ▼ Przenieś w dół
-
+ Otwórz lokalizacje katalogu
-
+ Wyczyść
-
+ Nazwa gry
-
+ Kompatybilność
-
+ Dodatki
-
+ Typ pliku
-
+ Rozmiar
@@ -5126,7 +5200,7 @@ Czy chcesz to ominąć i mimo to wyjść?
GameListPlaceholder
-
+ Kliknij podwójnie aby dodać folder do listy gier
@@ -5139,12 +5213,12 @@ Czy chcesz to ominąć i mimo to wyjść?
1 z %n rezultatów%1 z %n rezultatów%1 z %n rezultatów%1 z %n rezultatów
-
+ Filter:
-
+ Wpisz typ do filtra
@@ -5609,172 +5683,182 @@ Komunikat debugowania:
&TAS
-
+ &Pomoc
-
+ &Zainstaluj pliki na NAND...
-
+ Z&aładuj Plik...
-
+ Załaduj &Folder...
-
+ &Wyjście
-
+ &Pauza
-
+ &Stop
-
+ &Zainicjuj ponownie klucze...
-
+
+
+
+
+
+ &O yuzu
-
+ Tryb &Pojedyńczego Okna
-
+ Kon&figuruj...
-
+ Wyłącz Nagłówek Widżetu Docku
-
+ Pokaż &Pasek Filtrów
-
+ Pokaż &Pasek Statusu
-
+ Pokaż pasek statusu
-
+ &Przeglądaj publiczne lobby gier
-
+ &Utwórz Pokój
-
+ &Wyjdź z Pokoju
-
+ &Bezpośrednie połączenie z pokojem
-
+ &Pokaż bieżący pokój
-
+ P&ełny Ekran
-
+ &Restart
-
+ Załaduj/Usuń &Amiibo...
-
+ &Zraportuj Kompatybilność
-
+ Otwórz &Stronę z Modami
-
+ Otwórz &Poradnik Szybkiego Startu
-
+ &FAQ
-
+ Otwórz &Folder yuzu
-
+ &Zrób Zdjęcie
-
+
+
+
+
+
+ &Skonfiguruj TAS
-
+ Skonfiguruj O&becną Grę...
-
+ &Start
-
+ &Zresetuj
-
+ N&agraj
@@ -6567,27 +6651,27 @@ p, li { white-space: pre-wrap; }
Ścieżka pliku
-
+ Brak danych gry
-
+ Następujące dane amiibo zostaną sformatowane:
-
+ Następujące dane gry zostaną usunięte:
-
+ Ustaw nick oraz właściciela:
-
+ Czy chcesz odnowić to amiibo?
diff --git a/dist/languages/pt_BR.ts b/dist/languages/pt_BR.ts
index e6cba9746..682b07ad3 100755
--- a/dist/languages/pt_BR.ts
+++ b/dist/languages/pt_BR.ts
@@ -376,13 +376,13 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP.
Auto select time zone
-
+ Auto (%1)Default time zone
-
+ Padrão (%1)
@@ -763,151 +763,156 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP.
-
- Se selecionado, extrai todos os shaders originários do cache do disco ou do jogo conforme encontrá-los.
-
-
-
-
- Descarregar shaders do jogo
-
-
- Quando marcado, desabilita as funções do macro HLE. Habilitar esta opção faz com que os jogos rodem mais lentamente
-
+ Desabilitar o Macro HLE
-
-
- Quando ativado, desativa o macro compilador Just In Time. Ativar isto faz os jogos rodarem mais lentamente.
-
-
-
-
- Desativar macro JIT
-
-
-
-
- Quando ativado, a API gráfica entra em um modo de depuração mais lento.
-
-
-
-
- Ativar depuração de gráficos
-
-
-
+ Quando marcada, essa opção irá extrair todos os macro programas da GPU
-
+ Extrair macros Maxwell
-
-
- Quando ativado, o yuzu registrará estatísticas sobre o cache de pipeline compilado
-
-
-
-
- Ativar Feedback de Shaders
-
-
-
+ Quando ativado, ativa a extração de registros de travamento do Nsight Aftermath
-
+ Ativar Nsight Aftermath
-
+
+
+ Quando ativado, o yuzu registrará estatísticas sobre o cache de pipeline compilado
+
+
+
+
+ Ativar Feedback de Shaders
+
+
+
+
+ Quando ativado, desativa o macro compilador Just In Time. Ativar isto faz os jogos rodarem mais lentamente.
+
+
+
+
+ Desativar macro JIT
+
+
+
+
+ Quando ativado, a API gráfica entra em um modo de depuração mais lento.
+
+
+
+
+ Ativar depuração de gráficos
+
+
+
+
+ Se selecionado, extrai todos os shaders originários do cache do disco ou do jogo conforme encontrá-los.
+
+
+
+
+ Descarregar shaders do jogo
+
+
+
+
+
+
+
+ Avançado
-
+ Permite que o yuzu procure por um ambiente Vulkan funcional quando o programa iniciar. Desabilite essa opção se estiver causando conflitos com programas externos visualizando o yuzu.
-
+ Executar checagem do Vulkan na inicialização
-
+ Desativar o applet da web
-
+ Ativar todos os tipos de controles
-
+ Ativar auto-esboço**
-
+ Modo quiosque (Quest)
-
+ Ativar depuração de CPU
-
+ Ativar asserções de depuração
-
+ Depuração
-
+ Ativar acesso de registro FS
-
+ Criar um despejo resumido após uma falha
-
+ Habilite essa opção para gravar a última saída da lista de comandos de áudio para o console. Somente afetará jogos que utilizam o renderizador de áudio.
-
+ Despejar comandos de áudio no console**
-
+ Ativar serviços de relatório detalhado**
-
+ **Isto será restaurado automaticamente assim que o yuzu for fechado.
@@ -922,12 +927,12 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP.Será necessário reiniciar o yuzu para aplicar as configurações.
-
+ Applet Web não compilado
-
+ Criação do mini despejo não compilada
@@ -979,7 +984,7 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP.
-
+ Algumas configurações só estão disponíveis apenas quando não houver nenhum jogo em execução.
@@ -1255,33 +1260,33 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP.Cor de fundo:
-
+ FSR sharpening percentage (e.g. 50%)%
-
+ Desligado
-
+ Sincronização vertical desligada
-
+ Recomendado
-
+ Ligado
-
+ Sincronização vertical ligada
@@ -2066,7 +2071,7 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP.
-
+ Mouse panorâmico
@@ -2493,7 +2498,7 @@ Para inverter os eixos, mova seu analógico primeiro verticalmente e depois hori
-
+ Configurar movimentação panorâmica do mouse
@@ -2503,17 +2508,17 @@ Para inverter os eixos, mova seu analógico primeiro verticalmente e depois hori
-
+ Pode ser ativado e desativado com um atalho de teclado. O atalho padrão é Ctrl + F9.
-
+ Sensibilidade
-
+ Horizontal
@@ -2527,37 +2532,37 @@ Para inverter os eixos, mova seu analógico primeiro verticalmente e depois hori
-
+ Vertical
-
+ Neutralização de zona morta
-
+ Neutraliza a zona morta embutida de um jogo
-
+ Zona morta
-
+ Degeneração do analógico
-
+ Força
-
+ Mínima
@@ -2568,12 +2573,13 @@ Para inverter os eixos, mova seu analógico primeiro verticalmente e depois hori
-
+ O mouse panorâmico funciona melhor com uma zona morta de 0% e alcance de 100%
+Os valores atuais são %1% e %2% respectivamente.
-
+ O mouse emulado está ativado. Isto é incompatível com o mouse panorâmico.
@@ -2664,7 +2670,7 @@ Current values are %1% and %2% respectively.
-
+ Algumas configurações só estão disponíveis apenas quando não houver nenhum jogo em execução.
@@ -2901,7 +2907,7 @@ UUID: %2
-
+ Para usar o Ring-Con, configure o jogador 1 como o Joy-Con direito (tanto físico como emulado), e o jogador 2 como Joy-Con esquerdo (esquerdo físico e com dupla emulação) antes de iniciar o jogo.
@@ -3006,7 +3012,7 @@ UUID: %2
-
+ O dispositivo atualmente mapeado não está conectado
@@ -3035,7 +3041,7 @@ UUID: %2
-
+ Core
@@ -3247,64 +3253,64 @@ Mova os pontos para mudar a posição, ou clique duas vezes nas células da tabe
ConfigureUI
-
-
-
+
+
+ Nenhum
-
+ Pequeno (32x32)
-
+ Padrão (64x64)
-
+ Grande (128x128)
-
+ Tamanho completo (256x256)
-
+ Pequeno (24x24)
-
+ Padrão (48x48)
-
+ Grande (72x72)
-
+ Nome do arquivo
-
+ Tipo de arquivo
-
+ ID do título
-
+ Nome do título
@@ -3409,7 +3415,7 @@ Mova os pontos para mudar a posição, ou clique duas vezes nas células da tabe
-
+ TextLabel
@@ -3417,20 +3423,20 @@ Mova os pontos para mudar a posição, ou clique duas vezes nas células da tabe
Resolução:
-
+ Selecione a pasta de capturas de tela...
-
+ <System>
-
+ Screenshot width value
-
+ Auto (%1 x %2, %3 x %4)
@@ -3745,575 +3751,612 @@ Mova os pontos para mudar a posição, ou clique duas vezes nas células da tabe
GMainWindow
-
+ <a href='https://yuzu-emu.org/help/feature/telemetry/'>Dados anônimos são recolhidos</a> para ajudar a melhorar o yuzu. <br/><br/>Gostaria de compartilhar os seus dados de uso conosco?
-
+ Telemetria
-
+ Detectada Instalação Defeituosa do Vulkan
-
+ A inicialização do Vulkan falhou durante a carga do programa. <br><br>Clique <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>aqui para instruções de como resolver o problema</a>.
-
+ TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Rodando um jogo
-
+ Carregando applet web...
-
-
+
+ Desativar o applet da web
-
+ A desativação do applet da web pode causar comportamento inesperado e deve apenas ser usada com Super Mario 3D All-Stars. Você deseja mesmo desativar o applet da web?
(Ele pode ser reativado nas configurações de depuração.)
-
+ A quantidade de shaders sendo construídos
-
+ O atualmente multiplicador de escala de resolução selecionado.
-
+ Velocidade atual de emulação. Valores maiores ou menores que 100% indicam que a emulação está rodando mais rápida ou lentamente que em um Switch.
-
+ Quantos quadros por segundo o jogo está exibindo atualmente. Isto irá variar de jogo para jogo e cena para cena.
-
+ Tempo que leva para emular um quadro do Switch, sem considerar o limitador de taxa de quadros ou a sincronização vertical. Um valor menor ou igual a 16.67 ms indica que a emulação está em velocidade plena.
-
+ Unmute
-
+ Mudo
-
+ Redefinir volume
-
+ &Limpar arquivos recentes
-
+ Mouse emulado está habilitado
-
+ Controle de mouse real e controle panorâmico do mouse são incompatíveis. Por favor desabilite a emulação do mouse em configurações avançadas de controles para permitir o controle panorâmico do mouse.
-
+ &Continuar
-
+ &Pausar
-
+ Aviso - formato de jogo desatualizado
-
+ Você está usando neste jogo o formato de ROM desconstruída e extraída em uma pasta, que é um formato desatualizado que foi substituído por outros, como NCA, NAX, XCI ou NSP. Pastas desconstruídas de ROMs não possuem ícones, metadados e suporte a atualizações.<br><br>Para saber mais sobre os vários formatos de ROMs de Switch compatíveis com o yuzu, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>confira a nossa wiki</a>. Esta mensagem não será exibida novamente.
-
-
+
+ Erro ao carregar a ROM!
-
+ O formato da ROM não é suportado.
-
+ Ocorreu um erro ao inicializar o núcleo de vídeo.
-
+ yuzu encontrou um erro enquanto rodando o núcleo de vídeo. Normalmente isto é causado por drivers de GPU desatualizados, incluindo integrados. Por favor veja o registro para mais detalhes. Para mais informações em acesso ao registro por favor veja a seguinte página: <a href='https://yuzu-emu.org/help/reference/log-files/'>Como fazer envio de arquivo de registro</a>.
-
+ %1 signifies a numeric error code.Erro ao carregar a ROM! %1
-
+ %1 signifies an error string.%1<br>Por favor, siga <a href='https://yuzu-emu.org/help/quickstart/'>o guia de início rápido</a> para reextrair os seus arquivos.<br>Você pode consultar a wiki do yuzu</a> ou o Discord do yuzu</a> para obter ajuda.
-
+ Ocorreu um erro desconhecido. Consulte o registro para mais detalhes.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Encerrando software...
-
+ Dados de jogos salvos
-
+ Dados de mods
-
+ Erro ao abrir a pasta %1
-
-
+
+ A pasta não existe!
-
+ Erro ao abrir o cache de shaders transferível
-
+ Falha ao criar o diretório de cache de shaders para este título.
-
+ Erro ao Remover Conteúdos
-
+ Erro ao Remover Atualização
-
+ Erro ao Remover DLC
-
+ Remover Conteúdo Instalado do Jogo?
-
+ Remover Atualização Instalada do Jogo?
-
+ Remover DLC Instalada do Jogo?
-
+ Remover item
-
-
-
-
-
-
+
+
+
+
+
+ Removido com sucesso
-
+ O jogo base foi removido com sucesso.
-
+ O jogo base não está instalado na NAND e não pode ser removido.
-
+ A atualização instalada foi removida com sucesso.
-
+ Não há nenhuma atualização instalada para este título.
-
+ Não há nenhum DLC instalado para este título.
-
+ %1 DLC(s) instalados foram removidos com sucesso.
-
+ Apagar o cache de shaders transferível do OpenGL?
-
+ Apagar o cache de shaders transferível do Vulkan?
-
+ Apagar todos os caches de shaders transferíveis?
-
+ Remover configurações customizadas do jogo?
-
+ Remover Armazenamento da Cache?
-
+ Remover arquivo
-
-
+
+ Erro ao remover cache de shaders transferível
-
-
+
+ Não existe um cache de shaders para este título.
-
+ O cache de shaders transferível foi removido com sucesso.
-
+ Falha ao remover o cache de shaders transferível.
-
+ Erro ao Remover Cache de Pipeline do Driver Vulkan
-
+ Falha ao remover o pipeline de cache do driver.
-
-
+
+ Erro ao remover os caches de shaders transferíveis
-
+ Os caches de shaders transferíveis foram removidos com sucesso.
-
+ Falha ao remover o diretório do cache de shaders transferível.
-
-
+
+ Erro ao remover as configurações customizadas do jogo.
-
+ Não há uma configuração customizada para este título.
-
+ As configurações customizadas do jogo foram removidas com sucesso.
-
+ Falha ao remover as configurações customizadas do jogo.
-
-
+
+ Falha ao extrair RomFS!
-
+ Houve um erro ao copiar os arquivos RomFS ou o usuário cancelou a operação.
-
+ Extração completa
-
+ Apenas estrutura
-
+ Selecione o modo de extração do RomFS
-
+ Selecione a forma como você gostaria que o RomFS seja extraído.<br>"Extração completa" copiará todos os arquivos para a nova pasta, enquanto que <br>"Apenas estrutura" criará apenas a estrutura de pastas.
-
+ Não há espaço suficiente em %1 para extrair o RomFS. Por favor abra espaço ou selecione um diretório diferente em Emulação > Configurar > Sistema > Sistema de arquivos > Extrair raiz
-
+ Extraindo RomFS...
-
-
+
+
+
+ Cancelar
-
+ Extração do RomFS concluida!
-
+
+
+ A operação foi concluída com sucesso.
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Criar Atalho
-
+ Isso irá criar um atalho para o AppImage atual. Isso pode não funcionar corretamente se você fizer uma atualização. Continuar?
-
+ Não foi possível criar um atalho na área de trabalho. O caminho "%1" não existe.
-
+ Não foi possível criar um atalho no menu de aplicativos. O caminho "%1" não existe e não pode ser criado.
-
+ Criar Ícone
-
+ Não foi possível criar o arquivo de ícone. O caminho "%1" não existe e não pode ser criado.
-
+ Iniciar %1 com o emulador yuzu
-
+ Falha ao criar um atalho em %1
-
+ Atalho criado em %1
-
+ Erro ao abrir %1
-
+ Selecionar pasta
-
+ Propriedades
-
+ As propriedades do jogo não puderam ser carregadas.
-
+ %1 is an identifier for the Switch executable file extensions.Executável do Switch (%1);;Todos os arquivos (*.*)
-
+ Carregar arquivo
-
+ Abrir pasta da ROM extraída
-
+ Pasta inválida selecionada
-
+ A pasta que você selecionou não contém um arquivo 'main'.
-
+ Arquivo de Switch instalável (*.nca *.nsp *.xci);; Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Instalar arquivos
-
+ %n arquivo restante%n arquivo(s) restante(s)%n arquivo(s) restante(s)
-
+ Instalando arquivo "%1"...
-
-
+
+ Resultados da instalação
-
+ Para evitar possíveis conflitos, desencorajamos que os usuários instalem os jogos base na NAND.
Por favor, use esse recurso apenas para instalar atualizações e DLCs.
-
+ %n arquivo(s) instalado(s)
@@ -4322,7 +4365,7 @@ Por favor, use esse recurso apenas para instalar atualizações e DLCs.
-
+ %n arquivo(s) sobrescrito(s)
@@ -4331,7 +4374,7 @@ Por favor, use esse recurso apenas para instalar atualizações e DLCs.
-
+ %n arquivo(s) não instalado(s)
@@ -4340,312 +4383,339 @@ Por favor, use esse recurso apenas para instalar atualizações e DLCs.
-
+ Aplicativo do sistema
-
+ Arquivo do sistema
-
+ Atualização de aplicativo do sistema
-
+ Pacote de firmware (tipo A)
-
+ Pacote de firmware (tipo B)
-
+ Jogo
-
+ Atualização de jogo
-
+ DLC de jogo
-
+ Título delta
-
+ Selecione o tipo de instalação do NCA...
-
+ Selecione o tipo de título como o qual você gostaria de instalar este NCA:
(Na maioria dos casos, o padrão 'Jogo' serve bem.)
-
+ Falha ao instalar
-
+ O tipo de título que você selecionou para o NCA é inválido.
-
+ Arquivo não encontrado
-
+ Arquivo "%1" não encontrado
-
+ OK
-
-
+
+ Requisitos de hardware não atendidos
-
-
+
+ Seu sistema não atende os requisitos de harwdare. O relatório de compatibilidade foi desabilitado.
-
+ Conta do yuzu faltando
-
+ Para enviar um caso de teste de compatibilidade de jogo, você precisa entrar com a sua conta do yuzu.<br><br/>Para isso, vá para Emulação > Configurar... > Rede.
-
+ Erro ao abrir URL
-
+ Não foi possível abrir o URL "%1".
-
+ Gravando TAS
-
+ Sobrescrever arquivo do jogador 1?
-
+ Configuração inválida detectada
-
+ O controle portátil não pode ser usado no modo encaixado na base. O Pro Controller será selecionado.
-
-
+
+ Amiibo
-
-
+
+ O amiibo atual foi removido
-
+ Erro
-
-
+
+ O jogo atual não está procurando amiibos
-
+ Arquivo Amiibo (%1);; Todos os arquivos (*.*)
-
+ Carregar Amiibo
-
+ Erro ao carregar dados do Amiibo
-
+ O arquivo selecionado não é um amiibo válido
-
+ O arquivo selecionado já está em uso
-
+ Ocorreu um erro desconhecido
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Capturar tela
-
+ Imagem PNG (*.png)
-
+ Situação TAS: Rodando %1%2
-
+ Situação TAS: Gravando %1
-
+ Situação TAS: Repouso %1%2
-
+ Situação TAS: Inválido
-
+ &Parar de rodar
-
+ &Iniciar
-
+ Parar G&ravação
-
+ G&ravação
-
+ Compilando: %n shader(s)Compilando: %n shader(s)Compilando: %n shader(s)
-
+ %1 is the resolution scaling factorEscala: %1x
-
+ Velocidade: %1% / %2%
-
+ Velocidade: %1%
-
+ Jogo: %1 FPS (Desbloqueado)
-
+ Jogo: %1 FPS
-
+ Quadro: %1 ms
-
+ %1 %2
-
+ FSR
-
+ Sem AA
-
+ VOLUME: MUDO
-
+ Volume percentage (e.g. 50%)VOLUME: %1%
-
+ Confirmar rederivação de chave
-
+
-
+ Faltando fusíveis
-
+ - Faltando BOOT0
-
+ - Faltando BCPKG2-1-Normal-Main
-
+ - Faltando PRODINFO
-
+ Faltando componentes de derivação
-
+ Chaves de encriptação faltando. <br>Por favor, siga <a href='https://yuzu-emu.org/help/quickstart/'>o guia de início rápido</a> para extrair suas chaves, firmware e jogos. <br><br><small>(%1)</small>
-
+
@@ -4701,49 +4771,49 @@ Isto pode demorar até um minuto, dependendo
do desempenho do seu sistema.
-
+ Derivando chaves
-
+ Falha a desencriptar o arquivo do sistema
-
+ Chaves de encriptação falharam a desencriptar o firmware. <br>Por favor segue <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> para obter todas as tuas chaves, firmware e jogos.
-
+ Selecionar alvo de extração do RomFS
-
+ Selecione qual RomFS você quer extrair.
-
+ Você deseja mesmo fechar o yuzu?
-
-
-
+
+
+ yuzu
-
+ Deseja mesmo parar a emulação? Qualquer progresso não salvo será perdido.
-
+
@@ -4769,7 +4839,7 @@ Deseja ignorar isso e sair mesmo assim?
-
+ Mais próximo
@@ -4814,7 +4884,7 @@ Deseja ignorar isso e sair mesmo assim?
-
+ Extremo
@@ -4824,27 +4894,27 @@ Deseja ignorar isso e sair mesmo assim?
-
+ OpenGL
-
+ Nenhum (desativado)
-
+ GLSL
-
+ GLASM
-
+ SPIRV
@@ -4982,86 +5052,91 @@ Deseja ignorar isso e sair mesmo assim?
+
+
+
+
+ Copiar ID do título para a área de transferência
-
+ Abrir artigo do jogo no GameDB
-
+ Criar atalho
-
+ Adicionar à área de trabalho
-
+ Adicionar ao menu de aplicativos
-
+ Propriedades
-
+ Examinar subpastas
-
+ Remover pasta de jogo
-
+ ▲ Mover para cima
-
+ ▼ Mover para baixo
-
+ Abrir local da pasta
-
+ Limpar
-
+ Nome
-
+ Compatibilidade
-
+ Adicionais
-
+ Tipo de arquivo
-
+ Tamanho
@@ -5132,7 +5207,7 @@ Deseja ignorar isso e sair mesmo assim?
GameListPlaceholder
-
+ Clique duas vezes para adicionar uma pasta à lista de jogos
@@ -5145,12 +5220,12 @@ Deseja ignorar isso e sair mesmo assim?
%1 de %n resultado(s)%1 de %n resultado(s)%1 de %n resultado(s)
-
+ Filtro:
-
+ Digite o padrão para filtrar
@@ -5615,172 +5690,182 @@ Mensagem de depuração:
&TAS
-
+ &Ajuda
-
+ &Instalar arquivos para NAND...
-
+ &Carregar arquivo...
-
+ Carregar &pasta...
-
+ S&air
-
+ &Pausar
-
+ &Parar
-
+ &Reinicializar chaves...
-
+
+
+
+
+
+ &Sobre o yuzu
-
+ Modo de &janela única
-
+ Con&figurar...
-
+ Exibir barra de títul&os de widgets afixados
-
+ Exibir barra de &filtro
-
+ Exibir barra de &status
-
+ Exibir barra de status
-
+ &Navegar no Lobby de Salas Públicas
-
+ &Criar sala
-
+ Sai&r da sala
-
+ Entrar &diretamente numa sala
-
+ Mostrar &sala atual
-
+ &Tela cheia
-
+ &Reiniciar
-
+ Carregar/Remover &Amiibo...
-
+ &Reportar compatibilidade
-
+ Abrir página de &mods
-
+ Abrir &guia de início rápido
-
+ &Perguntas frequentes
-
+ Abrir pasta do &yuzu
-
+ &Captura de tela
-
+
+
+
+
+
+ &Configurar TAS
-
+ Configurar jogo &atual..
-
+ &Iniciar
-
+ &Restaurar
-
+ G&ravar
@@ -5952,7 +6037,7 @@ Mensagem de Depuração:
-
+ Ocorreu um erro desconhecido. Se esse erro continuar ocorrendo, recomendamos abrir uma issue.
@@ -5962,40 +6047,43 @@ Mensagem de Depuração:
-
+ Você foi expulso(a) pelo anfitrião da sala.
-
+ Este endereço IP já está em uso. Por favor, escolha outro.
-
+ Você não tem permissão suficiente para realizar esta ação.
-
+ O usuário que você está tentando expulsar/banir não pôde ser encontrado.
+Essa pessoa pode já ter saído da sala.
-
+ Nenhuma interface de rede válida foi detectada.
+Vá para Configurar -> Sistema -> Rede e selecione uma.
-
+ O jogo já está rodando
-
+ Entrar em uma sala enquanto o jogo já está rodando não é recomendado e pode fazer com que o recurso de sala não funcione corretamente.
+Você deseja prosseguir mesmo assim?
@@ -6005,17 +6093,17 @@ Proceed anyway?
-
+ Você está prestes a fechar a sala. Todas conexões de rede serão encerradas.
-
+ Desconectar
-
+ Você está prestes a sair da sala. Todas conexões de rede serão encerradas.
@@ -6072,17 +6160,17 @@ p, li { white-space: pre-wrap; }
-
+ %1 não está jogando um jogo
-
+ %1 está jogando %2
-
+ Não está jogando um jogo
@@ -6399,12 +6487,12 @@ p, li { white-space: pre-wrap; }
-
+ Analógico esquerdo
-
+ Analógico direito
@@ -6461,25 +6549,25 @@ p, li { white-space: pre-wrap; }
-
+ %1%2%3%4
-
+ %1%2%3Alavanca %4
-
+ %1%2%3Eixo %4
-
+ %1%2%3Botão %4
@@ -6487,17 +6575,17 @@ p, li { white-space: pre-wrap; }
-
+ Configurações do amiibo
-
+ Informação do amiibo
-
+ Série
@@ -6512,7 +6600,7 @@ p, li { white-space: pre-wrap; }
-
+ Dados de amiibo
@@ -6522,42 +6610,42 @@ p, li { white-space: pre-wrap; }
-
+ Proprietário
-
+ Data de criação
-
+ dd/mm/aaaa
-
+ Data de modificação
-
+ dd/mm/aaaa
-
+ Dados do jogo
-
+ ID do jogo
-
+ Montar amiibo
@@ -6567,32 +6655,32 @@ p, li { white-space: pre-wrap; }
-
+ Caminho de arquivo
-
+
-
+ Nenhum dado do jogo presente
-
+
-
+ Os seguintes dados de amiibo serão formatados:
-
+
-
+ Os seguintes dados do jogo serão removidos:
-
+
-
+ Definir apelido e proprietário:
-
+
-
+ Deseja restaurar este amiibo?
@@ -6900,7 +6988,7 @@ Tente novamente ou entre em contato com o desenvolvedor do software.
-
+ Criador de perfil
@@ -6911,57 +6999,57 @@ Tente novamente ou entre em contato com o desenvolvedor do software.
-
+ Editor de ícone de perfil
-
+ Editor do apelido de perfil
-
+ Quem receberá os pontos?
-
+ Quem está usando o Nintendo eShop?
-
+ Quem está fazendo essa compra?
-
+ Quem está postando?
-
+ Selecione um usuário para vincular a uma conta Nintendo.
-
+ Mudar configurações para qual usuário?
-
+ Formatar dados para qual usuário?
-
+ Qual usuário será transferido para outro console?
-
+ Enviar dados salvos para qual usuário?
@@ -7027,7 +7115,7 @@ p, li { white-space: pre-wrap; }
-
+ [%1] %2
diff --git a/dist/languages/pt_PT.ts b/dist/languages/pt_PT.ts
index cece732d7..b788856c4 100755
--- a/dist/languages/pt_PT.ts
+++ b/dist/languages/pt_PT.ts
@@ -376,13 +376,13 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP.
Auto select time zone
-
+ Auto (%1)Default time zone
-
+ Padrão (%1)
@@ -755,151 +755,156 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP.
-
- Se selecionado, descarrega todos os shaders originários do cache do disco ou do jogo conforme encontrá-los.
-
-
-
-
- Descarregar shaders do jogo
-
-
- Quando marcado, desabilita as funções do macro HLE. Habilitar esta opção faz com que os jogos rodem mais lentamente
-
+ Desabilitar o Macro HLE
-
-
- Quando ativado, desativa o macro compilador Just In Time. Ativar isto faz os jogos rodarem mais lentamente.
-
-
-
-
- Desactivar Macro JIT
-
-
-
-
- Quando ativado, a API gráfica entra em um modo de depuração mais lento.
-
-
-
-
- Activar Depuração Gráfica
-
-
-
+ Quando marcada, essa opção irá despejar todos os macro programas da GPU
-
+ Despejar macros Maxwell
-
-
- Quando ativado, o yuzu registrará estatísticas sobre o cache de pipeline compilado
-
-
-
-
- Ativar Feedback de Shaders
-
-
-
+ Quando ativado, ativa a extração de registros de travamento do Nsight Aftermath
-
+ Ativar Nsight Aftermath
-
+
+
+ Quando ativado, o yuzu registrará estatísticas sobre o cache de pipeline compilado
+
+
+
+
+ Ativar Feedback de Shaders
+
+
+
+
+ Quando ativado, desativa o macro compilador Just In Time. Ativar isto faz os jogos rodarem mais lentamente.
+
+
+
+
+ Desactivar Macro JIT
+
+
+
+
+ Quando ativado, a API gráfica entra em um modo de depuração mais lento.
+
+
+
+
+ Activar Depuração Gráfica
+
+
+
+
+ Se selecionado, descarrega todos os shaders originários do cache do disco ou do jogo conforme encontrá-los.
+
+
+
+
+ Descarregar shaders do jogo
+
+
+
+
+
+
+
+ Avançado
-
+ Permite que o yuzu procure por um ambiente Vulkan funcional quando o programa iniciar. Desabilite essa opção se estiver causando conflitos com programas externos visualizando o yuzu.
-
+ Executar checagem do Vulkan na inicialização
-
+ Desativar Web Applet
-
+ Ativar todos os tipos de controles
-
+ Ativar auto-esboço**
-
+ Modo Quiosque (Quest)
-
+ Ativar depuração de CPU
-
+ Ativar asserções de depuração
-
+ Depuração
-
+ Ativar acesso de registro FS
-
+ Criar um despejo resumido após uma falha
-
+ Habilite essa opção para gravar a última saída da lista de comandos de áudio para o console. Somente afetará jogos que utilizam o renderizador de áudio.
-
+ Despejar comandos de áudio no console**
-
+ Ativar serviços de relatório detalhado**
-
+ **Isto será restaurado automaticamente assim que o yuzu for fechado.
@@ -914,12 +919,12 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP.Será necessário reiniciar o yuzu para aplicar as configurações.
-
+ Applet Web não compilado
-
+ Criação do mini despejo não compilada
@@ -971,7 +976,7 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP.
-
+ Algumas configurações só estão disponíveis apenas quando não houver nenhum jogo em execução.
@@ -1247,33 +1252,33 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP.Cor de fundo:
-
+ FSR sharpening percentage (e.g. 50%)%
-
+ Desligado
-
+ Sincronização vertical desligada
-
+ Recomendado
-
+ Ligado
-
+ Sincronização vertical ligada
@@ -2058,7 +2063,7 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP.
-
+ Mouse panorâmico
@@ -2485,7 +2490,7 @@ Para inverter os eixos, mova o seu analógico primeiro verticalmente e depois ho
-
+ Configurar mouse panorâmico
@@ -2495,17 +2500,17 @@ Para inverter os eixos, mova o seu analógico primeiro verticalmente e depois ho
-
+ Pode ser alternado através de um atalho de teclado. O atalho padrão é Ctrl + F9.
-
+ Sensibilidade
-
+ Horizontal
@@ -2519,37 +2524,37 @@ Para inverter os eixos, mova o seu analógico primeiro verticalmente e depois ho
-
+ Vertical
-
+ Contrapeso da zona morta
-
+ Neutraliza a zona morta embutida de um jogo
-
+ Zona morta
-
+ Degeneração do analógico
-
+ Força
-
+ Mínima
@@ -2560,12 +2565,13 @@ Para inverter os eixos, mova o seu analógico primeiro verticalmente e depois ho
-
+ O mouse panorâmico funciona melhor com uma zona morta de 0% e alcance de 100%
+Os valores atuais são %1% e %2% respectivamente.
-
+ O mouse emulado está ativado. Isto é incompatível com o mouse panorâmico.
@@ -2656,7 +2662,7 @@ Current values are %1% and %2% respectively.
-
+ Algumas configurações só estão disponíveis apenas quando não houver nenhum jogo em execução.
@@ -2893,7 +2899,7 @@ UUID: %2
-
+ Para usar o Ring-Con, configure o jogador 1 como o Joy-Con direito (tanto físico como emulado), e o jogador 2 como Joy-Con esquerdo (esquerdo físico e com dupla emulação) antes de iniciar o jogo.
@@ -2998,7 +3004,7 @@ UUID: %2
-
+ O dispositivo atualmente mapeado não está conectado
@@ -3027,7 +3033,7 @@ UUID: %2
-
+ Core
@@ -3239,64 +3245,64 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta
ConfigureUI
-
-
-
+
+
+ Nenhum
-
+ Pequeno (32x32)
-
+ Padrão (64x64)
-
+ Grande (128x128)
-
+ Tamanho completo (256x256)
-
+ Pequeno (24x24)
-
+ Padrão (48x48)
-
+ Grande (72x72)
-
+ Nome de Ficheiro
-
+ Tipo de arquivo
-
+ ID de Título
-
+ Nome do título
@@ -3401,7 +3407,7 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta
-
+ TextLabel
@@ -3409,20 +3415,20 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta
Resolução:
-
+ Seleccionar Caminho de Capturas de Ecrã...
-
+ <System>
-
+ Screenshot width value
-
+ Auto (%1 x %2, %3 x %4)
@@ -3737,898 +3743,962 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta
GMainWindow
-
+ <a href='https://yuzu-emu.org/help/feature/telemetry/'>Dados anônimos são coletados</a>para ajudar a melhorar o yuzu.<br/><br/>Gostaria de compartilhar seus dados de uso conosco?
-
+ Telemetria
-
+ Detectada Instalação Defeituosa do Vulkan
-
+ A inicialização do Vulkan falhou durante a carga do programa. <br><br>Clique <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>aqui para instruções de como resolver o problema</a>.
-
+ TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Rodando um jogo
-
+ A Carregar o Web Applet ...
-
-
+
+ Desativar Web Applet
-
+ A desativação do applet da web pode causar comportamento inesperado e deve apenas ser usada com Super Mario 3D All-Stars. Você deseja mesmo desativar o applet da web?
(Ele pode ser reativado nas configurações de depuração.)
-
+ Quantidade de shaders a serem construídos
-
+ O atualmente multiplicador de escala de resolução selecionado.
-
+ Velocidade da emulação actual. Valores acima ou abaixo de 100% indicam que a emulação está sendo executada mais depressa ou mais devagar do que a Switch
-
+ Quantos quadros por segundo o jogo está exibindo de momento. Isto irá variar de jogo para jogo e de cena para cena.
-
+ Tempo gasto para emular um frame da Switch, sem contar o a limitação de quadros ou o v-sync. Para emulação de velocidade máxima, esta deve ser no máximo 16.67 ms.
-
+ Unmute
-
+ Mute
-
+ Redefinir volume
-
+ &Limpar arquivos recentes
-
+ Mouse emulado está habilitado
-
+ Controle de mouse real e controle panorâmico do mouse são incompatíveis. Por favor desabilite a emulação do mouse em configurações avançadas de controles para permitir o controle panorâmico do mouse.
-
+ &Continuar
-
+ &Pausa
-
+ Aviso de Formato de Jogo Desactualizado
-
+ Você está usando o formato de directório ROM desconstruído para este jogo, que é um formato desactualizado que foi substituído por outros, como NCA, NAX, XCI ou NSP. Os directórios de ROM não construídos não possuem ícones, metadados e suporte de actualização.<br><br>Para uma explicação dos vários formatos de Switch que o yuzu suporta,<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>Verifique a nossa Wiki</a>. Esta mensagem não será mostrada novamente.
-
-
+
+ Erro ao carregar o ROM!
-
+ O formato do ROM não é suportado.
-
+ Ocorreu um erro ao inicializar o núcleo do vídeo.
-
+ yuzu encontrou um erro enquanto rodando o núcleo de vídeo. Normalmente isto é causado por drivers de GPU desatualizados, incluindo integrados. Por favor veja o registro para mais detalhes. Para mais informações em acesso ao registro por favor veja a seguinte página: <a href='https://yuzu-emu.org/help/reference/log-files/'>Como fazer envio de arquivo de registro</a>.
-
+ %1 signifies a numeric error code.Erro ao carregar a ROM! %1
-
+ %1 signifies an error string.%1<br>Por favor, siga <a href='https://yuzu-emu.org/help/quickstart/'>a guia de início rápido do yuzu</a> para fazer o redespejo dos seus arquivos.<br>Você pode consultar a wiki do yuzu</a> ou o Discord do yuzu</a> para obter ajuda.
-
+ Ocorreu um erro desconhecido. Por favor, veja o log para mais detalhes.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Encerrando software...
-
+ Save Data
-
+ Mod Data
-
+ Erro ao abrir a pasta %1
-
-
+
+ A Pasta não existe!
-
+ Erro ao abrir os Shader Cache transferíveis
-
+ Falha ao criar o diretório de cache de shaders para este título.
-
+ Erro Removendo Conteúdos
-
+ Erro ao Remover Atualização
-
+ Erro Removendo DLC
-
+ Remover Conteúdo Instalado do Jogo?
-
+ Remover Atualização Instalada do Jogo?
-
+ Remover DLC Instalada do Jogo?
-
+ Remover Entrada
-
-
-
-
-
-
+
+
+
+
+
+ Removido com Sucesso
-
+ Removida a instalação do jogo base com sucesso.
-
+ O jogo base não está instalado no NAND e não pode ser removido.
-
+ Removida a actualização instalada com sucesso.
-
+ Não há actualização instalada neste título.
-
+ Não há DLC instalado neste título.
-
+ Removido DLC instalado %1 com sucesso.
-
+ Apagar o cache de shaders transferível do OpenGL?
-
+ Apagar o cache de shaders transferível do Vulkan?
-
+ Apagar todos os caches de shaders transferíveis?
-
+ Remover Configuração Personalizada do Jogo?
-
+ Remover Armazenamento da Cache?
-
+ Remover Ficheiro
-
-
+
+ Error ao Remover Cache de Shader Transferível
-
-
+
+ O Shader Cache para este titulo não existe.
-
+ Removido a Cache de Shader Transferível com Sucesso.
-
+ Falha ao remover a cache de shader transferível.
-
+ Erro ao Remover Cache de Pipeline do Driver Vulkan
-
+ Falha ao remover o pipeline de cache do driver.
-
-
+
+ Erro ao remover os caches de shaders transferíveis
-
+ Os caches de shaders transferíveis foram removidos com sucesso.
-
+ Falha ao remover o diretório do cache de shaders transferível.
-
-
+
+ Erro ao Remover Configuração Personalizada
-
+ Não existe uma configuração personalizada para este titúlo.
-
+ Removida a configuração personalizada do jogo com sucesso.
-
+ Falha ao remover a configuração personalizada do jogo.
-
-
+
+ A Extração de RomFS falhou!
-
+ Houve um erro ao copiar os arquivos RomFS ou o usuário cancelou a operação.
-
+ Cheio
-
+ Esqueleto
-
+ Selecione o modo de despejo do RomFS
-
+ Por favor, selecione a forma como você gostaria que o RomFS fosse despejado<br>Full irá copiar todos os arquivos para o novo diretório enquanto<br>skeleton criará apenas a estrutura de diretórios.
-
+ Não há espaço suficiente em %1 para extrair o RomFS. Por favor abra espaço ou selecione um diretório diferente em Emulação > Configurar > Sistema > Sistema de arquivos > Extrair raiz
-
+ Extraindo o RomFS ...
-
-
+
+
+
+ Cancelar
-
+ Extração de RomFS Bem-Sucedida!
-
+
+
+ A operação foi completa com sucesso.
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Criar Atalho
-
+ Isso irá criar um atalho para o AppImage atual. Isso pode não funcionar corretamente se você fizer uma atualização. Continuar?
-
+ Não foi possível criar um atalho na área de trabalho. O caminho "%1" não existe.
-
+ Não foi possível criar um atalho no menu de aplicativos. O caminho "%1" não existe e não pode ser criado.
-
+ Criar Ícone
-
+ Não foi possível criar o arquivo de ícone. O caminho "%1" não existe e não pode ser criado.
-
+ Iniciar %1 com o Emulador Yuzu
-
+ Falha ao criar um atalho em %1
-
+ Atalho criado com sucesso em %1
-
+ Erro ao abrir %1
-
+ Selecione o Diretório
-
+ Propriedades
-
+ As propriedades do jogo não puderam ser carregadas.
-
+ %1 is an identifier for the Switch executable file extensions.Executáveis Switch (%1);;Todos os Ficheiros (*.*)
-
+ Carregar Ficheiro
-
+ Abrir o directório ROM extraído
-
+ Diretório inválido selecionado
-
+ O diretório que você selecionou não contém um arquivo 'Main'.
-
+ Ficheiro Switch Instalável (*.nca *.nsp *.xci);;Arquivo de Conteúdo Nintendo (*.nca);;Pacote de Envio Nintendo (*.nsp);;Imagem de Cartucho NX (*.xci)
-
+ Instalar Ficheiros
-
+ %n arquivo restante%n ficheiro(s) remanescente(s)%n ficheiro(s) remanescente(s)
-
+ Instalando arquivo "%1"...
-
-
+
+ Instalar Resultados
-
+ Para evitar possíveis conflitos, desencorajamos que os utilizadores instalem os jogos base na NAND.
Por favor, use esse recurso apenas para instalar atualizações e DLC.
-
+
-
+
-
+
-
+ Aplicação do sistema
-
+ Arquivo do sistema
-
+ Atualização do aplicativo do sistema
-
+ Pacote de Firmware (Tipo A)
-
+ Pacote de Firmware (Tipo B)
-
+ Jogo
-
+ Actualização do Jogo
-
+ DLC do Jogo
-
+ Título Delta
-
+ Selecione o tipo de instalação do NCA ...
-
+ Por favor, selecione o tipo de título que você gostaria de instalar este NCA como:
(Na maioria dos casos, o padrão 'Jogo' é suficiente).
-
+ Falha na instalação
-
+ O tipo de título que você selecionou para o NCA é inválido.
-
+ Arquivo não encontrado
-
+ Arquivo "%1" não encontrado
-
+ OK
-
-
+
+ Requisitos de hardware não atendidos
-
-
+
+ Seu sistema não atende os requisitos de harwdare. O relatório de compatibilidade foi desabilitado.
-
+ Conta Yuzu Ausente
-
+ Para enviar um caso de teste de compatibilidade de jogos, você deve vincular sua conta yuzu.<br><br/>Para vincular sua conta yuzu, vá para Emulação > Configuração > Rede.
-
+ Erro ao abrir URL
-
+ Não foi possível abrir o URL "%1".
-
+ Gravando TAS
-
+ Sobrescrever arquivo do jogador 1?
-
+ Configação inválida detectada
-
+ O comando portátil não pode ser usado no modo encaixado na base. O Pro controller será selecionado.
-
-
+
+ Amiibo
-
-
+
+ O amiibo atual foi removido
-
+ Erro
-
-
+
+ O jogo atual não está procurando amiibos
-
+ Arquivo Amiibo (%1);; Todos os Arquivos (*.*)
-
+ Carregar Amiibo
-
+ Erro ao carregar dados do Amiibo
-
+ O arquivo selecionado não é um amiibo válido
-
+ O arquivo selecionado já está em uso
-
+ Ocorreu um erro desconhecido
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Captura de Tela
-
+ Imagem PNG (*.png)
-
+ Situação TAS: Rodando %1%2
-
+ Situação TAS: Gravando %1
-
+ Situação TAS: Repouso %1%2
-
+ Situação TAS: Inválido
-
+ &Parar de rodar
-
+ &Começar
-
+ Parar G&ravação
-
+ G&ravação
-
+
-
+ %1 is the resolution scaling factorEscala: %1x
-
+ Velocidade: %1% / %2%
-
+ Velocidade: %1%
-
+ Jogo: %1 FPS (Desbloqueado)
-
+ Jogo: %1 FPS
-
+ Quadro: %1 ms
-
+ %1 %2
-
+ FSR
-
+ Sem AA
-
+ VOLUME: MUDO
-
+ Volume percentage (e.g. 50%)VOLUME: %1%
-
+ Confirme a rederivação da chave
-
+
-
+ Fusíveis em Falta
-
+ - BOOT0 em Falta
-
+ - BCPKG2-1-Normal-Main em Falta
-
+ - PRODINFO em Falta
-
+ Componentes de Derivação em Falta
-
+ Chaves de encriptação faltando. <br>Por favor, siga <a href='https://yuzu-emu.org/help/quickstart/'>o guia de início rápido</a> para extrair suas chaves, firmware e jogos. <br><br><small>(%1)</small>
-
+
@@ -4684,49 +4754,49 @@ Isto pode demorar até um minuto, dependendo
do desempenho do seu sistema.
-
+ Derivando Chaves
-
+ Falha a desencriptar o arquivo do sistema
-
+ Chaves de encriptação falharam a desencriptar o firmware. <br>Por favor segue <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> para obter todas as tuas chaves, firmware e jogos.
-
+ Selecione o destino de despejo do RomFS
-
+ Por favor, selecione qual o RomFS que você gostaria de despejar.
-
+ Tem a certeza que quer fechar o yuzu?
-
-
-
+
+
+ yuzu
-
+ Tem a certeza de que quer parar a emulação? Qualquer progresso não salvo será perdido.
-
+
@@ -4752,7 +4822,7 @@ Deseja ignorar isso e sair mesmo assim?
-
+ Mais próximo
@@ -4797,7 +4867,7 @@ Deseja ignorar isso e sair mesmo assim?
-
+ Extremo
@@ -4807,27 +4877,27 @@ Deseja ignorar isso e sair mesmo assim?
-
+ OpenGL
-
+ Nenhum (desativado)
-
+ GLSL
-
+ GLASM
-
+ SPIRV
@@ -4965,86 +5035,91 @@ Deseja ignorar isso e sair mesmo assim?
+
+
+
+
+ Copiar título de ID para a área de transferência
-
+ Navegue para a Entrada da Base de Dados de Jogos
-
+ Criar Atalho
-
+ Adicionar à Área de Trabalho
-
+ Adicionar ao Menu de Aplicativos
-
+ Propriedades
-
+ Examinar Sub-pastas
-
+ Remover diretório do Jogo
-
+ ▲ Mover para Cima
-
+ ▼ Mover para Baixo
-
+ Abrir Localização do diretório
-
+ Limpar
-
+ Nome
-
+ Compatibilidade
-
+ Add-ons
-
+ Tipo de Arquivo
-
+ Tamanho
@@ -5115,7 +5190,7 @@ Deseja ignorar isso e sair mesmo assim?
GameListPlaceholder
-
+ Clique duas vezes para adicionar uma nova pasta à lista de jogos
@@ -5128,12 +5203,12 @@ Deseja ignorar isso e sair mesmo assim?
-
+ Filtro:
-
+ Digite o padrão para filtrar
@@ -5598,172 +5673,182 @@ Mensagem de depuração:
&TAS
-
+ &Ajuda
-
+ &Instalar arquivos na NAND...
-
+ C&arregar arquivo...
-
+ Carregar &pasta...
-
+ &Sair
-
+ &Pausa
-
+ &Parar
-
+ &Reinicializar chaves...
-
+
+
+
+
+
+ &Sobre o yuzu
-
+ Modo de &janela única
-
+ Con&figurar...
-
+ Exibir barra de títul&os de widgets afixados
-
+ Mostrar Barra de &Filtros
-
+ Mostrar Barra de &Estado
-
+ Mostrar Barra de Estado
-
+ &Navegar no Lobby de Salas Públicas
-
+ &Criar Sala
-
+ &Sair da Sala
-
+ Conectar &Diretamente Numa Sala
-
+ Exibir &Sala Atual
-
+ T&ela cheia
-
+ &Reiniciar
-
+ Carregar/Remover &Amiibo...
-
+ &Reportar compatibilidade
-
+ Abrir Página de &Mods
-
+ Abrir &guia de início rápido
-
+ &Perguntas frequentes
-
+ Abrir pasta &yuzu
-
+ &Captura de Tela
-
+
+
+
+
+
+ &Configurar TAS
-
+ Configurar jogo atual...
-
+ &Começar
-
+ &Restaurar
-
+ G&ravar
@@ -5935,7 +6020,7 @@ Mensagem de Depuração:
-
+ Ocorreu um erro desconhecido. Se esse erro continuar ocorrendo, recomendamos abrir uma issue.
@@ -5945,40 +6030,42 @@ Mensagem de Depuração:
-
+ Você foi expulso(a) pelo anfitrião da sala.
-
+ Este endereço IP já está em uso. Por favor, escolha outro.
-
+ Você não tem permissão suficiente para realizar esta ação.
-
+ O usuário que você está tentando expulsar/banir não pôde ser encontrado.
+Essa pessoa pode já ter saído da sala.
-
+ Nenhuma interface de rede válida foi detectada.
-
+ O jogo já está rodando
-
+ Entrar em uma sala enquanto o jogo já está rodando não é recomendado e pode fazer com que o recurso de sala não funcione corretamente.
+Você deseja prosseguir mesmo assim?
@@ -5988,17 +6075,17 @@ Proceed anyway?
-
+ Você está prestes a fechar a sala. Todas conexões de rede serão encerradas.
-
+ Desconectar
-
+ Você está prestes a sair da sala. Todas conexões de rede serão encerradas.
@@ -6055,17 +6142,17 @@ p, li { white-space: pre-wrap; }
-
+ %1 não está jogando um jogo
-
+ %1 está jogando %2
-
+ Não está jogando um jogo
@@ -6382,12 +6469,12 @@ p, li { white-space: pre-wrap; }
-
+ Analógico esquerdo
-
+ Analógico direito
@@ -6444,25 +6531,25 @@ p, li { white-space: pre-wrap; }
-
+ %1%2%3%4
-
+ %1%2%3Alavanca %4
-
+ %1%2%3Eixo %4
-
+ %1%2%3Botão %4
@@ -6470,17 +6557,17 @@ p, li { white-space: pre-wrap; }
-
+ Configurações do amiibo
-
+ Informação do amiibo
-
+ Série
@@ -6495,7 +6582,7 @@ p, li { white-space: pre-wrap; }
-
+ Dados de amiibo
@@ -6505,42 +6592,42 @@ p, li { white-space: pre-wrap; }
-
+ Proprietário
-
+ Data de criação
-
+ dd/mm/aaaa
-
+ Data de modificação
-
+ dd/mm/aaaa
-
+ Dados do jogo
-
+ ID do jogo
-
+ Montar amiibo
@@ -6550,32 +6637,32 @@ p, li { white-space: pre-wrap; }
-
+ Caminho de arquivo
-
+
-
+ Nenhum dado do jogo presente
-
+
-
+ Os seguintes dados de amiibo serão formatados:
-
+
-
+ Os seguintes dados do jogo serão removidos:
-
+
-
+ Definir apelido e proprietário:
-
+
-
+ Deseja restaurar este amiibo?
@@ -6883,7 +6970,7 @@ Tente novamente ou entre em contato com o desenvolvedor do software.
-
+ Criador de perfil
@@ -6894,57 +6981,57 @@ Tente novamente ou entre em contato com o desenvolvedor do software.
-
+ Editor de ícone de perfil
-
+ Editor do apelido de perfil
-
+ Quem receberá os pontos?
-
+ Quem está usando o Nintendo eShop?
-
+ Quem está fazendo essa compra?
-
+ Quem está postando?
-
+ Selecione um usuário para vincular a uma conta Nintendo.
-
+ Mudar configurações para qual usuário?
-
+ Formatar dados para qual usuário?
-
+ Qual usuário será transferido para outro console?
-
+ Enviar dados salvos para qual usuário?
@@ -7010,7 +7097,7 @@ p, li { white-space: pre-wrap; }
-
+ [%1] %2
diff --git a/dist/languages/ru_RU.ts b/dist/languages/ru_RU.ts
index c92693783..db366dd2e 100755
--- a/dist/languages/ru_RU.ts
+++ b/dist/languages/ru_RU.ts
@@ -763,151 +763,156 @@ This would ban both their forum username and their IP address.
-
- Если включено, будет дампить все оригинальные шейдеры ассемблера из кэша шейдеров на диске или игры как найденные
-
-
-
-
- Дамп игровых шейдеров
-
-
- Если флажок установлен, он отключает функции макроса HLE. Включение этого параметра замедляет работу игр
-
+ Выключить макрос HLE
-
-
- Если включено, отключает компилятор макроса Just In Time. Включение этого параметра замедляет работу игр
-
-
-
-
- Отключить макрос JIT
-
-
-
-
- Если включено, графический API переходит в более медленный режим отладки
-
-
-
-
- Включить отладку графики
-
-
-
+ Если включено, будет дампить все макропрограммы ГП
-
+ Дамп макросов Maxwell
-
-
- Если включено, yuzu будет записывать статистику о скомпилированном кэше конвейера
-
-
-
-
- Включить обратную связь о шейдерах
-
-
-
+ Если включено, включает дампы крашей Nsight Aftermath
-
+ Включить Nsight Aftermath
-
+
+
+ Если включено, yuzu будет записывать статистику о скомпилированном кэше конвейера
+
+
+
+
+ Включить обратную связь о шейдерах
+
+
+
+
+ Если включено, отключает компилятор макроса Just In Time. Включение этого параметра замедляет работу игр
+
+
+
+
+ Отключить макрос JIT
+
+
+
+
+ Если включено, графический API переходит в более медленный режим отладки
+
+
+
+
+ Включить отладку графики
+
+
+
+
+ Если включено, будет дампить все оригинальные шейдеры ассемблера из кэша шейдеров на диске или игры как найденные
+
+
+
+
+ Дамп игровых шейдеров
+
+
+
+
+
+
+
+ Расширенные
-
+ Позволяет yuzu проверять наличие рабочей среды Vulkan при запуске программы. Отключите эту опцию, если это вызывает проблемы с тем, что внешние программы видят yuzu.
-
+ Выполнять проверку Vulkan при запуске
-
+ Отключить веб-апплет
-
+ Включить все типы контроллеров
-
+ Включить автоподставку**
-
+ Режим киоска (Квест)
-
+ Включить отладку ЦП
-
+ Включить отладочные утверждения
-
+ Отладка
-
+ Включить журнал доступа к ФС
-
+ Создавать мини-дамп после краша
-
+ Включите эту опцию, чтобы вывести на консоль последний сгенерированный список аудиокоманд. Влияет только на игры, использующие аудио рендерер.
-
+ Дамп аудиокоманд в консоль**
-
+ Включить службу отчётов в развернутом виде**
-
+ **Это будет автоматически сброшено после закрытия yuzu.
@@ -922,12 +927,12 @@ This would ban both their forum username and their IP address.
yuzu необходимо перезапустить, чтобы применить эту настройку.
-
+ Веб-апплет не скомпилирован
-
+ Создание мини-дампа не скомпилировано
@@ -1255,33 +1260,33 @@ This would ban both their forum username and their IP address.
Фоновый цвет:
-
+ FSR sharpening percentage (e.g. 50%)%
-
+ Отключена
-
+ Верт. синхронизация отключена
-
+ Рекомендуется
-
+ Включена
-
+ Верт. синхронизация включена
@@ -3248,64 +3253,64 @@ Drag points to change position, or double-click table cells to edit values.
ConfigureUI
-
-
-
+
+
+ Нет
-
+ Маленький (32х32)
-
+ Стандартный (64х64)
-
+ Большой (128х128)
-
+ Полноразмерный (256х256)
-
+ Маленький (24х24)
-
+ Стандартный (48х48)
-
+ Большой (72х72)
-
+ Название файла
-
+ Тип файла
-
+ ID приложения
-
+ Название игры
@@ -3418,17 +3423,17 @@ Drag points to change position, or double-click table cells to edit values.Разрешение:
-
+ Выберите папку для скриншотов...
-
+ <System>
-
+ Screenshot width value
@@ -3746,575 +3751,612 @@ Drag points to change position, or double-click table cells to edit values.
GMainWindow
-
+ <a href='https://yuzu-emu.org/help/feature/telemetry/'>Анонимные данные собираются для того,</a> чтобы помочь улучшить работу yuzu. <br/><br/>Хотели бы вы делиться данными об использовании с нами?
-
+ Телеметрия
-
+ Обнаружена поврежденная установка Vulkan
-
+ Не удалось выполнить инициализацию Vulkan во время загрузки.<br><br>Нажмите <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>здесь для получения инструкций по устранению проблемы</a>.
-
+ TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingЗапущена игра
-
+ Загрузка веб-апплета...
-
-
+
+ Отключить веб-апплет
-
+ Отключение веб-апплета может привести к неожиданному поведению и должно использоваться только с Super Mario 3D All-Stars. Вы уверены, что хотите отключить веб-апплет?
(Его можно снова включить в настройках отладки.)
-
+ Количество создаваемых шейдеров на данный момент
-
+ Текущий выбранный множитель масштабирования разрешения.
-
+ Текущая скорость эмуляции. Значения выше или ниже 100% указывают на то, что эмуляция идет быстрее или медленнее, чем на Switch.
-
+ Количество кадров в секунду в данный момент. Значение будет меняться между играми и сценами.
-
+ Время, которое нужно для эмуляции 1 кадра Switch, не принимая во внимание ограничение FPS или вертикальную синхронизацию. Для эмуляции в полной скорости значение должно быть не больше 16,67 мс.
-
+ Включить звук
-
+ Выключить звук
-
+ Сбросить громкость
-
+ [&C] Очистить недавние файлы
-
+ Эмулированная мышь включена
-
+ Ввод реальной мыши и панорамирование мышью несовместимы. Пожалуйста, отключите эмулированную мышь в расширенных настройках ввода, чтобы разрешить панорамирование мышью.
-
+ [&C] Продолжить
-
+ [&P] Пауза
-
+ Предупреждение устаревший формат игры
-
+ Для этой игры вы используете разархивированный формат ROM'а, который является устаревшим и был заменен другими, такими как NCA, NAX, XCI или NSP. В разархивированных каталогах ROM'а отсутствуют иконки, метаданные и поддержка обновлений. <br><br>Для получения информации о различных форматах Switch, поддерживаемых yuzu, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>просмотрите нашу вики</a>. Это сообщение больше не будет отображаться.
-
-
+
+ Ошибка при загрузке ROM'а!
-
+ Формат ROM'а не поддерживается.
-
+ Произошла ошибка при инициализации видеоядра.
-
+ yuzu столкнулся с ошибкой при запуске видеоядра. Обычно это вызвано устаревшими драйверами ГП, включая интегрированные. Проверьте журнал для получения более подробной информации. Дополнительную информацию о доступе к журналу смотрите на следующей странице: <a href='https://yuzu-emu.org/help/reference/log-files/'>Как загрузить файл журнала</a>.
-
+ %1 signifies a numeric error code.Ошибка при загрузке ROM'а! %1
-
+ %1 signifies an error string.%1<br>Пожалуйста, следуйте <a href='https://yuzu-emu.org/help/quickstart/'>краткому руководству пользователя yuzu</a> чтобы пере-дампить ваши файлы<br>Вы можете обратиться к вики yuzu</a> или Discord yuzu</a> для помощи.
-
+ Произошла неизвестная ошибка. Пожалуйста, проверьте журнал для подробностей.
-
+ (64-х битный)
-
+ (32-х битный)
-
+ %1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Закрываем программу...
-
+ Сохранения
-
+ Данные модов
-
+ Ошибка при открытии папки %1
-
-
+
+ Папка не существует!
-
+ Ошибка при открытии переносного кэша шейдеров
-
+ Не удалось создать папку кэша шейдеров для этой игры.
-
+ Ошибка при удалении содержимого
-
+ Ошибка при удалении обновлений
-
+ Ошибка при удалении DLC
-
+ Удалить установленное содержимое игр?
-
+ Удалить установленные обновления игры?
-
+ Удалить установленные DLC игры?
-
+ Удалить запись
-
-
-
-
-
-
+
+
+
+
+
+ Успешно удалено
-
+ Установленная игра успешно удалена.
-
+ Игра не установлена в NAND и не может быть удалена.
-
+ Установленное обновление успешно удалено.
-
+ Для этой игры не было установлено обновление.
-
+ Для этой игры не были установлены DLC.
-
+ Установленное DLC %1 было успешно удалено
-
+ Удалить переносной кэш шейдеров OpenGL?
-
+ Удалить переносной кэш шейдеров Vulkan?
-
+ Удалить весь переносной кэш шейдеров?
-
+ Удалить пользовательскую настройку игры?
-
+ Удалить кэш-хранилище?
-
+ Удалить файл
-
-
+
+ Ошибка при удалении переносного кэша шейдеров
-
-
+
+ Кэш шейдеров для этой игры не существует.
-
+ Переносной кэш шейдеров успешно удалён.
-
+ Не удалось удалить переносной кэш шейдеров.
-
+ Ошибка при удалении конвейерного кэша Vulkan
-
+ Не удалось удалить конвейерный кэш шейдеров.
-
-
+
+ Ошибка при удалении переносного кэша шейдеров
-
+ Переносной кэш шейдеров успешно удален.
-
+ Ошибка при удалении папки переносного кэша шейдеров.
-
-
+
+ Ошибка при удалении пользовательской настройки
-
+ Пользовательская настройка для этой игры не существует.
-
+ Пользовательская настройка игры успешно удалена.
-
+ Не удалось удалить пользовательскую настройку игры.
-
-
+
+ Не удалось извлечь RomFS!
-
+ Произошла ошибка при копировании файлов RomFS или пользователь отменил операцию.
-
+ Полный
-
+ Скелет
-
+ Выберите режим дампа RomFS
-
+ Пожалуйста, выберите, как вы хотите выполнить дамп RomFS. <br>Полный скопирует все файлы в новую папку, в то время как <br>скелет создаст только структуру папок.
-
+ В %1 недостаточно свободного места для извлечения RomFS. Пожалуйста, освободите место или выберите другую папку для дампа в Эмуляция > Настройка > Система > Файловая система > Корень дампа
-
+ Извлечение RomFS...
-
-
+
+
+
+ Отмена
-
+ Извлечение RomFS прошло успешно!
-
+
+
+ Операция выполнена.
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Создать ярлык
-
+ Это создаст ярлык для текущего AppImage. Он может не работать после обновлений. Продолжить?
-
+ Не удается создать ярлык на рабочем столе. Путь "%1" не существует.
-
+ Невозможно создать ярлык в меню приложений. Путь "%1" не существует и не может быть создан.
-
+ Создать иконку
-
+ Невозможно создать файл иконки. Путь "%1" не существует и не может быть создан.
-
+ Запустить %1 с помощью эмулятора yuzu
-
+ Не удалось создать ярлык в %1
-
+ Успешно создан ярлык в %1
-
+ Ошибка открытия %1
-
+ Выбрать папку
-
+ Свойства
-
+ Не удалось загрузить свойства игры.
-
+ %1 is an identifier for the Switch executable file extensions.Исполняемый файл Switch (%1);;Все файлы (*.*)
-
+ Загрузить файл
-
+ Открыть папку извлечённого ROM'а
-
+ Выбрана недопустимая папка
-
+ Папка, которую вы выбрали, не содержит файла 'main'.
-
+ Устанавливаемый файл Switch (*.nca, *.nsp, *.xci);;Архив контента Nintendo (*.nca);;Пакет подачи Nintendo (*.nsp);;Образ картриджа NX (*.xci)
-
+ Установить файлы
-
+ Остался %n файлОсталось %n файл(ов)Осталось %n файл(ов)Осталось %n файл(ов)
-
+ Установка файла "%1"...
-
-
+
+ Результаты установки
-
+ Чтобы избежать возможных конфликтов, мы не рекомендуем пользователям устанавливать игры в NAND.
Пожалуйста, используйте эту функцию только для установки обновлений и DLC.
-
+ %n файл был недавно установлен
@@ -4324,7 +4366,7 @@ Please, only use this feature to install updates and DLC.
-
+ %n файл был перезаписан
@@ -4334,7 +4376,7 @@ Please, only use this feature to install updates and DLC.
-
+ %n файл не удалось установить
@@ -4344,312 +4386,339 @@ Please, only use this feature to install updates and DLC.
-
+ Системное приложение
-
+ Системный архив
-
+ Обновление системного приложения
-
+ Пакет прошивки (Тип А)
-
+ Пакет прошивки (Тип Б)
-
+ Игра
-
+ Обновление игры
-
+ DLC игры
-
+ Дельта-титул
-
+ Выберите тип установки NCA...
-
+ Пожалуйста, выберите тип приложения, который вы хотите установить для этого NCA:
(В большинстве случаев, подходит стандартный выбор «Игра».)
-
+ Ошибка установки
-
+ Тип приложения, который вы выбрали для NCA, недействителен.
-
+ Файл не найден
-
+ Файл "%1" не найден
-
+ ОК
-
-
+
+ Не удовлетворены системные требования
-
-
+
+ Ваша система не соответствует рекомендуемым системным требованиям. Отчеты о совместимости были отключены.
-
+ Отсутствует аккаунт yuzu
-
+ Чтобы отправить отчет о совместимости игры, необходимо привязать свою учетную запись yuzu.<br><br/>Чтобы привязать свою учетную запись yuzu, перейдите в раздел Эмуляция > Параметры > Сеть.
-
+ Ошибка при открытии URL
-
+ Не удалось открыть URL: "%1".
-
+ Запись TAS
-
+ Перезаписать файл игрока 1?
-
+ Обнаружена недопустимая конфигурация
-
+ Портативный контроллер не может быть использован в режиме док-станции. Будет выбран контроллер Pro.
-
-
+
+ Amiibo
-
-
+
+ Текущий amiibo был убран
-
+ Ошибка
-
-
+
+ Текущая игра не ищет amiibo
-
+ Файл Amiibo (%1);; Все Файлы (*.*)
-
+ Загрузить Amiibo
-
+ Ошибка загрузки данных Amiibo
-
+ Выбранный файл не является допустимым amiibo
-
+ Выбранный файл уже используется
-
+ Произошла неизвестная ошибка
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Сделать скриншот
-
+ Изображение PNG (*.png)
-
+ Состояние TAS: Выполняется %1/%2
-
+ Состояние TAS: Записывается %1
-
+ Состояние TAS: Простой %1/%2
-
+ Состояние TAS: Неверное
-
+ [&S] Остановка
-
+ [&S] Начать
-
+ [&E] Закончить запись
-
+ [&E] Запись
-
+ Постройка: %n шейдерПостройка: %n шейдер(ов)Постройка: %n шейдер(ов)Постройка: %n шейдер(ов)
-
+ %1 is the resolution scaling factorМасштаб: %1x
-
+ Скорость: %1% / %2%
-
+ Скорость: %1%
-
+ Игра: %1 FPS (Неограниченно)
-
+ Игра: %1 FPS
-
+ Кадр: %1 мс
-
+ %1 %2
-
+ FSR
-
+ БЕЗ СГЛАЖИВАНИЯ
-
+ ГРОМКОСТЬ: ЗАГЛУШЕНА
-
+ Volume percentage (e.g. 50%)ГРОМКОСТЬ: %1%
-
+ Подтвердите перерасчет ключа
-
+
-
+ Отсутствуют предохранители
-
+ - Отсутствует BOOT0
-
+ - Отсутствует BCPKG2-1-Normal-Main
-
+ - Отсутствует PRODINFO
-
+ Компоненты расчета отсутствуют
-
+ Ключи шифрования отсутствуют. <br>Пожалуйста, следуйте <a href='https://yuzu-emu.org/help/quickstart/'>краткому руководству пользователя yuzu</a>, чтобы получить все ваши ключи, прошивку и игры.<br><br><small>(%1)</small>
-
+
@@ -4705,49 +4774,49 @@ on your system's performance.
от производительности вашей системы.
-
+ Получение ключей
-
+ Не удалось расшифровать системный архив
-
+ Ключи шифрования не смогли расшифровать прошивку. <br>Пожалуйста, следуйте <a href='https://yuzu-emu.org/help/quickstart/'>краткому руководству пользователя yuzu</a> чтобы получить все ваши ключи, прошивку и игры.
-
+ Выберите цель для дампа RomFS
-
+ Пожалуйста, выберите, какой RomFS вы хотите сдампить.
-
+ Вы уверены, что хотите закрыть yuzu?
-
-
-
+
+
+ yuzu
-
+ Вы уверены, что хотите остановить эмуляцию? Любой несохраненный прогресс будет потерян.
-
+
@@ -4986,86 +5055,91 @@ Would you like to bypass this and exit anyway?
+
+
+
+
+ Скопировать ID приложения в буфер обмена
-
+ Перейти к странице GameDB
-
+ Создать ярлык
-
+ Добавить на Рабочий стол
-
+ Добавить в меню приложений
-
+ Свойства
-
+ Сканировать подпапки
-
+ Удалить папку с играми
-
+ ▲ Переместить вверх
-
+ ▼ Переместить вниз
-
+ Открыть расположение папки
-
+ Очистить
-
+ Имя
-
+ Совместимость
-
+ Дополнения
-
+ Тип файла
-
+ Размер
@@ -5136,7 +5210,7 @@ Would you like to bypass this and exit anyway?
GameListPlaceholder
-
+ Нажмите дважды, чтобы добавить новую папку в список игр
@@ -5149,12 +5223,12 @@ Would you like to bypass this and exit anyway?
%1 из %n результат(ов)%1 из %n результат(ов)%1 из %n результат(ов)%1 из %n результат(ов)
-
+ Поиск:
-
+ Введите текст для поиска
@@ -5619,172 +5693,182 @@ Debug Message:
[&T] TAS
-
+ [&H] Помощь
-
+ [&I] Установить файлы в NAND...
-
+ [&O] Загрузить файл...
-
+ [&F] Загрузить папку...
-
+ [&X] Выход
-
+ [&P] Пауза
-
+ [&S] Стоп
-
+ [&R] Переинициализировать ключи...
-
+
+
+
+
+
+ [&A] О yuzu
-
+ [&W] Режим одного окна
-
+ [&F] Параметры...
-
+ [&O] Отображать заголовки виджетов дока
-
+ [&F] Показать панель поиска
-
+ [&S] Показать панель статуса
-
+ Показать панель статуса
-
+ [&B] Просмотреть публичные игровые лобби
-
+ [&C] Создать комнату
-
+ [&L] Покинуть комнату
-
+ [&D] Прямое подключение к комнате
-
+ [&S] Показать текущую комнату
-
+ [&U] Полноэкранный
-
+ [&R] Перезапустить
-
+ [&A] Загрузить/Удалить Amiibo...
-
+ [&R] Сообщить о совместимости
-
+ [&M] Открыть страницу модов
-
+ [&Q] Открыть руководство пользователя
-
+ [&F] ЧАВО
-
+ [&Y] Открыть папку yuzu
-
+ [&C] Сделать скриншот
-
+
+
+
+
+
+ [&C] Настройка TAS...
-
+ [&U] Настроить текущую игру...
-
+ [&S] Запустить
-
+ [&S] Сбросить
-
+ [&E] Запись
@@ -6577,27 +6661,27 @@ p, li { white-space: pre-wrap; }
Путь к файлу
-
+ Данные игры отсутствуют
-
+ Следующие данные amiibo будут отформатированы:
-
+ Следующие данные игры будут удалены:
-
+ Установите псевдоним и владельца:
-
+ Хотите ли вы восстановить эту amiibo?
diff --git a/dist/languages/sv.ts b/dist/languages/sv.ts
index 28f7efefe..7c2f9b591 100755
--- a/dist/languages/sv.ts
+++ b/dist/languages/sv.ts
@@ -749,151 +749,156 @@ avgjord kod.</div>
-
-
-
-
-
-
-
-
-
-
-
+
-
-
-
-
-
-
-
- Stäng av Macro JIT
-
-
-
-
- När ibockad så går grafik API:et in i ett långsammare felsökningsläge
-
-
-
-
- Sätt på grafikdebugging
-
-
-
+
-
+
-
-
-
-
-
-
-
-
-
-
-
+
-
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Stäng av Macro JIT
+
+
+
+
+ När ibockad så går grafik API:et in i ett långsammare felsökningsläge
+
+
+
+
+ Sätt på grafikdebugging
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Avancerat
-
+
-
+
-
+ Avaktivera Webbappletten
-
+
-
+
-
+ Kiosk(Quest)-läge
-
+
-
+
-
+ Felsökning
-
+
-
+
-
+
-
+
-
+
-
+
@@ -908,12 +913,12 @@ avgjord kod.</div>
-
+
-
+
@@ -1241,33 +1246,33 @@ avgjord kod.</div>
Bakgrundsfärg:
-
+ FSR sharpening percentage (e.g. 50%)%
-
+
-
+
-
+
-
+
-
+
@@ -3231,64 +3236,64 @@ Dra punkter för att ändra position, eller dubbelklicka tabellceller för att r
ConfigureUI
-
-
-
+
+
+ Ingen
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+ Filnamn
-
+
-
+ Titel-ID
-
+
@@ -3401,17 +3406,17 @@ Dra punkter för att ändra position, eller dubbelklicka tabellceller för att r
-
+ Välj Skärmdumpssökväg...
-
+ <System>
-
+ Screenshot width value
@@ -3729,896 +3734,960 @@ Dra punkter för att ändra position, eller dubbelklicka tabellceller för att r
GMainWindow
-
+ <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonym data skickas </a>För att förbättra yuzu. <br/><br/>Vill du dela med dig av din användarstatistik med oss?
-
+ Telemetri
-
+ Felaktig Vulkaninstallation Upptäckt
-
+
-
+ TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Laddar WebApplet...
-
-
+
+ Avaktivera Webbappletten
-
+
-
+ Mängden shaders som just nu byggs
-
+
-
+ Nuvarande emuleringshastighet. Värden över eller under 100% indikerar på att emulationen körs snabbare eller långsammare än en Switch.
-
+ Hur många bilder per sekund som spelet just nu visar. Detta varierar från spel till spel och scen till scen.
-
+ Tid det tar att emulera en Switch bild, utan att räkna med framelimiting eller v-sync. För emulering på full hastighet så ska det vara som mest 16.67 ms.
-
+
-
+
-
+
-
+
-
+ Emulerad datormus är aktiverad
-
+
-
+
-
+ &Paus
-
+ Varning Föråldrat Spelformat
-
+ Du använder det dekonstruerade ROM-formatet för det här spelet. Det är ett föråldrat format som har överträffats av andra som NCA, NAX, XCI eller NSP. Dekonstruerade ROM-kataloger saknar ikoner, metadata och uppdatering.<br><br>För en förklaring av de olika format som yuzu stöder, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>kolla in vår wiki</a>. Det här meddelandet visas inte igen.
-
-
+
+ Fel vid laddning av ROM!
-
+ ROM-formatet stöds inte.
-
+ Ett fel inträffade vid initiering av videokärnan.
-
+
-
+ %1 signifies a numeric error code.
-
+ %1 signifies an error string.
-
+ Ett okänt fel har uppstått. Se loggen för mer information.
-
+
-
+
-
+ %1 is the title name. %2 indicates if the title is 64-bit or 32-bit
-
+
-
+ Spardata
-
+ Mod-data
-
+ Fel Öppnar %1 Mappen
-
-
+
+ Mappen finns inte!
-
+ Fel Under Öppning Av Överförbar Shadercache
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+ Ta bort katalog
-
-
-
-
-
-
+
+
+
+
+
+ Framgångsrikt borttagen
-
+ Tog bort det installerade basspelet framgångsrikt.
-
+ Basspelet är inte installerat i NAND och kan inte tas bort.
-
+ Tog bort den installerade uppdateringen framgångsrikt.
-
+ Det finns ingen uppdatering installerad för denna titel.
-
+ Det finns inga DLC installerade för denna titel.
-
+ Tog framgångsrikt bort den %1 installerade DLCn.
-
+
-
+
-
+
-
+ Ta Bort Anpassad Spelkonfiguration?
-
+
-
+ Radera fil
-
-
+
+ Fel När Överförbar Shader Cache Raderades
-
-
+
+ En shader cache för denna titel existerar inte.
-
+ Raderade den överförbara shadercachen framgångsrikt.
-
+ Misslyckades att ta bort den överförbara shadercache
-
+
-
+
-
-
+
+
-
+
-
+
-
-
+
+ Fel När Anpassad Konfiguration Raderades
-
+ En anpassad konfiguration för denna titel existerar inte.
-
+ Tog bort den anpassade spelkonfigurationen framgångsrikt.
-
+ Misslyckades att ta bort den anpassade spelkonfigurationen.
-
-
+
+ RomFS Extraktion Misslyckades!
-
+ Det uppstod ett fel vid kopiering av RomFS filer eller användaren avbröt operationen.
-
+ Full
-
+ Skelett
-
+ Välj RomFS Dump-Läge
-
+ Välj hur du vill att RomFS ska dumpas. <br>Full kommer att kopiera alla filer i den nya katalogen medan <br>skelett bara skapar katalogstrukturen.
-
+
-
+ Extraherar RomFS...
-
-
+
+
+
+ Avbryt
-
+ RomFS Extraktion Lyckades!
-
+
+
+ Operationen var lyckad.
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+ Fel under öppning av %1
-
+ Välj Katalog
-
+ Egenskaper
-
+ Spelegenskaperna kunde inte laddas.
-
+ %1 is an identifier for the Switch executable file extensions.Switch Körbar (%1);;Alla Filer (*.*)
-
+ Ladda Fil
-
+ Öppna Extraherad ROM-Katalog
-
+ Ogiltig Katalog Vald
-
+ Katalogen du har valt innehåller inte en 'main'-fil.
-
+ Installerbar Switch-fil (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Installera filer
-
+
-
+ Installerar Fil "%1"...
-
-
+
+ Installera resultat
-
+
-
+
-
+
-
+
-
+ Systemapplikation
-
+ Systemarkiv
-
+ Systemapplikationsuppdatering
-
+ Firmwarepaket (Typ A)
-
+ Firmwarepaket (Typ B)
-
+ Spel
-
+ Speluppdatering
-
+ Spel DLC
-
+ Delta Titel
-
+ Välj NCA-Installationsläge...
-
+ Välj vilken typ av titel du vill installera som:
(I de flesta fallen, standard 'Spel' är bra.)
-
+ Misslyckades med Installationen
-
+ Den titeltyp du valt för NCA är ogiltig.
-
+ Filen hittades inte
-
+ Filen "%1" hittades inte
-
+ OK
-
-
+
+ Hårdvarukraven uppfylls ej
-
-
+
+
-
+ yuzu Konto hittades inte
-
+ För att skicka ett spelkompatibilitetstest, du måste länka ditt yuzu-konto.<br><br/>För att länka ditt yuzu-konto, gå till Emulering >, Konfigurering >, Web.
-
+ Fel när URL öppnades
-
+ Oförmögen att öppna URL:en "%1".
-
+ TAS Inspelning
-
+ Överskriv spelare 1:s fil?
-
+ Ogiltig konfiguration upptäckt
-
+
-
-
+
+ Amiibo
-
-
+
+ Den aktuella amiibon har avlägsnats
-
+ Fel
-
-
+
+ Det aktuella spelet letar ej efter amiibos
-
+ Amiibo Fil (%1);; Alla Filer (*.*)
-
+ Ladda Amiibo
-
+ Fel vid laddning av Amiibodata
-
+ Den valda filen är inte en giltig amiibo
-
+ Den valda filen är redan använd
-
+ Ett okänt fel har inträffat
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Skärmdump
-
+ PNG Bild (*.png)
-
+ TAStillstånd: pågående %1/%2
-
+ TAStillstånd: spelar in %1
-
+ TAStillstånd: inaktiv %1/%2
-
+ TAStillstånd: ogiltigt
-
+
-
+ &Start
-
+
-
+
-
+
-
+ %1 is the resolution scaling factor
-
+ Hastighet: %1% / %2%
-
+ Hastighet: %1%
-
+
-
+ Spel: %1 FPS
-
+ Ruta: %1 ms
-
+
-
+
-
+
-
+
-
+ Volume percentage (e.g. 50%)
-
+ Bekräfta Nyckel Rederivering
-
+
-
+ Saknade säkringar
-
+ - Saknar BOOT0
-
+ - Saknar BCPKG2-1-Normal-Main
-
+ - Saknar PRODINFO
-
+ Deriveringsdelar saknas
-
+
-
+
@@ -4674,49 +4743,49 @@ Detta kan ta upp till en minut beroende
på systemets prestanda.
-
+ Härleda Nycklar
-
+
-
+
-
+ Välj RomFS Dumpa Mål
-
+ Välj vilken RomFS du vill dumpa.
-
+ Är du säker på att du vill stänga yuzu?
-
-
-
+
+
+ yuzu
-
+ Är du säker på att du vill stoppa emuleringen? Du kommer att förlora osparade framsteg.
-
+
@@ -4955,86 +5024,91 @@ Vill du strunta i detta och avsluta ändå?
+
+
+
+
+ Kopiera Titel ID till Urklipp
-
+ Navigera till GameDB-sida
-
+
-
+
-
+
-
+ Egenskaper
-
+ Skanna Underkataloger
-
+ Radera Spelkatalog
-
+ ▲ Flytta upp
-
+ ▼ Flytta ner
-
+ Öppna Sökvägsplats
-
+ Rensa
-
+ Namn
-
+ Kompatibilitet
-
+ Add-Ons
-
+ Filtyp
-
+ Storlek
@@ -5105,7 +5179,7 @@ Vill du strunta i detta och avsluta ändå?
GameListPlaceholder
-
+ Dubbelklicka för att lägga till en ny mapp i spellistan.
@@ -5118,12 +5192,12 @@ Vill du strunta i detta och avsluta ändå?
-
+ Filter:
-
+ Ange mönster för att filtrera
@@ -5586,172 +5660,182 @@ Debug Message:
-
+ &Hjälp
-
+
-
+
-
+
-
+ A&vsluta
-
+ &Paus
-
+ &Sluta
-
+
-
-
+
+
+
+
+
+
+
-
+
-
+
-
+
-
+
-
+ Visa Statusfält
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
+
+
+
+
+
-
+
-
+ &Start
-
+
-
+
@@ -6536,27 +6620,27 @@ p, li { white-space: pre-wrap; }
-
+
-
+
-
+
-
+
-
+
diff --git a/dist/languages/tr_TR.ts b/dist/languages/tr_TR.ts
index 6d20f6086..144a6f59f 100755
--- a/dist/languages/tr_TR.ts
+++ b/dist/languages/tr_TR.ts
@@ -761,151 +761,156 @@ Bu işlem onların hem forum kullanıcı adını hem de IP adresini banlar.
-
- Kullanılırsa, asıl assembler shader dosyaları diskten shader önbelleği ya da oyun bulundukça dump'lanır
-
-
-
-
- Oyun Shader'larını Dump'la
-
-
- Kullanılırsa makro HLE işlevselliği kapatılır. Bu seçeneği açmak oyunların yavaşlamasına sebep olur
-
+ Makro HLE'yi Kapat
-
-
- İşaretlendiğinde Makro JIT derleyicisini devre dışı bırakır. Bu seçeneği etkinleştirmek oyunların yavaş çalışmasına neden olur.
-
-
-
-
- Macro JIT'i devre dışı bırak
-
-
-
-
- Etkinleştirildiğinde, grafik API'ı daha yavaş bir hata ayıklama moduna girer.
-
-
-
-
- Grafik Hata Ayıklama Modunu Etkinleştir
-
-
-
+ Kullanılırsa, GPU'daki bütün makro uygulamalar dump'lanır
-
+ Maxwell Makro'larını Dump'la
-
-
- Etkinleştirildiğinde, yuzu derlenen pipeline cache istatistiklerini log'a kaydeder.
-
-
-
-
- Shader Geribildirimini Etkinleştir
-
-
-
+ İşaretlendiğinde Nsight Aftermath çökme dökümlerini etkinleştirir.
-
+ Nsight Aftermath'ı Etkinleştir
-
+
+
+ Etkinleştirildiğinde, yuzu derlenen pipeline cache istatistiklerini log'a kaydeder.
+
+
+
+
+ Shader Geribildirimini Etkinleştir
+
+
+
+
+ İşaretlendiğinde Makro JIT derleyicisini devre dışı bırakır. Bu seçeneği etkinleştirmek oyunların yavaş çalışmasına neden olur.
+
+
+
+
+ Macro JIT'i devre dışı bırak
+
+
+
+
+ Etkinleştirildiğinde, grafik API'ı daha yavaş bir hata ayıklama moduna girer.
+
+
+
+
+ Grafik Hata Ayıklama Modunu Etkinleştir
+
+
+
+
+ Kullanılırsa, asıl assembler shader dosyaları diskten shader önbelleği ya da oyun bulundukça dump'lanır
+
+
+
+
+ Oyun Shader'larını Dump'la
+
+
+
+
+
+
+
+ Gelişmiş
-
+ Bu seçenek, program açılırken Vulkan ortam işlevselliğini kontrol etmesini sağlar. Diğer programlar yuzu'yu görmekte sorun yaşıyorsa bu seçeneği kapatın.
-
+ Açılırken Vulkan Taraması Yap
-
+ Web Uygulamasını Devre Dışı Bırak
-
+ Bütün Kontrolcü Türlerini Etkinleştir
-
+ Auto-Stub'ı Etkinleştir
-
+ Kiosk (Quest) Modu
-
+ CPU Hata Ayıklama Modu'nu Etkinleştir
-
+ Hata Ayıklama Assert'lerini Etkinleştir
-
+ Hata ayıklama
-
+ FS Erişim Kaydını Etkinleştir
-
+ Çöküş Sonrası Küçük Dump Oluştur
-
+ Bu seçenek açıksa son oluşturulan ses komutları konsolda gösterilir. Sadece ses işleyicisi kullanan oyunları etkiler.
-
+ Konsola Ses Komutlarını Aktar**
-
+ Detaylı Raporlama Hizmetini Etkinleştir
-
+ **Bu yuzu kapandığında otomatik olarak eski haline dönecektir.
@@ -920,12 +925,12 @@ Bu işlem onların hem forum kullanıcı adını hem de IP adresini banlar.yuzu'nun bu ayarı uygulayabilmesi için yeniden başlatılması gereklidir.
-
+ Web uygulaması derlenmemiş
-
+ Küçük Dump oluşumu derlenmemiş
@@ -1253,33 +1258,33 @@ Bu işlem onların hem forum kullanıcı adını hem de IP adresini banlar.Arkaplan Rengi:
-
+ FSR sharpening percentage (e.g. 50%)%
-
+
-
+
-
+
-
+
-
+
@@ -3245,64 +3250,64 @@ Noktanın konumunu değiştirmek için sürükleyin ya da sayıların üstüne
ConfigureUI
-
-
-
+
+
+ Hiçbiri
-
+ Küçük (32x32)
-
+ Standart (64x64)
-
+ Büyük (128x128)
-
+ Tam Boyut (256x256)
-
+ Küçük (24x24)
-
+ Standart (48x48)
-
+ Büyük (72x72)
-
+ Dosya adı
-
+ Dosya türü
-
+ Oyun ID
-
+ Oyun Adı
@@ -3415,17 +3420,17 @@ Noktanın konumunu değiştirmek için sürükleyin ya da sayıların üstüne
Çözünürlük:
-
+ Ekran Görüntülerinin Konumunu Seçin...
-
+ <System>
-
+ Screenshot width value
@@ -3743,575 +3748,612 @@ Noktanın konumunu değiştirmek için sürükleyin ya da sayıların üstüne
GMainWindow
-
+ <a href='https://yuzu-emu.org/help/feature/telemetry/'>Yuzuyu geliştirmeye yardımcı olmak için </a> anonim veri toplandı. <br/><br/>Kullanım verinizi bizimle paylaşmak ister misiniz?
-
+ Telemetri
-
+ Bozuk Vulkan Kurulumu Algılandı
-
+ Açılışta Vulkan başlatılırken hata. Hata yardımını görüntülemek için <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>buraya tıklayın</a>.
-
+ TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Web Uygulaması Yükleniyor...
-
-
+
+ Web Uygulamasını Devre Dışı Bırak
-
+ Web uygulamasını kapatmak bilinmeyen hatalara neden olabileceğinden dolayı sadece Super Mario 3D All-Stars için kapatılması önerilir. Web uygulamasını kapatmak istediğinize emin misiniz?
(Hata ayıklama ayarlarından tekrar açılabilir)
-
+ Şu anda derlenen shader miktarı
-
+ Geçerli seçili çözünürlük ölçekleme çarpanı.
-
+ Geçerli emülasyon hızı. %100'den yüksek veya düşük değerler emülasyonun bir Switch'den daha hızlı veya daha yavaş çalıştığını gösterir.
-
+ Oyunun şuanda saniye başına kaç kare gösterdiği. Bu oyundan oyuna ve sahneden sahneye değişiklik gösterir.
-
+ Bir Switch karesini emüle etmekte geçen zaman, karelimitleme ve v-sync hariç. Tam hız emülasyon için bu en çok 16,67 ms olmalı.
-
+
-
+
-
+
-
+ &Son Dosyaları Temizle
-
+
-
+
-
+ &Devam Et
-
+ &Duraklat
-
+ Uyarı, Eski Oyun Formatı
-
+ Bu oyun için dekonstrükte ROM formatı kullanıyorsunuz, bu fromatın yerine NCA, NAX, XCI ve NSP formatları kullanılmaktadır. Dekonstrükte ROM formatları ikon, üst veri ve güncelleme desteği içermemektedir.<br><br>Yuzu'nun desteklediği çeşitli Switch formatları için<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>Wiki'yi ziyaret edin</a>. Bu mesaj yeniden gösterilmeyecektir.
-
-
+
+ ROM yüklenirken hata oluştu!
-
+ Bu ROM biçimi desteklenmiyor.
-
+ Video çekirdeğini başlatılırken bir hata oluştu.
-
+ yuzu video çekirdeğini çalıştırırken bir hatayla karşılaştı. Bu sorun genellikle eski GPU sürücüleri sebebiyle ortaya çıkar. Daha fazla detay için lütfen log dosyasına bakın. Log dosyasını incelemeye dair daha fazla bilgi için lütfen bu sayfaya ulaşın: <a href='https://yuzu-emu.org/help/reference/log-files/'>Log dosyası nasıl yüklenir</a>.
-
+ %1 signifies a numeric error code.ROM yüklenirken hata oluştu! %1
-
+ %1 signifies an error string.%1<br>Lütfen dosyalarınızı yeniden dump etmek için<a href='https://yuzu-emu.org/help/quickstart/'>yuzu hızlı başlangıç kılavuzu'nu</a> takip edin.<br> Yardım için yuzu wiki</a>veya yuzu Discord'una</a> bakabilirsiniz.
-
+ Bilinmeyen bir hata oluştu. Lütfen daha fazla detay için kütüğe göz atınız.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Yazılım kapatılıyor...
-
+ Kayıt Verisi
-
+ Mod Verisi
-
+ %1 klasörü açılırken hata
-
-
+
+ Klasör mevcut değil!
-
+ Transfer Edilebilir Shader Cache'ini Açarken Bir Hata Oluştu
-
+ Bu oyun için shader cache konumu oluşturulamadı.
-
+ İçerik Kaldırma Hatası
-
+ Güncelleme Kaldırma hatası
-
+ DLC Kaldırma Hatası
-
+ Yüklenmiş Oyun İçeriğini Kaldırmak İstediğinize Emin Misiniz?
-
+ Yüklenmiş Oyun Güncellemesini Kaldırmak İstediğinize Emin Misiniz?
-
+ Yüklenmiş DLC'yi Kaldırmak İstediğinize Emin Misiniz?
-
+ Girdiyi Kaldır
-
-
-
-
-
-
+
+
+
+
+
+ Başarıyla Kaldırıldı
-
+ Yüklenmiş oyun başarıyla kaldırıldı.
-
+ Asıl oyun NAND'de kurulu değil ve kaldırılamaz.
-
+ Yüklenmiş güncelleme başarıyla kaldırıldı.
-
+ Bu oyun için yüklenmiş bir güncelleme yok.
-
+ Bu oyun için yüklenmiş bir DLC yok.
-
+ %1 yüklenmiş DLC başarıyla kaldırıldı.
-
+ OpenGL Transfer Edilebilir Shader Cache'ini Kaldırmak İstediğinize Emin Misiniz?
-
+ Vulkan Transfer Edilebilir Shader Cache'ini Kaldırmak İstediğinize Emin Misiniz?
-
+ Tüm Transfer Edilebilir Shader Cache'leri Kaldırmak İstediğinize Emin Misiniz?
-
+ Oyuna Özel Yapılandırmayı Kaldırmak İstediğinize Emin Misiniz?
-
+
-
+ Dosyayı Sil
-
-
+
+ Transfer Edilebilir Shader Cache Kaldırılırken Bir Hata Oluştu
-
-
+
+ Bu oyun için oluşturulmuş bir shader cache yok.
-
+ Transfer edilebilir shader cache başarıyla kaldırıldı.
-
+ Transfer edilebilir shader cache kaldırılamadı.
-
+ Vulkan Pipeline Önbelleği Kaldırılırken Hata
-
+ Sürücü pipeline önbelleği kaldırılamadı.
-
-
+
+ Transfer Edilebilir Shader Cache'ler Kaldırılırken Bir Hata Oluştu
-
+ Transfer edilebilir shader cacheler başarıyla kaldırıldı.
-
+ Transfer edilebilir shader cache konumu kaldırılamadı.
-
-
+
+ Oyuna Özel Yapılandırma Kaldırılırken Bir Hata Oluştu.
-
+ Bu oyun için bir özel yapılandırma yok.
-
+ Oyuna özel yapılandırma başarıyla kaldırıldı.
-
+ Oyuna özel yapılandırma kaldırılamadı.
-
-
+
+ RomFS Çıkartımı Başarısız!
-
+ RomFS dosyaları kopyalanırken bir hata oluştu veya kullanıcı işlemi iptal etti.
-
+ Full
-
+ Çerçeve
-
+ RomFS Dump Modunu Seçiniz
-
+ Lütfen RomFS'in nasıl dump edilmesini istediğinizi seçin.<br>"Full" tüm dosyaları yeni bir klasöre kopyalarken <br>"skeleton" sadece klasör yapısını oluşturur.
-
+ %1 konumunda RomFS çıkarmaya yetecek alan yok. Lütfen yer açın ya da Emülasyon > Yapılandırma > Sistem > Dosya Sistemi > Dump konumu kısmından farklı bir çıktı konumu belirleyin.
-
+ RomFS çıkartılıyor...
-
-
+
+
+
+ İptal
-
+ RomFS Çıkartımı Başarılı!
-
+
+
+ İşlem başarıyla tamamlandı.
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Kısayol Oluştur
-
+ Bu seçenek, şu anki AppImage dosyasının kısayolunu oluşturacak. Uygulama güncellenirse kısayol çalışmayabilir. Devam edilsin mi?
-
+ Masaüstünde kısayol oluşturulamadı. "%1" dizini yok.
-
+ Uygulamalar menüsünde kısayol oluşturulamadı. "%1" dizini yok ve oluşturulamıyor.
-
+ Simge Oluştur
-
+ Simge dosyası oluşturulamadı. "%1" dizini yok ve oluşturulamıyor.
-
+ yuzu Emülatörü başlatılırken %1 başlatılsın
-
+ %1 dizininde kısayol oluşturulamadı
-
+ %1 dizinine kısayol oluşturuldu
-
+ %1 Açılırken Bir Hata Oluştu
-
+ Klasör Seç
-
+ Özellikler
-
+ Oyun özellikleri yüklenemedi.
-
+ %1 is an identifier for the Switch executable file extensions.Switch Çalıştırılabilir Dosyası (%1);;Tüm Dosyalar (*.*)
-
+ Dosya Aç
-
+ Çıkartılmış ROM klasörünü aç
-
+ Geçersiz Klasör Seçildi
-
+ Seçtiğiniz klasör bir "main" dosyası içermiyor.
-
+ Yüklenilebilir Switch Dosyası (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submissions Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Dosya Kur
-
+ %n dosya kaldı%n dosya kaldı
-
+ "%1" dosyası kuruluyor...
-
-
+
+ Kurulum Sonuçları
-
+ Olası çakışmaları önlemek için oyunları NAND'e yüklememenizi tavsiye ediyoruz.
Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın.
-
+ %n dosya güncel olarak yüklendi
@@ -4319,7 +4361,7 @@ Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın.
-
+ %n dosyanın üstüne yazıldı
@@ -4327,7 +4369,7 @@ Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın.
-
+ %n dosya yüklenemedi
@@ -4335,312 +4377,339 @@ Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın.
-
+ Sistem Uygulaması
-
+ Sistem Arşivi
-
+ Sistem Uygulama Güncellemesi
-
+ Yazılım Paketi (Tür A)
-
+ Yazılım Paketi (Tür B)
-
+ Oyun
-
+ Oyun Güncellemesi
-
+ Oyun DLC'si
-
+ Delta Başlık
-
+ NCA Kurulum Tipi Seçin...
-
+ Lütfen bu NCA dosyası için belirlemek istediğiniz başlık türünü seçiniz:
(Çoğu durumda, varsayılan olan 'Oyun' kullanılabilir.)
-
+ Kurulum Başarısız Oldu
-
+ NCA için seçtiğiniz başlık türü geçersiz
-
+ Dosya Bulunamadı
-
+ Dosya "%1" Bulunamadı
-
+ Tamam
-
-
+
+ Donanım gereksinimleri karşılanmıyor
-
-
+
+ Sisteminiz, önerilen donanım gereksinimlerini karşılamıyor. Uyumluluk raporlayıcı kapatıldı.
-
+ Kayıp yuzu Hesabı
-
+ Oyun uyumluluk test çalışması göndermek için öncelikle yuzu hesabınla giriş yapmanız gerekiyor.<br><br/>Yuzu hesabınızla giriş yapmak için, Emülasyon > Yapılandırma > Web'e gidiniz.
-
+ URL açılırken bir hata oluştu
-
+ URL "%1" açılamıyor.
-
+ TAS kayıtta
-
+ Oyuncu 1'in dosyasının üstüne yazılsın mı?
-
+ Geçersiz yapılandırma tespit edildi
-
+ Handheld kontrolcü dock modunda kullanılamaz. Pro kontrolcü seçilecek.
-
-
+
+ Amiibo
-
-
+
+ Amiibo kaldırıldı
-
+ Hata
-
-
+
+ Aktif oyun amiibo beklemiyor
-
+ Amiibo Dosyası (%1);; Tüm Dosyalar (*.*)
-
+ Amiibo Yükle
-
+ Amiibo verisi yüklenirken hata
-
+ Seçtiğiniz dosya geçerli bir amiibo değil
-
+ Seçtiğiniz dosya hali hazırda kullanılıyor
-
+ Bilinmeyen bir hata oluştu
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Ekran Görüntüsü Al
-
+ PNG görüntüsü (*.png)
-
+ TAS durumu: %1%2 çalışıyor
-
+ TAS durumu: %1 kaydediliyor
-
+ TAS durumu: %1%2 boşta
-
+ TAS durumu: Geçersiz
-
+ &Çalıştırmayı durdur
-
+ &Başlat
-
+ K&aydetmeyi Durdur
-
+ K&aydet
-
+ Oluşturuluyor: %n shaderOluşturuluyor: %n shader
-
+ %1 is the resolution scaling factorÖlçek: %1x
-
+ Hız %1% / %2%
-
+ Hız: %1%
-
+ Oyun: %1 FPS (Sınırsız)
-
+ Oyun: %1 FPS
-
+ Kare: %1 ms
-
+ %1 %2
-
+ FSR
-
+ AA YOK
-
+ SES: KAPALI
-
+ Volume percentage (e.g. 50%)SES: %%1
-
+ Anahtar Yeniden Türetimini Onayla
-
+
-
+ Anahtarlar Kayıp
-
+ - BOOT0 Kayıp
-
+ - BCPKG2-1-Normal-Main Kayıp
-
+ - PRODINFO Kayıp
-
+ Türeten Bileşenleri Kayıp
-
+ Şifreleme anahtarları eksik. <br>Lütfen takip edin<a href='https://yuzu-emu.org/help/quickstart/'>yuzu hızlı başlangıç kılavuzunu</a>tüm anahtarlarınızı, aygıt yazılımınızı ve oyunlarınızı almada.<br><br><small>(%1)</small>
-
+
@@ -4696,49 +4765,49 @@ Bu sistem performansınıza bağlı olarak
bir dakika kadar zaman alabilir.
-
+ Anahtarlar Türetiliyor
-
+
-
+
-
+ RomFS Dump Hedefini Seçiniz
-
+ Lütfen dump etmek istediğiniz RomFS'i seçiniz.
-
+ yuzu'yu kapatmak istediğinizden emin misiniz?
-
-
-
+
+
+ yuzu
-
+ Emülasyonu durdurmak istediğinizden emin misiniz? Kaydedilmemiş veriler kaybolur.
-
+
@@ -4977,86 +5046,91 @@ Görmezden gelip kapatmak ister misiniz?
+
+
+
+
+ Title ID'yi Panoya Kopyala
-
+ GameDB sayfasına yönlendir
-
+ Kısayol Oluştur
-
+ Masaüstüne Ekle
-
+ Uygulamalar Menüsüne Ekl
-
+ Özellikler
-
+ Alt Klasörleri Tara
-
+ Oyun Konumunu Kaldır
-
+ ▲Yukarı Git
-
+ ▼Aşağı Git
-
+ Oyun Dosyası Konumunu Aç
-
+ Temizle
-
+ İsim
-
+ Uyumluluk
-
+ Eklentiler
-
+ Dosya türü
-
+ Boyut
@@ -5127,7 +5201,7 @@ Görmezden gelip kapatmak ister misiniz?
GameListPlaceholder
-
+ Oyun listesine yeni bir klasör eklemek için çift tıklayın.
@@ -5140,12 +5214,12 @@ Görmezden gelip kapatmak ister misiniz?
%n sonucun %1'i%n sonucun %1'i
-
+ Filtre:
-
+ Filtrelemek için bir düzen giriniz
@@ -5609,172 +5683,182 @@ Debug Message:
&TAS
-
+ &Yardım
-
+ &NAND'e Dosya Kur...
-
+ &Dosyayı Yükle...
-
+ &Klasörü Yükle...
-
+ &Çıkış
-
+ &Duraklat
-
+ Du&rdur
-
+ &Anahtarları Yeniden Kur...
-
+
+
+
+
+
+ &Yuzu Hakkında
-
+ &Tek Pencere Modu
-
+ &Yapılandır...
-
+ D&ock Widget Başlıkları'nı Göster
-
+ &Filtre Çubuğu'nu Göster
-
+ &Durum Çubuğu'nu Göster
-
+ Durum Çubuğunu Göster
-
+ &Herkese Açık Oyun Lobilerine Göz At
-
+ &Oda Oluştur
-
+ &Odadan Ayrıl
-
+ &Odaya Direkt Bağlan
-
+ &Şu Anki Odayı Göster
-
+ &Tam Ekran
-
+ &Yeniden Başlat
-
+ &Amiibo Yükle/Kaldır
-
+ &Uyumluluk Bildir
-
+ &Mod Sayfasını Aç
-
+ &Hızlı Başlangıç Kılavuzunu Aç
-
+ &SSS
-
+ &yuzu Klasörünü Aç
-
+ &Ekran Görüntüsü Al
-
+
+
+
+
+
+ &TAS'i Ayarla...
-
+ &Geçerli Oyunu Yapılandır...
-
+ B&aşlat
-
+ &Sıfırla
-
+ K&aydet
@@ -6567,27 +6651,27 @@ p, li { white-space: pre-wrap; }
Dosya Adresi
-
+ Oyun verisi yok
-
+ Şu amiibo verisi biçimlendirilecek:
-
+ Şu oyun verisi kaldırılacak:
-
+ Kullanıcı adı ve sahip ayarla:
-
+ Bu amiibo'yu geri yüklemek istediğinize emin misiniz?
diff --git a/dist/languages/uk.ts b/dist/languages/uk.ts
index 25e5c6db7..cea576376 100755
--- a/dist/languages/uk.ts
+++ b/dist/languages/uk.ts
@@ -763,151 +763,156 @@ This would ban both their forum username and their IP address.
-
- Якщо ввімкнено, буде дампити всі оригінальні шейдери асемблера з кешу шейдерів на диску або гри як знайдені
-
-
-
-
- Дамп ігрових шейдерів
-
-
- Якщо прапорець встановлено, він вимикає функції макроса HLE. Увімкнення цього параметра уповільнює роботу ігор
-
+ Вимкнути макрос HLE
-
-
- Якщо ввімкнено, вимикає компілятор макросу Just In Time. Увімкнення цього параметра уповільнює роботу ігор
-
-
-
-
- Вимкнути макрос JIT
-
-
-
-
- Якщо увімкнено, графічний API переходить у повільніший режим налагодження
-
-
-
-
- Увімкнути налагодження графіки
-
-
-
+ Якщо ввімкнено, буде дампити всі макропрограми ГП
-
+ Дамп макросов Maxwell
-
-
- Якщо увімкнено, yuzu записуватиме статистику про скомпільований кеш конвеєра
-
-
-
-
- Увімкнути зворотний зв'язок про шейдери
-
-
-
+ Якщо ввімкнено, вмикає дампи крашів Nsight Aftermath
-
+ Увімкнути Nsight Aftermath
-
+
+
+ Якщо увімкнено, yuzu записуватиме статистику про скомпільований кеш конвеєра
+
+
+
+
+ Увімкнути зворотний зв'язок про шейдери
+
+
+
+
+ Якщо ввімкнено, вимикає компілятор макросу Just In Time. Увімкнення цього параметра уповільнює роботу ігор
+
+
+
+
+ Вимкнути макрос JIT
+
+
+
+
+ Якщо увімкнено, графічний API переходить у повільніший режим налагодження
+
+
+
+
+ Увімкнути налагодження графіки
+
+
+
+
+ Якщо ввімкнено, буде дампити всі оригінальні шейдери асемблера з кешу шейдерів на диску або гри як знайдені
+
+
+
+
+ Дамп ігрових шейдерів
+
+
+
+
+
+
+
+ Розширені
-
+ Дозволяє yuzu перевіряти наявність робочого середовища Vulkan під час запуску програми. Вимкніть цю опцію, якщо це викликає проблеми з тим, що зовнішні програми бачать yuzu.
-
+ Виконувати перевірку Vulkan під час запуску
-
+ Вимкнути веб-аплет
-
+ Увімкнути всі типи контролерів
-
+ Увімкнути автопідставку**
-
+ Режим кіоску (Квест)
-
+ Увімкнути налагодження ЦП
-
+ Увімкнути налагоджувальні припущення
-
+ Налагодження
-
+ Увімкнути журнал доступу до ФС
-
+ Створювати міні-дамп після крашу
-
+ Увімкніть це щоб виводити останній згенерирований список аудіо команд в консоль. Впливає лише на ігри, які використовують аудіо рендерер.
-
+ Вивантажувати аудіо команди в консоль**
-
+ Увімкнути службу звітів у розгорнутому вигляді**
-
+ **Це буде автоматично скинуто після закриття yuzu.
@@ -922,12 +927,12 @@ This would ban both their forum username and their IP address.
yuzu необхідно перезапустити, щоб застосувати це налаштування.
-
+ Веб-аплет не скомпільовано
-
+ Створення міні-дампа не скомпільовано
@@ -1255,33 +1260,33 @@ This would ban both their forum username and their IP address.
Фоновий колір:
-
+ FSR sharpening percentage (e.g. 50%)%
-
+ Вимкнено
-
+ Верт. синхронізацію вимкнено
-
+ Рекомендовано
-
+ Увімкнено
-
+ Верт. синхронізація увімкнена
@@ -3248,64 +3253,64 @@ Drag points to change position, or double-click table cells to edit values.
ConfigureUI
-
-
-
+
+
+ Нічого
-
+ Маленький (32х32)
-
+ Стандартний (64х64)
-
+ Великий (128х128)
-
+ Повнорозмірний (256х256)
-
+ Маленький (24х24)
-
+ Стандартний (48х48)
-
+ Великий (72х72)
-
+ Ім'я файлу
-
+ Тип файлу
-
+ Ідентифікатор гри
-
+ Назва гри
@@ -3418,17 +3423,17 @@ Drag points to change position, or double-click table cells to edit values.Роздільна здатність:
-
+ Виберіть папку для знімків екрану...
-
+ <System>
-
+ Screenshot width value
@@ -3746,575 +3751,612 @@ Drag points to change position, or double-click table cells to edit values.
GMainWindow
-
+ <a href='https://yuzu-emu.org/help/feature/telemetry/'>Анонімні дані збираються для того,</a> щоб допомогти поліпшити роботу yuzu. <br/><br/>Хотіли б ви ділитися даними про використання з нами?
-
+ Телеметрія
-
+ Виявлено пошкоджену інсталяцію Vulkan
-
+ Не вдалося виконати ініціалізацію Vulkan під час завантаження.<br><br>Натисніть <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>тут для отримання інструкцій щодо усунення проблеми</a>.
-
+ TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingЗапущено гру
-
+ Завантаження веб-аплета...
-
-
+
+ Вимкнути веб-аплет
-
+ Вимкнення веб-апплета може призвести до несподіваної поведінки, і його слід вимикати лише заради Super Mario 3D All-Stars. Ви впевнені, що хочете вимкнути веб-апплет?
(Його можна знову ввімкнути в налаштуваннях налагодження.)
-
+ Кількість створюваних шейдерів на цей момент
-
+ Поточний обраний множник масштабування роздільної здатності.
-
+ Поточна швидкість емуляції. Значення вище або нижче 100% вказують на те, що емуляція йде швидше або повільніше, ніж на Switch.
-
+ Кількість кадрів на секунду в цей момент. Значення буде змінюватися між іграми та сценами.
-
+ Час, який потрібен для емуляції 1 кадру Switch, не беручи до уваги обмеження FPS або вертикальну синхронізацію. Для емуляції в повній швидкості значення має бути не більше 16,67 мс.
-
+ Увімкнути звук
-
+ Вимкнути звук
-
+ Скинути гучність
-
+ [&C] Очистити нещодавні файли
-
+ Емульована мишка увімкнена
-
+ Введення реальної миші та панорамування мишею несумісні. Будь ласка, вимкніть емульовану мишу в розширених налаштуваннях введення, щоб дозволити панорамування мишею.
-
+ [&C] Продовжити
-
+ [&P] Пауза
-
+ Попередження застарілий формат гри
-
+ Для цієї гри ви використовуєте розархівований формат ROM'а, який є застарілим і був замінений іншими, такими як NCA, NAX, XCI або NSP. У розархівованих каталогах ROM'а відсутні іконки, метадані та підтримка оновлень. <br><br>Для отримання інформації про різні формати Switch, підтримувані yuzu, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>перегляньте нашу вікі</a>. Це повідомлення більше не буде відображатися.
-
-
+
+ Помилка під час завантаження ROM!
-
+ Формат ROM'а не підтримується.
-
+ Сталася помилка під час ініціалізації відеоядра.
-
+ yuzu зіткнувся з помилкою під час запуску відеоядра. Зазвичай це спричинено застарілими драйверами ГП, включно з інтегрованими. Перевірте журнал для отримання більш детальної інформації. Додаткову інформацію про доступ до журналу дивіться на наступній сторінці: <a href='https://yuzu-emu.org/help/reference/log-files/'>Як завантажити файл журналу</a>.
-
+ %1 signifies a numeric error code.Помилка під час завантаження ROM'а! %1
-
+ %1 signifies an error string.%1<br>Будь ласка, дотримуйтесь <a href='https://yuzu-emu.org/help/quickstart/'>короткого керівництва користувача yuzu</a> щоб пере-дампити ваші файли<br>Ви можете звернутися до вікі yuzu</a> або Discord yuzu</a> для допомоги
-
+ Сталася невідома помилка. Будь ласка, перевірте журнал для подробиць.
-
+ (64-бітний)
-
+ (32-бітний)
-
+ %1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Закриваємо програму...
-
+ Збереження
-
+ Дані модів
-
+ Помилка під час відкриття папки %1
-
-
+
+ Папка не існує!
-
+ Помилка під час відкриття переносного кешу шейдерів
-
+ Не вдалося створити папку кешу шейдерів для цієї гри.
-
+ Помилка під час видалення вмісту
-
+ Помилка під час видалення оновлень
-
+ Помилка під час видалення DLC
-
+ Видалити встановлений вміст ігор?
-
+ Видалити встановлені оновлення гри?
-
+ Видалити встановлені DLC гри?
-
+ Видалити запис
-
-
-
-
-
-
+
+
+
+
+
+ Успішно видалено
-
+ Встановлену гру успішно видалено.
-
+ Гру не встановлено в NAND і не може буде видалено.
-
+ Встановлене оновлення успішно видалено.
-
+ Для цієї гри не було встановлено оновлення.
-
+ Для цієї гри не було встановлено DLC.
-
+ Встановлений DLC %1 було успішно видалено
-
+ Видалити переносний кеш шейдерів OpenGL?
-
+ Видалити переносний кеш шейдерів Vulkan?
-
+ Видалити весь переносний кеш шейдерів?
-
+ Видалити користувацьке налаштування гри?
-
+ Видалити кеш-сховище?
-
+ Видалити файл
-
-
+
+ Помилка під час видалення переносного кешу шейдерів
-
-
+
+ Кеш шейдерів для цієї гри не існує.
-
+ Переносний кеш шейдерів успішно видалено.
-
+ Не вдалося видалити переносний кеш шейдерів.
-
+ Помилка під час видалення конвеєрного кешу Vulkan
-
+ Не вдалося видалити конвеєрний кеш шейдерів.
-
-
+
+ Помилка під час видалення переносного кешу шейдерів
-
+ Переносний кеш шейдерів успішно видалено.
-
+ Помилка під час видалення папки переносного кешу шейдерів.
-
-
+
+ Помилка під час видалення користувацького налаштування
-
+ Користувацьких налаштувань для цієї гри не існує.
-
+ Користувацьке налаштування гри успішно видалено.
-
+ Не вдалося видалити користувацьке налаштування гри.
-
-
+
+ Не вдалося вилучити RomFS!
-
+ Сталася помилка під час копіювання файлів RomFS або користувач скасував операцію.
-
+ Повний
-
+ Скелет
-
+ Виберіть режим дампа RomFS
-
+ Будь ласка, виберіть, як ви хочете виконати дамп RomFS <br>Повний скопіює всі файли в нову папку, тоді як <br>скелет створить лише структуру папок.
-
+ В %1 недостатньо вільного місця для вилучення RomFS. Будь ласка, звільніть місце або виберіть іншу папку для дампа в Емуляція > Налаштування > Система > Файлова система > Корінь дампа
-
+ Вилучення RomFS...
-
-
+
+
+
+ Скасувати
-
+ Вилучення RomFS пройшло успішно!
-
+
+
+ Операція завершилася успішно.
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Створити ярлик
-
+ Це створить ярлик для поточного AppImage. Він може не працювати після оновлень. Продовжити?
-
+ Не вдається створити ярлик на робочому столі. Шлях "%1" не існує.
-
+ Неможливо створити ярлик у меню додатків. Шлях "%1" не існує і не може бути створений.
-
+ Створити іконку
-
+ Неможливо створити файл іконки. Шлях "%1" не існує і не може бути створений.
-
+ Запустити %1 за допомогою емулятора yuzu
-
+ Не вдалося створити ярлик у %1
-
+ Успішно створено ярлик у %1
-
+ Помилка відкриття %1
-
+ Обрати папку
-
+ Властивості
-
+ Не вдалося завантажити властивості гри.
-
+ %1 is an identifier for the Switch executable file extensions.Виконуваний файл Switch (%1);;Усі файли (*.*)
-
+ Завантажити файл
-
+ Відкрити папку вилученого ROM'а
-
+ Вибрано неприпустиму папку
-
+ Папка, яку ви вибрали, не містить файлу 'main'.
-
+ Встановлюваний файл Switch (*.nca, *.nsp, *.xci);;Архів контенту Nintendo (*.nca);;Пакет подачі Nintendo (*.nsp);;Образ картриджа NX (*.xci)
-
+ Встановити файли
-
+ Залишився %n файлЗалишилося %n файл(ів)Залишилося %n файл(ів)Залишилося %n файл(ів)
-
+ Встановлення файлу "%1"...
-
-
+
+ Результати встановлення
-
+ Щоб уникнути можливих конфліктів, ми не рекомендуємо користувачам встановлювати ігри в NAND.
Будь ласка, використовуйте цю функцію тільки для встановлення оновлень і завантажуваного контенту.
-
+ %n файл було нещодавно встановлено
@@ -4324,7 +4366,7 @@ Please, only use this feature to install updates and DLC.
-
+ %n файл було перезаписано
@@ -4334,7 +4376,7 @@ Please, only use this feature to install updates and DLC.
-
+ %n файл не вдалося встановити
@@ -4344,312 +4386,339 @@ Please, only use this feature to install updates and DLC.
-
+ Системний додаток
-
+ Системний архів
-
+ Оновлення системного додатку
-
+ Пакет прошивки (Тип А)
-
+ Пакет прошивки (Тип Б)
-
+ Гра
-
+ Оновлення гри
-
+ DLC до гри
-
+ Дельта-титул
-
+ Виберіть тип установки NCA...
-
+ Будь ласка, виберіть тип додатку, який ви хочете встановити для цього NCA:
(У більшості випадків, підходить стандартний вибір "Гра".)
-
+ Помилка встановлення
-
+ Тип додатку, який ви вибрали для NCA, недійсний.
-
+ Файл не знайдено
-
+ Файл "%1" не знайдено
-
+ ОК
-
-
+
+ Не задоволені системні вимоги
-
-
+
+ Ваша система не відповідає рекомендованим системним вимогам. Звіти про сумісність було вимкнено.
-
+ Відсутній обліковий запис yuzu
-
+ Щоб надіслати звіт про сумісність гри, необхідно прив'язати свій обліковий запис yuzu. <br><br/>Щоб прив'язати свій обліковий запис yuzu, перейдіть у розділ Емуляція > Параметри > Мережа.
-
+ Помилка під час відкриття URL
-
+ Не вдалося відкрити URL: "%1".
-
+ Запис TAS
-
+ Перезаписати файл гравця 1?
-
+ Виявлено неприпустиму конфігурацію
-
+ Портативний контролер не може бути використаний у режимі док-станції. Буде обрано контролер Pro.
-
-
+
+ Amiibo
-
-
+
+ Поточний amiibo було прибрано
-
+ Помилка
-
-
+
+ Поточна гра не шукає amiibo
-
+ Файл Amiibo (%1);; Всі Файли (*.*)
-
+ Завантажити Amiibo
-
+ Помилка під час завантаження даних Amiibo
-
+ Обраний файл не є допустимим amiibo
-
+ Обраний файл уже використовується
-
+ Виникла невідома помилка
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Зробити знімок екрану
-
+ Зображення PNG (*.png)
-
+ Стан TAS: Виконується %1/%2
-
+ Стан TAS: Записується %1
-
+ Стан TAS: Простий %1/%2
-
+ Стан TAS: Неприпустимий
-
+ [&S] Зупинка
-
+ [&S] Почати
-
+ [&E] Закінчити запис
-
+ [&E] Запис
-
+ Побудова: %n шейдерПобудова: %n шейдер(ів)Побудова: %n шейдер(ів)Побудова: %n шейдер(ів)
-
+ %1 is the resolution scaling factorМасштаб: %1x
-
+ Швидкість: %1% / %2%
-
+ Швидкість: %1%
-
+ Гра: %1 FPS (Необмежено)
-
+ Гра: %1 FPS
-
+ Кадр: %1 мс
-
+ %1 %2
-
+ FSR
-
+ БЕЗ ЗГЛАДЖУВАННЯ
-
+ ГУЧНІСТЬ: ЗАГЛУШЕНА
-
+ Volume percentage (e.g. 50%)ГУЧНІСТЬ: %1%
-
+ Підтвердіть перерахунок ключа
-
+
-
+ Відсутні запобіжники
-
+ - Відсутній BOOT0
-
+ - Відсутній BCPKG2-1-Normal-Main
-
+ - Відсутній PRODINFO
-
+ Компоненти розрахунку відсутні
-
+ Ключі шифрування відсутні.<br>Будь ласка, дотримуйтесь <a href='https://yuzu-emu.org/help/quickstart/'>короткого керівництва користувача yuzu</a>, щоб отримати всі ваші ключі, прошивку та ігри<br><br><small>(%1)</small>
-
+
@@ -4705,49 +4774,49 @@ on your system's performance.
від продуктивності вашої системи.
-
+ Отримання ключів
-
+ Не вдалося розшифрувати системний архів
-
+ Ключі шифрування не змогли розшифрувати прошивку.<br>Будь ласка, дотримуйтесь <a href='https://yuzu-emu.org/help/quickstart/'>короткого керівництва користувача yuzu</a> щоб отримати всі ваші ключі, прошивку та ігри.
-
+ Оберіть ціль для дампа RomFS
-
+ Будь ласка, виберіть, який RomFS ви хочете здампити.
-
+ Ви впевнені, що хочете закрити yuzu?
-
-
-
+
+
+ yuzu
-
+ Ви впевнені, що хочете зупинити емуляцію? Будь-який незбережений прогрес буде втрачено.
-
+
@@ -4986,86 +5055,91 @@ Would you like to bypass this and exit anyway?
+
+
+
+
+ Скопіювати ідентифікатор додатку в буфер обміну
-
+ Перейти до сторінки GameDB
-
+ Створити ярлик
-
+ Додати на Робочий стіл
-
+ Додати до меню застосунків
-
+ Властивості
-
+ Сканувати підпапки
-
+ Видалити директорію гри
-
+ ▲ Перемістити вверх
-
+ ▼ Перемістити вниз
-
+ Відкрити розташування папки
-
+ Очистити
-
+ Назва
-
+ Сумісність
-
+ Доповнення
-
+ Тип файлу
-
+ Розмір
@@ -5136,7 +5210,7 @@ Would you like to bypass this and exit anyway?
GameListPlaceholder
-
+ Натисніть двічі, щоб додати нову папку до списку ігор
@@ -5149,12 +5223,12 @@ Would you like to bypass this and exit anyway?
%1 із %n результат(ів)%1 із %n результат(ів)%1 із %n результат(ів)%1 із %n результат(ів)
-
+ Пошук:
-
+ Введіть текст для пошуку
@@ -5619,172 +5693,182 @@ Debug Message:
[&T] TAS
-
+ [&H] Допомога
-
+ [&I] Встановити файли в NAND...
-
+ [&O] Завантажити файл...
-
+ [&F] Завантажити папку...
-
+ [&X] Вихід
-
+ [&P] Пауза
-
+ [&S] Стоп
-
+ [&R] Переініціалізувати ключі...
-
+
+
+
+
+
+ [&A] Про yuzu
-
+ [&W] Режим одного вікна
-
+ [&F] Налаштування...
-
+ [&O] Відображати заголовки віджетів дока
-
+ [&F] Показати панель пошуку
-
+ [&S] Показати панель статусу
-
+ Показати панель статусу
-
+ [&B] Переглянути публічні ігрові фойє
-
+ [&C] Створити кімнату
-
+ [&L] Залишити кімнату
-
+ [&D] Пряме під'єднання до кімнати
-
+ [&S] Показати поточну кімнату
-
+ [&U] Повноекранний
-
+ [&R] Перезапустити
-
+ [&A] Завантажити/Видалити Amiibo...
-
+ [&R] Повідомити про сумісність
-
+ [&M] Відкрити сторінку модів
-
+ [&Q] Відкрити посібник користувача
-
+ [&F] ЧАП
-
+ [&Y] Відкрити папку yuzu
-
+ [&C] Зробити знімок екрану
-
+
+
+
+
+
+ [&C] Налаштування TAS...
-
+ [&U] Налаштувати поточну гру...
-
+ [&S] Почати
-
+ [&S] Скинути
-
+ [&E] Запис
@@ -6577,27 +6661,27 @@ p, li { white-space: pre-wrap; }
Шлях до файлу
-
+ Дані гри відсутні
-
+ Наступні дані amiibo буде відформатовано:
-
+ Наступні дані гри буде видалено:
-
+ Встановіть псевдонім і власника:
-
+ Чи хочете ви відновити цю amiibo?
diff --git a/dist/languages/vi.ts b/dist/languages/vi.ts
index 0540cb916..be9a37a91 100755
--- a/dist/languages/vi.ts
+++ b/dist/languages/vi.ts
@@ -763,151 +763,156 @@ Việc này sẽ ban tên người dùng trên diễn đàn và IP của họ lu
-
- Khi kích hoạt, nó sẽ trích xuất tất cả shader của trình hợp dịch từ bộ nhớ đệm shader trên ổ cứng hoặc từ game khi tìm thấy
-
-
-
-
- Trích xuất shader game
-
-
- Khi kích hoạt, nó sẽ tắt các chức năng Macro HLE. Bật tính năng này sẽ làm cho các game chạy chậm hơn
-
+ Tắt Macro HLE
-
-
- Khi kích hoạt, nó sẽ tắt trình biên dịch Just In Time cho macro. Bật tính năng này sẽ làm cho các game chạy chậm hơn
-
-
-
-
- Tắt Macro JIT
-
-
-
-
- Khi kích hoạt, API đồ hoạ sẽ chuyển sang chế độ gỡ lỗi chậm hơn
-
-
-
-
- Kích hoạt chế độ gỡ lỗi đồ hoạ
-
-
-
+ Khi kích hoạt, nó sẽ trích xuất tất cả chương trình macro của GPU
-
+ Trích xuất Maxwell Macros
-
-
- Khi kích hoạt, yuzu sẽ ghi lại các thống kê về bộ nhớ đệm pipeline đã được biên dịch
-
-
-
-
- Bật phản hồi shader
-
-
-
+ Khi kích hoạt, nó cho phép ghi nhận lỗi Nsight Aftermath
-
+ Bật Nsight Aftermath
-
+
+
+ Khi kích hoạt, yuzu sẽ ghi lại các thống kê về bộ nhớ đệm pipeline đã được biên dịch
+
+
+
+
+ Bật phản hồi shader
+
+
+
+
+ Khi kích hoạt, nó sẽ tắt trình biên dịch Just In Time cho macro. Bật tính năng này sẽ làm cho các game chạy chậm hơn
+
+
+
+
+ Tắt Macro JIT
+
+
+
+
+ Khi kích hoạt, API đồ hoạ sẽ chuyển sang chế độ gỡ lỗi chậm hơn
+
+
+
+
+ Kích hoạt chế độ gỡ lỗi đồ hoạ
+
+
+
+
+ Khi kích hoạt, nó sẽ trích xuất tất cả shader của trình hợp dịch từ bộ nhớ đệm shader trên ổ cứng hoặc từ game khi tìm thấy
+
+
+
+
+ Trích xuất shader game
+
+
+
+
+
+
+
+ Nâng cao
-
+ Cho phép yuzu kiểm tra môi trường Vulkan hoạt động khi chương trình bắt đầu. Vô hiệu hóa tính năng này nếu nó gây ra vấn đề cho các chương trình bên ngoài khi nhìn thấy yuzu.
-
+ Thực hiện kiểm tra Vulkan khi khởi động
-
+ Tắt applet web
-
+ Cho phép tất cả các loại tay cầm
-
+ Bật Auto-Stub**
-
+ Chế độ Kiosk (Khách)
-
+ Bật chế độ gỡ lỗi CPU
-
+ Bật kiểm tra lỗi gỡ lỗi
-
+ Gỡ lỗi
-
+ Bật nhật ký truy cập FS
-
+ Tạo Minidump sau khi crash
-
+ Bật tính năng này để đưa ra danh sách lệnh âm thanh mới nhất đã tạo ra đến console. Chỉ ảnh hưởng đến các game sử dụng bộ mã hóa âm thanh.
-
+ Trích xuất các lệnh âm thanh đến console**
-
+ Bật dịch vụ báo cáo chi tiết**
-
+ **Sẽ tự động đặt lại khi đóng yuzu.
@@ -922,12 +927,12 @@ Việc này sẽ ban tên người dùng trên diễn đàn và IP của họ lu
yuzu cần khởi động lại để áp dụng cài đặt này.
-
+ Applet web chưa được biên dịch
-
+ Chức năng tạo MiniDump không được biên dịch
@@ -1255,33 +1260,33 @@ Việc này sẽ ban tên người dùng trên diễn đàn và IP của họ lu
Màu nền:
-
+ FSR sharpening percentage (e.g. 50%)%
-
+ Tắt
-
+ Tắt Vsync
-
+ Đề xuất
-
+ Bật
-
+ Bật Vsync
@@ -3248,64 +3253,64 @@ Kéo điểm để thay đổi vị trí, hoặc nhấp đúp chuột vào ô tr
ConfigureUI
-
-
-
+
+
+ Không có
-
+ Nhỏ (32x32)
-
+ Tiêu chuẩn (64x64)
-
+ Lớn (128x128)
-
+ Kích thước đầy đủ (256x256)
-
+ Nhỏ (24x24)
-
+ Tiêu chuẩn (48x48)
-
+ Lớn (72x72)
-
+ Tên tập tin
-
+ Loại tập tin
-
+ ID title
-
+ Tên title
@@ -3410,7 +3415,7 @@ Kéo điểm để thay đổi vị trí, hoặc nhấp đúp chuột vào ô tr
-
+ NhãnVănBản
@@ -3418,17 +3423,17 @@ Kéo điểm để thay đổi vị trí, hoặc nhấp đúp chuột vào ô tr
Độ phân giải:
-
+ Chọn đường dẫn cho ảnh chụp màn hình...
-
+ <System>
-
+ Screenshot width valueTự động (%1 x %2, %3 x %4)
@@ -3746,901 +3751,967 @@ Kéo điểm để thay đổi vị trí, hoặc nhấp đúp chuột vào ô tr
GMainWindow
-
+ <a href='https://yuzu-emu.org/help/feature/telemetry/'>Dữ liệu ẩn danh được thu thập</a>để hỗ trợ cải thiện yuzu. <br/><br/>Bạn có muốn chia sẽ dữ liệu sử dụng với chúng tôi?
-
+ Viễn trắc
-
+ Phát hiện cài đặt Vulkan bị hỏng
-
+ Khởi tạo Vulkan thất bại trong quá trình khởi động.<br>Nhấp <br><a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>vào đây để xem hướng dẫn khắc phục vấn đề</a>.
-
+ TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingĐang chạy một game
-
+ Đang tải applet web...
-
-
+
+ Tắt applet web
-
+ Tắt applet web có thể dẫn đến hành vi không xác định và chỉ nên được sử dụng với Super Mario 3D All-Stars. Bạn có chắc chắn muốn tắt applet web không?
(Có thể được bật lại trong cài đặt Gỡ lỗi.)
-
+ Số lượng shader đang được dựng
-
+ Bội số tỷ lệ độ phân giải được chọn hiện tại.
-
+ Tốc độ giả lập hiện tại. Giá trị cao hơn hoặc thấp hơn 100% chỉ ra giả lập sẽ chạy nhanh hơn hoặc chậm hơn trên máy Switch.
-
+ Có bao nhiêu khung hình trên mỗi giây mà game đang hiển thị. Điều này sẽ thay đổi giữa các game và các cảnh khác nhau.
-
+ Thời gian mà giả lập lấy từ khung hình Switch, sẽ không kể đến giới hạn khung hình hoặc v-sync. Đối với tốc độ tối đa mà giả lập nhận được nhiều nhất là ở độ khoảng 16.67 ms.
-
+ Bật tiếng
-
+ Tắt tiếng
-
+ Đặt lại âm lượng
-
+ &Xoá tập tin gần đây
-
+ Chuột giả lập đã được bật
-
+ Đầu vào từ chuột thật và tính năng lia chuột không tương thích. Vui lòng tắt chuột giả lập trong cài đặt đầu vào nâng cao để cho phép lia chuột.
-
+ &Tiếp tục
-
+ &Tạm dừng
-
+ Cảnh báo định dạng game đã lỗi thời
-
+ Bạn đang sử dụng định dạng thư mục ROM đã giải nén cho game này, một định dạng lỗi thời đã được thay thế bởi những thứ khác như NCA, NAX, XCI, hoặc NSP. Thư mục ROM đã giải nén có thể thiếu các biểu tượng, metadata, và hỗ trợ cập nhật.<br><br>Để hiểu thêm về các định dạng khác nhau của Switch mà yuzu hỗ trợ, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>vui lòng kiểm tra wiki của chúng tôi</a>. Thông báo này sẽ không hiển thị lại lần sau.
-
-
+
+ Lỗi khi nạp ROM!
-
+ Định dạng ROM này không được hỗ trợ.
-
+ Đã xảy ra lỗi khi khởi tạo lõi video.
-
+ yuzu đã gặp lỗi khi chạy lõi video. Điều này thường xảy ra do phiên bản driver GPU đã cũ, bao gồm cả driver tích hợp. Vui lòng xem nhật ký để biết thêm chi tiết. Để biết thêm thông tin về cách truy cập nhật ký, vui lòng xem trang sau: <a href='https://yuzu-emu.org/help/reference/log-files/'>Cách tải lên tập tin nhật ký</a>.
-
+ %1 signifies a numeric error code.Lỗi khi nạp ROM! %1
-
+ %1 signifies an error string.%1<br>Vui lòng tuân theo <a href='https://yuzu-emu.org/help/quickstart/'>hướng dẫn nhanh của yuzu</a> để trích xuất lại các tập tin của bạn.<br>Bạn có thể tham khảo yuzu wiki</a> hoặc yuzu Discord</a>để được hỗ trợ.
-
+ Đã xảy ra lỗi không xác định. Hãy xem nhật ký để biết thêm chi tiết.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Đang đóng phần mềm...
-
+ Dữ liệu save
-
+ Dữ liệu mod
-
+ Lỗi khi mở thư mục %1
-
-
+
+ Thư mục này không tồn tại!
-
+ Lỗi khi mở bộ nhớ đệm shader chuyển được
-
+ Thất bại khi tạo thư mục bộ nhớ đệm shader cho title này.
-
+ Lỗi khi loại bỏ nội dung
-
+ Lỗi khi loại bỏ bản cập nhật
-
+ Lỗi khi loại bỏ DLC
-
+ Loại bỏ nội dung game đã cài đặt?
-
+ Loại bỏ bản cập nhật game đã cài đặt?
-
+ Loại bỏ DLC game đã cài đặt?
-
+ Xoá mục
-
-
-
-
-
-
+
+
+
+
+
+ Loại bỏ thành công
-
+ Loại bỏ thành công base game đã cài đặt.
-
+ Base game không được cài đặt trong NAND và không thể loại bỏ.
-
+ Loại bỏ thành công bản cập nhật đã cài đặt.
-
+ Không có bản cập nhật nào được cài đặt cho title này.
-
+ Không có DLC nào được cài đặt cho title này.
-
+ Loại bỏ thành công %1 DLC đã cài đặt.
-
+ Xoá bộ nhớ đệm shader OpenGL chuyển được?
-
+ Xoá bộ nhớ đệm shader Vulkan chuyển được?
-
+ Xoá tất cả bộ nhớ đệm shader chuyển được?
-
+ Loại bỏ cấu hình game tuỳ chỉnh?
-
+ Loại bỏ bộ nhớ đệm?
-
+ Loại bỏ tập tin
-
-
+
+ Lỗi khi loại bỏ bộ nhớ đệm shader chuyển được
-
-
+
+ Bộ nhớ đệm shader cho title này không tồn tại.
-
+ Thành công loại bỏ bộ nhớ đệm shader chuyển được.
-
+ Thất bại khi xoá bộ nhớ đệm shader chuyển được.
-
+ Lỗi khi xoá bộ nhớ đệm pipeline Vulkan
-
+ Thất bại khi xoá bộ nhớ đệm pipeline của driver.
-
-
+
+ Lỗi khi loại bỏ bộ nhớ đệm shader chuyển được
-
+ Thành công loại bỏ tất cả bộ nhớ đệm shader chuyển được.
-
+ Thất bại khi loại bỏ thư mục bộ nhớ đệm shader.
-
-
+
+ Lỗi khi loại bỏ cấu hình tuỳ chỉnh
-
+ Cấu hình tuỳ chỉnh cho title này không tồn tại.
-
+ Loại bỏ thành công cấu hình game tuỳ chỉnh.
-
+ Thất bại khi xoá cấu hình game tuỳ chỉnh.
-
-
+
+ Giải nén RomFS không thành công!
-
+ Đã xảy ra lỗi khi sao chép các tập tin RomFS hoặc người dùng đã hủy bỏ hoạt động này.
-
+ Đầy đủ
-
+ Khung
-
+ Chọn chế độ trích xuất RomFS
-
+ Vui lòng chọn cách mà bạn muốn RomFS được trích xuất.<br>Chế độ Đầy đủ sẽ sao chép toàn bộ tập tin vào một thư mục mới trong khi <br>chế độ Khung chỉ tạo cấu trúc thư mục.
-
+ Không đủ bộ nhớ trống tại %1 để trích xuất RomFS. Hãy giải phóng bộ nhớ hoặc chọn một thư mục trích xuất khác tại Giả lập > Cấu hình > Hệ thống > Hệ thống tập tin > Thư mục trích xuất gốc
-
+ Giải nén RomFS...
-
-
+
+
+
+ Hủy bỏ
-
+ Giải nén RomFS thành công!
-
+
+
+ Các hoạt động đã hoàn tất thành công.
-
-
-
-
-
+
+
+ Không thể thực hiện kiểm tra tính toàn vẹn!
+
+
+
+
+ Chưa kiểm tra sự hợp lệ của nội dung tập tin.
+
+
+
+
+
+ Kiểm tra tính toàn vẹn thất bại!
+
+
+
+
+ Nội dung tập tin có thể bị hỏng.
+
+
+
+
+
+ Đang kiểm tra tính toàn vẹn...
+
+
+
+
+
+ Kiểm tra tính toàn vẹn thành công!
+
+
+
+
+
+
+ Tạo lối tắt
-
+ Việc này sẽ tạo một lối tắt tới AppImage hiện tại. Điều này có thể không hoạt động tốt nếu bạn cập nhật. Tiếp tục?
-
+ Không thể tạo lối tắt trên desktop. Đường dẫn "%1" không tồn tại.
-
+ Không thể tạo lối tắt trong menu ứng dụng. Đường dẫn "%1" không tồn tại và không thể tạo.
-
+ Tạo biểu tượng
-
+ Không thể tạo tập tin biểu tượng. Đường dẫn "%1" không tồn tại và không thể tạo.
-
+ Bắt đầu %1 với giả lập yuzu
-
+ Thất bại khi tạo lối tắt tại %1
-
+ Thành công tạo lối tắt tại %1
-
+ Lỗi khi mở %1
-
+ Chọn thư mục
-
+ Thuộc tính
-
+ Không thể tải thuộc tính của game.
-
+ %1 is an identifier for the Switch executable file extensions.Thực thi Switch (%1);;Tất cả tập tin (*.*)
-
+ Nạp tập tin
-
+ Mở thư mục ROM đã giải nén
-
+ Danh mục đã chọn không hợp lệ
-
+ Thư mục mà bạn đã chọn không chứa tập tin 'main'.
-
+ Những tập tin Switch cài được (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Cài đặt tập tin
-
+ %n tập tin còn lại
-
+ Đang cài đặt tập tin "%1"...
-
-
+
+ Kết quả cài đặt
-
+ Để tránh xung đột có thể xảy ra, chúng tôi không khuyến khích người dùng cài đặt base game vào NAND.
Vui lòng, chỉ sử dụng tính năng này để cài đặt các bản cập nhật và DLC.
-
+ %n tập tin đã được cài đặt mới
-
+ %n tập tin đã được ghi đè
-
+ %n tập tin thất bại khi cài đặt
-
+ Ứng dụng hệ thống
-
+ Bản lưu trữ của hệ thống
-
+ Cập nhật ứng dụng hệ thống
-
+ Gói firmware (Loại A)
-
+ Gói firmware (Loại B)
-
+ Game
-
+ Cập nhật game
-
+ DLC game
-
+ Title Delta
-
+ Chọn cách cài đặt NCA...
-
+ Vui lòng chọn loại title mà bạn muốn cài đặt NCA này:
(Trong hầu hết trường hợp, chọn mặc định 'Game' là tốt nhất.)
-
+ Cài đặt thất bại
-
+ Loại title mà bạn đã chọn cho NCA không hợp lệ.
-
+ Không tìm thấy tập tin
-
+ Không tìm thấy tập tin "%1"
-
+ OK
-
-
+
+ Yêu cầu phần cứng không được đáp ứng
-
-
+
+ Hệ thống của bạn không đáp ứng yêu cầu phần cứng được đề xuất. Báo cáo độ tương thích đã bị vô hiệu hoá.
-
+ Thiếu tài khoản yuzu
-
+ Để gửi trường hợp thử nghiệm game tương thích, bạn phải liên kết tài khoản yuzu.<br><br/>Để liên kết tải khoản yuzu của bạn, hãy đến Giả lập > Cấu hình > Web.
-
+ Lỗi khi mở URL
-
+ Không thể mở URL "%1".
-
+ Ghi lại TAS
-
+ Ghi đè tập tin của người chơi 1?
-
+ Đã phát hiện cấu hình không hợp lệ
-
+ Tay cầm handheld không thể được sử dụng trong chế độ docked. Pro Controller sẽ được chọn.
-
-
+
+ Amiibo
-
-
+
+ Amiibo hiện tại đã được loại bỏ
-
+ Lỗi
-
-
+
+ Game hiện tại không tìm kiếm amiibos
-
+ Tập tin Amiibo (%1);; Tất cả tập tin (*.*)
-
+ Nạp Amiibo
-
+ Lỗi khi nạp dữ liệu Amiibo
-
+ Tập tin đã chọn không phải là amiibo hợp lệ
-
+ Tập tin đã chọn đã được sử dụng
-
+ Đã xảy ra lỗi không xác định
-
+
+
+ Kiểm tra những tập tin sau thất bại:
+
+%1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Chụp ảnh màn hình
-
+ Hình ảnh PNG (*.png)
-
+ Trạng thái TAS: Đang chạy %1/%2
-
+ Trạng thái TAS: Đang ghi %1
-
+ Trạng thái TAS: Đang chờ %1/%2
-
+ Trạng thái TAS: Không hợp lệ
-
+ &Dừng chạy
-
+ &Bắt đầu
-
+ Dừng G&hi
-
+ G&hi
-
+ Đang dựng: %n shader
-
+ %1 is the resolution scaling factorTỉ lệ thu phóng: %1x
-
+ Tốc độ: %1% / %2%
-
+ Tốc độ: %1%
-
+ Game: %1 FPS (Đã mở khoá)
-
+ Game: %1 FPS
-
+ Khung hình: %1 ms
-
+ %1 %2
-
+ FSR
-
+ NO AA
-
+ ÂM LƯỢNG: TẮT TIẾNG
-
+ Volume percentage (e.g. 50%)ÂM LƯỢNG: %1%
-
+ Xác nhận chuyển hoá lại key
-
+
-
+ Thiếu fuses
-
+ - Thiếu BOOT0
-
+ - Thiếu BCPKG2-1-Normal-Main
-
+ - Thiếu PRODINFO
-
+ Thiếu các thành phần chuyển hoá
-
+ Keys mã hoá bị thiếu. <br>Vui lòng tuân theo <a href='https://yuzu-emu.org/help/quickstart/'>hướng dẫn nhanh của yuzu</a> để lấy tất cả key, firmware và game của bạn.<br><br><small>(%1)</small>
-
+
@@ -4696,49 +4767,49 @@ on your system's performance.
hệ thống của bạn.
-
+ Đang chuyển hoá key
-
+ Giải mã bản lưu trữ của hệ thống thất bại
-
+ Keys mã hoá thất bại khi giải mã firmware. <br>Vui lòng tuân theo <a href='https://yuzu-emu.org/help/quickstart/'>hướng dẫn nhanh của yuzu</a>để lấy tất cả key, firmware và game của bạn.
-
+ Chọn thư mục để trích xuất RomFS
-
+ Vui lòng chọn RomFS mà bạn muốn trích xuất.
-
+ Bạn có chắc chắn muốn đóng yuzu?
-
-
-
+
+
+ yuzu
-
+ Bạn có chắc rằng muốn dừng giả lập? Bất kì tiến trình nào chưa được lưu sẽ bị mất.
-
+
@@ -4977,86 +5048,91 @@ Bạn có muốn bỏ qua yêu cầu đó và thoát luôn không?
+
+ Kiểm tra tính toàn vẹn
+
+
+ Sao chép ID title vào bộ nhớ tạm
-
+ Điều hướng đến mục GameDB
-
+ Tạo lối tắt
-
+ Thêm vào desktop
-
+ Thêm vào menu ứng dụng
-
+ Thuộc tính
-
+ Quét các thư mục con
-
+ Loại bỏ thư mục game
-
+ ▲ Di chuyển lên
-
+ ▼ Di chuyển xuống
-
+ Mở vị trí thư mục
-
+ Xóa
-
+ Tên
-
+ Độ tương thích
-
+ Add-ons
-
+ Loại tập tin
-
+ Kích thước
@@ -5127,7 +5203,7 @@ Bạn có muốn bỏ qua yêu cầu đó và thoát luôn không?
GameListPlaceholder
-
+ Nhấp đúp chuột để thêm một thư mục mới vào danh sách game
@@ -5140,12 +5216,12 @@ Bạn có muốn bỏ qua yêu cầu đó và thoát luôn không?
%1 trong %n kết quả
-
+ Lọc:
-
+ Nhập mẫu để lọc
@@ -5610,172 +5686,182 @@ Tin nhắn gỡ lỗi:
&TAS
-
+ &Trợ giúp
-
+ &Cài đặt tập tin vào NAND...
-
+ N&ạp tập tin...
-
+ Nạp &thư mục...
-
+ T&hoát
-
+ &Tạm dừng
-
+ &Dừng
-
+ &Khởi tạo lại keys...
-
+
+
+
+
+
+ &Thông tin về yuzu
-
+ Chế độ &cửa sổ đơn
-
+ Cấu &hình...
-
+ Hiển thị tiêu đề công cụ D&ock
-
+ Hiện thanh &lọc
-
+ Hiện thanh &trạng thái
-
+ Hiện thanh trạng thái
-
+ &Duyệt phòng game công khai
-
+ &Tạo phòng
-
+ &Rời phòng
-
+ &Kết nối trực tiếp tới phòng
-
+ &Hiện phòng hiện tại
-
+ T&oàn màn hình
-
+ &Khởi động lại
-
+ Nạp/Loại bỏ &Amiibo...
-
+ &Báo cáo độ tương thích
-
+ Mở trang &mods
-
+ Mở &Hướng dẫn nhanh
-
+ &FAQ
-
+ Mở thư mục &yuzu
-
+ &Chụp ảnh màn hình
-
+
+
+
+
+
+ &Cấu hình TAS...
-
+ Cấu hình game h&iện tại...
-
+ &Bắt đầu
-
+ &Đặt lại
-
+ G&hi lại
@@ -6568,27 +6654,27 @@ p, li { white-space: pre-wrap; }
Đường dẫn tập tin
-
+ Hiện tại không có dữ liệu game
-
+ Dữ liệu amiibo sau sẽ được định dạng:
-
+ Dữ liệu game sau sẽ bị xoá:
-
+ Đặt biệt danh và chủ sỡ hữu:
-
+ Bạn có muốn khôi phục amiibo này không?
diff --git a/dist/languages/vi_VN.ts b/dist/languages/vi_VN.ts
index fa9cdb7ee..d1d062e9b 100755
--- a/dist/languages/vi_VN.ts
+++ b/dist/languages/vi_VN.ts
@@ -763,151 +763,156 @@ This would ban both their forum username and their IP address.
-
- Khi kích hoạt, nó sẽ trích xuất tất cả shader của trình hợp dịch từ bộ nhớ đệm shader trên ổ cứng hoặc từ game khi tìm thấy
-
-
-
-
- Trích xuất shader game
-
-
- Khi chọn, nó sẽ tắt các chức năng Macro HLE. Bật tính năng này sẽ làm cho các trò chơi chạy chậm hơn
-
+ Tắt Macro HLE
-
-
- Khi chọn, nó sẽ tắt trình biên dịch Just In Time cho macro. Bật tính năng này sẽ làm cho các trò chơi chạy chậm hơn
-
-
-
-
- Không dùng Macro JIT
-
-
-
-
- Khi được kích hoạt, API đồ hoạ sẽ chuyển sang chế độ gỡ lỗi chậm hơn.
-
-
-
-
- Kích hoạt chế độ gỡ lỗi đồ hoạ
-
-
-
+ Khi kích hoạt, nó sẽ trích xuất tất cả chương trình macro của GPU
-
+ Trích xuất Maxwell Macros
-
-
- Khi chọn, yuzu sẽ ghi lại các thống kê về bộ nhớ cache pipeline đã được biên dịch
-
-
-
-
- Bật phản hồi shader
-
-
-
+ Khi kích hoạt, nó cho phép ghi nhận lỗi Nsight Aftermath.
-
+ Bật Nsight Aftermath
-
+
+
+ Khi chọn, yuzu sẽ ghi lại các thống kê về bộ nhớ cache pipeline đã được biên dịch
+
+
+
+
+ Bật phản hồi shader
+
+
+
+
+ Khi chọn, nó sẽ tắt trình biên dịch Just In Time cho macro. Bật tính năng này sẽ làm cho các trò chơi chạy chậm hơn
+
+
+
+
+ Không dùng Macro JIT
+
+
+
+
+ Khi được kích hoạt, API đồ hoạ sẽ chuyển sang chế độ gỡ lỗi chậm hơn.
+
+
+
+
+ Kích hoạt chế độ gỡ lỗi đồ hoạ
+
+
+
+
+ Khi kích hoạt, nó sẽ trích xuất tất cả shader của trình hợp dịch từ bộ nhớ đệm shader trên ổ cứng hoặc từ game khi tìm thấy
+
+
+
+
+ Trích xuất shader game
+
+
+
+
+
+
+
+ Nâng Cao
-
+ Cho phép yuzu kiểm tra môi trường Vulkan hoạt động khi chương trình bắt đầu. Vô hiệu hóa tính năng này nếu nó gây ra vấn đề cho các chương trình bên ngoài khi nhìn thấy yuzu.
-
+ Thực hiện kiểm tra Vulkan khi khởi động
-
+ Tắt applet web
-
+ Kích hoạt tất cả các loại tay cầm
-
+ Bật Auto-Stub**
-
+ Chế độ Kiosk (Khách)
-
+ Bật Vá Lỗi CPU
-
+ Bật kiểm tra lỗi gỡ lỗi
-
+ Vá lỗi
-
+ Bật log truy cập FS
-
+ Tạo Minidump sau khi xảy ra sự cố.
-
+ Bật tính năng này để đưa ra danh sách lệnh âm thanh mới nhất đã tạo ra đến console. Chỉ ảnh hưởng đến các game sử dụng bộ mã hóa âm thanh.
-
+ Trích xuất các lệnh âm thanh đến console**
-
+ Bật dịch vụ báo cáo chi tiết**
-
+ **Sẽ tự động thiết lập lại khi tắt yuzu.
@@ -922,12 +927,12 @@ This would ban both their forum username and their IP address.
yuzu cần khởi động lại để áp dụng cài đặt này.
-
+ Applet web chưa được biên dịch
-
+ Chức năng tạo MiniDump không được biên dịch
@@ -1255,33 +1260,33 @@ This would ban both their forum username and their IP address.
Màu nền:
-
+ FSR sharpening percentage (e.g. 50%)%
-
+ Tắt
-
+ Tắt Vsync
-
+ Đề xuất
-
+ Bật
-
+ Bật Vsync
@@ -3248,64 +3253,64 @@ Kéo điểm để thay đổi vị trí, hoặc nhấp đúp chuột vào ô tr
ConfigureUI
-
-
-
+
+
+ Trống
-
+ Nhỏ (32x32)
-
+ Tiêu chuẩn (64x64)
-
+ Lớn (128x128)
-
+ Kích thước đầy đủ (256x256)
-
+ Nhỏ (24x24)
-
+ Tiêu chuẩn (48x48)
-
+ Lớn (72x72)
-
+ Tên tệp
-
+ Loại tập tin
-
+ ID của game
-
+ Tên title
@@ -3410,7 +3415,7 @@ Kéo điểm để thay đổi vị trí, hoặc nhấp đúp chuột vào ô tr
-
+ NhãnVănBản
@@ -3418,17 +3423,17 @@ Kéo điểm để thay đổi vị trí, hoặc nhấp đúp chuột vào ô tr
Độ phân giải:
-
+ Chọn đường dẫn cho ảnh chụp màn hình...
-
+ <System>
-
+ Screenshot width valueTự động (%1 x %2, %3 x %4)
@@ -3746,901 +3751,967 @@ Kéo điểm để thay đổi vị trí, hoặc nhấp đúp chuột vào ô tr
GMainWindow
-
+ <a href='https://yuzu-emu.org/help/feature/telemetry/'>Dữ liệu ẩn danh được thu thập</a>để hỗ trợ cải thiện yuzu. <br/><br/>Bạn có muốn chia sẽ dữ liệu sử dụng cho chúng tôi?
-
+ Viễn trắc
-
+ Phát hiện cài đặt Vulkan bị hỏng
-
+ Khởi tạo Vulkan thất bại trong quá trình khởi động.<br>Nhấn <br><a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>vào đây để xem hướng dẫn khắc phục vấn đề</a>.
-
+ TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingĐang chạy một game
-
+ Đang tải applet web...
-
-
+
+ Tắt applet web
-
+ Tắt applet web có thể dẫn đến hành vi không xác định và chỉ nên được sử dụng với Super Mario 3D All-Stars. Bạn có chắc chắn muốn tắt applet web không?
(Có thể được bật lại trong cài đặt Gỡ lỗi.)
-
+ Số lượng shader đang được dựng
-
+ Bội số tỷ lệ độ phân giải được chọn hiện tại.
-
+ Tốc độ giả lập hiện tại. Giá trị cao hơn hoặc thấp hơn 100% chỉ ra giả lập sẽ chạy nhanh hơn hoặc chậm hơn trên máy Switch
-
+ Có bao nhiêu khung hình trên mỗi giây mà trò chơi đang hiển thị. Điều này sẽ thay đổi từ trò chơi này đến trò chơi kia và khung cảnh này đến khung cảnh kia.
-
+ Thời gian mà giả lập lấy từ khung hình Switch, sẽ không kể đến giới hạn khung hình hoặc v-sync. Đối với tốc độ tối đa mà giả lập nhận được nhiều nhất là ở độ khoảng 16.67 ms.
-
+ Bật tiếng
-
+ Tắt tiếng
-
+ Đặt lại âm lượng
-
+ &Xoá tập tin gần đây
-
+ Chuột giả lập đã được kích hoạt
-
+ Đầu vào chuột thật và tính năng lia chuột không tương thích. Vui lòng tắt chuột giả lập trong cài đặt đầu vào nâng cao để cho phép lia chuột.
-
+ &Tiếp tục
-
+ &Tạm dừng
-
+ Chú ý định dạng trò chơi đã lỗi thời
-
+ Bạn đang sử dụng định dạng danh mục ROM giải mã cho trò chơi này, và đó là một định dạng lỗi thời đã được thay thế bởi những thứ khác như NCA, NAX, XCI, hoặc NSP. Danh mục ROM giải mã có thể thiếu biểu tượng, metadata, và hỗ trợ cập nhật.<br><br>Để giải thích về các định dạng khác nhau của Switch mà yuzu hỗ trợ, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>vui lòng kiểm tra trên wiki của chúng tôi</a>. Thông báo này sẽ không hiển thị lại lần sau.
-
-
+
+ Xảy ra lỗi khi đang nạp ROM!
-
+ Định dạng ROM này không hỗ trợ.
-
+ Đã xảy ra lỗi khi khởi tạo lõi video.
-
+ yuzu đã gặp lỗi khi chạy lõi video. Điều này thường xảy ra do phiên bản driver GPU đã cũ, bao gồm cả driver tích hợp. Vui lòng xem nhật ký để biết thêm chi tiết. Để biết thêm thông tin về cách truy cập nhật ký, vui lòng xem trang sau: <a href='https://yuzu-emu.org/help/reference/log-files/'>Cách tải lên tập tin nhật ký</a>.
-
+ %1 signifies a numeric error code.Lỗi xảy ra khi nạp ROM! %1
-
+ %1 signifies an error string.%1<br>Vui lòng tuân theo <a href='https://yuzu-emu.org/help/quickstart/'>hướng dẫn nhanh của yuzu</a> để trích xuất lại các tệp của bạn.<br>Bạn có thể tham khảo yuzu wiki</a> hoặc yuzu Discord</a>để được hỗ trợ.
-
+ Đã xảy ra lỗi không xác định. Vui lòng kiểm tra sổ ghi chép để biết thêm chi tiết.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Đang đóng phần mềm...
-
+ Dữ liệu save
-
+ Dữ liệu mod
-
+ Xảy ra lỗi khi mở %1 thư mục
-
-
+
+ Thư mục này không tồn tại!
-
+ Lỗi khi mở bộ nhớ cache shader có thể chuyển.
-
+ Thất bại khi tạo thư mục bộ nhớ cache shader cho title này.
-
+ Lỗi khi loại bỏ nội dung
-
+ Lỗi khi loại bỏ cập nhật
-
+ Lỗi khi loại bỏ DLC
-
+ Loại bỏ nội dung game đã cài đặt?
-
+ Loại bỏ bản cập nhật game đã cài đặt?
-
+ Loại bỏ DLC game đã cài đặt?
-
+ Xoá mục
-
-
-
-
-
-
+
+
+
+
+
+ Loại bỏ thành công
-
+ Loại bỏ thành công base game đã cài đặt
-
+ Base game không được cài đặt trong NAND và không thể loại bỏ.
-
+ Loại bỏ thành công bản cập nhật đã cài đặt
-
+ Không có bản cập nhật nào được cài đặt cho title này.
-
+ Không có DLC nào được cài đặt cho title này.
-
+ Loại bỏ thành công %1 DLC đã cài đặt
-
+ Xoá bộ nhớ cache shader OpenGL chuyển được?
-
+ Xoá bộ nhớ cache shader Vulkan chuyển được?
-
+ Xoá tất cả bộ nhớ cache shader chuyển được?
-
+ Loại bỏ cấu hình game tuỳ chỉnh?
-
+ Xoá bộ nhớ cache?
-
+ Xoá tập tin
-
-
+
+ Lỗi khi xoá bộ nhớ cache shader chuyển được
-
-
+
+ Bộ nhớ cache shader cho title này không tồn tại.
-
+ Thành công loại bỏ bộ nhớ cache shader chuyển được
-
+ Thất bại khi xoá bộ nhớ cache shader chuyển được.
-
+ Lỗi khi xoá bộ nhớ cache pipeline Vulkan
-
+ Thất bại khi xoá bộ nhớ cache pipeline của driver.
-
-
+
+ Lỗi khi loại bỏ bộ nhớ cache shader chuyển được
-
+ Thành công loại bỏ tât cả bộ nhớ cache shader chuyển được.
-
+ Thất bại khi loại bỏ thư mục bộ nhớ cache shader.
-
-
+
+ Lỗi khi loại bỏ cấu hình tuỳ chỉnh
-
+ Cấu hình tuỳ chỉnh cho title này không tồn tại.
-
+ Loại bỏ thành công cấu hình game tuỳ chỉnh.
-
+ Thất bại khi xoá cấu hình game tuỳ chỉnh
-
-
+
+ Khai thác RomFS không thành công!
-
+ Đã xảy ra lỗi khi sao chép tệp tin RomFS hoặc người dùng đã hủy bỏ hoạt động này.
-
+ Đầy
-
+ Sườn
-
+ Chọn chế độ kết xuất RomFS
-
+ Vui lòng chọn RomFS mà bạn muốn kết xuất như thế nào.<br>Đầy đủ sẽ sao chép toàn bộ tệp tin vào một danh mục mới trong khi <br>bộ xương chỉ tạo kết cấu danh mục.
-
+ Không đủ bộ nhớ trống tại %1 để trích xuất RomFS. Hãy giải phóng bộ nhớ hoặc chọn một thư mục trích xuất khác tại Giả lập > Thiết lập > Hệ thống > Hệ thống tệp > Thư mục trích xuất gốc
-
+ Khai thác RomFS...
-
-
+
+
+
+ Hủy bỏ
-
+ Khai thác RomFS thành công!
-
+
+
+ Các hoạt động đã hoàn tất thành công.
-
-
-
-
-
+
+
+ Không thể thực hiện kiểm tra tính toàn vẹn!
+
+
+
+
+ Chưa kiểm tra sự hợp lệ của nội dung tập tin.
+
+
+
+
+
+ Kiểm tra tính toàn vẹn thất bại!
+
+
+
+
+ Nội dung tập tin có thể bị hỏng.
+
+
+
+
+
+ Đang kiểm tra tính toàn vẹn...
+
+
+
+
+
+ Kiểm tra tính toàn vẹn thành công!
+
+
+
+
+
+
+ Tạo lối tắt
-
+ Việc này sẽ tạo một lối tắt tới AppImage hiện tại. Điều này có thể không hoạt động tốt nếu bạn cập nhật. Tiếp tục?
-
+ Không thể tạo lối tắt trên desktop. Đường dẫn "%1" không tồn tại.
-
+ Không thể tạo lối tắt trong menu ứng dụng. Đường dẫn "%1" không tồn tại và không thể tạo.
-
+ Tạo icon
-
+ Không thể tạo tập tin icon. Đường dẫn "%1" không tồn tại và không thể tạo.
-
+ Bắt đầu %1 với giả lập yuzu
-
+ Thất bại khi tạo lối tắt tại %1
-
+ Thành công tạo lối tắt tại %1
-
+ Lỗi khi mở %1
-
+ Chọn danh mục
-
+ Thuộc tính
-
+ Thuộc tính của trò chơi không thể nạp được.
-
+ %1 is an identifier for the Switch executable file extensions.Thực thi Switch (%1);;Tất cả tệp tin (*.*)
-
+ Nạp tệp tin
-
+ Mở danh mục ROM đã trích xuất
-
+ Danh mục đã chọn không hợp lệ
-
+ Danh mục mà bạn đã chọn không có chứa tệp tin 'main'.
-
+ Những tệp tin Switch cài được (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Cài đặt tập tin
-
+ %n tập tin còn lại
-
+ Đang cài đặt tệp tin "%1"...
-
-
+
+ Kết quả cài đặt
-
+ Để tránh xung đột có thể xảy ra, chúng tôi không khuyến khích người dùng cài base games vào NAND.
Vui lòng, chỉ sử dụng tính năng này để cài các bản cập nhật và DLC.
-
+ %n đã được cài đặt mới
-
+ %n tập tin đã được ghi đè
-
+ %n tập tin thất bại khi cài đặt
-
+ Ứng dụng hệ thống
-
+ Hệ thống lưu trữ
-
+ Cập nhật hệ thống ứng dụng
-
+ Gói phần mềm (Loại A)
-
+ Gói phần mềm (Loại B)
-
+ Trò chơi
-
+ Cập nhật trò chơi
-
+ Nội dung trò chơi có thể tải xuống
-
+ Tiêu đề Delta
-
+ Chọn loại NCA để cài đặt...
-
+ Vui lòng chọn loại tiêu đề mà bạn muốn cài đặt NCA này:
(Trong hầu hết trường hợp, chọn mặc định 'Game' là tốt nhất.)
-
+ Cài đặt đã không thành công
-
+ Loại tiêu đề NCA mà bạn chọn nó không hợp lệ.
-
+ Không tìm thấy tệp tin
-
+ Không tìm thấy "%1" tệp tin
-
+ OK
-
-
+
+ Yêu cầu phần cứng không được đáp ứng
-
-
+
+ Hệ thống của bạn không đáp ứng yêu cầu phần cứng được đề xuất. Báo cáo tương thích đã được tắt.
-
+ Thiếu tài khoản yuzu
-
+ Để gửi trường hợp thử nghiệm trò chơi tương thích, bạn phải liên kết tài khoản yuzu.<br><br/>Để liên kết tải khoản yuzu của bạn, hãy đến Giả lập > Thiết lập > Web.
-
+ Lỗi khi mở URL
-
+ Không thể mở URL "%1".
-
+ Ghi lại TAS
-
+ Ghi đè tập tin của người chơi 1?
-
+ Đã phát hiện cấu hình không hợp lệ
-
+ Tay cầm handheld không thể được sử dụng trong chế độ docked. Pro Controller sẽ được chọn.
-
-
+
+ Amiibo
-
-
+
+ Amiibo hiện tại đã bị loại bỏ
-
+ Lỗi
-
-
+
+ Game hiện tại không tìm kiếm amiibos
-
+ Tệp tin Amiibo (%1);; Tất cả tệp tin (*.*)
-
+ Nạp dữ liệu Amiibo
-
+ Xảy ra lỗi khi nạp dữ liệu Amiibo
-
+ Tập tin đã chọn không phải là amiibo hợp lệ
-
+ Tập tin đã chọn đã được sử dụng
-
+ Đã xảy ra lỗi không xác định
-
+
+
+ Kiểm tra những tập tin sau thất bại:
+
+%1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Chụp ảnh màn hình
-
+ Hình ảnh PNG (*.png)
-
+ Trạng thái TAS: Đang chạy %1/%2
-
+ Trạng thái TAS: Đang ghi %1
-
+ Trạng thái TAS: Đang chờ %1/%2
-
+ Trạng thái TAS: Không hợp lệ
-
+ &Dừng chạy
-
+ &Bắt đầu
-
+ Dừng G&hi
-
+ G&hi
-
+ Đang dựng: %n shader(s)
-
+ %1 is the resolution scaling factorTỉ lệ thu phóng: %1x
-
+ Tốc độ: %1% / %2%
-
+ Tốc độ: %1%
-
+ Game: %1 FPS (Đã mở khoá)
-
+ Trò chơi: %1 FPS
-
+ Khung hình: %1 ms
-
+ %1 %2
-
+ FSR
-
+ NO AA
-
+ ÂM LƯỢNG: TẮT TIẾNG
-
+ Volume percentage (e.g. 50%)ÂM LƯỢNG: %1%
-
+ Xác nhận mã khóa Rederivation
-
+
-
+ Thiếu fuses
-
+ - Thiếu BOOT0
-
+ - Thiếu BCPKG2-1-Normal-Main
-
+ - Thiếu PRODINFO
-
+ Thiếu các thành phần chuyển hoá
-
+ Keys mã hoá bị thiếu. <br>Vui lòng tuân theo <a href='https://yuzu-emu.org/help/quickstart/'>hướng dẫn nhanh của yuzu</a> để lấy tất cả keys, firmware và games của bạn.<br><br><small>(%1)</small>
-
+
@@ -4696,49 +4767,49 @@ on your system's performance.
vào hiệu suất hệ thống của bạn.
-
+ Mã khóa xuất phát
-
+ Giải mã bản lưu trữ của hệ thống thất bại
-
+ Keys mã hoá thấy bại khi giải mã firmware. <br>Vui lòng tuân theo <a href='https://yuzu-emu.org/help/quickstart/'>hướng dẫn nhanh của yuzu</a>để lấy tất cả keys, firmware và games của bạn.
-
+ Chọn thư mục để sao chép RomFS
-
+ Vui lòng chọn RomFS mà bạn muốn sao chép.
-
+ Bạn có chắc chắn muốn đóng yuzu?
-
-
-
+
+
+ yuzu
-
+ Bạn có chắc rằng muốn dừng giả lập? Bất kì tiến trình nào chưa được lưu sẽ bị mất.
-
+
@@ -4977,86 +5048,91 @@ Bạn có muốn bỏ qua yêu cầu đó và thoát luôn không?
+
+ Kiểm tra tính toàn vẹn
+
+
+ Sao chép ID tiêu đề vào bộ nhớ tạm
-
+ Điều hướng đến mục cơ sở dữ liệu trò chơi
-
+ Tạo lối tắt
-
+ Thêm vào Desktop
-
+ Thêm vào menu ứng dụng
-
+ Thuộc tính
-
+ Quét các thư mục con
-
+ Loại bỏ thư mục game
-
+ ▲ Di chuyển lên
-
+ ▼ Di chuyển xuống
-
+ Mở vị trí thư mục
-
+ Bỏ trống
-
+ Tên
-
+ Tương thích
-
+ Tiện ích ngoài
-
+ Loại tệp tin
-
+ Kích cỡ
@@ -5127,7 +5203,7 @@ Bạn có muốn bỏ qua yêu cầu đó và thoát luôn không?
GameListPlaceholder
-
+ Nháy đúp chuột để thêm một thư mục mới vào danh sách trò chơi game
@@ -5140,12 +5216,12 @@ Bạn có muốn bỏ qua yêu cầu đó và thoát luôn không?
%1 trong %n kết quả
-
+ Bộ lọc:
-
+ Nhập khuôn để lọc
@@ -5610,172 +5686,182 @@ Tin nhắn gỡ lỗi:
&TAS
-
+ &Trợ giúp
-
+ &Cài đặt tập tin vào NAND...
-
+ N&ạp tập tin...
-
+ Nạp &Thư mục
-
+ Th&oát
-
+ &Tạm dừng
-
+ &Dừng
-
+ &Khởi tạo lại keys...
-
+
+
+
+
+
+ &Thông tin về yuzu
-
+ &Chế độ cửa sổ đơn
-
+ Cấu& hình
-
+ Hiển thị tiêu đề công cụ D&ock
-
+ Hiện thanh &lọc
-
+ Hiện thanh &trạng thái
-
+ Hiển thị thanh trạng thái
-
+ &Duyệt phòng game công khai
-
+ &Tạo phòng
-
+ &Rời phòng
-
+ &Kết nối trực tiếp tới phòng
-
+ &Hiện phòng hiện tại
-
+ T&oàn màn hình
-
+ &Khởi động lại
-
+ Tải/Loại bỏ &Amiibo
-
+ &Báo cáo tương thích
-
+ Mở trang &mods
-
+ Mở &Hướng dẫn nhanh
-
+ &FAQ
-
+ Mở thư mục &yuzu
-
+ &Chụp ảnh màn hình
-
+
+
+
+
+
+ &Cấu hình TAS...
-
+ Cấu hình game hiện tại...
-
+ &Bắt đầu
-
+ &Đặt lại
-
+ G&hi
@@ -6567,27 +6653,27 @@ p, li { white-space: pre-wrap; }
Đường dẫn tập tin
-
+ Hiện tại không có dữ liệu game
-
+ Dữ liệu amiibo sau sẽ được định dạng:
-
+ Dữ liệu game sau sẽ bị xoá:
-
+ Đặt biệt danh và chủ sỡ hữu:
-
+ Bạn có muốn khôi phục amiibo này không?
diff --git a/dist/languages/zh_CN.ts b/dist/languages/zh_CN.ts
index 2095dbda8..d681b3f31 100755
--- a/dist/languages/zh_CN.ts
+++ b/dist/languages/zh_CN.ts
@@ -506,7 +506,7 @@ This would ban both their forum username and their IP address.
<div style="white-space: nowrap">这个选项提升了来宾程序的内存访问速度。</div>
-<div style="white-space: nowrap">启用内嵌到 PageTable::指向已发射代码的指针。</div>
+<div style="white-space: nowrap">启用内嵌到 PageTable::pointers 指向已发射代码的指针。</div>
<div style="white-space: nowrap">禁用此选项将强制通过 Memory::Read/Memory::Write 函数进行内存访问。</div>
@@ -762,151 +762,156 @@ This would ban both their forum username and their IP address.
-
- 启用时,将从磁盘着色器缓存或游戏中转储所有的着色器文件。
-
-
-
-
- 转储着色器文件
-
-
- 启用时,将禁用宏高阶模拟。这会降低游戏运行速度。
-
+ 禁用宏高阶模拟
-
-
- 启用时,将禁用宏即时编译器。这会降低游戏运行速度。
-
-
-
-
- 禁用宏即时编译
-
-
-
-
- 启用时,图形 API 将进入较慢的调试模式。
-
-
-
-
- 启用图形调试
-
-
-
+ 选中后,将转储 GPU 的所有宏程序
-
+ 转储 Maxwell 宏
-
-
- 选中时,yuzu 将记录有关已编译着色器缓存的统计信息。
-
-
-
-
- 启用着色器反馈
-
-
-
+ 启用后,yuzu 将会保存 Nsight Aftermath 格式的崩溃转储文件
-
+ 启用 Nsight Aftermath
-
+
+
+ 选中时,yuzu 将记录有关已编译着色器缓存的统计信息。
+
+
+
+
+ 启用着色器反馈
+
+
+
+
+ 启用时,将禁用宏即时编译器。这会降低游戏运行速度。
+
+
+
+
+ 禁用宏即时编译
+
+
+
+
+ 启用时,图形 API 将进入较慢的调试模式。
+
+
+
+
+ 启用图形调试
+
+
+
+
+ 启用时,将从磁盘着色器缓存或游戏中转储所有的着色器文件。
+
+
+
+
+ 转储着色器文件
+
+
+
+
+ 启用 Renderdoc 热键
+
+
+ 高级选项
-
+ 允许 yuzu 在启动时检查 Vulkan 环境是否正常工作。如果是其他程序导致 yuzu 出现相关问题,请禁用此选项。
-
+ 启动时进行 Vulkan 检测
-
+ 禁用 Web 应用程序
-
+ 启用其他类型的控制器
-
+ 启用自动函数打桩(Auto-Stub)**
-
+ Kiosk (Quest) 模式
-
+ 启用 CPU 模拟调试
-
+ 启用调试
-
+ 调试选项
-
+ 启用文件系统访问记录
-
+ 微型故障转储
-
+ 启用此选项会将最新的音频命令列表输出到控制台。只影响使用音频渲染器的游戏。
-
+ 将音频命令转储至控制台**
-
+ 启用详细报告服务**
-
+ **该选项将在 yuzu 关闭时自动重置。
@@ -921,12 +926,12 @@ This would ban both their forum username and their IP address.
重启 yuzu 后才能应用此设置。
-
+ Web 应用程序未编译
-
+ 微型转储未编译
@@ -1254,33 +1259,33 @@ This would ban both their forum username and their IP address.
背景颜色:
-
+ FSR sharpening percentage (e.g. 50%)%
-
+ 关闭
-
+ 垂直同步关
-
+ 推荐
-
+ 开启
-
+ 垂直同步开
@@ -3247,64 +3252,64 @@ Drag points to change position, or double-click table cells to edit values.
ConfigureUI
-
-
-
+
+
+ 无
-
+ 小 (32x32)
-
+ 标准 (64x64)
-
+ 大 (128x128)
-
+ 最大 (256x256)
-
+ 小 (24x24)
-
+ 标准 (48x48)
-
+ 大 (72x72)
-
+ 文件名
-
+ 文件类型
-
+ 游戏 ID
-
+ 游戏名称
@@ -3417,17 +3422,17 @@ Drag points to change position, or double-click table cells to edit values.分辨率:
-
+ 选择截图保存位置...
-
+ <System>
-
+ Screenshot width value自动 (%1 x %2, %3 x %4)
@@ -3745,901 +3750,967 @@ Drag points to change position, or double-click table cells to edit values.
GMainWindow
-
+ <a href='https://yuzu-emu.org/help/feature/telemetry/'>我们收集匿名数据</a>来帮助改进 yuzu 。<br/><br/>您愿意和我们分享您的使用数据吗?
-
+ 使用数据共享
-
+ 检测到 Vulkan 的安装已损坏
-
+ Vulkan 初始化失败。<br><br>点击<a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>这里</a>获取此问题的相关信息。
-
+ TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping游戏正在运行
-
+ 正在加载 Web 应用程序...
-
-
+
+ 禁用 Web 应用程序
-
+ 禁用 Web 应用程序可能会发生未知的行为,且只能在《超级马里奥 3D 全明星》中使用。您确定要禁用 Web 应用程序吗?
(您可以在调试选项中重新启用它。)
-
+ 当前正在构建的着色器数量
-
+ 当前选定的分辨率缩放比例。
-
+ 当前的模拟速度。高于或低于 100% 的值表示运行速度比实际的 Switch 更快或更慢。
-
+ 游戏当前运行的帧率。这将因游戏和场景的不同而有所变化。
-
+ 在不计算速度限制和垂直同步的情况下,模拟一个 Switch 帧的实际时间。若要进行全速模拟,这个数值不应超过 16.67 毫秒。
-
+ 取消静音
-
+ 静音
-
+ 重置音量
-
+ 清除最近文件 (&C)
-
+ 已启用模拟鼠标
-
+ 实体鼠标输入与鼠标平移不兼容。请在高级输入设置中禁用模拟鼠标以使用鼠标平移。
-
+ 继续 (&C)
-
+ 暂停 (&P)
-
+ 过时游戏格式警告
-
+ 目前使用的游戏为解体的 ROM 目录格式,这是一种过时的格式,已被其他格式替代,如 NCA,NAX,XCI 或 NSP。解体的 ROM 目录缺少图标、元数据和更新支持。<br><br>有关 yuzu 支持的各种 Switch 格式的说明,<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>请查看我们的 wiki</a>。此消息将不会再次出现。
-
-
+
+ 加载 ROM 时出错!
-
+ 该 ROM 格式不受支持。
-
+ 初始化视频核心时发生错误
-
+ yuzu 在运行视频核心时发生错误。这可能是由 GPU 驱动程序过旧造成的。有关详细信息,请参阅日志文件。关于日志文件的更多信息,请参考以下页面:<a href='https://yuzu-emu.org/help/reference/log-files/'>如何上传日志文件</a>。
-
+ %1 signifies a numeric error code.加载 ROM 时出错! %1
-
+ %1 signifies an error string.%1<br>请参考<a href='https://yuzu-emu.org/help/quickstart/'>yuzu 快速导航</a>以获取相关文件。<br>您可以参考 yuzu 的 wiki 页面</a>或 Discord 社区</a>以获得帮助。
-
+ 发生了未知错误。请查看日志了解详情。
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ 正在关闭…
-
+ 保存数据
-
+ Mod 数据
-
+ 打开 %1 文件夹时出错
-
-
+
+ 文件夹不存在!
-
+ 打开可转移着色器缓存时出错
-
+ 为该游戏创建着色器缓存目录时失败。
-
+ 删除内容时出错
-
+ 删除更新时出错
-
+ 删除 DLC 时出错
-
+ 删除已安装的游戏内容?
-
+ 删除已安装的游戏更新?
-
+ 删除已安装的游戏 DLC 内容?
-
+ 删除项目
-
-
-
-
-
-
+
+
+
+
+
+ 删除成功
-
+ 成功删除已安装的游戏。
-
+ 该游戏未安装于 NAND 中,无法删除。
-
+ 成功删除已安装的游戏更新。
-
+ 这个游戏没有任何已安装的更新。
-
+ 这个游戏没有任何已安装的 DLC 。
-
+ 成功删除游戏 %1 安装的 DLC 。
-
+ 删除 OpenGL 模式的着色器缓存?
-
+ 删除 Vulkan 模式的着色器缓存?
-
+ 删除所有的着色器缓存?
-
+ 移除自定义游戏设置?
-
+ 移除缓存?
-
+ 删除文件
-
-
+
+ 删除着色器缓存时出错
-
-
+
+ 这个游戏的着色器缓存不存在。
-
+ 成功删除着色器缓存。
-
+ 删除着色器缓存失败。
-
+ 删除 Vulkan 驱动程序管线缓存时出错
-
+ 删除驱动程序管线缓存失败。
-
-
+
+ 删除着色器缓存时出错
-
+ 着色器缓存删除成功。
-
+ 删除着色器缓存目录失败。
-
-
+
+ 移除自定义游戏设置时出错
-
+ 这个游戏的自定义设置不存在。
-
+ 成功移除自定义游戏设置。
-
+ 移除自定义游戏设置失败。
-
-
+
+ RomFS 提取失败!
-
+ 复制 RomFS 文件时出错,或用户取消了操作。
-
+ 完整
-
+ 框架
-
+ 选择 RomFS 转储模式
-
+ 请选择 RomFS 转储的方式。<br>“完整” 会将所有文件复制到新目录中,而<br>“框架” 只会创建目录结构。
-
+ %1 没有足够的空间用于提取 RomFS。请保持足够的空间或于模拟—>设置—>系统—>文件系统—>转储根目录中选择一个其他目录。
-
+ 正在提取 RomFS...
-
-
+
+
+
+ 取消
-
+ RomFS 提取成功!
-
+
+
+ 操作成功完成。
-
-
-
-
-
+
+
+ 无法执行完整性验证!
+
+
+
+
+ 未检查文件的完整性。
+
+
+
+
+
+ 完整性验证失败!
+
+
+
+
+ 文件可能已经损坏。
+
+
+
+
+
+ 正在验证完整性...
+
+
+
+
+
+ 完整性验证成功!
+
+
+
+
+
+
+ 创建快捷方式
-
+ 这将为当前的游戏创建快捷方式。但在其更新后,快捷方式可能无法正常工作。是否继续?
-
+ 无法在桌面创建快捷方式。路径“ %1 ”不存在。
-
+ 无法在应用程序菜单中创建快捷方式。路径“ %1 ”不存在且无法被创建。
-
+ 创建图标
-
+ 无法创建图标文件。路径“ %1 ”不存在且无法被创建。
-
+ 使用 yuzu 启动 %1
-
+ 在 %1 处创建快捷方式时失败
-
+ 成功地在 %1 处创建快捷方式
-
+ 打开 %1 时出错
-
+ 选择目录
-
+ 属性
-
+ 无法加载该游戏的属性信息。
-
+ %1 is an identifier for the Switch executable file extensions.Switch 可执行文件 (%1);;所有文件 (*.*)
-
+ 加载文件
-
+ 打开提取的 ROM 目录
-
+ 选择的目录无效
-
+ 选择的目录不包含 “main” 文件。
-
+ 可安装 Switch 文件 (*.nca *.nsp *.xci);;任天堂内容档案 (*.nca);;任天堂应用包 (*.nsp);;NX 卡带镜像 (*.xci)
-
+ 安装文件
-
+ 剩余 %n 个文件
-
+ 正在安装文件 "%1"...
-
-
+
+ 安装结果
-
+ 为了避免可能存在的冲突,我们不建议将游戏本体安装到 NAND 中。
此功能仅用于安装游戏更新和 DLC 。
-
+ 最近安装了 %n 个文件
-
+ %n 个文件被覆盖
-
+ %n 个文件安装失败
-
+ 系统应用
-
+ 系统档案
-
+ 系统应用更新
-
+ 固件包 (A型)
-
+ 固件包 (B型)
-
+ 游戏
-
+ 游戏更新
-
+ 游戏 DLC
-
+ 差量程序
-
+ 选择 NCA 安装类型...
-
+ 请选择此 NCA 的程序类型:
(在大多数情况下,选择默认的“游戏”即可。)
-
+ 安装失败
-
+ 选择的 NCA 程序类型无效。
-
+ 找不到文件
-
+ 文件 "%1" 未找到
-
+ 确定
-
-
+
+ 硬件不满足要求
-
-
+
+ 您的系统不满足运行 yuzu 的推荐配置。兼容性报告已被禁用。
-
+ 未设置 yuzu 账户
-
+ 要提交游戏兼容性测试用例,您必须设置您的 yuzu 帐户。<br><br/>要设置您的 yuzu 帐户,请转到模拟 > 设置 > 网络。
-
+ 打开 URL 时出错
-
+ 无法打开 URL : "%1" 。
-
+ TAS 录制中
-
+ 覆盖玩家 1 的文件?
-
+ 检测到无效配置
-
+ 掌机手柄无法在主机模式中使用。将会选择 Pro controller。
-
-
+
+ Amiibo
-
-
+
+ 当前的 Amiibo 已被移除。
-
+ 错误
-
-
+
+ 当前游戏并没有在寻找 Amiibos
-
+ Amiibo 文件 (%1);; 全部文件 (*.*)
-
+ 加载 Amiibo
-
+ 加载 Amiibo 数据时出错
-
+ 选择的文件并不是有效的 amiibo
-
+ 选择的文件已在使用中
-
+ 发生了未知错误
-
+
+
+ 以下文件完整性验证失败:
+
+%1
+
+
+
+
+ 无可用固件
+
+
+
+
+ 请安装固件以使用 Mii editor。
+
+
+
+
+ MiiEdit 小程序
+
+
+
+
+ Mii editor 不可用。请安装固件。
+
+
+ 捕获截图
-
+ PNG 图像 (*.png)
-
+ TAS 状态:正在运行 %1/%2
-
+ TAS 状态:正在录制 %1
-
+ TAS 状态:空闲 %1/%2
-
+ TAS 状态:无效
-
+ 停止运行 (&S)
-
+ 开始 (&S)
-
+ 停止录制 (&E)
-
+ 录制 (&E)
-
+ 正在编译 %n 个着色器文件
-
+ %1 is the resolution scaling factor缩放比例: %1x
-
+ 速度: %1% / %2%
-
+ 速度: %1%
-
+ FPS: %1 (未锁定)
-
+ FPS: %1
-
+ 帧延迟: %1 毫秒
-
+ %1 %2
-
+ FSR
-
+ 抗锯齿关
-
+ 音量: 静音
-
+ Volume percentage (e.g. 50%)音量: %1%
-
+ 确认重新生成密钥
-
+
-
+ 项目丢失
-
+ - 丢失 BOOT0
-
+ - 丢失 BCPKG2-1-Normal-Main
-
+ - 丢失 PRODINFO
-
+ 组件丢失
-
+ 密钥缺失。<br>请查看<a href='https://yuzu-emu.org/help/quickstart/'>yuzu 快速导航</a>以获得你的密钥、固件和游戏。<br><br><small>(%1)</small>
-
+
@@ -4694,49 +4765,49 @@ on your system's performance.
您的系统性能。
-
+ 生成密钥
-
+ 系统固件解密失败
-
+ 当前密钥无法解密系统固件。<br>请查看<a href='https://yuzu-emu.org/help/quickstart/'>yuzu 快速导航</a>以获得你的密钥、固件和游戏。
-
+ 选择 RomFS 转储目标
-
+ 请选择希望转储的 RomFS。
-
+ 您确定要关闭 yuzu 吗?
-
-
-
+
+
+ yuzu
-
+ 您确定要停止模拟吗?未保存的进度将会丢失。
-
+
@@ -4975,86 +5046,91 @@ Would you like to bypass this and exit anyway?
+
+ 完整性验证
+
+
+ 复制游戏 ID 到剪贴板
-
+ 查看兼容性报告
-
+ 创建快捷方式
-
+ 添加到桌面
-
+ 添加到应用程序菜单
-
+ 属性
-
+ 扫描子文件夹
-
+ 移除游戏目录
-
+ ▲ 向上移动
-
+ ▼ 向下移动
-
+ 打开目录位置
-
+ 清除
-
+ 名称
-
+ 兼容性
-
+ 附加项
-
+ 文件类型
-
+ 大小
@@ -5125,7 +5201,7 @@ Would you like to bypass this and exit anyway?
GameListPlaceholder
-
+ 双击添加新的游戏文件夹
@@ -5138,12 +5214,12 @@ Would you like to bypass this and exit anyway?
%1 / %n 个结果
-
+ 搜索:
-
+ 搜索游戏
@@ -5608,172 +5684,182 @@ Debug Message:
TAS (&T)
-
+ 帮助 (&H)
-
+ 安装文件到 NAND... (&I)
-
+ 加载文件... (&O)
-
+ 加载文件夹... (&F)
-
+ 退出 (&X)
-
+ 暂停 (&P)
-
+ 停止 (&S)
-
+ 重新生成密钥... (&R)
-
+
+
+ 验证已安装内容的完整性 (&V)
+
+
+ 关于 yuzu (&A)
-
+ 单窗口模式 (&W)
-
+ 设置... (&F)
-
+ 显示停靠小部件的标题 (&O)
-
+ 显示搜索栏 (&F)
-
+ 显示状态栏 (&S)
-
+ 显示状态栏
-
+ 浏览公共游戏大厅 (&B)
-
+ 创建房间 (&C)
-
+ 离开房间 (&L)
-
+ 直接连接到房间 (&D)
-
+ 显示当前房间 (&S)
-
+ 全屏 (&U)
-
+ 重新启动 (&R)
-
+ 加载/移除 Amiibo... (&A)
-
+ 报告兼容性 (&R)
-
+ 打开 Mod 页面 (&M)
-
+ 查看快速导航 (&Q)
-
+ FAQ (&F)
-
+ 打开 yuzu 文件夹 (&Y)
-
+ 捕获截图 (&C)
-
+
+
+ 打开 Mii Editor (&M)
+
+
+ 配置 TAS... (&C)
-
+ 配置当前游戏... (&U)
-
+ 开始 (&S)
-
+ 重置 (&R)
-
+ 录制 (&E)
@@ -6566,27 +6652,27 @@ p, li { white-space: pre-wrap; }
文件路径
-
+ 没有游戏数据
-
+ 将格式化以下 amiibo 数据:
-
+ 将删除以下游戏数据:
-
+ 设置昵称及所有者:
-
+ 您想要恢复这个 amiibo 吗?
diff --git a/dist/languages/zh_TW.ts b/dist/languages/zh_TW.ts
index b3154ab26..91bc603f3 100755
--- a/dist/languages/zh_TW.ts
+++ b/dist/languages/zh_TW.ts
@@ -762,151 +762,156 @@ This would ban both their forum username and their IP address.
-
- 啟用時,將從磁碟著色器快娶或遊戲中轉儲所有的著色器檔案。
-
-
-
-
- 傾印遊戲著色器
-
-
- 停用macro HLE,將會降低遊戲效能。
-
+ 停用macro HLE
-
-
- 啟用時將停用 Macro Just In Time 編譯器,會使得效能降低。
-
-
-
-
- 停用 Macro JIT
-
-
-
-
- 啟用時圖形 API 會進入較慢的偵錯模式。
-
-
-
-
- 啟用圖形偵錯
-
-
-
+ 选中后,将转储 GPU 的所有宏程序
-
+ 转储 Maxwell 宏
-
-
- 啟用時 yuzu 將記錄有關編譯著色器快取的統計資訊。
-
-
-
-
- 啟用著色器回饋
-
-
-
+ 啟用時 yuzu 將會儲存 Nsight Aftermath 格式的錯誤傾印檔案。
-
+ 啟用 Nsight Aftermath
-
+
+
+ 啟用時 yuzu 將記錄有關編譯著色器快取的統計資訊。
+
+
+
+
+ 啟用著色器回饋
+
+
+
+
+ 啟用時將停用 Macro Just In Time 編譯器,會使得效能降低。
+
+
+
+
+ 停用 Macro JIT
+
+
+
+
+ 啟用時圖形 API 會進入較慢的偵錯模式。
+
+
+
+
+ 啟用圖形偵錯
+
+
+
+
+ 啟用時,將從磁碟著色器快娶或遊戲中轉儲所有的著色器檔案。
+
+
+
+
+ 傾印遊戲著色器
+
+
+
+
+ 启用 Renderdoc 图形调试器热键
+
+
+ 進階
-
+ 允许 yuzu 在启动时检查 Vulkan 环境是否正常工作。如果是其他程序导致 yuzu 出现此问题,请禁用此选项。
-
+ 启动时进行 Vulkan 检测
-
+ 停用 Web Applet
-
+ 启用其他控制器
-
+ 啟用自動偵錯**
-
+ Kiosk (Quest) 模式
-
+ 啟用 CPU 模擬偵錯
-
+ 啟用偵錯
-
+ 偵錯
-
+ 啟用檔案系統存取記錄
-
+ 微型故障转储
-
+ 启用此选项会将最新的音频命令列表输出到控制台。只影响使用音频渲染器的游戏。
-
+ 将音频命令转储至控制台**
-
+ 啟用詳細報告服務
-
+ **當 yuzu 關閉時會自動重設。
@@ -921,12 +926,12 @@ This would ban both their forum username and their IP address.
yuzu 需要重新啟動以套用此設定。
-
+ Web 小程式未編譯
-
+ 小型转储创建未编译
@@ -1254,33 +1259,33 @@ This would ban both their forum username and their IP address.
背景顏色:
-
+ FSR sharpening percentage (e.g. 50%)%
-
+ 關閉
-
+ 垂直同步關
-
+ 推薦
-
+ 開啟
-
+ 垂直同步開
@@ -3247,64 +3252,64 @@ Drag points to change position, or double-click table cells to edit values.
ConfigureUI
-
-
-
+
+
+ 無
-
+ 小 (32x32)
-
+ 中 (64x64)
-
+ 大 (128x128)
-
+ 更大 (256x256)
-
+ 小 (24x24)
-
+ 中 (48x48)
-
+ 大 (72x72)
-
+ 檔案名稱
-
+ 檔案類型
-
+ 遊戲 ID
-
+ 遊戲名稱
@@ -3417,17 +3422,17 @@ Drag points to change position, or double-click table cells to edit values.解析度:
-
+ 選擇儲存螢幕截圖位置...
-
+ <System>
-
+ Screenshot width value自动 (%1 x %2, %3 x %4)
@@ -3745,900 +3750,966 @@ Drag points to change position, or double-click table cells to edit values.
GMainWindow
-
+ 我們<a href='https://yuzu-emu.org/help/feature/telemetry/'>蒐集匿名的資料</a>以幫助改善 yuzu。<br/><br/>您願意和我們分享您的使用資料嗎?
-
+ 遙測
-
+ 检测到 Vulkan 的安装已损坏
-
+ Vulkan 初始化失败。<br><br>点击<a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>这里</a>获取此问题的相关信息。
-
+ TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping游戏正在运行
-
+ 載入 Web Applet...
-
-
+
+ 停用 Web Applet
-
+ 禁用 Web 应用程序可能会导致未知的行为,且只能在《超级马里奥 3D 全明星》中使用。您确定要禁用 Web 应用程序吗?
(您可以在调试选项中重新启用它。)
-
+ 目前正在建構的著色器數量
-
+ 目前選擇的解析度縮放比例。
-
+ 目前的模擬速度。高於或低於 100% 表示比實際 Switch 執行速度更快或更慢。
-
+ 遊戲即時 FPS。會因遊戲和場景的不同而改變。
-
+ 在不考慮幀數限制和垂直同步的情況下模擬一個 Switch 畫格的實際時間,若要全速模擬,此數值不得超過 16.67 毫秒。
-
+ 取消靜音
-
+ 靜音
-
+ 重設音量
-
+ 清除最近的檔案(&C)
-
+ 模擬滑鼠已啟用
-
+ 实体鼠标输入与鼠标平移不兼容。请在高级输入设置中禁用模拟鼠标以使用鼠标平移。
-
+ 繼續(&C)
-
+ &暫停
-
+ 過時遊戲格式警告
-
+ 此遊戲為解構的 ROM 資料夾格式,這是一種過時的格式,已被其他格式取代,如 NCA、NAX、XCI、NSP。解構的 ROM 目錄缺少圖示、中繼資料和更新支援。<br><br>有關 yuzu 支援的各種 Switch 格式說明,<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>請參閱我們的 wiki </a>。此訊息將不再顯示。
-
-
+
+ 載入 ROM 時發生錯誤!
-
+ 此 ROM 格式不支援
-
+ 初始化視訊核心時發生錯誤
-
+ yuzu 在執行視訊核心時發生錯誤。 這可能是 GPU 驅動程序過舊造成的。 詳細資訊請查閱日誌檔案。 關於日誌檔案的更多資訊,請參考以下頁面:<a href='https://yuzu-emu.org/help/reference/log-files/'>如何上傳日誌檔案</a>。
-
+ %1 signifies a numeric error code.載入 ROM 時發生錯誤!%1
-
+ %1 signifies an error string.%1<br>請參閱 <a href='https://yuzu-emu.org/help/quickstart/'>yuzu 快速指引</a>以重新傾印檔案。<br>您可以前往 yuzu 的 wiki</a> 或 Discord 社群</a>以獲得幫助。
-
+ 發生未知錯誤,請檢視紀錄了解細節。
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ 正在關閉軟體…
-
+ 儲存資料
-
+ 模組資料
-
+ 開啟資料夾 %1 時發生錯誤
-
-
+
+ 資料夾不存在
-
+ 開啟通用著色器快取位置時發生錯誤
-
+ 無法新增此遊戲的著色器快取資料夾。
-
+ 移除內容時發生錯誤
-
+ 移除更新時發生錯誤
-
+ 移除 DLC 時發生錯誤
-
+ 移除已安裝的遊戲內容?
-
+ 移除已安裝的遊戲更新?
-
+ 移除已安裝的遊戲 DLC?
-
+ 移除項目
-
-
-
-
-
-
+
+
+
+
+
+ 移除成功
-
+ 成功移除已安裝的遊戲。
-
+ 此遊戲並非安裝在內部儲存空間,因此無法移除。
-
+ 成功移除已安裝的遊戲更新。
-
+ 此遊戲沒有已安裝的更新。
-
+ 此遊戲沒有已安裝的 DLC。
-
+ 成功移除遊戲 %1 已安裝的 DLC。
-
+ 刪除 OpenGL 模式的著色器快取?
-
+ 刪除 Vulkan 模式的著色器快取?
-
+ 刪除所有的著色器快取?
-
+ 移除額外遊戲設定?
-
+ 移除快取儲存空間?
-
+ 刪除檔案
-
-
+
+ 刪除通用著色器快取時發生錯誤
-
-
+
+ 此遊戲沒有著色器快取
-
+ 成功刪除著色器快取。
-
+ 刪除通用著色器快取失敗。
-
+ 移除 Vulkan 驅動程式管線快取時發生錯誤
-
+ 無法移除驅動程式管線快取。
-
-
+
+ 刪除通用著色器快取時發生錯誤
-
+ 成功刪除通用著色器快取。
-
+ 無法刪除著色器快取資料夾。
-
-
+
+ 移除額外遊戲設定時發生錯誤
-
+ 此遊戲沒有額外設定。
-
+ 成功移除額外遊戲設定。
-
+ 移除額外遊戲設定失敗。
-
-
+
+ RomFS 抽取失敗!
-
+ 複製 RomFS 檔案時發生錯誤或使用者取消動作。
-
+ 全部
-
+ 部分
-
+ 選擇RomFS傾印模式
-
+ 請選擇如何傾印 RomFS。<br>「全部」會複製所有檔案到新資料夾中,而<br>「部分」只會建立資料夾結構。
-
+ %1 沒有足夠的空間用於抽取 RomFS。請確保有足夠的空間或於模擬 > 設定 >系統 >檔案系統 > 傾印根目錄中選擇其他資料夾。
-
+ 抽取 RomFS 中...
-
-
+
+
+
+ 取消
-
+ RomFS 抽取完成!
-
+
+
+ 動作已成功完成
-
-
-
-
-
+
+
+ 无法执行完整性验证!
+
+
+
+
+ 未检查文件的完整性。
+
+
+
+
+
+ 完整性验证失败!
+
+
+
+
+ 文件可能已经损坏。
+
+
+
+
+
+ 正在验证完整性...
+
+
+
+
+
+ 完整性验证成功!
+
+
+
+
+
+
+ 建立捷徑
-
+ 這將會為目前的應用程式映像建立捷徑,可能在其更新後無法運作,仍要繼續嗎?
-
+ 無法在桌面上建立捷徑,路徑「%1」不存在。
-
+ 無法在應用程式選單中建立捷徑,路徑「%1」不存在且無法建立。
-
+ 建立圖示
-
+ 無法建立圖示檔案,路徑「%1」不存在且無法建立。
-
+ 使用 yuzu 模擬器啟動 %1
-
+ 無法在 %1 建立捷徑
-
+ 已成功在 %1 建立捷徑
-
+ 開啟 %1 時發生錯誤
-
+ 選擇資料夾
-
+ 屬性
-
+ 無法載入遊戲屬性
-
+ %1 is an identifier for the Switch executable file extensions.Switch 執行檔 (%1);;所有檔案 (*.*)
-
+ 開啟檔案
-
+ 開啟已抽取的 ROM 資料夾
-
+ 選擇的資料夾無效
-
+ 選擇的資料夾未包含「main」檔案。
-
+ 可安装的 Switch 檔案 (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX 卡帶映像 (*.xci)
-
+ 安裝檔案
-
+ 剩餘 %n 個檔案
-
+ 正在安裝檔案「%1」...
-
-
+
+ 安裝結果
-
+ 為了避免潛在的衝突,不建議將遊戲本體安裝至內部儲存空間。
此功能僅用於安裝遊戲更新和 DLC。
-
+ 最近安裝了 %n 個檔案
-
+ %n 個檔案被取代
-
+ %n 個檔案安裝失敗
-
+ 系統應用程式
-
+ 系統檔案
-
+ 系統應用程式更新
-
+ 韌體包(A型)
-
+ 韌體包(B型)
-
+ 遊戲
-
+ 遊戲更新
-
+ 遊戲 DLC
-
+ Delta Title
-
+ 選擇 NCA 安裝類型...
-
+ 請選擇此 NCA 的安裝類型:
(在多數情況下,選擇預設的「遊戲」即可。)
-
+ 安裝失敗
-
+ 選擇的 NCA 安裝類型無效。
-
+ 找不到檔案
-
+ 找不到「%1」檔案
-
+ 確定
-
-
+
+ 硬體不符合需求
-
-
+
+ 您的系統不符合建議的硬體需求,相容性回報已停用。
-
+ 未設定 yuzu 帳號
-
+ 為了上傳相容性測試結果,您必須登入 yuzu 帳號。<br><br/>欲登入 yuzu 帳號請至模擬 > 設定 > 網路。
-
+ 開啟 URL 時發生錯誤
-
+ 無法開啟 URL:「%1」。
-
+ TAS 錄製
-
+ 覆寫玩家 1 的檔案?
-
+ 偵測到無效設定
-
+ 掌機手把無法在主機模式中使用。將會選擇 Pro 手把。
-
-
+
+ Amiibo
-
-
+
+ 目前 Amiibo 已被移除。
-
+ 錯誤
-
-
+
+ 目前遊戲並未在尋找 Amiibos
-
+ Amiibo 檔案 (%1);; 所有檔案 (*.*)
-
+ 開啟 Amiibo
-
+ 載入 Amiibo 資料時發生錯誤
-
+ 選取的檔案不是有效的 Amiibo
-
+ 選取的檔案已在使用中
-
+ 發生了未知錯誤
-
+
+
+ 以下文件完整性验证失败:
+
+%1
+
+
+
+
+ 无可用固件
+
+
+
+
+ 请安装固件以使用 Mii editor。
+
+
+
+
+ MiiEdit 小程序
+
+
+
+
+ Mii editor 不可用。请安装固件。
+
+
+ 截圖
-
+ PNG 圖片 (*.png)
-
+ TAS 狀態:正在執行 %1/%2
-
+ TAS 狀態:正在錄製 %1
-
+ TAS 狀態:閒置 %1/%2
-
+ TAS 狀態:無效
-
+ &停止執行
-
+ 開始(&S)
-
+ 停止錄製
-
+ 錄製 (&E)
-
+ 正在編譯 %n 個著色器檔案
-
+ %1 is the resolution scaling factor縮放比例:%1x
-
+ 速度:%1% / %2%
-
+ 速度:%1%
-
+ 遊戲: %1 FPS(未限制)
-
+ 遊戲:%1 FPS
-
+ 畫格延遲:%1 ms
-
+ %1 %2
-
+ FSR
-
+ 抗鋸齒關
-
+ 音量: 靜音
-
+ Volume percentage (e.g. 50%)音量: %1%
-
+ 確認重新產生金鑰
-
+
-
+ 遺失項目
-
+ - 遺失 BOOT0
-
+ - 遺失 BCPKG2-1-Normal-Main
-
+ - 遺失 PRODINFO
-
+ 遺失產生元件
-
+ 缺少加密金鑰。 <br>請按照<a href='https://yuzu-emu.org/help/quickstart/'>《Yuzu快速入門指南》來取得所有金鑰、韌體、遊戲<br><br><small>(%1)。
-
+
@@ -4693,49 +4764,49 @@ on your system's performance.
您的系統效能。
-
+ 產生金鑰
-
+ 系統封存解密失敗
-
+ 加密金鑰無法解密韌體。<br>請依循<a href='https://yuzu-emu.org/help/quickstart/'>yuzu 快速開始指南</a>以取得您的金鑰、韌體和遊戲。
-
+ 選擇 RomFS 傾印目標
-
+ 請選擇希望傾印的 RomFS。
-
+ 您確定要關閉 yuzu 嗎?
-
-
-
+
+
+ yuzu
-
+ 您確定要停止模擬嗎?未儲存的進度將會遺失。
-
+
@@ -4974,86 +5045,91 @@ Would you like to bypass this and exit anyway?
+
+ 完整性验证
+
+
+ 複製遊戲 ID 到剪貼簿
-
+ 檢視遊戲相容性報告
-
+ 建立捷徑
-
+ 新增至桌面
-
+ 新增至應用程式選單
-
+ 屬性
-
+ 包含子資料夾
-
+ 移除遊戲資料夾
-
+ ▲ 向上移動
-
+ ▼ 向下移動
-
+ 開啟資料夾位置
-
+ 清除
-
+ 名稱
-
+ 相容性
-
+ 延伸模組
-
+ 檔案格式
-
+ 大小
@@ -5124,7 +5200,7 @@ Would you like to bypass this and exit anyway?
GameListPlaceholder
-
+ 連點兩下以新增資料夾至遊戲清單
@@ -5137,12 +5213,12 @@ Would you like to bypass this and exit anyway?
%1 / %n 個結果
-
+ 搜尋:
-
+ 輸入文字以搜尋
@@ -5606,172 +5682,182 @@ Debug Message:
TAS (&T)
-
+ 說明 (&H)
-
+ &安裝檔案至內部儲存空間
-
+ 開啟檔案(&O)...
-
+ 開啟資料夾(&F)...
-
+ 結束(&X)
-
+ 暫停(&P)
-
+ 停止(&S)
-
+ 重新初始化金鑰(&R)...
-
+
+
+ 验证已安装内容的完整性 (&V)
+
+
+ 關於 yuzu(&A)
-
+ 單一視窗模式(&W)
-
+ 設定 (&F)
-
+ 顯示 Dock 小工具標題 (&O)
-
+ 顯示搜尋列(&F)
-
+ 顯示狀態列(&S)
-
+ 顯示狀態列
-
+ 瀏覽公用遊戲大廳 (&B)
-
+ 建立房間 (&C)
-
+ 離開房間 (&L)
-
+ 直接連線到房間 (&D)
-
+ 顯示目前的房間 (&S)
-
+ 全螢幕(&U)
-
+ 重新啟動(&R)
-
+ 載入/移除 Amiibo... (&A)
-
+ 回報相容性(&R)
-
+ 模組資訊 (&M)
-
+ 快速入門 (&Q)
-
+ 常見問題 (&F)
-
+ 開啟 yuzu 資料夾(&Y)
-
+ 截圖 (&C)
-
+
+
+ 打开 Mii Editor (&M)
+
+
+ 設定 &TAS…
-
+ 目前遊戲設定...(&U)
-
+ 開始(&S)
-
+ 重設 (&R)
-
+ 錄製 (&E)
@@ -6564,27 +6650,27 @@ p, li { white-space: pre-wrap; }
文件路径
-
+ 没有游戏数据
-
+ 将格式化以下 amiibo 数据:
-
+ 将删除以下游戏数据:
-
+ 设置昵称及所有者:
-
+ 您想要恢复这个 amiibo 吗?
diff --git a/externals/CMakeLists.txt b/externals/CMakeLists.txt
index 6d5f44c67..b95e535dc 100755
--- a/externals/CMakeLists.txt
+++ b/externals/CMakeLists.txt
@@ -168,7 +168,7 @@ if (NOT TARGET LLVM::Demangle)
add_library(LLVM::Demangle ALIAS demangle)
endif()
-add_library(stb stb/stb_dxt.cpp)
+add_library(stb stb/stb_dxt.cpp stb/stb_image.cpp stb/stb_image_resize.cpp)
target_include_directories(stb PUBLIC ./stb)
add_library(bc_decoder bc_decoder/bc_decoder.cpp)
diff --git a/externals/stb/stb_image.cpp b/externals/stb/stb_image.cpp
new file mode 100755
index 000000000..dbf26f7c5
--- /dev/null
+++ b/externals/stb/stb_image.cpp
@@ -0,0 +1,7529 @@
+// SPDX-FileCopyrightText: stb http://nothings.org/stb
+// SPDX-License-Identifier: MIT
+
+/* stb_image - v2.28 - public domain image loader - http://nothings.org/stb
+ no warranty implied; use at your own risk
+
+LICENSE
+
+ See end of file for license information.
+
+RECENT REVISION HISTORY:
+
+ 2.28 (2023-01-29) many error fixes, security errors, just tons of stuff
+ 2.27 (2021-07-11) document stbi_info better, 16-bit PNM support, bug fixes
+ 2.26 (2020-07-13) many minor fixes
+ 2.25 (2020-02-02) fix warnings
+ 2.24 (2020-02-02) fix warnings; thread-local failure_reason and flip_vertically
+ 2.23 (2019-08-11) fix clang static analysis warning
+ 2.22 (2019-03-04) gif fixes, fix warnings
+ 2.21 (2019-02-25) fix typo in comment
+ 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs
+ 2.19 (2018-02-11) fix warning
+ 2.18 (2018-01-30) fix warnings
+ 2.17 (2018-01-29) bugfix, 1-bit BMP, 16-bitness query, fix warnings
+ 2.16 (2017-07-23) all functions have 16-bit variants; optimizations; bugfixes
+ 2.15 (2017-03-18) fix png-1,2,4; all Imagenet JPGs; no runtime SSE detection on GCC
+ 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs
+ 2.13 (2016-12-04) experimental 16-bit API, only for PNG so far; fixes
+ 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
+ 2.11 (2016-04-02) 16-bit PNGS; enable SSE2 in non-gcc x64
+ RGB-format JPEG; remove white matting in PSD;
+ allocate large structures on the stack;
+ correct channel count for PNG & BMP
+ 2.10 (2016-01-22) avoid warning introduced in 2.09
+ 2.09 (2016-01-16) 16-bit TGA; comments in PNM files; STBI_REALLOC_SIZED
+
+ See end of file for full revision history.
+
+
+ ============================ Contributors =========================
+
+ Image formats Extensions, features
+ Sean Barrett (jpeg, png, bmp) Jetro Lauha (stbi_info)
+ Nicolas Schulz (hdr, psd) Martin "SpartanJ" Golini (stbi_info)
+ Jonathan Dummer (tga) James "moose2000" Brown (iPhone PNG)
+ Jean-Marc Lienher (gif) Ben "Disch" Wenger (io callbacks)
+ Tom Seddon (pic) Omar Cornut (1/2/4-bit PNG)
+ Thatcher Ulrich (psd) Nicolas Guillemot (vertical flip)
+ Ken Miller (pgm, ppm) Richard Mitton (16-bit PSD)
+ github:urraka (animated gif) Junggon Kim (PNM comments)
+ Christopher Forseth (animated gif) Daniel Gibson (16-bit TGA)
+ socks-the-fox (16-bit PNG)
+ Jeremy Sawicki (handle all ImageNet JPGs)
+ Optimizations & bugfixes Mikhail Morozov (1-bit BMP)
+ Fabian "ryg" Giesen Anael Seghezzi (is-16-bit query)
+ Arseny Kapoulkine Simon Breuss (16-bit PNM)
+ John-Mark Allen
+ Carmelo J Fdez-Aguera
+
+ Bug & warning fixes
+ Marc LeBlanc David Woo Guillaume George Martins Mozeiko
+ Christpher Lloyd Jerry Jansson Joseph Thomson Blazej Dariusz Roszkowski
+ Phil Jordan Dave Moore Roy Eltham
+ Hayaki Saito Nathan Reed Won Chun
+ Luke Graham Johan Duparc Nick Verigakis the Horde3D community
+ Thomas Ruf Ronny Chevalier github:rlyeh
+ Janez Zemva John Bartholomew Michal Cichon github:romigrou
+ Jonathan Blow Ken Hamada Tero Hanninen github:svdijk
+ Eugene Golushkov Laurent Gomila Cort Stratton github:snagar
+ Aruelien Pocheville Sergio Gonzalez Thibault Reuille github:Zelex
+ Cass Everitt Ryamond Barbiero github:grim210
+ Paul Du Bois Engin Manap Aldo Culquicondor github:sammyhw
+ Philipp Wiesemann Dale Weiler Oriol Ferrer Mesia github:phprus
+ Josh Tobin Neil Bickford Matthew Gregan github:poppolopoppo
+ Julian Raschke Gregory Mullen Christian Floisand github:darealshinji
+ Baldur Karlsson Kevin Schmidt JR Smith github:Michaelangel007
+ Brad Weinberger Matvey Cherevko github:mosra
+ Luca Sas Alexander Veselov Zack Middleton [reserved]
+ Ryan C. Gordon [reserved] [reserved]
+ DO NOT ADD YOUR NAME HERE
+
+ Jacko Dirks
+
+ To add your name to the credits, pick a random blank space in the middle and fill it.
+ 80% of merge conflicts on stb PRs are due to people adding their name at the end
+ of the credits.
+*/
+
+#include
+
+#if defined(STBI_ONLY_JPEG) || defined(STBI_ONLY_PNG) || defined(STBI_ONLY_BMP) \
+ || defined(STBI_ONLY_TGA) || defined(STBI_ONLY_GIF) || defined(STBI_ONLY_PSD) \
+ || defined(STBI_ONLY_HDR) || defined(STBI_ONLY_PIC) || defined(STBI_ONLY_PNM) \
+ || defined(STBI_ONLY_ZLIB)
+ #ifndef STBI_ONLY_JPEG
+ #define STBI_NO_JPEG
+ #endif
+ #ifndef STBI_ONLY_PNG
+ #define STBI_NO_PNG
+ #endif
+ #ifndef STBI_ONLY_BMP
+ #define STBI_NO_BMP
+ #endif
+ #ifndef STBI_ONLY_PSD
+ #define STBI_NO_PSD
+ #endif
+ #ifndef STBI_ONLY_TGA
+ #define STBI_NO_TGA
+ #endif
+ #ifndef STBI_ONLY_GIF
+ #define STBI_NO_GIF
+ #endif
+ #ifndef STBI_ONLY_HDR
+ #define STBI_NO_HDR
+ #endif
+ #ifndef STBI_ONLY_PIC
+ #define STBI_NO_PIC
+ #endif
+ #ifndef STBI_ONLY_PNM
+ #define STBI_NO_PNM
+ #endif
+#endif
+
+#if defined(STBI_NO_PNG) && !defined(STBI_SUPPORT_ZLIB) && !defined(STBI_NO_ZLIB)
+#define STBI_NO_ZLIB
+#endif
+
+
+#include
+#include // ptrdiff_t on osx
+#include
+#include
+#include
+
+#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR)
+#include // ldexp, pow
+#endif
+
+#ifndef STBI_NO_STDIO
+#include
+#endif
+
+#ifndef STBI_ASSERT
+#include
+#define STBI_ASSERT(x) assert(x)
+#endif
+
+#ifdef __cplusplus
+#define STBI_EXTERN extern "C"
+#else
+#define STBI_EXTERN extern
+#endif
+
+
+#ifndef _MSC_VER
+ #ifdef __cplusplus
+ #define stbi_inline inline
+ #else
+ #define stbi_inline
+ #endif
+#else
+ #define stbi_inline __forceinline
+#endif
+
+#ifndef STBI_NO_THREAD_LOCALS
+ #if defined(__cplusplus) && __cplusplus >= 201103L
+ #define STBI_THREAD_LOCAL thread_local
+ #elif defined(__GNUC__) && __GNUC__ < 5
+ #define STBI_THREAD_LOCAL __thread
+ #elif defined(_MSC_VER)
+ #define STBI_THREAD_LOCAL __declspec(thread)
+ #elif defined (__STDC_VERSION__) && __STDC_VERSION__ >= 201112L && !defined(__STDC_NO_THREADS__)
+ #define STBI_THREAD_LOCAL _Thread_local
+ #endif
+
+ #ifndef STBI_THREAD_LOCAL
+ #if defined(__GNUC__)
+ #define STBI_THREAD_LOCAL __thread
+ #endif
+ #endif
+#endif
+
+#if defined(_MSC_VER) || defined(__SYMBIAN32__)
+typedef unsigned short stbi__uint16;
+typedef signed short stbi__int16;
+typedef unsigned int stbi__uint32;
+typedef signed int stbi__int32;
+#else
+#include
+typedef uint16_t stbi__uint16;
+typedef int16_t stbi__int16;
+typedef uint32_t stbi__uint32;
+typedef int32_t stbi__int32;
+#endif
+
+// should produce compiler error if size is wrong
+typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1];
+
+#ifdef _MSC_VER
+#define STBI_NOTUSED(v) (void)(v)
+#else
+#define STBI_NOTUSED(v) (void)sizeof(v)
+#endif
+
+#ifdef _MSC_VER
+#define STBI_HAS_LROTL
+#endif
+
+#ifdef STBI_HAS_LROTL
+ #define stbi_lrot(x,y) _lrotl(x,y)
+#else
+ #define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (-(y) & 31)))
+#endif
+
+#if defined(STBI_MALLOC) && defined(STBI_FREE) && (defined(STBI_REALLOC) || defined(STBI_REALLOC_SIZED))
+// ok
+#elif !defined(STBI_MALLOC) && !defined(STBI_FREE) && !defined(STBI_REALLOC) && !defined(STBI_REALLOC_SIZED)
+// ok
+#else
+#error "Must define all or none of STBI_MALLOC, STBI_FREE, and STBI_REALLOC (or STBI_REALLOC_SIZED)."
+#endif
+
+#ifndef STBI_MALLOC
+#define STBI_MALLOC(sz) malloc(sz)
+#define STBI_REALLOC(p,newsz) realloc(p,newsz)
+#define STBI_FREE(p) free(p)
+#endif
+
+#ifndef STBI_REALLOC_SIZED
+#define STBI_REALLOC_SIZED(p,oldsz,newsz) STBI_REALLOC(p,newsz)
+#endif
+
+// x86/x64 detection
+#if defined(__x86_64__) || defined(_M_X64)
+#define STBI__X64_TARGET
+#elif defined(__i386) || defined(_M_IX86)
+#define STBI__X86_TARGET
+#endif
+
+#if defined(__GNUC__) && defined(STBI__X86_TARGET) && !defined(__SSE2__) && !defined(STBI_NO_SIMD)
+// gcc doesn't support sse2 intrinsics unless you compile with -msse2,
+// which in turn means it gets to use SSE2 everywhere. This is unfortunate,
+// but previous attempts to provide the SSE2 functions with runtime
+// detection caused numerous issues. The way architecture extensions are
+// exposed in GCC/Clang is, sadly, not really suited for one-file libs.
+// New behavior: if compiled with -msse2, we use SSE2 without any
+// detection; if not, we don't use it at all.
+#define STBI_NO_SIMD
+#endif
+
+#if defined(__MINGW32__) && defined(STBI__X86_TARGET) && !defined(STBI_MINGW_ENABLE_SSE2) && !defined(STBI_NO_SIMD)
+// Note that __MINGW32__ doesn't actually mean 32-bit, so we have to avoid STBI__X64_TARGET
+//
+// 32-bit MinGW wants ESP to be 16-byte aligned, but this is not in the
+// Windows ABI and VC++ as well as Windows DLLs don't maintain that invariant.
+// As a result, enabling SSE2 on 32-bit MinGW is dangerous when not
+// simultaneously enabling "-mstackrealign".
+//
+// See https://github.com/nothings/stb/issues/81 for more information.
+//
+// So default to no SSE2 on 32-bit MinGW. If you've read this far and added
+// -mstackrealign to your build settings, feel free to #define STBI_MINGW_ENABLE_SSE2.
+#define STBI_NO_SIMD
+#endif
+
+#if !defined(STBI_NO_SIMD) && (defined(STBI__X86_TARGET) || defined(STBI__X64_TARGET))
+#define STBI_SSE2
+#include
+
+#ifdef _MSC_VER
+
+#if _MSC_VER >= 1400 // not VC6
+#include // __cpuid
+static int stbi__cpuid3(void)
+{
+ int info[4];
+ __cpuid(info,1);
+ return info[3];
+}
+#else
+static int stbi__cpuid3(void)
+{
+ int res;
+ __asm {
+ mov eax,1
+ cpuid
+ mov res,edx
+ }
+ return res;
+}
+#endif
+
+#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name
+
+#if !defined(STBI_NO_JPEG) && defined(STBI_SSE2)
+static int stbi__sse2_available(void)
+{
+ int info3 = stbi__cpuid3();
+ return ((info3 >> 26) & 1) != 0;
+}
+#endif
+
+#else // assume GCC-style if not VC++
+#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16)))
+
+#if !defined(STBI_NO_JPEG) && defined(STBI_SSE2)
+static int stbi__sse2_available(void)
+{
+ // If we're even attempting to compile this on GCC/Clang, that means
+ // -msse2 is on, which means the compiler is allowed to use SSE2
+ // instructions at will, and so are we.
+ return 1;
+}
+#endif
+
+#endif
+#endif
+
+// ARM NEON
+#if defined(STBI_NO_SIMD) && defined(STBI_NEON)
+#undef STBI_NEON
+#endif
+
+#ifdef STBI_NEON
+#include
+#ifdef _MSC_VER
+#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name
+#else
+#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16)))
+#endif
+#endif
+
+#ifndef STBI_SIMD_ALIGN
+#define STBI_SIMD_ALIGN(type, name) type name
+#endif
+
+#ifndef STBI_MAX_DIMENSIONS
+#define STBI_MAX_DIMENSIONS (1 << 24)
+#endif
+
+///////////////////////////////////////////////
+//
+// stbi__context struct and start_xxx functions
+
+// stbi__context structure is our basic context used by all images, so it
+// contains all the IO context, plus some basic image information
+typedef struct
+{
+ stbi__uint32 img_x, img_y;
+ int img_n, img_out_n;
+
+ stbi_io_callbacks io;
+ void *io_user_data;
+
+ int read_from_callbacks;
+ int buflen;
+ stbi_uc buffer_start[128];
+ int callback_already_read;
+
+ stbi_uc *img_buffer, *img_buffer_end;
+ stbi_uc *img_buffer_original, *img_buffer_original_end;
+} stbi__context;
+
+
+static void stbi__refill_buffer(stbi__context *s);
+
+// initialize a memory-decode context
+static void stbi__start_mem(stbi__context *s, stbi_uc const *buffer, int len)
+{
+ s->io.read = NULL;
+ s->read_from_callbacks = 0;
+ s->callback_already_read = 0;
+ s->img_buffer = s->img_buffer_original = (stbi_uc *) buffer;
+ s->img_buffer_end = s->img_buffer_original_end = (stbi_uc *) buffer+len;
+}
+
+// initialize a callback-based context
+static void stbi__start_callbacks(stbi__context *s, stbi_io_callbacks *c, void *user)
+{
+ s->io = *c;
+ s->io_user_data = user;
+ s->buflen = sizeof(s->buffer_start);
+ s->read_from_callbacks = 1;
+ s->callback_already_read = 0;
+ s->img_buffer = s->img_buffer_original = s->buffer_start;
+ stbi__refill_buffer(s);
+ s->img_buffer_original_end = s->img_buffer_end;
+}
+
+#ifndef STBI_NO_STDIO
+
+static int stbi__stdio_read(void *user, char *data, int size)
+{
+ return (int) fread(data,1,size,(FILE*) user);
+}
+
+static void stbi__stdio_skip(void *user, int n)
+{
+ int ch;
+ fseek((FILE*) user, n, SEEK_CUR);
+ ch = fgetc((FILE*) user); /* have to read a byte to reset feof()'s flag */
+ if (ch != EOF) {
+ ungetc(ch, (FILE *) user); /* push byte back onto stream if valid. */
+ }
+}
+
+static int stbi__stdio_eof(void *user)
+{
+ return feof((FILE*) user) || ferror((FILE *) user);
+}
+
+static stbi_io_callbacks stbi__stdio_callbacks =
+{
+ stbi__stdio_read,
+ stbi__stdio_skip,
+ stbi__stdio_eof,
+};
+
+static void stbi__start_file(stbi__context *s, FILE *f)
+{
+ stbi__start_callbacks(s, &stbi__stdio_callbacks, (void *) f);
+}
+
+//static void stop_file(stbi__context *s) { }
+
+#endif // !STBI_NO_STDIO
+
+static void stbi__rewind(stbi__context *s)
+{
+ // conceptually rewind SHOULD rewind to the beginning of the stream,
+ // but we just rewind to the beginning of the initial buffer, because
+ // we only use it after doing 'test', which only ever looks at at most 92 bytes
+ s->img_buffer = s->img_buffer_original;
+ s->img_buffer_end = s->img_buffer_original_end;
+}
+
+enum
+{
+ STBI_ORDER_RGB,
+ STBI_ORDER_BGR
+};
+
+typedef struct
+{
+ int bits_per_channel;
+ int num_channels;
+ int channel_order;
+} stbi__result_info;
+
+#ifndef STBI_NO_JPEG
+static int stbi__jpeg_test(stbi__context *s);
+static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_PNG
+static int stbi__png_test(stbi__context *s);
+static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp);
+static int stbi__png_is16(stbi__context *s);
+#endif
+
+#ifndef STBI_NO_BMP
+static int stbi__bmp_test(stbi__context *s);
+static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_TGA
+static int stbi__tga_test(stbi__context *s);
+static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_PSD
+static int stbi__psd_test(stbi__context *s);
+static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc);
+static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp);
+static int stbi__psd_is16(stbi__context *s);
+#endif
+
+#ifndef STBI_NO_HDR
+static int stbi__hdr_test(stbi__context *s);
+static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_PIC
+static int stbi__pic_test(stbi__context *s);
+static void *stbi__pic_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_GIF
+static int stbi__gif_test(stbi__context *s);
+static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp);
+static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_PNM
+static int stbi__pnm_test(stbi__context *s);
+static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp);
+static int stbi__pnm_is16(stbi__context *s);
+#endif
+
+static
+#ifdef STBI_THREAD_LOCAL
+STBI_THREAD_LOCAL
+#endif
+const char *stbi__g_failure_reason;
+
+STBIDEF const char *stbi_failure_reason(void)
+{
+ return stbi__g_failure_reason;
+}
+
+#ifndef STBI_NO_FAILURE_STRINGS
+static int stbi__err(const char *str)
+{
+ stbi__g_failure_reason = str;
+ return 0;
+}
+#endif
+
+static void *stbi__malloc(size_t size)
+{
+ return STBI_MALLOC(size);
+}
+
+// stb_image uses ints pervasively, including for offset calculations.
+// therefore the largest decoded image size we can support with the
+// current code, even on 64-bit targets, is INT_MAX. this is not a
+// significant limitation for the intended use case.
+//
+// we do, however, need to make sure our size calculations don't
+// overflow. hence a few helper functions for size calculations that
+// multiply integers together, making sure that they're non-negative
+// and no overflow occurs.
+
+// return 1 if the sum is valid, 0 on overflow.
+// negative terms are considered invalid.
+static int stbi__addsizes_valid(int a, int b)
+{
+ if (b < 0) return 0;
+ // now 0 <= b <= INT_MAX, hence also
+ // 0 <= INT_MAX - b <= INTMAX.
+ // And "a + b <= INT_MAX" (which might overflow) is the
+ // same as a <= INT_MAX - b (no overflow)
+ return a <= INT_MAX - b;
+}
+
+// returns 1 if the product is valid, 0 on overflow.
+// negative factors are considered invalid.
+static int stbi__mul2sizes_valid(int a, int b)
+{
+ if (a < 0 || b < 0) return 0;
+ if (b == 0) return 1; // mul-by-0 is always safe
+ // portable way to check for no overflows in a*b
+ return a <= INT_MAX/b;
+}
+
+#if !defined(STBI_NO_JPEG) || !defined(STBI_NO_PNG) || !defined(STBI_NO_TGA) || !defined(STBI_NO_HDR)
+// returns 1 if "a*b + add" has no negative terms/factors and doesn't overflow
+static int stbi__mad2sizes_valid(int a, int b, int add)
+{
+ return stbi__mul2sizes_valid(a, b) && stbi__addsizes_valid(a*b, add);
+}
+#endif
+
+// returns 1 if "a*b*c + add" has no negative terms/factors and doesn't overflow
+static int stbi__mad3sizes_valid(int a, int b, int c, int add)
+{
+ return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) &&
+ stbi__addsizes_valid(a*b*c, add);
+}
+
+// returns 1 if "a*b*c*d + add" has no negative terms/factors and doesn't overflow
+#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) || !defined(STBI_NO_PNM)
+static int stbi__mad4sizes_valid(int a, int b, int c, int d, int add)
+{
+ return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) &&
+ stbi__mul2sizes_valid(a*b*c, d) && stbi__addsizes_valid(a*b*c*d, add);
+}
+#endif
+
+#if !defined(STBI_NO_JPEG) || !defined(STBI_NO_PNG) || !defined(STBI_NO_TGA) || !defined(STBI_NO_HDR)
+// mallocs with size overflow checking
+static void *stbi__malloc_mad2(int a, int b, int add)
+{
+ if (!stbi__mad2sizes_valid(a, b, add)) return NULL;
+ return stbi__malloc(a*b + add);
+}
+#endif
+
+static void *stbi__malloc_mad3(int a, int b, int c, int add)
+{
+ if (!stbi__mad3sizes_valid(a, b, c, add)) return NULL;
+ return stbi__malloc(a*b*c + add);
+}
+
+#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) || !defined(STBI_NO_PNM)
+static void *stbi__malloc_mad4(int a, int b, int c, int d, int add)
+{
+ if (!stbi__mad4sizes_valid(a, b, c, d, add)) return NULL;
+ return stbi__malloc(a*b*c*d + add);
+}
+#endif
+
+// returns 1 if the sum of two signed ints is valid (between -2^31 and 2^31-1 inclusive), 0 on overflow.
+static int stbi__addints_valid(int a, int b)
+{
+ if ((a >= 0) != (b >= 0)) return 1; // a and b have different signs, so no overflow
+ if (a < 0 && b < 0) return a >= INT_MIN - b; // same as a + b >= INT_MIN; INT_MIN - b cannot overflow since b < 0.
+ return a <= INT_MAX - b;
+}
+
+// returns 1 if the product of two signed shorts is valid, 0 on overflow.
+static int stbi__mul2shorts_valid(short a, short b)
+{
+ if (b == 0 || b == -1) return 1; // multiplication by 0 is always 0; check for -1 so SHRT_MIN/b doesn't overflow
+ if ((a >= 0) == (b >= 0)) return a <= SHRT_MAX/b; // product is positive, so similar to mul2sizes_valid
+ if (b < 0) return a <= SHRT_MIN / b; // same as a * b >= SHRT_MIN
+ return a >= SHRT_MIN / b;
+}
+
+// stbi__err - error
+// stbi__errpf - error returning pointer to float
+// stbi__errpuc - error returning pointer to unsigned char
+
+#ifdef STBI_NO_FAILURE_STRINGS
+ #define stbi__err(x,y) 0
+#elif defined(STBI_FAILURE_USERMSG)
+ #define stbi__err(x,y) stbi__err(y)
+#else
+ #define stbi__err(x,y) stbi__err(x)
+#endif
+
+#define stbi__errpf(x,y) ((float *)(size_t) (stbi__err(x,y)?NULL:NULL))
+#define stbi__errpuc(x,y) ((unsigned char *)(size_t) (stbi__err(x,y)?NULL:NULL))
+
+STBIDEF void stbi_image_free(void *retval_from_stbi_load)
+{
+ STBI_FREE(retval_from_stbi_load);
+}
+
+#ifndef STBI_NO_LINEAR
+static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp);
+#endif
+
+#ifndef STBI_NO_HDR
+static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp);
+#endif
+
+static int stbi__vertically_flip_on_load_global = 0;
+
+STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip)
+{
+ stbi__vertically_flip_on_load_global = flag_true_if_should_flip;
+}
+
+#ifndef STBI_THREAD_LOCAL
+#define stbi__vertically_flip_on_load stbi__vertically_flip_on_load_global
+#else
+static STBI_THREAD_LOCAL int stbi__vertically_flip_on_load_local, stbi__vertically_flip_on_load_set;
+
+STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip)
+{
+ stbi__vertically_flip_on_load_local = flag_true_if_should_flip;
+ stbi__vertically_flip_on_load_set = 1;
+}
+
+#define stbi__vertically_flip_on_load (stbi__vertically_flip_on_load_set \
+ ? stbi__vertically_flip_on_load_local \
+ : stbi__vertically_flip_on_load_global)
+#endif // STBI_THREAD_LOCAL
+
+static void *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc)
+{
+ memset(ri, 0, sizeof(*ri)); // make sure it's initialized if we add new fields
+ ri->bits_per_channel = 8; // default is 8 so most paths don't have to be changed
+ ri->channel_order = STBI_ORDER_RGB; // all current input & output are this, but this is here so we can add BGR order
+ ri->num_channels = 0;
+
+ // test the formats with a very explicit header first (at least a FOURCC
+ // or distinctive magic number first)
+ #ifndef STBI_NO_PNG
+ if (stbi__png_test(s)) return stbi__png_load(s,x,y,comp,req_comp, ri);
+ #endif
+ #ifndef STBI_NO_BMP
+ if (stbi__bmp_test(s)) return stbi__bmp_load(s,x,y,comp,req_comp, ri);
+ #endif
+ #ifndef STBI_NO_GIF
+ if (stbi__gif_test(s)) return stbi__gif_load(s,x,y,comp,req_comp, ri);
+ #endif
+ #ifndef STBI_NO_PSD
+ if (stbi__psd_test(s)) return stbi__psd_load(s,x,y,comp,req_comp, ri, bpc);
+ #else
+ STBI_NOTUSED(bpc);
+ #endif
+ #ifndef STBI_NO_PIC
+ if (stbi__pic_test(s)) return stbi__pic_load(s,x,y,comp,req_comp, ri);
+ #endif
+
+ // then the formats that can end up attempting to load with just 1 or 2
+ // bytes matching expectations; these are prone to false positives, so
+ // try them later
+ #ifndef STBI_NO_JPEG
+ if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp, ri);
+ #endif
+ #ifndef STBI_NO_PNM
+ if (stbi__pnm_test(s)) return stbi__pnm_load(s,x,y,comp,req_comp, ri);
+ #endif
+
+ #ifndef STBI_NO_HDR
+ if (stbi__hdr_test(s)) {
+ float *hdr = stbi__hdr_load(s, x,y,comp,req_comp, ri);
+ return stbi__hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp);
+ }
+ #endif
+
+ #ifndef STBI_NO_TGA
+ // test tga last because it's a crappy test!
+ if (stbi__tga_test(s))
+ return stbi__tga_load(s,x,y,comp,req_comp, ri);
+ #endif
+
+ return stbi__errpuc("unknown image type", "Image not of any known type, or corrupt");
+}
+
+static stbi_uc *stbi__convert_16_to_8(stbi__uint16 *orig, int w, int h, int channels)
+{
+ int i;
+ int img_len = w * h * channels;
+ stbi_uc *reduced;
+
+ reduced = (stbi_uc *) stbi__malloc(img_len);
+ if (reduced == NULL) return stbi__errpuc("outofmem", "Out of memory");
+
+ for (i = 0; i < img_len; ++i)
+ reduced[i] = (stbi_uc)((orig[i] >> 8) & 0xFF); // top half of each byte is sufficient approx of 16->8 bit scaling
+
+ STBI_FREE(orig);
+ return reduced;
+}
+
+static stbi__uint16 *stbi__convert_8_to_16(stbi_uc *orig, int w, int h, int channels)
+{
+ int i;
+ int img_len = w * h * channels;
+ stbi__uint16 *enlarged;
+
+ enlarged = (stbi__uint16 *) stbi__malloc(img_len*2);
+ if (enlarged == NULL) return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory");
+
+ for (i = 0; i < img_len; ++i)
+ enlarged[i] = (stbi__uint16)((orig[i] << 8) + orig[i]); // replicate to high and low byte, maps 0->0, 255->0xffff
+
+ STBI_FREE(orig);
+ return enlarged;
+}
+
+static void stbi__vertical_flip(void *image, int w, int h, int bytes_per_pixel)
+{
+ int row;
+ size_t bytes_per_row = (size_t)w * bytes_per_pixel;
+ stbi_uc temp[2048];
+ stbi_uc *bytes = (stbi_uc *)image;
+
+ for (row = 0; row < (h>>1); row++) {
+ stbi_uc *row0 = bytes + row*bytes_per_row;
+ stbi_uc *row1 = bytes + (h - row - 1)*bytes_per_row;
+ // swap row0 with row1
+ size_t bytes_left = bytes_per_row;
+ while (bytes_left) {
+ size_t bytes_copy = (bytes_left < sizeof(temp)) ? bytes_left : sizeof(temp);
+ memcpy(temp, row0, bytes_copy);
+ memcpy(row0, row1, bytes_copy);
+ memcpy(row1, temp, bytes_copy);
+ row0 += bytes_copy;
+ row1 += bytes_copy;
+ bytes_left -= bytes_copy;
+ }
+ }
+}
+
+#ifndef STBI_NO_GIF
+static void stbi__vertical_flip_slices(void *image, int w, int h, int z, int bytes_per_pixel)
+{
+ int slice;
+ int slice_size = w * h * bytes_per_pixel;
+
+ stbi_uc *bytes = (stbi_uc *)image;
+ for (slice = 0; slice < z; ++slice) {
+ stbi__vertical_flip(bytes, w, h, bytes_per_pixel);
+ bytes += slice_size;
+ }
+}
+#endif
+
+static unsigned char *stbi__load_and_postprocess_8bit(stbi__context *s, int *x, int *y, int *comp, int req_comp)
+{
+ stbi__result_info ri;
+ void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 8);
+
+ if (result == NULL)
+ return NULL;
+
+ // it is the responsibility of the loaders to make sure we get either 8 or 16 bit.
+ STBI_ASSERT(ri.bits_per_channel == 8 || ri.bits_per_channel == 16);
+
+ if (ri.bits_per_channel != 8) {
+ result = stbi__convert_16_to_8((stbi__uint16 *) result, *x, *y, req_comp == 0 ? *comp : req_comp);
+ ri.bits_per_channel = 8;
+ }
+
+ // @TODO: move stbi__convert_format to here
+
+ if (stbi__vertically_flip_on_load) {
+ int channels = req_comp ? req_comp : *comp;
+ stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi_uc));
+ }
+
+ return (unsigned char *) result;
+}
+
+static stbi__uint16 *stbi__load_and_postprocess_16bit(stbi__context *s, int *x, int *y, int *comp, int req_comp)
+{
+ stbi__result_info ri;
+ void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 16);
+
+ if (result == NULL)
+ return NULL;
+
+ // it is the responsibility of the loaders to make sure we get either 8 or 16 bit.
+ STBI_ASSERT(ri.bits_per_channel == 8 || ri.bits_per_channel == 16);
+
+ if (ri.bits_per_channel != 16) {
+ result = stbi__convert_8_to_16((stbi_uc *) result, *x, *y, req_comp == 0 ? *comp : req_comp);
+ ri.bits_per_channel = 16;
+ }
+
+ // @TODO: move stbi__convert_format16 to here
+ // @TODO: special case RGB-to-Y (and RGBA-to-YA) for 8-bit-to-16-bit case to keep more precision
+
+ if (stbi__vertically_flip_on_load) {
+ int channels = req_comp ? req_comp : *comp;
+ stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi__uint16));
+ }
+
+ return (stbi__uint16 *) result;
+}
+
+#if !defined(STBI_NO_HDR) && !defined(STBI_NO_LINEAR)
+static void stbi__float_postprocess(float *result, int *x, int *y, int *comp, int req_comp)
+{
+ if (stbi__vertically_flip_on_load && result != NULL) {
+ int channels = req_comp ? req_comp : *comp;
+ stbi__vertical_flip(result, *x, *y, channels * sizeof(float));
+ }
+}
+#endif
+
+#ifndef STBI_NO_STDIO
+
+#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8)
+STBI_EXTERN __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int cp, unsigned long flags, const char *str, int cbmb, wchar_t *widestr, int cchwide);
+STBI_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default);
+#endif
+
+#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8)
+STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input)
+{
+ return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, (int) bufferlen, NULL, NULL);
+}
+#endif
+
+static FILE *stbi__fopen(char const *filename, char const *mode)
+{
+ FILE *f;
+#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8)
+ wchar_t wMode[64];
+ wchar_t wFilename[1024];
+ if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename)/sizeof(*wFilename)))
+ return 0;
+
+ if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode)/sizeof(*wMode)))
+ return 0;
+
+#if defined(_MSC_VER) && _MSC_VER >= 1400
+ if (0 != _wfopen_s(&f, wFilename, wMode))
+ f = 0;
+#else
+ f = _wfopen(wFilename, wMode);
+#endif
+
+#elif defined(_MSC_VER) && _MSC_VER >= 1400
+ if (0 != fopen_s(&f, filename, mode))
+ f=0;
+#else
+ f = fopen(filename, mode);
+#endif
+ return f;
+}
+
+
+STBIDEF stbi_uc *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp)
+{
+ FILE *f = stbi__fopen(filename, "rb");
+ unsigned char *result;
+ if (!f) return stbi__errpuc("can't fopen", "Unable to open file");
+ result = stbi_load_from_file(f,x,y,comp,req_comp);
+ fclose(f);
+ return result;
+}
+
+STBIDEF stbi_uc *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp)
+{
+ unsigned char *result;
+ stbi__context s;
+ stbi__start_file(&s,f);
+ result = stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp);
+ if (result) {
+ // need to 'unget' all the characters in the IO buffer
+ fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR);
+ }
+ return result;
+}
+
+STBIDEF stbi__uint16 *stbi_load_from_file_16(FILE *f, int *x, int *y, int *comp, int req_comp)
+{
+ stbi__uint16 *result;
+ stbi__context s;
+ stbi__start_file(&s,f);
+ result = stbi__load_and_postprocess_16bit(&s,x,y,comp,req_comp);
+ if (result) {
+ // need to 'unget' all the characters in the IO buffer
+ fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR);
+ }
+ return result;
+}
+
+STBIDEF stbi_us *stbi_load_16(char const *filename, int *x, int *y, int *comp, int req_comp)
+{
+ FILE *f = stbi__fopen(filename, "rb");
+ stbi__uint16 *result;
+ if (!f) return (stbi_us *) stbi__errpuc("can't fopen", "Unable to open file");
+ result = stbi_load_from_file_16(f,x,y,comp,req_comp);
+ fclose(f);
+ return result;
+}
+
+
+#endif //!STBI_NO_STDIO
+
+STBIDEF stbi_us *stbi_load_16_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels)
+{
+ stbi__context s;
+ stbi__start_mem(&s,buffer,len);
+ return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels);
+}
+
+STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels)
+{
+ stbi__context s;
+ stbi__start_callbacks(&s, (stbi_io_callbacks *)clbk, user);
+ return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels);
+}
+
+STBIDEF stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp)
+{
+ stbi__context s;
+ stbi__start_mem(&s,buffer,len);
+ return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp);
+}
+
+STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp)
+{
+ stbi__context s;
+ stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
+ return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp);
+}
+
+#ifndef STBI_NO_GIF
+STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp)
+{
+ unsigned char *result;
+ stbi__context s;
+ stbi__start_mem(&s,buffer,len);
+
+ result = (unsigned char*) stbi__load_gif_main(&s, delays, x, y, z, comp, req_comp);
+ if (stbi__vertically_flip_on_load) {
+ stbi__vertical_flip_slices( result, *x, *y, *z, *comp );
+ }
+
+ return result;
+}
+#endif
+
+#ifndef STBI_NO_LINEAR
+static float *stbi__loadf_main(stbi__context *s, int *x, int *y, int *comp, int req_comp)
+{
+ unsigned char *data;
+ #ifndef STBI_NO_HDR
+ if (stbi__hdr_test(s)) {
+ stbi__result_info ri;
+ float *hdr_data = stbi__hdr_load(s,x,y,comp,req_comp, &ri);
+ if (hdr_data)
+ stbi__float_postprocess(hdr_data,x,y,comp,req_comp);
+ return hdr_data;
+ }
+ #endif
+ data = stbi__load_and_postprocess_8bit(s, x, y, comp, req_comp);
+ if (data)
+ return stbi__ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp);
+ return stbi__errpf("unknown image type", "Image not of any known type, or corrupt");
+}
+
+STBIDEF float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp)
+{
+ stbi__context s;
+ stbi__start_mem(&s,buffer,len);
+ return stbi__loadf_main(&s,x,y,comp,req_comp);
+}
+
+STBIDEF float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp)
+{
+ stbi__context s;
+ stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
+ return stbi__loadf_main(&s,x,y,comp,req_comp);
+}
+
+#ifndef STBI_NO_STDIO
+STBIDEF float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp)
+{
+ float *result;
+ FILE *f = stbi__fopen(filename, "rb");
+ if (!f) return stbi__errpf("can't fopen", "Unable to open file");
+ result = stbi_loadf_from_file(f,x,y,comp,req_comp);
+ fclose(f);
+ return result;
+}
+
+STBIDEF float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp)
+{
+ stbi__context s;
+ stbi__start_file(&s,f);
+ return stbi__loadf_main(&s,x,y,comp,req_comp);
+}
+#endif // !STBI_NO_STDIO
+
+#endif // !STBI_NO_LINEAR
+
+// these is-hdr-or-not is defined independent of whether STBI_NO_LINEAR is
+// defined, for API simplicity; if STBI_NO_LINEAR is defined, it always
+// reports false!
+
+STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len)
+{
+ #ifndef STBI_NO_HDR
+ stbi__context s;
+ stbi__start_mem(&s,buffer,len);
+ return stbi__hdr_test(&s);
+ #else
+ STBI_NOTUSED(buffer);
+ STBI_NOTUSED(len);
+ return 0;
+ #endif
+}
+
+#ifndef STBI_NO_STDIO
+STBIDEF int stbi_is_hdr (char const *filename)
+{
+ FILE *f = stbi__fopen(filename, "rb");
+ int result=0;
+ if (f) {
+ result = stbi_is_hdr_from_file(f);
+ fclose(f);
+ }
+ return result;
+}
+
+STBIDEF int stbi_is_hdr_from_file(FILE *f)
+{
+ #ifndef STBI_NO_HDR
+ long pos = ftell(f);
+ int res;
+ stbi__context s;
+ stbi__start_file(&s,f);
+ res = stbi__hdr_test(&s);
+ fseek(f, pos, SEEK_SET);
+ return res;
+ #else
+ STBI_NOTUSED(f);
+ return 0;
+ #endif
+}
+#endif // !STBI_NO_STDIO
+
+STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user)
+{
+ #ifndef STBI_NO_HDR
+ stbi__context s;
+ stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
+ return stbi__hdr_test(&s);
+ #else
+ STBI_NOTUSED(clbk);
+ STBI_NOTUSED(user);
+ return 0;
+ #endif
+}
+
+#ifndef STBI_NO_LINEAR
+static float stbi__l2h_gamma=2.2f, stbi__l2h_scale=1.0f;
+
+STBIDEF void stbi_ldr_to_hdr_gamma(float gamma) { stbi__l2h_gamma = gamma; }
+STBIDEF void stbi_ldr_to_hdr_scale(float scale) { stbi__l2h_scale = scale; }
+#endif
+
+static float stbi__h2l_gamma_i=1.0f/2.2f, stbi__h2l_scale_i=1.0f;
+
+STBIDEF void stbi_hdr_to_ldr_gamma(float gamma) { stbi__h2l_gamma_i = 1/gamma; }
+STBIDEF void stbi_hdr_to_ldr_scale(float scale) { stbi__h2l_scale_i = 1/scale; }
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Common code used by all image loaders
+//
+
+enum
+{
+ STBI__SCAN_load=0,
+ STBI__SCAN_type,
+ STBI__SCAN_header
+};
+
+static void stbi__refill_buffer(stbi__context *s)
+{
+ int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen);
+ s->callback_already_read += (int) (s->img_buffer - s->img_buffer_original);
+ if (n == 0) {
+ // at end of file, treat same as if from memory, but need to handle case
+ // where s->img_buffer isn't pointing to safe memory, e.g. 0-byte file
+ s->read_from_callbacks = 0;
+ s->img_buffer = s->buffer_start;
+ s->img_buffer_end = s->buffer_start+1;
+ *s->img_buffer = 0;
+ } else {
+ s->img_buffer = s->buffer_start;
+ s->img_buffer_end = s->buffer_start + n;
+ }
+}
+
+stbi_inline static stbi_uc stbi__get8(stbi__context *s)
+{
+ if (s->img_buffer < s->img_buffer_end)
+ return *s->img_buffer++;
+ if (s->read_from_callbacks) {
+ stbi__refill_buffer(s);
+ return *s->img_buffer++;
+ }
+ return 0;
+}
+
+#if defined(STBI_NO_JPEG) && defined(STBI_NO_HDR) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM)
+// nothing
+#else
+stbi_inline static int stbi__at_eof(stbi__context *s)
+{
+ if (s->io.read) {
+ if (!(s->io.eof)(s->io_user_data)) return 0;
+ // if feof() is true, check if buffer = end
+ // special case: we've only got the special 0 character at the end
+ if (s->read_from_callbacks == 0) return 1;
+ }
+
+ return s->img_buffer >= s->img_buffer_end;
+}
+#endif
+
+#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC)
+// nothing
+#else
+static void stbi__skip(stbi__context *s, int n)
+{
+ if (n == 0) return; // already there!
+ if (n < 0) {
+ s->img_buffer = s->img_buffer_end;
+ return;
+ }
+ if (s->io.read) {
+ int blen = (int) (s->img_buffer_end - s->img_buffer);
+ if (blen < n) {
+ s->img_buffer = s->img_buffer_end;
+ (s->io.skip)(s->io_user_data, n - blen);
+ return;
+ }
+ }
+ s->img_buffer += n;
+}
+#endif
+
+#if defined(STBI_NO_PNG) && defined(STBI_NO_TGA) && defined(STBI_NO_HDR) && defined(STBI_NO_PNM)
+// nothing
+#else
+static int stbi__getn(stbi__context *s, stbi_uc *buffer, int n)
+{
+ if (s->io.read) {
+ int blen = (int) (s->img_buffer_end - s->img_buffer);
+ if (blen < n) {
+ int res, count;
+
+ memcpy(buffer, s->img_buffer, blen);
+
+ count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen);
+ res = (count == (n-blen));
+ s->img_buffer = s->img_buffer_end;
+ return res;
+ }
+ }
+
+ if (s->img_buffer+n <= s->img_buffer_end) {
+ memcpy(buffer, s->img_buffer, n);
+ s->img_buffer += n;
+ return 1;
+ } else
+ return 0;
+}
+#endif
+
+#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_PSD) && defined(STBI_NO_PIC)
+// nothing
+#else
+static int stbi__get16be(stbi__context *s)
+{
+ int z = stbi__get8(s);
+ return (z << 8) + stbi__get8(s);
+}
+#endif
+
+#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD) && defined(STBI_NO_PIC)
+// nothing
+#else
+static stbi__uint32 stbi__get32be(stbi__context *s)
+{
+ stbi__uint32 z = stbi__get16be(s);
+ return (z << 16) + stbi__get16be(s);
+}
+#endif
+
+#if defined(STBI_NO_BMP) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF)
+// nothing
+#else
+static int stbi__get16le(stbi__context *s)
+{
+ int z = stbi__get8(s);
+ return z + (stbi__get8(s) << 8);
+}
+#endif
+
+#ifndef STBI_NO_BMP
+static stbi__uint32 stbi__get32le(stbi__context *s)
+{
+ stbi__uint32 z = stbi__get16le(s);
+ z += (stbi__uint32)stbi__get16le(s) << 16;
+ return z;
+}
+#endif
+
+#define STBI__BYTECAST(x) ((stbi_uc) ((x) & 255)) // truncate int to byte without warnings
+
+#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM)
+// nothing
+#else
+//////////////////////////////////////////////////////////////////////////////
+//
+// generic converter from built-in img_n to req_comp
+// individual types do this automatically as much as possible (e.g. jpeg
+// does all cases internally since it needs to colorspace convert anyway,
+// and it never has alpha, so very few cases ). png can automatically
+// interleave an alpha=255 channel, but falls back to this for other cases
+//
+// assume data buffer is malloced, so malloc a new one and free that one
+// only failure mode is malloc failing
+
+static stbi_uc stbi__compute_y(int r, int g, int b)
+{
+ return (stbi_uc) (((r*77) + (g*150) + (29*b)) >> 8);
+}
+#endif
+
+#if defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM)
+// nothing
+#else
+static unsigned char *stbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y)
+{
+ int i,j;
+ unsigned char *good;
+
+ if (req_comp == img_n) return data;
+ STBI_ASSERT(req_comp >= 1 && req_comp <= 4);
+
+ good = (unsigned char *) stbi__malloc_mad3(req_comp, x, y, 0);
+ if (good == NULL) {
+ STBI_FREE(data);
+ return stbi__errpuc("outofmem", "Out of memory");
+ }
+
+ for (j=0; j < (int) y; ++j) {
+ unsigned char *src = data + j * x * img_n ;
+ unsigned char *dest = good + j * x * req_comp;
+
+ #define STBI__COMBO(a,b) ((a)*8+(b))
+ #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b)
+ // convert source image with img_n components to one with req_comp components;
+ // avoid switch per pixel, so use switch per scanline and massive macros
+ switch (STBI__COMBO(img_n, req_comp)) {
+ STBI__CASE(1,2) { dest[0]=src[0]; dest[1]=255; } break;
+ STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break;
+ STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=255; } break;
+ STBI__CASE(2,1) { dest[0]=src[0]; } break;
+ STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break;
+ STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=src[1]; } break;
+ STBI__CASE(3,4) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2];dest[3]=255; } break;
+ STBI__CASE(3,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break;
+ STBI__CASE(3,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); dest[1] = 255; } break;
+ STBI__CASE(4,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break;
+ STBI__CASE(4,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); dest[1] = src[3]; } break;
+ STBI__CASE(4,3) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2]; } break;
+ default: STBI_ASSERT(0); STBI_FREE(data); STBI_FREE(good); return stbi__errpuc("unsupported", "Unsupported format conversion");
+ }
+ #undef STBI__CASE
+ }
+
+ STBI_FREE(data);
+ return good;
+}
+#endif
+
+#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD)
+// nothing
+#else
+static stbi__uint16 stbi__compute_y_16(int r, int g, int b)
+{
+ return (stbi__uint16) (((r*77) + (g*150) + (29*b)) >> 8);
+}
+#endif
+
+#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD)
+// nothing
+#else
+static stbi__uint16 *stbi__convert_format16(stbi__uint16 *data, int img_n, int req_comp, unsigned int x, unsigned int y)
+{
+ int i,j;
+ stbi__uint16 *good;
+
+ if (req_comp == img_n) return data;
+ STBI_ASSERT(req_comp >= 1 && req_comp <= 4);
+
+ good = (stbi__uint16 *) stbi__malloc(req_comp * x * y * 2);
+ if (good == NULL) {
+ STBI_FREE(data);
+ return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory");
+ }
+
+ for (j=0; j < (int) y; ++j) {
+ stbi__uint16 *src = data + j * x * img_n ;
+ stbi__uint16 *dest = good + j * x * req_comp;
+
+ #define STBI__COMBO(a,b) ((a)*8+(b))
+ #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b)
+ // convert source image with img_n components to one with req_comp components;
+ // avoid switch per pixel, so use switch per scanline and massive macros
+ switch (STBI__COMBO(img_n, req_comp)) {
+ STBI__CASE(1,2) { dest[0]=src[0]; dest[1]=0xffff; } break;
+ STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break;
+ STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=0xffff; } break;
+ STBI__CASE(2,1) { dest[0]=src[0]; } break;
+ STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break;
+ STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=src[1]; } break;
+ STBI__CASE(3,4) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2];dest[3]=0xffff; } break;
+ STBI__CASE(3,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); } break;
+ STBI__CASE(3,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); dest[1] = 0xffff; } break;
+ STBI__CASE(4,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); } break;
+ STBI__CASE(4,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); dest[1] = src[3]; } break;
+ STBI__CASE(4,3) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2]; } break;
+ default: STBI_ASSERT(0); STBI_FREE(data); STBI_FREE(good); return (stbi__uint16*) stbi__errpuc("unsupported", "Unsupported format conversion");
+ }
+ #undef STBI__CASE
+ }
+
+ STBI_FREE(data);
+ return good;
+}
+#endif
+
+#ifndef STBI_NO_LINEAR
+static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp)
+{
+ int i,k,n;
+ float *output;
+ if (!data) return NULL;
+ output = (float *) stbi__malloc_mad4(x, y, comp, sizeof(float), 0);
+ if (output == NULL) { STBI_FREE(data); return stbi__errpf("outofmem", "Out of memory"); }
+ // compute number of non-alpha components
+ if (comp & 1) n = comp; else n = comp-1;
+ for (i=0; i < x*y; ++i) {
+ for (k=0; k < n; ++k) {
+ output[i*comp + k] = (float) (pow(data[i*comp+k]/255.0f, stbi__l2h_gamma) * stbi__l2h_scale);
+ }
+ }
+ if (n < comp) {
+ for (i=0; i < x*y; ++i) {
+ output[i*comp + n] = data[i*comp + n]/255.0f;
+ }
+ }
+ STBI_FREE(data);
+ return output;
+}
+#endif
+
+#ifndef STBI_NO_HDR
+#define stbi__float2int(x) ((int) (x))
+static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp)
+{
+ int i,k,n;
+ stbi_uc *output;
+ if (!data) return NULL;
+ output = (stbi_uc *) stbi__malloc_mad3(x, y, comp, 0);
+ if (output == NULL) { STBI_FREE(data); return stbi__errpuc("outofmem", "Out of memory"); }
+ // compute number of non-alpha components
+ if (comp & 1) n = comp; else n = comp-1;
+ for (i=0; i < x*y; ++i) {
+ for (k=0; k < n; ++k) {
+ float z = (float) pow(data[i*comp+k]*stbi__h2l_scale_i, stbi__h2l_gamma_i) * 255 + 0.5f;
+ if (z < 0) z = 0;
+ if (z > 255) z = 255;
+ output[i*comp + k] = (stbi_uc) stbi__float2int(z);
+ }
+ if (k < comp) {
+ float z = data[i*comp+k] * 255 + 0.5f;
+ if (z < 0) z = 0;
+ if (z > 255) z = 255;
+ output[i*comp + k] = (stbi_uc) stbi__float2int(z);
+ }
+ }
+ STBI_FREE(data);
+ return output;
+}
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// "baseline" JPEG/JFIF decoder
+//
+// simple implementation
+// - doesn't support delayed output of y-dimension
+// - simple interface (only one output format: 8-bit interleaved RGB)
+// - doesn't try to recover corrupt jpegs
+// - doesn't allow partial loading, loading multiple at once
+// - still fast on x86 (copying globals into locals doesn't help x86)
+// - allocates lots of intermediate memory (full size of all components)
+// - non-interleaved case requires this anyway
+// - allows good upsampling (see next)
+// high-quality
+// - upsampled channels are bilinearly interpolated, even across blocks
+// - quality integer IDCT derived from IJG's 'slow'
+// performance
+// - fast huffman; reasonable integer IDCT
+// - some SIMD kernels for common paths on targets with SSE2/NEON
+// - uses a lot of intermediate memory, could cache poorly
+
+#ifndef STBI_NO_JPEG
+
+// huffman decoding acceleration
+#define FAST_BITS 9 // larger handles more cases; smaller stomps less cache
+
+typedef struct
+{
+ stbi_uc fast[1 << FAST_BITS];
+ // weirdly, repacking this into AoS is a 10% speed loss, instead of a win
+ stbi__uint16 code[256];
+ stbi_uc values[256];
+ stbi_uc size[257];
+ unsigned int maxcode[18];
+ int delta[17]; // old 'firstsymbol' - old 'firstcode'
+} stbi__huffman;
+
+typedef struct
+{
+ stbi__context *s;
+ stbi__huffman huff_dc[4];
+ stbi__huffman huff_ac[4];
+ stbi__uint16 dequant[4][64];
+ stbi__int16 fast_ac[4][1 << FAST_BITS];
+
+// sizes for components, interleaved MCUs
+ int img_h_max, img_v_max;
+ int img_mcu_x, img_mcu_y;
+ int img_mcu_w, img_mcu_h;
+
+// definition of jpeg image component
+ struct
+ {
+ int id;
+ int h,v;
+ int tq;
+ int hd,ha;
+ int dc_pred;
+
+ int x,y,w2,h2;
+ stbi_uc *data;
+ void *raw_data, *raw_coeff;
+ stbi_uc *linebuf;
+ short *coeff; // progressive only
+ int coeff_w, coeff_h; // number of 8x8 coefficient blocks
+ } img_comp[4];
+
+ stbi__uint32 code_buffer; // jpeg entropy-coded buffer
+ int code_bits; // number of valid bits
+ unsigned char marker; // marker seen while filling entropy buffer
+ int nomore; // flag if we saw a marker so must stop
+
+ int progressive;
+ int spec_start;
+ int spec_end;
+ int succ_high;
+ int succ_low;
+ int eob_run;
+ int jfif;
+ int app14_color_transform; // Adobe APP14 tag
+ int rgb;
+
+ int scan_n, order[4];
+ int restart_interval, todo;
+
+// kernels
+ void (*idct_block_kernel)(stbi_uc *out, int out_stride, short data[64]);
+ void (*YCbCr_to_RGB_kernel)(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step);
+ stbi_uc *(*resample_row_hv_2_kernel)(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs);
+} stbi__jpeg;
+
+static int stbi__build_huffman(stbi__huffman *h, int *count)
+{
+ int i,j,k=0;
+ unsigned int code;
+ // build size list for each symbol (from JPEG spec)
+ for (i=0; i < 16; ++i) {
+ for (j=0; j < count[i]; ++j) {
+ h->size[k++] = (stbi_uc) (i+1);
+ if(k >= 257) return stbi__err("bad size list","Corrupt JPEG");
+ }
+ }
+ h->size[k] = 0;
+
+ // compute actual symbols (from jpeg spec)
+ code = 0;
+ k = 0;
+ for(j=1; j <= 16; ++j) {
+ // compute delta to add to code to compute symbol id
+ h->delta[j] = k - code;
+ if (h->size[k] == j) {
+ while (h->size[k] == j)
+ h->code[k++] = (stbi__uint16) (code++);
+ if (code-1 >= (1u << j)) return stbi__err("bad code lengths","Corrupt JPEG");
+ }
+ // compute largest code + 1 for this size, preshifted as needed later
+ h->maxcode[j] = code << (16-j);
+ code <<= 1;
+ }
+ h->maxcode[j] = 0xffffffff;
+
+ // build non-spec acceleration table; 255 is flag for not-accelerated
+ memset(h->fast, 255, 1 << FAST_BITS);
+ for (i=0; i < k; ++i) {
+ int s = h->size[i];
+ if (s <= FAST_BITS) {
+ int c = h->code[i] << (FAST_BITS-s);
+ int m = 1 << (FAST_BITS-s);
+ for (j=0; j < m; ++j) {
+ h->fast[c+j] = (stbi_uc) i;
+ }
+ }
+ }
+ return 1;
+}
+
+// build a table that decodes both magnitude and value of small ACs in
+// one go.
+static void stbi__build_fast_ac(stbi__int16 *fast_ac, stbi__huffman *h)
+{
+ int i;
+ for (i=0; i < (1 << FAST_BITS); ++i) {
+ stbi_uc fast = h->fast[i];
+ fast_ac[i] = 0;
+ if (fast < 255) {
+ int rs = h->values[fast];
+ int run = (rs >> 4) & 15;
+ int magbits = rs & 15;
+ int len = h->size[fast];
+
+ if (magbits && len + magbits <= FAST_BITS) {
+ // magnitude code followed by receive_extend code
+ int k = ((i << len) & ((1 << FAST_BITS) - 1)) >> (FAST_BITS - magbits);
+ int m = 1 << (magbits - 1);
+ if (k < m) k += (~0U << magbits) + 1;
+ // if the result is small enough, we can fit it in fast_ac table
+ if (k >= -128 && k <= 127)
+ fast_ac[i] = (stbi__int16) ((k * 256) + (run * 16) + (len + magbits));
+ }
+ }
+ }
+}
+
+static void stbi__grow_buffer_unsafe(stbi__jpeg *j)
+{
+ do {
+ unsigned int b = j->nomore ? 0 : stbi__get8(j->s);
+ if (b == 0xff) {
+ int c = stbi__get8(j->s);
+ while (c == 0xff) c = stbi__get8(j->s); // consume fill bytes
+ if (c != 0) {
+ j->marker = (unsigned char) c;
+ j->nomore = 1;
+ return;
+ }
+ }
+ j->code_buffer |= b << (24 - j->code_bits);
+ j->code_bits += 8;
+ } while (j->code_bits <= 24);
+}
+
+// (1 << n) - 1
+static const stbi__uint32 stbi__bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535};
+
+// decode a jpeg huffman value from the bitstream
+stbi_inline static int stbi__jpeg_huff_decode(stbi__jpeg *j, stbi__huffman *h)
+{
+ unsigned int temp;
+ int c,k;
+
+ if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+
+ // look at the top FAST_BITS and determine what symbol ID it is,
+ // if the code is <= FAST_BITS
+ c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);
+ k = h->fast[c];
+ if (k < 255) {
+ int s = h->size[k];
+ if (s > j->code_bits)
+ return -1;
+ j->code_buffer <<= s;
+ j->code_bits -= s;
+ return h->values[k];
+ }
+
+ // naive test is to shift the code_buffer down so k bits are
+ // valid, then test against maxcode. To speed this up, we've
+ // preshifted maxcode left so that it has (16-k) 0s at the
+ // end; in other words, regardless of the number of bits, it
+ // wants to be compared against something shifted to have 16;
+ // that way we don't need to shift inside the loop.
+ temp = j->code_buffer >> 16;
+ for (k=FAST_BITS+1 ; ; ++k)
+ if (temp < h->maxcode[k])
+ break;
+ if (k == 17) {
+ // error! code not found
+ j->code_bits -= 16;
+ return -1;
+ }
+
+ if (k > j->code_bits)
+ return -1;
+
+ // convert the huffman code to the symbol id
+ c = ((j->code_buffer >> (32 - k)) & stbi__bmask[k]) + h->delta[k];
+ if(c < 0 || c >= 256) // symbol id out of bounds!
+ return -1;
+ STBI_ASSERT((((j->code_buffer) >> (32 - h->size[c])) & stbi__bmask[h->size[c]]) == h->code[c]);
+
+ // convert the id to a symbol
+ j->code_bits -= k;
+ j->code_buffer <<= k;
+ return h->values[c];
+}
+
+// bias[n] = (-1<code_bits < n) stbi__grow_buffer_unsafe(j);
+ if (j->code_bits < n) return 0; // ran out of bits from stream, return 0s intead of continuing
+
+ sgn = j->code_buffer >> 31; // sign bit always in MSB; 0 if MSB clear (positive), 1 if MSB set (negative)
+ k = stbi_lrot(j->code_buffer, n);
+ j->code_buffer = k & ~stbi__bmask[n];
+ k &= stbi__bmask[n];
+ j->code_bits -= n;
+ return k + (stbi__jbias[n] & (sgn - 1));
+}
+
+// get some unsigned bits
+stbi_inline static int stbi__jpeg_get_bits(stbi__jpeg *j, int n)
+{
+ unsigned int k;
+ if (j->code_bits < n) stbi__grow_buffer_unsafe(j);
+ if (j->code_bits < n) return 0; // ran out of bits from stream, return 0s intead of continuing
+ k = stbi_lrot(j->code_buffer, n);
+ j->code_buffer = k & ~stbi__bmask[n];
+ k &= stbi__bmask[n];
+ j->code_bits -= n;
+ return k;
+}
+
+stbi_inline static int stbi__jpeg_get_bit(stbi__jpeg *j)
+{
+ unsigned int k;
+ if (j->code_bits < 1) stbi__grow_buffer_unsafe(j);
+ if (j->code_bits < 1) return 0; // ran out of bits from stream, return 0s intead of continuing
+ k = j->code_buffer;
+ j->code_buffer <<= 1;
+ --j->code_bits;
+ return k & 0x80000000;
+}
+
+// given a value that's at position X in the zigzag stream,
+// where does it appear in the 8x8 matrix coded as row-major?
+static const stbi_uc stbi__jpeg_dezigzag[64+15] =
+{
+ 0, 1, 8, 16, 9, 2, 3, 10,
+ 17, 24, 32, 25, 18, 11, 4, 5,
+ 12, 19, 26, 33, 40, 48, 41, 34,
+ 27, 20, 13, 6, 7, 14, 21, 28,
+ 35, 42, 49, 56, 57, 50, 43, 36,
+ 29, 22, 15, 23, 30, 37, 44, 51,
+ 58, 59, 52, 45, 38, 31, 39, 46,
+ 53, 60, 61, 54, 47, 55, 62, 63,
+ // let corrupt input sample past end
+ 63, 63, 63, 63, 63, 63, 63, 63,
+ 63, 63, 63, 63, 63, 63, 63
+};
+
+// decode one 64-entry block--
+static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman *hdc, stbi__huffman *hac, stbi__int16 *fac, int b, stbi__uint16 *dequant)
+{
+ int diff,dc,k;
+ int t;
+
+ if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+ t = stbi__jpeg_huff_decode(j, hdc);
+ if (t < 0 || t > 15) return stbi__err("bad huffman code","Corrupt JPEG");
+
+ // 0 all the ac values now so we can do it 32-bits at a time
+ memset(data,0,64*sizeof(data[0]));
+
+ diff = t ? stbi__extend_receive(j, t) : 0;
+ if (!stbi__addints_valid(j->img_comp[b].dc_pred, diff)) return stbi__err("bad delta","Corrupt JPEG");
+ dc = j->img_comp[b].dc_pred + diff;
+ j->img_comp[b].dc_pred = dc;
+ if (!stbi__mul2shorts_valid(dc, dequant[0])) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
+ data[0] = (short) (dc * dequant[0]);
+
+ // decode AC components, see JPEG spec
+ k = 1;
+ do {
+ unsigned int zig;
+ int c,r,s;
+ if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+ c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);
+ r = fac[c];
+ if (r) { // fast-AC path
+ k += (r >> 4) & 15; // run
+ s = r & 15; // combined length
+ if (s > j->code_bits) return stbi__err("bad huffman code", "Combined length longer than code bits available");
+ j->code_buffer <<= s;
+ j->code_bits -= s;
+ // decode into unzigzag'd location
+ zig = stbi__jpeg_dezigzag[k++];
+ data[zig] = (short) ((r >> 8) * dequant[zig]);
+ } else {
+ int rs = stbi__jpeg_huff_decode(j, hac);
+ if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
+ s = rs & 15;
+ r = rs >> 4;
+ if (s == 0) {
+ if (rs != 0xf0) break; // end block
+ k += 16;
+ } else {
+ k += r;
+ // decode into unzigzag'd location
+ zig = stbi__jpeg_dezigzag[k++];
+ data[zig] = (short) (stbi__extend_receive(j,s) * dequant[zig]);
+ }
+ }
+ } while (k < 64);
+ return 1;
+}
+
+static int stbi__jpeg_decode_block_prog_dc(stbi__jpeg *j, short data[64], stbi__huffman *hdc, int b)
+{
+ int diff,dc;
+ int t;
+ if (j->spec_end != 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
+
+ if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+
+ if (j->succ_high == 0) {
+ // first scan for DC coefficient, must be first
+ memset(data,0,64*sizeof(data[0])); // 0 all the ac values now
+ t = stbi__jpeg_huff_decode(j, hdc);
+ if (t < 0 || t > 15) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
+ diff = t ? stbi__extend_receive(j, t) : 0;
+
+ if (!stbi__addints_valid(j->img_comp[b].dc_pred, diff)) return stbi__err("bad delta", "Corrupt JPEG");
+ dc = j->img_comp[b].dc_pred + diff;
+ j->img_comp[b].dc_pred = dc;
+ if (!stbi__mul2shorts_valid(dc, 1 << j->succ_low)) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
+ data[0] = (short) (dc * (1 << j->succ_low));
+ } else {
+ // refinement scan for DC coefficient
+ if (stbi__jpeg_get_bit(j))
+ data[0] += (short) (1 << j->succ_low);
+ }
+ return 1;
+}
+
+// @OPTIMIZE: store non-zigzagged during the decode passes,
+// and only de-zigzag when dequantizing
+static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__huffman *hac, stbi__int16 *fac)
+{
+ int k;
+ if (j->spec_start == 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
+
+ if (j->succ_high == 0) {
+ int shift = j->succ_low;
+
+ if (j->eob_run) {
+ --j->eob_run;
+ return 1;
+ }
+
+ k = j->spec_start;
+ do {
+ unsigned int zig;
+ int c,r,s;
+ if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+ c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);
+ r = fac[c];
+ if (r) { // fast-AC path
+ k += (r >> 4) & 15; // run
+ s = r & 15; // combined length
+ if (s > j->code_bits) return stbi__err("bad huffman code", "Combined length longer than code bits available");
+ j->code_buffer <<= s;
+ j->code_bits -= s;
+ zig = stbi__jpeg_dezigzag[k++];
+ data[zig] = (short) ((r >> 8) * (1 << shift));
+ } else {
+ int rs = stbi__jpeg_huff_decode(j, hac);
+ if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
+ s = rs & 15;
+ r = rs >> 4;
+ if (s == 0) {
+ if (r < 15) {
+ j->eob_run = (1 << r);
+ if (r)
+ j->eob_run += stbi__jpeg_get_bits(j, r);
+ --j->eob_run;
+ break;
+ }
+ k += 16;
+ } else {
+ k += r;
+ zig = stbi__jpeg_dezigzag[k++];
+ data[zig] = (short) (stbi__extend_receive(j,s) * (1 << shift));
+ }
+ }
+ } while (k <= j->spec_end);
+ } else {
+ // refinement scan for these AC coefficients
+
+ short bit = (short) (1 << j->succ_low);
+
+ if (j->eob_run) {
+ --j->eob_run;
+ for (k = j->spec_start; k <= j->spec_end; ++k) {
+ short *p = &data[stbi__jpeg_dezigzag[k]];
+ if (*p != 0)
+ if (stbi__jpeg_get_bit(j))
+ if ((*p & bit)==0) {
+ if (*p > 0)
+ *p += bit;
+ else
+ *p -= bit;
+ }
+ }
+ } else {
+ k = j->spec_start;
+ do {
+ int r,s;
+ int rs = stbi__jpeg_huff_decode(j, hac); // @OPTIMIZE see if we can use the fast path here, advance-by-r is so slow, eh
+ if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
+ s = rs & 15;
+ r = rs >> 4;
+ if (s == 0) {
+ if (r < 15) {
+ j->eob_run = (1 << r) - 1;
+ if (r)
+ j->eob_run += stbi__jpeg_get_bits(j, r);
+ r = 64; // force end of block
+ } else {
+ // r=15 s=0 should write 16 0s, so we just do
+ // a run of 15 0s and then write s (which is 0),
+ // so we don't have to do anything special here
+ }
+ } else {
+ if (s != 1) return stbi__err("bad huffman code", "Corrupt JPEG");
+ // sign bit
+ if (stbi__jpeg_get_bit(j))
+ s = bit;
+ else
+ s = -bit;
+ }
+
+ // advance by r
+ while (k <= j->spec_end) {
+ short *p = &data[stbi__jpeg_dezigzag[k++]];
+ if (*p != 0) {
+ if (stbi__jpeg_get_bit(j))
+ if ((*p & bit)==0) {
+ if (*p > 0)
+ *p += bit;
+ else
+ *p -= bit;
+ }
+ } else {
+ if (r == 0) {
+ *p = (short) s;
+ break;
+ }
+ --r;
+ }
+ }
+ } while (k <= j->spec_end);
+ }
+ }
+ return 1;
+}
+
+// take a -128..127 value and stbi__clamp it and convert to 0..255
+stbi_inline static stbi_uc stbi__clamp(int x)
+{
+ // trick to use a single test to catch both cases
+ if ((unsigned int) x > 255) {
+ if (x < 0) return 0;
+ if (x > 255) return 255;
+ }
+ return (stbi_uc) x;
+}
+
+#define stbi__f2f(x) ((int) (((x) * 4096 + 0.5)))
+#define stbi__fsh(x) ((x) * 4096)
+
+// derived from jidctint -- DCT_ISLOW
+#define STBI__IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \
+ int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \
+ p2 = s2; \
+ p3 = s6; \
+ p1 = (p2+p3) * stbi__f2f(0.5411961f); \
+ t2 = p1 + p3*stbi__f2f(-1.847759065f); \
+ t3 = p1 + p2*stbi__f2f( 0.765366865f); \
+ p2 = s0; \
+ p3 = s4; \
+ t0 = stbi__fsh(p2+p3); \
+ t1 = stbi__fsh(p2-p3); \
+ x0 = t0+t3; \
+ x3 = t0-t3; \
+ x1 = t1+t2; \
+ x2 = t1-t2; \
+ t0 = s7; \
+ t1 = s5; \
+ t2 = s3; \
+ t3 = s1; \
+ p3 = t0+t2; \
+ p4 = t1+t3; \
+ p1 = t0+t3; \
+ p2 = t1+t2; \
+ p5 = (p3+p4)*stbi__f2f( 1.175875602f); \
+ t0 = t0*stbi__f2f( 0.298631336f); \
+ t1 = t1*stbi__f2f( 2.053119869f); \
+ t2 = t2*stbi__f2f( 3.072711026f); \
+ t3 = t3*stbi__f2f( 1.501321110f); \
+ p1 = p5 + p1*stbi__f2f(-0.899976223f); \
+ p2 = p5 + p2*stbi__f2f(-2.562915447f); \
+ p3 = p3*stbi__f2f(-1.961570560f); \
+ p4 = p4*stbi__f2f(-0.390180644f); \
+ t3 += p1+p4; \
+ t2 += p2+p3; \
+ t1 += p2+p4; \
+ t0 += p1+p3;
+
+static void stbi__idct_block(stbi_uc *out, int out_stride, short data[64])
+{
+ int i,val[64],*v=val;
+ stbi_uc *o;
+ short *d = data;
+
+ // columns
+ for (i=0; i < 8; ++i,++d, ++v) {
+ // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing
+ if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0
+ && d[40]==0 && d[48]==0 && d[56]==0) {
+ // no shortcut 0 seconds
+ // (1|2|3|4|5|6|7)==0 0 seconds
+ // all separate -0.047 seconds
+ // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds
+ int dcterm = d[0]*4;
+ v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm;
+ } else {
+ STBI__IDCT_1D(d[ 0],d[ 8],d[16],d[24],d[32],d[40],d[48],d[56])
+ // constants scaled things up by 1<<12; let's bring them back
+ // down, but keep 2 extra bits of precision
+ x0 += 512; x1 += 512; x2 += 512; x3 += 512;
+ v[ 0] = (x0+t3) >> 10;
+ v[56] = (x0-t3) >> 10;
+ v[ 8] = (x1+t2) >> 10;
+ v[48] = (x1-t2) >> 10;
+ v[16] = (x2+t1) >> 10;
+ v[40] = (x2-t1) >> 10;
+ v[24] = (x3+t0) >> 10;
+ v[32] = (x3-t0) >> 10;
+ }
+ }
+
+ for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) {
+ // no fast case since the first 1D IDCT spread components out
+ STBI__IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7])
+ // constants scaled things up by 1<<12, plus we had 1<<2 from first
+ // loop, plus horizontal and vertical each scale by sqrt(8) so together
+ // we've got an extra 1<<3, so 1<<17 total we need to remove.
+ // so we want to round that, which means adding 0.5 * 1<<17,
+ // aka 65536. Also, we'll end up with -128 to 127 that we want
+ // to encode as 0..255 by adding 128, so we'll add that before the shift
+ x0 += 65536 + (128<<17);
+ x1 += 65536 + (128<<17);
+ x2 += 65536 + (128<<17);
+ x3 += 65536 + (128<<17);
+ // tried computing the shifts into temps, or'ing the temps to see
+ // if any were out of range, but that was slower
+ o[0] = stbi__clamp((x0+t3) >> 17);
+ o[7] = stbi__clamp((x0-t3) >> 17);
+ o[1] = stbi__clamp((x1+t2) >> 17);
+ o[6] = stbi__clamp((x1-t2) >> 17);
+ o[2] = stbi__clamp((x2+t1) >> 17);
+ o[5] = stbi__clamp((x2-t1) >> 17);
+ o[3] = stbi__clamp((x3+t0) >> 17);
+ o[4] = stbi__clamp((x3-t0) >> 17);
+ }
+}
+
+#ifdef STBI_SSE2
+// sse2 integer IDCT. not the fastest possible implementation but it
+// produces bit-identical results to the generic C version so it's
+// fully "transparent".
+static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64])
+{
+ // This is constructed to match our regular (generic) integer IDCT exactly.
+ __m128i row0, row1, row2, row3, row4, row5, row6, row7;
+ __m128i tmp;
+
+ // dot product constant: even elems=x, odd elems=y
+ #define dct_const(x,y) _mm_setr_epi16((x),(y),(x),(y),(x),(y),(x),(y))
+
+ // out(0) = c0[even]*x + c0[odd]*y (c0, x, y 16-bit, out 32-bit)
+ // out(1) = c1[even]*x + c1[odd]*y
+ #define dct_rot(out0,out1, x,y,c0,c1) \
+ __m128i c0##lo = _mm_unpacklo_epi16((x),(y)); \
+ __m128i c0##hi = _mm_unpackhi_epi16((x),(y)); \
+ __m128i out0##_l = _mm_madd_epi16(c0##lo, c0); \
+ __m128i out0##_h = _mm_madd_epi16(c0##hi, c0); \
+ __m128i out1##_l = _mm_madd_epi16(c0##lo, c1); \
+ __m128i out1##_h = _mm_madd_epi16(c0##hi, c1)
+
+ // out = in << 12 (in 16-bit, out 32-bit)
+ #define dct_widen(out, in) \
+ __m128i out##_l = _mm_srai_epi32(_mm_unpacklo_epi16(_mm_setzero_si128(), (in)), 4); \
+ __m128i out##_h = _mm_srai_epi32(_mm_unpackhi_epi16(_mm_setzero_si128(), (in)), 4)
+
+ // wide add
+ #define dct_wadd(out, a, b) \
+ __m128i out##_l = _mm_add_epi32(a##_l, b##_l); \
+ __m128i out##_h = _mm_add_epi32(a##_h, b##_h)
+
+ // wide sub
+ #define dct_wsub(out, a, b) \
+ __m128i out##_l = _mm_sub_epi32(a##_l, b##_l); \
+ __m128i out##_h = _mm_sub_epi32(a##_h, b##_h)
+
+ // butterfly a/b, add bias, then shift by "s" and pack
+ #define dct_bfly32o(out0, out1, a,b,bias,s) \
+ { \
+ __m128i abiased_l = _mm_add_epi32(a##_l, bias); \
+ __m128i abiased_h = _mm_add_epi32(a##_h, bias); \
+ dct_wadd(sum, abiased, b); \
+ dct_wsub(dif, abiased, b); \
+ out0 = _mm_packs_epi32(_mm_srai_epi32(sum_l, s), _mm_srai_epi32(sum_h, s)); \
+ out1 = _mm_packs_epi32(_mm_srai_epi32(dif_l, s), _mm_srai_epi32(dif_h, s)); \
+ }
+
+ // 8-bit interleave step (for transposes)
+ #define dct_interleave8(a, b) \
+ tmp = a; \
+ a = _mm_unpacklo_epi8(a, b); \
+ b = _mm_unpackhi_epi8(tmp, b)
+
+ // 16-bit interleave step (for transposes)
+ #define dct_interleave16(a, b) \
+ tmp = a; \
+ a = _mm_unpacklo_epi16(a, b); \
+ b = _mm_unpackhi_epi16(tmp, b)
+
+ #define dct_pass(bias,shift) \
+ { \
+ /* even part */ \
+ dct_rot(t2e,t3e, row2,row6, rot0_0,rot0_1); \
+ __m128i sum04 = _mm_add_epi16(row0, row4); \
+ __m128i dif04 = _mm_sub_epi16(row0, row4); \
+ dct_widen(t0e, sum04); \
+ dct_widen(t1e, dif04); \
+ dct_wadd(x0, t0e, t3e); \
+ dct_wsub(x3, t0e, t3e); \
+ dct_wadd(x1, t1e, t2e); \
+ dct_wsub(x2, t1e, t2e); \
+ /* odd part */ \
+ dct_rot(y0o,y2o, row7,row3, rot2_0,rot2_1); \
+ dct_rot(y1o,y3o, row5,row1, rot3_0,rot3_1); \
+ __m128i sum17 = _mm_add_epi16(row1, row7); \
+ __m128i sum35 = _mm_add_epi16(row3, row5); \
+ dct_rot(y4o,y5o, sum17,sum35, rot1_0,rot1_1); \
+ dct_wadd(x4, y0o, y4o); \
+ dct_wadd(x5, y1o, y5o); \
+ dct_wadd(x6, y2o, y5o); \
+ dct_wadd(x7, y3o, y4o); \
+ dct_bfly32o(row0,row7, x0,x7,bias,shift); \
+ dct_bfly32o(row1,row6, x1,x6,bias,shift); \
+ dct_bfly32o(row2,row5, x2,x5,bias,shift); \
+ dct_bfly32o(row3,row4, x3,x4,bias,shift); \
+ }
+
+ __m128i rot0_0 = dct_const(stbi__f2f(0.5411961f), stbi__f2f(0.5411961f) + stbi__f2f(-1.847759065f));
+ __m128i rot0_1 = dct_const(stbi__f2f(0.5411961f) + stbi__f2f( 0.765366865f), stbi__f2f(0.5411961f));
+ __m128i rot1_0 = dct_const(stbi__f2f(1.175875602f) + stbi__f2f(-0.899976223f), stbi__f2f(1.175875602f));
+ __m128i rot1_1 = dct_const(stbi__f2f(1.175875602f), stbi__f2f(1.175875602f) + stbi__f2f(-2.562915447f));
+ __m128i rot2_0 = dct_const(stbi__f2f(-1.961570560f) + stbi__f2f( 0.298631336f), stbi__f2f(-1.961570560f));
+ __m128i rot2_1 = dct_const(stbi__f2f(-1.961570560f), stbi__f2f(-1.961570560f) + stbi__f2f( 3.072711026f));
+ __m128i rot3_0 = dct_const(stbi__f2f(-0.390180644f) + stbi__f2f( 2.053119869f), stbi__f2f(-0.390180644f));
+ __m128i rot3_1 = dct_const(stbi__f2f(-0.390180644f), stbi__f2f(-0.390180644f) + stbi__f2f( 1.501321110f));
+
+ // rounding biases in column/row passes, see stbi__idct_block for explanation.
+ __m128i bias_0 = _mm_set1_epi32(512);
+ __m128i bias_1 = _mm_set1_epi32(65536 + (128<<17));
+
+ // load
+ row0 = _mm_load_si128((const __m128i *) (data + 0*8));
+ row1 = _mm_load_si128((const __m128i *) (data + 1*8));
+ row2 = _mm_load_si128((const __m128i *) (data + 2*8));
+ row3 = _mm_load_si128((const __m128i *) (data + 3*8));
+ row4 = _mm_load_si128((const __m128i *) (data + 4*8));
+ row5 = _mm_load_si128((const __m128i *) (data + 5*8));
+ row6 = _mm_load_si128((const __m128i *) (data + 6*8));
+ row7 = _mm_load_si128((const __m128i *) (data + 7*8));
+
+ // column pass
+ dct_pass(bias_0, 10);
+
+ {
+ // 16bit 8x8 transpose pass 1
+ dct_interleave16(row0, row4);
+ dct_interleave16(row1, row5);
+ dct_interleave16(row2, row6);
+ dct_interleave16(row3, row7);
+
+ // transpose pass 2
+ dct_interleave16(row0, row2);
+ dct_interleave16(row1, row3);
+ dct_interleave16(row4, row6);
+ dct_interleave16(row5, row7);
+
+ // transpose pass 3
+ dct_interleave16(row0, row1);
+ dct_interleave16(row2, row3);
+ dct_interleave16(row4, row5);
+ dct_interleave16(row6, row7);
+ }
+
+ // row pass
+ dct_pass(bias_1, 17);
+
+ {
+ // pack
+ __m128i p0 = _mm_packus_epi16(row0, row1); // a0a1a2a3...a7b0b1b2b3...b7
+ __m128i p1 = _mm_packus_epi16(row2, row3);
+ __m128i p2 = _mm_packus_epi16(row4, row5);
+ __m128i p3 = _mm_packus_epi16(row6, row7);
+
+ // 8bit 8x8 transpose pass 1
+ dct_interleave8(p0, p2); // a0e0a1e1...
+ dct_interleave8(p1, p3); // c0g0c1g1...
+
+ // transpose pass 2
+ dct_interleave8(p0, p1); // a0c0e0g0...
+ dct_interleave8(p2, p3); // b0d0f0h0...
+
+ // transpose pass 3
+ dct_interleave8(p0, p2); // a0b0c0d0...
+ dct_interleave8(p1, p3); // a4b4c4d4...
+
+ // store
+ _mm_storel_epi64((__m128i *) out, p0); out += out_stride;
+ _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p0, 0x4e)); out += out_stride;
+ _mm_storel_epi64((__m128i *) out, p2); out += out_stride;
+ _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p2, 0x4e)); out += out_stride;
+ _mm_storel_epi64((__m128i *) out, p1); out += out_stride;
+ _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p1, 0x4e)); out += out_stride;
+ _mm_storel_epi64((__m128i *) out, p3); out += out_stride;
+ _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p3, 0x4e));
+ }
+
+#undef dct_const
+#undef dct_rot
+#undef dct_widen
+#undef dct_wadd
+#undef dct_wsub
+#undef dct_bfly32o
+#undef dct_interleave8
+#undef dct_interleave16
+#undef dct_pass
+}
+
+#endif // STBI_SSE2
+
+#ifdef STBI_NEON
+
+// NEON integer IDCT. should produce bit-identical
+// results to the generic C version.
+static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64])
+{
+ int16x8_t row0, row1, row2, row3, row4, row5, row6, row7;
+
+ int16x4_t rot0_0 = vdup_n_s16(stbi__f2f(0.5411961f));
+ int16x4_t rot0_1 = vdup_n_s16(stbi__f2f(-1.847759065f));
+ int16x4_t rot0_2 = vdup_n_s16(stbi__f2f( 0.765366865f));
+ int16x4_t rot1_0 = vdup_n_s16(stbi__f2f( 1.175875602f));
+ int16x4_t rot1_1 = vdup_n_s16(stbi__f2f(-0.899976223f));
+ int16x4_t rot1_2 = vdup_n_s16(stbi__f2f(-2.562915447f));
+ int16x4_t rot2_0 = vdup_n_s16(stbi__f2f(-1.961570560f));
+ int16x4_t rot2_1 = vdup_n_s16(stbi__f2f(-0.390180644f));
+ int16x4_t rot3_0 = vdup_n_s16(stbi__f2f( 0.298631336f));
+ int16x4_t rot3_1 = vdup_n_s16(stbi__f2f( 2.053119869f));
+ int16x4_t rot3_2 = vdup_n_s16(stbi__f2f( 3.072711026f));
+ int16x4_t rot3_3 = vdup_n_s16(stbi__f2f( 1.501321110f));
+
+#define dct_long_mul(out, inq, coeff) \
+ int32x4_t out##_l = vmull_s16(vget_low_s16(inq), coeff); \
+ int32x4_t out##_h = vmull_s16(vget_high_s16(inq), coeff)
+
+#define dct_long_mac(out, acc, inq, coeff) \
+ int32x4_t out##_l = vmlal_s16(acc##_l, vget_low_s16(inq), coeff); \
+ int32x4_t out##_h = vmlal_s16(acc##_h, vget_high_s16(inq), coeff)
+
+#define dct_widen(out, inq) \
+ int32x4_t out##_l = vshll_n_s16(vget_low_s16(inq), 12); \
+ int32x4_t out##_h = vshll_n_s16(vget_high_s16(inq), 12)
+
+// wide add
+#define dct_wadd(out, a, b) \
+ int32x4_t out##_l = vaddq_s32(a##_l, b##_l); \
+ int32x4_t out##_h = vaddq_s32(a##_h, b##_h)
+
+// wide sub
+#define dct_wsub(out, a, b) \
+ int32x4_t out##_l = vsubq_s32(a##_l, b##_l); \
+ int32x4_t out##_h = vsubq_s32(a##_h, b##_h)
+
+// butterfly a/b, then shift using "shiftop" by "s" and pack
+#define dct_bfly32o(out0,out1, a,b,shiftop,s) \
+ { \
+ dct_wadd(sum, a, b); \
+ dct_wsub(dif, a, b); \
+ out0 = vcombine_s16(shiftop(sum_l, s), shiftop(sum_h, s)); \
+ out1 = vcombine_s16(shiftop(dif_l, s), shiftop(dif_h, s)); \
+ }
+
+#define dct_pass(shiftop, shift) \
+ { \
+ /* even part */ \
+ int16x8_t sum26 = vaddq_s16(row2, row6); \
+ dct_long_mul(p1e, sum26, rot0_0); \
+ dct_long_mac(t2e, p1e, row6, rot0_1); \
+ dct_long_mac(t3e, p1e, row2, rot0_2); \
+ int16x8_t sum04 = vaddq_s16(row0, row4); \
+ int16x8_t dif04 = vsubq_s16(row0, row4); \
+ dct_widen(t0e, sum04); \
+ dct_widen(t1e, dif04); \
+ dct_wadd(x0, t0e, t3e); \
+ dct_wsub(x3, t0e, t3e); \
+ dct_wadd(x1, t1e, t2e); \
+ dct_wsub(x2, t1e, t2e); \
+ /* odd part */ \
+ int16x8_t sum15 = vaddq_s16(row1, row5); \
+ int16x8_t sum17 = vaddq_s16(row1, row7); \
+ int16x8_t sum35 = vaddq_s16(row3, row5); \
+ int16x8_t sum37 = vaddq_s16(row3, row7); \
+ int16x8_t sumodd = vaddq_s16(sum17, sum35); \
+ dct_long_mul(p5o, sumodd, rot1_0); \
+ dct_long_mac(p1o, p5o, sum17, rot1_1); \
+ dct_long_mac(p2o, p5o, sum35, rot1_2); \
+ dct_long_mul(p3o, sum37, rot2_0); \
+ dct_long_mul(p4o, sum15, rot2_1); \
+ dct_wadd(sump13o, p1o, p3o); \
+ dct_wadd(sump24o, p2o, p4o); \
+ dct_wadd(sump23o, p2o, p3o); \
+ dct_wadd(sump14o, p1o, p4o); \
+ dct_long_mac(x4, sump13o, row7, rot3_0); \
+ dct_long_mac(x5, sump24o, row5, rot3_1); \
+ dct_long_mac(x6, sump23o, row3, rot3_2); \
+ dct_long_mac(x7, sump14o, row1, rot3_3); \
+ dct_bfly32o(row0,row7, x0,x7,shiftop,shift); \
+ dct_bfly32o(row1,row6, x1,x6,shiftop,shift); \
+ dct_bfly32o(row2,row5, x2,x5,shiftop,shift); \
+ dct_bfly32o(row3,row4, x3,x4,shiftop,shift); \
+ }
+
+ // load
+ row0 = vld1q_s16(data + 0*8);
+ row1 = vld1q_s16(data + 1*8);
+ row2 = vld1q_s16(data + 2*8);
+ row3 = vld1q_s16(data + 3*8);
+ row4 = vld1q_s16(data + 4*8);
+ row5 = vld1q_s16(data + 5*8);
+ row6 = vld1q_s16(data + 6*8);
+ row7 = vld1q_s16(data + 7*8);
+
+ // add DC bias
+ row0 = vaddq_s16(row0, vsetq_lane_s16(1024, vdupq_n_s16(0), 0));
+
+ // column pass
+ dct_pass(vrshrn_n_s32, 10);
+
+ // 16bit 8x8 transpose
+ {
+// these three map to a single VTRN.16, VTRN.32, and VSWP, respectively.
+// whether compilers actually get this is another story, sadly.
+#define dct_trn16(x, y) { int16x8x2_t t = vtrnq_s16(x, y); x = t.val[0]; y = t.val[1]; }
+#define dct_trn32(x, y) { int32x4x2_t t = vtrnq_s32(vreinterpretq_s32_s16(x), vreinterpretq_s32_s16(y)); x = vreinterpretq_s16_s32(t.val[0]); y = vreinterpretq_s16_s32(t.val[1]); }
+#define dct_trn64(x, y) { int16x8_t x0 = x; int16x8_t y0 = y; x = vcombine_s16(vget_low_s16(x0), vget_low_s16(y0)); y = vcombine_s16(vget_high_s16(x0), vget_high_s16(y0)); }
+
+ // pass 1
+ dct_trn16(row0, row1); // a0b0a2b2a4b4a6b6
+ dct_trn16(row2, row3);
+ dct_trn16(row4, row5);
+ dct_trn16(row6, row7);
+
+ // pass 2
+ dct_trn32(row0, row2); // a0b0c0d0a4b4c4d4
+ dct_trn32(row1, row3);
+ dct_trn32(row4, row6);
+ dct_trn32(row5, row7);
+
+ // pass 3
+ dct_trn64(row0, row4); // a0b0c0d0e0f0g0h0
+ dct_trn64(row1, row5);
+ dct_trn64(row2, row6);
+ dct_trn64(row3, row7);
+
+#undef dct_trn16
+#undef dct_trn32
+#undef dct_trn64
+ }
+
+ // row pass
+ // vrshrn_n_s32 only supports shifts up to 16, we need
+ // 17. so do a non-rounding shift of 16 first then follow
+ // up with a rounding shift by 1.
+ dct_pass(vshrn_n_s32, 16);
+
+ {
+ // pack and round
+ uint8x8_t p0 = vqrshrun_n_s16(row0, 1);
+ uint8x8_t p1 = vqrshrun_n_s16(row1, 1);
+ uint8x8_t p2 = vqrshrun_n_s16(row2, 1);
+ uint8x8_t p3 = vqrshrun_n_s16(row3, 1);
+ uint8x8_t p4 = vqrshrun_n_s16(row4, 1);
+ uint8x8_t p5 = vqrshrun_n_s16(row5, 1);
+ uint8x8_t p6 = vqrshrun_n_s16(row6, 1);
+ uint8x8_t p7 = vqrshrun_n_s16(row7, 1);
+
+ // again, these can translate into one instruction, but often don't.
+#define dct_trn8_8(x, y) { uint8x8x2_t t = vtrn_u8(x, y); x = t.val[0]; y = t.val[1]; }
+#define dct_trn8_16(x, y) { uint16x4x2_t t = vtrn_u16(vreinterpret_u16_u8(x), vreinterpret_u16_u8(y)); x = vreinterpret_u8_u16(t.val[0]); y = vreinterpret_u8_u16(t.val[1]); }
+#define dct_trn8_32(x, y) { uint32x2x2_t t = vtrn_u32(vreinterpret_u32_u8(x), vreinterpret_u32_u8(y)); x = vreinterpret_u8_u32(t.val[0]); y = vreinterpret_u8_u32(t.val[1]); }
+
+ // sadly can't use interleaved stores here since we only write
+ // 8 bytes to each scan line!
+
+ // 8x8 8-bit transpose pass 1
+ dct_trn8_8(p0, p1);
+ dct_trn8_8(p2, p3);
+ dct_trn8_8(p4, p5);
+ dct_trn8_8(p6, p7);
+
+ // pass 2
+ dct_trn8_16(p0, p2);
+ dct_trn8_16(p1, p3);
+ dct_trn8_16(p4, p6);
+ dct_trn8_16(p5, p7);
+
+ // pass 3
+ dct_trn8_32(p0, p4);
+ dct_trn8_32(p1, p5);
+ dct_trn8_32(p2, p6);
+ dct_trn8_32(p3, p7);
+
+ // store
+ vst1_u8(out, p0); out += out_stride;
+ vst1_u8(out, p1); out += out_stride;
+ vst1_u8(out, p2); out += out_stride;
+ vst1_u8(out, p3); out += out_stride;
+ vst1_u8(out, p4); out += out_stride;
+ vst1_u8(out, p5); out += out_stride;
+ vst1_u8(out, p6); out += out_stride;
+ vst1_u8(out, p7);
+
+#undef dct_trn8_8
+#undef dct_trn8_16
+#undef dct_trn8_32
+ }
+
+#undef dct_long_mul
+#undef dct_long_mac
+#undef dct_widen
+#undef dct_wadd
+#undef dct_wsub
+#undef dct_bfly32o
+#undef dct_pass
+}
+
+#endif // STBI_NEON
+
+#define STBI__MARKER_none 0xff
+// if there's a pending marker from the entropy stream, return that
+// otherwise, fetch from the stream and get a marker. if there's no
+// marker, return 0xff, which is never a valid marker value
+static stbi_uc stbi__get_marker(stbi__jpeg *j)
+{
+ stbi_uc x;
+ if (j->marker != STBI__MARKER_none) { x = j->marker; j->marker = STBI__MARKER_none; return x; }
+ x = stbi__get8(j->s);
+ if (x != 0xff) return STBI__MARKER_none;
+ while (x == 0xff)
+ x = stbi__get8(j->s); // consume repeated 0xff fill bytes
+ return x;
+}
+
+// in each scan, we'll have scan_n components, and the order
+// of the components is specified by order[]
+#define STBI__RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7)
+
+// after a restart interval, stbi__jpeg_reset the entropy decoder and
+// the dc prediction
+static void stbi__jpeg_reset(stbi__jpeg *j)
+{
+ j->code_bits = 0;
+ j->code_buffer = 0;
+ j->nomore = 0;
+ j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = j->img_comp[3].dc_pred = 0;
+ j->marker = STBI__MARKER_none;
+ j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff;
+ j->eob_run = 0;
+ // no more than 1<<31 MCUs if no restart_interal? that's plenty safe,
+ // since we don't even allow 1<<30 pixels
+}
+
+static int stbi__parse_entropy_coded_data(stbi__jpeg *z)
+{
+ stbi__jpeg_reset(z);
+ if (!z->progressive) {
+ if (z->scan_n == 1) {
+ int i,j;
+ STBI_SIMD_ALIGN(short, data[64]);
+ int n = z->order[0];
+ // non-interleaved data, we just need to process one block at a time,
+ // in trivial scanline order
+ // number of blocks to do just depends on how many actual "pixels" this
+ // component has, independent of interleaved MCU blocking and such
+ int w = (z->img_comp[n].x+7) >> 3;
+ int h = (z->img_comp[n].y+7) >> 3;
+ for (j=0; j < h; ++j) {
+ for (i=0; i < w; ++i) {
+ int ha = z->img_comp[n].ha;
+ if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0;
+ z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data);
+ // every data block is an MCU, so countdown the restart interval
+ if (--z->todo <= 0) {
+ if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
+ // if it's NOT a restart, then just bail, so we get corrupt data
+ // rather than no data
+ if (!STBI__RESTART(z->marker)) return 1;
+ stbi__jpeg_reset(z);
+ }
+ }
+ }
+ return 1;
+ } else { // interleaved
+ int i,j,k,x,y;
+ STBI_SIMD_ALIGN(short, data[64]);
+ for (j=0; j < z->img_mcu_y; ++j) {
+ for (i=0; i < z->img_mcu_x; ++i) {
+ // scan an interleaved mcu... process scan_n components in order
+ for (k=0; k < z->scan_n; ++k) {
+ int n = z->order[k];
+ // scan out an mcu's worth of this component; that's just determined
+ // by the basic H and V specified for the component
+ for (y=0; y < z->img_comp[n].v; ++y) {
+ for (x=0; x < z->img_comp[n].h; ++x) {
+ int x2 = (i*z->img_comp[n].h + x)*8;
+ int y2 = (j*z->img_comp[n].v + y)*8;
+ int ha = z->img_comp[n].ha;
+ if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0;
+ z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data);
+ }
+ }
+ }
+ // after all interleaved components, that's an interleaved MCU,
+ // so now count down the restart interval
+ if (--z->todo <= 0) {
+ if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
+ if (!STBI__RESTART(z->marker)) return 1;
+ stbi__jpeg_reset(z);
+ }
+ }
+ }
+ return 1;
+ }
+ } else {
+ if (z->scan_n == 1) {
+ int i,j;
+ int n = z->order[0];
+ // non-interleaved data, we just need to process one block at a time,
+ // in trivial scanline order
+ // number of blocks to do just depends on how many actual "pixels" this
+ // component has, independent of interleaved MCU blocking and such
+ int w = (z->img_comp[n].x+7) >> 3;
+ int h = (z->img_comp[n].y+7) >> 3;
+ for (j=0; j < h; ++j) {
+ for (i=0; i < w; ++i) {
+ short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w);
+ if (z->spec_start == 0) {
+ if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n))
+ return 0;
+ } else {
+ int ha = z->img_comp[n].ha;
+ if (!stbi__jpeg_decode_block_prog_ac(z, data, &z->huff_ac[ha], z->fast_ac[ha]))
+ return 0;
+ }
+ // every data block is an MCU, so countdown the restart interval
+ if (--z->todo <= 0) {
+ if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
+ if (!STBI__RESTART(z->marker)) return 1;
+ stbi__jpeg_reset(z);
+ }
+ }
+ }
+ return 1;
+ } else { // interleaved
+ int i,j,k,x,y;
+ for (j=0; j < z->img_mcu_y; ++j) {
+ for (i=0; i < z->img_mcu_x; ++i) {
+ // scan an interleaved mcu... process scan_n components in order
+ for (k=0; k < z->scan_n; ++k) {
+ int n = z->order[k];
+ // scan out an mcu's worth of this component; that's just determined
+ // by the basic H and V specified for the component
+ for (y=0; y < z->img_comp[n].v; ++y) {
+ for (x=0; x < z->img_comp[n].h; ++x) {
+ int x2 = (i*z->img_comp[n].h + x);
+ int y2 = (j*z->img_comp[n].v + y);
+ short *data = z->img_comp[n].coeff + 64 * (x2 + y2 * z->img_comp[n].coeff_w);
+ if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n))
+ return 0;
+ }
+ }
+ }
+ // after all interleaved components, that's an interleaved MCU,
+ // so now count down the restart interval
+ if (--z->todo <= 0) {
+ if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
+ if (!STBI__RESTART(z->marker)) return 1;
+ stbi__jpeg_reset(z);
+ }
+ }
+ }
+ return 1;
+ }
+ }
+}
+
+static void stbi__jpeg_dequantize(short *data, stbi__uint16 *dequant)
+{
+ int i;
+ for (i=0; i < 64; ++i)
+ data[i] *= dequant[i];
+}
+
+static void stbi__jpeg_finish(stbi__jpeg *z)
+{
+ if (z->progressive) {
+ // dequantize and idct the data
+ int i,j,n;
+ for (n=0; n < z->s->img_n; ++n) {
+ int w = (z->img_comp[n].x+7) >> 3;
+ int h = (z->img_comp[n].y+7) >> 3;
+ for (j=0; j < h; ++j) {
+ for (i=0; i < w; ++i) {
+ short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w);
+ stbi__jpeg_dequantize(data, z->dequant[z->img_comp[n].tq]);
+ z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data);
+ }
+ }
+ }
+ }
+}
+
+static int stbi__process_marker(stbi__jpeg *z, int m)
+{
+ int L;
+ switch (m) {
+ case STBI__MARKER_none: // no marker found
+ return stbi__err("expected marker","Corrupt JPEG");
+
+ case 0xDD: // DRI - specify restart interval
+ if (stbi__get16be(z->s) != 4) return stbi__err("bad DRI len","Corrupt JPEG");
+ z->restart_interval = stbi__get16be(z->s);
+ return 1;
+
+ case 0xDB: // DQT - define quantization table
+ L = stbi__get16be(z->s)-2;
+ while (L > 0) {
+ int q = stbi__get8(z->s);
+ int p = q >> 4, sixteen = (p != 0);
+ int t = q & 15,i;
+ if (p != 0 && p != 1) return stbi__err("bad DQT type","Corrupt JPEG");
+ if (t > 3) return stbi__err("bad DQT table","Corrupt JPEG");
+
+ for (i=0; i < 64; ++i)
+ z->dequant[t][stbi__jpeg_dezigzag[i]] = (stbi__uint16)(sixteen ? stbi__get16be(z->s) : stbi__get8(z->s));
+ L -= (sixteen ? 129 : 65);
+ }
+ return L==0;
+
+ case 0xC4: // DHT - define huffman table
+ L = stbi__get16be(z->s)-2;
+ while (L > 0) {
+ stbi_uc *v;
+ int sizes[16],i,n=0;
+ int q = stbi__get8(z->s);
+ int tc = q >> 4;
+ int th = q & 15;
+ if (tc > 1 || th > 3) return stbi__err("bad DHT header","Corrupt JPEG");
+ for (i=0; i < 16; ++i) {
+ sizes[i] = stbi__get8(z->s);
+ n += sizes[i];
+ }
+ if(n > 256) return stbi__err("bad DHT header","Corrupt JPEG"); // Loop over i < n would write past end of values!
+ L -= 17;
+ if (tc == 0) {
+ if (!stbi__build_huffman(z->huff_dc+th, sizes)) return 0;
+ v = z->huff_dc[th].values;
+ } else {
+ if (!stbi__build_huffman(z->huff_ac+th, sizes)) return 0;
+ v = z->huff_ac[th].values;
+ }
+ for (i=0; i < n; ++i)
+ v[i] = stbi__get8(z->s);
+ if (tc != 0)
+ stbi__build_fast_ac(z->fast_ac[th], z->huff_ac + th);
+ L -= n;
+ }
+ return L==0;
+ }
+
+ // check for comment block or APP blocks
+ if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) {
+ L = stbi__get16be(z->s);
+ if (L < 2) {
+ if (m == 0xFE)
+ return stbi__err("bad COM len","Corrupt JPEG");
+ else
+ return stbi__err("bad APP len","Corrupt JPEG");
+ }
+ L -= 2;
+
+ if (m == 0xE0 && L >= 5) { // JFIF APP0 segment
+ static const unsigned char tag[5] = {'J','F','I','F','\0'};
+ int ok = 1;
+ int i;
+ for (i=0; i < 5; ++i)
+ if (stbi__get8(z->s) != tag[i])
+ ok = 0;
+ L -= 5;
+ if (ok)
+ z->jfif = 1;
+ } else if (m == 0xEE && L >= 12) { // Adobe APP14 segment
+ static const unsigned char tag[6] = {'A','d','o','b','e','\0'};
+ int ok = 1;
+ int i;
+ for (i=0; i < 6; ++i)
+ if (stbi__get8(z->s) != tag[i])
+ ok = 0;
+ L -= 6;
+ if (ok) {
+ stbi__get8(z->s); // version
+ stbi__get16be(z->s); // flags0
+ stbi__get16be(z->s); // flags1
+ z->app14_color_transform = stbi__get8(z->s); // color transform
+ L -= 6;
+ }
+ }
+
+ stbi__skip(z->s, L);
+ return 1;
+ }
+
+ return stbi__err("unknown marker","Corrupt JPEG");
+}
+
+// after we see SOS
+static int stbi__process_scan_header(stbi__jpeg *z)
+{
+ int i;
+ int Ls = stbi__get16be(z->s);
+ z->scan_n = stbi__get8(z->s);
+ if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return stbi__err("bad SOS component count","Corrupt JPEG");
+ if (Ls != 6+2*z->scan_n) return stbi__err("bad SOS len","Corrupt JPEG");
+ for (i=0; i < z->scan_n; ++i) {
+ int id = stbi__get8(z->s), which;
+ int q = stbi__get8(z->s);
+ for (which = 0; which < z->s->img_n; ++which)
+ if (z->img_comp[which].id == id)
+ break;
+ if (which == z->s->img_n) return 0; // no match
+ z->img_comp[which].hd = q >> 4; if (z->img_comp[which].hd > 3) return stbi__err("bad DC huff","Corrupt JPEG");
+ z->img_comp[which].ha = q & 15; if (z->img_comp[which].ha > 3) return stbi__err("bad AC huff","Corrupt JPEG");
+ z->order[i] = which;
+ }
+
+ {
+ int aa;
+ z->spec_start = stbi__get8(z->s);
+ z->spec_end = stbi__get8(z->s); // should be 63, but might be 0
+ aa = stbi__get8(z->s);
+ z->succ_high = (aa >> 4);
+ z->succ_low = (aa & 15);
+ if (z->progressive) {
+ if (z->spec_start > 63 || z->spec_end > 63 || z->spec_start > z->spec_end || z->succ_high > 13 || z->succ_low > 13)
+ return stbi__err("bad SOS", "Corrupt JPEG");
+ } else {
+ if (z->spec_start != 0) return stbi__err("bad SOS","Corrupt JPEG");
+ if (z->succ_high != 0 || z->succ_low != 0) return stbi__err("bad SOS","Corrupt JPEG");
+ z->spec_end = 63;
+ }
+ }
+
+ return 1;
+}
+
+static int stbi__free_jpeg_components(stbi__jpeg *z, int ncomp, int why)
+{
+ int i;
+ for (i=0; i < ncomp; ++i) {
+ if (z->img_comp[i].raw_data) {
+ STBI_FREE(z->img_comp[i].raw_data);
+ z->img_comp[i].raw_data = NULL;
+ z->img_comp[i].data = NULL;
+ }
+ if (z->img_comp[i].raw_coeff) {
+ STBI_FREE(z->img_comp[i].raw_coeff);
+ z->img_comp[i].raw_coeff = 0;
+ z->img_comp[i].coeff = 0;
+ }
+ if (z->img_comp[i].linebuf) {
+ STBI_FREE(z->img_comp[i].linebuf);
+ z->img_comp[i].linebuf = NULL;
+ }
+ }
+ return why;
+}
+
+static int stbi__process_frame_header(stbi__jpeg *z, int scan)
+{
+ stbi__context *s = z->s;
+ int Lf,p,i,q, h_max=1,v_max=1,c;
+ Lf = stbi__get16be(s); if (Lf < 11) return stbi__err("bad SOF len","Corrupt JPEG"); // JPEG
+ p = stbi__get8(s); if (p != 8) return stbi__err("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline
+ s->img_y = stbi__get16be(s); if (s->img_y == 0) return stbi__err("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG
+ s->img_x = stbi__get16be(s); if (s->img_x == 0) return stbi__err("0 width","Corrupt JPEG"); // JPEG requires
+ if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)");
+ if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)");
+ c = stbi__get8(s);
+ if (c != 3 && c != 1 && c != 4) return stbi__err("bad component count","Corrupt JPEG");
+ s->img_n = c;
+ for (i=0; i < c; ++i) {
+ z->img_comp[i].data = NULL;
+ z->img_comp[i].linebuf = NULL;
+ }
+
+ if (Lf != 8+3*s->img_n) return stbi__err("bad SOF len","Corrupt JPEG");
+
+ z->rgb = 0;
+ for (i=0; i < s->img_n; ++i) {
+ static const unsigned char rgb[3] = { 'R', 'G', 'B' };
+ z->img_comp[i].id = stbi__get8(s);
+ if (s->img_n == 3 && z->img_comp[i].id == rgb[i])
+ ++z->rgb;
+ q = stbi__get8(s);
+ z->img_comp[i].h = (q >> 4); if (!z->img_comp[i].h || z->img_comp[i].h > 4) return stbi__err("bad H","Corrupt JPEG");
+ z->img_comp[i].v = q & 15; if (!z->img_comp[i].v || z->img_comp[i].v > 4) return stbi__err("bad V","Corrupt JPEG");
+ z->img_comp[i].tq = stbi__get8(s); if (z->img_comp[i].tq > 3) return stbi__err("bad TQ","Corrupt JPEG");
+ }
+
+ if (scan != STBI__SCAN_load) return 1;
+
+ if (!stbi__mad3sizes_valid(s->img_x, s->img_y, s->img_n, 0)) return stbi__err("too large", "Image too large to decode");
+
+ for (i=0; i < s->img_n; ++i) {
+ if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h;
+ if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v;
+ }
+
+ // check that plane subsampling factors are integer ratios; our resamplers can't deal with fractional ratios
+ // and I've never seen a non-corrupted JPEG file actually use them
+ for (i=0; i < s->img_n; ++i) {
+ if (h_max % z->img_comp[i].h != 0) return stbi__err("bad H","Corrupt JPEG");
+ if (v_max % z->img_comp[i].v != 0) return stbi__err("bad V","Corrupt JPEG");
+ }
+
+ // compute interleaved mcu info
+ z->img_h_max = h_max;
+ z->img_v_max = v_max;
+ z->img_mcu_w = h_max * 8;
+ z->img_mcu_h = v_max * 8;
+ // these sizes can't be more than 17 bits
+ z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w;
+ z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h;
+
+ for (i=0; i < s->img_n; ++i) {
+ // number of effective pixels (e.g. for non-interleaved MCU)
+ z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max;
+ z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max;
+ // to simplify generation, we'll allocate enough memory to decode
+ // the bogus oversized data from using interleaved MCUs and their
+ // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't
+ // discard the extra data until colorspace conversion
+ //
+ // img_mcu_x, img_mcu_y: <=17 bits; comp[i].h and .v are <=4 (checked earlier)
+ // so these muls can't overflow with 32-bit ints (which we require)
+ z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8;
+ z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8;
+ z->img_comp[i].coeff = 0;
+ z->img_comp[i].raw_coeff = 0;
+ z->img_comp[i].linebuf = NULL;
+ z->img_comp[i].raw_data = stbi__malloc_mad2(z->img_comp[i].w2, z->img_comp[i].h2, 15);
+ if (z->img_comp[i].raw_data == NULL)
+ return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory"));
+ // align blocks for idct using mmx/sse
+ z->img_comp[i].data = (stbi_uc*) (((size_t) z->img_comp[i].raw_data + 15) & ~15);
+ if (z->progressive) {
+ // w2, h2 are multiples of 8 (see above)
+ z->img_comp[i].coeff_w = z->img_comp[i].w2 / 8;
+ z->img_comp[i].coeff_h = z->img_comp[i].h2 / 8;
+ z->img_comp[i].raw_coeff = stbi__malloc_mad3(z->img_comp[i].w2, z->img_comp[i].h2, sizeof(short), 15);
+ if (z->img_comp[i].raw_coeff == NULL)
+ return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory"));
+ z->img_comp[i].coeff = (short*) (((size_t) z->img_comp[i].raw_coeff + 15) & ~15);
+ }
+ }
+
+ return 1;
+}
+
+// use comparisons since in some cases we handle more than one case (e.g. SOF)
+#define stbi__DNL(x) ((x) == 0xdc)
+#define stbi__SOI(x) ((x) == 0xd8)
+#define stbi__EOI(x) ((x) == 0xd9)
+#define stbi__SOF(x) ((x) == 0xc0 || (x) == 0xc1 || (x) == 0xc2)
+#define stbi__SOS(x) ((x) == 0xda)
+
+#define stbi__SOF_progressive(x) ((x) == 0xc2)
+
+static int stbi__decode_jpeg_header(stbi__jpeg *z, int scan)
+{
+ int m;
+ z->jfif = 0;
+ z->app14_color_transform = -1; // valid values are 0,1,2
+ z->marker = STBI__MARKER_none; // initialize cached marker to empty
+ m = stbi__get_marker(z);
+ if (!stbi__SOI(m)) return stbi__err("no SOI","Corrupt JPEG");
+ if (scan == STBI__SCAN_type) return 1;
+ m = stbi__get_marker(z);
+ while (!stbi__SOF(m)) {
+ if (!stbi__process_marker(z,m)) return 0;
+ m = stbi__get_marker(z);
+ while (m == STBI__MARKER_none) {
+ // some files have extra padding after their blocks, so ok, we'll scan
+ if (stbi__at_eof(z->s)) return stbi__err("no SOF", "Corrupt JPEG");
+ m = stbi__get_marker(z);
+ }
+ }
+ z->progressive = stbi__SOF_progressive(m);
+ if (!stbi__process_frame_header(z, scan)) return 0;
+ return 1;
+}
+
+static int stbi__skip_jpeg_junk_at_end(stbi__jpeg *j)
+{
+ // some JPEGs have junk at end, skip over it but if we find what looks
+ // like a valid marker, resume there
+ while (!stbi__at_eof(j->s)) {
+ int x = stbi__get8(j->s);
+ while (x == 255) { // might be a marker
+ if (stbi__at_eof(j->s)) return STBI__MARKER_none;
+ x = stbi__get8(j->s);
+ if (x != 0x00 && x != 0xff) {
+ // not a stuffed zero or lead-in to another marker, looks
+ // like an actual marker, return it
+ return x;
+ }
+ // stuffed zero has x=0 now which ends the loop, meaning we go
+ // back to regular scan loop.
+ // repeated 0xff keeps trying to read the next byte of the marker.
+ }
+ }
+ return STBI__MARKER_none;
+}
+
+// decode image to YCbCr format
+static int stbi__decode_jpeg_image(stbi__jpeg *j)
+{
+ int m;
+ for (m = 0; m < 4; m++) {
+ j->img_comp[m].raw_data = NULL;
+ j->img_comp[m].raw_coeff = NULL;
+ }
+ j->restart_interval = 0;
+ if (!stbi__decode_jpeg_header(j, STBI__SCAN_load)) return 0;
+ m = stbi__get_marker(j);
+ while (!stbi__EOI(m)) {
+ if (stbi__SOS(m)) {
+ if (!stbi__process_scan_header(j)) return 0;
+ if (!stbi__parse_entropy_coded_data(j)) return 0;
+ if (j->marker == STBI__MARKER_none ) {
+ j->marker = stbi__skip_jpeg_junk_at_end(j);
+ // if we reach eof without hitting a marker, stbi__get_marker() below will fail and we'll eventually return 0
+ }
+ m = stbi__get_marker(j);
+ if (STBI__RESTART(m))
+ m = stbi__get_marker(j);
+ } else if (stbi__DNL(m)) {
+ int Ld = stbi__get16be(j->s);
+ stbi__uint32 NL = stbi__get16be(j->s);
+ if (Ld != 4) return stbi__err("bad DNL len", "Corrupt JPEG");
+ if (NL != j->s->img_y) return stbi__err("bad DNL height", "Corrupt JPEG");
+ m = stbi__get_marker(j);
+ } else {
+ if (!stbi__process_marker(j, m)) return 1;
+ m = stbi__get_marker(j);
+ }
+ }
+ if (j->progressive)
+ stbi__jpeg_finish(j);
+ return 1;
+}
+
+// static jfif-centered resampling (across block boundaries)
+
+typedef stbi_uc *(*resample_row_func)(stbi_uc *out, stbi_uc *in0, stbi_uc *in1,
+ int w, int hs);
+
+#define stbi__div4(x) ((stbi_uc) ((x) >> 2))
+
+static stbi_uc *resample_row_1(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+ STBI_NOTUSED(out);
+ STBI_NOTUSED(in_far);
+ STBI_NOTUSED(w);
+ STBI_NOTUSED(hs);
+ return in_near;
+}
+
+static stbi_uc* stbi__resample_row_v_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+ // need to generate two samples vertically for every one in input
+ int i;
+ STBI_NOTUSED(hs);
+ for (i=0; i < w; ++i)
+ out[i] = stbi__div4(3*in_near[i] + in_far[i] + 2);
+ return out;
+}
+
+static stbi_uc* stbi__resample_row_h_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+ // need to generate two samples horizontally for every one in input
+ int i;
+ stbi_uc *input = in_near;
+
+ if (w == 1) {
+ // if only one sample, can't do any interpolation
+ out[0] = out[1] = input[0];
+ return out;
+ }
+
+ out[0] = input[0];
+ out[1] = stbi__div4(input[0]*3 + input[1] + 2);
+ for (i=1; i < w-1; ++i) {
+ int n = 3*input[i]+2;
+ out[i*2+0] = stbi__div4(n+input[i-1]);
+ out[i*2+1] = stbi__div4(n+input[i+1]);
+ }
+ out[i*2+0] = stbi__div4(input[w-2]*3 + input[w-1] + 2);
+ out[i*2+1] = input[w-1];
+
+ STBI_NOTUSED(in_far);
+ STBI_NOTUSED(hs);
+
+ return out;
+}
+
+#define stbi__div16(x) ((stbi_uc) ((x) >> 4))
+
+static stbi_uc *stbi__resample_row_hv_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+ // need to generate 2x2 samples for every one in input
+ int i,t0,t1;
+ if (w == 1) {
+ out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2);
+ return out;
+ }
+
+ t1 = 3*in_near[0] + in_far[0];
+ out[0] = stbi__div4(t1+2);
+ for (i=1; i < w; ++i) {
+ t0 = t1;
+ t1 = 3*in_near[i]+in_far[i];
+ out[i*2-1] = stbi__div16(3*t0 + t1 + 8);
+ out[i*2 ] = stbi__div16(3*t1 + t0 + 8);
+ }
+ out[w*2-1] = stbi__div4(t1+2);
+
+ STBI_NOTUSED(hs);
+
+ return out;
+}
+
+#if defined(STBI_SSE2) || defined(STBI_NEON)
+static stbi_uc *stbi__resample_row_hv_2_simd(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+ // need to generate 2x2 samples for every one in input
+ int i=0,t0,t1;
+
+ if (w == 1) {
+ out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2);
+ return out;
+ }
+
+ t1 = 3*in_near[0] + in_far[0];
+ // process groups of 8 pixels for as long as we can.
+ // note we can't handle the last pixel in a row in this loop
+ // because we need to handle the filter boundary conditions.
+ for (; i < ((w-1) & ~7); i += 8) {
+#if defined(STBI_SSE2)
+ // load and perform the vertical filtering pass
+ // this uses 3*x + y = 4*x + (y - x)
+ __m128i zero = _mm_setzero_si128();
+ __m128i farb = _mm_loadl_epi64((__m128i *) (in_far + i));
+ __m128i nearb = _mm_loadl_epi64((__m128i *) (in_near + i));
+ __m128i farw = _mm_unpacklo_epi8(farb, zero);
+ __m128i nearw = _mm_unpacklo_epi8(nearb, zero);
+ __m128i diff = _mm_sub_epi16(farw, nearw);
+ __m128i nears = _mm_slli_epi16(nearw, 2);
+ __m128i curr = _mm_add_epi16(nears, diff); // current row
+
+ // horizontal filter works the same based on shifted vers of current
+ // row. "prev" is current row shifted right by 1 pixel; we need to
+ // insert the previous pixel value (from t1).
+ // "next" is current row shifted left by 1 pixel, with first pixel
+ // of next block of 8 pixels added in.
+ __m128i prv0 = _mm_slli_si128(curr, 2);
+ __m128i nxt0 = _mm_srli_si128(curr, 2);
+ __m128i prev = _mm_insert_epi16(prv0, t1, 0);
+ __m128i next = _mm_insert_epi16(nxt0, 3*in_near[i+8] + in_far[i+8], 7);
+
+ // horizontal filter, polyphase implementation since it's convenient:
+ // even pixels = 3*cur + prev = cur*4 + (prev - cur)
+ // odd pixels = 3*cur + next = cur*4 + (next - cur)
+ // note the shared term.
+ __m128i bias = _mm_set1_epi16(8);
+ __m128i curs = _mm_slli_epi16(curr, 2);
+ __m128i prvd = _mm_sub_epi16(prev, curr);
+ __m128i nxtd = _mm_sub_epi16(next, curr);
+ __m128i curb = _mm_add_epi16(curs, bias);
+ __m128i even = _mm_add_epi16(prvd, curb);
+ __m128i odd = _mm_add_epi16(nxtd, curb);
+
+ // interleave even and odd pixels, then undo scaling.
+ __m128i int0 = _mm_unpacklo_epi16(even, odd);
+ __m128i int1 = _mm_unpackhi_epi16(even, odd);
+ __m128i de0 = _mm_srli_epi16(int0, 4);
+ __m128i de1 = _mm_srli_epi16(int1, 4);
+
+ // pack and write output
+ __m128i outv = _mm_packus_epi16(de0, de1);
+ _mm_storeu_si128((__m128i *) (out + i*2), outv);
+#elif defined(STBI_NEON)
+ // load and perform the vertical filtering pass
+ // this uses 3*x + y = 4*x + (y - x)
+ uint8x8_t farb = vld1_u8(in_far + i);
+ uint8x8_t nearb = vld1_u8(in_near + i);
+ int16x8_t diff = vreinterpretq_s16_u16(vsubl_u8(farb, nearb));
+ int16x8_t nears = vreinterpretq_s16_u16(vshll_n_u8(nearb, 2));
+ int16x8_t curr = vaddq_s16(nears, diff); // current row
+
+ // horizontal filter works the same based on shifted vers of current
+ // row. "prev" is current row shifted right by 1 pixel; we need to
+ // insert the previous pixel value (from t1).
+ // "next" is current row shifted left by 1 pixel, with first pixel
+ // of next block of 8 pixels added in.
+ int16x8_t prv0 = vextq_s16(curr, curr, 7);
+ int16x8_t nxt0 = vextq_s16(curr, curr, 1);
+ int16x8_t prev = vsetq_lane_s16(t1, prv0, 0);
+ int16x8_t next = vsetq_lane_s16(3*in_near[i+8] + in_far[i+8], nxt0, 7);
+
+ // horizontal filter, polyphase implementation since it's convenient:
+ // even pixels = 3*cur + prev = cur*4 + (prev - cur)
+ // odd pixels = 3*cur + next = cur*4 + (next - cur)
+ // note the shared term.
+ int16x8_t curs = vshlq_n_s16(curr, 2);
+ int16x8_t prvd = vsubq_s16(prev, curr);
+ int16x8_t nxtd = vsubq_s16(next, curr);
+ int16x8_t even = vaddq_s16(curs, prvd);
+ int16x8_t odd = vaddq_s16(curs, nxtd);
+
+ // undo scaling and round, then store with even/odd phases interleaved
+ uint8x8x2_t o;
+ o.val[0] = vqrshrun_n_s16(even, 4);
+ o.val[1] = vqrshrun_n_s16(odd, 4);
+ vst2_u8(out + i*2, o);
+#endif
+
+ // "previous" value for next iter
+ t1 = 3*in_near[i+7] + in_far[i+7];
+ }
+
+ t0 = t1;
+ t1 = 3*in_near[i] + in_far[i];
+ out[i*2] = stbi__div16(3*t1 + t0 + 8);
+
+ for (++i; i < w; ++i) {
+ t0 = t1;
+ t1 = 3*in_near[i]+in_far[i];
+ out[i*2-1] = stbi__div16(3*t0 + t1 + 8);
+ out[i*2 ] = stbi__div16(3*t1 + t0 + 8);
+ }
+ out[w*2-1] = stbi__div4(t1+2);
+
+ STBI_NOTUSED(hs);
+
+ return out;
+}
+#endif
+
+static stbi_uc *stbi__resample_row_generic(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+ // resample with nearest-neighbor
+ int i,j;
+ STBI_NOTUSED(in_far);
+ for (i=0; i < w; ++i)
+ for (j=0; j < hs; ++j)
+ out[i*hs+j] = in_near[i];
+ return out;
+}
+
+// this is a reduced-precision calculation of YCbCr-to-RGB introduced
+// to make sure the code produces the same results in both SIMD and scalar
+#define stbi__float2fixed(x) (((int) ((x) * 4096.0f + 0.5f)) << 8)
+static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step)
+{
+ int i;
+ for (i=0; i < count; ++i) {
+ int y_fixed = (y[i] << 20) + (1<<19); // rounding
+ int r,g,b;
+ int cr = pcr[i] - 128;
+ int cb = pcb[i] - 128;
+ r = y_fixed + cr* stbi__float2fixed(1.40200f);
+ g = y_fixed + (cr*-stbi__float2fixed(0.71414f)) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000);
+ b = y_fixed + cb* stbi__float2fixed(1.77200f);
+ r >>= 20;
+ g >>= 20;
+ b >>= 20;
+ if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; }
+ if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; }
+ if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; }
+ out[0] = (stbi_uc)r;
+ out[1] = (stbi_uc)g;
+ out[2] = (stbi_uc)b;
+ out[3] = 255;
+ out += step;
+ }
+}
+
+#if defined(STBI_SSE2) || defined(STBI_NEON)
+static void stbi__YCbCr_to_RGB_simd(stbi_uc *out, stbi_uc const *y, stbi_uc const *pcb, stbi_uc const *pcr, int count, int step)
+{
+ int i = 0;
+
+#ifdef STBI_SSE2
+ // step == 3 is pretty ugly on the final interleave, and i'm not convinced
+ // it's useful in practice (you wouldn't use it for textures, for example).
+ // so just accelerate step == 4 case.
+ if (step == 4) {
+ // this is a fairly straightforward implementation and not super-optimized.
+ __m128i signflip = _mm_set1_epi8(-0x80);
+ __m128i cr_const0 = _mm_set1_epi16( (short) ( 1.40200f*4096.0f+0.5f));
+ __m128i cr_const1 = _mm_set1_epi16( - (short) ( 0.71414f*4096.0f+0.5f));
+ __m128i cb_const0 = _mm_set1_epi16( - (short) ( 0.34414f*4096.0f+0.5f));
+ __m128i cb_const1 = _mm_set1_epi16( (short) ( 1.77200f*4096.0f+0.5f));
+ __m128i y_bias = _mm_set1_epi8((char) (unsigned char) 128);
+ __m128i xw = _mm_set1_epi16(255); // alpha channel
+
+ for (; i+7 < count; i += 8) {
+ // load
+ __m128i y_bytes = _mm_loadl_epi64((__m128i *) (y+i));
+ __m128i cr_bytes = _mm_loadl_epi64((__m128i *) (pcr+i));
+ __m128i cb_bytes = _mm_loadl_epi64((__m128i *) (pcb+i));
+ __m128i cr_biased = _mm_xor_si128(cr_bytes, signflip); // -128
+ __m128i cb_biased = _mm_xor_si128(cb_bytes, signflip); // -128
+
+ // unpack to short (and left-shift cr, cb by 8)
+ __m128i yw = _mm_unpacklo_epi8(y_bias, y_bytes);
+ __m128i crw = _mm_unpacklo_epi8(_mm_setzero_si128(), cr_biased);
+ __m128i cbw = _mm_unpacklo_epi8(_mm_setzero_si128(), cb_biased);
+
+ // color transform
+ __m128i yws = _mm_srli_epi16(yw, 4);
+ __m128i cr0 = _mm_mulhi_epi16(cr_const0, crw);
+ __m128i cb0 = _mm_mulhi_epi16(cb_const0, cbw);
+ __m128i cb1 = _mm_mulhi_epi16(cbw, cb_const1);
+ __m128i cr1 = _mm_mulhi_epi16(crw, cr_const1);
+ __m128i rws = _mm_add_epi16(cr0, yws);
+ __m128i gwt = _mm_add_epi16(cb0, yws);
+ __m128i bws = _mm_add_epi16(yws, cb1);
+ __m128i gws = _mm_add_epi16(gwt, cr1);
+
+ // descale
+ __m128i rw = _mm_srai_epi16(rws, 4);
+ __m128i bw = _mm_srai_epi16(bws, 4);
+ __m128i gw = _mm_srai_epi16(gws, 4);
+
+ // back to byte, set up for transpose
+ __m128i brb = _mm_packus_epi16(rw, bw);
+ __m128i gxb = _mm_packus_epi16(gw, xw);
+
+ // transpose to interleave channels
+ __m128i t0 = _mm_unpacklo_epi8(brb, gxb);
+ __m128i t1 = _mm_unpackhi_epi8(brb, gxb);
+ __m128i o0 = _mm_unpacklo_epi16(t0, t1);
+ __m128i o1 = _mm_unpackhi_epi16(t0, t1);
+
+ // store
+ _mm_storeu_si128((__m128i *) (out + 0), o0);
+ _mm_storeu_si128((__m128i *) (out + 16), o1);
+ out += 32;
+ }
+ }
+#endif
+
+#ifdef STBI_NEON
+ // in this version, step=3 support would be easy to add. but is there demand?
+ if (step == 4) {
+ // this is a fairly straightforward implementation and not super-optimized.
+ uint8x8_t signflip = vdup_n_u8(0x80);
+ int16x8_t cr_const0 = vdupq_n_s16( (short) ( 1.40200f*4096.0f+0.5f));
+ int16x8_t cr_const1 = vdupq_n_s16( - (short) ( 0.71414f*4096.0f+0.5f));
+ int16x8_t cb_const0 = vdupq_n_s16( - (short) ( 0.34414f*4096.0f+0.5f));
+ int16x8_t cb_const1 = vdupq_n_s16( (short) ( 1.77200f*4096.0f+0.5f));
+
+ for (; i+7 < count; i += 8) {
+ // load
+ uint8x8_t y_bytes = vld1_u8(y + i);
+ uint8x8_t cr_bytes = vld1_u8(pcr + i);
+ uint8x8_t cb_bytes = vld1_u8(pcb + i);
+ int8x8_t cr_biased = vreinterpret_s8_u8(vsub_u8(cr_bytes, signflip));
+ int8x8_t cb_biased = vreinterpret_s8_u8(vsub_u8(cb_bytes, signflip));
+
+ // expand to s16
+ int16x8_t yws = vreinterpretq_s16_u16(vshll_n_u8(y_bytes, 4));
+ int16x8_t crw = vshll_n_s8(cr_biased, 7);
+ int16x8_t cbw = vshll_n_s8(cb_biased, 7);
+
+ // color transform
+ int16x8_t cr0 = vqdmulhq_s16(crw, cr_const0);
+ int16x8_t cb0 = vqdmulhq_s16(cbw, cb_const0);
+ int16x8_t cr1 = vqdmulhq_s16(crw, cr_const1);
+ int16x8_t cb1 = vqdmulhq_s16(cbw, cb_const1);
+ int16x8_t rws = vaddq_s16(yws, cr0);
+ int16x8_t gws = vaddq_s16(vaddq_s16(yws, cb0), cr1);
+ int16x8_t bws = vaddq_s16(yws, cb1);
+
+ // undo scaling, round, convert to byte
+ uint8x8x4_t o;
+ o.val[0] = vqrshrun_n_s16(rws, 4);
+ o.val[1] = vqrshrun_n_s16(gws, 4);
+ o.val[2] = vqrshrun_n_s16(bws, 4);
+ o.val[3] = vdup_n_u8(255);
+
+ // store, interleaving r/g/b/a
+ vst4_u8(out, o);
+ out += 8*4;
+ }
+ }
+#endif
+
+ for (; i < count; ++i) {
+ int y_fixed = (y[i] << 20) + (1<<19); // rounding
+ int r,g,b;
+ int cr = pcr[i] - 128;
+ int cb = pcb[i] - 128;
+ r = y_fixed + cr* stbi__float2fixed(1.40200f);
+ g = y_fixed + cr*-stbi__float2fixed(0.71414f) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000);
+ b = y_fixed + cb* stbi__float2fixed(1.77200f);
+ r >>= 20;
+ g >>= 20;
+ b >>= 20;
+ if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; }
+ if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; }
+ if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; }
+ out[0] = (stbi_uc)r;
+ out[1] = (stbi_uc)g;
+ out[2] = (stbi_uc)b;
+ out[3] = 255;
+ out += step;
+ }
+}
+#endif
+
+// set up the kernels
+static void stbi__setup_jpeg(stbi__jpeg *j)
+{
+ j->idct_block_kernel = stbi__idct_block;
+ j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_row;
+ j->resample_row_hv_2_kernel = stbi__resample_row_hv_2;
+
+#ifdef STBI_SSE2
+ if (stbi__sse2_available()) {
+ j->idct_block_kernel = stbi__idct_simd;
+ j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd;
+ j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd;
+ }
+#endif
+
+#ifdef STBI_NEON
+ j->idct_block_kernel = stbi__idct_simd;
+ j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd;
+ j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd;
+#endif
+}
+
+// clean up the temporary component buffers
+static void stbi__cleanup_jpeg(stbi__jpeg *j)
+{
+ stbi__free_jpeg_components(j, j->s->img_n, 0);
+}
+
+typedef struct
+{
+ resample_row_func resample;
+ stbi_uc *line0,*line1;
+ int hs,vs; // expansion factor in each axis
+ int w_lores; // horizontal pixels pre-expansion
+ int ystep; // how far through vertical expansion we are
+ int ypos; // which pre-expansion row we're on
+} stbi__resample;
+
+// fast 0..255 * 0..255 => 0..255 rounded multiplication
+static stbi_uc stbi__blinn_8x8(stbi_uc x, stbi_uc y)
+{
+ unsigned int t = x*y + 128;
+ return (stbi_uc) ((t + (t >>8)) >> 8);
+}
+
+static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp, int req_comp)
+{
+ int n, decode_n, is_rgb;
+ z->s->img_n = 0; // make stbi__cleanup_jpeg safe
+
+ // validate req_comp
+ if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error");
+
+ // load a jpeg image from whichever source, but leave in YCbCr format
+ if (!stbi__decode_jpeg_image(z)) { stbi__cleanup_jpeg(z); return NULL; }
+
+ // determine actual number of components to generate
+ n = req_comp ? req_comp : z->s->img_n >= 3 ? 3 : 1;
+
+ is_rgb = z->s->img_n == 3 && (z->rgb == 3 || (z->app14_color_transform == 0 && !z->jfif));
+
+ if (z->s->img_n == 3 && n < 3 && !is_rgb)
+ decode_n = 1;
+ else
+ decode_n = z->s->img_n;
+
+ // nothing to do if no components requested; check this now to avoid
+ // accessing uninitialized coutput[0] later
+ if (decode_n <= 0) { stbi__cleanup_jpeg(z); return NULL; }
+
+ // resample and color-convert
+ {
+ int k;
+ unsigned int i,j;
+ stbi_uc *output;
+ stbi_uc *coutput[4] = { NULL, NULL, NULL, NULL };
+
+ stbi__resample res_comp[4];
+
+ for (k=0; k < decode_n; ++k) {
+ stbi__resample *r = &res_comp[k];
+
+ // allocate line buffer big enough for upsampling off the edges
+ // with upsample factor of 4
+ z->img_comp[k].linebuf = (stbi_uc *) stbi__malloc(z->s->img_x + 3);
+ if (!z->img_comp[k].linebuf) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); }
+
+ r->hs = z->img_h_max / z->img_comp[k].h;
+ r->vs = z->img_v_max / z->img_comp[k].v;
+ r->ystep = r->vs >> 1;
+ r->w_lores = (z->s->img_x + r->hs-1) / r->hs;
+ r->ypos = 0;
+ r->line0 = r->line1 = z->img_comp[k].data;
+
+ if (r->hs == 1 && r->vs == 1) r->resample = resample_row_1;
+ else if (r->hs == 1 && r->vs == 2) r->resample = stbi__resample_row_v_2;
+ else if (r->hs == 2 && r->vs == 1) r->resample = stbi__resample_row_h_2;
+ else if (r->hs == 2 && r->vs == 2) r->resample = z->resample_row_hv_2_kernel;
+ else r->resample = stbi__resample_row_generic;
+ }
+
+ // can't error after this so, this is safe
+ output = (stbi_uc *) stbi__malloc_mad3(n, z->s->img_x, z->s->img_y, 1);
+ if (!output) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); }
+
+ // now go ahead and resample
+ for (j=0; j < z->s->img_y; ++j) {
+ stbi_uc *out = output + n * z->s->img_x * j;
+ for (k=0; k < decode_n; ++k) {
+ stbi__resample *r = &res_comp[k];
+ int y_bot = r->ystep >= (r->vs >> 1);
+ coutput[k] = r->resample(z->img_comp[k].linebuf,
+ y_bot ? r->line1 : r->line0,
+ y_bot ? r->line0 : r->line1,
+ r->w_lores, r->hs);
+ if (++r->ystep >= r->vs) {
+ r->ystep = 0;
+ r->line0 = r->line1;
+ if (++r->ypos < z->img_comp[k].y)
+ r->line1 += z->img_comp[k].w2;
+ }
+ }
+ if (n >= 3) {
+ stbi_uc *y = coutput[0];
+ if (z->s->img_n == 3) {
+ if (is_rgb) {
+ for (i=0; i < z->s->img_x; ++i) {
+ out[0] = y[i];
+ out[1] = coutput[1][i];
+ out[2] = coutput[2][i];
+ out[3] = 255;
+ out += n;
+ }
+ } else {
+ z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n);
+ }
+ } else if (z->s->img_n == 4) {
+ if (z->app14_color_transform == 0) { // CMYK
+ for (i=0; i < z->s->img_x; ++i) {
+ stbi_uc m = coutput[3][i];
+ out[0] = stbi__blinn_8x8(coutput[0][i], m);
+ out[1] = stbi__blinn_8x8(coutput[1][i], m);
+ out[2] = stbi__blinn_8x8(coutput[2][i], m);
+ out[3] = 255;
+ out += n;
+ }
+ } else if (z->app14_color_transform == 2) { // YCCK
+ z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n);
+ for (i=0; i < z->s->img_x; ++i) {
+ stbi_uc m = coutput[3][i];
+ out[0] = stbi__blinn_8x8(255 - out[0], m);
+ out[1] = stbi__blinn_8x8(255 - out[1], m);
+ out[2] = stbi__blinn_8x8(255 - out[2], m);
+ out += n;
+ }
+ } else { // YCbCr + alpha? Ignore the fourth channel for now
+ z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n);
+ }
+ } else
+ for (i=0; i < z->s->img_x; ++i) {
+ out[0] = out[1] = out[2] = y[i];
+ out[3] = 255; // not used if n==3
+ out += n;
+ }
+ } else {
+ if (is_rgb) {
+ if (n == 1)
+ for (i=0; i < z->s->img_x; ++i)
+ *out++ = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]);
+ else {
+ for (i=0; i < z->s->img_x; ++i, out += 2) {
+ out[0] = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]);
+ out[1] = 255;
+ }
+ }
+ } else if (z->s->img_n == 4 && z->app14_color_transform == 0) {
+ for (i=0; i < z->s->img_x; ++i) {
+ stbi_uc m = coutput[3][i];
+ stbi_uc r = stbi__blinn_8x8(coutput[0][i], m);
+ stbi_uc g = stbi__blinn_8x8(coutput[1][i], m);
+ stbi_uc b = stbi__blinn_8x8(coutput[2][i], m);
+ out[0] = stbi__compute_y(r, g, b);
+ out[1] = 255;
+ out += n;
+ }
+ } else if (z->s->img_n == 4 && z->app14_color_transform == 2) {
+ for (i=0; i < z->s->img_x; ++i) {
+ out[0] = stbi__blinn_8x8(255 - coutput[0][i], coutput[3][i]);
+ out[1] = 255;
+ out += n;
+ }
+ } else {
+ stbi_uc *y = coutput[0];
+ if (n == 1)
+ for (i=0; i < z->s->img_x; ++i) out[i] = y[i];
+ else
+ for (i=0; i < z->s->img_x; ++i) { *out++ = y[i]; *out++ = 255; }
+ }
+ }
+ }
+ stbi__cleanup_jpeg(z);
+ *out_x = z->s->img_x;
+ *out_y = z->s->img_y;
+ if (comp) *comp = z->s->img_n >= 3 ? 3 : 1; // report original components, not output
+ return output;
+ }
+}
+
+static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+ unsigned char* result;
+ stbi__jpeg* j = (stbi__jpeg*) stbi__malloc(sizeof(stbi__jpeg));
+ if (!j) return stbi__errpuc("outofmem", "Out of memory");
+ memset(j, 0, sizeof(stbi__jpeg));
+ STBI_NOTUSED(ri);
+ j->s = s;
+ stbi__setup_jpeg(j);
+ result = load_jpeg_image(j, x,y,comp,req_comp);
+ STBI_FREE(j);
+ return result;
+}
+
+static int stbi__jpeg_test(stbi__context *s)
+{
+ int r;
+ stbi__jpeg* j = (stbi__jpeg*)stbi__malloc(sizeof(stbi__jpeg));
+ if (!j) return stbi__err("outofmem", "Out of memory");
+ memset(j, 0, sizeof(stbi__jpeg));
+ j->s = s;
+ stbi__setup_jpeg(j);
+ r = stbi__decode_jpeg_header(j, STBI__SCAN_type);
+ stbi__rewind(s);
+ STBI_FREE(j);
+ return r;
+}
+
+static int stbi__jpeg_info_raw(stbi__jpeg *j, int *x, int *y, int *comp)
+{
+ if (!stbi__decode_jpeg_header(j, STBI__SCAN_header)) {
+ stbi__rewind( j->s );
+ return 0;
+ }
+ if (x) *x = j->s->img_x;
+ if (y) *y = j->s->img_y;
+ if (comp) *comp = j->s->img_n >= 3 ? 3 : 1;
+ return 1;
+}
+
+static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ int result;
+ stbi__jpeg* j = (stbi__jpeg*) (stbi__malloc(sizeof(stbi__jpeg)));
+ if (!j) return stbi__err("outofmem", "Out of memory");
+ memset(j, 0, sizeof(stbi__jpeg));
+ j->s = s;
+ result = stbi__jpeg_info_raw(j, x, y, comp);
+ STBI_FREE(j);
+ return result;
+}
+#endif
+
+// public domain zlib decode v0.2 Sean Barrett 2006-11-18
+// simple implementation
+// - all input must be provided in an upfront buffer
+// - all output is written to a single output buffer (can malloc/realloc)
+// performance
+// - fast huffman
+
+#ifndef STBI_NO_ZLIB
+
+// fast-way is faster to check than jpeg huffman, but slow way is slower
+#define STBI__ZFAST_BITS 9 // accelerate all cases in default tables
+#define STBI__ZFAST_MASK ((1 << STBI__ZFAST_BITS) - 1)
+#define STBI__ZNSYMS 288 // number of symbols in literal/length alphabet
+
+// zlib-style huffman encoding
+// (jpegs packs from left, zlib from right, so can't share code)
+typedef struct
+{
+ stbi__uint16 fast[1 << STBI__ZFAST_BITS];
+ stbi__uint16 firstcode[16];
+ int maxcode[17];
+ stbi__uint16 firstsymbol[16];
+ stbi_uc size[STBI__ZNSYMS];
+ stbi__uint16 value[STBI__ZNSYMS];
+} stbi__zhuffman;
+
+stbi_inline static int stbi__bitreverse16(int n)
+{
+ n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1);
+ n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2);
+ n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4);
+ n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8);
+ return n;
+}
+
+stbi_inline static int stbi__bit_reverse(int v, int bits)
+{
+ STBI_ASSERT(bits <= 16);
+ // to bit reverse n bits, reverse 16 and shift
+ // e.g. 11 bits, bit reverse and shift away 5
+ return stbi__bitreverse16(v) >> (16-bits);
+}
+
+static int stbi__zbuild_huffman(stbi__zhuffman *z, const stbi_uc *sizelist, int num)
+{
+ int i,k=0;
+ int code, next_code[16], sizes[17];
+
+ // DEFLATE spec for generating codes
+ memset(sizes, 0, sizeof(sizes));
+ memset(z->fast, 0, sizeof(z->fast));
+ for (i=0; i < num; ++i)
+ ++sizes[sizelist[i]];
+ sizes[0] = 0;
+ for (i=1; i < 16; ++i)
+ if (sizes[i] > (1 << i))
+ return stbi__err("bad sizes", "Corrupt PNG");
+ code = 0;
+ for (i=1; i < 16; ++i) {
+ next_code[i] = code;
+ z->firstcode[i] = (stbi__uint16) code;
+ z->firstsymbol[i] = (stbi__uint16) k;
+ code = (code + sizes[i]);
+ if (sizes[i])
+ if (code-1 >= (1 << i)) return stbi__err("bad codelengths","Corrupt PNG");
+ z->maxcode[i] = code << (16-i); // preshift for inner loop
+ code <<= 1;
+ k += sizes[i];
+ }
+ z->maxcode[16] = 0x10000; // sentinel
+ for (i=0; i < num; ++i) {
+ int s = sizelist[i];
+ if (s) {
+ int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s];
+ stbi__uint16 fastv = (stbi__uint16) ((s << 9) | i);
+ z->size [c] = (stbi_uc ) s;
+ z->value[c] = (stbi__uint16) i;
+ if (s <= STBI__ZFAST_BITS) {
+ int j = stbi__bit_reverse(next_code[s],s);
+ while (j < (1 << STBI__ZFAST_BITS)) {
+ z->fast[j] = fastv;
+ j += (1 << s);
+ }
+ }
+ ++next_code[s];
+ }
+ }
+ return 1;
+}
+
+// zlib-from-memory implementation for PNG reading
+// because PNG allows splitting the zlib stream arbitrarily,
+// and it's annoying structurally to have PNG call ZLIB call PNG,
+// we require PNG read all the IDATs and combine them into a single
+// memory buffer
+
+typedef struct
+{
+ stbi_uc *zbuffer, *zbuffer_end;
+ int num_bits;
+ stbi__uint32 code_buffer;
+
+ char *zout;
+ char *zout_start;
+ char *zout_end;
+ int z_expandable;
+
+ stbi__zhuffman z_length, z_distance;
+} stbi__zbuf;
+
+stbi_inline static int stbi__zeof(stbi__zbuf *z)
+{
+ return (z->zbuffer >= z->zbuffer_end);
+}
+
+stbi_inline static stbi_uc stbi__zget8(stbi__zbuf *z)
+{
+ return stbi__zeof(z) ? 0 : *z->zbuffer++;
+}
+
+static void stbi__fill_bits(stbi__zbuf *z)
+{
+ do {
+ if (z->code_buffer >= (1U << z->num_bits)) {
+ z->zbuffer = z->zbuffer_end; /* treat this as EOF so we fail. */
+ return;
+ }
+ z->code_buffer |= (unsigned int) stbi__zget8(z) << z->num_bits;
+ z->num_bits += 8;
+ } while (z->num_bits <= 24);
+}
+
+stbi_inline static unsigned int stbi__zreceive(stbi__zbuf *z, int n)
+{
+ unsigned int k;
+ if (z->num_bits < n) stbi__fill_bits(z);
+ k = z->code_buffer & ((1 << n) - 1);
+ z->code_buffer >>= n;
+ z->num_bits -= n;
+ return k;
+}
+
+static int stbi__zhuffman_decode_slowpath(stbi__zbuf *a, stbi__zhuffman *z)
+{
+ int b,s,k;
+ // not resolved by fast table, so compute it the slow way
+ // use jpeg approach, which requires MSbits at top
+ k = stbi__bit_reverse(a->code_buffer, 16);
+ for (s=STBI__ZFAST_BITS+1; ; ++s)
+ if (k < z->maxcode[s])
+ break;
+ if (s >= 16) return -1; // invalid code!
+ // code size is s, so:
+ b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s];
+ if (b >= STBI__ZNSYMS) return -1; // some data was corrupt somewhere!
+ if (z->size[b] != s) return -1; // was originally an assert, but report failure instead.
+ a->code_buffer >>= s;
+ a->num_bits -= s;
+ return z->value[b];
+}
+
+stbi_inline static int stbi__zhuffman_decode(stbi__zbuf *a, stbi__zhuffman *z)
+{
+ int b,s;
+ if (a->num_bits < 16) {
+ if (stbi__zeof(a)) {
+ return -1; /* report error for unexpected end of data. */
+ }
+ stbi__fill_bits(a);
+ }
+ b = z->fast[a->code_buffer & STBI__ZFAST_MASK];
+ if (b) {
+ s = b >> 9;
+ a->code_buffer >>= s;
+ a->num_bits -= s;
+ return b & 511;
+ }
+ return stbi__zhuffman_decode_slowpath(a, z);
+}
+
+static int stbi__zexpand(stbi__zbuf *z, char *zout, int n) // need to make room for n bytes
+{
+ char *q;
+ unsigned int cur, limit, old_limit;
+ z->zout = zout;
+ if (!z->z_expandable) return stbi__err("output buffer limit","Corrupt PNG");
+ cur = (unsigned int) (z->zout - z->zout_start);
+ limit = old_limit = (unsigned) (z->zout_end - z->zout_start);
+ if (UINT_MAX - cur < (unsigned) n) return stbi__err("outofmem", "Out of memory");
+ while (cur + n > limit) {
+ if(limit > UINT_MAX / 2) return stbi__err("outofmem", "Out of memory");
+ limit *= 2;
+ }
+ q = (char *) STBI_REALLOC_SIZED(z->zout_start, old_limit, limit);
+ STBI_NOTUSED(old_limit);
+ if (q == NULL) return stbi__err("outofmem", "Out of memory");
+ z->zout_start = q;
+ z->zout = q + cur;
+ z->zout_end = q + limit;
+ return 1;
+}
+
+static const int stbi__zlength_base[31] = {
+ 3,4,5,6,7,8,9,10,11,13,
+ 15,17,19,23,27,31,35,43,51,59,
+ 67,83,99,115,131,163,195,227,258,0,0 };
+
+static const int stbi__zlength_extra[31]=
+{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 };
+
+static const int stbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,
+257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0};
+
+static const int stbi__zdist_extra[32] =
+{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13};
+
+static int stbi__parse_huffman_block(stbi__zbuf *a)
+{
+ char *zout = a->zout;
+ for(;;) {
+ int z = stbi__zhuffman_decode(a, &a->z_length);
+ if (z < 256) {
+ if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); // error in huffman codes
+ if (zout >= a->zout_end) {
+ if (!stbi__zexpand(a, zout, 1)) return 0;
+ zout = a->zout;
+ }
+ *zout++ = (char) z;
+ } else {
+ stbi_uc *p;
+ int len,dist;
+ if (z == 256) {
+ a->zout = zout;
+ return 1;
+ }
+ if (z >= 286) return stbi__err("bad huffman code","Corrupt PNG"); // per DEFLATE, length codes 286 and 287 must not appear in compressed data
+ z -= 257;
+ len = stbi__zlength_base[z];
+ if (stbi__zlength_extra[z]) len += stbi__zreceive(a, stbi__zlength_extra[z]);
+ z = stbi__zhuffman_decode(a, &a->z_distance);
+ if (z < 0 || z >= 30) return stbi__err("bad huffman code","Corrupt PNG"); // per DEFLATE, distance codes 30 and 31 must not appear in compressed data
+ dist = stbi__zdist_base[z];
+ if (stbi__zdist_extra[z]) dist += stbi__zreceive(a, stbi__zdist_extra[z]);
+ if (zout - a->zout_start < dist) return stbi__err("bad dist","Corrupt PNG");
+ if (zout + len > a->zout_end) {
+ if (!stbi__zexpand(a, zout, len)) return 0;
+ zout = a->zout;
+ }
+ p = (stbi_uc *) (zout - dist);
+ if (dist == 1) { // run of one byte; common in images.
+ stbi_uc v = *p;
+ if (len) { do *zout++ = v; while (--len); }
+ } else {
+ if (len) { do *zout++ = *p++; while (--len); }
+ }
+ }
+ }
+}
+
+static int stbi__compute_huffman_codes(stbi__zbuf *a)
+{
+ static const stbi_uc length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 };
+ stbi__zhuffman z_codelength;
+ stbi_uc lencodes[286+32+137];//padding for maximum single op
+ stbi_uc codelength_sizes[19];
+ int i,n;
+
+ int hlit = stbi__zreceive(a,5) + 257;
+ int hdist = stbi__zreceive(a,5) + 1;
+ int hclen = stbi__zreceive(a,4) + 4;
+ int ntot = hlit + hdist;
+
+ memset(codelength_sizes, 0, sizeof(codelength_sizes));
+ for (i=0; i < hclen; ++i) {
+ int s = stbi__zreceive(a,3);
+ codelength_sizes[length_dezigzag[i]] = (stbi_uc) s;
+ }
+ if (!stbi__zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0;
+
+ n = 0;
+ while (n < ntot) {
+ int c = stbi__zhuffman_decode(a, &z_codelength);
+ if (c < 0 || c >= 19) return stbi__err("bad codelengths", "Corrupt PNG");
+ if (c < 16)
+ lencodes[n++] = (stbi_uc) c;
+ else {
+ stbi_uc fill = 0;
+ if (c == 16) {
+ c = stbi__zreceive(a,2)+3;
+ if (n == 0) return stbi__err("bad codelengths", "Corrupt PNG");
+ fill = lencodes[n-1];
+ } else if (c == 17) {
+ c = stbi__zreceive(a,3)+3;
+ } else if (c == 18) {
+ c = stbi__zreceive(a,7)+11;
+ } else {
+ return stbi__err("bad codelengths", "Corrupt PNG");
+ }
+ if (ntot - n < c) return stbi__err("bad codelengths", "Corrupt PNG");
+ memset(lencodes+n, fill, c);
+ n += c;
+ }
+ }
+ if (n != ntot) return stbi__err("bad codelengths","Corrupt PNG");
+ if (!stbi__zbuild_huffman(&a->z_length, lencodes, hlit)) return 0;
+ if (!stbi__zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0;
+ return 1;
+}
+
+static int stbi__parse_uncompressed_block(stbi__zbuf *a)
+{
+ stbi_uc header[4];
+ int len,nlen,k;
+ if (a->num_bits & 7)
+ stbi__zreceive(a, a->num_bits & 7); // discard
+ // drain the bit-packed data into header
+ k = 0;
+ while (a->num_bits > 0) {
+ header[k++] = (stbi_uc) (a->code_buffer & 255); // suppress MSVC run-time check
+ a->code_buffer >>= 8;
+ a->num_bits -= 8;
+ }
+ if (a->num_bits < 0) return stbi__err("zlib corrupt","Corrupt PNG");
+ // now fill header the normal way
+ while (k < 4)
+ header[k++] = stbi__zget8(a);
+ len = header[1] * 256 + header[0];
+ nlen = header[3] * 256 + header[2];
+ if (nlen != (len ^ 0xffff)) return stbi__err("zlib corrupt","Corrupt PNG");
+ if (a->zbuffer + len > a->zbuffer_end) return stbi__err("read past buffer","Corrupt PNG");
+ if (a->zout + len > a->zout_end)
+ if (!stbi__zexpand(a, a->zout, len)) return 0;
+ memcpy(a->zout, a->zbuffer, len);
+ a->zbuffer += len;
+ a->zout += len;
+ return 1;
+}
+
+static int stbi__parse_zlib_header(stbi__zbuf *a)
+{
+ int cmf = stbi__zget8(a);
+ int cm = cmf & 15;
+ /* int cinfo = cmf >> 4; */
+ int flg = stbi__zget8(a);
+ if (stbi__zeof(a)) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec
+ if ((cmf*256+flg) % 31 != 0) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec
+ if (flg & 32) return stbi__err("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png
+ if (cm != 8) return stbi__err("bad compression","Corrupt PNG"); // DEFLATE required for png
+ // window = 1 << (8 + cinfo)... but who cares, we fully buffer output
+ return 1;
+}
+
+static const stbi_uc stbi__zdefault_length[STBI__ZNSYMS] =
+{
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
+ 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
+ 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
+ 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
+ 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8
+};
+static const stbi_uc stbi__zdefault_distance[32] =
+{
+ 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5
+};
+/*
+Init algorithm:
+{
+ int i; // use <= to match clearly with spec
+ for (i=0; i <= 143; ++i) stbi__zdefault_length[i] = 8;
+ for ( ; i <= 255; ++i) stbi__zdefault_length[i] = 9;
+ for ( ; i <= 279; ++i) stbi__zdefault_length[i] = 7;
+ for ( ; i <= 287; ++i) stbi__zdefault_length[i] = 8;
+
+ for (i=0; i <= 31; ++i) stbi__zdefault_distance[i] = 5;
+}
+*/
+
+static int stbi__parse_zlib(stbi__zbuf *a, int parse_header)
+{
+ int final, type;
+ if (parse_header)
+ if (!stbi__parse_zlib_header(a)) return 0;
+ a->num_bits = 0;
+ a->code_buffer = 0;
+ do {
+ final = stbi__zreceive(a,1);
+ type = stbi__zreceive(a,2);
+ if (type == 0) {
+ if (!stbi__parse_uncompressed_block(a)) return 0;
+ } else if (type == 3) {
+ return 0;
+ } else {
+ if (type == 1) {
+ // use fixed code lengths
+ if (!stbi__zbuild_huffman(&a->z_length , stbi__zdefault_length , STBI__ZNSYMS)) return 0;
+ if (!stbi__zbuild_huffman(&a->z_distance, stbi__zdefault_distance, 32)) return 0;
+ } else {
+ if (!stbi__compute_huffman_codes(a)) return 0;
+ }
+ if (!stbi__parse_huffman_block(a)) return 0;
+ }
+ } while (!final);
+ return 1;
+}
+
+static int stbi__do_zlib(stbi__zbuf *a, char *obuf, int olen, int exp, int parse_header)
+{
+ a->zout_start = obuf;
+ a->zout = obuf;
+ a->zout_end = obuf + olen;
+ a->z_expandable = exp;
+
+ return stbi__parse_zlib(a, parse_header);
+}
+
+STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen)
+{
+ stbi__zbuf a;
+ char *p = (char *) stbi__malloc(initial_size);
+ if (p == NULL) return NULL;
+ a.zbuffer = (stbi_uc *) buffer;
+ a.zbuffer_end = (stbi_uc *) buffer + len;
+ if (stbi__do_zlib(&a, p, initial_size, 1, 1)) {
+ if (outlen) *outlen = (int) (a.zout - a.zout_start);
+ return a.zout_start;
+ } else {
+ STBI_FREE(a.zout_start);
+ return NULL;
+ }
+}
+
+STBIDEF char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen)
+{
+ return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen);
+}
+
+STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header)
+{
+ stbi__zbuf a;
+ char *p = (char *) stbi__malloc(initial_size);
+ if (p == NULL) return NULL;
+ a.zbuffer = (stbi_uc *) buffer;
+ a.zbuffer_end = (stbi_uc *) buffer + len;
+ if (stbi__do_zlib(&a, p, initial_size, 1, parse_header)) {
+ if (outlen) *outlen = (int) (a.zout - a.zout_start);
+ return a.zout_start;
+ } else {
+ STBI_FREE(a.zout_start);
+ return NULL;
+ }
+}
+
+STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen)
+{
+ stbi__zbuf a;
+ a.zbuffer = (stbi_uc *) ibuffer;
+ a.zbuffer_end = (stbi_uc *) ibuffer + ilen;
+ if (stbi__do_zlib(&a, obuffer, olen, 0, 1))
+ return (int) (a.zout - a.zout_start);
+ else
+ return -1;
+}
+
+STBIDEF char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen)
+{
+ stbi__zbuf a;
+ char *p = (char *) stbi__malloc(16384);
+ if (p == NULL) return NULL;
+ a.zbuffer = (stbi_uc *) buffer;
+ a.zbuffer_end = (stbi_uc *) buffer+len;
+ if (stbi__do_zlib(&a, p, 16384, 1, 0)) {
+ if (outlen) *outlen = (int) (a.zout - a.zout_start);
+ return a.zout_start;
+ } else {
+ STBI_FREE(a.zout_start);
+ return NULL;
+ }
+}
+
+STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen)
+{
+ stbi__zbuf a;
+ a.zbuffer = (stbi_uc *) ibuffer;
+ a.zbuffer_end = (stbi_uc *) ibuffer + ilen;
+ if (stbi__do_zlib(&a, obuffer, olen, 0, 0))
+ return (int) (a.zout - a.zout_start);
+ else
+ return -1;
+}
+#endif
+
+// public domain "baseline" PNG decoder v0.10 Sean Barrett 2006-11-18
+// simple implementation
+// - only 8-bit samples
+// - no CRC checking
+// - allocates lots of intermediate memory
+// - avoids problem of streaming data between subsystems
+// - avoids explicit window management
+// performance
+// - uses stb_zlib, a PD zlib implementation with fast huffman decoding
+
+#ifndef STBI_NO_PNG
+typedef struct
+{
+ stbi__uint32 length;
+ stbi__uint32 type;
+} stbi__pngchunk;
+
+static stbi__pngchunk stbi__get_chunk_header(stbi__context *s)
+{
+ stbi__pngchunk c;
+ c.length = stbi__get32be(s);
+ c.type = stbi__get32be(s);
+ return c;
+}
+
+static int stbi__check_png_header(stbi__context *s)
+{
+ static const stbi_uc png_sig[8] = { 137,80,78,71,13,10,26,10 };
+ int i;
+ for (i=0; i < 8; ++i)
+ if (stbi__get8(s) != png_sig[i]) return stbi__err("bad png sig","Not a PNG");
+ return 1;
+}
+
+typedef struct
+{
+ stbi__context *s;
+ stbi_uc *idata, *expanded, *out;
+ int depth;
+} stbi__png;
+
+
+enum {
+ STBI__F_none=0,
+ STBI__F_sub=1,
+ STBI__F_up=2,
+ STBI__F_avg=3,
+ STBI__F_paeth=4,
+ // synthetic filters used for first scanline to avoid needing a dummy row of 0s
+ STBI__F_avg_first,
+ STBI__F_paeth_first
+};
+
+static stbi_uc first_row_filter[5] =
+{
+ STBI__F_none,
+ STBI__F_sub,
+ STBI__F_none,
+ STBI__F_avg_first,
+ STBI__F_paeth_first
+};
+
+static int stbi__paeth(int a, int b, int c)
+{
+ int p = a + b - c;
+ int pa = abs(p-a);
+ int pb = abs(p-b);
+ int pc = abs(p-c);
+ if (pa <= pb && pa <= pc) return a;
+ if (pb <= pc) return b;
+ return c;
+}
+
+static const stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 };
+
+// create the png data from post-deflated data
+static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y, int depth, int color)
+{
+ int bytes = (depth == 16? 2 : 1);
+ stbi__context *s = a->s;
+ stbi__uint32 i,j,stride = x*out_n*bytes;
+ stbi__uint32 img_len, img_width_bytes;
+ int k;
+ int img_n = s->img_n; // copy it into a local for later
+
+ int output_bytes = out_n*bytes;
+ int filter_bytes = img_n*bytes;
+ int width = x;
+
+ STBI_ASSERT(out_n == s->img_n || out_n == s->img_n+1);
+ a->out = (stbi_uc *) stbi__malloc_mad3(x, y, output_bytes, 0); // extra bytes to write off the end into
+ if (!a->out) return stbi__err("outofmem", "Out of memory");
+
+ if (!stbi__mad3sizes_valid(img_n, x, depth, 7)) return stbi__err("too large", "Corrupt PNG");
+ img_width_bytes = (((img_n * x * depth) + 7) >> 3);
+ img_len = (img_width_bytes + 1) * y;
+
+ // we used to check for exact match between raw_len and img_len on non-interlaced PNGs,
+ // but issue #276 reported a PNG in the wild that had extra data at the end (all zeros),
+ // so just check for raw_len < img_len always.
+ if (raw_len < img_len) return stbi__err("not enough pixels","Corrupt PNG");
+
+ for (j=0; j < y; ++j) {
+ stbi_uc *cur = a->out + stride*j;
+ stbi_uc *prior;
+ int filter = *raw++;
+
+ if (filter > 4)
+ return stbi__err("invalid filter","Corrupt PNG");
+
+ if (depth < 8) {
+ if (img_width_bytes > x) return stbi__err("invalid width","Corrupt PNG");
+ cur += x*out_n - img_width_bytes; // store output to the rightmost img_len bytes, so we can decode in place
+ filter_bytes = 1;
+ width = img_width_bytes;
+ }
+ prior = cur - stride; // bugfix: need to compute this after 'cur +=' computation above
+
+ // if first row, use special filter that doesn't sample previous row
+ if (j == 0) filter = first_row_filter[filter];
+
+ // handle first byte explicitly
+ for (k=0; k < filter_bytes; ++k) {
+ switch (filter) {
+ case STBI__F_none : cur[k] = raw[k]; break;
+ case STBI__F_sub : cur[k] = raw[k]; break;
+ case STBI__F_up : cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break;
+ case STBI__F_avg : cur[k] = STBI__BYTECAST(raw[k] + (prior[k]>>1)); break;
+ case STBI__F_paeth : cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(0,prior[k],0)); break;
+ case STBI__F_avg_first : cur[k] = raw[k]; break;
+ case STBI__F_paeth_first: cur[k] = raw[k]; break;
+ }
+ }
+
+ if (depth == 8) {
+ if (img_n != out_n)
+ cur[img_n] = 255; // first pixel
+ raw += img_n;
+ cur += out_n;
+ prior += out_n;
+ } else if (depth == 16) {
+ if (img_n != out_n) {
+ cur[filter_bytes] = 255; // first pixel top byte
+ cur[filter_bytes+1] = 255; // first pixel bottom byte
+ }
+ raw += filter_bytes;
+ cur += output_bytes;
+ prior += output_bytes;
+ } else {
+ raw += 1;
+ cur += 1;
+ prior += 1;
+ }
+
+ // this is a little gross, so that we don't switch per-pixel or per-component
+ if (depth < 8 || img_n == out_n) {
+ int nk = (width - 1)*filter_bytes;
+ #define STBI__CASE(f) \
+ case f: \
+ for (k=0; k < nk; ++k)
+ switch (filter) {
+ // "none" filter turns into a memcpy here; make that explicit.
+ case STBI__F_none: memcpy(cur, raw, nk); break;
+ STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k-filter_bytes]); } break;
+ STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break;
+ STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-filter_bytes])>>1)); } break;
+ STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],prior[k],prior[k-filter_bytes])); } break;
+ STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k-filter_bytes] >> 1)); } break;
+ STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],0,0)); } break;
+ }
+ #undef STBI__CASE
+ raw += nk;
+ } else {
+ STBI_ASSERT(img_n+1 == out_n);
+ #define STBI__CASE(f) \
+ case f: \
+ for (i=x-1; i >= 1; --i, cur[filter_bytes]=255,raw+=filter_bytes,cur+=output_bytes,prior+=output_bytes) \
+ for (k=0; k < filter_bytes; ++k)
+ switch (filter) {
+ STBI__CASE(STBI__F_none) { cur[k] = raw[k]; } break;
+ STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k- output_bytes]); } break;
+ STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break;
+ STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k- output_bytes])>>1)); } break;
+ STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],prior[k],prior[k- output_bytes])); } break;
+ STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k- output_bytes] >> 1)); } break;
+ STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],0,0)); } break;
+ }
+ #undef STBI__CASE
+
+ // the loop above sets the high byte of the pixels' alpha, but for
+ // 16 bit png files we also need the low byte set. we'll do that here.
+ if (depth == 16) {
+ cur = a->out + stride*j; // start at the beginning of the row again
+ for (i=0; i < x; ++i,cur+=output_bytes) {
+ cur[filter_bytes+1] = 255;
+ }
+ }
+ }
+ }
+
+ // we make a separate pass to expand bits to pixels; for performance,
+ // this could run two scanlines behind the above code, so it won't
+ // intefere with filtering but will still be in the cache.
+ if (depth < 8) {
+ for (j=0; j < y; ++j) {
+ stbi_uc *cur = a->out + stride*j;
+ stbi_uc *in = a->out + stride*j + x*out_n - img_width_bytes;
+ // unpack 1/2/4-bit into a 8-bit buffer. allows us to keep the common 8-bit path optimal at minimal cost for 1/2/4-bit
+ // png guarante byte alignment, if width is not multiple of 8/4/2 we'll decode dummy trailing data that will be skipped in the later loop
+ stbi_uc scale = (color == 0) ? stbi__depth_scale_table[depth] : 1; // scale grayscale values to 0..255 range
+
+ // note that the final byte might overshoot and write more data than desired.
+ // we can allocate enough data that this never writes out of memory, but it
+ // could also overwrite the next scanline. can it overwrite non-empty data
+ // on the next scanline? yes, consider 1-pixel-wide scanlines with 1-bit-per-pixel.
+ // so we need to explicitly clamp the final ones
+
+ if (depth == 4) {
+ for (k=x*img_n; k >= 2; k-=2, ++in) {
+ *cur++ = scale * ((*in >> 4) );
+ *cur++ = scale * ((*in ) & 0x0f);
+ }
+ if (k > 0) *cur++ = scale * ((*in >> 4) );
+ } else if (depth == 2) {
+ for (k=x*img_n; k >= 4; k-=4, ++in) {
+ *cur++ = scale * ((*in >> 6) );
+ *cur++ = scale * ((*in >> 4) & 0x03);
+ *cur++ = scale * ((*in >> 2) & 0x03);
+ *cur++ = scale * ((*in ) & 0x03);
+ }
+ if (k > 0) *cur++ = scale * ((*in >> 6) );
+ if (k > 1) *cur++ = scale * ((*in >> 4) & 0x03);
+ if (k > 2) *cur++ = scale * ((*in >> 2) & 0x03);
+ } else if (depth == 1) {
+ for (k=x*img_n; k >= 8; k-=8, ++in) {
+ *cur++ = scale * ((*in >> 7) );
+ *cur++ = scale * ((*in >> 6) & 0x01);
+ *cur++ = scale * ((*in >> 5) & 0x01);
+ *cur++ = scale * ((*in >> 4) & 0x01);
+ *cur++ = scale * ((*in >> 3) & 0x01);
+ *cur++ = scale * ((*in >> 2) & 0x01);
+ *cur++ = scale * ((*in >> 1) & 0x01);
+ *cur++ = scale * ((*in ) & 0x01);
+ }
+ if (k > 0) *cur++ = scale * ((*in >> 7) );
+ if (k > 1) *cur++ = scale * ((*in >> 6) & 0x01);
+ if (k > 2) *cur++ = scale * ((*in >> 5) & 0x01);
+ if (k > 3) *cur++ = scale * ((*in >> 4) & 0x01);
+ if (k > 4) *cur++ = scale * ((*in >> 3) & 0x01);
+ if (k > 5) *cur++ = scale * ((*in >> 2) & 0x01);
+ if (k > 6) *cur++ = scale * ((*in >> 1) & 0x01);
+ }
+ if (img_n != out_n) {
+ int q;
+ // insert alpha = 255
+ cur = a->out + stride*j;
+ if (img_n == 1) {
+ for (q=x-1; q >= 0; --q) {
+ cur[q*2+1] = 255;
+ cur[q*2+0] = cur[q];
+ }
+ } else {
+ STBI_ASSERT(img_n == 3);
+ for (q=x-1; q >= 0; --q) {
+ cur[q*4+3] = 255;
+ cur[q*4+2] = cur[q*3+2];
+ cur[q*4+1] = cur[q*3+1];
+ cur[q*4+0] = cur[q*3+0];
+ }
+ }
+ }
+ }
+ } else if (depth == 16) {
+ // force the image data from big-endian to platform-native.
+ // this is done in a separate pass due to the decoding relying
+ // on the data being untouched, but could probably be done
+ // per-line during decode if care is taken.
+ stbi_uc *cur = a->out;
+ stbi__uint16 *cur16 = (stbi__uint16*)cur;
+
+ for(i=0; i < x*y*out_n; ++i,cur16++,cur+=2) {
+ *cur16 = (cur[0] << 8) | cur[1];
+ }
+ }
+
+ return 1;
+}
+
+static int stbi__create_png_image(stbi__png *a, stbi_uc *image_data, stbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced)
+{
+ int bytes = (depth == 16 ? 2 : 1);
+ int out_bytes = out_n * bytes;
+ stbi_uc *final;
+ int p;
+ if (!interlaced)
+ return stbi__create_png_image_raw(a, image_data, image_data_len, out_n, a->s->img_x, a->s->img_y, depth, color);
+
+ // de-interlacing
+ final = (stbi_uc *) stbi__malloc_mad3(a->s->img_x, a->s->img_y, out_bytes, 0);
+ if (!final) return stbi__err("outofmem", "Out of memory");
+ for (p=0; p < 7; ++p) {
+ int xorig[] = { 0,4,0,2,0,1,0 };
+ int yorig[] = { 0,0,4,0,2,0,1 };
+ int xspc[] = { 8,8,4,4,2,2,1 };
+ int yspc[] = { 8,8,8,4,4,2,2 };
+ int i,j,x,y;
+ // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1
+ x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p];
+ y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p];
+ if (x && y) {
+ stbi__uint32 img_len = ((((a->s->img_n * x * depth) + 7) >> 3) + 1) * y;
+ if (!stbi__create_png_image_raw(a, image_data, image_data_len, out_n, x, y, depth, color)) {
+ STBI_FREE(final);
+ return 0;
+ }
+ for (j=0; j < y; ++j) {
+ for (i=0; i < x; ++i) {
+ int out_y = j*yspc[p]+yorig[p];
+ int out_x = i*xspc[p]+xorig[p];
+ memcpy(final + out_y*a->s->img_x*out_bytes + out_x*out_bytes,
+ a->out + (j*x+i)*out_bytes, out_bytes);
+ }
+ }
+ STBI_FREE(a->out);
+ image_data += img_len;
+ image_data_len -= img_len;
+ }
+ }
+ a->out = final;
+
+ return 1;
+}
+
+static int stbi__compute_transparency(stbi__png *z, stbi_uc tc[3], int out_n)
+{
+ stbi__context *s = z->s;
+ stbi__uint32 i, pixel_count = s->img_x * s->img_y;
+ stbi_uc *p = z->out;
+
+ // compute color-based transparency, assuming we've
+ // already got 255 as the alpha value in the output
+ STBI_ASSERT(out_n == 2 || out_n == 4);
+
+ if (out_n == 2) {
+ for (i=0; i < pixel_count; ++i) {
+ p[1] = (p[0] == tc[0] ? 0 : 255);
+ p += 2;
+ }
+ } else {
+ for (i=0; i < pixel_count; ++i) {
+ if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2])
+ p[3] = 0;
+ p += 4;
+ }
+ }
+ return 1;
+}
+
+static int stbi__compute_transparency16(stbi__png *z, stbi__uint16 tc[3], int out_n)
+{
+ stbi__context *s = z->s;
+ stbi__uint32 i, pixel_count = s->img_x * s->img_y;
+ stbi__uint16 *p = (stbi__uint16*) z->out;
+
+ // compute color-based transparency, assuming we've
+ // already got 65535 as the alpha value in the output
+ STBI_ASSERT(out_n == 2 || out_n == 4);
+
+ if (out_n == 2) {
+ for (i = 0; i < pixel_count; ++i) {
+ p[1] = (p[0] == tc[0] ? 0 : 65535);
+ p += 2;
+ }
+ } else {
+ for (i = 0; i < pixel_count; ++i) {
+ if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2])
+ p[3] = 0;
+ p += 4;
+ }
+ }
+ return 1;
+}
+
+static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int pal_img_n)
+{
+ stbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y;
+ stbi_uc *p, *temp_out, *orig = a->out;
+
+ p = (stbi_uc *) stbi__malloc_mad2(pixel_count, pal_img_n, 0);
+ if (p == NULL) return stbi__err("outofmem", "Out of memory");
+
+ // between here and free(out) below, exitting would leak
+ temp_out = p;
+
+ if (pal_img_n == 3) {
+ for (i=0; i < pixel_count; ++i) {
+ int n = orig[i]*4;
+ p[0] = palette[n ];
+ p[1] = palette[n+1];
+ p[2] = palette[n+2];
+ p += 3;
+ }
+ } else {
+ for (i=0; i < pixel_count; ++i) {
+ int n = orig[i]*4;
+ p[0] = palette[n ];
+ p[1] = palette[n+1];
+ p[2] = palette[n+2];
+ p[3] = palette[n+3];
+ p += 4;
+ }
+ }
+ STBI_FREE(a->out);
+ a->out = temp_out;
+
+ STBI_NOTUSED(len);
+
+ return 1;
+}
+
+static int stbi__unpremultiply_on_load_global = 0;
+static int stbi__de_iphone_flag_global = 0;
+
+STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply)
+{
+ stbi__unpremultiply_on_load_global = flag_true_if_should_unpremultiply;
+}
+
+STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert)
+{
+ stbi__de_iphone_flag_global = flag_true_if_should_convert;
+}
+
+#ifndef STBI_THREAD_LOCAL
+#define stbi__unpremultiply_on_load stbi__unpremultiply_on_load_global
+#define stbi__de_iphone_flag stbi__de_iphone_flag_global
+#else
+static STBI_THREAD_LOCAL int stbi__unpremultiply_on_load_local, stbi__unpremultiply_on_load_set;
+static STBI_THREAD_LOCAL int stbi__de_iphone_flag_local, stbi__de_iphone_flag_set;
+
+STBIDEF void stbi_set_unpremultiply_on_load_thread(int flag_true_if_should_unpremultiply)
+{
+ stbi__unpremultiply_on_load_local = flag_true_if_should_unpremultiply;
+ stbi__unpremultiply_on_load_set = 1;
+}
+
+STBIDEF void stbi_convert_iphone_png_to_rgb_thread(int flag_true_if_should_convert)
+{
+ stbi__de_iphone_flag_local = flag_true_if_should_convert;
+ stbi__de_iphone_flag_set = 1;
+}
+
+#define stbi__unpremultiply_on_load (stbi__unpremultiply_on_load_set \
+ ? stbi__unpremultiply_on_load_local \
+ : stbi__unpremultiply_on_load_global)
+#define stbi__de_iphone_flag (stbi__de_iphone_flag_set \
+ ? stbi__de_iphone_flag_local \
+ : stbi__de_iphone_flag_global)
+#endif // STBI_THREAD_LOCAL
+
+static void stbi__de_iphone(stbi__png *z)
+{
+ stbi__context *s = z->s;
+ stbi__uint32 i, pixel_count = s->img_x * s->img_y;
+ stbi_uc *p = z->out;
+
+ if (s->img_out_n == 3) { // convert bgr to rgb
+ for (i=0; i < pixel_count; ++i) {
+ stbi_uc t = p[0];
+ p[0] = p[2];
+ p[2] = t;
+ p += 3;
+ }
+ } else {
+ STBI_ASSERT(s->img_out_n == 4);
+ if (stbi__unpremultiply_on_load) {
+ // convert bgr to rgb and unpremultiply
+ for (i=0; i < pixel_count; ++i) {
+ stbi_uc a = p[3];
+ stbi_uc t = p[0];
+ if (a) {
+ stbi_uc half = a / 2;
+ p[0] = (p[2] * 255 + half) / a;
+ p[1] = (p[1] * 255 + half) / a;
+ p[2] = ( t * 255 + half) / a;
+ } else {
+ p[0] = p[2];
+ p[2] = t;
+ }
+ p += 4;
+ }
+ } else {
+ // convert bgr to rgb
+ for (i=0; i < pixel_count; ++i) {
+ stbi_uc t = p[0];
+ p[0] = p[2];
+ p[2] = t;
+ p += 4;
+ }
+ }
+ }
+}
+
+#define STBI__PNG_TYPE(a,b,c,d) (((unsigned) (a) << 24) + ((unsigned) (b) << 16) + ((unsigned) (c) << 8) + (unsigned) (d))
+
+static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp)
+{
+ stbi_uc palette[1024], pal_img_n=0;
+ stbi_uc has_trans=0, tc[3]={0};
+ stbi__uint16 tc16[3];
+ stbi__uint32 ioff=0, idata_limit=0, i, pal_len=0;
+ int first=1,k,interlace=0, color=0, is_iphone=0;
+ stbi__context *s = z->s;
+
+ z->expanded = NULL;
+ z->idata = NULL;
+ z->out = NULL;
+
+ if (!stbi__check_png_header(s)) return 0;
+
+ if (scan == STBI__SCAN_type) return 1;
+
+ for (;;) {
+ stbi__pngchunk c = stbi__get_chunk_header(s);
+ switch (c.type) {
+ case STBI__PNG_TYPE('C','g','B','I'):
+ is_iphone = 1;
+ stbi__skip(s, c.length);
+ break;
+ case STBI__PNG_TYPE('I','H','D','R'): {
+ int comp,filter;
+ if (!first) return stbi__err("multiple IHDR","Corrupt PNG");
+ first = 0;
+ if (c.length != 13) return stbi__err("bad IHDR len","Corrupt PNG");
+ s->img_x = stbi__get32be(s);
+ s->img_y = stbi__get32be(s);
+ if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)");
+ if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)");
+ z->depth = stbi__get8(s); if (z->depth != 1 && z->depth != 2 && z->depth != 4 && z->depth != 8 && z->depth != 16) return stbi__err("1/2/4/8/16-bit only","PNG not supported: 1/2/4/8/16-bit only");
+ color = stbi__get8(s); if (color > 6) return stbi__err("bad ctype","Corrupt PNG");
+ if (color == 3 && z->depth == 16) return stbi__err("bad ctype","Corrupt PNG");
+ if (color == 3) pal_img_n = 3; else if (color & 1) return stbi__err("bad ctype","Corrupt PNG");
+ comp = stbi__get8(s); if (comp) return stbi__err("bad comp method","Corrupt PNG");
+ filter= stbi__get8(s); if (filter) return stbi__err("bad filter method","Corrupt PNG");
+ interlace = stbi__get8(s); if (interlace>1) return stbi__err("bad interlace method","Corrupt PNG");
+ if (!s->img_x || !s->img_y) return stbi__err("0-pixel image","Corrupt PNG");
+ if (!pal_img_n) {
+ s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0);
+ if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode");
+ } else {
+ // if paletted, then pal_n is our final components, and
+ // img_n is # components to decompress/filter.
+ s->img_n = 1;
+ if ((1 << 30) / s->img_x / 4 < s->img_y) return stbi__err("too large","Corrupt PNG");
+ }
+ // even with SCAN_header, have to scan to see if we have a tRNS
+ break;
+ }
+
+ case STBI__PNG_TYPE('P','L','T','E'): {
+ if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+ if (c.length > 256*3) return stbi__err("invalid PLTE","Corrupt PNG");
+ pal_len = c.length / 3;
+ if (pal_len * 3 != c.length) return stbi__err("invalid PLTE","Corrupt PNG");
+ for (i=0; i < pal_len; ++i) {
+ palette[i*4+0] = stbi__get8(s);
+ palette[i*4+1] = stbi__get8(s);
+ palette[i*4+2] = stbi__get8(s);
+ palette[i*4+3] = 255;
+ }
+ break;
+ }
+
+ case STBI__PNG_TYPE('t','R','N','S'): {
+ if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+ if (z->idata) return stbi__err("tRNS after IDAT","Corrupt PNG");
+ if (pal_img_n) {
+ if (scan == STBI__SCAN_header) { s->img_n = 4; return 1; }
+ if (pal_len == 0) return stbi__err("tRNS before PLTE","Corrupt PNG");
+ if (c.length > pal_len) return stbi__err("bad tRNS len","Corrupt PNG");
+ pal_img_n = 4;
+ for (i=0; i < c.length; ++i)
+ palette[i*4+3] = stbi__get8(s);
+ } else {
+ if (!(s->img_n & 1)) return stbi__err("tRNS with alpha","Corrupt PNG");
+ if (c.length != (stbi__uint32) s->img_n*2) return stbi__err("bad tRNS len","Corrupt PNG");
+ has_trans = 1;
+ // non-paletted with tRNS = constant alpha. if header-scanning, we can stop now.
+ if (scan == STBI__SCAN_header) { ++s->img_n; return 1; }
+ if (z->depth == 16) {
+ for (k = 0; k < s->img_n; ++k) tc16[k] = (stbi__uint16)stbi__get16be(s); // copy the values as-is
+ } else {
+ for (k = 0; k < s->img_n; ++k) tc[k] = (stbi_uc)(stbi__get16be(s) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger
+ }
+ }
+ break;
+ }
+
+ case STBI__PNG_TYPE('I','D','A','T'): {
+ if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+ if (pal_img_n && !pal_len) return stbi__err("no PLTE","Corrupt PNG");
+ if (scan == STBI__SCAN_header) {
+ // header scan definitely stops at first IDAT
+ if (pal_img_n)
+ s->img_n = pal_img_n;
+ return 1;
+ }
+ if (c.length > (1u << 30)) return stbi__err("IDAT size limit", "IDAT section larger than 2^30 bytes");
+ if ((int)(ioff + c.length) < (int)ioff) return 0;
+ if (ioff + c.length > idata_limit) {
+ stbi__uint32 idata_limit_old = idata_limit;
+ stbi_uc *p;
+ if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096;
+ while (ioff + c.length > idata_limit)
+ idata_limit *= 2;
+ STBI_NOTUSED(idata_limit_old);
+ p = (stbi_uc *) STBI_REALLOC_SIZED(z->idata, idata_limit_old, idata_limit); if (p == NULL) return stbi__err("outofmem", "Out of memory");
+ z->idata = p;
+ }
+ if (!stbi__getn(s, z->idata+ioff,c.length)) return stbi__err("outofdata","Corrupt PNG");
+ ioff += c.length;
+ break;
+ }
+
+ case STBI__PNG_TYPE('I','E','N','D'): {
+ stbi__uint32 raw_len, bpl;
+ if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+ if (scan != STBI__SCAN_load) return 1;
+ if (z->idata == NULL) return stbi__err("no IDAT","Corrupt PNG");
+ // initial guess for decoded data size to avoid unnecessary reallocs
+ bpl = (s->img_x * z->depth + 7) / 8; // bytes per line, per component
+ raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */;
+ z->expanded = (stbi_uc *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, raw_len, (int *) &raw_len, !is_iphone);
+ if (z->expanded == NULL) return 0; // zlib should set error
+ STBI_FREE(z->idata); z->idata = NULL;
+ if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans)
+ s->img_out_n = s->img_n+1;
+ else
+ s->img_out_n = s->img_n;
+ if (!stbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, z->depth, color, interlace)) return 0;
+ if (has_trans) {
+ if (z->depth == 16) {
+ if (!stbi__compute_transparency16(z, tc16, s->img_out_n)) return 0;
+ } else {
+ if (!stbi__compute_transparency(z, tc, s->img_out_n)) return 0;
+ }
+ }
+ if (is_iphone && stbi__de_iphone_flag && s->img_out_n > 2)
+ stbi__de_iphone(z);
+ if (pal_img_n) {
+ // pal_img_n == 3 or 4
+ s->img_n = pal_img_n; // record the actual colors we had
+ s->img_out_n = pal_img_n;
+ if (req_comp >= 3) s->img_out_n = req_comp;
+ if (!stbi__expand_png_palette(z, palette, pal_len, s->img_out_n))
+ return 0;
+ } else if (has_trans) {
+ // non-paletted image with tRNS -> source image has (constant) alpha
+ ++s->img_n;
+ }
+ STBI_FREE(z->expanded); z->expanded = NULL;
+ // end of PNG chunk, read and skip CRC
+ stbi__get32be(s);
+ return 1;
+ }
+
+ default:
+ // if critical, fail
+ if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+ if ((c.type & (1 << 29)) == 0) {
+ #ifndef STBI_NO_FAILURE_STRINGS
+ // not threadsafe
+ static char invalid_chunk[] = "XXXX PNG chunk not known";
+ invalid_chunk[0] = STBI__BYTECAST(c.type >> 24);
+ invalid_chunk[1] = STBI__BYTECAST(c.type >> 16);
+ invalid_chunk[2] = STBI__BYTECAST(c.type >> 8);
+ invalid_chunk[3] = STBI__BYTECAST(c.type >> 0);
+ #endif
+ return stbi__err(invalid_chunk, "PNG not supported: unknown PNG chunk type");
+ }
+ stbi__skip(s, c.length);
+ break;
+ }
+ // end of PNG chunk, read and skip CRC
+ stbi__get32be(s);
+ }
+}
+
+static void *stbi__do_png(stbi__png *p, int *x, int *y, int *n, int req_comp, stbi__result_info *ri)
+{
+ void *result=NULL;
+ if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error");
+ if (stbi__parse_png_file(p, STBI__SCAN_load, req_comp)) {
+ if (p->depth <= 8)
+ ri->bits_per_channel = 8;
+ else if (p->depth == 16)
+ ri->bits_per_channel = 16;
+ else
+ return stbi__errpuc("bad bits_per_channel", "PNG not supported: unsupported color depth");
+ result = p->out;
+ p->out = NULL;
+ if (req_comp && req_comp != p->s->img_out_n) {
+ if (ri->bits_per_channel == 8)
+ result = stbi__convert_format((unsigned char *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y);
+ else
+ result = stbi__convert_format16((stbi__uint16 *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y);
+ p->s->img_out_n = req_comp;
+ if (result == NULL) return result;
+ }
+ *x = p->s->img_x;
+ *y = p->s->img_y;
+ if (n) *n = p->s->img_n;
+ }
+ STBI_FREE(p->out); p->out = NULL;
+ STBI_FREE(p->expanded); p->expanded = NULL;
+ STBI_FREE(p->idata); p->idata = NULL;
+
+ return result;
+}
+
+static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+ stbi__png p;
+ p.s = s;
+ return stbi__do_png(&p, x,y,comp,req_comp, ri);
+}
+
+static int stbi__png_test(stbi__context *s)
+{
+ int r;
+ r = stbi__check_png_header(s);
+ stbi__rewind(s);
+ return r;
+}
+
+static int stbi__png_info_raw(stbi__png *p, int *x, int *y, int *comp)
+{
+ if (!stbi__parse_png_file(p, STBI__SCAN_header, 0)) {
+ stbi__rewind( p->s );
+ return 0;
+ }
+ if (x) *x = p->s->img_x;
+ if (y) *y = p->s->img_y;
+ if (comp) *comp = p->s->img_n;
+ return 1;
+}
+
+static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ stbi__png p;
+ p.s = s;
+ return stbi__png_info_raw(&p, x, y, comp);
+}
+
+static int stbi__png_is16(stbi__context *s)
+{
+ stbi__png p;
+ p.s = s;
+ if (!stbi__png_info_raw(&p, NULL, NULL, NULL))
+ return 0;
+ if (p.depth != 16) {
+ stbi__rewind(p.s);
+ return 0;
+ }
+ return 1;
+}
+#endif
+
+// Microsoft/Windows BMP image
+
+#ifndef STBI_NO_BMP
+static int stbi__bmp_test_raw(stbi__context *s)
+{
+ int r;
+ int sz;
+ if (stbi__get8(s) != 'B') return 0;
+ if (stbi__get8(s) != 'M') return 0;
+ stbi__get32le(s); // discard filesize
+ stbi__get16le(s); // discard reserved
+ stbi__get16le(s); // discard reserved
+ stbi__get32le(s); // discard data offset
+ sz = stbi__get32le(s);
+ r = (sz == 12 || sz == 40 || sz == 56 || sz == 108 || sz == 124);
+ return r;
+}
+
+static int stbi__bmp_test(stbi__context *s)
+{
+ int r = stbi__bmp_test_raw(s);
+ stbi__rewind(s);
+ return r;
+}
+
+
+// returns 0..31 for the highest set bit
+static int stbi__high_bit(unsigned int z)
+{
+ int n=0;
+ if (z == 0) return -1;
+ if (z >= 0x10000) { n += 16; z >>= 16; }
+ if (z >= 0x00100) { n += 8; z >>= 8; }
+ if (z >= 0x00010) { n += 4; z >>= 4; }
+ if (z >= 0x00004) { n += 2; z >>= 2; }
+ if (z >= 0x00002) { n += 1;/* >>= 1;*/ }
+ return n;
+}
+
+static int stbi__bitcount(unsigned int a)
+{
+ a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2
+ a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4
+ a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits
+ a = (a + (a >> 8)); // max 16 per 8 bits
+ a = (a + (a >> 16)); // max 32 per 8 bits
+ return a & 0xff;
+}
+
+// extract an arbitrarily-aligned N-bit value (N=bits)
+// from v, and then make it 8-bits long and fractionally
+// extend it to full full range.
+static int stbi__shiftsigned(unsigned int v, int shift, int bits)
+{
+ static unsigned int mul_table[9] = {
+ 0,
+ 0xff/*0b11111111*/, 0x55/*0b01010101*/, 0x49/*0b01001001*/, 0x11/*0b00010001*/,
+ 0x21/*0b00100001*/, 0x41/*0b01000001*/, 0x81/*0b10000001*/, 0x01/*0b00000001*/,
+ };
+ static unsigned int shift_table[9] = {
+ 0, 0,0,1,0,2,4,6,0,
+ };
+ if (shift < 0)
+ v <<= -shift;
+ else
+ v >>= shift;
+ STBI_ASSERT(v < 256);
+ v >>= (8-bits);
+ STBI_ASSERT(bits >= 0 && bits <= 8);
+ return (int) ((unsigned) v * mul_table[bits]) >> shift_table[bits];
+}
+
+typedef struct
+{
+ int bpp, offset, hsz;
+ unsigned int mr,mg,mb,ma, all_a;
+ int extra_read;
+} stbi__bmp_data;
+
+static int stbi__bmp_set_mask_defaults(stbi__bmp_data *info, int compress)
+{
+ // BI_BITFIELDS specifies masks explicitly, don't override
+ if (compress == 3)
+ return 1;
+
+ if (compress == 0) {
+ if (info->bpp == 16) {
+ info->mr = 31u << 10;
+ info->mg = 31u << 5;
+ info->mb = 31u << 0;
+ } else if (info->bpp == 32) {
+ info->mr = 0xffu << 16;
+ info->mg = 0xffu << 8;
+ info->mb = 0xffu << 0;
+ info->ma = 0xffu << 24;
+ info->all_a = 0; // if all_a is 0 at end, then we loaded alpha channel but it was all 0
+ } else {
+ // otherwise, use defaults, which is all-0
+ info->mr = info->mg = info->mb = info->ma = 0;
+ }
+ return 1;
+ }
+ return 0; // error
+}
+
+static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info)
+{
+ int hsz;
+ if (stbi__get8(s) != 'B' || stbi__get8(s) != 'M') return stbi__errpuc("not BMP", "Corrupt BMP");
+ stbi__get32le(s); // discard filesize
+ stbi__get16le(s); // discard reserved
+ stbi__get16le(s); // discard reserved
+ info->offset = stbi__get32le(s);
+ info->hsz = hsz = stbi__get32le(s);
+ info->mr = info->mg = info->mb = info->ma = 0;
+ info->extra_read = 14;
+
+ if (info->offset < 0) return stbi__errpuc("bad BMP", "bad BMP");
+
+ if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124) return stbi__errpuc("unknown BMP", "BMP type not supported: unknown");
+ if (hsz == 12) {
+ s->img_x = stbi__get16le(s);
+ s->img_y = stbi__get16le(s);
+ } else {
+ s->img_x = stbi__get32le(s);
+ s->img_y = stbi__get32le(s);
+ }
+ if (stbi__get16le(s) != 1) return stbi__errpuc("bad BMP", "bad BMP");
+ info->bpp = stbi__get16le(s);
+ if (hsz != 12) {
+ int compress = stbi__get32le(s);
+ if (compress == 1 || compress == 2) return stbi__errpuc("BMP RLE", "BMP type not supported: RLE");
+ if (compress >= 4) return stbi__errpuc("BMP JPEG/PNG", "BMP type not supported: unsupported compression"); // this includes PNG/JPEG modes
+ if (compress == 3 && info->bpp != 16 && info->bpp != 32) return stbi__errpuc("bad BMP", "bad BMP"); // bitfields requires 16 or 32 bits/pixel
+ stbi__get32le(s); // discard sizeof
+ stbi__get32le(s); // discard hres
+ stbi__get32le(s); // discard vres
+ stbi__get32le(s); // discard colorsused
+ stbi__get32le(s); // discard max important
+ if (hsz == 40 || hsz == 56) {
+ if (hsz == 56) {
+ stbi__get32le(s);
+ stbi__get32le(s);
+ stbi__get32le(s);
+ stbi__get32le(s);
+ }
+ if (info->bpp == 16 || info->bpp == 32) {
+ if (compress == 0) {
+ stbi__bmp_set_mask_defaults(info, compress);
+ } else if (compress == 3) {
+ info->mr = stbi__get32le(s);
+ info->mg = stbi__get32le(s);
+ info->mb = stbi__get32le(s);
+ info->extra_read += 12;
+ // not documented, but generated by photoshop and handled by mspaint
+ if (info->mr == info->mg && info->mg == info->mb) {
+ // ?!?!?
+ return stbi__errpuc("bad BMP", "bad BMP");
+ }
+ } else
+ return stbi__errpuc("bad BMP", "bad BMP");
+ }
+ } else {
+ // V4/V5 header
+ int i;
+ if (hsz != 108 && hsz != 124)
+ return stbi__errpuc("bad BMP", "bad BMP");
+ info->mr = stbi__get32le(s);
+ info->mg = stbi__get32le(s);
+ info->mb = stbi__get32le(s);
+ info->ma = stbi__get32le(s);
+ if (compress != 3) // override mr/mg/mb unless in BI_BITFIELDS mode, as per docs
+ stbi__bmp_set_mask_defaults(info, compress);
+ stbi__get32le(s); // discard color space
+ for (i=0; i < 12; ++i)
+ stbi__get32le(s); // discard color space parameters
+ if (hsz == 124) {
+ stbi__get32le(s); // discard rendering intent
+ stbi__get32le(s); // discard offset of profile data
+ stbi__get32le(s); // discard size of profile data
+ stbi__get32le(s); // discard reserved
+ }
+ }
+ }
+ return (void *) 1;
+}
+
+
+static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+ stbi_uc *out;
+ unsigned int mr=0,mg=0,mb=0,ma=0, all_a;
+ stbi_uc pal[256][4];
+ int psize=0,i,j,width;
+ int flip_vertically, pad, target;
+ stbi__bmp_data info;
+ STBI_NOTUSED(ri);
+
+ info.all_a = 255;
+ if (stbi__bmp_parse_header(s, &info) == NULL)
+ return NULL; // error code already set
+
+ flip_vertically = ((int) s->img_y) > 0;
+ s->img_y = abs((int) s->img_y);
+
+ if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+ if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+
+ mr = info.mr;
+ mg = info.mg;
+ mb = info.mb;
+ ma = info.ma;
+ all_a = info.all_a;
+
+ if (info.hsz == 12) {
+ if (info.bpp < 24)
+ psize = (info.offset - info.extra_read - 24) / 3;
+ } else {
+ if (info.bpp < 16)
+ psize = (info.offset - info.extra_read - info.hsz) >> 2;
+ }
+ if (psize == 0) {
+ // accept some number of extra bytes after the header, but if the offset points either to before
+ // the header ends or implies a large amount of extra data, reject the file as malformed
+ int bytes_read_so_far = s->callback_already_read + (int)(s->img_buffer - s->img_buffer_original);
+ int header_limit = 1024; // max we actually read is below 256 bytes currently.
+ int extra_data_limit = 256*4; // what ordinarily goes here is a palette; 256 entries*4 bytes is its max size.
+ if (bytes_read_so_far <= 0 || bytes_read_so_far > header_limit) {
+ return stbi__errpuc("bad header", "Corrupt BMP");
+ }
+ // we established that bytes_read_so_far is positive and sensible.
+ // the first half of this test rejects offsets that are either too small positives, or
+ // negative, and guarantees that info.offset >= bytes_read_so_far > 0. this in turn
+ // ensures the number computed in the second half of the test can't overflow.
+ if (info.offset < bytes_read_so_far || info.offset - bytes_read_so_far > extra_data_limit) {
+ return stbi__errpuc("bad offset", "Corrupt BMP");
+ } else {
+ stbi__skip(s, info.offset - bytes_read_so_far);
+ }
+ }
+
+ if (info.bpp == 24 && ma == 0xff000000)
+ s->img_n = 3;
+ else
+ s->img_n = ma ? 4 : 3;
+ if (req_comp && req_comp >= 3) // we can directly decode 3 or 4
+ target = req_comp;
+ else
+ target = s->img_n; // if they want monochrome, we'll post-convert
+
+ // sanity-check size
+ if (!stbi__mad3sizes_valid(target, s->img_x, s->img_y, 0))
+ return stbi__errpuc("too large", "Corrupt BMP");
+
+ out = (stbi_uc *) stbi__malloc_mad3(target, s->img_x, s->img_y, 0);
+ if (!out) return stbi__errpuc("outofmem", "Out of memory");
+ if (info.bpp < 16) {
+ int z=0;
+ if (psize == 0 || psize > 256) { STBI_FREE(out); return stbi__errpuc("invalid", "Corrupt BMP"); }
+ for (i=0; i < psize; ++i) {
+ pal[i][2] = stbi__get8(s);
+ pal[i][1] = stbi__get8(s);
+ pal[i][0] = stbi__get8(s);
+ if (info.hsz != 12) stbi__get8(s);
+ pal[i][3] = 255;
+ }
+ stbi__skip(s, info.offset - info.extra_read - info.hsz - psize * (info.hsz == 12 ? 3 : 4));
+ if (info.bpp == 1) width = (s->img_x + 7) >> 3;
+ else if (info.bpp == 4) width = (s->img_x + 1) >> 1;
+ else if (info.bpp == 8) width = s->img_x;
+ else { STBI_FREE(out); return stbi__errpuc("bad bpp", "Corrupt BMP"); }
+ pad = (-width)&3;
+ if (info.bpp == 1) {
+ for (j=0; j < (int) s->img_y; ++j) {
+ int bit_offset = 7, v = stbi__get8(s);
+ for (i=0; i < (int) s->img_x; ++i) {
+ int color = (v>>bit_offset)&0x1;
+ out[z++] = pal[color][0];
+ out[z++] = pal[color][1];
+ out[z++] = pal[color][2];
+ if (target == 4) out[z++] = 255;
+ if (i+1 == (int) s->img_x) break;
+ if((--bit_offset) < 0) {
+ bit_offset = 7;
+ v = stbi__get8(s);
+ }
+ }
+ stbi__skip(s, pad);
+ }
+ } else {
+ for (j=0; j < (int) s->img_y; ++j) {
+ for (i=0; i < (int) s->img_x; i += 2) {
+ int v=stbi__get8(s),v2=0;
+ if (info.bpp == 4) {
+ v2 = v & 15;
+ v >>= 4;
+ }
+ out[z++] = pal[v][0];
+ out[z++] = pal[v][1];
+ out[z++] = pal[v][2];
+ if (target == 4) out[z++] = 255;
+ if (i+1 == (int) s->img_x) break;
+ v = (info.bpp == 8) ? stbi__get8(s) : v2;
+ out[z++] = pal[v][0];
+ out[z++] = pal[v][1];
+ out[z++] = pal[v][2];
+ if (target == 4) out[z++] = 255;
+ }
+ stbi__skip(s, pad);
+ }
+ }
+ } else {
+ int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0;
+ int z = 0;
+ int easy=0;
+ stbi__skip(s, info.offset - info.extra_read - info.hsz);
+ if (info.bpp == 24) width = 3 * s->img_x;
+ else if (info.bpp == 16) width = 2*s->img_x;
+ else /* bpp = 32 and pad = 0 */ width=0;
+ pad = (-width) & 3;
+ if (info.bpp == 24) {
+ easy = 1;
+ } else if (info.bpp == 32) {
+ if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000)
+ easy = 2;
+ }
+ if (!easy) {
+ if (!mr || !mg || !mb) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); }
+ // right shift amt to put high bit in position #7
+ rshift = stbi__high_bit(mr)-7; rcount = stbi__bitcount(mr);
+ gshift = stbi__high_bit(mg)-7; gcount = stbi__bitcount(mg);
+ bshift = stbi__high_bit(mb)-7; bcount = stbi__bitcount(mb);
+ ashift = stbi__high_bit(ma)-7; acount = stbi__bitcount(ma);
+ if (rcount > 8 || gcount > 8 || bcount > 8 || acount > 8) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); }
+ }
+ for (j=0; j < (int) s->img_y; ++j) {
+ if (easy) {
+ for (i=0; i < (int) s->img_x; ++i) {
+ unsigned char a;
+ out[z+2] = stbi__get8(s);
+ out[z+1] = stbi__get8(s);
+ out[z+0] = stbi__get8(s);
+ z += 3;
+ a = (easy == 2 ? stbi__get8(s) : 255);
+ all_a |= a;
+ if (target == 4) out[z++] = a;
+ }
+ } else {
+ int bpp = info.bpp;
+ for (i=0; i < (int) s->img_x; ++i) {
+ stbi__uint32 v = (bpp == 16 ? (stbi__uint32) stbi__get16le(s) : stbi__get32le(s));
+ unsigned int a;
+ out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mr, rshift, rcount));
+ out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mg, gshift, gcount));
+ out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mb, bshift, bcount));
+ a = (ma ? stbi__shiftsigned(v & ma, ashift, acount) : 255);
+ all_a |= a;
+ if (target == 4) out[z++] = STBI__BYTECAST(a);
+ }
+ }
+ stbi__skip(s, pad);
+ }
+ }
+
+ // if alpha channel is all 0s, replace with all 255s
+ if (target == 4 && all_a == 0)
+ for (i=4*s->img_x*s->img_y-1; i >= 0; i -= 4)
+ out[i] = 255;
+
+ if (flip_vertically) {
+ stbi_uc t;
+ for (j=0; j < (int) s->img_y>>1; ++j) {
+ stbi_uc *p1 = out + j *s->img_x*target;
+ stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target;
+ for (i=0; i < (int) s->img_x*target; ++i) {
+ t = p1[i]; p1[i] = p2[i]; p2[i] = t;
+ }
+ }
+ }
+
+ if (req_comp && req_comp != target) {
+ out = stbi__convert_format(out, target, req_comp, s->img_x, s->img_y);
+ if (out == NULL) return out; // stbi__convert_format frees input on failure
+ }
+
+ *x = s->img_x;
+ *y = s->img_y;
+ if (comp) *comp = s->img_n;
+ return out;
+}
+#endif
+
+// Targa Truevision - TGA
+// by Jonathan Dummer
+#ifndef STBI_NO_TGA
+// returns STBI_rgb or whatever, 0 on error
+static int stbi__tga_get_comp(int bits_per_pixel, int is_grey, int* is_rgb16)
+{
+ // only RGB or RGBA (incl. 16bit) or grey allowed
+ if (is_rgb16) *is_rgb16 = 0;
+ switch(bits_per_pixel) {
+ case 8: return STBI_grey;
+ case 16: if(is_grey) return STBI_grey_alpha;
+ // fallthrough
+ case 15: if(is_rgb16) *is_rgb16 = 1;
+ return STBI_rgb;
+ case 24: // fallthrough
+ case 32: return bits_per_pixel/8;
+ default: return 0;
+ }
+}
+
+static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ int tga_w, tga_h, tga_comp, tga_image_type, tga_bits_per_pixel, tga_colormap_bpp;
+ int sz, tga_colormap_type;
+ stbi__get8(s); // discard Offset
+ tga_colormap_type = stbi__get8(s); // colormap type
+ if( tga_colormap_type > 1 ) {
+ stbi__rewind(s);
+ return 0; // only RGB or indexed allowed
+ }
+ tga_image_type = stbi__get8(s); // image type
+ if ( tga_colormap_type == 1 ) { // colormapped (paletted) image
+ if (tga_image_type != 1 && tga_image_type != 9) {
+ stbi__rewind(s);
+ return 0;
+ }
+ stbi__skip(s,4); // skip index of first colormap entry and number of entries
+ sz = stbi__get8(s); // check bits per palette color entry
+ if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) {
+ stbi__rewind(s);
+ return 0;
+ }
+ stbi__skip(s,4); // skip image x and y origin
+ tga_colormap_bpp = sz;
+ } else { // "normal" image w/o colormap - only RGB or grey allowed, +/- RLE
+ if ( (tga_image_type != 2) && (tga_image_type != 3) && (tga_image_type != 10) && (tga_image_type != 11) ) {
+ stbi__rewind(s);
+ return 0; // only RGB or grey allowed, +/- RLE
+ }
+ stbi__skip(s,9); // skip colormap specification and image x/y origin
+ tga_colormap_bpp = 0;
+ }
+ tga_w = stbi__get16le(s);
+ if( tga_w < 1 ) {
+ stbi__rewind(s);
+ return 0; // test width
+ }
+ tga_h = stbi__get16le(s);
+ if( tga_h < 1 ) {
+ stbi__rewind(s);
+ return 0; // test height
+ }
+ tga_bits_per_pixel = stbi__get8(s); // bits per pixel
+ stbi__get8(s); // ignore alpha bits
+ if (tga_colormap_bpp != 0) {
+ if((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16)) {
+ // when using a colormap, tga_bits_per_pixel is the size of the indexes
+ // I don't think anything but 8 or 16bit indexes makes sense
+ stbi__rewind(s);
+ return 0;
+ }
+ tga_comp = stbi__tga_get_comp(tga_colormap_bpp, 0, NULL);
+ } else {
+ tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3) || (tga_image_type == 11), NULL);
+ }
+ if(!tga_comp) {
+ stbi__rewind(s);
+ return 0;
+ }
+ if (x) *x = tga_w;
+ if (y) *y = tga_h;
+ if (comp) *comp = tga_comp;
+ return 1; // seems to have passed everything
+}
+
+static int stbi__tga_test(stbi__context *s)
+{
+ int res = 0;
+ int sz, tga_color_type;
+ stbi__get8(s); // discard Offset
+ tga_color_type = stbi__get8(s); // color type
+ if ( tga_color_type > 1 ) goto errorEnd; // only RGB or indexed allowed
+ sz = stbi__get8(s); // image type
+ if ( tga_color_type == 1 ) { // colormapped (paletted) image
+ if (sz != 1 && sz != 9) goto errorEnd; // colortype 1 demands image type 1 or 9
+ stbi__skip(s,4); // skip index of first colormap entry and number of entries
+ sz = stbi__get8(s); // check bits per palette color entry
+ if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd;
+ stbi__skip(s,4); // skip image x and y origin
+ } else { // "normal" image w/o colormap
+ if ( (sz != 2) && (sz != 3) && (sz != 10) && (sz != 11) ) goto errorEnd; // only RGB or grey allowed, +/- RLE
+ stbi__skip(s,9); // skip colormap specification and image x/y origin
+ }
+ if ( stbi__get16le(s) < 1 ) goto errorEnd; // test width
+ if ( stbi__get16le(s) < 1 ) goto errorEnd; // test height
+ sz = stbi__get8(s); // bits per pixel
+ if ( (tga_color_type == 1) && (sz != 8) && (sz != 16) ) goto errorEnd; // for colormapped images, bpp is size of an index
+ if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd;
+
+ res = 1; // if we got this far, everything's good and we can return 1 instead of 0
+
+errorEnd:
+ stbi__rewind(s);
+ return res;
+}
+
+// read 16bit value and convert to 24bit RGB
+static void stbi__tga_read_rgb16(stbi__context *s, stbi_uc* out)
+{
+ stbi__uint16 px = (stbi__uint16)stbi__get16le(s);
+ stbi__uint16 fiveBitMask = 31;
+ // we have 3 channels with 5bits each
+ int r = (px >> 10) & fiveBitMask;
+ int g = (px >> 5) & fiveBitMask;
+ int b = px & fiveBitMask;
+ // Note that this saves the data in RGB(A) order, so it doesn't need to be swapped later
+ out[0] = (stbi_uc)((r * 255)/31);
+ out[1] = (stbi_uc)((g * 255)/31);
+ out[2] = (stbi_uc)((b * 255)/31);
+
+ // some people claim that the most significant bit might be used for alpha
+ // (possibly if an alpha-bit is set in the "image descriptor byte")
+ // but that only made 16bit test images completely translucent..
+ // so let's treat all 15 and 16bit TGAs as RGB with no alpha.
+}
+
+static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+ // read in the TGA header stuff
+ int tga_offset = stbi__get8(s);
+ int tga_indexed = stbi__get8(s);
+ int tga_image_type = stbi__get8(s);
+ int tga_is_RLE = 0;
+ int tga_palette_start = stbi__get16le(s);
+ int tga_palette_len = stbi__get16le(s);
+ int tga_palette_bits = stbi__get8(s);
+ int tga_x_origin = stbi__get16le(s);
+ int tga_y_origin = stbi__get16le(s);
+ int tga_width = stbi__get16le(s);
+ int tga_height = stbi__get16le(s);
+ int tga_bits_per_pixel = stbi__get8(s);
+ int tga_comp, tga_rgb16=0;
+ int tga_inverted = stbi__get8(s);
+ // int tga_alpha_bits = tga_inverted & 15; // the 4 lowest bits - unused (useless?)
+ // image data
+ unsigned char *tga_data;
+ unsigned char *tga_palette = NULL;
+ int i, j;
+ unsigned char raw_data[4] = {0};
+ int RLE_count = 0;
+ int RLE_repeating = 0;
+ int read_next_pixel = 1;
+ STBI_NOTUSED(ri);
+ STBI_NOTUSED(tga_x_origin); // @TODO
+ STBI_NOTUSED(tga_y_origin); // @TODO
+
+ if (tga_height > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+ if (tga_width > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+
+ // do a tiny bit of precessing
+ if ( tga_image_type >= 8 )
+ {
+ tga_image_type -= 8;
+ tga_is_RLE = 1;
+ }
+ tga_inverted = 1 - ((tga_inverted >> 5) & 1);
+
+ // If I'm paletted, then I'll use the number of bits from the palette
+ if ( tga_indexed ) tga_comp = stbi__tga_get_comp(tga_palette_bits, 0, &tga_rgb16);
+ else tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3), &tga_rgb16);
+
+ if(!tga_comp) // shouldn't really happen, stbi__tga_test() should have ensured basic consistency
+ return stbi__errpuc("bad format", "Can't find out TGA pixelformat");
+
+ // tga info
+ *x = tga_width;
+ *y = tga_height;
+ if (comp) *comp = tga_comp;
+
+ if (!stbi__mad3sizes_valid(tga_width, tga_height, tga_comp, 0))
+ return stbi__errpuc("too large", "Corrupt TGA");
+
+ tga_data = (unsigned char*)stbi__malloc_mad3(tga_width, tga_height, tga_comp, 0);
+ if (!tga_data) return stbi__errpuc("outofmem", "Out of memory");
+
+ // skip to the data's starting position (offset usually = 0)
+ stbi__skip(s, tga_offset );
+
+ if ( !tga_indexed && !tga_is_RLE && !tga_rgb16 ) {
+ for (i=0; i < tga_height; ++i) {
+ int row = tga_inverted ? tga_height -i - 1 : i;
+ stbi_uc *tga_row = tga_data + row*tga_width*tga_comp;
+ stbi__getn(s, tga_row, tga_width * tga_comp);
+ }
+ } else {
+ // do I need to load a palette?
+ if ( tga_indexed)
+ {
+ if (tga_palette_len == 0) { /* you have to have at least one entry! */
+ STBI_FREE(tga_data);
+ return stbi__errpuc("bad palette", "Corrupt TGA");
+ }
+
+ // any data to skip? (offset usually = 0)
+ stbi__skip(s, tga_palette_start );
+ // load the palette
+ tga_palette = (unsigned char*)stbi__malloc_mad2(tga_palette_len, tga_comp, 0);
+ if (!tga_palette) {
+ STBI_FREE(tga_data);
+ return stbi__errpuc("outofmem", "Out of memory");
+ }
+ if (tga_rgb16) {
+ stbi_uc *pal_entry = tga_palette;
+ STBI_ASSERT(tga_comp == STBI_rgb);
+ for (i=0; i < tga_palette_len; ++i) {
+ stbi__tga_read_rgb16(s, pal_entry);
+ pal_entry += tga_comp;
+ }
+ } else if (!stbi__getn(s, tga_palette, tga_palette_len * tga_comp)) {
+ STBI_FREE(tga_data);
+ STBI_FREE(tga_palette);
+ return stbi__errpuc("bad palette", "Corrupt TGA");
+ }
+ }
+ // load the data
+ for (i=0; i < tga_width * tga_height; ++i)
+ {
+ // if I'm in RLE mode, do I need to get a RLE stbi__pngchunk?
+ if ( tga_is_RLE )
+ {
+ if ( RLE_count == 0 )
+ {
+ // yep, get the next byte as a RLE command
+ int RLE_cmd = stbi__get8(s);
+ RLE_count = 1 + (RLE_cmd & 127);
+ RLE_repeating = RLE_cmd >> 7;
+ read_next_pixel = 1;
+ } else if ( !RLE_repeating )
+ {
+ read_next_pixel = 1;
+ }
+ } else
+ {
+ read_next_pixel = 1;
+ }
+ // OK, if I need to read a pixel, do it now
+ if ( read_next_pixel )
+ {
+ // load however much data we did have
+ if ( tga_indexed )
+ {
+ // read in index, then perform the lookup
+ int pal_idx = (tga_bits_per_pixel == 8) ? stbi__get8(s) : stbi__get16le(s);
+ if ( pal_idx >= tga_palette_len ) {
+ // invalid index
+ pal_idx = 0;
+ }
+ pal_idx *= tga_comp;
+ for (j = 0; j < tga_comp; ++j) {
+ raw_data[j] = tga_palette[pal_idx+j];
+ }
+ } else if(tga_rgb16) {
+ STBI_ASSERT(tga_comp == STBI_rgb);
+ stbi__tga_read_rgb16(s, raw_data);
+ } else {
+ // read in the data raw
+ for (j = 0; j < tga_comp; ++j) {
+ raw_data[j] = stbi__get8(s);
+ }
+ }
+ // clear the reading flag for the next pixel
+ read_next_pixel = 0;
+ } // end of reading a pixel
+
+ // copy data
+ for (j = 0; j < tga_comp; ++j)
+ tga_data[i*tga_comp+j] = raw_data[j];
+
+ // in case we're in RLE mode, keep counting down
+ --RLE_count;
+ }
+ // do I need to invert the image?
+ if ( tga_inverted )
+ {
+ for (j = 0; j*2 < tga_height; ++j)
+ {
+ int index1 = j * tga_width * tga_comp;
+ int index2 = (tga_height - 1 - j) * tga_width * tga_comp;
+ for (i = tga_width * tga_comp; i > 0; --i)
+ {
+ unsigned char temp = tga_data[index1];
+ tga_data[index1] = tga_data[index2];
+ tga_data[index2] = temp;
+ ++index1;
+ ++index2;
+ }
+ }
+ }
+ // clear my palette, if I had one
+ if ( tga_palette != NULL )
+ {
+ STBI_FREE( tga_palette );
+ }
+ }
+
+ // swap RGB - if the source data was RGB16, it already is in the right order
+ if (tga_comp >= 3 && !tga_rgb16)
+ {
+ unsigned char* tga_pixel = tga_data;
+ for (i=0; i < tga_width * tga_height; ++i)
+ {
+ unsigned char temp = tga_pixel[0];
+ tga_pixel[0] = tga_pixel[2];
+ tga_pixel[2] = temp;
+ tga_pixel += tga_comp;
+ }
+ }
+
+ // convert to target component count
+ if (req_comp && req_comp != tga_comp)
+ tga_data = stbi__convert_format(tga_data, tga_comp, req_comp, tga_width, tga_height);
+
+ // the things I do to get rid of an error message, and yet keep
+ // Microsoft's C compilers happy... [8^(
+ tga_palette_start = tga_palette_len = tga_palette_bits =
+ tga_x_origin = tga_y_origin = 0;
+ STBI_NOTUSED(tga_palette_start);
+ // OK, done
+ return tga_data;
+}
+#endif
+
+// *************************************************************************************************
+// Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB
+
+#ifndef STBI_NO_PSD
+static int stbi__psd_test(stbi__context *s)
+{
+ int r = (stbi__get32be(s) == 0x38425053);
+ stbi__rewind(s);
+ return r;
+}
+
+static int stbi__psd_decode_rle(stbi__context *s, stbi_uc *p, int pixelCount)
+{
+ int count, nleft, len;
+
+ count = 0;
+ while ((nleft = pixelCount - count) > 0) {
+ len = stbi__get8(s);
+ if (len == 128) {
+ // No-op.
+ } else if (len < 128) {
+ // Copy next len+1 bytes literally.
+ len++;
+ if (len > nleft) return 0; // corrupt data
+ count += len;
+ while (len) {
+ *p = stbi__get8(s);
+ p += 4;
+ len--;
+ }
+ } else if (len > 128) {
+ stbi_uc val;
+ // Next -len+1 bytes in the dest are replicated from next source byte.
+ // (Interpret len as a negative 8-bit int.)
+ len = 257 - len;
+ if (len > nleft) return 0; // corrupt data
+ val = stbi__get8(s);
+ count += len;
+ while (len) {
+ *p = val;
+ p += 4;
+ len--;
+ }
+ }
+ }
+
+ return 1;
+}
+
+static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc)
+{
+ int pixelCount;
+ int channelCount, compression;
+ int channel, i;
+ int bitdepth;
+ int w,h;
+ stbi_uc *out;
+ STBI_NOTUSED(ri);
+
+ // Check identifier
+ if (stbi__get32be(s) != 0x38425053) // "8BPS"
+ return stbi__errpuc("not PSD", "Corrupt PSD image");
+
+ // Check file type version.
+ if (stbi__get16be(s) != 1)
+ return stbi__errpuc("wrong version", "Unsupported version of PSD image");
+
+ // Skip 6 reserved bytes.
+ stbi__skip(s, 6 );
+
+ // Read the number of channels (R, G, B, A, etc).
+ channelCount = stbi__get16be(s);
+ if (channelCount < 0 || channelCount > 16)
+ return stbi__errpuc("wrong channel count", "Unsupported number of channels in PSD image");
+
+ // Read the rows and columns of the image.
+ h = stbi__get32be(s);
+ w = stbi__get32be(s);
+
+ if (h > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+ if (w > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+
+ // Make sure the depth is 8 bits.
+ bitdepth = stbi__get16be(s);
+ if (bitdepth != 8 && bitdepth != 16)
+ return stbi__errpuc("unsupported bit depth", "PSD bit depth is not 8 or 16 bit");
+
+ // Make sure the color mode is RGB.
+ // Valid options are:
+ // 0: Bitmap
+ // 1: Grayscale
+ // 2: Indexed color
+ // 3: RGB color
+ // 4: CMYK color
+ // 7: Multichannel
+ // 8: Duotone
+ // 9: Lab color
+ if (stbi__get16be(s) != 3)
+ return stbi__errpuc("wrong color format", "PSD is not in RGB color format");
+
+ // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.)
+ stbi__skip(s,stbi__get32be(s) );
+
+ // Skip the image resources. (resolution, pen tool paths, etc)
+ stbi__skip(s, stbi__get32be(s) );
+
+ // Skip the reserved data.
+ stbi__skip(s, stbi__get32be(s) );
+
+ // Find out if the data is compressed.
+ // Known values:
+ // 0: no compression
+ // 1: RLE compressed
+ compression = stbi__get16be(s);
+ if (compression > 1)
+ return stbi__errpuc("bad compression", "PSD has an unknown compression format");
+
+ // Check size
+ if (!stbi__mad3sizes_valid(4, w, h, 0))
+ return stbi__errpuc("too large", "Corrupt PSD");
+
+ // Create the destination image.
+
+ if (!compression && bitdepth == 16 && bpc == 16) {
+ out = (stbi_uc *) stbi__malloc_mad3(8, w, h, 0);
+ ri->bits_per_channel = 16;
+ } else
+ out = (stbi_uc *) stbi__malloc(4 * w*h);
+
+ if (!out) return stbi__errpuc("outofmem", "Out of memory");
+ pixelCount = w*h;
+
+ // Initialize the data to zero.
+ //memset( out, 0, pixelCount * 4 );
+
+ // Finally, the image data.
+ if (compression) {
+ // RLE as used by .PSD and .TIFF
+ // Loop until you get the number of unpacked bytes you are expecting:
+ // Read the next source byte into n.
+ // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally.
+ // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times.
+ // Else if n is 128, noop.
+ // Endloop
+
+ // The RLE-compressed data is preceded by a 2-byte data count for each row in the data,
+ // which we're going to just skip.
+ stbi__skip(s, h * channelCount * 2 );
+
+ // Read the RLE data by channel.
+ for (channel = 0; channel < 4; channel++) {
+ stbi_uc *p;
+
+ p = out+channel;
+ if (channel >= channelCount) {
+ // Fill this channel with default data.
+ for (i = 0; i < pixelCount; i++, p += 4)
+ *p = (channel == 3 ? 255 : 0);
+ } else {
+ // Read the RLE data.
+ if (!stbi__psd_decode_rle(s, p, pixelCount)) {
+ STBI_FREE(out);
+ return stbi__errpuc("corrupt", "bad RLE data");
+ }
+ }
+ }
+
+ } else {
+ // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...)
+ // where each channel consists of an 8-bit (or 16-bit) value for each pixel in the image.
+
+ // Read the data by channel.
+ for (channel = 0; channel < 4; channel++) {
+ if (channel >= channelCount) {
+ // Fill this channel with default data.
+ if (bitdepth == 16 && bpc == 16) {
+ stbi__uint16 *q = ((stbi__uint16 *) out) + channel;
+ stbi__uint16 val = channel == 3 ? 65535 : 0;
+ for (i = 0; i < pixelCount; i++, q += 4)
+ *q = val;
+ } else {
+ stbi_uc *p = out+channel;
+ stbi_uc val = channel == 3 ? 255 : 0;
+ for (i = 0; i < pixelCount; i++, p += 4)
+ *p = val;
+ }
+ } else {
+ if (ri->bits_per_channel == 16) { // output bpc
+ stbi__uint16 *q = ((stbi__uint16 *) out) + channel;
+ for (i = 0; i < pixelCount; i++, q += 4)
+ *q = (stbi__uint16) stbi__get16be(s);
+ } else {
+ stbi_uc *p = out+channel;
+ if (bitdepth == 16) { // input bpc
+ for (i = 0; i < pixelCount; i++, p += 4)
+ *p = (stbi_uc) (stbi__get16be(s) >> 8);
+ } else {
+ for (i = 0; i < pixelCount; i++, p += 4)
+ *p = stbi__get8(s);
+ }
+ }
+ }
+ }
+ }
+
+ // remove weird white matte from PSD
+ if (channelCount >= 4) {
+ if (ri->bits_per_channel == 16) {
+ for (i=0; i < w*h; ++i) {
+ stbi__uint16 *pixel = (stbi__uint16 *) out + 4*i;
+ if (pixel[3] != 0 && pixel[3] != 65535) {
+ float a = pixel[3] / 65535.0f;
+ float ra = 1.0f / a;
+ float inv_a = 65535.0f * (1 - ra);
+ pixel[0] = (stbi__uint16) (pixel[0]*ra + inv_a);
+ pixel[1] = (stbi__uint16) (pixel[1]*ra + inv_a);
+ pixel[2] = (stbi__uint16) (pixel[2]*ra + inv_a);
+ }
+ }
+ } else {
+ for (i=0; i < w*h; ++i) {
+ unsigned char *pixel = out + 4*i;
+ if (pixel[3] != 0 && pixel[3] != 255) {
+ float a = pixel[3] / 255.0f;
+ float ra = 1.0f / a;
+ float inv_a = 255.0f * (1 - ra);
+ pixel[0] = (unsigned char) (pixel[0]*ra + inv_a);
+ pixel[1] = (unsigned char) (pixel[1]*ra + inv_a);
+ pixel[2] = (unsigned char) (pixel[2]*ra + inv_a);
+ }
+ }
+ }
+ }
+
+ // convert to desired output format
+ if (req_comp && req_comp != 4) {
+ if (ri->bits_per_channel == 16)
+ out = (stbi_uc *) stbi__convert_format16((stbi__uint16 *) out, 4, req_comp, w, h);
+ else
+ out = stbi__convert_format(out, 4, req_comp, w, h);
+ if (out == NULL) return out; // stbi__convert_format frees input on failure
+ }
+
+ if (comp) *comp = 4;
+ *y = h;
+ *x = w;
+
+ return out;
+}
+#endif
+
+// *************************************************************************************************
+// Softimage PIC loader
+// by Tom Seddon
+//
+// See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format
+// See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/
+
+#ifndef STBI_NO_PIC
+static int stbi__pic_is4(stbi__context *s,const char *str)
+{
+ int i;
+ for (i=0; i<4; ++i)
+ if (stbi__get8(s) != (stbi_uc)str[i])
+ return 0;
+
+ return 1;
+}
+
+static int stbi__pic_test_core(stbi__context *s)
+{
+ int i;
+
+ if (!stbi__pic_is4(s,"\x53\x80\xF6\x34"))
+ return 0;
+
+ for(i=0;i<84;++i)
+ stbi__get8(s);
+
+ if (!stbi__pic_is4(s,"PICT"))
+ return 0;
+
+ return 1;
+}
+
+typedef struct
+{
+ stbi_uc size,type,channel;
+} stbi__pic_packet;
+
+static stbi_uc *stbi__readval(stbi__context *s, int channel, stbi_uc *dest)
+{
+ int mask=0x80, i;
+
+ for (i=0; i<4; ++i, mask>>=1) {
+ if (channel & mask) {
+ if (stbi__at_eof(s)) return stbi__errpuc("bad file","PIC file too short");
+ dest[i]=stbi__get8(s);
+ }
+ }
+
+ return dest;
+}
+
+static void stbi__copyval(int channel,stbi_uc *dest,const stbi_uc *src)
+{
+ int mask=0x80,i;
+
+ for (i=0;i<4; ++i, mask>>=1)
+ if (channel&mask)
+ dest[i]=src[i];
+}
+
+static stbi_uc *stbi__pic_load_core(stbi__context *s,int width,int height,int *comp, stbi_uc *result)
+{
+ int act_comp=0,num_packets=0,y,chained;
+ stbi__pic_packet packets[10];
+
+ // this will (should...) cater for even some bizarre stuff like having data
+ // for the same channel in multiple packets.
+ do {
+ stbi__pic_packet *packet;
+
+ if (num_packets==sizeof(packets)/sizeof(packets[0]))
+ return stbi__errpuc("bad format","too many packets");
+
+ packet = &packets[num_packets++];
+
+ chained = stbi__get8(s);
+ packet->size = stbi__get8(s);
+ packet->type = stbi__get8(s);
+ packet->channel = stbi__get8(s);
+
+ act_comp |= packet->channel;
+
+ if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (reading packets)");
+ if (packet->size != 8) return stbi__errpuc("bad format","packet isn't 8bpp");
+ } while (chained);
+
+ *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel?
+
+ for(y=0; ytype) {
+ default:
+ return stbi__errpuc("bad format","packet has bad compression type");
+
+ case 0: {//uncompressed
+ int x;
+
+ for(x=0;xchannel,dest))
+ return 0;
+ break;
+ }
+
+ case 1://Pure RLE
+ {
+ int left=width, i;
+
+ while (left>0) {
+ stbi_uc count,value[4];
+
+ count=stbi__get8(s);
+ if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pure read count)");
+
+ if (count > left)
+ count = (stbi_uc) left;
+
+ if (!stbi__readval(s,packet->channel,value)) return 0;
+
+ for(i=0; ichannel,dest,value);
+ left -= count;
+ }
+ }
+ break;
+
+ case 2: {//Mixed RLE
+ int left=width;
+ while (left>0) {
+ int count = stbi__get8(s), i;
+ if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (mixed read count)");
+
+ if (count >= 128) { // Repeated
+ stbi_uc value[4];
+
+ if (count==128)
+ count = stbi__get16be(s);
+ else
+ count -= 127;
+ if (count > left)
+ return stbi__errpuc("bad file","scanline overrun");
+
+ if (!stbi__readval(s,packet->channel,value))
+ return 0;
+
+ for(i=0;ichannel,dest,value);
+ } else { // Raw
+ ++count;
+ if (count>left) return stbi__errpuc("bad file","scanline overrun");
+
+ for(i=0;ichannel,dest))
+ return 0;
+ }
+ left-=count;
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ return result;
+}
+
+static void *stbi__pic_load(stbi__context *s,int *px,int *py,int *comp,int req_comp, stbi__result_info *ri)
+{
+ stbi_uc *result;
+ int i, x,y, internal_comp;
+ STBI_NOTUSED(ri);
+
+ if (!comp) comp = &internal_comp;
+
+ for (i=0; i<92; ++i)
+ stbi__get8(s);
+
+ x = stbi__get16be(s);
+ y = stbi__get16be(s);
+
+ if (y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+ if (x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+
+ if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pic header)");
+ if (!stbi__mad3sizes_valid(x, y, 4, 0)) return stbi__errpuc("too large", "PIC image too large to decode");
+
+ stbi__get32be(s); //skip `ratio'
+ stbi__get16be(s); //skip `fields'
+ stbi__get16be(s); //skip `pad'
+
+ // intermediate buffer is RGBA
+ result = (stbi_uc *) stbi__malloc_mad3(x, y, 4, 0);
+ if (!result) return stbi__errpuc("outofmem", "Out of memory");
+ memset(result, 0xff, x*y*4);
+
+ if (!stbi__pic_load_core(s,x,y,comp, result)) {
+ STBI_FREE(result);
+ result=0;
+ }
+ *px = x;
+ *py = y;
+ if (req_comp == 0) req_comp = *comp;
+ result=stbi__convert_format(result,4,req_comp,x,y);
+
+ return result;
+}
+
+static int stbi__pic_test(stbi__context *s)
+{
+ int r = stbi__pic_test_core(s);
+ stbi__rewind(s);
+ return r;
+}
+#endif
+
+// *************************************************************************************************
+// GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb
+
+#ifndef STBI_NO_GIF
+typedef struct
+{
+ stbi__int16 prefix;
+ stbi_uc first;
+ stbi_uc suffix;
+} stbi__gif_lzw;
+
+typedef struct
+{
+ int w,h;
+ stbi_uc *out; // output buffer (always 4 components)
+ stbi_uc *background; // The current "background" as far as a gif is concerned
+ stbi_uc *history;
+ int flags, bgindex, ratio, transparent, eflags;
+ stbi_uc pal[256][4];
+ stbi_uc lpal[256][4];
+ stbi__gif_lzw codes[8192];
+ stbi_uc *color_table;
+ int parse, step;
+ int lflags;
+ int start_x, start_y;
+ int max_x, max_y;
+ int cur_x, cur_y;
+ int line_size;
+ int delay;
+} stbi__gif;
+
+static int stbi__gif_test_raw(stbi__context *s)
+{
+ int sz;
+ if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') return 0;
+ sz = stbi__get8(s);
+ if (sz != '9' && sz != '7') return 0;
+ if (stbi__get8(s) != 'a') return 0;
+ return 1;
+}
+
+static int stbi__gif_test(stbi__context *s)
+{
+ int r = stbi__gif_test_raw(s);
+ stbi__rewind(s);
+ return r;
+}
+
+static void stbi__gif_parse_colortable(stbi__context *s, stbi_uc pal[256][4], int num_entries, int transp)
+{
+ int i;
+ for (i=0; i < num_entries; ++i) {
+ pal[i][2] = stbi__get8(s);
+ pal[i][1] = stbi__get8(s);
+ pal[i][0] = stbi__get8(s);
+ pal[i][3] = transp == i ? 0 : 255;
+ }
+}
+
+static int stbi__gif_header(stbi__context *s, stbi__gif *g, int *comp, int is_info)
+{
+ stbi_uc version;
+ if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8')
+ return stbi__err("not GIF", "Corrupt GIF");
+
+ version = stbi__get8(s);
+ if (version != '7' && version != '9') return stbi__err("not GIF", "Corrupt GIF");
+ if (stbi__get8(s) != 'a') return stbi__err("not GIF", "Corrupt GIF");
+
+ stbi__g_failure_reason = "";
+ g->w = stbi__get16le(s);
+ g->h = stbi__get16le(s);
+ g->flags = stbi__get8(s);
+ g->bgindex = stbi__get8(s);
+ g->ratio = stbi__get8(s);
+ g->transparent = -1;
+
+ if (g->w > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)");
+ if (g->h > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)");
+
+ if (comp != 0) *comp = 4; // can't actually tell whether it's 3 or 4 until we parse the comments
+
+ if (is_info) return 1;
+
+ if (g->flags & 0x80)
+ stbi__gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1);
+
+ return 1;
+}
+
+static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp)
+{
+ stbi__gif* g = (stbi__gif*) stbi__malloc(sizeof(stbi__gif));
+ if (!g) return stbi__err("outofmem", "Out of memory");
+ if (!stbi__gif_header(s, g, comp, 1)) {
+ STBI_FREE(g);
+ stbi__rewind( s );
+ return 0;
+ }
+ if (x) *x = g->w;
+ if (y) *y = g->h;
+ STBI_FREE(g);
+ return 1;
+}
+
+static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code)
+{
+ stbi_uc *p, *c;
+ int idx;
+
+ // recurse to decode the prefixes, since the linked-list is backwards,
+ // and working backwards through an interleaved image would be nasty
+ if (g->codes[code].prefix >= 0)
+ stbi__out_gif_code(g, g->codes[code].prefix);
+
+ if (g->cur_y >= g->max_y) return;
+
+ idx = g->cur_x + g->cur_y;
+ p = &g->out[idx];
+ g->history[idx / 4] = 1;
+
+ c = &g->color_table[g->codes[code].suffix * 4];
+ if (c[3] > 128) { // don't render transparent pixels;
+ p[0] = c[2];
+ p[1] = c[1];
+ p[2] = c[0];
+ p[3] = c[3];
+ }
+ g->cur_x += 4;
+
+ if (g->cur_x >= g->max_x) {
+ g->cur_x = g->start_x;
+ g->cur_y += g->step;
+
+ while (g->cur_y >= g->max_y && g->parse > 0) {
+ g->step = (1 << g->parse) * g->line_size;
+ g->cur_y = g->start_y + (g->step >> 1);
+ --g->parse;
+ }
+ }
+}
+
+static stbi_uc *stbi__process_gif_raster(stbi__context *s, stbi__gif *g)
+{
+ stbi_uc lzw_cs;
+ stbi__int32 len, init_code;
+ stbi__uint32 first;
+ stbi__int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear;
+ stbi__gif_lzw *p;
+
+ lzw_cs = stbi__get8(s);
+ if (lzw_cs > 12) return NULL;
+ clear = 1 << lzw_cs;
+ first = 1;
+ codesize = lzw_cs + 1;
+ codemask = (1 << codesize) - 1;
+ bits = 0;
+ valid_bits = 0;
+ for (init_code = 0; init_code < clear; init_code++) {
+ g->codes[init_code].prefix = -1;
+ g->codes[init_code].first = (stbi_uc) init_code;
+ g->codes[init_code].suffix = (stbi_uc) init_code;
+ }
+
+ // support no starting clear code
+ avail = clear+2;
+ oldcode = -1;
+
+ len = 0;
+ for(;;) {
+ if (valid_bits < codesize) {
+ if (len == 0) {
+ len = stbi__get8(s); // start new block
+ if (len == 0)
+ return g->out;
+ }
+ --len;
+ bits |= (stbi__int32) stbi__get8(s) << valid_bits;
+ valid_bits += 8;
+ } else {
+ stbi__int32 code = bits & codemask;
+ bits >>= codesize;
+ valid_bits -= codesize;
+ // @OPTIMIZE: is there some way we can accelerate the non-clear path?
+ if (code == clear) { // clear code
+ codesize = lzw_cs + 1;
+ codemask = (1 << codesize) - 1;
+ avail = clear + 2;
+ oldcode = -1;
+ first = 0;
+ } else if (code == clear + 1) { // end of stream code
+ stbi__skip(s, len);
+ while ((len = stbi__get8(s)) > 0)
+ stbi__skip(s,len);
+ return g->out;
+ } else if (code <= avail) {
+ if (first) {
+ return stbi__errpuc("no clear code", "Corrupt GIF");
+ }
+
+ if (oldcode >= 0) {
+ p = &g->codes[avail++];
+ if (avail > 8192) {
+ return stbi__errpuc("too many codes", "Corrupt GIF");
+ }
+
+ p->prefix = (stbi__int16) oldcode;
+ p->first = g->codes[oldcode].first;
+ p->suffix = (code == avail) ? p->first : g->codes[code].first;
+ } else if (code == avail)
+ return stbi__errpuc("illegal code in raster", "Corrupt GIF");
+
+ stbi__out_gif_code(g, (stbi__uint16) code);
+
+ if ((avail & codemask) == 0 && avail <= 0x0FFF) {
+ codesize++;
+ codemask = (1 << codesize) - 1;
+ }
+
+ oldcode = code;
+ } else {
+ return stbi__errpuc("illegal code in raster", "Corrupt GIF");
+ }
+ }
+ }
+}
+
+// this function is designed to support animated gifs, although stb_image doesn't support it
+// two back is the image from two frames ago, used for a very specific disposal format
+static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, int req_comp, stbi_uc *two_back)
+{
+ int dispose;
+ int first_frame;
+ int pi;
+ int pcount;
+ STBI_NOTUSED(req_comp);
+
+ // on first frame, any non-written pixels get the background colour (non-transparent)
+ first_frame = 0;
+ if (g->out == 0) {
+ if (!stbi__gif_header(s, g, comp,0)) return 0; // stbi__g_failure_reason set by stbi__gif_header
+ if (!stbi__mad3sizes_valid(4, g->w, g->h, 0))
+ return stbi__errpuc("too large", "GIF image is too large");
+ pcount = g->w * g->h;
+ g->out = (stbi_uc *) stbi__malloc(4 * pcount);
+ g->background = (stbi_uc *) stbi__malloc(4 * pcount);
+ g->history = (stbi_uc *) stbi__malloc(pcount);
+ if (!g->out || !g->background || !g->history)
+ return stbi__errpuc("outofmem", "Out of memory");
+
+ // image is treated as "transparent" at the start - ie, nothing overwrites the current background;
+ // background colour is only used for pixels that are not rendered first frame, after that "background"
+ // color refers to the color that was there the previous frame.
+ memset(g->out, 0x00, 4 * pcount);
+ memset(g->background, 0x00, 4 * pcount); // state of the background (starts transparent)
+ memset(g->history, 0x00, pcount); // pixels that were affected previous frame
+ first_frame = 1;
+ } else {
+ // second frame - how do we dispose of the previous one?
+ dispose = (g->eflags & 0x1C) >> 2;
+ pcount = g->w * g->h;
+
+ if ((dispose == 3) && (two_back == 0)) {
+ dispose = 2; // if I don't have an image to revert back to, default to the old background
+ }
+
+ if (dispose == 3) { // use previous graphic
+ for (pi = 0; pi < pcount; ++pi) {
+ if (g->history[pi]) {
+ memcpy( &g->out[pi * 4], &two_back[pi * 4], 4 );
+ }
+ }
+ } else if (dispose == 2) {
+ // restore what was changed last frame to background before that frame;
+ for (pi = 0; pi < pcount; ++pi) {
+ if (g->history[pi]) {
+ memcpy( &g->out[pi * 4], &g->background[pi * 4], 4 );
+ }
+ }
+ } else {
+ // This is a non-disposal case eithe way, so just
+ // leave the pixels as is, and they will become the new background
+ // 1: do not dispose
+ // 0: not specified.
+ }
+
+ // background is what out is after the undoing of the previou frame;
+ memcpy( g->background, g->out, 4 * g->w * g->h );
+ }
+
+ // clear my history;
+ memset( g->history, 0x00, g->w * g->h ); // pixels that were affected previous frame
+
+ for (;;) {
+ int tag = stbi__get8(s);
+ switch (tag) {
+ case 0x2C: /* Image Descriptor */
+ {
+ stbi__int32 x, y, w, h;
+ stbi_uc *o;
+
+ x = stbi__get16le(s);
+ y = stbi__get16le(s);
+ w = stbi__get16le(s);
+ h = stbi__get16le(s);
+ if (((x + w) > (g->w)) || ((y + h) > (g->h)))
+ return stbi__errpuc("bad Image Descriptor", "Corrupt GIF");
+
+ g->line_size = g->w * 4;
+ g->start_x = x * 4;
+ g->start_y = y * g->line_size;
+ g->max_x = g->start_x + w * 4;
+ g->max_y = g->start_y + h * g->line_size;
+ g->cur_x = g->start_x;
+ g->cur_y = g->start_y;
+
+ // if the width of the specified rectangle is 0, that means
+ // we may not see *any* pixels or the image is malformed;
+ // to make sure this is caught, move the current y down to
+ // max_y (which is what out_gif_code checks).
+ if (w == 0)
+ g->cur_y = g->max_y;
+
+ g->lflags = stbi__get8(s);
+
+ if (g->lflags & 0x40) {
+ g->step = 8 * g->line_size; // first interlaced spacing
+ g->parse = 3;
+ } else {
+ g->step = g->line_size;
+ g->parse = 0;
+ }
+
+ if (g->lflags & 0x80) {
+ stbi__gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1);
+ g->color_table = (stbi_uc *) g->lpal;
+ } else if (g->flags & 0x80) {
+ g->color_table = (stbi_uc *) g->pal;
+ } else
+ return stbi__errpuc("missing color table", "Corrupt GIF");
+
+ o = stbi__process_gif_raster(s, g);
+ if (!o) return NULL;
+
+ // if this was the first frame,
+ pcount = g->w * g->h;
+ if (first_frame && (g->bgindex > 0)) {
+ // if first frame, any pixel not drawn to gets the background color
+ for (pi = 0; pi < pcount; ++pi) {
+ if (g->history[pi] == 0) {
+ g->pal[g->bgindex][3] = 255; // just in case it was made transparent, undo that; It will be reset next frame if need be;
+ memcpy( &g->out[pi * 4], &g->pal[g->bgindex], 4 );
+ }
+ }
+ }
+
+ return o;
+ }
+
+ case 0x21: // Comment Extension.
+ {
+ int len;
+ int ext = stbi__get8(s);
+ if (ext == 0xF9) { // Graphic Control Extension.
+ len = stbi__get8(s);
+ if (len == 4) {
+ g->eflags = stbi__get8(s);
+ g->delay = 10 * stbi__get16le(s); // delay - 1/100th of a second, saving as 1/1000ths.
+
+ // unset old transparent
+ if (g->transparent >= 0) {
+ g->pal[g->transparent][3] = 255;
+ }
+ if (g->eflags & 0x01) {
+ g->transparent = stbi__get8(s);
+ if (g->transparent >= 0) {
+ g->pal[g->transparent][3] = 0;
+ }
+ } else {
+ // don't need transparent
+ stbi__skip(s, 1);
+ g->transparent = -1;
+ }
+ } else {
+ stbi__skip(s, len);
+ break;
+ }
+ }
+ while ((len = stbi__get8(s)) != 0) {
+ stbi__skip(s, len);
+ }
+ break;
+ }
+
+ case 0x3B: // gif stream termination code
+ return (stbi_uc *) s; // using '1' causes warning on some compilers
+
+ default:
+ return stbi__errpuc("unknown code", "Corrupt GIF");
+ }
+ }
+}
+
+static void *stbi__load_gif_main_outofmem(stbi__gif *g, stbi_uc *out, int **delays)
+{
+ STBI_FREE(g->out);
+ STBI_FREE(g->history);
+ STBI_FREE(g->background);
+
+ if (out) STBI_FREE(out);
+ if (delays && *delays) STBI_FREE(*delays);
+ return stbi__errpuc("outofmem", "Out of memory");
+}
+
+static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp)
+{
+ if (stbi__gif_test(s)) {
+ int layers = 0;
+ stbi_uc *u = 0;
+ stbi_uc *out = 0;
+ stbi_uc *two_back = 0;
+ stbi__gif g;
+ int stride;
+ int out_size = 0;
+ int delays_size = 0;
+
+ STBI_NOTUSED(out_size);
+ STBI_NOTUSED(delays_size);
+
+ memset(&g, 0, sizeof(g));
+ if (delays) {
+ *delays = 0;
+ }
+
+ do {
+ u = stbi__gif_load_next(s, &g, comp, req_comp, two_back);
+ if (u == (stbi_uc *) s) u = 0; // end of animated gif marker
+
+ if (u) {
+ *x = g.w;
+ *y = g.h;
+ ++layers;
+ stride = g.w * g.h * 4;
+
+ if (out) {
+ void *tmp = (stbi_uc*) STBI_REALLOC_SIZED( out, out_size, layers * stride );
+ if (!tmp)
+ return stbi__load_gif_main_outofmem(&g, out, delays);
+ else {
+ out = (stbi_uc*) tmp;
+ out_size = layers * stride;
+ }
+
+ if (delays) {
+ int *new_delays = (int*) STBI_REALLOC_SIZED( *delays, delays_size, sizeof(int) * layers );
+ if (!new_delays)
+ return stbi__load_gif_main_outofmem(&g, out, delays);
+ *delays = new_delays;
+ delays_size = layers * sizeof(int);
+ }
+ } else {
+ out = (stbi_uc*)stbi__malloc( layers * stride );
+ if (!out)
+ return stbi__load_gif_main_outofmem(&g, out, delays);
+ out_size = layers * stride;
+ if (delays) {
+ *delays = (int*) stbi__malloc( layers * sizeof(int) );
+ if (!*delays)
+ return stbi__load_gif_main_outofmem(&g, out, delays);
+ delays_size = layers * sizeof(int);
+ }
+ }
+ memcpy( out + ((layers - 1) * stride), u, stride );
+ if (layers >= 2) {
+ two_back = out - 2 * stride;
+ }
+
+ if (delays) {
+ (*delays)[layers - 1U] = g.delay;
+ }
+ }
+ } while (u != 0);
+
+ // free temp buffer;
+ STBI_FREE(g.out);
+ STBI_FREE(g.history);
+ STBI_FREE(g.background);
+
+ // do the final conversion after loading everything;
+ if (req_comp && req_comp != 4)
+ out = stbi__convert_format(out, 4, req_comp, layers * g.w, g.h);
+
+ *z = layers;
+ return out;
+ } else {
+ return stbi__errpuc("not GIF", "Image was not as a gif type.");
+ }
+}
+
+static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+ stbi_uc *u = 0;
+ stbi__gif g;
+ memset(&g, 0, sizeof(g));
+ STBI_NOTUSED(ri);
+
+ u = stbi__gif_load_next(s, &g, comp, req_comp, 0);
+ if (u == (stbi_uc *) s) u = 0; // end of animated gif marker
+ if (u) {
+ *x = g.w;
+ *y = g.h;
+
+ // moved conversion to after successful load so that the same
+ // can be done for multiple frames.
+ if (req_comp && req_comp != 4)
+ u = stbi__convert_format(u, 4, req_comp, g.w, g.h);
+ } else if (g.out) {
+ // if there was an error and we allocated an image buffer, free it!
+ STBI_FREE(g.out);
+ }
+
+ // free buffers needed for multiple frame loading;
+ STBI_FREE(g.history);
+ STBI_FREE(g.background);
+
+ return u;
+}
+
+static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ return stbi__gif_info_raw(s,x,y,comp);
+}
+#endif
+
+// *************************************************************************************************
+// Radiance RGBE HDR loader
+// originally by Nicolas Schulz
+#ifndef STBI_NO_HDR
+static int stbi__hdr_test_core(stbi__context *s, const char *signature)
+{
+ int i;
+ for (i=0; signature[i]; ++i)
+ if (stbi__get8(s) != signature[i])
+ return 0;
+ stbi__rewind(s);
+ return 1;
+}
+
+static int stbi__hdr_test(stbi__context* s)
+{
+ int r = stbi__hdr_test_core(s, "#?RADIANCE\n");
+ stbi__rewind(s);
+ if(!r) {
+ r = stbi__hdr_test_core(s, "#?RGBE\n");
+ stbi__rewind(s);
+ }
+ return r;
+}
+
+#define STBI__HDR_BUFLEN 1024
+static char *stbi__hdr_gettoken(stbi__context *z, char *buffer)
+{
+ int len=0;
+ char c = '\0';
+
+ c = (char) stbi__get8(z);
+
+ while (!stbi__at_eof(z) && c != '\n') {
+ buffer[len++] = c;
+ if (len == STBI__HDR_BUFLEN-1) {
+ // flush to end of line
+ while (!stbi__at_eof(z) && stbi__get8(z) != '\n')
+ ;
+ break;
+ }
+ c = (char) stbi__get8(z);
+ }
+
+ buffer[len] = 0;
+ return buffer;
+}
+
+static void stbi__hdr_convert(float *output, stbi_uc *input, int req_comp)
+{
+ if ( input[3] != 0 ) {
+ float f1;
+ // Exponent
+ f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8));
+ if (req_comp <= 2)
+ output[0] = (input[0] + input[1] + input[2]) * f1 / 3;
+ else {
+ output[0] = input[0] * f1;
+ output[1] = input[1] * f1;
+ output[2] = input[2] * f1;
+ }
+ if (req_comp == 2) output[1] = 1;
+ if (req_comp == 4) output[3] = 1;
+ } else {
+ switch (req_comp) {
+ case 4: output[3] = 1; /* fallthrough */
+ case 3: output[0] = output[1] = output[2] = 0;
+ break;
+ case 2: output[1] = 1; /* fallthrough */
+ case 1: output[0] = 0;
+ break;
+ }
+ }
+}
+
+static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+ char buffer[STBI__HDR_BUFLEN];
+ char *token;
+ int valid = 0;
+ int width, height;
+ stbi_uc *scanline;
+ float *hdr_data;
+ int len;
+ unsigned char count, value;
+ int i, j, k, c1,c2, z;
+ const char *headerToken;
+ STBI_NOTUSED(ri);
+
+ // Check identifier
+ headerToken = stbi__hdr_gettoken(s,buffer);
+ if (strcmp(headerToken, "#?RADIANCE") != 0 && strcmp(headerToken, "#?RGBE") != 0)
+ return stbi__errpf("not HDR", "Corrupt HDR image");
+
+ // Parse header
+ for(;;) {
+ token = stbi__hdr_gettoken(s,buffer);
+ if (token[0] == 0) break;
+ if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1;
+ }
+
+ if (!valid) return stbi__errpf("unsupported format", "Unsupported HDR format");
+
+ // Parse width and height
+ // can't use sscanf() if we're not using stdio!
+ token = stbi__hdr_gettoken(s,buffer);
+ if (strncmp(token, "-Y ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format");
+ token += 3;
+ height = (int) strtol(token, &token, 10);
+ while (*token == ' ') ++token;
+ if (strncmp(token, "+X ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format");
+ token += 3;
+ width = (int) strtol(token, NULL, 10);
+
+ if (height > STBI_MAX_DIMENSIONS) return stbi__errpf("too large","Very large image (corrupt?)");
+ if (width > STBI_MAX_DIMENSIONS) return stbi__errpf("too large","Very large image (corrupt?)");
+
+ *x = width;
+ *y = height;
+
+ if (comp) *comp = 3;
+ if (req_comp == 0) req_comp = 3;
+
+ if (!stbi__mad4sizes_valid(width, height, req_comp, sizeof(float), 0))
+ return stbi__errpf("too large", "HDR image is too large");
+
+ // Read data
+ hdr_data = (float *) stbi__malloc_mad4(width, height, req_comp, sizeof(float), 0);
+ if (!hdr_data)
+ return stbi__errpf("outofmem", "Out of memory");
+
+ // Load image data
+ // image data is stored as some number of sca
+ if ( width < 8 || width >= 32768) {
+ // Read flat data
+ for (j=0; j < height; ++j) {
+ for (i=0; i < width; ++i) {
+ stbi_uc rgbe[4];
+ main_decode_loop:
+ stbi__getn(s, rgbe, 4);
+ stbi__hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp);
+ }
+ }
+ } else {
+ // Read RLE-encoded data
+ scanline = NULL;
+
+ for (j = 0; j < height; ++j) {
+ c1 = stbi__get8(s);
+ c2 = stbi__get8(s);
+ len = stbi__get8(s);
+ if (c1 != 2 || c2 != 2 || (len & 0x80)) {
+ // not run-length encoded, so we have to actually use THIS data as a decoded
+ // pixel (note this can't be a valid pixel--one of RGB must be >= 128)
+ stbi_uc rgbe[4];
+ rgbe[0] = (stbi_uc) c1;
+ rgbe[1] = (stbi_uc) c2;
+ rgbe[2] = (stbi_uc) len;
+ rgbe[3] = (stbi_uc) stbi__get8(s);
+ stbi__hdr_convert(hdr_data, rgbe, req_comp);
+ i = 1;
+ j = 0;
+ STBI_FREE(scanline);
+ goto main_decode_loop; // yes, this makes no sense
+ }
+ len <<= 8;
+ len |= stbi__get8(s);
+ if (len != width) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("invalid decoded scanline length", "corrupt HDR"); }
+ if (scanline == NULL) {
+ scanline = (stbi_uc *) stbi__malloc_mad2(width, 4, 0);
+ if (!scanline) {
+ STBI_FREE(hdr_data);
+ return stbi__errpf("outofmem", "Out of memory");
+ }
+ }
+
+ for (k = 0; k < 4; ++k) {
+ int nleft;
+ i = 0;
+ while ((nleft = width - i) > 0) {
+ count = stbi__get8(s);
+ if (count > 128) {
+ // Run
+ value = stbi__get8(s);
+ count -= 128;
+ if ((count == 0) || (count > nleft)) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); }
+ for (z = 0; z < count; ++z)
+ scanline[i++ * 4 + k] = value;
+ } else {
+ // Dump
+ if ((count == 0) || (count > nleft)) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); }
+ for (z = 0; z < count; ++z)
+ scanline[i++ * 4 + k] = stbi__get8(s);
+ }
+ }
+ }
+ for (i=0; i < width; ++i)
+ stbi__hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp);
+ }
+ if (scanline)
+ STBI_FREE(scanline);
+ }
+
+ return hdr_data;
+}
+
+static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ char buffer[STBI__HDR_BUFLEN];
+ char *token;
+ int valid = 0;
+ int dummy;
+
+ if (!x) x = &dummy;
+ if (!y) y = &dummy;
+ if (!comp) comp = &dummy;
+
+ if (stbi__hdr_test(s) == 0) {
+ stbi__rewind( s );
+ return 0;
+ }
+
+ for(;;) {
+ token = stbi__hdr_gettoken(s,buffer);
+ if (token[0] == 0) break;
+ if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1;
+ }
+
+ if (!valid) {
+ stbi__rewind( s );
+ return 0;
+ }
+ token = stbi__hdr_gettoken(s,buffer);
+ if (strncmp(token, "-Y ", 3)) {
+ stbi__rewind( s );
+ return 0;
+ }
+ token += 3;
+ *y = (int) strtol(token, &token, 10);
+ while (*token == ' ') ++token;
+ if (strncmp(token, "+X ", 3)) {
+ stbi__rewind( s );
+ return 0;
+ }
+ token += 3;
+ *x = (int) strtol(token, NULL, 10);
+ *comp = 3;
+ return 1;
+}
+#endif // STBI_NO_HDR
+
+#ifndef STBI_NO_BMP
+static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ void *p;
+ stbi__bmp_data info;
+
+ info.all_a = 255;
+ p = stbi__bmp_parse_header(s, &info);
+ if (p == NULL) {
+ stbi__rewind( s );
+ return 0;
+ }
+ if (x) *x = s->img_x;
+ if (y) *y = s->img_y;
+ if (comp) {
+ if (info.bpp == 24 && info.ma == 0xff000000)
+ *comp = 3;
+ else
+ *comp = info.ma ? 4 : 3;
+ }
+ return 1;
+}
+#endif
+
+#ifndef STBI_NO_PSD
+static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ int channelCount, dummy, depth;
+ if (!x) x = &dummy;
+ if (!y) y = &dummy;
+ if (!comp) comp = &dummy;
+ if (stbi__get32be(s) != 0x38425053) {
+ stbi__rewind( s );
+ return 0;
+ }
+ if (stbi__get16be(s) != 1) {
+ stbi__rewind( s );
+ return 0;
+ }
+ stbi__skip(s, 6);
+ channelCount = stbi__get16be(s);
+ if (channelCount < 0 || channelCount > 16) {
+ stbi__rewind( s );
+ return 0;
+ }
+ *y = stbi__get32be(s);
+ *x = stbi__get32be(s);
+ depth = stbi__get16be(s);
+ if (depth != 8 && depth != 16) {
+ stbi__rewind( s );
+ return 0;
+ }
+ if (stbi__get16be(s) != 3) {
+ stbi__rewind( s );
+ return 0;
+ }
+ *comp = 4;
+ return 1;
+}
+
+static int stbi__psd_is16(stbi__context *s)
+{
+ int channelCount, depth;
+ if (stbi__get32be(s) != 0x38425053) {
+ stbi__rewind( s );
+ return 0;
+ }
+ if (stbi__get16be(s) != 1) {
+ stbi__rewind( s );
+ return 0;
+ }
+ stbi__skip(s, 6);
+ channelCount = stbi__get16be(s);
+ if (channelCount < 0 || channelCount > 16) {
+ stbi__rewind( s );
+ return 0;
+ }
+ STBI_NOTUSED(stbi__get32be(s));
+ STBI_NOTUSED(stbi__get32be(s));
+ depth = stbi__get16be(s);
+ if (depth != 16) {
+ stbi__rewind( s );
+ return 0;
+ }
+ return 1;
+}
+#endif
+
+#ifndef STBI_NO_PIC
+static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ int act_comp=0,num_packets=0,chained,dummy;
+ stbi__pic_packet packets[10];
+
+ if (!x) x = &dummy;
+ if (!y) y = &dummy;
+ if (!comp) comp = &dummy;
+
+ if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) {
+ stbi__rewind(s);
+ return 0;
+ }
+
+ stbi__skip(s, 88);
+
+ *x = stbi__get16be(s);
+ *y = stbi__get16be(s);
+ if (stbi__at_eof(s)) {
+ stbi__rewind( s);
+ return 0;
+ }
+ if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) {
+ stbi__rewind( s );
+ return 0;
+ }
+
+ stbi__skip(s, 8);
+
+ do {
+ stbi__pic_packet *packet;
+
+ if (num_packets==sizeof(packets)/sizeof(packets[0]))
+ return 0;
+
+ packet = &packets[num_packets++];
+ chained = stbi__get8(s);
+ packet->size = stbi__get8(s);
+ packet->type = stbi__get8(s);
+ packet->channel = stbi__get8(s);
+ act_comp |= packet->channel;
+
+ if (stbi__at_eof(s)) {
+ stbi__rewind( s );
+ return 0;
+ }
+ if (packet->size != 8) {
+ stbi__rewind( s );
+ return 0;
+ }
+ } while (chained);
+
+ *comp = (act_comp & 0x10 ? 4 : 3);
+
+ return 1;
+}
+#endif
+
+// *************************************************************************************************
+// Portable Gray Map and Portable Pixel Map loader
+// by Ken Miller
+//
+// PGM: http://netpbm.sourceforge.net/doc/pgm.html
+// PPM: http://netpbm.sourceforge.net/doc/ppm.html
+//
+// Known limitations:
+// Does not support comments in the header section
+// Does not support ASCII image data (formats P2 and P3)
+
+#ifndef STBI_NO_PNM
+
+static int stbi__pnm_test(stbi__context *s)
+{
+ char p, t;
+ p = (char) stbi__get8(s);
+ t = (char) stbi__get8(s);
+ if (p != 'P' || (t != '5' && t != '6')) {
+ stbi__rewind( s );
+ return 0;
+ }
+ return 1;
+}
+
+static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+ stbi_uc *out;
+ STBI_NOTUSED(ri);
+
+ ri->bits_per_channel = stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n);
+ if (ri->bits_per_channel == 0)
+ return 0;
+
+ if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+ if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+
+ *x = s->img_x;
+ *y = s->img_y;
+ if (comp) *comp = s->img_n;
+
+ if (!stbi__mad4sizes_valid(s->img_n, s->img_x, s->img_y, ri->bits_per_channel / 8, 0))
+ return stbi__errpuc("too large", "PNM too large");
+
+ out = (stbi_uc *) stbi__malloc_mad4(s->img_n, s->img_x, s->img_y, ri->bits_per_channel / 8, 0);
+ if (!out) return stbi__errpuc("outofmem", "Out of memory");
+ if (!stbi__getn(s, out, s->img_n * s->img_x * s->img_y * (ri->bits_per_channel / 8))) {
+ STBI_FREE(out);
+ return stbi__errpuc("bad PNM", "PNM file truncated");
+ }
+
+ if (req_comp && req_comp != s->img_n) {
+ if (ri->bits_per_channel == 16) {
+ out = (stbi_uc *) stbi__convert_format16((stbi__uint16 *) out, s->img_n, req_comp, s->img_x, s->img_y);
+ } else {
+ out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y);
+ }
+ if (out == NULL) return out; // stbi__convert_format frees input on failure
+ }
+ return out;
+}
+
+static int stbi__pnm_isspace(char c)
+{
+ return c == ' ' || c == '\t' || c == '\n' || c == '\v' || c == '\f' || c == '\r';
+}
+
+static void stbi__pnm_skip_whitespace(stbi__context *s, char *c)
+{
+ for (;;) {
+ while (!stbi__at_eof(s) && stbi__pnm_isspace(*c))
+ *c = (char) stbi__get8(s);
+
+ if (stbi__at_eof(s) || *c != '#')
+ break;
+
+ while (!stbi__at_eof(s) && *c != '\n' && *c != '\r' )
+ *c = (char) stbi__get8(s);
+ }
+}
+
+static int stbi__pnm_isdigit(char c)
+{
+ return c >= '0' && c <= '9';
+}
+
+static int stbi__pnm_getinteger(stbi__context *s, char *c)
+{
+ int value = 0;
+
+ while (!stbi__at_eof(s) && stbi__pnm_isdigit(*c)) {
+ value = value*10 + (*c - '0');
+ *c = (char) stbi__get8(s);
+ if((value > 214748364) || (value == 214748364 && *c > '7'))
+ return stbi__err("integer parse overflow", "Parsing an integer in the PPM header overflowed a 32-bit int");
+ }
+
+ return value;
+}
+
+static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ int maxv, dummy;
+ char c, p, t;
+
+ if (!x) x = &dummy;
+ if (!y) y = &dummy;
+ if (!comp) comp = &dummy;
+
+ stbi__rewind(s);
+
+ // Get identifier
+ p = (char) stbi__get8(s);
+ t = (char) stbi__get8(s);
+ if (p != 'P' || (t != '5' && t != '6')) {
+ stbi__rewind(s);
+ return 0;
+ }
+
+ *comp = (t == '6') ? 3 : 1; // '5' is 1-component .pgm; '6' is 3-component .ppm
+
+ c = (char) stbi__get8(s);
+ stbi__pnm_skip_whitespace(s, &c);
+
+ *x = stbi__pnm_getinteger(s, &c); // read width
+ if(*x == 0)
+ return stbi__err("invalid width", "PPM image header had zero or overflowing width");
+ stbi__pnm_skip_whitespace(s, &c);
+
+ *y = stbi__pnm_getinteger(s, &c); // read height
+ if (*y == 0)
+ return stbi__err("invalid width", "PPM image header had zero or overflowing width");
+ stbi__pnm_skip_whitespace(s, &c);
+
+ maxv = stbi__pnm_getinteger(s, &c); // read max value
+ if (maxv > 65535)
+ return stbi__err("max value > 65535", "PPM image supports only 8-bit and 16-bit images");
+ else if (maxv > 255)
+ return 16;
+ else
+ return 8;
+}
+
+static int stbi__pnm_is16(stbi__context *s)
+{
+ if (stbi__pnm_info(s, NULL, NULL, NULL) == 16)
+ return 1;
+ return 0;
+}
+#endif
+
+static int stbi__info_main(stbi__context *s, int *x, int *y, int *comp)
+{
+ #ifndef STBI_NO_JPEG
+ if (stbi__jpeg_info(s, x, y, comp)) return 1;
+ #endif
+
+ #ifndef STBI_NO_PNG
+ if (stbi__png_info(s, x, y, comp)) return 1;
+ #endif
+
+ #ifndef STBI_NO_GIF
+ if (stbi__gif_info(s, x, y, comp)) return 1;
+ #endif
+
+ #ifndef STBI_NO_BMP
+ if (stbi__bmp_info(s, x, y, comp)) return 1;
+ #endif
+
+ #ifndef STBI_NO_PSD
+ if (stbi__psd_info(s, x, y, comp)) return 1;
+ #endif
+
+ #ifndef STBI_NO_PIC
+ if (stbi__pic_info(s, x, y, comp)) return 1;
+ #endif
+
+ #ifndef STBI_NO_PNM
+ if (stbi__pnm_info(s, x, y, comp)) return 1;
+ #endif
+
+ #ifndef STBI_NO_HDR
+ if (stbi__hdr_info(s, x, y, comp)) return 1;
+ #endif
+
+ // test tga last because it's a crappy test!
+ #ifndef STBI_NO_TGA
+ if (stbi__tga_info(s, x, y, comp))
+ return 1;
+ #endif
+ return stbi__err("unknown image type", "Image not of any known type, or corrupt");
+}
+
+static int stbi__is_16_main(stbi__context *s)
+{
+ #ifndef STBI_NO_PNG
+ if (stbi__png_is16(s)) return 1;
+ #endif
+
+ #ifndef STBI_NO_PSD
+ if (stbi__psd_is16(s)) return 1;
+ #endif
+
+ #ifndef STBI_NO_PNM
+ if (stbi__pnm_is16(s)) return 1;
+ #endif
+ return 0;
+}
+
+#ifndef STBI_NO_STDIO
+STBIDEF int stbi_info(char const *filename, int *x, int *y, int *comp)
+{
+ FILE *f = stbi__fopen(filename, "rb");
+ int result;
+ if (!f) return stbi__err("can't fopen", "Unable to open file");
+ result = stbi_info_from_file(f, x, y, comp);
+ fclose(f);
+ return result;
+}
+
+STBIDEF int stbi_info_from_file(FILE *f, int *x, int *y, int *comp)
+{
+ int r;
+ stbi__context s;
+ long pos = ftell(f);
+ stbi__start_file(&s, f);
+ r = stbi__info_main(&s,x,y,comp);
+ fseek(f,pos,SEEK_SET);
+ return r;
+}
+
+STBIDEF int stbi_is_16_bit(char const *filename)
+{
+ FILE *f = stbi__fopen(filename, "rb");
+ int result;
+ if (!f) return stbi__err("can't fopen", "Unable to open file");
+ result = stbi_is_16_bit_from_file(f);
+ fclose(f);
+ return result;
+}
+
+STBIDEF int stbi_is_16_bit_from_file(FILE *f)
+{
+ int r;
+ stbi__context s;
+ long pos = ftell(f);
+ stbi__start_file(&s, f);
+ r = stbi__is_16_main(&s);
+ fseek(f,pos,SEEK_SET);
+ return r;
+}
+#endif // !STBI_NO_STDIO
+
+STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp)
+{
+ stbi__context s;
+ stbi__start_mem(&s,buffer,len);
+ return stbi__info_main(&s,x,y,comp);
+}
+
+STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp)
+{
+ stbi__context s;
+ stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user);
+ return stbi__info_main(&s,x,y,comp);
+}
+
+STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len)
+{
+ stbi__context s;
+ stbi__start_mem(&s,buffer,len);
+ return stbi__is_16_main(&s);
+}
+
+STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *c, void *user)
+{
+ stbi__context s;
+ stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user);
+ return stbi__is_16_main(&s);
+}
+
+/*
+ revision history:
+ 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs
+ 2.19 (2018-02-11) fix warning
+ 2.18 (2018-01-30) fix warnings
+ 2.17 (2018-01-29) change sbti__shiftsigned to avoid clang -O2 bug
+ 1-bit BMP
+ *_is_16_bit api
+ avoid warnings
+ 2.16 (2017-07-23) all functions have 16-bit variants;
+ STBI_NO_STDIO works again;
+ compilation fixes;
+ fix rounding in unpremultiply;
+ optimize vertical flip;
+ disable raw_len validation;
+ documentation fixes
+ 2.15 (2017-03-18) fix png-1,2,4 bug; now all Imagenet JPGs decode;
+ warning fixes; disable run-time SSE detection on gcc;
+ uniform handling of optional "return" values;
+ thread-safe initialization of zlib tables
+ 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs
+ 2.13 (2016-11-29) add 16-bit API, only supported for PNG right now
+ 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
+ 2.11 (2016-04-02) allocate large structures on the stack
+ remove white matting for transparent PSD
+ fix reported channel count for PNG & BMP
+ re-enable SSE2 in non-gcc 64-bit
+ support RGB-formatted JPEG
+ read 16-bit PNGs (only as 8-bit)
+ 2.10 (2016-01-22) avoid warning introduced in 2.09 by STBI_REALLOC_SIZED
+ 2.09 (2016-01-16) allow comments in PNM files
+ 16-bit-per-pixel TGA (not bit-per-component)
+ info() for TGA could break due to .hdr handling
+ info() for BMP to shares code instead of sloppy parse
+ can use STBI_REALLOC_SIZED if allocator doesn't support realloc
+ code cleanup
+ 2.08 (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA
+ 2.07 (2015-09-13) fix compiler warnings
+ partial animated GIF support
+ limited 16-bpc PSD support
+ #ifdef unused functions
+ bug with < 92 byte PIC,PNM,HDR,TGA
+ 2.06 (2015-04-19) fix bug where PSD returns wrong '*comp' value
+ 2.05 (2015-04-19) fix bug in progressive JPEG handling, fix warning
+ 2.04 (2015-04-15) try to re-enable SIMD on MinGW 64-bit
+ 2.03 (2015-04-12) extra corruption checking (mmozeiko)
+ stbi_set_flip_vertically_on_load (nguillemot)
+ fix NEON support; fix mingw support
+ 2.02 (2015-01-19) fix incorrect assert, fix warning
+ 2.01 (2015-01-17) fix various warnings; suppress SIMD on gcc 32-bit without -msse2
+ 2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG
+ 2.00 (2014-12-25) optimize JPG, including x86 SSE2 & NEON SIMD (ryg)
+ progressive JPEG (stb)
+ PGM/PPM support (Ken Miller)
+ STBI_MALLOC,STBI_REALLOC,STBI_FREE
+ GIF bugfix -- seemingly never worked
+ STBI_NO_*, STBI_ONLY_*
+ 1.48 (2014-12-14) fix incorrectly-named assert()
+ 1.47 (2014-12-14) 1/2/4-bit PNG support, both direct and paletted (Omar Cornut & stb)
+ optimize PNG (ryg)
+ fix bug in interlaced PNG with user-specified channel count (stb)
+ 1.46 (2014-08-26)
+ fix broken tRNS chunk (colorkey-style transparency) in non-paletted PNG
+ 1.45 (2014-08-16)
+ fix MSVC-ARM internal compiler error by wrapping malloc
+ 1.44 (2014-08-07)
+ various warning fixes from Ronny Chevalier
+ 1.43 (2014-07-15)
+ fix MSVC-only compiler problem in code changed in 1.42
+ 1.42 (2014-07-09)
+ don't define _CRT_SECURE_NO_WARNINGS (affects user code)
+ fixes to stbi__cleanup_jpeg path
+ added STBI_ASSERT to avoid requiring assert.h
+ 1.41 (2014-06-25)
+ fix search&replace from 1.36 that messed up comments/error messages
+ 1.40 (2014-06-22)
+ fix gcc struct-initialization warning
+ 1.39 (2014-06-15)
+ fix to TGA optimization when req_comp != number of components in TGA;
+ fix to GIF loading because BMP wasn't rewinding (whoops, no GIFs in my test suite)
+ add support for BMP version 5 (more ignored fields)
+ 1.38 (2014-06-06)
+ suppress MSVC warnings on integer casts truncating values
+ fix accidental rename of 'skip' field of I/O
+ 1.37 (2014-06-04)
+ remove duplicate typedef
+ 1.36 (2014-06-03)
+ convert to header file single-file library
+ if de-iphone isn't set, load iphone images color-swapped instead of returning NULL
+ 1.35 (2014-05-27)
+ various warnings
+ fix broken STBI_SIMD path
+ fix bug where stbi_load_from_file no longer left file pointer in correct place
+ fix broken non-easy path for 32-bit BMP (possibly never used)
+ TGA optimization by Arseny Kapoulkine
+ 1.34 (unknown)
+ use STBI_NOTUSED in stbi__resample_row_generic(), fix one more leak in tga failure case
+ 1.33 (2011-07-14)
+ make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements
+ 1.32 (2011-07-13)
+ support for "info" function for all supported filetypes (SpartanJ)
+ 1.31 (2011-06-20)
+ a few more leak fixes, bug in PNG handling (SpartanJ)
+ 1.30 (2011-06-11)
+ added ability to load files via callbacks to accomidate custom input streams (Ben Wenger)
+ removed deprecated format-specific test/load functions
+ removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway
+ error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha)
+ fix inefficiency in decoding 32-bit BMP (David Woo)
+ 1.29 (2010-08-16)
+ various warning fixes from Aurelien Pocheville
+ 1.28 (2010-08-01)
+ fix bug in GIF palette transparency (SpartanJ)
+ 1.27 (2010-08-01)
+ cast-to-stbi_uc to fix warnings
+ 1.26 (2010-07-24)
+ fix bug in file buffering for PNG reported by SpartanJ
+ 1.25 (2010-07-17)
+ refix trans_data warning (Won Chun)
+ 1.24 (2010-07-12)
+ perf improvements reading from files on platforms with lock-heavy fgetc()
+ minor perf improvements for jpeg
+ deprecated type-specific functions so we'll get feedback if they're needed
+ attempt to fix trans_data warning (Won Chun)
+ 1.23 fixed bug in iPhone support
+ 1.22 (2010-07-10)
+ removed image *writing* support
+ stbi_info support from Jetro Lauha
+ GIF support from Jean-Marc Lienher
+ iPhone PNG-extensions from James Brown
+ warning-fixes from Nicolas Schulz and Janez Zemva (i.stbi__err. Janez (U+017D)emva)
+ 1.21 fix use of 'stbi_uc' in header (reported by jon blow)
+ 1.20 added support for Softimage PIC, by Tom Seddon
+ 1.19 bug in interlaced PNG corruption check (found by ryg)
+ 1.18 (2008-08-02)
+ fix a threading bug (local mutable static)
+ 1.17 support interlaced PNG
+ 1.16 major bugfix - stbi__convert_format converted one too many pixels
+ 1.15 initialize some fields for thread safety
+ 1.14 fix threadsafe conversion bug
+ header-file-only version (#define STBI_HEADER_FILE_ONLY before including)
+ 1.13 threadsafe
+ 1.12 const qualifiers in the API
+ 1.11 Support installable IDCT, colorspace conversion routines
+ 1.10 Fixes for 64-bit (don't use "unsigned long")
+ optimized upsampling by Fabian "ryg" Giesen
+ 1.09 Fix format-conversion for PSD code (bad global variables!)
+ 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz
+ 1.07 attempt to fix C++ warning/errors again
+ 1.06 attempt to fix C++ warning/errors again
+ 1.05 fix TGA loading to return correct *comp and use good luminance calc
+ 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free
+ 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR
+ 1.02 support for (subset of) HDR files, float interface for preferred access to them
+ 1.01 fix bug: possible bug in handling right-side up bmps... not sure
+ fix bug: the stbi__bmp_load() and stbi__tga_load() functions didn't work at all
+ 1.00 interface to zlib that skips zlib header
+ 0.99 correct handling of alpha in palette
+ 0.98 TGA loader by lonesock; dynamically add loaders (untested)
+ 0.97 jpeg errors on too large a file; also catch another malloc failure
+ 0.96 fix detection of invalid v value - particleman@mollyrocket forum
+ 0.95 during header scan, seek to markers in case of padding
+ 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same
+ 0.93 handle jpegtran output; verbose errors
+ 0.92 read 4,8,16,24,32-bit BMP files of several formats
+ 0.91 output 24-bit Windows 3.0 BMP files
+ 0.90 fix a few more warnings; bump version number to approach 1.0
+ 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd
+ 0.60 fix compiling as c++
+ 0.59 fix warnings: merge Dave Moore's -Wall fixes
+ 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian
+ 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available
+ 0.56 fix bug: zlib uncompressed mode len vs. nlen
+ 0.55 fix bug: restart_interval not initialized to 0
+ 0.54 allow NULL for 'int *comp'
+ 0.53 fix bug in png 3->4; speedup png decoding
+ 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments
+ 0.51 obey req_comp requests, 1-component jpegs return as 1-component,
+ on 'test' only check type, not whether we support this variant
+ 0.50 (2006-11-19)
+ first released version
+*/
+
+
+/*
+------------------------------------------------------------------------------
+This software is available under 2 licenses -- choose whichever you prefer.
+------------------------------------------------------------------------------
+ALTERNATIVE A - MIT License
+Copyright (c) 2017 Sean Barrett
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+of the Software, and to permit persons to whom the Software is furnished to do
+so, subject to the following conditions:
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+------------------------------------------------------------------------------
+ALTERNATIVE B - Public Domain (www.unlicense.org)
+This is free and unencumbered software released into the public domain.
+Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
+software, either in source code form or as a compiled binary, for any purpose,
+commercial or non-commercial, and by any means.
+In jurisdictions that recognize copyright laws, the author or authors of this
+software dedicate any and all copyright interest in the software to the public
+domain. We make this dedication for the benefit of the public at large and to
+the detriment of our heirs and successors. We intend this dedication to be an
+overt act of relinquishment in perpetuity of all present and future rights to
+this software under copyright law.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+------------------------------------------------------------------------------
+*/
diff --git a/externals/stb/stb_image.h b/externals/stb/stb_image.h
new file mode 100755
index 000000000..f0dfad1c6
--- /dev/null
+++ b/externals/stb/stb_image.h
@@ -0,0 +1,772 @@
+// SPDX-FileCopyrightText: stb http://nothings.org/stb
+// SPDX-License-Identifier: MIT
+
+/* stb_image - v2.28 - public domain image loader - http://nothings.org/stb
+ no warranty implied; use at your own risk
+
+ Do this:
+ #define STB_IMAGE_IMPLEMENTATION
+ before you include this file in *one* C or C++ file to create the implementation.
+
+ // i.e. it should look like this:
+ #include ...
+ #include ...
+ #include ...
+ #define STB_IMAGE_IMPLEMENTATION
+ #include "stb_image.h"
+
+ You can #define STBI_ASSERT(x) before the #include to avoid using assert.h.
+ And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free
+
+
+ QUICK NOTES:
+ Primarily of interest to game developers and other people who can
+ avoid problematic images and only need the trivial interface
+
+ JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib)
+ PNG 1/2/4/8/16-bit-per-channel
+
+ TGA (not sure what subset, if a subset)
+ BMP non-1bpp, non-RLE
+ PSD (composited view only, no extra channels, 8/16 bit-per-channel)
+
+ GIF (*comp always reports as 4-channel)
+ HDR (radiance rgbE format)
+ PIC (Softimage PIC)
+ PNM (PPM and PGM binary only)
+
+ Animated GIF still needs a proper API, but here's one way to do it:
+ http://gist.github.com/urraka/685d9a6340b26b830d49
+
+ - decode from memory or through FILE (define STBI_NO_STDIO to remove code)
+ - decode from arbitrary I/O callbacks
+ - SIMD acceleration on x86/x64 (SSE2) and ARM (NEON)
+
+ Full documentation under "DOCUMENTATION" below.
+
+
+LICENSE
+
+ See end of file for license information.
+
+RECENT REVISION HISTORY:
+
+ 2.28 (2023-01-29) many error fixes, security errors, just tons of stuff
+ 2.27 (2021-07-11) document stbi_info better, 16-bit PNM support, bug fixes
+ 2.26 (2020-07-13) many minor fixes
+ 2.25 (2020-02-02) fix warnings
+ 2.24 (2020-02-02) fix warnings; thread-local failure_reason and flip_vertically
+ 2.23 (2019-08-11) fix clang static analysis warning
+ 2.22 (2019-03-04) gif fixes, fix warnings
+ 2.21 (2019-02-25) fix typo in comment
+ 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs
+ 2.19 (2018-02-11) fix warning
+ 2.18 (2018-01-30) fix warnings
+ 2.17 (2018-01-29) bugfix, 1-bit BMP, 16-bitness query, fix warnings
+ 2.16 (2017-07-23) all functions have 16-bit variants; optimizations; bugfixes
+ 2.15 (2017-03-18) fix png-1,2,4; all Imagenet JPGs; no runtime SSE detection on GCC
+ 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs
+ 2.13 (2016-12-04) experimental 16-bit API, only for PNG so far; fixes
+ 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
+ 2.11 (2016-04-02) 16-bit PNGS; enable SSE2 in non-gcc x64
+ RGB-format JPEG; remove white matting in PSD;
+ allocate large structures on the stack;
+ correct channel count for PNG & BMP
+ 2.10 (2016-01-22) avoid warning introduced in 2.09
+ 2.09 (2016-01-16) 16-bit TGA; comments in PNM files; STBI_REALLOC_SIZED
+
+ See end of file for full revision history.
+
+
+ ============================ Contributors =========================
+
+ Image formats Extensions, features
+ Sean Barrett (jpeg, png, bmp) Jetro Lauha (stbi_info)
+ Nicolas Schulz (hdr, psd) Martin "SpartanJ" Golini (stbi_info)
+ Jonathan Dummer (tga) James "moose2000" Brown (iPhone PNG)
+ Jean-Marc Lienher (gif) Ben "Disch" Wenger (io callbacks)
+ Tom Seddon (pic) Omar Cornut (1/2/4-bit PNG)
+ Thatcher Ulrich (psd) Nicolas Guillemot (vertical flip)
+ Ken Miller (pgm, ppm) Richard Mitton (16-bit PSD)
+ github:urraka (animated gif) Junggon Kim (PNM comments)
+ Christopher Forseth (animated gif) Daniel Gibson (16-bit TGA)
+ socks-the-fox (16-bit PNG)
+ Jeremy Sawicki (handle all ImageNet JPGs)
+ Optimizations & bugfixes Mikhail Morozov (1-bit BMP)
+ Fabian "ryg" Giesen Anael Seghezzi (is-16-bit query)
+ Arseny Kapoulkine Simon Breuss (16-bit PNM)
+ John-Mark Allen
+ Carmelo J Fdez-Aguera
+
+ Bug & warning fixes
+ Marc LeBlanc David Woo Guillaume George Martins Mozeiko
+ Christpher Lloyd Jerry Jansson Joseph Thomson Blazej Dariusz Roszkowski
+ Phil Jordan Dave Moore Roy Eltham
+ Hayaki Saito Nathan Reed Won Chun
+ Luke Graham Johan Duparc Nick Verigakis the Horde3D community
+ Thomas Ruf Ronny Chevalier github:rlyeh
+ Janez Zemva John Bartholomew Michal Cichon github:romigrou
+ Jonathan Blow Ken Hamada Tero Hanninen github:svdijk
+ Eugene Golushkov Laurent Gomila Cort Stratton github:snagar
+ Aruelien Pocheville Sergio Gonzalez Thibault Reuille github:Zelex
+ Cass Everitt Ryamond Barbiero github:grim210
+ Paul Du Bois Engin Manap Aldo Culquicondor github:sammyhw
+ Philipp Wiesemann Dale Weiler Oriol Ferrer Mesia github:phprus
+ Josh Tobin Neil Bickford Matthew Gregan github:poppolopoppo
+ Julian Raschke Gregory Mullen Christian Floisand github:darealshinji
+ Baldur Karlsson Kevin Schmidt JR Smith github:Michaelangel007
+ Brad Weinberger Matvey Cherevko github:mosra
+ Luca Sas Alexander Veselov Zack Middleton [reserved]
+ Ryan C. Gordon [reserved] [reserved]
+ DO NOT ADD YOUR NAME HERE
+
+ Jacko Dirks
+
+ To add your name to the credits, pick a random blank space in the middle and fill it.
+ 80% of merge conflicts on stb PRs are due to people adding their name at the end
+ of the credits.
+*/
+
+#ifndef STBI_INCLUDE_STB_IMAGE_H
+#define STBI_INCLUDE_STB_IMAGE_H
+
+// DOCUMENTATION
+//
+// Limitations:
+// - no 12-bit-per-channel JPEG
+// - no JPEGs with arithmetic coding
+// - GIF always returns *comp=4
+//
+// Basic usage (see HDR discussion below for HDR usage):
+// int x,y,n;
+// unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
+// // ... process data if not NULL ...
+// // ... x = width, y = height, n = # 8-bit components per pixel ...
+// // ... replace '0' with '1'..'4' to force that many components per pixel
+// // ... but 'n' will always be the number that it would have been if you said 0
+// stbi_image_free(data);
+//
+// Standard parameters:
+// int *x -- outputs image width in pixels
+// int *y -- outputs image height in pixels
+// int *channels_in_file -- outputs # of image components in image file
+// int desired_channels -- if non-zero, # of image components requested in result
+//
+// The return value from an image loader is an 'unsigned char *' which points
+// to the pixel data, or NULL on an allocation failure or if the image is
+// corrupt or invalid. The pixel data consists of *y scanlines of *x pixels,
+// with each pixel consisting of N interleaved 8-bit components; the first
+// pixel pointed to is top-left-most in the image. There is no padding between
+// image scanlines or between pixels, regardless of format. The number of
+// components N is 'desired_channels' if desired_channels is non-zero, or
+// *channels_in_file otherwise. If desired_channels is non-zero,
+// *channels_in_file has the number of components that _would_ have been
+// output otherwise. E.g. if you set desired_channels to 4, you will always
+// get RGBA output, but you can check *channels_in_file to see if it's trivially
+// opaque because e.g. there were only 3 channels in the source image.
+//
+// An output image with N components has the following components interleaved
+// in this order in each pixel:
+//
+// N=#comp components
+// 1 grey
+// 2 grey, alpha
+// 3 red, green, blue
+// 4 red, green, blue, alpha
+//
+// If image loading fails for any reason, the return value will be NULL,
+// and *x, *y, *channels_in_file will be unchanged. The function
+// stbi_failure_reason() can be queried for an extremely brief, end-user
+// unfriendly explanation of why the load failed. Define STBI_NO_FAILURE_STRINGS
+// to avoid compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly
+// more user-friendly ones.
+//
+// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized.
+//
+// To query the width, height and component count of an image without having to
+// decode the full file, you can use the stbi_info family of functions:
+//
+// int x,y,n,ok;
+// ok = stbi_info(filename, &x, &y, &n);
+// // returns ok=1 and sets x, y, n if image is a supported format,
+// // 0 otherwise.
+//
+// Note that stb_image pervasively uses ints in its public API for sizes,
+// including sizes of memory buffers. This is now part of the API and thus
+// hard to change without causing breakage. As a result, the various image
+// loaders all have certain limits on image size; these differ somewhat
+// by format but generally boil down to either just under 2GB or just under
+// 1GB. When the decoded image would be larger than this, stb_image decoding
+// will fail.
+//
+// Additionally, stb_image will reject image files that have any of their
+// dimensions set to a larger value than the configurable STBI_MAX_DIMENSIONS,
+// which defaults to 2**24 = 16777216 pixels. Due to the above memory limit,
+// the only way to have an image with such dimensions load correctly
+// is for it to have a rather extreme aspect ratio. Either way, the
+// assumption here is that such larger images are likely to be malformed
+// or malicious. If you do need to load an image with individual dimensions
+// larger than that, and it still fits in the overall size limit, you can
+// #define STBI_MAX_DIMENSIONS on your own to be something larger.
+//
+// ===========================================================================
+//
+// UNICODE:
+//
+// If compiling for Windows and you wish to use Unicode filenames, compile
+// with
+// #define STBI_WINDOWS_UTF8
+// and pass utf8-encoded filenames. Call stbi_convert_wchar_to_utf8 to convert
+// Windows wchar_t filenames to utf8.
+//
+// ===========================================================================
+//
+// Philosophy
+//
+// stb libraries are designed with the following priorities:
+//
+// 1. easy to use
+// 2. easy to maintain
+// 3. good performance
+//
+// Sometimes I let "good performance" creep up in priority over "easy to maintain",
+// and for best performance I may provide less-easy-to-use APIs that give higher
+// performance, in addition to the easy-to-use ones. Nevertheless, it's important
+// to keep in mind that from the standpoint of you, a client of this library,
+// all you care about is #1 and #3, and stb libraries DO NOT emphasize #3 above all.
+//
+// Some secondary priorities arise directly from the first two, some of which
+// provide more explicit reasons why performance can't be emphasized.
+//
+// - Portable ("ease of use")
+// - Small source code footprint ("easy to maintain")
+// - No dependencies ("ease of use")
+//
+// ===========================================================================
+//
+// I/O callbacks
+//
+// I/O callbacks allow you to read from arbitrary sources, like packaged
+// files or some other source. Data read from callbacks are processed
+// through a small internal buffer (currently 128 bytes) to try to reduce
+// overhead.
+//
+// The three functions you must define are "read" (reads some bytes of data),
+// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end).
+//
+// ===========================================================================
+//
+// SIMD support
+//
+// The JPEG decoder will try to automatically use SIMD kernels on x86 when
+// supported by the compiler. For ARM Neon support, you must explicitly
+// request it.
+//
+// (The old do-it-yourself SIMD API is no longer supported in the current
+// code.)
+//
+// On x86, SSE2 will automatically be used when available based on a run-time
+// test; if not, the generic C versions are used as a fall-back. On ARM targets,
+// the typical path is to have separate builds for NEON and non-NEON devices
+// (at least this is true for iOS and Android). Therefore, the NEON support is
+// toggled by a build flag: define STBI_NEON to get NEON loops.
+//
+// If for some reason you do not want to use any of SIMD code, or if
+// you have issues compiling it, you can disable it entirely by
+// defining STBI_NO_SIMD.
+//
+// ===========================================================================
+//
+// HDR image support (disable by defining STBI_NO_HDR)
+//
+// stb_image supports loading HDR images in general, and currently the Radiance
+// .HDR file format specifically. You can still load any file through the existing
+// interface; if you attempt to load an HDR file, it will be automatically remapped
+// to LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1;
+// both of these constants can be reconfigured through this interface:
+//
+// stbi_hdr_to_ldr_gamma(2.2f);
+// stbi_hdr_to_ldr_scale(1.0f);
+//
+// (note, do not use _inverse_ constants; stbi_image will invert them
+// appropriately).
+//
+// Additionally, there is a new, parallel interface for loading files as
+// (linear) floats to preserve the full dynamic range:
+//
+// float *data = stbi_loadf(filename, &x, &y, &n, 0);
+//
+// If you load LDR images through this interface, those images will
+// be promoted to floating point values, run through the inverse of
+// constants corresponding to the above:
+//
+// stbi_ldr_to_hdr_scale(1.0f);
+// stbi_ldr_to_hdr_gamma(2.2f);
+//
+// Finally, given a filename (or an open file or memory block--see header
+// file for details) containing image data, you can query for the "most
+// appropriate" interface to use (that is, whether the image is HDR or
+// not), using:
+//
+// stbi_is_hdr(char *filename);
+//
+// ===========================================================================
+//
+// iPhone PNG support:
+//
+// We optionally support converting iPhone-formatted PNGs (which store
+// premultiplied BGRA) back to RGB, even though they're internally encoded
+// differently. To enable this conversion, call
+// stbi_convert_iphone_png_to_rgb(1).
+//
+// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per
+// pixel to remove any premultiplied alpha *only* if the image file explicitly
+// says there's premultiplied data (currently only happens in iPhone images,
+// and only if iPhone convert-to-rgb processing is on).
+//
+// ===========================================================================
+//
+// ADDITIONAL CONFIGURATION
+//
+// - You can suppress implementation of any of the decoders to reduce
+// your code footprint by #defining one or more of the following
+// symbols before creating the implementation.
+//
+// STBI_NO_JPEG
+// STBI_NO_PNG
+// STBI_NO_BMP
+// STBI_NO_PSD
+// STBI_NO_TGA
+// STBI_NO_GIF
+// STBI_NO_HDR
+// STBI_NO_PIC
+// STBI_NO_PNM (.ppm and .pgm)
+//
+// - You can request *only* certain decoders and suppress all other ones
+// (this will be more forward-compatible, as addition of new decoders
+// doesn't require you to disable them explicitly):
+//
+// STBI_ONLY_JPEG
+// STBI_ONLY_PNG
+// STBI_ONLY_BMP
+// STBI_ONLY_PSD
+// STBI_ONLY_TGA
+// STBI_ONLY_GIF
+// STBI_ONLY_HDR
+// STBI_ONLY_PIC
+// STBI_ONLY_PNM (.ppm and .pgm)
+//
+// - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still
+// want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB
+//
+// - If you define STBI_MAX_DIMENSIONS, stb_image will reject images greater
+// than that size (in either width or height) without further processing.
+// This is to let programs in the wild set an upper bound to prevent
+// denial-of-service attacks on untrusted data, as one could generate a
+// valid image of gigantic dimensions and force stb_image to allocate a
+// huge block of memory and spend disproportionate time decoding it. By
+// default this is set to (1 << 24), which is 16777216, but that's still
+// very big.
+
+#ifndef STBI_NO_STDIO
+#include
+#endif // STBI_NO_STDIO
+
+#define STBI_VERSION 1
+
+enum
+{
+ STBI_default = 0, // only used for desired_channels
+
+ STBI_grey = 1,
+ STBI_grey_alpha = 2,
+ STBI_rgb = 3,
+ STBI_rgb_alpha = 4
+};
+
+#include
+typedef unsigned char stbi_uc;
+typedef unsigned short stbi_us;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef STBIDEF
+#ifdef STB_IMAGE_STATIC
+#define STBIDEF static
+#else
+#define STBIDEF extern
+#endif
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// PRIMARY API - works on images of any type
+//
+
+//
+// load image by filename, open file, or memory buffer
+//
+
+typedef struct
+{
+ int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read
+ void (*skip) (void *user,int n); // skip the next 'n' bytes, or 'unget' the last -n bytes if negative
+ int (*eof) (void *user); // returns nonzero if we are at end of file/data
+} stbi_io_callbacks;
+
+////////////////////////////////////
+//
+// 8-bits-per-channel interface
+//
+
+STBIDEF stbi_uc *stbi_load_from_memory (stbi_uc const *buffer, int len , int *x, int *y, int *channels_in_file, int desired_channels);
+STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk , void *user, int *x, int *y, int *channels_in_file, int desired_channels);
+
+#ifndef STBI_NO_STDIO
+STBIDEF stbi_uc *stbi_load (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
+STBIDEF stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
+// for stbi_load_from_file, file pointer is left pointing immediately after image
+#endif
+
+#ifndef STBI_NO_GIF
+STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp);
+#endif
+
+#ifdef STBI_WINDOWS_UTF8
+STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input);
+#endif
+
+////////////////////////////////////
+//
+// 16-bits-per-channel interface
+//
+
+STBIDEF stbi_us *stbi_load_16_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels);
+STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels);
+
+#ifndef STBI_NO_STDIO
+STBIDEF stbi_us *stbi_load_16 (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
+STBIDEF stbi_us *stbi_load_from_file_16(FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
+#endif
+
+////////////////////////////////////
+//
+// float-per-channel interface
+//
+#ifndef STBI_NO_LINEAR
+ STBIDEF float *stbi_loadf_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels);
+ STBIDEF float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels);
+
+ #ifndef STBI_NO_STDIO
+ STBIDEF float *stbi_loadf (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
+ STBIDEF float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
+ #endif
+#endif
+
+#ifndef STBI_NO_HDR
+ STBIDEF void stbi_hdr_to_ldr_gamma(float gamma);
+ STBIDEF void stbi_hdr_to_ldr_scale(float scale);
+#endif // STBI_NO_HDR
+
+#ifndef STBI_NO_LINEAR
+ STBIDEF void stbi_ldr_to_hdr_gamma(float gamma);
+ STBIDEF void stbi_ldr_to_hdr_scale(float scale);
+#endif // STBI_NO_LINEAR
+
+// stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR
+STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user);
+STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len);
+#ifndef STBI_NO_STDIO
+STBIDEF int stbi_is_hdr (char const *filename);
+STBIDEF int stbi_is_hdr_from_file(FILE *f);
+#endif // STBI_NO_STDIO
+
+
+// get a VERY brief reason for failure
+// on most compilers (and ALL modern mainstream compilers) this is threadsafe
+STBIDEF const char *stbi_failure_reason (void);
+
+// free the loaded image -- this is just free()
+STBIDEF void stbi_image_free (void *retval_from_stbi_load);
+
+// get image dimensions & components without fully decoding
+STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp);
+STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp);
+STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len);
+STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *clbk, void *user);
+
+#ifndef STBI_NO_STDIO
+STBIDEF int stbi_info (char const *filename, int *x, int *y, int *comp);
+STBIDEF int stbi_info_from_file (FILE *f, int *x, int *y, int *comp);
+STBIDEF int stbi_is_16_bit (char const *filename);
+STBIDEF int stbi_is_16_bit_from_file(FILE *f);
+#endif
+
+
+
+// for image formats that explicitly notate that they have premultiplied alpha,
+// we just return the colors as stored in the file. set this flag to force
+// unpremultiplication. results are undefined if the unpremultiply overflow.
+STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply);
+
+// indicate whether we should process iphone images back to canonical format,
+// or just pass them through "as-is"
+STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert);
+
+// flip the image vertically, so the first pixel in the output array is the bottom left
+STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip);
+
+// as above, but only applies to images loaded on the thread that calls the function
+// this function is only available if your compiler supports thread-local variables;
+// calling it will fail to link if your compiler doesn't
+STBIDEF void stbi_set_unpremultiply_on_load_thread(int flag_true_if_should_unpremultiply);
+STBIDEF void stbi_convert_iphone_png_to_rgb_thread(int flag_true_if_should_convert);
+STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip);
+
+// ZLIB client - used by PNG, available for other purposes
+
+STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen);
+STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header);
+STBIDEF char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen);
+STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
+
+STBIDEF char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen);
+STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+//
+//
+//// end header file /////////////////////////////////////////////////////
+#endif // STBI_INCLUDE_STB_IMAGE_H
+
+/*
+ revision history:
+ 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs
+ 2.19 (2018-02-11) fix warning
+ 2.18 (2018-01-30) fix warnings
+ 2.17 (2018-01-29) change sbti__shiftsigned to avoid clang -O2 bug
+ 1-bit BMP
+ *_is_16_bit api
+ avoid warnings
+ 2.16 (2017-07-23) all functions have 16-bit variants;
+ STBI_NO_STDIO works again;
+ compilation fixes;
+ fix rounding in unpremultiply;
+ optimize vertical flip;
+ disable raw_len validation;
+ documentation fixes
+ 2.15 (2017-03-18) fix png-1,2,4 bug; now all Imagenet JPGs decode;
+ warning fixes; disable run-time SSE detection on gcc;
+ uniform handling of optional "return" values;
+ thread-safe initialization of zlib tables
+ 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs
+ 2.13 (2016-11-29) add 16-bit API, only supported for PNG right now
+ 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
+ 2.11 (2016-04-02) allocate large structures on the stack
+ remove white matting for transparent PSD
+ fix reported channel count for PNG & BMP
+ re-enable SSE2 in non-gcc 64-bit
+ support RGB-formatted JPEG
+ read 16-bit PNGs (only as 8-bit)
+ 2.10 (2016-01-22) avoid warning introduced in 2.09 by STBI_REALLOC_SIZED
+ 2.09 (2016-01-16) allow comments in PNM files
+ 16-bit-per-pixel TGA (not bit-per-component)
+ info() for TGA could break due to .hdr handling
+ info() for BMP to shares code instead of sloppy parse
+ can use STBI_REALLOC_SIZED if allocator doesn't support realloc
+ code cleanup
+ 2.08 (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA
+ 2.07 (2015-09-13) fix compiler warnings
+ partial animated GIF support
+ limited 16-bpc PSD support
+ #ifdef unused functions
+ bug with < 92 byte PIC,PNM,HDR,TGA
+ 2.06 (2015-04-19) fix bug where PSD returns wrong '*comp' value
+ 2.05 (2015-04-19) fix bug in progressive JPEG handling, fix warning
+ 2.04 (2015-04-15) try to re-enable SIMD on MinGW 64-bit
+ 2.03 (2015-04-12) extra corruption checking (mmozeiko)
+ stbi_set_flip_vertically_on_load (nguillemot)
+ fix NEON support; fix mingw support
+ 2.02 (2015-01-19) fix incorrect assert, fix warning
+ 2.01 (2015-01-17) fix various warnings; suppress SIMD on gcc 32-bit without -msse2
+ 2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG
+ 2.00 (2014-12-25) optimize JPG, including x86 SSE2 & NEON SIMD (ryg)
+ progressive JPEG (stb)
+ PGM/PPM support (Ken Miller)
+ STBI_MALLOC,STBI_REALLOC,STBI_FREE
+ GIF bugfix -- seemingly never worked
+ STBI_NO_*, STBI_ONLY_*
+ 1.48 (2014-12-14) fix incorrectly-named assert()
+ 1.47 (2014-12-14) 1/2/4-bit PNG support, both direct and paletted (Omar Cornut & stb)
+ optimize PNG (ryg)
+ fix bug in interlaced PNG with user-specified channel count (stb)
+ 1.46 (2014-08-26)
+ fix broken tRNS chunk (colorkey-style transparency) in non-paletted PNG
+ 1.45 (2014-08-16)
+ fix MSVC-ARM internal compiler error by wrapping malloc
+ 1.44 (2014-08-07)
+ various warning fixes from Ronny Chevalier
+ 1.43 (2014-07-15)
+ fix MSVC-only compiler problem in code changed in 1.42
+ 1.42 (2014-07-09)
+ don't define _CRT_SECURE_NO_WARNINGS (affects user code)
+ fixes to stbi__cleanup_jpeg path
+ added STBI_ASSERT to avoid requiring assert.h
+ 1.41 (2014-06-25)
+ fix search&replace from 1.36 that messed up comments/error messages
+ 1.40 (2014-06-22)
+ fix gcc struct-initialization warning
+ 1.39 (2014-06-15)
+ fix to TGA optimization when req_comp != number of components in TGA;
+ fix to GIF loading because BMP wasn't rewinding (whoops, no GIFs in my test suite)
+ add support for BMP version 5 (more ignored fields)
+ 1.38 (2014-06-06)
+ suppress MSVC warnings on integer casts truncating values
+ fix accidental rename of 'skip' field of I/O
+ 1.37 (2014-06-04)
+ remove duplicate typedef
+ 1.36 (2014-06-03)
+ convert to header file single-file library
+ if de-iphone isn't set, load iphone images color-swapped instead of returning NULL
+ 1.35 (2014-05-27)
+ various warnings
+ fix broken STBI_SIMD path
+ fix bug where stbi_load_from_file no longer left file pointer in correct place
+ fix broken non-easy path for 32-bit BMP (possibly never used)
+ TGA optimization by Arseny Kapoulkine
+ 1.34 (unknown)
+ use STBI_NOTUSED in stbi__resample_row_generic(), fix one more leak in tga failure case
+ 1.33 (2011-07-14)
+ make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements
+ 1.32 (2011-07-13)
+ support for "info" function for all supported filetypes (SpartanJ)
+ 1.31 (2011-06-20)
+ a few more leak fixes, bug in PNG handling (SpartanJ)
+ 1.30 (2011-06-11)
+ added ability to load files via callbacks to accomidate custom input streams (Ben Wenger)
+ removed deprecated format-specific test/load functions
+ removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway
+ error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha)
+ fix inefficiency in decoding 32-bit BMP (David Woo)
+ 1.29 (2010-08-16)
+ various warning fixes from Aurelien Pocheville
+ 1.28 (2010-08-01)
+ fix bug in GIF palette transparency (SpartanJ)
+ 1.27 (2010-08-01)
+ cast-to-stbi_uc to fix warnings
+ 1.26 (2010-07-24)
+ fix bug in file buffering for PNG reported by SpartanJ
+ 1.25 (2010-07-17)
+ refix trans_data warning (Won Chun)
+ 1.24 (2010-07-12)
+ perf improvements reading from files on platforms with lock-heavy fgetc()
+ minor perf improvements for jpeg
+ deprecated type-specific functions so we'll get feedback if they're needed
+ attempt to fix trans_data warning (Won Chun)
+ 1.23 fixed bug in iPhone support
+ 1.22 (2010-07-10)
+ removed image *writing* support
+ stbi_info support from Jetro Lauha
+ GIF support from Jean-Marc Lienher
+ iPhone PNG-extensions from James Brown
+ warning-fixes from Nicolas Schulz and Janez Zemva (i.stbi__err. Janez (U+017D)emva)
+ 1.21 fix use of 'stbi_uc' in header (reported by jon blow)
+ 1.20 added support for Softimage PIC, by Tom Seddon
+ 1.19 bug in interlaced PNG corruption check (found by ryg)
+ 1.18 (2008-08-02)
+ fix a threading bug (local mutable static)
+ 1.17 support interlaced PNG
+ 1.16 major bugfix - stbi__convert_format converted one too many pixels
+ 1.15 initialize some fields for thread safety
+ 1.14 fix threadsafe conversion bug
+ header-file-only version (#define STBI_HEADER_FILE_ONLY before including)
+ 1.13 threadsafe
+ 1.12 const qualifiers in the API
+ 1.11 Support installable IDCT, colorspace conversion routines
+ 1.10 Fixes for 64-bit (don't use "unsigned long")
+ optimized upsampling by Fabian "ryg" Giesen
+ 1.09 Fix format-conversion for PSD code (bad global variables!)
+ 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz
+ 1.07 attempt to fix C++ warning/errors again
+ 1.06 attempt to fix C++ warning/errors again
+ 1.05 fix TGA loading to return correct *comp and use good luminance calc
+ 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free
+ 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR
+ 1.02 support for (subset of) HDR files, float interface for preferred access to them
+ 1.01 fix bug: possible bug in handling right-side up bmps... not sure
+ fix bug: the stbi__bmp_load() and stbi__tga_load() functions didn't work at all
+ 1.00 interface to zlib that skips zlib header
+ 0.99 correct handling of alpha in palette
+ 0.98 TGA loader by lonesock; dynamically add loaders (untested)
+ 0.97 jpeg errors on too large a file; also catch another malloc failure
+ 0.96 fix detection of invalid v value - particleman@mollyrocket forum
+ 0.95 during header scan, seek to markers in case of padding
+ 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same
+ 0.93 handle jpegtran output; verbose errors
+ 0.92 read 4,8,16,24,32-bit BMP files of several formats
+ 0.91 output 24-bit Windows 3.0 BMP files
+ 0.90 fix a few more warnings; bump version number to approach 1.0
+ 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd
+ 0.60 fix compiling as c++
+ 0.59 fix warnings: merge Dave Moore's -Wall fixes
+ 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian
+ 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available
+ 0.56 fix bug: zlib uncompressed mode len vs. nlen
+ 0.55 fix bug: restart_interval not initialized to 0
+ 0.54 allow NULL for 'int *comp'
+ 0.53 fix bug in png 3->4; speedup png decoding
+ 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments
+ 0.51 obey req_comp requests, 1-component jpegs return as 1-component,
+ on 'test' only check type, not whether we support this variant
+ 0.50 (2006-11-19)
+ first released version
+*/
+
+
+/*
+------------------------------------------------------------------------------
+This software is available under 2 licenses -- choose whichever you prefer.
+------------------------------------------------------------------------------
+ALTERNATIVE A - MIT License
+Copyright (c) 2017 Sean Barrett
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+of the Software, and to permit persons to whom the Software is furnished to do
+so, subject to the following conditions:
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+------------------------------------------------------------------------------
+ALTERNATIVE B - Public Domain (www.unlicense.org)
+This is free and unencumbered software released into the public domain.
+Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
+software, either in source code form or as a compiled binary, for any purpose,
+commercial or non-commercial, and by any means.
+In jurisdictions that recognize copyright laws, the author or authors of this
+software dedicate any and all copyright interest in the software to the public
+domain. We make this dedication for the benefit of the public at large and to
+the detriment of our heirs and successors. We intend this dedication to be an
+overt act of relinquishment in perpetuity of all present and future rights to
+this software under copyright law.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+------------------------------------------------------------------------------
+*/
diff --git a/externals/stb/stb_image_resize.cpp b/externals/stb/stb_image_resize.cpp
new file mode 100755
index 000000000..6f023629e
--- /dev/null
+++ b/externals/stb/stb_image_resize.cpp
@@ -0,0 +1,2282 @@
+// SPDX-FileCopyrightText: Jorge L Rodriguez
+// SPDX-License-Identifier: MIT
+
+/* stb_image_resize - v0.97 - public domain image resizing
+ by Jorge L Rodriguez (@VinoBS) - 2014
+ http://github.com/nothings/stb
+
+ CONTRIBUTORS
+ Jorge L Rodriguez: Implementation
+ Sean Barrett: API design, optimizations
+ Aras Pranckevicius: bugfix
+ Nathan Reed: warning fixes
+
+ REVISIONS
+ 0.97 (2020-02-02) fixed warning
+ 0.96 (2019-03-04) fixed warnings
+ 0.95 (2017-07-23) fixed warnings
+ 0.94 (2017-03-18) fixed warnings
+ 0.93 (2017-03-03) fixed bug with certain combinations of heights
+ 0.92 (2017-01-02) fix integer overflow on large (>2GB) images
+ 0.91 (2016-04-02) fix warnings; fix handling of subpixel regions
+ 0.90 (2014-09-17) first released version
+
+ LICENSE
+ See end of file for license information.
+
+ TODO
+ Don't decode all of the image data when only processing a partial tile
+ Don't use full-width decode buffers when only processing a partial tile
+ When processing wide images, break processing into tiles so data fits in L1 cache
+ Installable filters?
+ Resize that respects alpha test coverage
+ (Reference code: FloatImage::alphaTestCoverage and FloatImage::scaleAlphaToCoverage:
+ https://code.google.com/p/nvidia-texture-tools/source/browse/trunk/src/nvimage/FloatImage.cpp )
+*/
+
+#include
+
+#ifndef STBIR_ASSERT
+#include
+#define STBIR_ASSERT(x) assert(x)
+#endif
+
+// For memset
+#include
+
+#include
+
+#ifndef STBIR_MALLOC
+#include
+// use comma operator to evaluate c, to avoid "unused parameter" warnings
+#define STBIR_MALLOC(size,c) ((void)(c), malloc(size))
+#define STBIR_FREE(ptr,c) ((void)(c), free(ptr))
+#endif
+
+#ifndef _MSC_VER
+#ifdef __cplusplus
+#define stbir__inline inline
+#else
+#define stbir__inline
+#endif
+#else
+#define stbir__inline __forceinline
+#endif
+
+
+// should produce compiler error if size is wrong
+typedef unsigned char stbir__validate_uint32[sizeof(stbir_uint32) == 4 ? 1 : -1];
+
+#ifdef _MSC_VER
+#define STBIR__NOTUSED(v) (void)(v)
+#else
+#define STBIR__NOTUSED(v) (void)sizeof(v)
+#endif
+
+#define STBIR__ARRAY_SIZE(a) (sizeof((a))/sizeof((a)[0]))
+
+#ifndef STBIR_DEFAULT_FILTER_UPSAMPLE
+#define STBIR_DEFAULT_FILTER_UPSAMPLE STBIR_FILTER_CATMULLROM
+#endif
+
+#ifndef STBIR_DEFAULT_FILTER_DOWNSAMPLE
+#define STBIR_DEFAULT_FILTER_DOWNSAMPLE STBIR_FILTER_MITCHELL
+#endif
+
+#ifndef STBIR_PROGRESS_REPORT
+#define STBIR_PROGRESS_REPORT(float_0_to_1)
+#endif
+
+#ifndef STBIR_MAX_CHANNELS
+#define STBIR_MAX_CHANNELS 64
+#endif
+
+#if STBIR_MAX_CHANNELS > 65536
+#error "Too many channels; STBIR_MAX_CHANNELS must be no more than 65536."
+// because we store the indices in 16-bit variables
+#endif
+
+// This value is added to alpha just before premultiplication to avoid
+// zeroing out color values. It is equivalent to 2^-80. If you don't want
+// that behavior (it may interfere if you have floating point images with
+// very small alpha values) then you can define STBIR_NO_ALPHA_EPSILON to
+// disable it.
+#ifndef STBIR_ALPHA_EPSILON
+#define STBIR_ALPHA_EPSILON ((float)1 / (1 << 20) / (1 << 20) / (1 << 20) / (1 << 20))
+#endif
+
+
+
+#ifdef _MSC_VER
+#define STBIR__UNUSED_PARAM(v) (void)(v)
+#else
+#define STBIR__UNUSED_PARAM(v) (void)sizeof(v)
+#endif
+
+// must match stbir_datatype
+static unsigned char stbir__type_size[] = {
+ 1, // STBIR_TYPE_UINT8
+ 2, // STBIR_TYPE_UINT16
+ 4, // STBIR_TYPE_UINT32
+ 4, // STBIR_TYPE_FLOAT
+};
+
+// Kernel function centered at 0
+typedef float (stbir__kernel_fn)(float x, float scale);
+typedef float (stbir__support_fn)(float scale);
+
+typedef struct
+{
+ stbir__kernel_fn* kernel;
+ stbir__support_fn* support;
+} stbir__filter_info;
+
+// When upsampling, the contributors are which source pixels contribute.
+// When downsampling, the contributors are which destination pixels are contributed to.
+typedef struct
+{
+ int n0; // First contributing pixel
+ int n1; // Last contributing pixel
+} stbir__contributors;
+
+typedef struct
+{
+ const void* input_data;
+ int input_w;
+ int input_h;
+ int input_stride_bytes;
+
+ void* output_data;
+ int output_w;
+ int output_h;
+ int output_stride_bytes;
+
+ float s0, t0, s1, t1;
+
+ float horizontal_shift; // Units: output pixels
+ float vertical_shift; // Units: output pixels
+ float horizontal_scale;
+ float vertical_scale;
+
+ int channels;
+ int alpha_channel;
+ stbir_uint32 flags;
+ stbir_datatype type;
+ stbir_filter horizontal_filter;
+ stbir_filter vertical_filter;
+ stbir_edge edge_horizontal;
+ stbir_edge edge_vertical;
+ stbir_colorspace colorspace;
+
+ stbir__contributors* horizontal_contributors;
+ float* horizontal_coefficients;
+
+ stbir__contributors* vertical_contributors;
+ float* vertical_coefficients;
+
+ int decode_buffer_pixels;
+ float* decode_buffer;
+
+ float* horizontal_buffer;
+
+ // cache these because ceil/floor are inexplicably showing up in profile
+ int horizontal_coefficient_width;
+ int vertical_coefficient_width;
+ int horizontal_filter_pixel_width;
+ int vertical_filter_pixel_width;
+ int horizontal_filter_pixel_margin;
+ int vertical_filter_pixel_margin;
+ int horizontal_num_contributors;
+ int vertical_num_contributors;
+
+ int ring_buffer_length_bytes; // The length of an individual entry in the ring buffer. The total number of ring buffers is stbir__get_filter_pixel_width(filter)
+ int ring_buffer_num_entries; // Total number of entries in the ring buffer.
+ int ring_buffer_first_scanline;
+ int ring_buffer_last_scanline;
+ int ring_buffer_begin_index; // first_scanline is at this index in the ring buffer
+ float* ring_buffer;
+
+ float* encode_buffer; // A temporary buffer to store floats so we don't lose precision while we do multiply-adds.
+
+ int horizontal_contributors_size;
+ int horizontal_coefficients_size;
+ int vertical_contributors_size;
+ int vertical_coefficients_size;
+ int decode_buffer_size;
+ int horizontal_buffer_size;
+ int ring_buffer_size;
+ int encode_buffer_size;
+} stbir__info;
+
+
+static const float stbir__max_uint8_as_float = 255.0f;
+static const float stbir__max_uint16_as_float = 65535.0f;
+static const double stbir__max_uint32_as_float = 4294967295.0;
+
+
+static stbir__inline int stbir__min(int a, int b)
+{
+ return a < b ? a : b;
+}
+
+static stbir__inline float stbir__saturate(float x)
+{
+ if (x < 0)
+ return 0;
+
+ if (x > 1)
+ return 1;
+
+ return x;
+}
+
+#ifdef STBIR_SATURATE_INT
+static stbir__inline stbir_uint8 stbir__saturate8(int x)
+{
+ if ((unsigned int) x <= 255)
+ return x;
+
+ if (x < 0)
+ return 0;
+
+ return 255;
+}
+
+static stbir__inline stbir_uint16 stbir__saturate16(int x)
+{
+ if ((unsigned int) x <= 65535)
+ return x;
+
+ if (x < 0)
+ return 0;
+
+ return 65535;
+}
+#endif
+
+static float stbir__srgb_uchar_to_linear_float[256] = {
+ 0.000000f, 0.000304f, 0.000607f, 0.000911f, 0.001214f, 0.001518f, 0.001821f, 0.002125f, 0.002428f, 0.002732f, 0.003035f,
+ 0.003347f, 0.003677f, 0.004025f, 0.004391f, 0.004777f, 0.005182f, 0.005605f, 0.006049f, 0.006512f, 0.006995f, 0.007499f,
+ 0.008023f, 0.008568f, 0.009134f, 0.009721f, 0.010330f, 0.010960f, 0.011612f, 0.012286f, 0.012983f, 0.013702f, 0.014444f,
+ 0.015209f, 0.015996f, 0.016807f, 0.017642f, 0.018500f, 0.019382f, 0.020289f, 0.021219f, 0.022174f, 0.023153f, 0.024158f,
+ 0.025187f, 0.026241f, 0.027321f, 0.028426f, 0.029557f, 0.030713f, 0.031896f, 0.033105f, 0.034340f, 0.035601f, 0.036889f,
+ 0.038204f, 0.039546f, 0.040915f, 0.042311f, 0.043735f, 0.045186f, 0.046665f, 0.048172f, 0.049707f, 0.051269f, 0.052861f,
+ 0.054480f, 0.056128f, 0.057805f, 0.059511f, 0.061246f, 0.063010f, 0.064803f, 0.066626f, 0.068478f, 0.070360f, 0.072272f,
+ 0.074214f, 0.076185f, 0.078187f, 0.080220f, 0.082283f, 0.084376f, 0.086500f, 0.088656f, 0.090842f, 0.093059f, 0.095307f,
+ 0.097587f, 0.099899f, 0.102242f, 0.104616f, 0.107023f, 0.109462f, 0.111932f, 0.114435f, 0.116971f, 0.119538f, 0.122139f,
+ 0.124772f, 0.127438f, 0.130136f, 0.132868f, 0.135633f, 0.138432f, 0.141263f, 0.144128f, 0.147027f, 0.149960f, 0.152926f,
+ 0.155926f, 0.158961f, 0.162029f, 0.165132f, 0.168269f, 0.171441f, 0.174647f, 0.177888f, 0.181164f, 0.184475f, 0.187821f,
+ 0.191202f, 0.194618f, 0.198069f, 0.201556f, 0.205079f, 0.208637f, 0.212231f, 0.215861f, 0.219526f, 0.223228f, 0.226966f,
+ 0.230740f, 0.234551f, 0.238398f, 0.242281f, 0.246201f, 0.250158f, 0.254152f, 0.258183f, 0.262251f, 0.266356f, 0.270498f,
+ 0.274677f, 0.278894f, 0.283149f, 0.287441f, 0.291771f, 0.296138f, 0.300544f, 0.304987f, 0.309469f, 0.313989f, 0.318547f,
+ 0.323143f, 0.327778f, 0.332452f, 0.337164f, 0.341914f, 0.346704f, 0.351533f, 0.356400f, 0.361307f, 0.366253f, 0.371238f,
+ 0.376262f, 0.381326f, 0.386430f, 0.391573f, 0.396755f, 0.401978f, 0.407240f, 0.412543f, 0.417885f, 0.423268f, 0.428691f,
+ 0.434154f, 0.439657f, 0.445201f, 0.450786f, 0.456411f, 0.462077f, 0.467784f, 0.473532f, 0.479320f, 0.485150f, 0.491021f,
+ 0.496933f, 0.502887f, 0.508881f, 0.514918f, 0.520996f, 0.527115f, 0.533276f, 0.539480f, 0.545725f, 0.552011f, 0.558340f,
+ 0.564712f, 0.571125f, 0.577581f, 0.584078f, 0.590619f, 0.597202f, 0.603827f, 0.610496f, 0.617207f, 0.623960f, 0.630757f,
+ 0.637597f, 0.644480f, 0.651406f, 0.658375f, 0.665387f, 0.672443f, 0.679543f, 0.686685f, 0.693872f, 0.701102f, 0.708376f,
+ 0.715694f, 0.723055f, 0.730461f, 0.737911f, 0.745404f, 0.752942f, 0.760525f, 0.768151f, 0.775822f, 0.783538f, 0.791298f,
+ 0.799103f, 0.806952f, 0.814847f, 0.822786f, 0.830770f, 0.838799f, 0.846873f, 0.854993f, 0.863157f, 0.871367f, 0.879622f,
+ 0.887923f, 0.896269f, 0.904661f, 0.913099f, 0.921582f, 0.930111f, 0.938686f, 0.947307f, 0.955974f, 0.964686f, 0.973445f,
+ 0.982251f, 0.991102f, 1.0f
+};
+
+static float stbir__srgb_to_linear(float f)
+{
+ if (f <= 0.04045f)
+ return f / 12.92f;
+ else
+ return (float)pow((f + 0.055f) / 1.055f, 2.4f);
+}
+
+static float stbir__linear_to_srgb(float f)
+{
+ if (f <= 0.0031308f)
+ return f * 12.92f;
+ else
+ return 1.055f * (float)pow(f, 1 / 2.4f) - 0.055f;
+}
+
+#ifndef STBIR_NON_IEEE_FLOAT
+// From https://gist.github.com/rygorous/2203834
+
+typedef union
+{
+ stbir_uint32 u;
+ float f;
+} stbir__FP32;
+
+static const stbir_uint32 fp32_to_srgb8_tab4[104] = {
+ 0x0073000d, 0x007a000d, 0x0080000d, 0x0087000d, 0x008d000d, 0x0094000d, 0x009a000d, 0x00a1000d,
+ 0x00a7001a, 0x00b4001a, 0x00c1001a, 0x00ce001a, 0x00da001a, 0x00e7001a, 0x00f4001a, 0x0101001a,
+ 0x010e0033, 0x01280033, 0x01410033, 0x015b0033, 0x01750033, 0x018f0033, 0x01a80033, 0x01c20033,
+ 0x01dc0067, 0x020f0067, 0x02430067, 0x02760067, 0x02aa0067, 0x02dd0067, 0x03110067, 0x03440067,
+ 0x037800ce, 0x03df00ce, 0x044600ce, 0x04ad00ce, 0x051400ce, 0x057b00c5, 0x05dd00bc, 0x063b00b5,
+ 0x06970158, 0x07420142, 0x07e30130, 0x087b0120, 0x090b0112, 0x09940106, 0x0a1700fc, 0x0a9500f2,
+ 0x0b0f01cb, 0x0bf401ae, 0x0ccb0195, 0x0d950180, 0x0e56016e, 0x0f0d015e, 0x0fbc0150, 0x10630143,
+ 0x11070264, 0x1238023e, 0x1357021d, 0x14660201, 0x156601e9, 0x165a01d3, 0x174401c0, 0x182401af,
+ 0x18fe0331, 0x1a9602fe, 0x1c1502d2, 0x1d7e02ad, 0x1ed4028d, 0x201a0270, 0x21520256, 0x227d0240,
+ 0x239f0443, 0x25c003fe, 0x27bf03c4, 0x29a10392, 0x2b6a0367, 0x2d1d0341, 0x2ebe031f, 0x304d0300,
+ 0x31d105b0, 0x34a80555, 0x37520507, 0x39d504c5, 0x3c37048b, 0x3e7c0458, 0x40a8042a, 0x42bd0401,
+ 0x44c20798, 0x488e071e, 0x4c1c06b6, 0x4f76065d, 0x52a50610, 0x55ac05cc, 0x5892058f, 0x5b590559,
+ 0x5e0c0a23, 0x631c0980, 0x67db08f6, 0x6c55087f, 0x70940818, 0x74a007bd, 0x787d076c, 0x7c330723,
+};
+
+static stbir_uint8 stbir__linear_to_srgb_uchar(float in)
+{
+ static const stbir__FP32 almostone = { 0x3f7fffff }; // 1-eps
+ static const stbir__FP32 minval = { (127-13) << 23 };
+ stbir_uint32 tab,bias,scale,t;
+ stbir__FP32 f;
+
+ // Clamp to [2^(-13), 1-eps]; these two values map to 0 and 1, respectively.
+ // The tests are carefully written so that NaNs map to 0, same as in the reference
+ // implementation.
+ if (!(in > minval.f)) // written this way to catch NaNs
+ in = minval.f;
+ if (in > almostone.f)
+ in = almostone.f;
+
+ // Do the table lookup and unpack bias, scale
+ f.f = in;
+ tab = fp32_to_srgb8_tab4[(f.u - minval.u) >> 20];
+ bias = (tab >> 16) << 9;
+ scale = tab & 0xffff;
+
+ // Grab next-highest mantissa bits and perform linear interpolation
+ t = (f.u >> 12) & 0xff;
+ return (unsigned char) ((bias + scale*t) >> 16);
+}
+
+#else
+// sRGB transition values, scaled by 1<<28
+static int stbir__srgb_offset_to_linear_scaled[256] =
+{
+ 0, 40738, 122216, 203693, 285170, 366648, 448125, 529603,
+ 611080, 692557, 774035, 855852, 942009, 1033024, 1128971, 1229926,
+ 1335959, 1447142, 1563542, 1685229, 1812268, 1944725, 2082664, 2226148,
+ 2375238, 2529996, 2690481, 2856753, 3028870, 3206888, 3390865, 3580856,
+ 3776916, 3979100, 4187460, 4402049, 4622919, 4850123, 5083710, 5323731,
+ 5570236, 5823273, 6082892, 6349140, 6622065, 6901714, 7188133, 7481369,
+ 7781466, 8088471, 8402427, 8723380, 9051372, 9386448, 9728650, 10078021,
+ 10434603, 10798439, 11169569, 11548036, 11933879, 12327139, 12727857, 13136073,
+ 13551826, 13975156, 14406100, 14844697, 15290987, 15745007, 16206795, 16676389,
+ 17153826, 17639142, 18132374, 18633560, 19142734, 19659934, 20185196, 20718552,
+ 21260042, 21809696, 22367554, 22933648, 23508010, 24090680, 24681686, 25281066,
+ 25888850, 26505076, 27129772, 27762974, 28404716, 29055026, 29713942, 30381490,
+ 31057708, 31742624, 32436272, 33138682, 33849884, 34569912, 35298800, 36036568,
+ 36783260, 37538896, 38303512, 39077136, 39859796, 40651528, 41452360, 42262316,
+ 43081432, 43909732, 44747252, 45594016, 46450052, 47315392, 48190064, 49074096,
+ 49967516, 50870356, 51782636, 52704392, 53635648, 54576432, 55526772, 56486700,
+ 57456236, 58435408, 59424248, 60422780, 61431036, 62449032, 63476804, 64514376,
+ 65561776, 66619028, 67686160, 68763192, 69850160, 70947088, 72053992, 73170912,
+ 74297864, 75434880, 76581976, 77739184, 78906536, 80084040, 81271736, 82469648,
+ 83677792, 84896192, 86124888, 87363888, 88613232, 89872928, 91143016, 92423512,
+ 93714432, 95015816, 96327688, 97650056, 98982952, 100326408, 101680440, 103045072,
+ 104420320, 105806224, 107202800, 108610064, 110028048, 111456776, 112896264, 114346544,
+ 115807632, 117279552, 118762328, 120255976, 121760536, 123276016, 124802440, 126339832,
+ 127888216, 129447616, 131018048, 132599544, 134192112, 135795792, 137410592, 139036528,
+ 140673648, 142321952, 143981456, 145652208, 147334208, 149027488, 150732064, 152447968,
+ 154175200, 155913792, 157663776, 159425168, 161197984, 162982240, 164777968, 166585184,
+ 168403904, 170234160, 172075968, 173929344, 175794320, 177670896, 179559120, 181458992,
+ 183370528, 185293776, 187228736, 189175424, 191133888, 193104112, 195086128, 197079968,
+ 199085648, 201103184, 203132592, 205173888, 207227120, 209292272, 211369392, 213458480,
+ 215559568, 217672656, 219797792, 221934976, 224084240, 226245600, 228419056, 230604656,
+ 232802400, 235012320, 237234432, 239468736, 241715280, 243974080, 246245120, 248528464,
+ 250824112, 253132064, 255452368, 257785040, 260130080, 262487520, 264857376, 267239664,
+};
+
+static stbir_uint8 stbir__linear_to_srgb_uchar(float f)
+{
+ int x = (int) (f * (1 << 28)); // has headroom so you don't need to clamp
+ int v = 0;
+ int i;
+
+ // Refine the guess with a short binary search.
+ i = v + 128; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i;
+ i = v + 64; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i;
+ i = v + 32; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i;
+ i = v + 16; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i;
+ i = v + 8; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i;
+ i = v + 4; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i;
+ i = v + 2; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i;
+ i = v + 1; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i;
+
+ return (stbir_uint8) v;
+}
+#endif
+
+static float stbir__filter_trapezoid(float x, float scale)
+{
+ float halfscale = scale / 2;
+ float t = 0.5f + halfscale;
+ STBIR_ASSERT(scale <= 1);
+
+ x = (float)fabs(x);
+
+ if (x >= t)
+ return 0;
+ else
+ {
+ float r = 0.5f - halfscale;
+ if (x <= r)
+ return 1;
+ else
+ return (t - x) / scale;
+ }
+}
+
+static float stbir__support_trapezoid(float scale)
+{
+ STBIR_ASSERT(scale <= 1);
+ return 0.5f + scale / 2;
+}
+
+static float stbir__filter_triangle(float x, float s)
+{
+ STBIR__UNUSED_PARAM(s);
+
+ x = (float)fabs(x);
+
+ if (x <= 1.0f)
+ return 1 - x;
+ else
+ return 0;
+}
+
+static float stbir__filter_cubic(float x, float s)
+{
+ STBIR__UNUSED_PARAM(s);
+
+ x = (float)fabs(x);
+
+ if (x < 1.0f)
+ return (4 + x*x*(3*x - 6))/6;
+ else if (x < 2.0f)
+ return (8 + x*(-12 + x*(6 - x)))/6;
+
+ return (0.0f);
+}
+
+static float stbir__filter_catmullrom(float x, float s)
+{
+ STBIR__UNUSED_PARAM(s);
+
+ x = (float)fabs(x);
+
+ if (x < 1.0f)
+ return 1 - x*x*(2.5f - 1.5f*x);
+ else if (x < 2.0f)
+ return 2 - x*(4 + x*(0.5f*x - 2.5f));
+
+ return (0.0f);
+}
+
+static float stbir__filter_mitchell(float x, float s)
+{
+ STBIR__UNUSED_PARAM(s);
+
+ x = (float)fabs(x);
+
+ if (x < 1.0f)
+ return (16 + x*x*(21 * x - 36))/18;
+ else if (x < 2.0f)
+ return (32 + x*(-60 + x*(36 - 7*x)))/18;
+
+ return (0.0f);
+}
+
+static float stbir__support_zero(float s)
+{
+ STBIR__UNUSED_PARAM(s);
+ return 0;
+}
+
+static float stbir__support_one(float s)
+{
+ STBIR__UNUSED_PARAM(s);
+ return 1;
+}
+
+static float stbir__support_two(float s)
+{
+ STBIR__UNUSED_PARAM(s);
+ return 2;
+}
+
+static stbir__filter_info stbir__filter_info_table[] = {
+ { NULL, stbir__support_zero },
+ { stbir__filter_trapezoid, stbir__support_trapezoid },
+ { stbir__filter_triangle, stbir__support_one },
+ { stbir__filter_cubic, stbir__support_two },
+ { stbir__filter_catmullrom, stbir__support_two },
+ { stbir__filter_mitchell, stbir__support_two },
+};
+
+stbir__inline static int stbir__use_upsampling(float ratio)
+{
+ return ratio > 1;
+}
+
+stbir__inline static int stbir__use_width_upsampling(stbir__info* stbir_info)
+{
+ return stbir__use_upsampling(stbir_info->horizontal_scale);
+}
+
+stbir__inline static int stbir__use_height_upsampling(stbir__info* stbir_info)
+{
+ return stbir__use_upsampling(stbir_info->vertical_scale);
+}
+
+// This is the maximum number of input samples that can affect an output sample
+// with the given filter
+static int stbir__get_filter_pixel_width(stbir_filter filter, float scale)
+{
+ STBIR_ASSERT(filter != 0);
+ STBIR_ASSERT(filter < STBIR__ARRAY_SIZE(stbir__filter_info_table));
+
+ if (stbir__use_upsampling(scale))
+ return (int)ceil(stbir__filter_info_table[filter].support(1/scale) * 2);
+ else
+ return (int)ceil(stbir__filter_info_table[filter].support(scale) * 2 / scale);
+}
+
+// This is how much to expand buffers to account for filters seeking outside
+// the image boundaries.
+static int stbir__get_filter_pixel_margin(stbir_filter filter, float scale)
+{
+ return stbir__get_filter_pixel_width(filter, scale) / 2;
+}
+
+static int stbir__get_coefficient_width(stbir_filter filter, float scale)
+{
+ if (stbir__use_upsampling(scale))
+ return (int)ceil(stbir__filter_info_table[filter].support(1 / scale) * 2);
+ else
+ return (int)ceil(stbir__filter_info_table[filter].support(scale) * 2);
+}
+
+static int stbir__get_contributors(float scale, stbir_filter filter, int input_size, int output_size)
+{
+ if (stbir__use_upsampling(scale))
+ return output_size;
+ else
+ return (input_size + stbir__get_filter_pixel_margin(filter, scale) * 2);
+}
+
+static int stbir__get_total_horizontal_coefficients(stbir__info* info)
+{
+ return info->horizontal_num_contributors
+ * stbir__get_coefficient_width (info->horizontal_filter, info->horizontal_scale);
+}
+
+static int stbir__get_total_vertical_coefficients(stbir__info* info)
+{
+ return info->vertical_num_contributors
+ * stbir__get_coefficient_width (info->vertical_filter, info->vertical_scale);
+}
+
+static stbir__contributors* stbir__get_contributor(stbir__contributors* contributors, int n)
+{
+ return &contributors[n];
+}
+
+// For perf reasons this code is duplicated in stbir__resample_horizontal_upsample/downsample,
+// if you change it here change it there too.
+static float* stbir__get_coefficient(float* coefficients, stbir_filter filter, float scale, int n, int c)
+{
+ int width = stbir__get_coefficient_width(filter, scale);
+ return &coefficients[width*n + c];
+}
+
+static int stbir__edge_wrap_slow(stbir_edge edge, int n, int max)
+{
+ switch (edge)
+ {
+ case STBIR_EDGE_ZERO:
+ return 0; // we'll decode the wrong pixel here, and then overwrite with 0s later
+
+ case STBIR_EDGE_CLAMP:
+ if (n < 0)
+ return 0;
+
+ if (n >= max)
+ return max - 1;
+
+ return n; // NOTREACHED
+
+ case STBIR_EDGE_REFLECT:
+ {
+ if (n < 0)
+ {
+ if (n < max)
+ return -n;
+ else
+ return max - 1;
+ }
+
+ if (n >= max)
+ {
+ int max2 = max * 2;
+ if (n >= max2)
+ return 0;
+ else
+ return max2 - n - 1;
+ }
+
+ return n; // NOTREACHED
+ }
+
+ case STBIR_EDGE_WRAP:
+ if (n >= 0)
+ return (n % max);
+ else
+ {
+ int m = (-n) % max;
+
+ if (m != 0)
+ m = max - m;
+
+ return (m);
+ }
+ // NOTREACHED
+
+ default:
+ STBIR_ASSERT(!"Unimplemented edge type");
+ return 0;
+ }
+}
+
+stbir__inline static int stbir__edge_wrap(stbir_edge edge, int n, int max)
+{
+ // avoid per-pixel switch
+ if (n >= 0 && n < max)
+ return n;
+ return stbir__edge_wrap_slow(edge, n, max);
+}
+
+// What input pixels contribute to this output pixel?
+static void stbir__calculate_sample_range_upsample(int n, float out_filter_radius, float scale_ratio, float out_shift, int* in_first_pixel, int* in_last_pixel, float* in_center_of_out)
+{
+ float out_pixel_center = (float)n + 0.5f;
+ float out_pixel_influence_lowerbound = out_pixel_center - out_filter_radius;
+ float out_pixel_influence_upperbound = out_pixel_center + out_filter_radius;
+
+ float in_pixel_influence_lowerbound = (out_pixel_influence_lowerbound + out_shift) / scale_ratio;
+ float in_pixel_influence_upperbound = (out_pixel_influence_upperbound + out_shift) / scale_ratio;
+
+ *in_center_of_out = (out_pixel_center + out_shift) / scale_ratio;
+ *in_first_pixel = (int)(floor(in_pixel_influence_lowerbound + 0.5));
+ *in_last_pixel = (int)(floor(in_pixel_influence_upperbound - 0.5));
+}
+
+// What output pixels does this input pixel contribute to?
+static void stbir__calculate_sample_range_downsample(int n, float in_pixels_radius, float scale_ratio, float out_shift, int* out_first_pixel, int* out_last_pixel, float* out_center_of_in)
+{
+ float in_pixel_center = (float)n + 0.5f;
+ float in_pixel_influence_lowerbound = in_pixel_center - in_pixels_radius;
+ float in_pixel_influence_upperbound = in_pixel_center + in_pixels_radius;
+
+ float out_pixel_influence_lowerbound = in_pixel_influence_lowerbound * scale_ratio - out_shift;
+ float out_pixel_influence_upperbound = in_pixel_influence_upperbound * scale_ratio - out_shift;
+
+ *out_center_of_in = in_pixel_center * scale_ratio - out_shift;
+ *out_first_pixel = (int)(floor(out_pixel_influence_lowerbound + 0.5));
+ *out_last_pixel = (int)(floor(out_pixel_influence_upperbound - 0.5));
+}
+
+static void stbir__calculate_coefficients_upsample(stbir_filter filter, float scale, int in_first_pixel, int in_last_pixel, float in_center_of_out, stbir__contributors* contributor, float* coefficient_group)
+{
+ int i;
+ float total_filter = 0;
+ float filter_scale;
+
+ STBIR_ASSERT(in_last_pixel - in_first_pixel <= (int)ceil(stbir__filter_info_table[filter].support(1/scale) * 2)); // Taken directly from stbir__get_coefficient_width() which we can't call because we don't know if we're horizontal or vertical.
+
+ contributor->n0 = in_first_pixel;
+ contributor->n1 = in_last_pixel;
+
+ STBIR_ASSERT(contributor->n1 >= contributor->n0);
+
+ for (i = 0; i <= in_last_pixel - in_first_pixel; i++)
+ {
+ float in_pixel_center = (float)(i + in_first_pixel) + 0.5f;
+ coefficient_group[i] = stbir__filter_info_table[filter].kernel(in_center_of_out - in_pixel_center, 1 / scale);
+
+ // If the coefficient is zero, skip it. (Don't do the <0 check here, we want the influence of those outside pixels.)
+ if (i == 0 && !coefficient_group[i])
+ {
+ contributor->n0 = ++in_first_pixel;
+ i--;
+ continue;
+ }
+
+ total_filter += coefficient_group[i];
+ }
+
+ // NOTE(fg): Not actually true in general, nor is there any reason to expect it should be.
+ // It would be true in exact math but is at best approximately true in floating-point math,
+ // and it would not make sense to try and put actual bounds on this here because it depends
+ // on the image aspect ratio which can get pretty extreme.
+ //STBIR_ASSERT(stbir__filter_info_table[filter].kernel((float)(in_last_pixel + 1) + 0.5f - in_center_of_out, 1/scale) == 0);
+
+ STBIR_ASSERT(total_filter > 0.9);
+ STBIR_ASSERT(total_filter < 1.1f); // Make sure it's not way off.
+
+ // Make sure the sum of all coefficients is 1.
+ filter_scale = 1 / total_filter;
+
+ for (i = 0; i <= in_last_pixel - in_first_pixel; i++)
+ coefficient_group[i] *= filter_scale;
+
+ for (i = in_last_pixel - in_first_pixel; i >= 0; i--)
+ {
+ if (coefficient_group[i])
+ break;
+
+ // This line has no weight. We can skip it.
+ contributor->n1 = contributor->n0 + i - 1;
+ }
+}
+
+static void stbir__calculate_coefficients_downsample(stbir_filter filter, float scale_ratio, int out_first_pixel, int out_last_pixel, float out_center_of_in, stbir__contributors* contributor, float* coefficient_group)
+{
+ int i;
+
+ STBIR_ASSERT(out_last_pixel - out_first_pixel <= (int)ceil(stbir__filter_info_table[filter].support(scale_ratio) * 2)); // Taken directly from stbir__get_coefficient_width() which we can't call because we don't know if we're horizontal or vertical.
+
+ contributor->n0 = out_first_pixel;
+ contributor->n1 = out_last_pixel;
+
+ STBIR_ASSERT(contributor->n1 >= contributor->n0);
+
+ for (i = 0; i <= out_last_pixel - out_first_pixel; i++)
+ {
+ float out_pixel_center = (float)(i + out_first_pixel) + 0.5f;
+ float x = out_pixel_center - out_center_of_in;
+ coefficient_group[i] = stbir__filter_info_table[filter].kernel(x, scale_ratio) * scale_ratio;
+ }
+
+ // NOTE(fg): Not actually true in general, nor is there any reason to expect it should be.
+ // It would be true in exact math but is at best approximately true in floating-point math,
+ // and it would not make sense to try and put actual bounds on this here because it depends
+ // on the image aspect ratio which can get pretty extreme.
+ //STBIR_ASSERT(stbir__filter_info_table[filter].kernel((float)(out_last_pixel + 1) + 0.5f - out_center_of_in, scale_ratio) == 0);
+
+ for (i = out_last_pixel - out_first_pixel; i >= 0; i--)
+ {
+ if (coefficient_group[i])
+ break;
+
+ // This line has no weight. We can skip it.
+ contributor->n1 = contributor->n0 + i - 1;
+ }
+}
+
+static void stbir__normalize_downsample_coefficients(stbir__contributors* contributors, float* coefficients, stbir_filter filter, float scale_ratio, int input_size, int output_size)
+{
+ int num_contributors = stbir__get_contributors(scale_ratio, filter, input_size, output_size);
+ int num_coefficients = stbir__get_coefficient_width(filter, scale_ratio);
+ int i, j;
+ int skip;
+
+ for (i = 0; i < output_size; i++)
+ {
+ float scale;
+ float total = 0;
+
+ for (j = 0; j < num_contributors; j++)
+ {
+ if (i >= contributors[j].n0 && i <= contributors[j].n1)
+ {
+ float coefficient = *stbir__get_coefficient(coefficients, filter, scale_ratio, j, i - contributors[j].n0);
+ total += coefficient;
+ }
+ else if (i < contributors[j].n0)
+ break;
+ }
+
+ STBIR_ASSERT(total > 0.9f);
+ STBIR_ASSERT(total < 1.1f);
+
+ scale = 1 / total;
+
+ for (j = 0; j < num_contributors; j++)
+ {
+ if (i >= contributors[j].n0 && i <= contributors[j].n1)
+ *stbir__get_coefficient(coefficients, filter, scale_ratio, j, i - contributors[j].n0) *= scale;
+ else if (i < contributors[j].n0)
+ break;
+ }
+ }
+
+ // Optimize: Skip zero coefficients and contributions outside of image bounds.
+ // Do this after normalizing because normalization depends on the n0/n1 values.
+ for (j = 0; j < num_contributors; j++)
+ {
+ int range, max, width;
+
+ skip = 0;
+ while (*stbir__get_coefficient(coefficients, filter, scale_ratio, j, skip) == 0)
+ skip++;
+
+ contributors[j].n0 += skip;
+
+ while (contributors[j].n0 < 0)
+ {
+ contributors[j].n0++;
+ skip++;
+ }
+
+ range = contributors[j].n1 - contributors[j].n0 + 1;
+ max = stbir__min(num_coefficients, range);
+
+ width = stbir__get_coefficient_width(filter, scale_ratio);
+ for (i = 0; i < max; i++)
+ {
+ if (i + skip >= width)
+ break;
+
+ *stbir__get_coefficient(coefficients, filter, scale_ratio, j, i) = *stbir__get_coefficient(coefficients, filter, scale_ratio, j, i + skip);
+ }
+
+ continue;
+ }
+
+ // Using min to avoid writing into invalid pixels.
+ for (i = 0; i < num_contributors; i++)
+ contributors[i].n1 = stbir__min(contributors[i].n1, output_size - 1);
+}
+
+// Each scan line uses the same kernel values so we should calculate the kernel
+// values once and then we can use them for every scan line.
+static void stbir__calculate_filters(stbir__contributors* contributors, float* coefficients, stbir_filter filter, float scale_ratio, float shift, int input_size, int output_size)
+{
+ int n;
+ int total_contributors = stbir__get_contributors(scale_ratio, filter, input_size, output_size);
+
+ if (stbir__use_upsampling(scale_ratio))
+ {
+ float out_pixels_radius = stbir__filter_info_table[filter].support(1 / scale_ratio) * scale_ratio;
+
+ // Looping through out pixels
+ for (n = 0; n < total_contributors; n++)
+ {
+ float in_center_of_out; // Center of the current out pixel in the in pixel space
+ int in_first_pixel, in_last_pixel;
+
+ stbir__calculate_sample_range_upsample(n, out_pixels_radius, scale_ratio, shift, &in_first_pixel, &in_last_pixel, &in_center_of_out);
+
+ stbir__calculate_coefficients_upsample(filter, scale_ratio, in_first_pixel, in_last_pixel, in_center_of_out, stbir__get_contributor(contributors, n), stbir__get_coefficient(coefficients, filter, scale_ratio, n, 0));
+ }
+ }
+ else
+ {
+ float in_pixels_radius = stbir__filter_info_table[filter].support(scale_ratio) / scale_ratio;
+
+ // Looping through in pixels
+ for (n = 0; n < total_contributors; n++)
+ {
+ float out_center_of_in; // Center of the current out pixel in the in pixel space
+ int out_first_pixel, out_last_pixel;
+ int n_adjusted = n - stbir__get_filter_pixel_margin(filter, scale_ratio);
+
+ stbir__calculate_sample_range_downsample(n_adjusted, in_pixels_radius, scale_ratio, shift, &out_first_pixel, &out_last_pixel, &out_center_of_in);
+
+ stbir__calculate_coefficients_downsample(filter, scale_ratio, out_first_pixel, out_last_pixel, out_center_of_in, stbir__get_contributor(contributors, n), stbir__get_coefficient(coefficients, filter, scale_ratio, n, 0));
+ }
+
+ stbir__normalize_downsample_coefficients(contributors, coefficients, filter, scale_ratio, input_size, output_size);
+ }
+}
+
+static float* stbir__get_decode_buffer(stbir__info* stbir_info)
+{
+ // The 0 index of the decode buffer starts after the margin. This makes
+ // it okay to use negative indexes on the decode buffer.
+ return &stbir_info->decode_buffer[stbir_info->horizontal_filter_pixel_margin * stbir_info->channels];
+}
+
+#define STBIR__DECODE(type, colorspace) ((int)(type) * (STBIR_MAX_COLORSPACES) + (int)(colorspace))
+
+static void stbir__decode_scanline(stbir__info* stbir_info, int n)
+{
+ int c;
+ int channels = stbir_info->channels;
+ int alpha_channel = stbir_info->alpha_channel;
+ int type = stbir_info->type;
+ int colorspace = stbir_info->colorspace;
+ int input_w = stbir_info->input_w;
+ size_t input_stride_bytes = stbir_info->input_stride_bytes;
+ float* decode_buffer = stbir__get_decode_buffer(stbir_info);
+ stbir_edge edge_horizontal = stbir_info->edge_horizontal;
+ stbir_edge edge_vertical = stbir_info->edge_vertical;
+ size_t in_buffer_row_offset = stbir__edge_wrap(edge_vertical, n, stbir_info->input_h) * input_stride_bytes;
+ const void* input_data = (char *) stbir_info->input_data + in_buffer_row_offset;
+ int max_x = input_w + stbir_info->horizontal_filter_pixel_margin;
+ int decode = STBIR__DECODE(type, colorspace);
+
+ int x = -stbir_info->horizontal_filter_pixel_margin;
+
+ // special handling for STBIR_EDGE_ZERO because it needs to return an item that doesn't appear in the input,
+ // and we want to avoid paying overhead on every pixel if not STBIR_EDGE_ZERO
+ if (edge_vertical == STBIR_EDGE_ZERO && (n < 0 || n >= stbir_info->input_h))
+ {
+ for (; x < max_x; x++)
+ for (c = 0; c < channels; c++)
+ decode_buffer[x*channels + c] = 0;
+ return;
+ }
+
+ switch (decode)
+ {
+ case STBIR__DECODE(STBIR_TYPE_UINT8, STBIR_COLORSPACE_LINEAR):
+ for (; x < max_x; x++)
+ {
+ int decode_pixel_index = x * channels;
+ int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels;
+ for (c = 0; c < channels; c++)
+ decode_buffer[decode_pixel_index + c] = ((float)((const unsigned char*)input_data)[input_pixel_index + c]) / stbir__max_uint8_as_float;
+ }
+ break;
+
+ case STBIR__DECODE(STBIR_TYPE_UINT8, STBIR_COLORSPACE_SRGB):
+ for (; x < max_x; x++)
+ {
+ int decode_pixel_index = x * channels;
+ int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels;
+ for (c = 0; c < channels; c++)
+ decode_buffer[decode_pixel_index + c] = stbir__srgb_uchar_to_linear_float[((const unsigned char*)input_data)[input_pixel_index + c]];
+
+ if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE))
+ decode_buffer[decode_pixel_index + alpha_channel] = ((float)((const unsigned char*)input_data)[input_pixel_index + alpha_channel]) / stbir__max_uint8_as_float;
+ }
+ break;
+
+ case STBIR__DECODE(STBIR_TYPE_UINT16, STBIR_COLORSPACE_LINEAR):
+ for (; x < max_x; x++)
+ {
+ int decode_pixel_index = x * channels;
+ int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels;
+ for (c = 0; c < channels; c++)
+ decode_buffer[decode_pixel_index + c] = ((float)((const unsigned short*)input_data)[input_pixel_index + c]) / stbir__max_uint16_as_float;
+ }
+ break;
+
+ case STBIR__DECODE(STBIR_TYPE_UINT16, STBIR_COLORSPACE_SRGB):
+ for (; x < max_x; x++)
+ {
+ int decode_pixel_index = x * channels;
+ int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels;
+ for (c = 0; c < channels; c++)
+ decode_buffer[decode_pixel_index + c] = stbir__srgb_to_linear(((float)((const unsigned short*)input_data)[input_pixel_index + c]) / stbir__max_uint16_as_float);
+
+ if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE))
+ decode_buffer[decode_pixel_index + alpha_channel] = ((float)((const unsigned short*)input_data)[input_pixel_index + alpha_channel]) / stbir__max_uint16_as_float;
+ }
+ break;
+
+ case STBIR__DECODE(STBIR_TYPE_UINT32, STBIR_COLORSPACE_LINEAR):
+ for (; x < max_x; x++)
+ {
+ int decode_pixel_index = x * channels;
+ int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels;
+ for (c = 0; c < channels; c++)
+ decode_buffer[decode_pixel_index + c] = (float)(((double)((const unsigned int*)input_data)[input_pixel_index + c]) / stbir__max_uint32_as_float);
+ }
+ break;
+
+ case STBIR__DECODE(STBIR_TYPE_UINT32, STBIR_COLORSPACE_SRGB):
+ for (; x < max_x; x++)
+ {
+ int decode_pixel_index = x * channels;
+ int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels;
+ for (c = 0; c < channels; c++)
+ decode_buffer[decode_pixel_index + c] = stbir__srgb_to_linear((float)(((double)((const unsigned int*)input_data)[input_pixel_index + c]) / stbir__max_uint32_as_float));
+
+ if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE))
+ decode_buffer[decode_pixel_index + alpha_channel] = (float)(((double)((const unsigned int*)input_data)[input_pixel_index + alpha_channel]) / stbir__max_uint32_as_float);
+ }
+ break;
+
+ case STBIR__DECODE(STBIR_TYPE_FLOAT, STBIR_COLORSPACE_LINEAR):
+ for (; x < max_x; x++)
+ {
+ int decode_pixel_index = x * channels;
+ int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels;
+ for (c = 0; c < channels; c++)
+ decode_buffer[decode_pixel_index + c] = ((const float*)input_data)[input_pixel_index + c];
+ }
+ break;
+
+ case STBIR__DECODE(STBIR_TYPE_FLOAT, STBIR_COLORSPACE_SRGB):
+ for (; x < max_x; x++)
+ {
+ int decode_pixel_index = x * channels;
+ int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels;
+ for (c = 0; c < channels; c++)
+ decode_buffer[decode_pixel_index + c] = stbir__srgb_to_linear(((const float*)input_data)[input_pixel_index + c]);
+
+ if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE))
+ decode_buffer[decode_pixel_index + alpha_channel] = ((const float*)input_data)[input_pixel_index + alpha_channel];
+ }
+
+ break;
+
+ default:
+ STBIR_ASSERT(!"Unknown type/colorspace/channels combination.");
+ break;
+ }
+
+ if (!(stbir_info->flags & STBIR_FLAG_ALPHA_PREMULTIPLIED))
+ {
+ for (x = -stbir_info->horizontal_filter_pixel_margin; x < max_x; x++)
+ {
+ int decode_pixel_index = x * channels;
+
+ // If the alpha value is 0 it will clobber the color values. Make sure it's not.
+ float alpha = decode_buffer[decode_pixel_index + alpha_channel];
+#ifndef STBIR_NO_ALPHA_EPSILON
+ if (stbir_info->type != STBIR_TYPE_FLOAT) {
+ alpha += STBIR_ALPHA_EPSILON;
+ decode_buffer[decode_pixel_index + alpha_channel] = alpha;
+ }
+#endif
+ for (c = 0; c < channels; c++)
+ {
+ if (c == alpha_channel)
+ continue;
+
+ decode_buffer[decode_pixel_index + c] *= alpha;
+ }
+ }
+ }
+
+ if (edge_horizontal == STBIR_EDGE_ZERO)
+ {
+ for (x = -stbir_info->horizontal_filter_pixel_margin; x < 0; x++)
+ {
+ for (c = 0; c < channels; c++)
+ decode_buffer[x*channels + c] = 0;
+ }
+ for (x = input_w; x < max_x; x++)
+ {
+ for (c = 0; c < channels; c++)
+ decode_buffer[x*channels + c] = 0;
+ }
+ }
+}
+
+static float* stbir__get_ring_buffer_entry(float* ring_buffer, int index, int ring_buffer_length)
+{
+ return &ring_buffer[index * ring_buffer_length];
+}
+
+static float* stbir__add_empty_ring_buffer_entry(stbir__info* stbir_info, int n)
+{
+ int ring_buffer_index;
+ float* ring_buffer;
+
+ stbir_info->ring_buffer_last_scanline = n;
+
+ if (stbir_info->ring_buffer_begin_index < 0)
+ {
+ ring_buffer_index = stbir_info->ring_buffer_begin_index = 0;
+ stbir_info->ring_buffer_first_scanline = n;
+ }
+ else
+ {
+ ring_buffer_index = (stbir_info->ring_buffer_begin_index + (stbir_info->ring_buffer_last_scanline - stbir_info->ring_buffer_first_scanline)) % stbir_info->ring_buffer_num_entries;
+ STBIR_ASSERT(ring_buffer_index != stbir_info->ring_buffer_begin_index);
+ }
+
+ ring_buffer = stbir__get_ring_buffer_entry(stbir_info->ring_buffer, ring_buffer_index, stbir_info->ring_buffer_length_bytes / sizeof(float));
+ memset(ring_buffer, 0, stbir_info->ring_buffer_length_bytes);
+
+ return ring_buffer;
+}
+
+
+static void stbir__resample_horizontal_upsample(stbir__info* stbir_info, float* output_buffer)
+{
+ int x, k;
+ int output_w = stbir_info->output_w;
+ int channels = stbir_info->channels;
+ float* decode_buffer = stbir__get_decode_buffer(stbir_info);
+ stbir__contributors* horizontal_contributors = stbir_info->horizontal_contributors;
+ float* horizontal_coefficients = stbir_info->horizontal_coefficients;
+ int coefficient_width = stbir_info->horizontal_coefficient_width;
+
+ for (x = 0; x < output_w; x++)
+ {
+ int n0 = horizontal_contributors[x].n0;
+ int n1 = horizontal_contributors[x].n1;
+
+ int out_pixel_index = x * channels;
+ int coefficient_group = coefficient_width * x;
+ int coefficient_counter = 0;
+
+ STBIR_ASSERT(n1 >= n0);
+ STBIR_ASSERT(n0 >= -stbir_info->horizontal_filter_pixel_margin);
+ STBIR_ASSERT(n1 >= -stbir_info->horizontal_filter_pixel_margin);
+ STBIR_ASSERT(n0 < stbir_info->input_w + stbir_info->horizontal_filter_pixel_margin);
+ STBIR_ASSERT(n1 < stbir_info->input_w + stbir_info->horizontal_filter_pixel_margin);
+
+ switch (channels) {
+ case 1:
+ for (k = n0; k <= n1; k++)
+ {
+ int in_pixel_index = k * 1;
+ float coefficient = horizontal_coefficients[coefficient_group + coefficient_counter++];
+ STBIR_ASSERT(coefficient != 0);
+ output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient;
+ }
+ break;
+ case 2:
+ for (k = n0; k <= n1; k++)
+ {
+ int in_pixel_index = k * 2;
+ float coefficient = horizontal_coefficients[coefficient_group + coefficient_counter++];
+ STBIR_ASSERT(coefficient != 0);
+ output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient;
+ output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient;
+ }
+ break;
+ case 3:
+ for (k = n0; k <= n1; k++)
+ {
+ int in_pixel_index = k * 3;
+ float coefficient = horizontal_coefficients[coefficient_group + coefficient_counter++];
+ STBIR_ASSERT(coefficient != 0);
+ output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient;
+ output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient;
+ output_buffer[out_pixel_index + 2] += decode_buffer[in_pixel_index + 2] * coefficient;
+ }
+ break;
+ case 4:
+ for (k = n0; k <= n1; k++)
+ {
+ int in_pixel_index = k * 4;
+ float coefficient = horizontal_coefficients[coefficient_group + coefficient_counter++];
+ STBIR_ASSERT(coefficient != 0);
+ output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient;
+ output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient;
+ output_buffer[out_pixel_index + 2] += decode_buffer[in_pixel_index + 2] * coefficient;
+ output_buffer[out_pixel_index + 3] += decode_buffer[in_pixel_index + 3] * coefficient;
+ }
+ break;
+ default:
+ for (k = n0; k <= n1; k++)
+ {
+ int in_pixel_index = k * channels;
+ float coefficient = horizontal_coefficients[coefficient_group + coefficient_counter++];
+ int c;
+ STBIR_ASSERT(coefficient != 0);
+ for (c = 0; c < channels; c++)
+ output_buffer[out_pixel_index + c] += decode_buffer[in_pixel_index + c] * coefficient;
+ }
+ break;
+ }
+ }
+}
+
+static void stbir__resample_horizontal_downsample(stbir__info* stbir_info, float* output_buffer)
+{
+ int x, k;
+ int input_w = stbir_info->input_w;
+ int channels = stbir_info->channels;
+ float* decode_buffer = stbir__get_decode_buffer(stbir_info);
+ stbir__contributors* horizontal_contributors = stbir_info->horizontal_contributors;
+ float* horizontal_coefficients = stbir_info->horizontal_coefficients;
+ int coefficient_width = stbir_info->horizontal_coefficient_width;
+ int filter_pixel_margin = stbir_info->horizontal_filter_pixel_margin;
+ int max_x = input_w + filter_pixel_margin * 2;
+
+ STBIR_ASSERT(!stbir__use_width_upsampling(stbir_info));
+
+ switch (channels) {
+ case 1:
+ for (x = 0; x < max_x; x++)
+ {
+ int n0 = horizontal_contributors[x].n0;
+ int n1 = horizontal_contributors[x].n1;
+
+ int in_x = x - filter_pixel_margin;
+ int in_pixel_index = in_x * 1;
+ int max_n = n1;
+ int coefficient_group = coefficient_width * x;
+
+ for (k = n0; k <= max_n; k++)
+ {
+ int out_pixel_index = k * 1;
+ float coefficient = horizontal_coefficients[coefficient_group + k - n0];
+ output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient;
+ }
+ }
+ break;
+
+ case 2:
+ for (x = 0; x < max_x; x++)
+ {
+ int n0 = horizontal_contributors[x].n0;
+ int n1 = horizontal_contributors[x].n1;
+
+ int in_x = x - filter_pixel_margin;
+ int in_pixel_index = in_x * 2;
+ int max_n = n1;
+ int coefficient_group = coefficient_width * x;
+
+ for (k = n0; k <= max_n; k++)
+ {
+ int out_pixel_index = k * 2;
+ float coefficient = horizontal_coefficients[coefficient_group + k - n0];
+ output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient;
+ output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient;
+ }
+ }
+ break;
+
+ case 3:
+ for (x = 0; x < max_x; x++)
+ {
+ int n0 = horizontal_contributors[x].n0;
+ int n1 = horizontal_contributors[x].n1;
+
+ int in_x = x - filter_pixel_margin;
+ int in_pixel_index = in_x * 3;
+ int max_n = n1;
+ int coefficient_group = coefficient_width * x;
+
+ for (k = n0; k <= max_n; k++)
+ {
+ int out_pixel_index = k * 3;
+ float coefficient = horizontal_coefficients[coefficient_group + k - n0];
+ output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient;
+ output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient;
+ output_buffer[out_pixel_index + 2] += decode_buffer[in_pixel_index + 2] * coefficient;
+ }
+ }
+ break;
+
+ case 4:
+ for (x = 0; x < max_x; x++)
+ {
+ int n0 = horizontal_contributors[x].n0;
+ int n1 = horizontal_contributors[x].n1;
+
+ int in_x = x - filter_pixel_margin;
+ int in_pixel_index = in_x * 4;
+ int max_n = n1;
+ int coefficient_group = coefficient_width * x;
+
+ for (k = n0; k <= max_n; k++)
+ {
+ int out_pixel_index = k * 4;
+ float coefficient = horizontal_coefficients[coefficient_group + k - n0];
+ output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient;
+ output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient;
+ output_buffer[out_pixel_index + 2] += decode_buffer[in_pixel_index + 2] * coefficient;
+ output_buffer[out_pixel_index + 3] += decode_buffer[in_pixel_index + 3] * coefficient;
+ }
+ }
+ break;
+
+ default:
+ for (x = 0; x < max_x; x++)
+ {
+ int n0 = horizontal_contributors[x].n0;
+ int n1 = horizontal_contributors[x].n1;
+
+ int in_x = x - filter_pixel_margin;
+ int in_pixel_index = in_x * channels;
+ int max_n = n1;
+ int coefficient_group = coefficient_width * x;
+
+ for (k = n0; k <= max_n; k++)
+ {
+ int c;
+ int out_pixel_index = k * channels;
+ float coefficient = horizontal_coefficients[coefficient_group + k - n0];
+ for (c = 0; c < channels; c++)
+ output_buffer[out_pixel_index + c] += decode_buffer[in_pixel_index + c] * coefficient;
+ }
+ }
+ break;
+ }
+}
+
+static void stbir__decode_and_resample_upsample(stbir__info* stbir_info, int n)
+{
+ // Decode the nth scanline from the source image into the decode buffer.
+ stbir__decode_scanline(stbir_info, n);
+
+ // Now resample it into the ring buffer.
+ if (stbir__use_width_upsampling(stbir_info))
+ stbir__resample_horizontal_upsample(stbir_info, stbir__add_empty_ring_buffer_entry(stbir_info, n));
+ else
+ stbir__resample_horizontal_downsample(stbir_info, stbir__add_empty_ring_buffer_entry(stbir_info, n));
+
+ // Now it's sitting in the ring buffer ready to be used as source for the vertical sampling.
+}
+
+static void stbir__decode_and_resample_downsample(stbir__info* stbir_info, int n)
+{
+ // Decode the nth scanline from the source image into the decode buffer.
+ stbir__decode_scanline(stbir_info, n);
+
+ memset(stbir_info->horizontal_buffer, 0, stbir_info->output_w * stbir_info->channels * sizeof(float));
+
+ // Now resample it into the horizontal buffer.
+ if (stbir__use_width_upsampling(stbir_info))
+ stbir__resample_horizontal_upsample(stbir_info, stbir_info->horizontal_buffer);
+ else
+ stbir__resample_horizontal_downsample(stbir_info, stbir_info->horizontal_buffer);
+
+ // Now it's sitting in the horizontal buffer ready to be distributed into the ring buffers.
+}
+
+// Get the specified scan line from the ring buffer.
+static float* stbir__get_ring_buffer_scanline(int get_scanline, float* ring_buffer, int begin_index, int first_scanline, int ring_buffer_num_entries, int ring_buffer_length)
+{
+ int ring_buffer_index = (begin_index + (get_scanline - first_scanline)) % ring_buffer_num_entries;
+ return stbir__get_ring_buffer_entry(ring_buffer, ring_buffer_index, ring_buffer_length);
+}
+
+
+static void stbir__encode_scanline(stbir__info* stbir_info, int num_pixels, void *output_buffer, float *encode_buffer, int channels, int alpha_channel, int decode)
+{
+ int x;
+ int n;
+ int num_nonalpha;
+ stbir_uint16 nonalpha[STBIR_MAX_CHANNELS];
+
+ if (!(stbir_info->flags&STBIR_FLAG_ALPHA_PREMULTIPLIED))
+ {
+ for (x=0; x < num_pixels; ++x)
+ {
+ int pixel_index = x*channels;
+
+ float alpha = encode_buffer[pixel_index + alpha_channel];
+ float reciprocal_alpha = alpha ? 1.0f / alpha : 0;
+
+ // unrolling this produced a 1% slowdown upscaling a large RGBA linear-space image on my machine - stb
+ for (n = 0; n < channels; n++)
+ if (n != alpha_channel)
+ encode_buffer[pixel_index + n] *= reciprocal_alpha;
+
+ // We added in a small epsilon to prevent the color channel from being deleted with zero alpha.
+ // Because we only add it for integer types, it will automatically be discarded on integer
+ // conversion, so we don't need to subtract it back out (which would be problematic for
+ // numeric precision reasons).
+ }
+ }
+
+ // build a table of all channels that need colorspace correction, so
+ // we don't perform colorspace correction on channels that don't need it.
+ for (x = 0, num_nonalpha = 0; x < channels; ++x)
+ {
+ if (x != alpha_channel || (stbir_info->flags & STBIR_FLAG_ALPHA_USES_COLORSPACE))
+ {
+ nonalpha[num_nonalpha++] = (stbir_uint16)x;
+ }
+ }
+
+ #define STBIR__ROUND_INT(f) ((int) ((f)+0.5))
+ #define STBIR__ROUND_UINT(f) ((stbir_uint32) ((f)+0.5))
+
+ #ifdef STBIR__SATURATE_INT
+ #define STBIR__ENCODE_LINEAR8(f) stbir__saturate8 (STBIR__ROUND_INT((f) * stbir__max_uint8_as_float ))
+ #define STBIR__ENCODE_LINEAR16(f) stbir__saturate16(STBIR__ROUND_INT((f) * stbir__max_uint16_as_float))
+ #else
+ #define STBIR__ENCODE_LINEAR8(f) (unsigned char ) STBIR__ROUND_INT(stbir__saturate(f) * stbir__max_uint8_as_float )
+ #define STBIR__ENCODE_LINEAR16(f) (unsigned short) STBIR__ROUND_INT(stbir__saturate(f) * stbir__max_uint16_as_float)
+ #endif
+
+ switch (decode)
+ {
+ case STBIR__DECODE(STBIR_TYPE_UINT8, STBIR_COLORSPACE_LINEAR):
+ for (x=0; x < num_pixels; ++x)
+ {
+ int pixel_index = x*channels;
+
+ for (n = 0; n < channels; n++)
+ {
+ int index = pixel_index + n;
+ ((unsigned char*)output_buffer)[index] = STBIR__ENCODE_LINEAR8(encode_buffer[index]);
+ }
+ }
+ break;
+
+ case STBIR__DECODE(STBIR_TYPE_UINT8, STBIR_COLORSPACE_SRGB):
+ for (x=0; x < num_pixels; ++x)
+ {
+ int pixel_index = x*channels;
+
+ for (n = 0; n < num_nonalpha; n++)
+ {
+ int index = pixel_index + nonalpha[n];
+ ((unsigned char*)output_buffer)[index] = stbir__linear_to_srgb_uchar(encode_buffer[index]);
+ }
+
+ if (!(stbir_info->flags & STBIR_FLAG_ALPHA_USES_COLORSPACE))
+ ((unsigned char *)output_buffer)[pixel_index + alpha_channel] = STBIR__ENCODE_LINEAR8(encode_buffer[pixel_index+alpha_channel]);
+ }
+ break;
+
+ case STBIR__DECODE(STBIR_TYPE_UINT16, STBIR_COLORSPACE_LINEAR):
+ for (x=0; x < num_pixels; ++x)
+ {
+ int pixel_index = x*channels;
+
+ for (n = 0; n < channels; n++)
+ {
+ int index = pixel_index + n;
+ ((unsigned short*)output_buffer)[index] = STBIR__ENCODE_LINEAR16(encode_buffer[index]);
+ }
+ }
+ break;
+
+ case STBIR__DECODE(STBIR_TYPE_UINT16, STBIR_COLORSPACE_SRGB):
+ for (x=0; x < num_pixels; ++x)
+ {
+ int pixel_index = x*channels;
+
+ for (n = 0; n < num_nonalpha; n++)
+ {
+ int index = pixel_index + nonalpha[n];
+ ((unsigned short*)output_buffer)[index] = (unsigned short)STBIR__ROUND_INT(stbir__linear_to_srgb(stbir__saturate(encode_buffer[index])) * stbir__max_uint16_as_float);
+ }
+
+ if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE))
+ ((unsigned short*)output_buffer)[pixel_index + alpha_channel] = STBIR__ENCODE_LINEAR16(encode_buffer[pixel_index + alpha_channel]);
+ }
+
+ break;
+
+ case STBIR__DECODE(STBIR_TYPE_UINT32, STBIR_COLORSPACE_LINEAR):
+ for (x=0; x < num_pixels; ++x)
+ {
+ int pixel_index = x*channels;
+
+ for (n = 0; n < channels; n++)
+ {
+ int index = pixel_index + n;
+ ((unsigned int*)output_buffer)[index] = (unsigned int)STBIR__ROUND_UINT(((double)stbir__saturate(encode_buffer[index])) * stbir__max_uint32_as_float);
+ }
+ }
+ break;
+
+ case STBIR__DECODE(STBIR_TYPE_UINT32, STBIR_COLORSPACE_SRGB):
+ for (x=0; x < num_pixels; ++x)
+ {
+ int pixel_index = x*channels;
+
+ for (n = 0; n < num_nonalpha; n++)
+ {
+ int index = pixel_index + nonalpha[n];
+ ((unsigned int*)output_buffer)[index] = (unsigned int)STBIR__ROUND_UINT(((double)stbir__linear_to_srgb(stbir__saturate(encode_buffer[index]))) * stbir__max_uint32_as_float);
+ }
+
+ if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE))
+ ((unsigned int*)output_buffer)[pixel_index + alpha_channel] = (unsigned int)STBIR__ROUND_INT(((double)stbir__saturate(encode_buffer[pixel_index + alpha_channel])) * stbir__max_uint32_as_float);
+ }
+ break;
+
+ case STBIR__DECODE(STBIR_TYPE_FLOAT, STBIR_COLORSPACE_LINEAR):
+ for (x=0; x < num_pixels; ++x)
+ {
+ int pixel_index = x*channels;
+
+ for (n = 0; n < channels; n++)
+ {
+ int index = pixel_index + n;
+ ((float*)output_buffer)[index] = encode_buffer[index];
+ }
+ }
+ break;
+
+ case STBIR__DECODE(STBIR_TYPE_FLOAT, STBIR_COLORSPACE_SRGB):
+ for (x=0; x < num_pixels; ++x)
+ {
+ int pixel_index = x*channels;
+
+ for (n = 0; n < num_nonalpha; n++)
+ {
+ int index = pixel_index + nonalpha[n];
+ ((float*)output_buffer)[index] = stbir__linear_to_srgb(encode_buffer[index]);
+ }
+
+ if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE))
+ ((float*)output_buffer)[pixel_index + alpha_channel] = encode_buffer[pixel_index + alpha_channel];
+ }
+ break;
+
+ default:
+ STBIR_ASSERT(!"Unknown type/colorspace/channels combination.");
+ break;
+ }
+}
+
+static void stbir__resample_vertical_upsample(stbir__info* stbir_info, int n)
+{
+ int x, k;
+ int output_w = stbir_info->output_w;
+ stbir__contributors* vertical_contributors = stbir_info->vertical_contributors;
+ float* vertical_coefficients = stbir_info->vertical_coefficients;
+ int channels = stbir_info->channels;
+ int alpha_channel = stbir_info->alpha_channel;
+ int type = stbir_info->type;
+ int colorspace = stbir_info->colorspace;
+ int ring_buffer_entries = stbir_info->ring_buffer_num_entries;
+ void* output_data = stbir_info->output_data;
+ float* encode_buffer = stbir_info->encode_buffer;
+ int decode = STBIR__DECODE(type, colorspace);
+ int coefficient_width = stbir_info->vertical_coefficient_width;
+ int coefficient_counter;
+ int contributor = n;
+
+ float* ring_buffer = stbir_info->ring_buffer;
+ int ring_buffer_begin_index = stbir_info->ring_buffer_begin_index;
+ int ring_buffer_first_scanline = stbir_info->ring_buffer_first_scanline;
+ int ring_buffer_length = stbir_info->ring_buffer_length_bytes/sizeof(float);
+
+ int n0,n1, output_row_start;
+ int coefficient_group = coefficient_width * contributor;
+
+ n0 = vertical_contributors[contributor].n0;
+ n1 = vertical_contributors[contributor].n1;
+
+ output_row_start = n * stbir_info->output_stride_bytes;
+
+ STBIR_ASSERT(stbir__use_height_upsampling(stbir_info));
+
+ memset(encode_buffer, 0, output_w * sizeof(float) * channels);
+
+ // I tried reblocking this for better cache usage of encode_buffer
+ // (using x_outer, k, x_inner), but it lost speed. -- stb
+
+ coefficient_counter = 0;
+ switch (channels) {
+ case 1:
+ for (k = n0; k <= n1; k++)
+ {
+ int coefficient_index = coefficient_counter++;
+ float* ring_buffer_entry = stbir__get_ring_buffer_scanline(k, ring_buffer, ring_buffer_begin_index, ring_buffer_first_scanline, ring_buffer_entries, ring_buffer_length);
+ float coefficient = vertical_coefficients[coefficient_group + coefficient_index];
+ for (x = 0; x < output_w; ++x)
+ {
+ int in_pixel_index = x * 1;
+ encode_buffer[in_pixel_index + 0] += ring_buffer_entry[in_pixel_index + 0] * coefficient;
+ }
+ }
+ break;
+ case 2:
+ for (k = n0; k <= n1; k++)
+ {
+ int coefficient_index = coefficient_counter++;
+ float* ring_buffer_entry = stbir__get_ring_buffer_scanline(k, ring_buffer, ring_buffer_begin_index, ring_buffer_first_scanline, ring_buffer_entries, ring_buffer_length);
+ float coefficient = vertical_coefficients[coefficient_group + coefficient_index];
+ for (x = 0; x < output_w; ++x)
+ {
+ int in_pixel_index = x * 2;
+ encode_buffer[in_pixel_index + 0] += ring_buffer_entry[in_pixel_index + 0] * coefficient;
+ encode_buffer[in_pixel_index + 1] += ring_buffer_entry[in_pixel_index + 1] * coefficient;
+ }
+ }
+ break;
+ case 3:
+ for (k = n0; k <= n1; k++)
+ {
+ int coefficient_index = coefficient_counter++;
+ float* ring_buffer_entry = stbir__get_ring_buffer_scanline(k, ring_buffer, ring_buffer_begin_index, ring_buffer_first_scanline, ring_buffer_entries, ring_buffer_length);
+ float coefficient = vertical_coefficients[coefficient_group + coefficient_index];
+ for (x = 0; x < output_w; ++x)
+ {
+ int in_pixel_index = x * 3;
+ encode_buffer[in_pixel_index + 0] += ring_buffer_entry[in_pixel_index + 0] * coefficient;
+ encode_buffer[in_pixel_index + 1] += ring_buffer_entry[in_pixel_index + 1] * coefficient;
+ encode_buffer[in_pixel_index + 2] += ring_buffer_entry[in_pixel_index + 2] * coefficient;
+ }
+ }
+ break;
+ case 4:
+ for (k = n0; k <= n1; k++)
+ {
+ int coefficient_index = coefficient_counter++;
+ float* ring_buffer_entry = stbir__get_ring_buffer_scanline(k, ring_buffer, ring_buffer_begin_index, ring_buffer_first_scanline, ring_buffer_entries, ring_buffer_length);
+ float coefficient = vertical_coefficients[coefficient_group + coefficient_index];
+ for (x = 0; x < output_w; ++x)
+ {
+ int in_pixel_index = x * 4;
+ encode_buffer[in_pixel_index + 0] += ring_buffer_entry[in_pixel_index + 0] * coefficient;
+ encode_buffer[in_pixel_index + 1] += ring_buffer_entry[in_pixel_index + 1] * coefficient;
+ encode_buffer[in_pixel_index + 2] += ring_buffer_entry[in_pixel_index + 2] * coefficient;
+ encode_buffer[in_pixel_index + 3] += ring_buffer_entry[in_pixel_index + 3] * coefficient;
+ }
+ }
+ break;
+ default:
+ for (k = n0; k <= n1; k++)
+ {
+ int coefficient_index = coefficient_counter++;
+ float* ring_buffer_entry = stbir__get_ring_buffer_scanline(k, ring_buffer, ring_buffer_begin_index, ring_buffer_first_scanline, ring_buffer_entries, ring_buffer_length);
+ float coefficient = vertical_coefficients[coefficient_group + coefficient_index];
+ for (x = 0; x < output_w; ++x)
+ {
+ int in_pixel_index = x * channels;
+ int c;
+ for (c = 0; c < channels; c++)
+ encode_buffer[in_pixel_index + c] += ring_buffer_entry[in_pixel_index + c] * coefficient;
+ }
+ }
+ break;
+ }
+ stbir__encode_scanline(stbir_info, output_w, (char *) output_data + output_row_start, encode_buffer, channels, alpha_channel, decode);
+}
+
+static void stbir__resample_vertical_downsample(stbir__info* stbir_info, int n)
+{
+ int x, k;
+ int output_w = stbir_info->output_w;
+ stbir__contributors* vertical_contributors = stbir_info->vertical_contributors;
+ float* vertical_coefficients = stbir_info->vertical_coefficients;
+ int channels = stbir_info->channels;
+ int ring_buffer_entries = stbir_info->ring_buffer_num_entries;
+ float* horizontal_buffer = stbir_info->horizontal_buffer;
+ int coefficient_width = stbir_info->vertical_coefficient_width;
+ int contributor = n + stbir_info->vertical_filter_pixel_margin;
+
+ float* ring_buffer = stbir_info->ring_buffer;
+ int ring_buffer_begin_index = stbir_info->ring_buffer_begin_index;
+ int ring_buffer_first_scanline = stbir_info->ring_buffer_first_scanline;
+ int ring_buffer_length = stbir_info->ring_buffer_length_bytes/sizeof(float);
+ int n0,n1;
+
+ n0 = vertical_contributors[contributor].n0;
+ n1 = vertical_contributors[contributor].n1;
+
+ STBIR_ASSERT(!stbir__use_height_upsampling(stbir_info));
+
+ for (k = n0; k <= n1; k++)
+ {
+ int coefficient_index = k - n0;
+ int coefficient_group = coefficient_width * contributor;
+ float coefficient = vertical_coefficients[coefficient_group + coefficient_index];
+
+ float* ring_buffer_entry = stbir__get_ring_buffer_scanline(k, ring_buffer, ring_buffer_begin_index, ring_buffer_first_scanline, ring_buffer_entries, ring_buffer_length);
+
+ switch (channels) {
+ case 1:
+ for (x = 0; x < output_w; x++)
+ {
+ int in_pixel_index = x * 1;
+ ring_buffer_entry[in_pixel_index + 0] += horizontal_buffer[in_pixel_index + 0] * coefficient;
+ }
+ break;
+ case 2:
+ for (x = 0; x < output_w; x++)
+ {
+ int in_pixel_index = x * 2;
+ ring_buffer_entry[in_pixel_index + 0] += horizontal_buffer[in_pixel_index + 0] * coefficient;
+ ring_buffer_entry[in_pixel_index + 1] += horizontal_buffer[in_pixel_index + 1] * coefficient;
+ }
+ break;
+ case 3:
+ for (x = 0; x < output_w; x++)
+ {
+ int in_pixel_index = x * 3;
+ ring_buffer_entry[in_pixel_index + 0] += horizontal_buffer[in_pixel_index + 0] * coefficient;
+ ring_buffer_entry[in_pixel_index + 1] += horizontal_buffer[in_pixel_index + 1] * coefficient;
+ ring_buffer_entry[in_pixel_index + 2] += horizontal_buffer[in_pixel_index + 2] * coefficient;
+ }
+ break;
+ case 4:
+ for (x = 0; x < output_w; x++)
+ {
+ int in_pixel_index = x * 4;
+ ring_buffer_entry[in_pixel_index + 0] += horizontal_buffer[in_pixel_index + 0] * coefficient;
+ ring_buffer_entry[in_pixel_index + 1] += horizontal_buffer[in_pixel_index + 1] * coefficient;
+ ring_buffer_entry[in_pixel_index + 2] += horizontal_buffer[in_pixel_index + 2] * coefficient;
+ ring_buffer_entry[in_pixel_index + 3] += horizontal_buffer[in_pixel_index + 3] * coefficient;
+ }
+ break;
+ default:
+ for (x = 0; x < output_w; x++)
+ {
+ int in_pixel_index = x * channels;
+
+ int c;
+ for (c = 0; c < channels; c++)
+ ring_buffer_entry[in_pixel_index + c] += horizontal_buffer[in_pixel_index + c] * coefficient;
+ }
+ break;
+ }
+ }
+}
+
+static void stbir__buffer_loop_upsample(stbir__info* stbir_info)
+{
+ int y;
+ float scale_ratio = stbir_info->vertical_scale;
+ float out_scanlines_radius = stbir__filter_info_table[stbir_info->vertical_filter].support(1/scale_ratio) * scale_ratio;
+
+ STBIR_ASSERT(stbir__use_height_upsampling(stbir_info));
+
+ for (y = 0; y < stbir_info->output_h; y++)
+ {
+ float in_center_of_out = 0; // Center of the current out scanline in the in scanline space
+ int in_first_scanline = 0, in_last_scanline = 0;
+
+ stbir__calculate_sample_range_upsample(y, out_scanlines_radius, scale_ratio, stbir_info->vertical_shift, &in_first_scanline, &in_last_scanline, &in_center_of_out);
+
+ STBIR_ASSERT(in_last_scanline - in_first_scanline + 1 <= stbir_info->ring_buffer_num_entries);
+
+ if (stbir_info->ring_buffer_begin_index >= 0)
+ {
+ // Get rid of whatever we don't need anymore.
+ while (in_first_scanline > stbir_info->ring_buffer_first_scanline)
+ {
+ if (stbir_info->ring_buffer_first_scanline == stbir_info->ring_buffer_last_scanline)
+ {
+ // We just popped the last scanline off the ring buffer.
+ // Reset it to the empty state.
+ stbir_info->ring_buffer_begin_index = -1;
+ stbir_info->ring_buffer_first_scanline = 0;
+ stbir_info->ring_buffer_last_scanline = 0;
+ break;
+ }
+ else
+ {
+ stbir_info->ring_buffer_first_scanline++;
+ stbir_info->ring_buffer_begin_index = (stbir_info->ring_buffer_begin_index + 1) % stbir_info->ring_buffer_num_entries;
+ }
+ }
+ }
+
+ // Load in new ones.
+ if (stbir_info->ring_buffer_begin_index < 0)
+ stbir__decode_and_resample_upsample(stbir_info, in_first_scanline);
+
+ while (in_last_scanline > stbir_info->ring_buffer_last_scanline)
+ stbir__decode_and_resample_upsample(stbir_info, stbir_info->ring_buffer_last_scanline + 1);
+
+ // Now all buffers should be ready to write a row of vertical sampling.
+ stbir__resample_vertical_upsample(stbir_info, y);
+
+ STBIR_PROGRESS_REPORT((float)y / stbir_info->output_h);
+ }
+}
+
+static void stbir__empty_ring_buffer(stbir__info* stbir_info, int first_necessary_scanline)
+{
+ int output_stride_bytes = stbir_info->output_stride_bytes;
+ int channels = stbir_info->channels;
+ int alpha_channel = stbir_info->alpha_channel;
+ int type = stbir_info->type;
+ int colorspace = stbir_info->colorspace;
+ int output_w = stbir_info->output_w;
+ void* output_data = stbir_info->output_data;
+ int decode = STBIR__DECODE(type, colorspace);
+
+ float* ring_buffer = stbir_info->ring_buffer;
+ int ring_buffer_length = stbir_info->ring_buffer_length_bytes/sizeof(float);
+
+ if (stbir_info->ring_buffer_begin_index >= 0)
+ {
+ // Get rid of whatever we don't need anymore.
+ while (first_necessary_scanline > stbir_info->ring_buffer_first_scanline)
+ {
+ if (stbir_info->ring_buffer_first_scanline >= 0 && stbir_info->ring_buffer_first_scanline < stbir_info->output_h)
+ {
+ int output_row_start = stbir_info->ring_buffer_first_scanline * output_stride_bytes;
+ float* ring_buffer_entry = stbir__get_ring_buffer_entry(ring_buffer, stbir_info->ring_buffer_begin_index, ring_buffer_length);
+ stbir__encode_scanline(stbir_info, output_w, (char *) output_data + output_row_start, ring_buffer_entry, channels, alpha_channel, decode);
+ STBIR_PROGRESS_REPORT((float)stbir_info->ring_buffer_first_scanline / stbir_info->output_h);
+ }
+
+ if (stbir_info->ring_buffer_first_scanline == stbir_info->ring_buffer_last_scanline)
+ {
+ // We just popped the last scanline off the ring buffer.
+ // Reset it to the empty state.
+ stbir_info->ring_buffer_begin_index = -1;
+ stbir_info->ring_buffer_first_scanline = 0;
+ stbir_info->ring_buffer_last_scanline = 0;
+ break;
+ }
+ else
+ {
+ stbir_info->ring_buffer_first_scanline++;
+ stbir_info->ring_buffer_begin_index = (stbir_info->ring_buffer_begin_index + 1) % stbir_info->ring_buffer_num_entries;
+ }
+ }
+ }
+}
+
+static void stbir__buffer_loop_downsample(stbir__info* stbir_info)
+{
+ int y;
+ float scale_ratio = stbir_info->vertical_scale;
+ int output_h = stbir_info->output_h;
+ float in_pixels_radius = stbir__filter_info_table[stbir_info->vertical_filter].support(scale_ratio) / scale_ratio;
+ int pixel_margin = stbir_info->vertical_filter_pixel_margin;
+ int max_y = stbir_info->input_h + pixel_margin;
+
+ STBIR_ASSERT(!stbir__use_height_upsampling(stbir_info));
+
+ for (y = -pixel_margin; y < max_y; y++)
+ {
+ float out_center_of_in; // Center of the current out scanline in the in scanline space
+ int out_first_scanline, out_last_scanline;
+
+ stbir__calculate_sample_range_downsample(y, in_pixels_radius, scale_ratio, stbir_info->vertical_shift, &out_first_scanline, &out_last_scanline, &out_center_of_in);
+
+ STBIR_ASSERT(out_last_scanline - out_first_scanline + 1 <= stbir_info->ring_buffer_num_entries);
+
+ if (out_last_scanline < 0 || out_first_scanline >= output_h)
+ continue;
+
+ stbir__empty_ring_buffer(stbir_info, out_first_scanline);
+
+ stbir__decode_and_resample_downsample(stbir_info, y);
+
+ // Load in new ones.
+ if (stbir_info->ring_buffer_begin_index < 0)
+ stbir__add_empty_ring_buffer_entry(stbir_info, out_first_scanline);
+
+ while (out_last_scanline > stbir_info->ring_buffer_last_scanline)
+ stbir__add_empty_ring_buffer_entry(stbir_info, stbir_info->ring_buffer_last_scanline + 1);
+
+ // Now the horizontal buffer is ready to write to all ring buffer rows.
+ stbir__resample_vertical_downsample(stbir_info, y);
+ }
+
+ stbir__empty_ring_buffer(stbir_info, stbir_info->output_h);
+}
+
+static void stbir__setup(stbir__info *info, int input_w, int input_h, int output_w, int output_h, int channels)
+{
+ info->input_w = input_w;
+ info->input_h = input_h;
+ info->output_w = output_w;
+ info->output_h = output_h;
+ info->channels = channels;
+}
+
+static void stbir__calculate_transform(stbir__info *info, float s0, float t0, float s1, float t1, float *transform)
+{
+ info->s0 = s0;
+ info->t0 = t0;
+ info->s1 = s1;
+ info->t1 = t1;
+
+ if (transform)
+ {
+ info->horizontal_scale = transform[0];
+ info->vertical_scale = transform[1];
+ info->horizontal_shift = transform[2];
+ info->vertical_shift = transform[3];
+ }
+ else
+ {
+ info->horizontal_scale = ((float)info->output_w / info->input_w) / (s1 - s0);
+ info->vertical_scale = ((float)info->output_h / info->input_h) / (t1 - t0);
+
+ info->horizontal_shift = s0 * info->output_w / (s1 - s0);
+ info->vertical_shift = t0 * info->output_h / (t1 - t0);
+ }
+}
+
+static void stbir__choose_filter(stbir__info *info, stbir_filter h_filter, stbir_filter v_filter)
+{
+ if (h_filter == 0)
+ h_filter = stbir__use_upsampling(info->horizontal_scale) ? STBIR_DEFAULT_FILTER_UPSAMPLE : STBIR_DEFAULT_FILTER_DOWNSAMPLE;
+ if (v_filter == 0)
+ v_filter = stbir__use_upsampling(info->vertical_scale) ? STBIR_DEFAULT_FILTER_UPSAMPLE : STBIR_DEFAULT_FILTER_DOWNSAMPLE;
+ info->horizontal_filter = h_filter;
+ info->vertical_filter = v_filter;
+}
+
+static stbir_uint32 stbir__calculate_memory(stbir__info *info)
+{
+ int pixel_margin = stbir__get_filter_pixel_margin(info->horizontal_filter, info->horizontal_scale);
+ int filter_height = stbir__get_filter_pixel_width(info->vertical_filter, info->vertical_scale);
+
+ info->horizontal_num_contributors = stbir__get_contributors(info->horizontal_scale, info->horizontal_filter, info->input_w, info->output_w);
+ info->vertical_num_contributors = stbir__get_contributors(info->vertical_scale , info->vertical_filter , info->input_h, info->output_h);
+
+ // One extra entry because floating point precision problems sometimes cause an extra to be necessary.
+ info->ring_buffer_num_entries = filter_height + 1;
+
+ info->horizontal_contributors_size = info->horizontal_num_contributors * sizeof(stbir__contributors);
+ info->horizontal_coefficients_size = stbir__get_total_horizontal_coefficients(info) * sizeof(float);
+ info->vertical_contributors_size = info->vertical_num_contributors * sizeof(stbir__contributors);
+ info->vertical_coefficients_size = stbir__get_total_vertical_coefficients(info) * sizeof(float);
+ info->decode_buffer_size = (info->input_w + pixel_margin * 2) * info->channels * sizeof(float);
+ info->horizontal_buffer_size = info->output_w * info->channels * sizeof(float);
+ info->ring_buffer_size = info->output_w * info->channels * info->ring_buffer_num_entries * sizeof(float);
+ info->encode_buffer_size = info->output_w * info->channels * sizeof(float);
+
+ STBIR_ASSERT(info->horizontal_filter != 0);
+ STBIR_ASSERT(info->horizontal_filter < STBIR__ARRAY_SIZE(stbir__filter_info_table)); // this now happens too late
+ STBIR_ASSERT(info->vertical_filter != 0);
+ STBIR_ASSERT(info->vertical_filter < STBIR__ARRAY_SIZE(stbir__filter_info_table)); // this now happens too late
+
+ if (stbir__use_height_upsampling(info))
+ // The horizontal buffer is for when we're downsampling the height and we
+ // can't output the result of sampling the decode buffer directly into the
+ // ring buffers.
+ info->horizontal_buffer_size = 0;
+ else
+ // The encode buffer is to retain precision in the height upsampling method
+ // and isn't used when height downsampling.
+ info->encode_buffer_size = 0;
+
+ return info->horizontal_contributors_size + info->horizontal_coefficients_size
+ + info->vertical_contributors_size + info->vertical_coefficients_size
+ + info->decode_buffer_size + info->horizontal_buffer_size
+ + info->ring_buffer_size + info->encode_buffer_size;
+}
+
+static int stbir__resize_allocated(stbir__info *info,
+ const void* input_data, int input_stride_in_bytes,
+ void* output_data, int output_stride_in_bytes,
+ int alpha_channel, stbir_uint32 flags, stbir_datatype type,
+ stbir_edge edge_horizontal, stbir_edge edge_vertical, stbir_colorspace colorspace,
+ void* tempmem, size_t tempmem_size_in_bytes)
+{
+ size_t memory_required = stbir__calculate_memory(info);
+
+ int width_stride_input = input_stride_in_bytes ? input_stride_in_bytes : info->channels * info->input_w * stbir__type_size[type];
+ int width_stride_output = output_stride_in_bytes ? output_stride_in_bytes : info->channels * info->output_w * stbir__type_size[type];
+
+#ifdef STBIR_DEBUG_OVERWRITE_TEST
+#define OVERWRITE_ARRAY_SIZE 8
+ unsigned char overwrite_output_before_pre[OVERWRITE_ARRAY_SIZE];
+ unsigned char overwrite_tempmem_before_pre[OVERWRITE_ARRAY_SIZE];
+ unsigned char overwrite_output_after_pre[OVERWRITE_ARRAY_SIZE];
+ unsigned char overwrite_tempmem_after_pre[OVERWRITE_ARRAY_SIZE];
+
+ size_t begin_forbidden = width_stride_output * (info->output_h - 1) + info->output_w * info->channels * stbir__type_size[type];
+ memcpy(overwrite_output_before_pre, &((unsigned char*)output_data)[-OVERWRITE_ARRAY_SIZE], OVERWRITE_ARRAY_SIZE);
+ memcpy(overwrite_output_after_pre, &((unsigned char*)output_data)[begin_forbidden], OVERWRITE_ARRAY_SIZE);
+ memcpy(overwrite_tempmem_before_pre, &((unsigned char*)tempmem)[-OVERWRITE_ARRAY_SIZE], OVERWRITE_ARRAY_SIZE);
+ memcpy(overwrite_tempmem_after_pre, &((unsigned char*)tempmem)[tempmem_size_in_bytes], OVERWRITE_ARRAY_SIZE);
+#endif
+
+ STBIR_ASSERT(info->channels >= 0);
+ STBIR_ASSERT(info->channels <= STBIR_MAX_CHANNELS);
+
+ if (info->channels < 0 || info->channels > STBIR_MAX_CHANNELS)
+ return 0;
+
+ STBIR_ASSERT(info->horizontal_filter < STBIR__ARRAY_SIZE(stbir__filter_info_table));
+ STBIR_ASSERT(info->vertical_filter < STBIR__ARRAY_SIZE(stbir__filter_info_table));
+
+ if (info->horizontal_filter >= STBIR__ARRAY_SIZE(stbir__filter_info_table))
+ return 0;
+ if (info->vertical_filter >= STBIR__ARRAY_SIZE(stbir__filter_info_table))
+ return 0;
+
+ if (alpha_channel < 0)
+ flags |= STBIR_FLAG_ALPHA_USES_COLORSPACE | STBIR_FLAG_ALPHA_PREMULTIPLIED;
+
+ if (!(flags&STBIR_FLAG_ALPHA_USES_COLORSPACE) || !(flags&STBIR_FLAG_ALPHA_PREMULTIPLIED)) {
+ STBIR_ASSERT(alpha_channel >= 0 && alpha_channel < info->channels);
+ }
+
+ if (alpha_channel >= info->channels)
+ return 0;
+
+ STBIR_ASSERT(tempmem);
+
+ if (!tempmem)
+ return 0;
+
+ STBIR_ASSERT(tempmem_size_in_bytes >= memory_required);
+
+ if (tempmem_size_in_bytes < memory_required)
+ return 0;
+
+ memset(tempmem, 0, tempmem_size_in_bytes);
+
+ info->input_data = input_data;
+ info->input_stride_bytes = width_stride_input;
+
+ info->output_data = output_data;
+ info->output_stride_bytes = width_stride_output;
+
+ info->alpha_channel = alpha_channel;
+ info->flags = flags;
+ info->type = type;
+ info->edge_horizontal = edge_horizontal;
+ info->edge_vertical = edge_vertical;
+ info->colorspace = colorspace;
+
+ info->horizontal_coefficient_width = stbir__get_coefficient_width (info->horizontal_filter, info->horizontal_scale);
+ info->vertical_coefficient_width = stbir__get_coefficient_width (info->vertical_filter , info->vertical_scale );
+ info->horizontal_filter_pixel_width = stbir__get_filter_pixel_width (info->horizontal_filter, info->horizontal_scale);
+ info->vertical_filter_pixel_width = stbir__get_filter_pixel_width (info->vertical_filter , info->vertical_scale );
+ info->horizontal_filter_pixel_margin = stbir__get_filter_pixel_margin(info->horizontal_filter, info->horizontal_scale);
+ info->vertical_filter_pixel_margin = stbir__get_filter_pixel_margin(info->vertical_filter , info->vertical_scale );
+
+ info->ring_buffer_length_bytes = info->output_w * info->channels * sizeof(float);
+ info->decode_buffer_pixels = info->input_w + info->horizontal_filter_pixel_margin * 2;
+
+#define STBIR__NEXT_MEMPTR(current, newtype) (newtype*)(((unsigned char*)current) + current##_size)
+
+ info->horizontal_contributors = (stbir__contributors *) tempmem;
+ info->horizontal_coefficients = STBIR__NEXT_MEMPTR(info->horizontal_contributors, float);
+ info->vertical_contributors = STBIR__NEXT_MEMPTR(info->horizontal_coefficients, stbir__contributors);
+ info->vertical_coefficients = STBIR__NEXT_MEMPTR(info->vertical_contributors, float);
+ info->decode_buffer = STBIR__NEXT_MEMPTR(info->vertical_coefficients, float);
+
+ if (stbir__use_height_upsampling(info))
+ {
+ info->horizontal_buffer = NULL;
+ info->ring_buffer = STBIR__NEXT_MEMPTR(info->decode_buffer, float);
+ info->encode_buffer = STBIR__NEXT_MEMPTR(info->ring_buffer, float);
+
+ STBIR_ASSERT((size_t)STBIR__NEXT_MEMPTR(info->encode_buffer, unsigned char) == (size_t)tempmem + tempmem_size_in_bytes);
+ }
+ else
+ {
+ info->horizontal_buffer = STBIR__NEXT_MEMPTR(info->decode_buffer, float);
+ info->ring_buffer = STBIR__NEXT_MEMPTR(info->horizontal_buffer, float);
+ info->encode_buffer = NULL;
+
+ STBIR_ASSERT((size_t)STBIR__NEXT_MEMPTR(info->ring_buffer, unsigned char) == (size_t)tempmem + tempmem_size_in_bytes);
+ }
+
+#undef STBIR__NEXT_MEMPTR
+
+ // This signals that the ring buffer is empty
+ info->ring_buffer_begin_index = -1;
+
+ stbir__calculate_filters(info->horizontal_contributors, info->horizontal_coefficients, info->horizontal_filter, info->horizontal_scale, info->horizontal_shift, info->input_w, info->output_w);
+ stbir__calculate_filters(info->vertical_contributors, info->vertical_coefficients, info->vertical_filter, info->vertical_scale, info->vertical_shift, info->input_h, info->output_h);
+
+ STBIR_PROGRESS_REPORT(0);
+
+ if (stbir__use_height_upsampling(info))
+ stbir__buffer_loop_upsample(info);
+ else
+ stbir__buffer_loop_downsample(info);
+
+ STBIR_PROGRESS_REPORT(1);
+
+#ifdef STBIR_DEBUG_OVERWRITE_TEST
+ STBIR_ASSERT(memcmp(overwrite_output_before_pre, &((unsigned char*)output_data)[-OVERWRITE_ARRAY_SIZE], OVERWRITE_ARRAY_SIZE) == 0);
+ STBIR_ASSERT(memcmp(overwrite_output_after_pre, &((unsigned char*)output_data)[begin_forbidden], OVERWRITE_ARRAY_SIZE) == 0);
+ STBIR_ASSERT(memcmp(overwrite_tempmem_before_pre, &((unsigned char*)tempmem)[-OVERWRITE_ARRAY_SIZE], OVERWRITE_ARRAY_SIZE) == 0);
+ STBIR_ASSERT(memcmp(overwrite_tempmem_after_pre, &((unsigned char*)tempmem)[tempmem_size_in_bytes], OVERWRITE_ARRAY_SIZE) == 0);
+#endif
+
+ return 1;
+}
+
+
+static int stbir__resize_arbitrary(
+ void *alloc_context,
+ const void* input_data, int input_w, int input_h, int input_stride_in_bytes,
+ void* output_data, int output_w, int output_h, int output_stride_in_bytes,
+ float s0, float t0, float s1, float t1, float *transform,
+ int channels, int alpha_channel, stbir_uint32 flags, stbir_datatype type,
+ stbir_filter h_filter, stbir_filter v_filter,
+ stbir_edge edge_horizontal, stbir_edge edge_vertical, stbir_colorspace colorspace)
+{
+ stbir__info info;
+ int result;
+ size_t memory_required;
+ void* extra_memory;
+
+ stbir__setup(&info, input_w, input_h, output_w, output_h, channels);
+ stbir__calculate_transform(&info, s0,t0,s1,t1,transform);
+ stbir__choose_filter(&info, h_filter, v_filter);
+ memory_required = stbir__calculate_memory(&info);
+ extra_memory = STBIR_MALLOC(memory_required, alloc_context);
+
+ if (!extra_memory)
+ return 0;
+
+ result = stbir__resize_allocated(&info, input_data, input_stride_in_bytes,
+ output_data, output_stride_in_bytes,
+ alpha_channel, flags, type,
+ edge_horizontal, edge_vertical,
+ colorspace, extra_memory, memory_required);
+
+ STBIR_FREE(extra_memory, alloc_context);
+
+ return result;
+}
+
+STBIRDEF int stbir_resize_uint8( const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
+ unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
+ int num_channels)
+{
+ return stbir__resize_arbitrary(NULL, input_pixels, input_w, input_h, input_stride_in_bytes,
+ output_pixels, output_w, output_h, output_stride_in_bytes,
+ 0,0,1,1,NULL,num_channels,-1,0, STBIR_TYPE_UINT8, STBIR_FILTER_DEFAULT, STBIR_FILTER_DEFAULT,
+ STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_COLORSPACE_LINEAR);
+}
+
+STBIRDEF int stbir_resize_float( const float *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
+ float *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
+ int num_channels)
+{
+ return stbir__resize_arbitrary(NULL, input_pixels, input_w, input_h, input_stride_in_bytes,
+ output_pixels, output_w, output_h, output_stride_in_bytes,
+ 0,0,1,1,NULL,num_channels,-1,0, STBIR_TYPE_FLOAT, STBIR_FILTER_DEFAULT, STBIR_FILTER_DEFAULT,
+ STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_COLORSPACE_LINEAR);
+}
+
+STBIRDEF int stbir_resize_uint8_srgb(const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
+ unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
+ int num_channels, int alpha_channel, int flags)
+{
+ return stbir__resize_arbitrary(NULL, input_pixels, input_w, input_h, input_stride_in_bytes,
+ output_pixels, output_w, output_h, output_stride_in_bytes,
+ 0,0,1,1,NULL,num_channels,alpha_channel,flags, STBIR_TYPE_UINT8, STBIR_FILTER_DEFAULT, STBIR_FILTER_DEFAULT,
+ STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_COLORSPACE_SRGB);
+}
+
+STBIRDEF int stbir_resize_uint8_srgb_edgemode(const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
+ unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
+ int num_channels, int alpha_channel, int flags,
+ stbir_edge edge_wrap_mode)
+{
+ return stbir__resize_arbitrary(NULL, input_pixels, input_w, input_h, input_stride_in_bytes,
+ output_pixels, output_w, output_h, output_stride_in_bytes,
+ 0,0,1,1,NULL,num_channels,alpha_channel,flags, STBIR_TYPE_UINT8, STBIR_FILTER_DEFAULT, STBIR_FILTER_DEFAULT,
+ edge_wrap_mode, edge_wrap_mode, STBIR_COLORSPACE_SRGB);
+}
+
+STBIRDEF int stbir_resize_uint8_generic( const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
+ unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
+ int num_channels, int alpha_channel, int flags,
+ stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space,
+ void *alloc_context)
+{
+ return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes,
+ output_pixels, output_w, output_h, output_stride_in_bytes,
+ 0,0,1,1,NULL,num_channels,alpha_channel,flags, STBIR_TYPE_UINT8, filter, filter,
+ edge_wrap_mode, edge_wrap_mode, space);
+}
+
+STBIRDEF int stbir_resize_uint16_generic(const stbir_uint16 *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
+ stbir_uint16 *output_pixels , int output_w, int output_h, int output_stride_in_bytes,
+ int num_channels, int alpha_channel, int flags,
+ stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space,
+ void *alloc_context)
+{
+ return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes,
+ output_pixels, output_w, output_h, output_stride_in_bytes,
+ 0,0,1,1,NULL,num_channels,alpha_channel,flags, STBIR_TYPE_UINT16, filter, filter,
+ edge_wrap_mode, edge_wrap_mode, space);
+}
+
+
+STBIRDEF int stbir_resize_float_generic( const float *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
+ float *output_pixels , int output_w, int output_h, int output_stride_in_bytes,
+ int num_channels, int alpha_channel, int flags,
+ stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space,
+ void *alloc_context)
+{
+ return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes,
+ output_pixels, output_w, output_h, output_stride_in_bytes,
+ 0,0,1,1,NULL,num_channels,alpha_channel,flags, STBIR_TYPE_FLOAT, filter, filter,
+ edge_wrap_mode, edge_wrap_mode, space);
+}
+
+
+STBIRDEF int stbir_resize( const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
+ void *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
+ stbir_datatype datatype,
+ int num_channels, int alpha_channel, int flags,
+ stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical,
+ stbir_filter filter_horizontal, stbir_filter filter_vertical,
+ stbir_colorspace space, void *alloc_context)
+{
+ return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes,
+ output_pixels, output_w, output_h, output_stride_in_bytes,
+ 0,0,1,1,NULL,num_channels,alpha_channel,flags, datatype, filter_horizontal, filter_vertical,
+ edge_mode_horizontal, edge_mode_vertical, space);
+}
+
+
+STBIRDEF int stbir_resize_subpixel(const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
+ void *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
+ stbir_datatype datatype,
+ int num_channels, int alpha_channel, int flags,
+ stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical,
+ stbir_filter filter_horizontal, stbir_filter filter_vertical,
+ stbir_colorspace space, void *alloc_context,
+ float x_scale, float y_scale,
+ float x_offset, float y_offset)
+{
+ float transform[4];
+ transform[0] = x_scale;
+ transform[1] = y_scale;
+ transform[2] = x_offset;
+ transform[3] = y_offset;
+ return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes,
+ output_pixels, output_w, output_h, output_stride_in_bytes,
+ 0,0,1,1,transform,num_channels,alpha_channel,flags, datatype, filter_horizontal, filter_vertical,
+ edge_mode_horizontal, edge_mode_vertical, space);
+}
+
+STBIRDEF int stbir_resize_region( const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
+ void *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
+ stbir_datatype datatype,
+ int num_channels, int alpha_channel, int flags,
+ stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical,
+ stbir_filter filter_horizontal, stbir_filter filter_vertical,
+ stbir_colorspace space, void *alloc_context,
+ float s0, float t0, float s1, float t1)
+{
+ return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes,
+ output_pixels, output_w, output_h, output_stride_in_bytes,
+ s0,t0,s1,t1,NULL,num_channels,alpha_channel,flags, datatype, filter_horizontal, filter_vertical,
+ edge_mode_horizontal, edge_mode_vertical, space);
+}
+
+/*
+------------------------------------------------------------------------------
+This software is available under 2 licenses -- choose whichever you prefer.
+------------------------------------------------------------------------------
+ALTERNATIVE A - MIT License
+Copyright (c) 2017 Sean Barrett
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+of the Software, and to permit persons to whom the Software is furnished to do
+so, subject to the following conditions:
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+------------------------------------------------------------------------------
+ALTERNATIVE B - Public Domain (www.unlicense.org)
+This is free and unencumbered software released into the public domain.
+Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
+software, either in source code form or as a compiled binary, for any purpose,
+commercial or non-commercial, and by any means.
+In jurisdictions that recognize copyright laws, the author or authors of this
+software dedicate any and all copyright interest in the software to the public
+domain. We make this dedication for the benefit of the public at large and to
+the detriment of our heirs and successors. We intend this dedication to be an
+overt act of relinquishment in perpetuity of all present and future rights to
+this software under copyright law.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+------------------------------------------------------------------------------
+*/
diff --git a/externals/stb/stb_image_resize.h b/externals/stb/stb_image_resize.h
new file mode 100755
index 000000000..3107e0670
--- /dev/null
+++ b/externals/stb/stb_image_resize.h
@@ -0,0 +1,426 @@
+// SPDX-FileCopyrightText: Jorge L Rodriguez
+// SPDX-License-Identifier: MIT
+
+/* stb_image_resize - v0.97 - public domain image resizing
+ by Jorge L Rodriguez (@VinoBS) - 2014
+ http://github.com/nothings/stb
+
+ Written with emphasis on usability, portability, and efficiency. (No
+ SIMD or threads, so it be easily outperformed by libs that use those.)
+ Only scaling and translation is supported, no rotations or shears.
+ Easy API downsamples w/Mitchell filter, upsamples w/cubic interpolation.
+
+ COMPILING & LINKING
+ In one C/C++ file that #includes this file, do this:
+ #define STB_IMAGE_RESIZE_IMPLEMENTATION
+ before the #include. That will create the implementation in that file.
+
+ QUICKSTART
+ stbir_resize_uint8( input_pixels , in_w , in_h , 0,
+ output_pixels, out_w, out_h, 0, num_channels)
+ stbir_resize_float(...)
+ stbir_resize_uint8_srgb( input_pixels , in_w , in_h , 0,
+ output_pixels, out_w, out_h, 0,
+ num_channels , alpha_chan , 0)
+ stbir_resize_uint8_srgb_edgemode(
+ input_pixels , in_w , in_h , 0,
+ output_pixels, out_w, out_h, 0,
+ num_channels , alpha_chan , 0, STBIR_EDGE_CLAMP)
+ // WRAP/REFLECT/ZERO
+
+ FULL API
+ See the "header file" section of the source for API documentation.
+
+ ADDITIONAL DOCUMENTATION
+
+ SRGB & FLOATING POINT REPRESENTATION
+ The sRGB functions presume IEEE floating point. If you do not have
+ IEEE floating point, define STBIR_NON_IEEE_FLOAT. This will use
+ a slower implementation.
+
+ MEMORY ALLOCATION
+ The resize functions here perform a single memory allocation using
+ malloc. To control the memory allocation, before the #include that
+ triggers the implementation, do:
+
+ #define STBIR_MALLOC(size,context) ...
+ #define STBIR_FREE(ptr,context) ...
+
+ Each resize function makes exactly one call to malloc/free, so to use
+ temp memory, store the temp memory in the context and return that.
+
+ ASSERT
+ Define STBIR_ASSERT(boolval) to override assert() and not use assert.h
+
+ OPTIMIZATION
+ Define STBIR_SATURATE_INT to compute clamp values in-range using
+ integer operations instead of float operations. This may be faster
+ on some platforms.
+
+ DEFAULT FILTERS
+ For functions which don't provide explicit control over what filters
+ to use, you can change the compile-time defaults with
+
+ #define STBIR_DEFAULT_FILTER_UPSAMPLE STBIR_FILTER_something
+ #define STBIR_DEFAULT_FILTER_DOWNSAMPLE STBIR_FILTER_something
+
+ See stbir_filter in the header-file section for the list of filters.
+
+ NEW FILTERS
+ A number of 1D filter kernels are used. For a list of
+ supported filters see the stbir_filter enum. To add a new filter,
+ write a filter function and add it to stbir__filter_info_table.
+
+ PROGRESS
+ For interactive use with slow resize operations, you can install
+ a progress-report callback:
+
+ #define STBIR_PROGRESS_REPORT(val) some_func(val)
+
+ The parameter val is a float which goes from 0 to 1 as progress is made.
+
+ For example:
+
+ static void my_progress_report(float progress);
+ #define STBIR_PROGRESS_REPORT(val) my_progress_report(val)
+
+ #define STB_IMAGE_RESIZE_IMPLEMENTATION
+ #include "stb_image_resize.h"
+
+ static void my_progress_report(float progress)
+ {
+ printf("Progress: %f%%\n", progress*100);
+ }
+
+ MAX CHANNELS
+ If your image has more than 64 channels, define STBIR_MAX_CHANNELS
+ to the max you'll have.
+
+ ALPHA CHANNEL
+ Most of the resizing functions provide the ability to control how
+ the alpha channel of an image is processed. The important things
+ to know about this:
+
+ 1. The best mathematically-behaved version of alpha to use is
+ called "premultiplied alpha", in which the other color channels
+ have had the alpha value multiplied in. If you use premultiplied
+ alpha, linear filtering (such as image resampling done by this
+ library, or performed in texture units on GPUs) does the "right
+ thing". While premultiplied alpha is standard in the movie CGI
+ industry, it is still uncommon in the videogame/real-time world.
+
+ If you linearly filter non-premultiplied alpha, strange effects
+ occur. (For example, the 50/50 average of 99% transparent bright green
+ and 1% transparent black produces 50% transparent dark green when
+ non-premultiplied, whereas premultiplied it produces 50%
+ transparent near-black. The former introduces green energy
+ that doesn't exist in the source image.)
+
+ 2. Artists should not edit premultiplied-alpha images; artists
+ want non-premultiplied alpha images. Thus, art tools generally output
+ non-premultiplied alpha images.
+
+ 3. You will get best results in most cases by converting images
+ to premultiplied alpha before processing them mathematically.
+
+ 4. If you pass the flag STBIR_FLAG_ALPHA_PREMULTIPLIED, the
+ resizer does not do anything special for the alpha channel;
+ it is resampled identically to other channels. This produces
+ the correct results for premultiplied-alpha images, but produces
+ less-than-ideal results for non-premultiplied-alpha images.
+
+ 5. If you do not pass the flag STBIR_FLAG_ALPHA_PREMULTIPLIED,
+ then the resizer weights the contribution of input pixels
+ based on their alpha values, or, equivalently, it multiplies
+ the alpha value into the color channels, resamples, then divides
+ by the resultant alpha value. Input pixels which have alpha=0 do
+ not contribute at all to output pixels unless _all_ of the input
+ pixels affecting that output pixel have alpha=0, in which case
+ the result for that pixel is the same as it would be without
+ STBIR_FLAG_ALPHA_PREMULTIPLIED. However, this is only true for
+ input images in integer formats. For input images in float format,
+ input pixels with alpha=0 have no effect, and output pixels
+ which have alpha=0 will be 0 in all channels. (For float images,
+ you can manually achieve the same result by adding a tiny epsilon
+ value to the alpha channel of every image, and then subtracting
+ or clamping it at the end.)
+
+ 6. You can suppress the behavior described in #5 and make
+ all-0-alpha pixels have 0 in all channels by #defining
+ STBIR_NO_ALPHA_EPSILON.
+
+ 7. You can separately control whether the alpha channel is
+ interpreted as linear or affected by the colorspace. By default
+ it is linear; you almost never want to apply the colorspace.
+ (For example, graphics hardware does not apply sRGB conversion
+ to the alpha channel.)
+
+ CONTRIBUTORS
+ Jorge L Rodriguez: Implementation
+ Sean Barrett: API design, optimizations
+ Aras Pranckevicius: bugfix
+ Nathan Reed: warning fixes
+
+ REVISIONS
+ 0.97 (2020-02-02) fixed warning
+ 0.96 (2019-03-04) fixed warnings
+ 0.95 (2017-07-23) fixed warnings
+ 0.94 (2017-03-18) fixed warnings
+ 0.93 (2017-03-03) fixed bug with certain combinations of heights
+ 0.92 (2017-01-02) fix integer overflow on large (>2GB) images
+ 0.91 (2016-04-02) fix warnings; fix handling of subpixel regions
+ 0.90 (2014-09-17) first released version
+
+ LICENSE
+ See end of file for license information.
+
+ TODO
+ Don't decode all of the image data when only processing a partial tile
+ Don't use full-width decode buffers when only processing a partial tile
+ When processing wide images, break processing into tiles so data fits in L1 cache
+ Installable filters?
+ Resize that respects alpha test coverage
+ (Reference code: FloatImage::alphaTestCoverage and FloatImage::scaleAlphaToCoverage:
+ https://code.google.com/p/nvidia-texture-tools/source/browse/trunk/src/nvimage/FloatImage.cpp )
+*/
+
+#ifndef STBIR_INCLUDE_STB_IMAGE_RESIZE_H
+#define STBIR_INCLUDE_STB_IMAGE_RESIZE_H
+
+#ifdef _MSC_VER
+typedef unsigned char stbir_uint8;
+typedef unsigned short stbir_uint16;
+typedef unsigned int stbir_uint32;
+#else
+#include
+typedef uint8_t stbir_uint8;
+typedef uint16_t stbir_uint16;
+typedef uint32_t stbir_uint32;
+#endif
+
+#ifndef STBIRDEF
+#ifdef STB_IMAGE_RESIZE_STATIC
+#define STBIRDEF static
+#else
+#ifdef __cplusplus
+#define STBIRDEF extern "C"
+#else
+#define STBIRDEF extern
+#endif
+#endif
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Easy-to-use API:
+//
+// * "input pixels" points to an array of image data with 'num_channels' channels (e.g. RGB=3, RGBA=4)
+// * input_w is input image width (x-axis), input_h is input image height (y-axis)
+// * stride is the offset between successive rows of image data in memory, in bytes. you can
+// specify 0 to mean packed continuously in memory
+// * alpha channel is treated identically to other channels.
+// * colorspace is linear or sRGB as specified by function name
+// * returned result is 1 for success or 0 in case of an error.
+// #define STBIR_ASSERT() to trigger an assert on parameter validation errors.
+// * Memory required grows approximately linearly with input and output size, but with
+// discontinuities at input_w == output_w and input_h == output_h.
+// * These functions use a "default" resampling filter defined at compile time. To change the filter,
+// you can change the compile-time defaults by #defining STBIR_DEFAULT_FILTER_UPSAMPLE
+// and STBIR_DEFAULT_FILTER_DOWNSAMPLE, or you can use the medium-complexity API.
+
+STBIRDEF int stbir_resize_uint8( const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
+ unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
+ int num_channels);
+
+STBIRDEF int stbir_resize_float( const float *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
+ float *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
+ int num_channels);
+
+
+// The following functions interpret image data as gamma-corrected sRGB.
+// Specify STBIR_ALPHA_CHANNEL_NONE if you have no alpha channel,
+// or otherwise provide the index of the alpha channel. Flags value
+// of 0 will probably do the right thing if you're not sure what
+// the flags mean.
+
+#define STBIR_ALPHA_CHANNEL_NONE -1
+
+// Set this flag if your texture has premultiplied alpha. Otherwise, stbir will
+// use alpha-weighted resampling (effectively premultiplying, resampling,
+// then unpremultiplying).
+#define STBIR_FLAG_ALPHA_PREMULTIPLIED (1 << 0)
+// The specified alpha channel should be handled as gamma-corrected value even
+// when doing sRGB operations.
+#define STBIR_FLAG_ALPHA_USES_COLORSPACE (1 << 1)
+
+STBIRDEF int stbir_resize_uint8_srgb(const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
+ unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
+ int num_channels, int alpha_channel, int flags);
+
+
+typedef enum
+{
+ STBIR_EDGE_CLAMP = 1,
+ STBIR_EDGE_REFLECT = 2,
+ STBIR_EDGE_WRAP = 3,
+ STBIR_EDGE_ZERO = 4,
+} stbir_edge;
+
+// This function adds the ability to specify how requests to sample off the edge of the image are handled.
+STBIRDEF int stbir_resize_uint8_srgb_edgemode(const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
+ unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
+ int num_channels, int alpha_channel, int flags,
+ stbir_edge edge_wrap_mode);
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Medium-complexity API
+//
+// This extends the easy-to-use API as follows:
+//
+// * Alpha-channel can be processed separately
+// * If alpha_channel is not STBIR_ALPHA_CHANNEL_NONE
+// * Alpha channel will not be gamma corrected (unless flags&STBIR_FLAG_GAMMA_CORRECT)
+// * Filters will be weighted by alpha channel (unless flags&STBIR_FLAG_ALPHA_PREMULTIPLIED)
+// * Filter can be selected explicitly
+// * uint16 image type
+// * sRGB colorspace available for all types
+// * context parameter for passing to STBIR_MALLOC
+
+typedef enum
+{
+ STBIR_FILTER_DEFAULT = 0, // use same filter type that easy-to-use API chooses
+ STBIR_FILTER_BOX = 1, // A trapezoid w/1-pixel wide ramps, same result as box for integer scale ratios
+ STBIR_FILTER_TRIANGLE = 2, // On upsampling, produces same results as bilinear texture filtering
+ STBIR_FILTER_CUBICBSPLINE = 3, // The cubic b-spline (aka Mitchell-Netrevalli with B=1,C=0), gaussian-esque
+ STBIR_FILTER_CATMULLROM = 4, // An interpolating cubic spline
+ STBIR_FILTER_MITCHELL = 5, // Mitchell-Netrevalli filter with B=1/3, C=1/3
+} stbir_filter;
+
+typedef enum
+{
+ STBIR_COLORSPACE_LINEAR,
+ STBIR_COLORSPACE_SRGB,
+
+ STBIR_MAX_COLORSPACES,
+} stbir_colorspace;
+
+// The following functions are all identical except for the type of the image data
+
+STBIRDEF int stbir_resize_uint8_generic( const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
+ unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
+ int num_channels, int alpha_channel, int flags,
+ stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space,
+ void *alloc_context);
+
+STBIRDEF int stbir_resize_uint16_generic(const stbir_uint16 *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
+ stbir_uint16 *output_pixels , int output_w, int output_h, int output_stride_in_bytes,
+ int num_channels, int alpha_channel, int flags,
+ stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space,
+ void *alloc_context);
+
+STBIRDEF int stbir_resize_float_generic( const float *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
+ float *output_pixels , int output_w, int output_h, int output_stride_in_bytes,
+ int num_channels, int alpha_channel, int flags,
+ stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space,
+ void *alloc_context);
+
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Full-complexity API
+//
+// This extends the medium API as follows:
+//
+// * uint32 image type
+// * not typesafe
+// * separate filter types for each axis
+// * separate edge modes for each axis
+// * can specify scale explicitly for subpixel correctness
+// * can specify image source tile using texture coordinates
+
+typedef enum
+{
+ STBIR_TYPE_UINT8 ,
+ STBIR_TYPE_UINT16,
+ STBIR_TYPE_UINT32,
+ STBIR_TYPE_FLOAT ,
+
+ STBIR_MAX_TYPES
+} stbir_datatype;
+
+STBIRDEF int stbir_resize( const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
+ void *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
+ stbir_datatype datatype,
+ int num_channels, int alpha_channel, int flags,
+ stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical,
+ stbir_filter filter_horizontal, stbir_filter filter_vertical,
+ stbir_colorspace space, void *alloc_context);
+
+STBIRDEF int stbir_resize_subpixel(const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
+ void *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
+ stbir_datatype datatype,
+ int num_channels, int alpha_channel, int flags,
+ stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical,
+ stbir_filter filter_horizontal, stbir_filter filter_vertical,
+ stbir_colorspace space, void *alloc_context,
+ float x_scale, float y_scale,
+ float x_offset, float y_offset);
+
+STBIRDEF int stbir_resize_region( const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
+ void *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
+ stbir_datatype datatype,
+ int num_channels, int alpha_channel, int flags,
+ stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical,
+ stbir_filter filter_horizontal, stbir_filter filter_vertical,
+ stbir_colorspace space, void *alloc_context,
+ float s0, float t0, float s1, float t1);
+// (s0, t0) & (s1, t1) are the top-left and bottom right corner (uv addressing style: [0, 1]x[0, 1]) of a region of the input image to use.
+
+//
+//
+//// end header file /////////////////////////////////////////////////////
+#endif // STBIR_INCLUDE_STB_IMAGE_RESIZE_H
+
+/*
+------------------------------------------------------------------------------
+This software is available under 2 licenses -- choose whichever you prefer.
+------------------------------------------------------------------------------
+ALTERNATIVE A - MIT License
+Copyright (c) 2017 Sean Barrett
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+of the Software, and to permit persons to whom the Software is furnished to do
+so, subject to the following conditions:
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+------------------------------------------------------------------------------
+ALTERNATIVE B - Public Domain (www.unlicense.org)
+This is free and unencumbered software released into the public domain.
+Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
+software, either in source code form or as a compiled binary, for any purpose,
+commercial or non-commercial, and by any means.
+In jurisdictions that recognize copyright laws, the author or authors of this
+software dedicate any and all copyright interest in the software to the public
+domain. We make this dedication for the benefit of the public at large and to
+the detriment of our heirs and successors. We intend this dedication to be an
+overt act of relinquishment in perpetuity of all present and future rights to
+this software under copyright law.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+------------------------------------------------------------------------------
+*/
diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp
index bb6659476..73929e56e 100755
--- a/src/core/hle/service/am/am.cpp
+++ b/src/core/hle/service/am/am.cpp
@@ -764,6 +764,64 @@ void AppletMessageQueue::OperationModeChanged() {
on_operation_mode_changed->Signal();
}
+ILockAccessor::ILockAccessor(Core::System& system_)
+ : ServiceFramework{system_, "ILockAccessor"}, service_context{system_, "ILockAccessor"} {
+ // clang-format off
+ static const FunctionInfo functions[] = {
+ {1, &ILockAccessor::TryLock, "TryLock"},
+ {2, &ILockAccessor::Unlock, "Unlock"},
+ {3, &ILockAccessor::GetEvent, "GetEvent"},
+ {4,&ILockAccessor::IsLocked, "IsLocked"},
+ };
+ // clang-format on
+
+ RegisterHandlers(functions);
+
+ lock_event = service_context.CreateEvent("ILockAccessor::LockEvent");
+}
+
+ILockAccessor::~ILockAccessor() = default;
+
+void ILockAccessor::TryLock(HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ const auto return_handle = rp.Pop();
+
+ LOG_INFO(Service_AM, "called, return_handle={}", return_handle);
+
+ is_locked = true;
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(ResultSuccess);
+ rb.Push(is_locked);
+}
+
+void ILockAccessor::Unlock(HLERequestContext& ctx) {
+ LOG_WARNING(Service_AM, "called");
+
+ is_locked = false;
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ResultSuccess);
+}
+
+void ILockAccessor::GetEvent(HLERequestContext& ctx) {
+ LOG_WARNING(Service_AM, "called");
+
+ lock_event->Signal();
+
+ IPC::ResponseBuilder rb{ctx, 2, 1};
+ rb.Push(ResultSuccess);
+ rb.PushCopyObjects(lock_event->GetReadableEvent());
+}
+
+void ILockAccessor::IsLocked(HLERequestContext& ctx) {
+ LOG_WARNING(Service_AM, "called");
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ResultSuccess);
+ rb.Push(is_locked);
+}
+
ICommonStateGetter::ICommonStateGetter(Core::System& system_,
std::shared_ptr msg_queue_)
: ServiceFramework{system_, "ICommonStateGetter"}, msg_queue{std::move(msg_queue_)},
@@ -787,7 +845,7 @@ ICommonStateGetter::ICommonStateGetter(Core::System& system_,
{14, nullptr, "GetWakeupCount"},
{20, nullptr, "PushToGeneralChannel"},
{30, nullptr, "GetHomeButtonReaderLockAccessor"},
- {31, nullptr, "GetReaderLockAccessorEx"},
+ {31, &ICommonStateGetter::GetReaderLockAccessorEx, "GetReaderLockAccessorEx"},
{32, nullptr, "GetWriterLockAccessorEx"},
{40, nullptr, "GetCradleFwVersion"},
{50, &ICommonStateGetter::IsVrModeEnabled, "IsVrModeEnabled"},
@@ -805,7 +863,7 @@ ICommonStateGetter::ICommonStateGetter(Core::System& system_,
{65, nullptr, "GetApplicationIdByContentActionName"},
{66, &ICommonStateGetter::SetCpuBoostMode, "SetCpuBoostMode"},
{67, nullptr, "CancelCpuBoostMode"},
- {68, nullptr, "GetBuiltInDisplayType"},
+ {68, &ICommonStateGetter::GetBuiltInDisplayType, "GetBuiltInDisplayType"},
{80, &ICommonStateGetter::PerformSystemButtonPressingIfInFocus, "PerformSystemButtonPressingIfInFocus"},
{90, nullptr, "SetPerformanceConfigurationChangedNotification"},
{91, nullptr, "GetCurrentPerformanceConfiguration"},
@@ -886,6 +944,18 @@ void ICommonStateGetter::RequestToAcquireSleepLock(HLERequestContext& ctx) {
rb.Push(ResultSuccess);
}
+void ICommonStateGetter::GetReaderLockAccessorEx(HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ const auto unknown = rp.Pop();
+
+ LOG_INFO(Service_AM, "called, unknown={}", unknown);
+
+ IPC::ResponseBuilder rb{ctx, 2, 0, 1};
+
+ rb.Push(ResultSuccess);
+ rb.PushIpcInterface(system);
+}
+
void ICommonStateGetter::GetAcquiredSleepLockEvent(HLERequestContext& ctx) {
LOG_WARNING(Service_AM, "called");
@@ -970,6 +1040,14 @@ void ICommonStateGetter::SetCpuBoostMode(HLERequestContext& ctx) {
apm_sys->SetCpuBoostMode(ctx);
}
+void ICommonStateGetter::GetBuiltInDisplayType(HLERequestContext& ctx) {
+ LOG_WARNING(Service_AM, "(STUBBED) called");
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(ResultSuccess);
+ rb.Push(0);
+}
+
void ICommonStateGetter::PerformSystemButtonPressingIfInFocus(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto system_button{rp.PopEnum()};
@@ -1493,6 +1571,9 @@ ILibraryAppletSelfAccessor::ILibraryAppletSelfAccessor(Core::System& system_)
case Applets::AppletId::MiiEdit:
PushInShowMiiEditData();
break;
+ case Applets::AppletId::PhotoViewer:
+ PushInShowAlbum();
+ break;
default:
break;
}
@@ -1569,6 +1650,23 @@ void ILibraryAppletSelfAccessor::GetCallerAppletIdentityInfo(HLERequestContext&
rb.PushRaw(applet_info);
}
+void ILibraryAppletSelfAccessor::PushInShowAlbum() {
+ const Applets::CommonArguments arguments{
+ .arguments_version = Applets::CommonArgumentVersion::Version3,
+ .size = Applets::CommonArgumentSize::Version3,
+ .library_version = 1,
+ .theme_color = Applets::ThemeColor::BasicBlack,
+ .play_startup_sound = true,
+ .system_tick = system.CoreTiming().GetClockTicks(),
+ };
+
+ std::vector argument_data(sizeof(arguments));
+ std::vector settings_data{2};
+ std::memcpy(argument_data.data(), &arguments, sizeof(arguments));
+ queue_data.emplace_back(std::move(argument_data));
+ queue_data.emplace_back(std::move(settings_data));
+}
+
void ILibraryAppletSelfAccessor::PushInShowCabinetData() {
const Applets::CommonArguments arguments{
.arguments_version = Applets::CommonArgumentVersion::Version3,
diff --git a/src/core/hle/service/am/am.h b/src/core/hle/service/am/am.h
index f0804dd44..401dcc5df 100755
--- a/src/core/hle/service/am/am.h
+++ b/src/core/hle/service/am/am.h
@@ -195,6 +195,23 @@ private:
ScreenshotPermission screenshot_permission = ScreenshotPermission::Inherit;
};
+class ILockAccessor final : public ServiceFramework {
+public:
+ explicit ILockAccessor(Core::System& system_);
+ ~ILockAccessor() override;
+
+private:
+ void TryLock(HLERequestContext& ctx);
+ void Unlock(HLERequestContext& ctx);
+ void GetEvent(HLERequestContext& ctx);
+ void IsLocked(HLERequestContext& ctx);
+
+ bool is_locked{};
+
+ Kernel::KEvent* lock_event;
+ KernelHelpers::ServiceContext service_context;
+};
+
class ICommonStateGetter final : public ServiceFramework {
public:
explicit ICommonStateGetter(Core::System& system_,
@@ -237,6 +254,7 @@ private:
void GetCurrentFocusState(HLERequestContext& ctx);
void RequestToAcquireSleepLock(HLERequestContext& ctx);
void GetAcquiredSleepLockEvent(HLERequestContext& ctx);
+ void GetReaderLockAccessorEx(HLERequestContext& ctx);
void GetDefaultDisplayResolutionChangeEvent(HLERequestContext& ctx);
void GetOperationMode(HLERequestContext& ctx);
void GetPerformanceMode(HLERequestContext& ctx);
@@ -248,6 +266,7 @@ private:
void EndVrModeEx(HLERequestContext& ctx);
void GetDefaultDisplayResolution(HLERequestContext& ctx);
void SetCpuBoostMode(HLERequestContext& ctx);
+ void GetBuiltInDisplayType(HLERequestContext& ctx);
void PerformSystemButtonPressingIfInFocus(HLERequestContext& ctx);
void GetSettingsPlatformRegion(HLERequestContext& ctx);
void SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled(HLERequestContext& ctx);
@@ -327,6 +346,7 @@ private:
void ExitProcessAndReturn(HLERequestContext& ctx);
void GetCallerAppletIdentityInfo(HLERequestContext& ctx);
+ void PushInShowAlbum();
void PushInShowCabinetData();
void PushInShowMiiEditData();
diff --git a/src/core/hle/service/am/applet_ae.cpp b/src/core/hle/service/am/applet_ae.cpp
index a80dad983..3a41b891a 100755
--- a/src/core/hle/service/am/applet_ae.cpp
+++ b/src/core/hle/service/am/applet_ae.cpp
@@ -28,8 +28,8 @@ public:
{11, &ILibraryAppletProxy::GetLibraryAppletCreator, "GetLibraryAppletCreator"},
{20, &ILibraryAppletProxy::OpenLibraryAppletSelfAccessor, "OpenLibraryAppletSelfAccessor"},
{21, &ILibraryAppletProxy::GetAppletCommonFunctions, "GetAppletCommonFunctions"},
- {22, nullptr, "GetHomeMenuFunctions"},
- {23, nullptr, "GetGlobalStateController"},
+ {22, &ILibraryAppletProxy::GetHomeMenuFunctions, "GetHomeMenuFunctions"},
+ {23, &ILibraryAppletProxy::GetGlobalStateController, "GetGlobalStateController"},
{1000, &ILibraryAppletProxy::GetDebugFunctions, "GetDebugFunctions"},
};
// clang-format on
@@ -110,6 +110,22 @@ private:
rb.PushIpcInterface(system);
}
+ void GetHomeMenuFunctions(HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
+ IPC::ResponseBuilder rb{ctx, 2, 0, 1};
+ rb.Push(ResultSuccess);
+ rb.PushIpcInterface(system);
+ }
+
+ void GetGlobalStateController(HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
+ IPC::ResponseBuilder rb{ctx, 2, 0, 1};
+ rb.Push(ResultSuccess);
+ rb.PushIpcInterface(system);
+ }
+
void GetDebugFunctions(HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called");
diff --git a/src/core/hle/service/am/applets/applet_error.cpp b/src/core/hle/service/am/applets/applet_error.cpp
index 3958af089..e35c5f1a6 100755
--- a/src/core/hle/service/am/applets/applet_error.cpp
+++ b/src/core/hle/service/am/applets/applet_error.cpp
@@ -138,6 +138,10 @@ void Error::Initialize() {
CopyArgumentData(data, args->application_error);
error_code = Result(args->application_error.error_code);
break;
+ case ErrorAppletMode::ShowErrorPctl:
+ CopyArgumentData(data, args->error_record);
+ error_code = Decode64BitError(args->error_record.error_code_64);
+ break;
case ErrorAppletMode::ShowErrorRecord:
CopyArgumentData(data, args->error_record);
error_code = Decode64BitError(args->error_record.error_code_64);
@@ -191,6 +195,7 @@ void Error::Execute() {
frontend.ShowCustomErrorText(error_code, main_text_string, detail_text_string, callback);
break;
}
+ case ErrorAppletMode::ShowErrorPctl:
case ErrorAppletMode::ShowErrorRecord:
reporter.SaveErrorReport(title_id, error_code,
fmt::format("{:016X}", args->error_record.posix_time));
diff --git a/src/core/hle/service/caps/caps.cpp b/src/core/hle/service/caps/caps.cpp
index 0bd2ba63b..858396397 100755
--- a/src/core/hle/service/caps/caps.cpp
+++ b/src/core/hle/service/caps/caps.cpp
@@ -16,7 +16,7 @@ namespace Service::Capture {
void LoopProcess(Core::System& system) {
auto server_manager = std::make_unique(system);
- server_manager->RegisterNamedService("caps:a", std::make_shared(system));
+ server_manager->RegisterNamedService("caps:a", std::make_shared(system));
server_manager->RegisterNamedService("caps:c", std::make_shared(system));
server_manager->RegisterNamedService("caps:u", std::make_shared(system));
server_manager->RegisterNamedService("caps:sc", std::make_shared(system));
diff --git a/src/core/hle/service/caps/caps_a.cpp b/src/core/hle/service/caps/caps_a.cpp
index a82619ca4..1feb4b5e8 100755
--- a/src/core/hle/service/caps/caps_a.cpp
+++ b/src/core/hle/service/caps/caps_a.cpp
@@ -1,7 +1,14 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+#include
+#include
+#include
+
+#include "common/fs/file.h"
+#include "common/fs/path_util.h"
#include "core/hle/service/caps/caps_a.h"
+#include "core/hle/service/ipc_helpers.h"
namespace Service::Capture {
@@ -26,15 +33,16 @@ public:
}
};
-CAPS_A::CAPS_A(Core::System& system_) : ServiceFramework{system_, "caps:a"} {
+IAlbumAccessorService::IAlbumAccessorService(Core::System& system_)
+ : ServiceFramework{system_, "caps:a"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "GetAlbumFileCount"},
{1, nullptr, "GetAlbumFileList"},
{2, nullptr, "LoadAlbumFile"},
- {3, nullptr, "DeleteAlbumFile"},
+ {3, &IAlbumAccessorService::DeleteAlbumFile, "DeleteAlbumFile"},
{4, nullptr, "StorageCopyAlbumFile"},
- {5, nullptr, "IsAlbumMounted"},
+ {5, &IAlbumAccessorService::IsAlbumMounted, "IsAlbumMounted"},
{6, nullptr, "GetAlbumUsage"},
{7, nullptr, "GetAlbumFileSize"},
{8, nullptr, "LoadAlbumFileThumbnail"},
@@ -47,18 +55,18 @@ CAPS_A::CAPS_A(Core::System& system_) : ServiceFramework{system_, "caps:a"} {
{15, nullptr, "GetAlbumUsage3"},
{16, nullptr, "GetAlbumMountResult"},
{17, nullptr, "GetAlbumUsage16"},
- {18, nullptr, "Unknown18"},
+ {18, &IAlbumAccessorService::Unknown18, "Unknown18"},
{19, nullptr, "Unknown19"},
{100, nullptr, "GetAlbumFileCountEx0"},
- {101, nullptr, "GetAlbumFileListEx0"},
+ {101, &IAlbumAccessorService::GetAlbumFileListEx0, "GetAlbumFileListEx0"},
{202, nullptr, "SaveEditedScreenShot"},
{301, nullptr, "GetLastThumbnail"},
{302, nullptr, "GetLastOverlayMovieThumbnail"},
- {401, nullptr, "GetAutoSavingStorage"},
+ {401, &IAlbumAccessorService::GetAutoSavingStorage, "GetAutoSavingStorage"},
{501, nullptr, "GetRequiredStorageSpaceSizeToCopyAll"},
{1001, nullptr, "LoadAlbumScreenShotThumbnailImageEx0"},
- {1002, nullptr, "LoadAlbumScreenShotImageEx1"},
- {1003, nullptr, "LoadAlbumScreenShotThumbnailImageEx1"},
+ {1002, &IAlbumAccessorService::LoadAlbumScreenShotImageEx1, "LoadAlbumScreenShotImageEx1"},
+ {1003, &IAlbumAccessorService::LoadAlbumScreenShotThumbnailImageEx1, "LoadAlbumScreenShotThumbnailImageEx1"},
{8001, nullptr, "ForceAlbumUnmounted"},
{8002, nullptr, "ResetAlbumMountStatus"},
{8011, nullptr, "RefreshAlbumCache"},
@@ -74,6 +82,294 @@ CAPS_A::CAPS_A(Core::System& system_) : ServiceFramework{system_, "caps:a"} {
RegisterHandlers(functions);
}
-CAPS_A::~CAPS_A() = default;
+IAlbumAccessorService::~IAlbumAccessorService() = default;
+
+void IAlbumAccessorService::DeleteAlbumFile(HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ const auto file_id{rp.PopRaw()};
+
+ LOG_INFO(Service_Capture, "called, application_id=0x{:0x}, storage={}, type={}",
+ file_id.application_id, file_id.storage, file_id.type);
+
+ if (file_id.storage == AlbumStorage::Sd) {
+ if (!Common::FS::RemoveFile(sd_image_paths[file_id.date.unique_id])) {
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ResultUnknown);
+ return;
+ }
+ }
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ResultSuccess);
+}
+
+void IAlbumAccessorService::IsAlbumMounted(HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ const auto storage{rp.PopEnum()};
+
+ LOG_INFO(Service_Capture, "called, storage={}, is_mounted={}", storage, is_mounted);
+
+ if (storage == AlbumStorage::Sd) {
+ FindScreenshots();
+ }
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(ResultSuccess);
+ rb.Push(is_mounted);
+}
+
+void IAlbumAccessorService::Unknown18(HLERequestContext& ctx) {
+ struct UnknownBuffer {
+ INSERT_PADDING_BYTES(0x10);
+ };
+ static_assert(sizeof(UnknownBuffer) == 0x10, "UnknownBuffer is an invalid size");
+
+ LOG_WARNING(Service_Capture, "(STUBBED) called");
+
+ std::vector buffer{};
+
+ if (!buffer.empty()) {
+ ctx.WriteBuffer(buffer);
+ }
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(ResultSuccess);
+ rb.Push(static_cast(buffer.size()));
+}
+
+void IAlbumAccessorService::GetAlbumFileListEx0(HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ const auto storage{rp.PopEnum()};
+ const auto flags{rp.Pop()};
+
+ LOG_INFO(Service_Capture, "called, storage={}, flags={}", storage, flags);
+
+ std::vector entries{};
+
+ if (storage == AlbumStorage::Sd) {
+ AlbumEntry entry;
+ for (u8 i = 0; i < static_cast(sd_image_paths.size()); i++) {
+ if (GetAlbumEntry(entry, sd_image_paths[i]).IsError()) {
+ continue;
+ }
+ entry.file_id.date.unique_id = i;
+ entries.push_back(entry);
+ }
+ }
+
+ if (!entries.empty()) {
+ ctx.WriteBuffer(entries);
+ }
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(ResultSuccess);
+ rb.Push(entries.size());
+}
+
+void IAlbumAccessorService::GetAutoSavingStorage(HLERequestContext& ctx) {
+ bool is_autosaving{};
+
+ LOG_WARNING(Service_Capture, "(STUBBED) called, is_autosaving={}", is_autosaving);
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(ResultSuccess);
+ rb.Push(is_autosaving);
+}
+
+void IAlbumAccessorService::LoadAlbumScreenShotImageEx1(HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ const auto file_id{rp.PopRaw()};
+ const auto decoder_options{rp.PopRaw()};
+
+ LOG_INFO(Service_Capture, "called, application_id=0x{:0x}, storage={}, type={}, flags={}",
+ file_id.application_id, file_id.storage, file_id.type, decoder_options.flags);
+
+ const LoadAlbumScreenShotImageOutput image_output{
+ .width = 1280,
+ .height = 720,
+ .attribute =
+ {
+ .unknown_0{},
+ .orientation = ScreenShotOrientation::None,
+ .unknown_1{},
+ .unknown_2{},
+ },
+ };
+
+ std::vector image(image_output.height * image_output.width * STBI_rgb_alpha);
+
+ if (file_id.storage == AlbumStorage::Sd) {
+ LoadImage(image, sd_image_paths[file_id.date.unique_id],
+ static_cast(image_output.width), static_cast(image_output.height),
+ decoder_options.flags);
+ }
+
+ ctx.WriteBuffer(image_output, 0);
+ ctx.WriteBuffer(image, 1);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ResultSuccess);
+}
+
+void IAlbumAccessorService::LoadAlbumScreenShotThumbnailImageEx1(HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ const auto file_id{rp.PopRaw()};
+ const auto decoder_options{rp.PopRaw()};
+
+ LOG_INFO(Service_Capture, "called, application_id=0x{:0x}, storage={}, type={}, flags={}",
+ file_id.application_id, file_id.storage, file_id.type, decoder_options.flags);
+
+ const LoadAlbumScreenShotImageOutput image_output{
+ .width = 320,
+ .height = 180,
+ .attribute =
+ {
+ .unknown_0{},
+ .orientation = ScreenShotOrientation::None,
+ .unknown_1{},
+ .unknown_2{},
+ },
+ };
+
+ std::vector image(image_output.height * image_output.width * STBI_rgb_alpha);
+
+ if (file_id.storage == AlbumStorage::Sd) {
+ LoadImage(image, sd_image_paths[file_id.date.unique_id],
+ static_cast(image_output.width), static_cast(image_output.height),
+ decoder_options.flags);
+ }
+
+ ctx.WriteBuffer(image_output, 0);
+ ctx.WriteBuffer(image, 1);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ResultSuccess);
+}
+
+void IAlbumAccessorService::FindScreenshots() {
+ is_mounted = false;
+ sd_image_paths.clear();
+
+ // TODO: Swap this with a blocking operation.
+ const auto screenshots_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ScreenshotsDir);
+ Common::FS::IterateDirEntries(
+ screenshots_dir,
+ [this](const std::filesystem::path& full_path) {
+ AlbumEntry entry;
+ // TODO: Implement proper indexing to allow more images
+ if (sd_image_paths.size() > 0xFF) {
+ return true;
+ }
+ if (GetAlbumEntry(entry, full_path).IsSuccess()) {
+ sd_image_paths.push_back(full_path);
+ }
+ return true;
+ },
+ Common::FS::DirEntryFilter::File);
+
+ is_mounted = true;
+}
+
+Result IAlbumAccessorService::GetAlbumEntry(AlbumEntry& out_entry,
+ const std::filesystem::path& path) {
+ std::istringstream line_stream(path.filename().string());
+ std::string date;
+ std::string application;
+ std::string time;
+
+ // Parse filename to obtain entry properties
+ std::getline(line_stream, application, '_');
+ std::getline(line_stream, date, '_');
+ std::getline(line_stream, time, '_');
+
+ std::istringstream line_stream2(date);
+ std::istringstream line_stream3(time);
+ std::string year;
+ std::string month;
+ std::string day;
+ std::string hour;
+ std::string minute;
+ std::string second;
+
+ std::getline(line_stream2, year, '-');
+ std::getline(line_stream2, month, '-');
+ std::getline(line_stream2, day, '-');
+
+ std::getline(line_stream3, hour, '-');
+ std::getline(line_stream3, minute, '-');
+ std::getline(line_stream3, second, '-');
+
+ try {
+ out_entry = {
+ .entry_size = 1,
+ .file_id{
+ .application_id = static_cast(std::stoll(application, 0, 16)),
+ .date =
+ {
+ .year = static_cast(std::stoi(year)),
+ .month = static_cast(std::stoi(month)),
+ .day = static_cast(std::stoi(day)),
+ .hour = static_cast(std::stoi(hour)),
+ .minute = static_cast(std::stoi(minute)),
+ .second = static_cast(std::stoi(second)),
+ .unique_id = 0,
+ },
+ .storage = AlbumStorage::Sd,
+ .type = ContentType::Screenshot,
+ .unknown = 1,
+ },
+ };
+ } catch (const std::invalid_argument&) {
+ return ResultUnknown;
+ } catch (const std::out_of_range&) {
+ return ResultUnknown;
+ } catch (const std::exception&) {
+ return ResultUnknown;
+ }
+
+ return ResultSuccess;
+}
+
+Result IAlbumAccessorService::LoadImage(std::span out_image, const std::filesystem::path& path,
+ int width, int height, ScreenShotDecoderFlag flag) {
+ if (out_image.size() != static_cast(width * height * STBI_rgb_alpha)) {
+ return ResultUnknown;
+ }
+
+ const Common::FS::IOFile db_file{path, Common::FS::FileAccessMode::Read,
+ Common::FS::FileType::BinaryFile};
+
+ std::vector raw_file(db_file.GetSize());
+ if (db_file.Read(raw_file) != raw_file.size()) {
+ return ResultUnknown;
+ }
+
+ int filter_flag = STBIR_FILTER_DEFAULT;
+ int original_width, original_height, color_channels;
+ const auto dbi_image =
+ stbi_load_from_memory(raw_file.data(), static_cast(raw_file.size()), &original_width,
+ &original_height, &color_channels, STBI_rgb_alpha);
+
+ if (dbi_image == nullptr) {
+ return ResultUnknown;
+ }
+
+ switch (flag) {
+ case ScreenShotDecoderFlag::EnableFancyUpsampling:
+ filter_flag = STBIR_FILTER_TRIANGLE;
+ break;
+ case ScreenShotDecoderFlag::EnableBlockSmoothing:
+ filter_flag = STBIR_FILTER_BOX;
+ break;
+ default:
+ filter_flag = STBIR_FILTER_DEFAULT;
+ break;
+ }
+
+ stbir_resize_uint8_srgb(dbi_image, original_width, original_height, 0, out_image.data(), width,
+ height, 0, STBI_rgb_alpha, 3, filter_flag);
+
+ return ResultSuccess;
+}
} // namespace Service::Capture
diff --git a/src/core/hle/service/caps/caps_a.h b/src/core/hle/service/caps/caps_a.h
index 9273e62b3..24c6b79c6 100755
--- a/src/core/hle/service/caps/caps_a.h
+++ b/src/core/hle/service/caps/caps_a.h
@@ -3,6 +3,7 @@
#pragma once
+#include "common/fs/fs.h"
#include "core/hle/service/service.h"
namespace Core {
@@ -11,10 +12,120 @@ class System;
namespace Service::Capture {
-class CAPS_A final : public ServiceFramework {
+class IAlbumAccessorService final : public ServiceFramework {
public:
- explicit CAPS_A(Core::System& system_);
- ~CAPS_A() override;
+ explicit IAlbumAccessorService(Core::System& system_);
+ ~IAlbumAccessorService() override;
+
+private:
+ enum class ContentType : u8 {
+ Screenshot,
+ Movie,
+ ExtraMovie,
+ };
+
+ enum class AlbumStorage : u8 {
+ Nand,
+ Sd,
+
+ };
+
+ enum class ScreenShotDecoderFlag : u64 {
+ None = 0,
+ EnableFancyUpsampling = 1 << 0,
+ EnableBlockSmoothing = 1 << 1,
+ };
+
+ enum class ScreenShotOrientation : u32 {
+ None,
+ Rotate90,
+ Rotat180,
+ Rotate270,
+ };
+
+ struct ScreenShotAttribute {
+ u32 unknown_0;
+ ScreenShotOrientation orientation;
+ u32 unknown_1;
+ u32 unknown_2;
+ INSERT_PADDING_BYTES(0x30);
+ };
+
+ struct ScreenShotDecodeOption {
+ ScreenShotDecoderFlag flags;
+ INSERT_PADDING_BYTES(0x18);
+ };
+ static_assert(sizeof(ScreenShotDecodeOption) == 0x20,
+ "ScreenShotDecodeOption is an invalid size");
+
+ struct AlbumFileDateTime {
+ u16 year;
+ u8 month;
+ u8 day;
+ u8 hour;
+ u8 minute;
+ u8 second;
+ u8 unique_id;
+ };
+ static_assert(sizeof(AlbumFileDateTime) == 0x8, "AlbumFileDateTime is an invalid size");
+
+ struct AlbumFileId {
+ u64 application_id;
+ AlbumFileDateTime date;
+ AlbumStorage storage;
+ ContentType type;
+ INSERT_PADDING_BYTES(0x5);
+ u8 unknown;
+ };
+ static_assert(sizeof(AlbumFileId) == 0x18, "AlbumFileId is an invalid size");
+
+ struct AlbumEntry {
+ u64 entry_size;
+ AlbumFileId file_id;
+ };
+ static_assert(sizeof(AlbumEntry) == 0x20, "AlbumEntry is an invalid size");
+
+ struct ApplicationData {
+ std::array data;
+ u32 data_size;
+ };
+ static_assert(sizeof(ApplicationData) == 0x404, "ApplicationData is an invalid size");
+
+ struct LoadAlbumScreenShotImageOutput {
+ s64 width;
+ s64 height;
+ ScreenShotAttribute attribute;
+ INSERT_PADDING_BYTES(0x400);
+ };
+ static_assert(sizeof(LoadAlbumScreenShotImageOutput) == 0x450,
+ "LoadAlbumScreenShotImageOutput is an invalid size");
+
+ struct LoadAlbumScreenShotImageOutputForApplication {
+ s64 width;
+ s64 height;
+ ScreenShotAttribute attribute;
+ ApplicationData data;
+ INSERT_PADDING_BYTES(0xAC);
+ };
+ static_assert(sizeof(LoadAlbumScreenShotImageOutputForApplication) == 0x500,
+ "LoadAlbumScreenShotImageOutput is an invalid size");
+
+ void DeleteAlbumFile(HLERequestContext& ctx);
+ void IsAlbumMounted(HLERequestContext& ctx);
+ void Unknown18(HLERequestContext& ctx);
+ void GetAlbumFileListEx0(HLERequestContext& ctx);
+ void GetAutoSavingStorage(HLERequestContext& ctx);
+ void LoadAlbumScreenShotImageEx1(HLERequestContext& ctx);
+ void LoadAlbumScreenShotThumbnailImageEx1(HLERequestContext& ctx);
+
+private:
+ void FindScreenshots();
+ Result GetAlbumEntry(AlbumEntry& out_entry, const std::filesystem::path& path);
+ Result LoadImage(std::span out_image, const std::filesystem::path& path, int width,
+ int height, ScreenShotDecoderFlag flag);
+
+ bool is_mounted{};
+ std::vector sd_image_paths{};
};
} // namespace Service::Capture
diff --git a/src/core/hle/service/nifm/nifm.cpp b/src/core/hle/service/nifm/nifm.cpp
index aa3b87483..98741fddb 100755
--- a/src/core/hle/service/nifm/nifm.cpp
+++ b/src/core/hle/service/nifm/nifm.cpp
@@ -545,6 +545,14 @@ void IGeneralService::IsAnyInternetRequestAccepted(HLERequestContext& ctx) {
}
}
+void IGeneralService::IsAnyForegroundRequestAccepted(HLERequestContext& ctx) {
+ LOG_ERROR(Service_NIFM, "(STUBBED) called");
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(ResultSuccess);
+ rb.Push(0);
+}
+
IGeneralService::IGeneralService(Core::System& system_)
: ServiceFramework{system_, "IGeneralService"}, network{system_.GetRoomNetwork()} {
// clang-format off
@@ -569,7 +577,7 @@ IGeneralService::IGeneralService(Core::System& system_)
{19, nullptr, "SetEthernetCommunicationEnabled"},
{20, &IGeneralService::IsEthernetCommunicationEnabled, "IsEthernetCommunicationEnabled"},
{21, &IGeneralService::IsAnyInternetRequestAccepted, "IsAnyInternetRequestAccepted"},
- {22, nullptr, "IsAnyForegroundRequestAccepted"},
+ {22, &IGeneralService::IsAnyForegroundRequestAccepted, "IsAnyForegroundRequestAccepted"},
{23, nullptr, "PutToSleep"},
{24, nullptr, "WakeUp"},
{25, nullptr, "GetSsidListVersion"},
diff --git a/src/core/hle/service/nifm/nifm.h b/src/core/hle/service/nifm/nifm.h
index 2a6a762b4..d3f392116 100755
--- a/src/core/hle/service/nifm/nifm.h
+++ b/src/core/hle/service/nifm/nifm.h
@@ -35,6 +35,7 @@ private:
void GetInternetConnectionStatus(HLERequestContext& ctx);
void IsEthernetCommunicationEnabled(HLERequestContext& ctx);
void IsAnyInternetRequestAccepted(HLERequestContext& ctx);
+ void IsAnyForegroundRequestAccepted(HLERequestContext& ctx);
Network::RoomNetwork& network;
};
diff --git a/src/core/hle/service/ns/ns.cpp b/src/core/hle/service/ns/ns.cpp
index f4be69c70..36cb5d095 100755
--- a/src/core/hle/service/ns/ns.cpp
+++ b/src/core/hle/service/ns/ns.cpp
@@ -7,6 +7,7 @@
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/vfs.h"
+#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/glue/glue_manager.h"
#include "core/hle/service/ipc_helpers.h"
#include "core/hle/service/ns/errors.h"
@@ -502,8 +503,8 @@ IContentManagementInterface::IContentManagementInterface(Core::System& system_)
static const FunctionInfo functions[] = {
{11, nullptr, "CalculateApplicationOccupiedSize"},
{43, nullptr, "CheckSdCardMountStatus"},
- {47, nullptr, "GetTotalSpaceSize"},
- {48, nullptr, "GetFreeSpaceSize"},
+ {47, &IContentManagementInterface::GetTotalSpaceSize, "GetTotalSpaceSize"},
+ {48, &IContentManagementInterface::GetFreeSpaceSize, "GetFreeSpaceSize"},
{600, nullptr, "CountApplicationContentMeta"},
{601, nullptr, "ListApplicationContentMetaStatus"},
{605, nullptr, "ListApplicationContentMetaStatusWithRightsCheck"},
@@ -516,6 +517,28 @@ IContentManagementInterface::IContentManagementInterface(Core::System& system_)
IContentManagementInterface::~IContentManagementInterface() = default;
+void IContentManagementInterface::GetTotalSpaceSize(HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ const auto storage{rp.PopEnum()};
+
+ LOG_INFO(Service_Capture, "called, storage={}", storage);
+
+ IPC::ResponseBuilder rb{ctx, 4};
+ rb.Push(ResultSuccess);
+ rb.Push(system.GetFileSystemController().GetTotalSpaceSize(storage));
+}
+
+void IContentManagementInterface::GetFreeSpaceSize(HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ const auto storage{rp.PopEnum()};
+
+ LOG_INFO(Service_Capture, "called, storage={}", storage);
+
+ IPC::ResponseBuilder rb{ctx, 4};
+ rb.Push(ResultSuccess);
+ rb.Push(system.GetFileSystemController().GetFreeSpaceSize(storage));
+}
+
IDocumentInterface::IDocumentInterface(Core::System& system_)
: ServiceFramework{system_, "IDocumentInterface"} {
// clang-format off
diff --git a/src/core/hle/service/ns/ns.h b/src/core/hle/service/ns/ns.h
index 3170ff79b..e5014f842 100755
--- a/src/core/hle/service/ns/ns.h
+++ b/src/core/hle/service/ns/ns.h
@@ -48,6 +48,10 @@ class IContentManagementInterface final : public ServiceFramework {
diff --git a/src/core/hle/service/pctl/pctl_module.cpp b/src/core/hle/service/pctl/pctl_module.cpp
index 7da923424..1041fbdbe 100755
--- a/src/core/hle/service/pctl/pctl_module.cpp
+++ b/src/core/hle/service/pctl/pctl_module.cpp
@@ -33,7 +33,7 @@ public:
{1001, &IParentalControlService::CheckFreeCommunicationPermission, "CheckFreeCommunicationPermission"},
{1002, nullptr, "ConfirmLaunchApplicationPermission"},
{1003, nullptr, "ConfirmResumeApplicationPermission"},
- {1004, nullptr, "ConfirmSnsPostPermission"},
+ {1004, &IParentalControlService::ConfirmSnsPostPermission, "ConfirmSnsPostPermission"},
{1005, nullptr, "ConfirmSystemSettingsPermission"},
{1006, &IParentalControlService::IsRestrictionTemporaryUnlocked, "IsRestrictionTemporaryUnlocked"},
{1007, nullptr, "RevertRestrictionTemporaryUnlocked"},
@@ -236,6 +236,13 @@ private:
states.free_communication = true;
}
+ void ConfirmSnsPostPermission(HLERequestContext& ctx) {
+ LOG_WARNING(Service_PCTL, "(STUBBED) called");
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(Error::ResultNoFreeCommunication);
+ }
+
void IsRestrictionTemporaryUnlocked(HLERequestContext& ctx) {
const bool is_temporary_unlocked = false;
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 11cecd0a2..560bc5228 100755
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1556,6 +1556,7 @@ void GMainWindow::ConnectMenuEvents() {
// Tools
connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this,
ReinitializeKeyBehavior::Warning));
+ connect_menu(ui->action_Load_Album, &GMainWindow::OnAlbum);
connect_menu(ui->action_Load_Cabinet_Nickname_Owner,
[this]() { OnCabinet(Service::NFP::CabinetMode::StartNicknameAndOwnerSettings); });
connect_menu(ui->action_Load_Cabinet_Eraser,
@@ -1593,6 +1594,7 @@ void GMainWindow::UpdateMenuState() {
};
const std::array applet_actions{
+ ui->action_Load_Album,
ui->action_Load_Cabinet_Nickname_Owner,
ui->action_Load_Cabinet_Eraser,
ui->action_Load_Cabinet_Restorer,
@@ -4178,19 +4180,42 @@ void GMainWindow::OnToggleStatusBar() {
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
}
+void GMainWindow::OnAlbum() {
+ constexpr u64 AlbumId = 0x010000000000100Dull;
+ auto bis_system = system->GetFileSystemController().GetSystemNANDContents();
+ if (!bis_system) {
+ QMessageBox::warning(this, tr("No firmware available"),
+ tr("Please install the firmware to use the Album applet."));
+ return;
+ }
+
+ auto album_nca = bis_system->GetEntry(AlbumId, FileSys::ContentRecordType::Program);
+ if (!album_nca) {
+ QMessageBox::warning(this, tr("Album Applet"),
+ tr("Album applet is not available. Please reinstall firmware."));
+ return;
+ }
+
+ system->GetAppletManager().SetCurrentAppletId(Service::AM::Applets::AppletId::PhotoViewer);
+
+ const auto filename = QString::fromStdString(album_nca->GetFullPath());
+ UISettings::values.roms_path = QFileInfo(filename).path();
+ BootGame(filename);
+}
+
void GMainWindow::OnCabinet(Service::NFP::CabinetMode mode) {
constexpr u64 CabinetId = 0x0100000000001002ull;
auto bis_system = system->GetFileSystemController().GetSystemNANDContents();
if (!bis_system) {
QMessageBox::warning(this, tr("No firmware available"),
- tr("Please install the firmware to use the Amiibo applet."));
+ tr("Please install the firmware to use the Cabinet applet."));
return;
}
auto cabinet_nca = bis_system->GetEntry(CabinetId, FileSys::ContentRecordType::Program);
if (!cabinet_nca) {
QMessageBox::warning(this, tr("Cabinet Applet"),
- tr("Amiibo applet is not available. Please reinstall firmware."));
+ tr("Cabinet applet is not available. Please reinstall firmware."));
return;
}
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 1149a36c1..1c926f3bf 100755
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -374,6 +374,7 @@ private slots:
void ResetWindowSize720();
void ResetWindowSize900();
void ResetWindowSize1080();
+ void OnAlbum();
void OnCabinet(Service::NFP::CabinetMode mode);
void OnMiiEdit();
void OnCaptureScreenshot();
diff --git a/src/yuzu/main.ui b/src/yuzu/main.ui
index b276f4cea..b9abf71fa 100755
--- a/src/yuzu/main.ui
+++ b/src/yuzu/main.ui
@@ -160,6 +160,7 @@
+
@@ -380,6 +381,11 @@
&Capture Screenshot
+
+
+ Open &Album
+
+ &Set Nickname and Owner