forked from etc/pineapple-src
early-access version 2160
This commit is contained in:
parent
6e75c4b219
commit
a7deacc21a
8 changed files with 56 additions and 29 deletions
|
@ -1,7 +1,7 @@
|
|||
yuzu emulator early access
|
||||
=============
|
||||
|
||||
This is the source code for early-access 2159.
|
||||
This is the source code for early-access 2160.
|
||||
|
||||
## Legal Notice
|
||||
|
||||
|
|
|
@ -49,6 +49,11 @@ public:
|
|||
/// Gets the current running thread
|
||||
[[nodiscard]] KThread* GetCurrentThread() const;
|
||||
|
||||
/// Gets the idle thread
|
||||
[[nodiscard]] KThread* GetIdleThread() const {
|
||||
return idle_thread;
|
||||
}
|
||||
|
||||
/// Returns true if the scheduler is idle
|
||||
[[nodiscard]] bool IsIdle() const {
|
||||
return GetCurrentThread() == idle_thread;
|
||||
|
|
|
@ -886,7 +886,24 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, Handle
|
|||
*result = out_ticks;
|
||||
return ResultSuccess;
|
||||
}
|
||||
case GetInfoType::IdleTickCount: {
|
||||
if (handle == 0) {
|
||||
LOG_ERROR(Kernel_SVC, "Thread handle does not exist, handle=0x{:08X}",
|
||||
static_cast<Handle>(handle));
|
||||
return ResultInvalidHandle;
|
||||
}
|
||||
|
||||
if (info_sub_id != 0xFFFFFFFFFFFFFFFF && info_sub_id != system.CurrentCoreIndex()) {
|
||||
LOG_ERROR(Kernel_SVC, "Core is not the current core, got {}", info_sub_id);
|
||||
return ResultInvalidCombination;
|
||||
}
|
||||
|
||||
const auto& scheduler = *system.Kernel().CurrentScheduler();
|
||||
const auto* const idle_thread = scheduler.GetIdleThread();
|
||||
|
||||
*result = idle_thread->GetCpuTime();
|
||||
return ResultSuccess;
|
||||
}
|
||||
default:
|
||||
LOG_ERROR(Kernel_SVC, "Unimplemented svcGetInfo id=0x{:016X}", info_id);
|
||||
return ResultInvalidEnumValue;
|
||||
|
|
|
@ -166,7 +166,12 @@ void OGLFramebuffer::Create() {
|
|||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
glCreateFramebuffers(1, &handle);
|
||||
// Bind to READ_FRAMEBUFFER to stop Nvidia's driver from creating an EXT_framebuffer instead of
|
||||
// a core framebuffer. EXT framebuffer attachments have to match in size and can be shared
|
||||
// across contexts. yuzu doesn't share framebuffers across contexts and we need attachments with
|
||||
// mismatching size, this is why core framebuffers are preferred.
|
||||
glGenFramebuffers(1, &handle);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, handle);
|
||||
}
|
||||
|
||||
void OGLFramebuffer::Release() {
|
||||
|
|
|
@ -478,10 +478,6 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager&
|
|||
for (size_t i = 0; i < rescale_draw_fbos.size(); ++i) {
|
||||
rescale_draw_fbos[i].Create();
|
||||
rescale_read_fbos[i].Create();
|
||||
|
||||
// Make sure the framebuffer is created without DSA
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, rescale_draw_fbos[i].handle);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, rescale_read_fbos[i].handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1224,13 +1220,8 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
|
|||
|
||||
Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM_RT> color_buffers,
|
||||
ImageView* depth_buffer, const VideoCommon::RenderTargets& key) {
|
||||
// Bind to READ_FRAMEBUFFER to stop Nvidia's driver from creating an EXT_framebuffer instead of
|
||||
// a core framebuffer. EXT framebuffer attachments have to match in size and can be shared
|
||||
// across contexts. yuzu doesn't share framebuffers across contexts and we need attachments with
|
||||
// mismatching size, this is why core framebuffers are preferred.
|
||||
GLuint handle;
|
||||
glGenFramebuffers(1, &handle);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, handle);
|
||||
framebuffer.Create();
|
||||
GLuint handle = framebuffer.handle;
|
||||
|
||||
GLsizei num_buffers = 0;
|
||||
std::array<GLenum, NUM_RT> gl_draw_buffers;
|
||||
|
@ -1278,7 +1269,6 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
|
|||
const std::string name = VideoCommon::Name(key);
|
||||
glObjectLabel(GL_FRAMEBUFFER, handle, static_cast<GLsizei>(name.size()), name.data());
|
||||
}
|
||||
framebuffer.handle = handle;
|
||||
}
|
||||
|
||||
void BGRCopyPass::CopyBGR(Image& dst_image, Image& src_image,
|
||||
|
|
|
@ -77,7 +77,7 @@ struct ImageBase {
|
|||
void CheckBadOverlapState();
|
||||
void CheckAliasState();
|
||||
|
||||
bool HasScaled() {
|
||||
bool HasScaled() const {
|
||||
return has_scaled;
|
||||
}
|
||||
|
||||
|
|
|
@ -192,19 +192,8 @@ void TextureCache<P>::SynchronizeComputeDescriptors() {
|
|||
}
|
||||
|
||||
template <class P>
|
||||
void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
|
||||
using namespace VideoCommon::Dirty;
|
||||
bool TextureCache<P>::RescaleRenderTargets(bool is_clear) {
|
||||
auto& flags = maxwell3d.dirty.flags;
|
||||
if (!flags[Dirty::RenderTargets]) {
|
||||
for (size_t index = 0; index < NUM_RT; ++index) {
|
||||
ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
|
||||
PrepareImageView(color_buffer_id, true, is_clear && IsFullClear(color_buffer_id));
|
||||
}
|
||||
const ImageViewId depth_buffer_id = render_targets.depth_buffer_id;
|
||||
PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id));
|
||||
return;
|
||||
}
|
||||
|
||||
u32 scale_rating = 0;
|
||||
bool rescaled = false;
|
||||
std::array<ImageId, NUM_RT> tmp_color_images{};
|
||||
|
@ -281,8 +270,6 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
|
|||
scale_rating = 1;
|
||||
}
|
||||
} while (has_deleted_images);
|
||||
// Rescale End
|
||||
|
||||
const auto set_rating = [this, scale_rating](ImageId image_id) {
|
||||
if (image_id != CORRUPT_ID) {
|
||||
Image& image = slot_images[image_id];
|
||||
|
@ -297,6 +284,24 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
|
|||
}
|
||||
set_rating(tmp_depth_image);
|
||||
|
||||
return rescaled;
|
||||
}
|
||||
|
||||
template <class P>
|
||||
void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
|
||||
using namespace VideoCommon::Dirty;
|
||||
auto& flags = maxwell3d.dirty.flags;
|
||||
if (!flags[Dirty::RenderTargets]) {
|
||||
for (size_t index = 0; index < NUM_RT; ++index) {
|
||||
ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
|
||||
PrepareImageView(color_buffer_id, true, is_clear && IsFullClear(color_buffer_id));
|
||||
}
|
||||
const ImageViewId depth_buffer_id = render_targets.depth_buffer_id;
|
||||
PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id));
|
||||
return;
|
||||
}
|
||||
|
||||
const bool rescaled = RescaleRenderTargets(is_clear);
|
||||
if (is_rescaling != rescaled) {
|
||||
flags[Dirty::RescaleViewports] = true;
|
||||
flags[Dirty::RescaleScissors] = true;
|
||||
|
|
|
@ -119,6 +119,11 @@ public:
|
|||
/// Refresh the state for compute image view and sampler descriptors
|
||||
void SynchronizeComputeDescriptors();
|
||||
|
||||
/// Updates the Render Targets if they can be rescaled
|
||||
/// @param is_clear True when the render targets are being used for clears
|
||||
/// @retval True if the Render Targets have been rescaled.
|
||||
bool RescaleRenderTargets(bool is_clear);
|
||||
|
||||
/// Update bound render targets and upload memory if necessary
|
||||
/// @param is_clear True when the render targets are being used for clears
|
||||
void UpdateRenderTargets(bool is_clear);
|
||||
|
|
Loading…
Reference in a new issue