forked from etc/pineapple-src
early-access version 2661
This commit is contained in:
parent
635c062db0
commit
78b814c902
12 changed files with 36 additions and 35 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2660.
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This is the source code for early-access 2661.
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## Legal Notice
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@ -2,9 +2,10 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <mutex>
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#include "common/assert.h"
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#include "common/fiber.h"
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#include "common/spin_lock.h"
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#include "common/virtual_buffer.h"
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#include <boost/context/detail/fcontext.hpp>
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@ -19,7 +20,7 @@ struct Fiber::FiberImpl {
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VirtualBuffer<u8> stack;
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VirtualBuffer<u8> rewind_stack;
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SpinLock guard{};
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std::mutex guard;
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std::function<void(void*)> entry_point;
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std::function<void(void*)> rewind_point;
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void* rewind_parameter{};
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@ -8,13 +8,13 @@
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#include <chrono>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <string>
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#include <thread>
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#include <vector>
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#include "common/common_types.h"
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#include "common/spin_lock.h"
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#include "common/thread.h"
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#include "common/wall_clock.h"
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@ -149,8 +149,8 @@ private:
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std::shared_ptr<EventType> ev_lost;
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Common::Event event{};
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Common::Event pause_event{};
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Common::SpinLock basic_lock{};
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Common::SpinLock advance_lock{};
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std::mutex basic_lock;
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std::mutex advance_lock;
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std::unique_ptr<std::thread> timer_thread;
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std::atomic<bool> paused{};
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std::atomic<bool> paused_set{};
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@ -1173,17 +1173,22 @@ DebugPadButton EmulatedController::GetDebugPadButtons() const {
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}
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AnalogSticks EmulatedController::GetSticks() const {
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std::scoped_lock lock{mutex};
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std::unique_lock lock{mutex};
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if (is_configuring) {
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return {};
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}
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// Some drivers like stick from buttons need constant refreshing
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for (auto& device : stick_devices) {
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if (!device) {
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continue;
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}
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lock.unlock();
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device->SoftUpdate();
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lock.lock();
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}
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return controller.analog_stick_state;
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}
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@ -1196,15 +1201,20 @@ NpadGcTriggerState EmulatedController::GetTriggers() const {
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}
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MotionState EmulatedController::GetMotions() const {
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std::scoped_lock lock{mutex};
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std::unique_lock lock{mutex};
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// Some drivers like mouse motion need constant refreshing
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if (force_update_motion) {
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for (auto& device : motion_devices) {
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if (!device) {
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continue;
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}
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lock.unlock();
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device->ForceUpdate();
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lock.lock();
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}
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}
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return controller.motion_state;
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}
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#include <vector>
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#include "common/common_types.h"
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#include "common/spin_lock.h"
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#include "core/hardware_properties.h"
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#include "core/hle/kernel/k_priority_queue.h"
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#include "core/hle/kernel/k_scheduler_lock.h"
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/// Lists all thread ids that aren't deleted/etc.
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std::vector<KThread*> thread_list;
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Common::SpinLock global_list_guard{};
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std::mutex global_list_guard;
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};
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} // namespace Kernel
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@ -705,7 +705,7 @@ void KScheduler::Unload(KThread* thread) {
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prev_thread = nullptr;
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}
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thread->context_guard.Unlock();
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thread->context_guard.unlock();
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}
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void KScheduler::Reload(KThread* thread) {
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do {
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auto next_thread = current_thread.load();
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if (next_thread != nullptr) {
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const auto locked = next_thread->context_guard.TryLock();
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const auto locked = next_thread->context_guard.try_lock();
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if (state.needs_scheduling.load()) {
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next_thread->context_guard.Unlock();
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next_thread->context_guard.unlock();
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break;
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}
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if (next_thread->GetActiveCore() != core_id) {
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next_thread->context_guard.Unlock();
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next_thread->context_guard.unlock();
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break;
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}
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if (!locked) {
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namespace Kernel {
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void KSpinLock::Lock() {
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while (lck.test_and_set(std::memory_order_acquire)) {
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ThreadPause();
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}
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lck.lock();
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}
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void KSpinLock::Unlock() {
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lck.clear(std::memory_order_release);
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lck.unlock();
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}
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bool KSpinLock::TryLock() {
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if (lck.test_and_set(std::memory_order_acquire)) {
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return false;
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}
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return true;
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return lck.try_lock();
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}
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} // namespace Kernel
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#pragma once
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#include <atomic>
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#include <mutex>
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#include "core/hle/kernel/k_scoped_lock.h"
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[[nodiscard]] bool TryLock();
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private:
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std::atomic_flag lck = ATOMIC_FLAG_INIT;
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std::mutex lck;
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};
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// TODO(bunnei): Alias for now, in case we want to implement these accurately in the future.
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#include "common/common_types.h"
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#include "common/intrusive_red_black_tree.h"
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#include "common/spin_lock.h"
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#include "core/arm/arm_interface.h"
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#include "core/hle/kernel/k_affinity_mask.h"
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#include "core/hle/kernel/k_light_lock.h"
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s8 priority_inheritance_count{};
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bool resource_limit_release_hint{};
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StackParameters stack_parameters{};
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KSpinLock context_guard{};
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Common::SpinLock context_guard{};
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KSpinLock dummy_wait_lock{};
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// For emulation
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/spin_lock.h"
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#include "core/arm/cpu_interrupt_handler.h"
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#include "core/arm/dynarmic/arm_dynarmic_32.h"
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#include "core/arm/dynarmic/arm_dynarmic_64.h"
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PhysicalCore::PhysicalCore(std::size_t core_index_, Core::System& system_, KScheduler& scheduler_,
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Core::CPUInterrupts& interrupts_)
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: core_index{core_index_}, system{system_}, scheduler{scheduler_},
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interrupts{interrupts_}, guard{std::make_unique<Common::SpinLock>()} {
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interrupts{interrupts_}, guard{std::make_unique<std::mutex>()} {
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#ifdef ARCHITECTURE_x86_64
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// TODO(bunnei): Initialization relies on a core being available. We may later replace this with
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// a 32-bit instance of Dynarmic. This should be abstracted out to a CPU manager.
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#include <cstddef>
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#include <memory>
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#include <mutex>
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#include "core/arm/arm_interface.h"
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namespace Common {
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class SpinLock;
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}
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namespace Kernel {
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class KScheduler;
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} // namespace Kernel
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Core::System& system;
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Kernel::KScheduler& scheduler;
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Core::CPUInterrupts& interrupts;
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std::unique_ptr<Common::SpinLock> guard;
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std::unique_ptr<std::mutex> guard;
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std::unique_ptr<Core::ARM_Interface> arm_interface;
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};
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#include <string>
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#include <boost/container/flat_map.hpp>
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#include "common/common_types.h"
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#include "common/spin_lock.h"
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#include "core/hle/kernel/hle_ipc.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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using HandlerFnP = void (Self::*)(Kernel::HLERequestContext&);
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/// Used to gain exclusive access to the service members, e.g. from CoreTiming thread.
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[[nodiscard]] std::scoped_lock<Common::SpinLock> LockService() {
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[[nodiscard]] std::scoped_lock<std::mutex> LockService() {
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return std::scoped_lock{lock_service};
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}
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boost::container::flat_map<u32, FunctionInfoBase> handlers_tipc;
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/// Used to gain exclusive access to the service members, e.g. from CoreTiming thread.
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Common::SpinLock lock_service;
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std::mutex lock_service;
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};
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/**
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