forked from etc/pineapple-src
early-access version 1908
This commit is contained in:
parent
7ef2dcd742
commit
a5f5e4fe73
4 changed files with 37 additions and 18 deletions
|
@ -1,7 +1,7 @@
|
|||
yuzu emulator early access
|
||||
=============
|
||||
|
||||
This is the source code for early-access 1907.
|
||||
This is the source code for early-access 1908.
|
||||
|
||||
## Legal Notice
|
||||
|
||||
|
|
|
@ -448,6 +448,7 @@ void Config::ReadValues() {
|
|||
ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
|
||||
ReadSetting("Renderer", Settings::values.vulkan_device);
|
||||
|
||||
ReadSetting("Renderer", Settings::values.fullscreen_mode);
|
||||
ReadSetting("Renderer", Settings::values.aspect_ratio);
|
||||
ReadSetting("Renderer", Settings::values.max_anisotropy);
|
||||
ReadSetting("Renderer", Settings::values.use_frame_limit);
|
||||
|
|
|
@ -232,6 +232,10 @@ disable_shader_loop_safety_checks =
|
|||
# Which Vulkan physical device to use (defaults to 0)
|
||||
vulkan_device =
|
||||
|
||||
# Whether to use fullscreen or borderless window mode
|
||||
# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
|
||||
fullscreen_mode =
|
||||
|
||||
# Aspect ratio
|
||||
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
|
||||
aspect_ratio =
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/core.h"
|
||||
#include "core/perf_stats.h"
|
||||
#include "input_common/keyboard.h"
|
||||
|
@ -122,24 +123,37 @@ void EmuWindow_SDL2::OnResize() {
|
|||
}
|
||||
|
||||
void EmuWindow_SDL2::Fullscreen() {
|
||||
// Try a different fullscreening method
|
||||
LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
|
||||
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
|
||||
return;
|
||||
switch (Settings::values.fullscreen_mode.GetValue()) {
|
||||
case 1: // Exclusive fullscreen
|
||||
// Set window size to render size before entering fullscreen -- SDL does not resize to
|
||||
// display dimensions in this mode.
|
||||
// TODO: Multiply the window size by resolution_factor (for both docked modes)
|
||||
if (Settings::values.use_docked_mode) {
|
||||
SDL_SetWindowSize(render_window, Layout::ScreenDocked::Width,
|
||||
Layout::ScreenDocked::Height);
|
||||
}
|
||||
|
||||
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
|
||||
LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
|
||||
[[fallthrough]];
|
||||
case 0: // Borderless window
|
||||
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
|
||||
[[fallthrough]];
|
||||
default:
|
||||
// Fallback algorithm: Maximise window.
|
||||
// Works on all systems (unless something is seriously wrong), so no fallback for this one.
|
||||
LOG_INFO(Frontend, "Falling back on a maximised window...");
|
||||
SDL_MaximizeWindow(render_window);
|
||||
break;
|
||||
}
|
||||
|
||||
LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
|
||||
|
||||
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
|
||||
|
||||
// Fallback algorithm: Maximise window.
|
||||
// Works on all systems (unless something is seriously wrong), so no fallback for this one.
|
||||
LOG_INFO(Frontend, "Falling back on a maximised window...");
|
||||
SDL_MaximizeWindow(render_window);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::WaitEvent() {
|
||||
|
|
Loading…
Reference in a new issue