forked from etc/pineapple-src
early-access version 3141
This commit is contained in:
parent
d832ce3b7a
commit
76dfef85d9
10 changed files with 38 additions and 103 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3140.
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This is the source code for early-access 3141.
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## Legal Notice
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@ -391,7 +391,6 @@ struct PlayerInput {
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u32 body_color_right;
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u32 button_color_left;
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u32 button_color_right;
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std::string profile_name;
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};
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struct TouchscreenInput {
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@ -107,9 +107,10 @@ void EmulatedController::ReloadFromSettings() {
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original_npad_type = npad_type;
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}
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Disconnect();
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if (player.connected) {
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Connect();
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} else {
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Disconnect();
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}
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ReloadInput();
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@ -88,9 +88,6 @@ add_executable(yuzu
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configuration/configure_input_advanced.cpp
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configuration/configure_input_advanced.h
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configuration/configure_input_advanced.ui
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configuration/configure_input_per_game.cpp
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configuration/configure_input_per_game.h
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configuration/configure_input_per_game.ui
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configuration/configure_input_player.cpp
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configuration/configure_input_player.h
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configuration/configure_input_player.ui
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@ -124,10 +124,6 @@ void Config::Initialize(const std::string& config_name) {
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}
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}
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bool Config::IsCustomConfig() {
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return type == ConfigType::PerGameConfig;
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}
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/* {Read,Write}BasicSetting and WriteGlobalSetting templates must be defined here before their
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* usages later in this file. This allows explicit definition of some types that don't work
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* nicely with the general version.
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@ -198,20 +194,8 @@ void Config::ReadPlayerValue(std::size_t player_index) {
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}();
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auto& player = Settings::values.players.GetValue()[player_index];
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if (IsCustomConfig()) {
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const auto profile_name =
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qt_config->value(QStringLiteral("%1profile_name").arg(player_prefix), QString{})
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.toString()
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.toStdString();
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if (profile_name.empty()) {
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// Use the global input config
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player = Settings::values.players.GetValue(true)[player_index];
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return;
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}
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player.profile_name = profile_name;
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}
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if (player_prefix.isEmpty() && Settings::IsConfiguringGlobal()) {
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if (player_prefix.isEmpty()) {
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const auto controller = static_cast<Settings::ControllerType>(
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qt_config
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->value(QStringLiteral("%1type").arg(player_prefix),
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@ -404,26 +388,9 @@ void Config::ReadAudioValues() {
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void Config::ReadControlValues() {
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qt_config->beginGroup(QStringLiteral("Controls"));
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Settings::values.players.SetGlobal(!IsCustomConfig());
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for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
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ReadPlayerValue(p);
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}
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Settings::values.use_docked_mode.SetGlobal(!IsCustomConfig());
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ReadGlobalSetting(Settings::values.use_docked_mode);
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// Disable docked mode if handheld is selected
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const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
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if (controller_type == Settings::ControllerType::Handheld) {
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Settings::values.use_docked_mode.SetValue(false);
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}
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ReadGlobalSetting(Settings::values.vibration_enabled);
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ReadGlobalSetting(Settings::values.enable_accurate_vibrations);
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ReadGlobalSetting(Settings::values.motion_enabled);
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if (IsCustomConfig()) {
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qt_config->endGroup();
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return;
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}
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ReadDebugValues();
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ReadKeyboardValues();
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ReadMouseValues();
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@ -445,6 +412,18 @@ void Config::ReadControlValues() {
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ReadBasicSetting(Settings::values.tas_loop);
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ReadBasicSetting(Settings::values.pause_tas_on_load);
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ReadGlobalSetting(Settings::values.use_docked_mode);
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// Disable docked mode if handheld is selected
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const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
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if (controller_type == Settings::ControllerType::Handheld) {
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Settings::values.use_docked_mode.SetValue(false);
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}
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ReadGlobalSetting(Settings::values.vibration_enabled);
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ReadGlobalSetting(Settings::values.enable_accurate_vibrations);
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ReadGlobalSetting(Settings::values.motion_enabled);
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ReadBasicSetting(Settings::values.controller_navigation);
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qt_config->endGroup();
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@ -926,6 +905,7 @@ void Config::ReadMultiplayerValues() {
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void Config::ReadValues() {
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if (global) {
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ReadControlValues();
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ReadDataStorageValues();
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ReadDebuggingValues();
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ReadDisabledAddOnValues();
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@ -934,7 +914,6 @@ void Config::ReadValues() {
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ReadWebServiceValues();
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ReadMiscellaneousValues();
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}
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ReadControlValues();
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ReadCoreValues();
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ReadCpuValues();
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ReadRendererValues();
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@ -953,20 +932,12 @@ void Config::SavePlayerValue(std::size_t player_index) {
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}();
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const auto& player = Settings::values.players.GetValue()[player_index];
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if (IsCustomConfig()) {
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if (player.profile_name.empty()) {
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// No custom profile selected
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return;
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}
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WriteSetting(QStringLiteral("%1profile_name").arg(player_prefix),
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QString::fromStdString(player.profile_name), QString{});
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}
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WriteSetting(QStringLiteral("%1type").arg(player_prefix),
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static_cast<u8>(player.controller_type),
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static_cast<u8>(Settings::ControllerType::ProController));
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if (!player_prefix.isEmpty() || !Settings::IsConfiguringGlobal()) {
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if (!player_prefix.isEmpty()) {
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WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected,
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player_index == 0);
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WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix),
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@ -1048,22 +1019,19 @@ void Config::SaveMotionTouchValues() {
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WriteBasicSetting(Settings::values.udp_input_servers);
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WriteBasicSetting(Settings::values.enable_udp_controller);
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if (Settings::values.touch_from_button_maps.empty()) {
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return;
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}
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qt_config->beginWriteArray(QStringLiteral("touch_from_button_maps"));
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for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) {
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const auto& map = Settings::values.touch_from_button_maps[p];
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if (map.buttons.empty()) {
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continue;
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}
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qt_config->setArrayIndex(static_cast<int>(p));
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WriteSetting(QStringLiteral("name"), QString::fromStdString(map.name),
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WriteSetting(QStringLiteral("name"),
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QString::fromStdString(Settings::values.touch_from_button_maps[p].name),
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QStringLiteral("default"));
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qt_config->beginWriteArray(QStringLiteral("entries"));
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for (std::size_t q = 0; q < map.buttons.size(); ++q) {
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for (std::size_t q = 0; q < Settings::values.touch_from_button_maps[p].buttons.size();
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++q) {
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qt_config->setArrayIndex(static_cast<int>(q));
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WriteSetting(QStringLiteral("bind"), QString::fromStdString(map.buttons[q]));
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WriteSetting(
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QStringLiteral("bind"),
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QString::fromStdString(Settings::values.touch_from_button_maps[p].buttons[q]));
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}
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qt_config->endArray();
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}
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@ -1087,6 +1055,7 @@ void Config::SaveIrCameraValues() {
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void Config::SaveValues() {
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if (global) {
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SaveControlValues();
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SaveDataStorageValues();
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SaveDebuggingValues();
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SaveDisabledAddOnValues();
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SaveWebServiceValues();
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SaveMiscellaneousValues();
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}
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SaveControlValues();
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SaveCoreValues();
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SaveCpuValues();
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SaveRendererValues();
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void Config::SaveControlValues() {
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qt_config->beginGroup(QStringLiteral("Controls"));
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Settings::values.players.SetGlobal(!IsCustomConfig());
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for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
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SavePlayerValue(p);
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}
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Settings::values.use_docked_mode.SetGlobal(!IsCustomConfig());
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WriteGlobalSetting(Settings::values.use_docked_mode);
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WriteGlobalSetting(Settings::values.vibration_enabled);
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WriteGlobalSetting(Settings::values.enable_accurate_vibrations);
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WriteGlobalSetting(Settings::values.motion_enabled);
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if (IsCustomConfig()) {
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qt_config->endGroup();
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return;
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}
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SaveDebugValues();
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SaveMouseValues();
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SaveTouchscreenValues();
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SaveHidbusValues();
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SaveIrCameraValues();
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WriteGlobalSetting(Settings::values.use_docked_mode);
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WriteGlobalSetting(Settings::values.vibration_enabled);
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WriteGlobalSetting(Settings::values.enable_accurate_vibrations);
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WriteGlobalSetting(Settings::values.motion_enabled);
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WriteBasicSetting(Settings::values.enable_raw_input);
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WriteBasicSetting(Settings::values.keyboard_enabled);
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WriteBasicSetting(Settings::values.emulate_analog_keyboard);
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qt_config->endGroup();
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}
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void Config::ClearControlPlayerValues() {
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qt_config->beginGroup(QStringLiteral("Controls"));
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// If key is an empty string, all keys in the current group() are removed.
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qt_config->remove(QString{});
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qt_config->endGroup();
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}
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const std::string& Config::GetConfigFilePath() const {
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return qt_config_loc;
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}
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void ReadControlPlayerValue(std::size_t player_index);
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void SaveControlPlayerValue(std::size_t player_index);
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void ClearControlPlayerValues();
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const std::string& GetConfigFilePath() const;
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private:
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void Initialize(const std::string& config_name);
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bool IsCustomConfig();
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void ReadValues();
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void ReadPlayerValue(std::size_t player_index);
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@ -38,7 +38,7 @@ enum class InputType;
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namespace Ui {
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class ConfigureInputPlayer;
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} // namespace Ui
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}
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namespace Core::HID {
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class HIDCore;
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@ -28,7 +28,7 @@
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#include "yuzu/configuration/configure_general.h"
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#include "yuzu/configuration/configure_graphics.h"
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#include "yuzu/configuration/configure_graphics_advanced.h"
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#include "yuzu/configuration/configure_input_per_game.h"
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#include "yuzu/configuration/configure_input.h"
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#include "yuzu/configuration/configure_per_game.h"
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#include "yuzu/configuration/configure_per_game_addons.h"
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#include "yuzu/configuration/configure_system.h"
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general_tab = std::make_unique<ConfigureGeneral>(system_, this);
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graphics_tab = std::make_unique<ConfigureGraphics>(system_, this);
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graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, this);
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input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this);
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system_tab = std::make_unique<ConfigureSystem>(system_, this);
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ui->setupUi(this);
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ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
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ui->tabWidget->addTab(graphics_advanced_tab.get(), tr("Adv. Graphics"));
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ui->tabWidget->addTab(audio_tab.get(), tr("Audio"));
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ui->tabWidget->addTab(input_tab.get(), tr("Input Profiles"));
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setFocusPolicy(Qt::ClickFocus);
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setWindowTitle(tr("Properties"));
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graphics_tab->ApplyConfiguration();
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graphics_advanced_tab->ApplyConfiguration();
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audio_tab->ApplyConfiguration();
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input_tab->ApplyConfiguration();
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system.ApplySettings();
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Settings::LogSettings();
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@ -16,17 +16,12 @@ namespace Core {
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class System;
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}
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namespace InputCommon {
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class InputSubsystem;
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}
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class ConfigurePerGameAddons;
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class ConfigureAudio;
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class ConfigureCpu;
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class ConfigureGeneral;
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class ConfigureGraphics;
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class ConfigureGraphicsAdvanced;
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class ConfigureInputPerGame;
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class ConfigureSystem;
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class QGraphicsScene;
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std::unique_ptr<ConfigureGeneral> general_tab;
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std::unique_ptr<ConfigureGraphics> graphics_tab;
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std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
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std::unique_ptr<ConfigureInputPerGame> input_tab;
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std::unique_ptr<ConfigureSystem> system_tab;
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};
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@ -126,7 +126,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include "yuzu/compatibility_list.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_dialog.h"
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#include "yuzu/configuration/configure_input_per_game.h"
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#include "yuzu/debugger/console.h"
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#include "yuzu/debugger/controller.h"
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#include "yuzu/debugger/profiler.h"
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LOG_INFO(Frontend, "yuzu starting...");
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StoreRecentFile(filename); // Put the filename on top of the list
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// Save configurations
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UpdateUISettings();
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game_list->SaveInterfaceLayout();
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config->Save();
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u64 title_id{0};
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last_filename_booted = filename;
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? Common::FS::PathToUTF8String(file_path.filename())
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: fmt::format("{:016X}", title_id);
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Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
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system->HIDCore().ReloadInputDevices();
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system->ApplySettings();
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}
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// Save configurations
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UpdateUISettings();
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game_list->SaveInterfaceLayout();
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config->Save();
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Settings::LogSettings();
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if (UISettings::values.select_user_on_boot) {
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@ -2816,7 +2814,6 @@ void GMainWindow::OnStopGame() {
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ShutdownGame();
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Settings::RestoreGlobalState(system->IsPoweredOn());
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system->HIDCore().ReloadInputDevices();
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UpdateStatusButtons();
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}
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@ -3278,7 +3275,6 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
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// Do not cause the global config to write local settings into the config file
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const bool is_powered_on = system->IsPoweredOn();
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Settings::RestoreGlobalState(is_powered_on);
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system->HIDCore().ReloadInputDevices();
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UISettings::values.configuration_applied = false;
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@ -3739,7 +3735,6 @@ void GMainWindow::OnCoreError(Core::SystemResultStatus result, std::string detai
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ShutdownGame();
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Settings::RestoreGlobalState(system->IsPoweredOn());
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system->HIDCore().ReloadInputDevices();
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UpdateStatusButtons();
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}
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} else {
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@ -3891,19 +3886,18 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
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// Unload controllers early
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controller_dialog->UnloadController();
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game_list->UnloadController();
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system->HIDCore().UnloadInputDevices();
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// Shutdown session if the emu thread is active...
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if (emu_thread != nullptr) {
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ShutdownGame();
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Settings::RestoreGlobalState(system->IsPoweredOn());
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system->HIDCore().ReloadInputDevices();
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UpdateStatusButtons();
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}
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render_window->close();
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multiplayer_state->Close();
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system->HIDCore().UnloadInputDevices();
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system->GetRoomNetwork().Shutdown();
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QWidget::closeEvent(event);
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