forked from etc/pineapple-src
early-access version 2263
This commit is contained in:
parent
ecc126a6a8
commit
a28afca771
18 changed files with 101 additions and 62 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2261.
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This is the source code for early-access 2263.
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## Legal Notice
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@ -19,16 +19,16 @@ u64 EstimateRDTSCFrequency() {
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// get current time
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_mm_mfence();
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const u64 tscStart = __rdtsc();
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const auto startTime = std::chrono::high_resolution_clock::now();
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const auto startTime = std::chrono::steady_clock::now();
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// wait roughly 3 seconds
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while (true) {
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auto milli = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::high_resolution_clock::now() - startTime);
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std::chrono::steady_clock::now() - startTime);
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if (milli.count() >= 3000)
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break;
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std::this_thread::sleep_for(milli_10);
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}
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const auto endTime = std::chrono::high_resolution_clock::now();
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const auto endTime = std::chrono::steady_clock::now();
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_mm_mfence();
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const u64 tscEnd = __rdtsc();
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// calculate difference
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@ -30,6 +30,7 @@
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#include "core/hle/service/apm/apm_controller.h"
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#include "core/hle/service/apm/apm_interface.h"
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#include "core/hle/service/bcat/backend/backend.h"
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#include "core/hle/service/caps/caps.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/ns/ns.h"
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#include "core/hle/service/nvflinger/nvflinger.h"
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@ -298,7 +299,7 @@ ISelfController::ISelfController(Core::System& system_, NVFlinger::NVFlinger& nv
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{91, &ISelfController::GetAccumulatedSuspendedTickChangedEvent, "GetAccumulatedSuspendedTickChangedEvent"},
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{100, &ISelfController::SetAlbumImageTakenNotificationEnabled, "SetAlbumImageTakenNotificationEnabled"},
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{110, nullptr, "SetApplicationAlbumUserData"},
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{120, nullptr, "SaveCurrentScreenshot"},
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{120, &ISelfController::SaveCurrentScreenshot, "SaveCurrentScreenshot"},
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{130, nullptr, "SetRecordVolumeMuted"},
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{1000, nullptr, "GetDebugStorageChannel"},
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};
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@ -579,6 +580,17 @@ void ISelfController::SetAlbumImageTakenNotificationEnabled(Kernel::HLERequestCo
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rb.Push(ResultSuccess);
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}
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void ISelfController::SaveCurrentScreenshot(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto album_report_option = rp.PopEnum<Capture::AlbumReportOption>();
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LOG_WARNING(Service_AM, "(STUBBED) called. album_report_option={}", album_report_option);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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AppletMessageQueue::AppletMessageQueue(Core::System& system)
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: service_context{system, "AppletMessageQueue"} {
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on_new_message = service_context.CreateEvent("AMMessageQueue:OnMessageReceived");
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@ -151,6 +151,7 @@ private:
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void GetAccumulatedSuspendedTickValue(Kernel::HLERequestContext& ctx);
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void GetAccumulatedSuspendedTickChangedEvent(Kernel::HLERequestContext& ctx);
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void SetAlbumImageTakenNotificationEnabled(Kernel::HLERequestContext& ctx);
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void SaveCurrentScreenshot(Kernel::HLERequestContext& ctx);
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enum class ScreenshotPermission : u32 {
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Inherit = 0,
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@ -96,7 +96,7 @@ private:
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bool DecodeOpusData(u32& consumed, u32& sample_count, const std::vector<u8>& input,
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std::vector<opus_int16>& output, u64* out_performance_time) const {
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const auto start_time = std::chrono::high_resolution_clock::now();
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const auto start_time = std::chrono::steady_clock::now();
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const std::size_t raw_output_sz = output.size() * sizeof(opus_int16);
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if (sizeof(OpusPacketHeader) > input.size()) {
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LOG_ERROR(Audio, "Input is smaller than the header size, header_sz={}, input_sz={}",
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@ -135,7 +135,7 @@ private:
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return false;
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}
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const auto end_time = std::chrono::high_resolution_clock::now() - start_time;
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const auto end_time = std::chrono::steady_clock::now() - start_time;
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sample_count = out_sample_count;
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consumed = static_cast<u32>(sizeof(OpusPacketHeader) + hdr.size);
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if (out_performance_time != nullptr) {
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@ -24,7 +24,7 @@ enum class AlbumImageOrientation {
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Orientation3 = 3,
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};
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enum class AlbumReportOption {
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enum class AlbumReportOption : s32 {
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Disable = 0,
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Enable = 1,
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};
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@ -21,7 +21,7 @@ NvResult nvhost_nvdec::Ioctl1(DeviceFD fd, Ioctl command, const std::vector<u8>&
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case 0x0:
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switch (command.cmd) {
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case 0x1:
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return Submit(fd, input, output);
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return Submit(input, output);
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case 0x2:
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return GetSyncpoint(input, output);
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case 0x3:
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@ -62,16 +62,11 @@ NvResult nvhost_nvdec::Ioctl3(DeviceFD fd, Ioctl command, const std::vector<u8>&
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return NvResult::NotImplemented;
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}
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void nvhost_nvdec::OnOpen(DeviceFD fd) {
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static u32 next_id{};
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fd_to_id[fd] = next_id++;
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}
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void nvhost_nvdec::OnOpen(DeviceFD fd) {}
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void nvhost_nvdec::OnClose(DeviceFD fd) {
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LOG_INFO(Service_NVDRV, "NVDEC video stream ended");
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if (fd_to_id.find(fd) != fd_to_id.end()) {
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system.GPU().ClearCdmaInstance(fd_to_id[fd]);
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}
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system.GPU().ClearCdmaInstance();
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}
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} // namespace Service::Nvidia::Devices
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@ -59,8 +59,7 @@ NvResult nvhost_nvdec_common::SetNVMAPfd(const std::vector<u8>& input) {
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return NvResult::Success;
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}
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NvResult nvhost_nvdec_common::Submit(DeviceFD fd, const std::vector<u8>& input,
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std::vector<u8>& output) {
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NvResult nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlSubmit params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlSubmit));
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LOG_DEBUG(Service_NVDRV, "called NVDEC Submit, cmd_buffer_count={}", params.cmd_buffer_count);
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@ -94,7 +93,7 @@ NvResult nvhost_nvdec_common::Submit(DeviceFD fd, const std::vector<u8>& input,
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Tegra::ChCommandHeaderList cmdlist(cmd_buffer.word_count);
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system.Memory().ReadBlock(object->addr + cmd_buffer.offset, cmdlist.data(),
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cmdlist.size() * sizeof(u32));
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gpu.PushCommandBuffer(fd_to_id[fd], cmdlist);
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gpu.PushCommandBuffer(cmdlist);
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}
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std::memcpy(output.data(), ¶ms, sizeof(IoctlSubmit));
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// Some games expect command_buffers to be written back
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@ -104,14 +104,13 @@ protected:
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/// Ioctl command implementations
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NvResult SetNVMAPfd(const std::vector<u8>& input);
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NvResult Submit(DeviceFD fd, const std::vector<u8>& input, std::vector<u8>& output);
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NvResult Submit(const std::vector<u8>& input, std::vector<u8>& output);
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NvResult GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output);
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NvResult GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output);
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NvResult MapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
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NvResult UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
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NvResult SetSubmitTimeout(const std::vector<u8>& input, std::vector<u8>& output);
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std::unordered_map<DeviceFD, u32> fd_to_id{};
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s32_le nvmap_fd{};
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u32_le submit_timeout{};
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std::shared_ptr<nvmap> nvmap_dev;
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@ -21,7 +21,7 @@ NvResult nvhost_vic::Ioctl1(DeviceFD fd, Ioctl command, const std::vector<u8>& i
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case 0x0:
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switch (command.cmd) {
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case 0x1:
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return Submit(fd, input, output);
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return Submit(input, output);
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case 0x2:
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return GetSyncpoint(input, output);
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case 0x3:
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return NvResult::NotImplemented;
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}
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void nvhost_vic::OnOpen(DeviceFD fd) {
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static u32 next_id{};
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fd_to_id[fd] = next_id++;
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}
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void nvhost_vic::OnOpen(DeviceFD fd) {}
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void nvhost_vic::OnClose(DeviceFD fd) {
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if (fd_to_id.find(fd) != fd_to_id.end()) {
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system.GPU().ClearCdmaInstance(fd_to_id[fd]);
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}
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system.GPU().ClearCdmaInstance();
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}
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} // namespace Service::Nvidia::Devices
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@ -33,7 +33,7 @@ public:
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explicit PerfStats(u64 title_id_);
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~PerfStats();
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using Clock = std::chrono::high_resolution_clock;
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using Clock = std::chrono::steady_clock;
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void BeginSystemFrame();
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void EndSystemFrame();
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@ -87,7 +87,7 @@ private:
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class SpeedLimiter {
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public:
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using Clock = std::chrono::high_resolution_clock;
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using Clock = std::chrono::steady_clock;
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void DoSpeedLimiting(std::chrono::microseconds current_system_time_us);
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@ -23,6 +23,17 @@ namespace Tegra {
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namespace {
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constexpr AVPixelFormat PREFERRED_GPU_FMT = AV_PIX_FMT_NV12;
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constexpr AVPixelFormat PREFERRED_CPU_FMT = AV_PIX_FMT_YUV420P;
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constexpr std::array PREFERRED_GPU_DECODERS = {
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AV_HWDEVICE_TYPE_CUDA,
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#ifdef _WIN32
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AV_HWDEVICE_TYPE_D3D11VA,
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AV_HWDEVICE_TYPE_DXVA2,
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#elif defined(__linux__)
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AV_HWDEVICE_TYPE_VDPAU,
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#endif
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// last resort for Linux Flatpak (w/ NVIDIA)
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AV_HWDEVICE_TYPE_VULKAN,
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};
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void AVPacketDeleter(AVPacket* ptr) {
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av_packet_free(&ptr);
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av_buffer_unref(&av_gpu_decoder);
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}
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// List all the currently available hwcontext in ffmpeg
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static std::vector<AVHWDeviceType> ListSupportedContexts() {
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std::vector<AVHWDeviceType> contexts{};
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AVHWDeviceType current_device_type = AV_HWDEVICE_TYPE_NONE;
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do {
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current_device_type = av_hwdevice_iterate_types(current_device_type);
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// filter out VA-API since we will try that first if supported
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if (current_device_type != AV_HWDEVICE_TYPE_VAAPI) {
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contexts.push_back(current_device_type);
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}
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} while (current_device_type != AV_HWDEVICE_TYPE_NONE);
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return contexts;
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}
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#ifdef LIBVA_FOUND
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// List all the currently loaded Linux modules
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static std::vector<std::string> ListLinuxKernelModules() {
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@ -122,16 +147,12 @@ bool Codec::CreateGpuAvDevice() {
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av_dict_free(&hwdevice_options);
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#endif
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static constexpr auto HW_CONFIG_METHOD = AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX;
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static constexpr std::array GPU_DECODER_TYPES{
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#ifdef linux
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AV_HWDEVICE_TYPE_VDPAU,
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#endif
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AV_HWDEVICE_TYPE_CUDA,
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#ifdef _WIN32
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AV_HWDEVICE_TYPE_D3D11VA,
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#endif
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};
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for (const auto& type : GPU_DECODER_TYPES) {
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static const auto supported_contexts = ListSupportedContexts();
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for (const auto& type : PREFERRED_GPU_DECODERS) {
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if (std::none_of(supported_contexts.begin(), supported_contexts.end(),
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[&type](const auto& context) { return context == type; })) {
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continue;
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}
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const int hwdevice_res = av_hwdevice_ctx_create(&av_gpu_decoder, type, nullptr, nullptr, 0);
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if (hwdevice_res < 0) {
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LOG_DEBUG(Service_NVDRV, "{} av_hwdevice_ctx_create failed {}",
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@ -185,6 +185,16 @@ struct GPU::Impl {
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return *dma_pusher;
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}
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/// Returns a reference to the GPU CDMA pusher.
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[[nodiscard]] Tegra::CDmaPusher& CDmaPusher() {
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return *cdma_pusher;
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}
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/// Returns a const reference to the GPU CDMA pusher.
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[[nodiscard]] const Tegra::CDmaPusher& CDmaPusher() const {
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return *cdma_pusher;
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}
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/// Returns a reference to the underlying renderer.
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[[nodiscard]] VideoCore::RendererBase& Renderer() {
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return *renderer;
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@ -328,26 +338,25 @@ struct GPU::Impl {
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}
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/// Push GPU command buffer entries to be processed
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void PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries) {
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void PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
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if (!use_nvdec) {
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return;
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}
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if (cdma_pushers.find(id) == cdma_pushers.end()) {
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cdma_pushers[id] = std::make_unique<Tegra::CDmaPusher>(gpu);
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if (!cdma_pusher) {
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cdma_pusher = std::make_unique<Tegra::CDmaPusher>(gpu);
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}
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// SubmitCommandBuffer would make the nvdec operations async, this is not currently working
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// TODO(ameerj): RE proper async nvdec operation
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// gpu_thread.SubmitCommandBuffer(std::move(entries));
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cdma_pushers[id]->ProcessEntries(std::move(entries));
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cdma_pusher->ProcessEntries(std::move(entries));
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}
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/// Frees the CDMAPusher instance to free up resources
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void ClearCdmaInstance(u32 id) {
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if (cdma_pushers.find(id) != cdma_pushers.end()) {
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cdma_pushers.erase(id);
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}
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void ClearCdmaInstance() {
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cdma_pusher.reset();
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}
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/// Swap buffers (render frame)
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@ -650,7 +659,7 @@ struct GPU::Impl {
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Core::System& system;
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std::unique_ptr<Tegra::MemoryManager> memory_manager;
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std::unique_ptr<Tegra::DmaPusher> dma_pusher;
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std::map<u32, std::unique_ptr<Tegra::CDmaPusher>> cdma_pushers;
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std::unique_ptr<Tegra::CDmaPusher> cdma_pusher;
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std::unique_ptr<VideoCore::RendererBase> renderer;
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VideoCore::RasterizerInterface* rasterizer = nullptr;
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const bool use_nvdec;
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@ -802,6 +811,14 @@ const Tegra::DmaPusher& GPU::DmaPusher() const {
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return impl->DmaPusher();
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}
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Tegra::CDmaPusher& GPU::CDmaPusher() {
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return impl->CDmaPusher();
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}
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const Tegra::CDmaPusher& GPU::CDmaPusher() const {
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return impl->CDmaPusher();
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}
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VideoCore::RendererBase& GPU::Renderer() {
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return impl->Renderer();
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}
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@ -870,12 +887,12 @@ void GPU::PushGPUEntries(Tegra::CommandList&& entries) {
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impl->PushGPUEntries(std::move(entries));
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}
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void GPU::PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries) {
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impl->PushCommandBuffer(id, entries);
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void GPU::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
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impl->PushCommandBuffer(entries);
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}
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void GPU::ClearCdmaInstance(u32 id) {
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impl->ClearCdmaInstance(id);
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void GPU::ClearCdmaInstance() {
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impl->ClearCdmaInstance();
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}
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void GPU::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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@ -242,10 +242,10 @@ public:
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void PushGPUEntries(Tegra::CommandList&& entries);
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/// Push GPU command buffer entries to be processed
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void PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries);
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void PushCommandBuffer(Tegra::ChCommandHeaderList& entries);
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/// Frees the CDMAPusher instance to free up resources
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void ClearCdmaInstance(u32 id);
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void ClearCdmaInstance();
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/// Swap buffers (render frame)
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void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);
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@ -18,7 +18,7 @@ int ShaderNotify::ShadersBuilding() noexcept {
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const int now_complete = num_complete.load(std::memory_order::relaxed);
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const int now_building = num_building.load(std::memory_order::relaxed);
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if (now_complete == now_building) {
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const auto now = std::chrono::high_resolution_clock::now();
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const auto now = std::chrono::steady_clock::now();
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if (completed && num_complete == num_when_completed) {
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if (now - complete_time > TIME_TO_STOP_REPORTING) {
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report_base = now_complete;
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|
@ -28,6 +28,6 @@ private:
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bool completed{};
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int num_when_completed{};
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std::chrono::high_resolution_clock::time_point complete_time;
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std::chrono::steady_clock::time_point complete_time;
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};
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} // namespace VideoCore
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@ -136,7 +136,7 @@ void LoadingScreen::OnLoadComplete() {
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void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
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||||
std::size_t total) {
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using namespace std::chrono;
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const auto now = high_resolution_clock::now();
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||||
const auto now = steady_clock::now();
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||||
// reset the timer if the stage changes
|
||||
if (stage != previous_stage) {
|
||||
ui->progress_bar->setStyleSheet(QString::fromUtf8(progressbar_style[stage]));
|
||||
|
@ -160,7 +160,7 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size
|
|||
// If theres a drastic slowdown in the rate, then display an estimate
|
||||
if (now - previous_time > milliseconds{50} || slow_shader_compile_start) {
|
||||
if (!slow_shader_compile_start) {
|
||||
slow_shader_start = high_resolution_clock::now();
|
||||
slow_shader_start = steady_clock::now();
|
||||
slow_shader_compile_start = true;
|
||||
slow_shader_first_value = value;
|
||||
}
|
||||
|
|
|
@ -84,8 +84,8 @@ private:
|
|||
// shaders, it will start quickly but end slow if new shaders were added since previous launch.
|
||||
// These variables are used to detect the change in speed so we can generate an ETA
|
||||
bool slow_shader_compile_start = false;
|
||||
std::chrono::high_resolution_clock::time_point slow_shader_start;
|
||||
std::chrono::high_resolution_clock::time_point previous_time;
|
||||
std::chrono::steady_clock::time_point slow_shader_start;
|
||||
std::chrono::steady_clock::time_point previous_time;
|
||||
std::size_t slow_shader_first_value = 0;
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue