early-access version 3841

This commit is contained in:
pineappleEA 2023-08-28 03:24:22 +02:00
parent 3cc2039405
commit 4f1fb2eafb
19 changed files with 332 additions and 32 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 3840.
This is the source code for early-access 3841.
## Legal Notice

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@ -164,7 +164,7 @@ if (NOT WIN32 AND NOT ANDROID)
--enable-decoder=h264
--enable-decoder=vp8
--enable-decoder=vp9
--enable-filter=yadif
--enable-filter=yadif,scale
--cc="${FFmpeg_CC}"
--cxx="${FFmpeg_CXX}"
${FFmpeg_HWACCEL_FLAGS}
@ -254,7 +254,7 @@ elseif(ANDROID)
set(FFmpeg_INCLUDE_DIR "${FFmpeg_INCLUDE_DIR}" PARENT_SCOPE)
elseif(WIN32)
# Use yuzu FFmpeg binaries
set(FFmpeg_EXT_NAME "ffmpeg-5.1.3")
set(FFmpeg_EXT_NAME "ffmpeg-6.0")
set(FFmpeg_PATH "${CMAKE_BINARY_DIR}/externals/${FFmpeg_EXT_NAME}")
download_bundled_external("ffmpeg/" ${FFmpeg_EXT_NAME} "")
set(FFmpeg_FOUND YES)

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@ -349,6 +349,7 @@ struct Values {
Category::RendererDebug};
Setting<bool> disable_shader_loop_safety_checks{
linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
bool graphics_AMD_workaround{}; // TODO: remove me once amd supports VK_EXT_depth_bias_control
// System
SwitchableSetting<Language, true> language_index{linkage,

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@ -376,6 +376,10 @@ struct System::Impl {
room_member->SendGameInfo(game_info);
}
// Workarounds:
// Activate this in Super Smash Brothers, it only affects AMD cards using AMDVLK
Settings::values.graphics_AMD_workaround = program_id == 0x1006A800016E000ULL;
status = SystemResultStatus::Success;
return status;
}
@ -435,6 +439,9 @@ struct System::Impl {
room_member->SendGameInfo(game_info);
}
// Workarounds
Settings::values.graphics_AMD_workaround = false;
LOG_DEBUG(Core, "Shutdown OK");
}

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@ -319,6 +319,7 @@ void Codec::Decode() {
LOG_WARNING(Service_NVDRV, "Zero width or height in frame");
return;
}
bool is_interlaced = initial_frame->interlaced_frame != 0;
if (av_codec_ctx->hw_device_ctx) {
final_frame = AVFramePtr{av_frame_alloc(), AVFrameDeleter};
ASSERT_MSG(final_frame, "av_frame_alloc final_frame failed");
@ -334,7 +335,7 @@ void Codec::Decode() {
UNIMPLEMENTED_MSG("Unexpected video format: {}", final_frame->format);
return;
}
if (!final_frame->interlaced_frame) {
if (!is_interlaced) {
av_frames.push(std::move(final_frame));
} else {
if (!filters_initialized) {

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@ -1014,15 +1014,37 @@ void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
regs.zeta.format == Tegra::DepthFormat::X8Z24_UNORM ||
regs.zeta.format == Tegra::DepthFormat::S8Z24_UNORM ||
regs.zeta.format == Tegra::DepthFormat::V8Z24_UNORM;
if (is_d24 && !device.SupportsD24DepthBuffer()) {
bool force_unorm = ([&] {
if (!is_d24 || device.SupportsD24DepthBuffer()) {
return false;
}
if (device.IsExtDepthBiasControlSupported()) {
return true;
}
if (!Settings::values.graphics_AMD_workaround) {
return false;
}
// the base formulas can be obtained from here:
// https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias
const double rescale_factor =
static_cast<double>(1ULL << (32 - 24)) / (static_cast<double>(0x1.ep+127));
units = static_cast<float>(static_cast<double>(units) * rescale_factor);
}
return false;
})();
scheduler.Record([constant = units, clamp = regs.depth_bias_clamp,
factor = regs.slope_scale_depth_bias](vk::CommandBuffer cmdbuf) {
factor = regs.slope_scale_depth_bias, force_unorm,
precise = device.HasExactDepthBiasControl()](vk::CommandBuffer cmdbuf) {
if (force_unorm) {
VkDepthBiasRepresentationInfoEXT info{
.sType = VK_STRUCTURE_TYPE_DEPTH_BIAS_REPRESENTATION_INFO_EXT,
.pNext = nullptr,
.depthBiasRepresentation =
VK_DEPTH_BIAS_REPRESENTATION_LEAST_REPRESENTABLE_VALUE_FORCE_UNORM_EXT,
.depthBiasExact = precise ? VK_TRUE : VK_FALSE,
};
cmdbuf.SetDepthBias(constant, clamp, factor, &info);
return;
}
cmdbuf.SetDepthBias(constant, clamp, factor);
});
}

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@ -1051,6 +1051,13 @@ void Device::RemoveUnsuitableExtensions() {
RemoveExtensionFeatureIfUnsuitable(extensions.custom_border_color, features.custom_border_color,
VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
// VK_EXT_depth_bias_control
extensions.depth_bias_control =
features.depth_bias_control.depthBiasControl &&
features.depth_bias_control.leastRepresentableValueForceUnormRepresentation;
RemoveExtensionFeatureIfUnsuitable(extensions.depth_bias_control, features.depth_bias_control,
VK_EXT_DEPTH_BIAS_CONTROL_EXTENSION_NAME);
// VK_EXT_depth_clip_control
extensions.depth_clip_control = features.depth_clip_control.depthClipControl;
RemoveExtensionFeatureIfUnsuitable(extensions.depth_clip_control, features.depth_clip_control,

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@ -41,6 +41,7 @@ VK_DEFINE_HANDLE(VmaAllocator)
// Define all features which may be used by the implementation and require an extension here.
#define FOR_EACH_VK_FEATURE_EXT(FEATURE) \
FEATURE(EXT, CustomBorderColor, CUSTOM_BORDER_COLOR, custom_border_color) \
FEATURE(EXT, DepthBiasControl, DEPTH_BIAS_CONTROL, depth_bias_control) \
FEATURE(EXT, DepthClipControl, DEPTH_CLIP_CONTROL, depth_clip_control) \
FEATURE(EXT, ExtendedDynamicState, EXTENDED_DYNAMIC_STATE, extended_dynamic_state) \
FEATURE(EXT, ExtendedDynamicState2, EXTENDED_DYNAMIC_STATE_2, extended_dynamic_state2) \
@ -95,6 +96,7 @@ VK_DEFINE_HANDLE(VmaAllocator)
#define FOR_EACH_VK_RECOMMENDED_EXTENSION(EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_DEPTH_BIAS_CONTROL_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME) \
@ -145,6 +147,9 @@ VK_DEFINE_HANDLE(VmaAllocator)
// Define features where the absence of the feature may result in a degraded experience.
#define FOR_EACH_VK_RECOMMENDED_FEATURE(FEATURE_NAME) \
FEATURE_NAME(custom_border_color, customBorderColors) \
FEATURE_NAME(depth_bias_control, depthBiasControl) \
FEATURE_NAME(depth_bias_control, leastRepresentableValueForceUnormRepresentation) \
FEATURE_NAME(depth_bias_control, depthBiasExact) \
FEATURE_NAME(extended_dynamic_state, extendedDynamicState) \
FEATURE_NAME(index_type_uint8, indexTypeUint8) \
FEATURE_NAME(primitive_topology_list_restart, primitiveTopologyListRestart) \
@ -451,6 +456,11 @@ public:
return extensions.depth_clip_control;
}
/// Returns true if the device supports VK_EXT_depth_bias_control.
bool IsExtDepthBiasControlSupported() const {
return extensions.depth_bias_control;
}
/// Returns true if the device supports VK_EXT_shader_viewport_index_layer.
bool IsExtShaderViewportIndexLayerSupported() const {
return extensions.shader_viewport_index_layer;
@ -606,6 +616,10 @@ public:
return features.robustness2.nullDescriptor;
}
bool HasExactDepthBiasControl() const {
return features.depth_bias_control.depthBiasExact;
}
u32 GetMaxVertexInputAttributes() const {
return properties.properties.limits.maxVertexInputAttributes;
}

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@ -113,6 +113,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
X(vkCmdPushDescriptorSetWithTemplateKHR);
X(vkCmdSetBlendConstants);
X(vkCmdSetDepthBias);
X(vkCmdSetDepthBias2EXT);
X(vkCmdSetDepthBounds);
X(vkCmdSetEvent);
X(vkCmdSetScissor);

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@ -226,6 +226,7 @@ struct DeviceDispatch : InstanceDispatch {
PFN_vkCmdSetBlendConstants vkCmdSetBlendConstants{};
PFN_vkCmdSetCullModeEXT vkCmdSetCullModeEXT{};
PFN_vkCmdSetDepthBias vkCmdSetDepthBias{};
PFN_vkCmdSetDepthBias2EXT vkCmdSetDepthBias2EXT{};
PFN_vkCmdSetDepthBounds vkCmdSetDepthBounds{};
PFN_vkCmdSetDepthBoundsTestEnableEXT vkCmdSetDepthBoundsTestEnableEXT{};
PFN_vkCmdSetDepthCompareOpEXT vkCmdSetDepthCompareOpEXT{};
@ -1333,6 +1334,18 @@ public:
dld->vkCmdSetDepthBias(handle, constant_factor, clamp, slope_factor);
}
void SetDepthBias(float constant_factor, float clamp, float slope_factor,
VkDepthBiasRepresentationInfoEXT* extra) const noexcept {
VkDepthBiasInfoEXT info{
.sType = VK_STRUCTURE_TYPE_DEPTH_BIAS_INFO_EXT,
.pNext = extra,
.depthBiasConstantFactor = constant_factor,
.depthBiasClamp = clamp,
.depthBiasSlopeFactor = slope_factor,
};
dld->vkCmdSetDepthBias2EXT(handle, &info);
}
void SetDepthBounds(float min_depth_bounds, float max_depth_bounds) const noexcept {
dld->vkCmdSetDepthBounds(handle, min_depth_bounds, max_depth_bounds);
}

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@ -195,8 +195,8 @@ add_executable(yuzu
multiplayer/state.cpp
multiplayer/state.h
multiplayer/validation.h
play_time.cpp
play_time.h
play_time_manager.cpp
play_time_manager.h
precompiled_headers.h
qt_common.cpp
qt_common.h

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@ -312,8 +312,10 @@ void GameList::OnFilterCloseClicked() {
}
GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvider* provider_,
Core::System& system_, GMainWindow* parent)
: QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_}, system{system_} {
PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_,
GMainWindow* parent)
: QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_},
play_time_manager{play_time_manager_}, system{system_} {
watcher = new QFileSystemWatcher(this);
connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
@ -826,7 +828,7 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
emit ShouldCancelWorker();
GameListWorker* worker =
new GameListWorker(vfs, provider, game_dirs, compatibility_list, system);
new GameListWorker(vfs, provider, game_dirs, compatibility_list, play_time_manager, system);
connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry,

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@ -18,6 +18,7 @@
#include "core/core.h"
#include "uisettings.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/play_time_manager.h"
namespace Core {
class System;
@ -79,7 +80,8 @@ public:
};
explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
FileSys::ManualContentProvider* provider_, Core::System& system_,
FileSys::ManualContentProvider* provider_,
PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_,
GMainWindow* parent = nullptr);
~GameList() override;
@ -168,6 +170,7 @@ private:
friend class GameListSearchField;
const PlayTime::PlayTimeManager& play_time_manager;
Core::System& system;
};

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@ -18,7 +18,7 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "yuzu/play_time.h"
#include "yuzu/play_time_manager.h"
#include "yuzu/uisettings.h"
#include "yuzu/util/util.h"

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@ -27,7 +27,6 @@
#include "yuzu/game_list.h"
#include "yuzu/game_list_p.h"
#include "yuzu/game_list_worker.h"
#include "yuzu/play_time.h"
#include "yuzu/uisettings.h"
namespace {
@ -195,6 +194,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
const std::size_t size, const std::vector<u8>& icon,
Loader::AppLoader& loader, u64 program_id,
const CompatibilityList& compatibility_list,
const PlayTime::PlayTimeManager& play_time_manager,
const FileSys::PatchManager& patch) {
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
@ -213,7 +213,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
new GameListItemCompat(compatibility),
new GameListItem(file_type_string),
new GameListItemSize(size),
new GameListItemPlayTime(PlayTime::GetPlayTime(program_id)),
new GameListItemPlayTime(play_time_manager.GetPlayTime(program_id)),
};
const auto patch_versions = GetGameListCachedObject(
@ -229,9 +229,12 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_,
FileSys::ManualContentProvider* provider_,
QVector<UISettings::GameDir>& game_dirs_,
const CompatibilityList& compatibility_list_, Core::System& system_)
const CompatibilityList& compatibility_list_,
const PlayTime::PlayTimeManager& play_time_manager_,
Core::System& system_)
: vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_},
compatibility_list{compatibility_list_}, system{system_} {}
compatibility_list{compatibility_list_},
play_time_manager{play_time_manager_}, system{system_} {}
GameListWorker::~GameListWorker() = default;
@ -282,7 +285,7 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
}
emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
program_id, compatibility_list, patch),
program_id, compatibility_list, play_time_manager, patch),
parent_dir);
}
}
@ -359,7 +362,8 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
emit EntryReady(MakeGameListEntry(physical_name, name,
Common::FS::GetSize(physical_name), icon,
*loader, id, compatibility_list, patch),
*loader, id, compatibility_list,
play_time_manager, patch),
parent_dir);
}
} else {
@ -372,10 +376,11 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
system.GetContentProvider()};
emit EntryReady(
MakeGameListEntry(physical_name, name, Common::FS::GetSize(physical_name),
icon, *loader, program_id, compatibility_list, patch),
parent_dir);
emit EntryReady(MakeGameListEntry(physical_name, name,
Common::FS::GetSize(physical_name), icon,
*loader, program_id, compatibility_list,
play_time_manager, patch),
parent_dir);
}
}
} else if (is_dir) {

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@ -13,6 +13,7 @@
#include <QString>
#include "yuzu/compatibility_list.h"
#include "yuzu/play_time_manager.h"
namespace Core {
class System;
@ -36,7 +37,9 @@ public:
explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
FileSys::ManualContentProvider* provider_,
QVector<UISettings::GameDir>& game_dirs_,
const CompatibilityList& compatibility_list_, Core::System& system_);
const CompatibilityList& compatibility_list_,
const PlayTime::PlayTimeManager& play_time_manager_,
Core::System& system_);
~GameListWorker() override;
/// Starts the processing of directory tree information.
@ -76,6 +79,7 @@ private:
FileSys::ManualContentProvider* provider;
QVector<UISettings::GameDir>& game_dirs;
const CompatibilityList& compatibility_list;
const PlayTime::PlayTimeManager& play_time_manager;
QStringList watch_list;
std::atomic_bool stop_processing;

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@ -146,7 +146,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "yuzu/install_dialog.h"
#include "yuzu/loading_screen.h"
#include "yuzu/main.h"
#include "yuzu/play_time.h"
#include "yuzu/play_time_manager.h"
#include "yuzu/startup_checks.h"
#include "yuzu/uisettings.h"
#include "yuzu/util/clickable_label.h"
@ -980,7 +980,7 @@ void GMainWindow::InitializeWidgets() {
render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system);
render_window->hide();
game_list = new GameList(vfs, provider.get(), *system, this);
game_list = new GameList(vfs, provider.get(), *play_time_manager, *system, this);
ui->horizontalLayout->addWidget(game_list);
game_list_placeholder = new GameListPlaceholder(this);
@ -2477,11 +2477,8 @@ void GMainWindow::OnGameListRemovePlayTimeData(u64 program_id) {
QMessageBox::No) != QMessageBox::Yes) {
return;
}
if (!play_time_manager->ResetProgramPlayTime(program_id)) {
QMessageBox::warning(this, tr("Error Resetting Play Time Data"),
tr("Play time couldn't be cleared"));
return;
}
play_time_manager->ResetProgramPlayTime(program_id);
game_list->PopulateAsync(UISettings::values.game_dirs);
}

179
src/yuzu/play_time_manager.cpp Executable file
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@ -0,0 +1,179 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/alignment.h"
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "common/thread.h"
#include "core/hle/service/acc/profile_manager.h"
#include "yuzu/play_time_manager.h"
namespace PlayTime {
namespace {
struct PlayTimeElement {
ProgramId program_id;
PlayTime play_time;
};
std::optional<std::filesystem::path> GetCurrentUserPlayTimePath() {
const Service::Account::ProfileManager manager;
const auto uuid = manager.GetUser(static_cast<s32>(Settings::values.current_user));
if (!uuid.has_value()) {
return std::nullopt;
}
return Common::FS::GetYuzuPath(Common::FS::YuzuPath::PlayTimeDir) /
uuid->RawString().append(".bin");
}
[[nodiscard]] bool ReadPlayTimeFile(PlayTimeDatabase& out_play_time_db) {
const auto filename = GetCurrentUserPlayTimePath();
if (!filename.has_value()) {
LOG_ERROR(Frontend, "Failed to get current user path");
return false;
}
out_play_time_db.clear();
if (Common::FS::Exists(filename.value())) {
Common::FS::IOFile file{filename.value(), Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
if (!file.IsOpen()) {
LOG_ERROR(Frontend, "Failed to open play time file: {}",
Common::FS::PathToUTF8String(filename.value()));
return false;
}
const size_t num_elements = file.GetSize() / sizeof(PlayTimeElement);
std::vector<PlayTimeElement> elements(num_elements);
if (file.ReadSpan<PlayTimeElement>(elements) != num_elements) {
return false;
}
for (const auto& [program_id, play_time] : elements) {
if (program_id != 0) {
out_play_time_db[program_id] = play_time;
}
}
}
return true;
}
[[nodiscard]] bool WritePlayTimeFile(const PlayTimeDatabase& play_time_db) {
const auto filename = GetCurrentUserPlayTimePath();
if (!filename.has_value()) {
LOG_ERROR(Frontend, "Failed to get current user path");
return false;
}
Common::FS::IOFile file{filename.value(), Common::FS::FileAccessMode::Write,
Common::FS::FileType::BinaryFile};
if (!file.IsOpen()) {
LOG_ERROR(Frontend, "Failed to open play time file: {}",
Common::FS::PathToUTF8String(filename.value()));
return false;
}
std::vector<PlayTimeElement> elements;
elements.reserve(play_time_db.size());
for (auto& [program_id, play_time] : play_time_db) {
if (program_id != 0) {
elements.push_back(PlayTimeElement{program_id, play_time});
}
}
return file.WriteSpan<PlayTimeElement>(elements) == elements.size();
}
} // namespace
PlayTimeManager::PlayTimeManager() {
if (!ReadPlayTimeFile(database)) {
LOG_ERROR(Frontend, "Failed to read play time database! Resetting to default.");
}
}
PlayTimeManager::~PlayTimeManager() {
Save();
}
void PlayTimeManager::SetProgramId(u64 program_id) {
running_program_id = program_id;
}
void PlayTimeManager::Start() {
play_time_thread = std::jthread([&](std::stop_token stop_token) { AutoTimestamp(stop_token); });
}
void PlayTimeManager::Stop() {
play_time_thread = {};
}
void PlayTimeManager::AutoTimestamp(std::stop_token stop_token) {
Common::SetCurrentThreadName("PlayTimeReport");
using namespace std::literals::chrono_literals;
using std::chrono::seconds;
using std::chrono::steady_clock;
auto timestamp = steady_clock::now();
const auto GetDuration = [&]() -> u64 {
const auto last_timestamp = std::exchange(timestamp, steady_clock::now());
const auto duration = std::chrono::duration_cast<seconds>(timestamp - last_timestamp);
return static_cast<u64>(duration.count());
};
while (!stop_token.stop_requested()) {
Common::StoppableTimedWait(stop_token, 30s);
database[running_program_id] += GetDuration();
Save();
}
}
void PlayTimeManager::Save() {
if (!WritePlayTimeFile(database)) {
LOG_ERROR(Frontend, "Failed to update play time database!");
}
}
u64 PlayTimeManager::GetPlayTime(u64 program_id) const {
auto it = database.find(program_id);
if (it != database.end()) {
return it->second;
} else {
return 0;
}
}
void PlayTimeManager::ResetProgramPlayTime(u64 program_id) {
database.erase(program_id);
Save();
}
QString ReadablePlayTime(qulonglong time_seconds) {
if (time_seconds == 0) {
return {};
}
const auto time_minutes = std::max(static_cast<double>(time_seconds) / 60, 1.0);
const auto time_hours = static_cast<double>(time_seconds) / 3600;
const bool is_minutes = time_minutes < 60;
const char* unit = is_minutes ? "m" : "h";
const auto value = is_minutes ? time_minutes : time_hours;
return QStringLiteral("%L1 %2")
.arg(value, 0, 'f', !is_minutes && time_seconds % 60 != 0)
.arg(QString::fromUtf8(unit));
}
} // namespace PlayTime

44
src/yuzu/play_time_manager.h Executable file
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@ -0,0 +1,44 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QString>
#include <map>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/polyfill_thread.h"
namespace PlayTime {
using ProgramId = u64;
using PlayTime = u64;
using PlayTimeDatabase = std::map<ProgramId, PlayTime>;
class PlayTimeManager {
public:
explicit PlayTimeManager();
~PlayTimeManager();
YUZU_NON_COPYABLE(PlayTimeManager);
YUZU_NON_MOVEABLE(PlayTimeManager);
u64 GetPlayTime(u64 program_id) const;
void ResetProgramPlayTime(u64 program_id);
void SetProgramId(u64 program_id);
void Start();
void Stop();
private:
PlayTimeDatabase database;
u64 running_program_id;
std::jthread play_time_thread;
void AutoTimestamp(std::stop_token stop_token);
void Save();
};
QString ReadablePlayTime(qulonglong time_seconds);
} // namespace PlayTime