forked from etc/pineapple-src
early-access version 2777
This commit is contained in:
parent
44556fe877
commit
0097b9671a
23 changed files with 344 additions and 96 deletions
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@ -1,8 +1,8 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2774.
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This is the source code for early-access 2777.
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## Legal Notice
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yuzu is a GPLv3 program, which allows fully free redistribution of its source code.
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yuzu is a GPLv2 program, which allows fully free redistribution of its source code.
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5
externals/CMakeLists.txt
vendored
5
externals/CMakeLists.txt
vendored
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@ -40,6 +40,11 @@ target_include_directories(mbedtls PUBLIC ./mbedtls/include)
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add_library(microprofile INTERFACE)
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target_include_directories(microprofile INTERFACE ./microprofile)
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# GCC bugs
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if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "12" AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND MINGW)
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target_compile_options(microprofile INTERFACE "-Wno-array-bounds")
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endif()
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# libusb
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if (NOT LIBUSB_FOUND OR YUZU_USE_BUNDLED_LIBUSB)
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add_subdirectory(libusb)
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@ -6,13 +6,9 @@
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#include "common/settings.h"
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void assert_check_condition(bool cond, std::function<void()>&& on_failure) {
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if (!cond) [[unlikely]] {
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on_failure();
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if (Settings::values.use_debug_asserts) {
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Crash();
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}
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void assert_fail_impl() {
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if (Settings::values.use_debug_asserts) {
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Crash();
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}
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}
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@ -4,47 +4,36 @@
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#pragma once
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#include <functional>
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#include "common/logging/log.h"
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// Sometimes we want to try to continue even after hitting an assert.
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// However touching this file yields a global recompilation as this header is included almost
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// everywhere. So let's just move the handling of the failed assert to a single cpp file.
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// For asserts we'd like to keep all the junk executed when an assert happens away from the
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// important code in the function. One way of doing this is to put all the relevant code inside a
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// lambda and force the compiler to not inline it.
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void assert_check_condition(bool cond, std::function<void()>&& on_failure);
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void assert_fail_impl();
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[[noreturn]] void unreachable_impl();
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#ifdef _MSC_VER
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#define NO_INLINE __declspec(noinline)
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#else
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#define NO_INLINE __attribute__((noinline))
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#endif
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#define ASSERT(_a_) \
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do { \
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if (std::is_constant_evaluated()) { \
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if (!(_a_)) { \
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/* Will trigger compile error here */ \
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assert_check_condition(bool(_a_), \
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[] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \
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} \
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} else { \
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assert_check_condition(bool(_a_), [] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \
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([&]() NO_INLINE { \
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if (!(_a_)) [[unlikely]] { \
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LOG_CRITICAL(Debug, "Assertion Failed!"); \
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assert_fail_impl(); \
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} \
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} while (0)
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}())
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#define ASSERT_MSG(_a_, ...) \
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do { \
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if (std::is_constant_evaluated()) { \
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if (!(_a_)) { \
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/* Will trigger compile error here */ \
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assert_check_condition(bool(_a_), \
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[] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \
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} \
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} else { \
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assert_check_condition( \
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bool(_a_), [&] { LOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); }); \
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([&]() NO_INLINE { \
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if (!(_a_)) [[unlikely]] { \
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LOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); \
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assert_fail_impl(); \
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} \
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} while (0)
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}())
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#define UNREACHABLE() \
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do { \
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@ -493,6 +493,12 @@ void System::Shutdown() {
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impl->Shutdown();
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}
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void System::DetachDebugger() {
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if (impl->debugger) {
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impl->debugger->NotifyShutdown();
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}
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}
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std::unique_lock<std::mutex> System::StallCPU() {
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return impl->StallCPU();
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}
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@ -160,6 +160,9 @@ public:
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/// Shutdown the emulated system.
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void Shutdown();
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/// Forcibly detach the debugger if it is running.
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void DetachDebugger();
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std::unique_lock<std::mutex> StallCPU();
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void UnstallCPU();
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@ -42,6 +42,16 @@ static std::span<const u8> ReceiveInto(Readable& r, Buffer& buffer) {
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return received_data;
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}
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enum class SignalType {
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Stopped,
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ShuttingDown,
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};
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struct SignalInfo {
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SignalType type;
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Kernel::KThread* thread;
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};
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namespace Core {
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class DebuggerImpl : public DebuggerBackend {
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ShutdownServer();
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}
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bool NotifyThreadStopped(Kernel::KThread* thread) {
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bool SignalDebugger(SignalInfo signal_info) {
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std::scoped_lock lk{connection_lock};
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if (stopped) {
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// It should be ignored.
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return false;
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}
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stopped = true;
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boost::asio::write(signal_pipe, boost::asio::buffer(&thread, sizeof(thread)));
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// Set up the state.
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stopped = true;
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info = signal_info;
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// Write a single byte into the pipe to wake up the debug interface.
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boost::asio::write(signal_pipe, boost::asio::buffer(&stopped, sizeof(stopped)));
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return true;
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}
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connection_thread = std::jthread([&, port](std::stop_token stop_token) {
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try {
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// Initialize the listening socket and accept a new client.
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tcp::endpoint endpoint{boost::asio::ip::address_v4::loopback(), port};
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tcp::endpoint endpoint{boost::asio::ip::address_v4::any(), port};
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tcp::acceptor acceptor{io_context, endpoint};
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acceptor.async_accept(client_socket, [](const auto&) {});
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Common::SetCurrentThreadName("yuzu:Debugger");
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// Set up the client signals for new data.
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AsyncReceiveInto(signal_pipe, active_thread, [&](auto d) { PipeData(d); });
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AsyncReceiveInto(signal_pipe, pipe_data, [&](auto d) { PipeData(d); });
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AsyncReceiveInto(client_socket, client_data, [&](auto d) { ClientData(d); });
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// Stop the emulated CPU.
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}
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void PipeData(std::span<const u8> data) {
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AllCoreStop();
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UpdateActiveThread();
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frontend->Stopped(active_thread);
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switch (info.type) {
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case SignalType::Stopped:
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// Stop emulation.
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AllCoreStop();
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// Notify the client.
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active_thread = info.thread;
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UpdateActiveThread();
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frontend->Stopped(active_thread);
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break;
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case SignalType::ShuttingDown:
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frontend->ShuttingDown();
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// Wait for emulation to shut down gracefully now.
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suspend.reset();
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signal_pipe.close();
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client_socket.shutdown(boost::asio::socket_base::shutdown_both);
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LOG_INFO(Debug_GDBStub, "Shut down server");
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break;
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}
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}
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void ClientData(std::span<const u8> data) {
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@ -246,7 +279,9 @@ private:
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boost::asio::ip::tcp::socket client_socket;
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std::optional<std::unique_lock<std::mutex>> suspend;
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SignalInfo info;
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Kernel::KThread* active_thread;
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bool pipe_data;
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bool stopped;
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std::array<u8, 4096> client_data;
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@ -263,7 +298,13 @@ Debugger::Debugger(Core::System& system, u16 port) {
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Debugger::~Debugger() = default;
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bool Debugger::NotifyThreadStopped(Kernel::KThread* thread) {
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return impl && impl->NotifyThreadStopped(thread);
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return impl && impl->SignalDebugger(SignalInfo{SignalType::Stopped, thread});
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}
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void Debugger::NotifyShutdown() {
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if (impl) {
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impl->SignalDebugger(SignalInfo{SignalType::ShuttingDown, nullptr});
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}
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}
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} // namespace Core
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@ -35,6 +35,11 @@ public:
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*/
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bool NotifyThreadStopped(Kernel::KThread* thread);
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/**
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* Notify the debugger that a shutdown is being performed now and disconnect.
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*/
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void NotifyShutdown();
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private:
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std::unique_ptr<DebuggerImpl> impl;
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};
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@ -66,6 +66,11 @@ public:
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*/
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virtual void Stopped(Kernel::KThread* thread) = 0;
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/**
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* Called when emulation is shutting down.
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*/
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virtual void ShuttingDown() = 0;
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/**
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* Called when new data is asynchronously received on the client socket.
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* A list of actions to perform is returned.
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@ -106,6 +106,8 @@ GDBStub::~GDBStub() = default;
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void GDBStub::Connected() {}
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void GDBStub::ShuttingDown() {}
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void GDBStub::Stopped(Kernel::KThread* thread) {
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SendReply(arch->ThreadStatus(thread, GDB_STUB_SIGTRAP));
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}
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@ -23,6 +23,7 @@ public:
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void Connected() override;
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void Stopped(Kernel::KThread* thread) override;
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void ShuttingDown() override;
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std::vector<DebuggerAction> ClientData(std::span<const u8> data) override;
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private:
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@ -212,7 +212,9 @@ struct KernelCore::Impl {
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system_resource_limit = KResourceLimit::Create(system.Kernel());
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system_resource_limit->Initialize(&core_timing);
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const auto [total_size, kernel_size] = memory_layout->GetTotalAndKernelMemorySizes();
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const auto sizes{memory_layout->GetTotalAndKernelMemorySizes()};
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const auto total_size{sizes.first};
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const auto kernel_size{sizes.second};
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// If setting the default system values fails, then something seriously wrong has occurred.
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ASSERT(system_resource_limit->SetLimitValue(LimitableResource::PhysicalMemory, total_size)
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@ -1,6 +1,11 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <cstring>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/service/glue/notif.h"
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@ -9,11 +14,11 @@ namespace Service::Glue {
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NOTIF_A::NOTIF_A(Core::System& system_) : ServiceFramework{system_, "notif:a"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{500, nullptr, "RegisterAlarmSetting"},
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{510, nullptr, "UpdateAlarmSetting"},
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{500, &NOTIF_A::RegisterAlarmSetting, "RegisterAlarmSetting"},
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{510, &NOTIF_A::UpdateAlarmSetting, "UpdateAlarmSetting"},
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{520, &NOTIF_A::ListAlarmSettings, "ListAlarmSettings"},
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{530, nullptr, "LoadApplicationParameter"},
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{540, nullptr, "DeleteAlarmSetting"},
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{530, &NOTIF_A::LoadApplicationParameter, "LoadApplicationParameter"},
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{540, &NOTIF_A::DeleteAlarmSetting, "DeleteAlarmSetting"},
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{1000, &NOTIF_A::Initialize, "Initialize"},
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};
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// clang-format on
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@ -23,21 +28,132 @@ NOTIF_A::NOTIF_A(Core::System& system_) : ServiceFramework{system_, "notif:a"} {
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NOTIF_A::~NOTIF_A() = default;
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void NOTIF_A::ListAlarmSettings(Kernel::HLERequestContext& ctx) {
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// Returns an array of AlarmSetting
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constexpr s32 alarm_count = 0;
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void NOTIF_A::RegisterAlarmSetting(Kernel::HLERequestContext& ctx) {
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const auto alarm_setting_buffer_size = ctx.GetReadBufferSize(0);
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const auto application_parameter_size = ctx.GetReadBufferSize(1);
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LOG_WARNING(Service_NOTIF, "(STUBBED) called");
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ASSERT_MSG(alarm_setting_buffer_size == sizeof(AlarmSetting),
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"alarm_setting_buffer_size is not 0x40 bytes");
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ASSERT_MSG(application_parameter_size <= sizeof(ApplicationParameter),
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"application_parameter_size is bigger than 0x400 bytes");
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AlarmSetting new_alarm{};
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memcpy(&new_alarm, ctx.ReadBuffer(0).data(), sizeof(AlarmSetting));
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// TODO: Count alarms per game id
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if (alarms.size() >= max_alarms) {
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LOG_ERROR(Service_NOTIF, "Alarm limit reached");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultUnknown);
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return;
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}
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new_alarm.alarm_setting_id = last_alarm_setting_id++;
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alarms.push_back(new_alarm);
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// TODO: Save application parameter data
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LOG_WARNING(Service_NOTIF,
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"(STUBBED) called, application_parameter_size={}, setting_id={}, kind={}, muted={}",
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application_parameter_size, new_alarm.alarm_setting_id, new_alarm.kind,
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new_alarm.muted);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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rb.Push(new_alarm.alarm_setting_id);
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}
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void NOTIF_A::UpdateAlarmSetting(Kernel::HLERequestContext& ctx) {
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const auto alarm_setting_buffer_size = ctx.GetReadBufferSize(0);
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const auto application_parameter_size = ctx.GetReadBufferSize(1);
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ASSERT_MSG(alarm_setting_buffer_size == sizeof(AlarmSetting),
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"alarm_setting_buffer_size is not 0x40 bytes");
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ASSERT_MSG(application_parameter_size <= sizeof(ApplicationParameter),
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"application_parameter_size is bigger than 0x400 bytes");
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AlarmSetting alarm_setting{};
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memcpy(&alarm_setting, ctx.ReadBuffer(0).data(), sizeof(AlarmSetting));
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const auto alarm_it = GetAlarmFromId(alarm_setting.alarm_setting_id);
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if (alarm_it != alarms.end()) {
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LOG_DEBUG(Service_NOTIF, "Alarm updated");
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*alarm_it = alarm_setting;
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// TODO: Save application parameter data
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}
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LOG_WARNING(Service_NOTIF,
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"(STUBBED) called, application_parameter_size={}, setting_id={}, kind={}, muted={}",
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application_parameter_size, alarm_setting.alarm_setting_id, alarm_setting.kind,
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alarm_setting.muted);
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||||
IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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void NOTIF_A::ListAlarmSettings(Kernel::HLERequestContext& ctx) {
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LOG_INFO(Service_NOTIF, "called, alarm_count={}", alarms.size());
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// TODO: Only return alarms of this game id
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ctx.WriteBuffer(alarms);
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(alarm_count);
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rb.Push(static_cast<u32>(alarms.size()));
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}
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||||
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||||
void NOTIF_A::LoadApplicationParameter(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto alarm_setting_id{rp.Pop<AlarmSettingId>()};
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||||
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||||
const auto alarm_it = GetAlarmFromId(alarm_setting_id);
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if (alarm_it == alarms.end()) {
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LOG_ERROR(Service_NOTIF, "Invalid alarm setting id={}", alarm_setting_id);
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IPC::ResponseBuilder rb{ctx, 2};
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||||
rb.Push(ResultUnknown);
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return;
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||||
}
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||||
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||||
// TODO: Read application parameter related to this setting id
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||||
ApplicationParameter application_parameter{};
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||||
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||||
LOG_WARNING(Service_NOTIF, "(STUBBED) called, alarm_setting_id={}", alarm_setting_id);
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||||
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||||
ctx.WriteBuffer(application_parameter);
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||||
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||||
IPC::ResponseBuilder rb{ctx, 2};
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||||
rb.Push(ResultSuccess);
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||||
rb.Push(static_cast<u32>(application_parameter.size()));
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||||
}
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||||
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||||
void NOTIF_A::DeleteAlarmSetting(Kernel::HLERequestContext& ctx) {
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||||
IPC::RequestParser rp{ctx};
|
||||
const auto alarm_setting_id{rp.Pop<AlarmSettingId>()};
|
||||
|
||||
std::erase_if(alarms, [alarm_setting_id](const AlarmSetting& alarm) {
|
||||
return alarm.alarm_setting_id == alarm_setting_id;
|
||||
});
|
||||
|
||||
LOG_INFO(Service_NOTIF, "called, alarm_setting_id={}", alarm_setting_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
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||||
}
|
||||
|
||||
void NOTIF_A::Initialize(Kernel::HLERequestContext& ctx) {
|
||||
// TODO: Load previous alarms from config
|
||||
|
||||
LOG_WARNING(Service_NOTIF, "(STUBBED) called");
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
}
|
||||
|
||||
std::vector<NOTIF_A::AlarmSetting>::iterator NOTIF_A::GetAlarmFromId(
|
||||
AlarmSettingId alarm_setting_id) {
|
||||
return std::find_if(alarms.begin(), alarms.end(),
|
||||
[alarm_setting_id](const AlarmSetting& alarm) {
|
||||
return alarm.alarm_setting_id == alarm_setting_id;
|
||||
});
|
||||
}
|
||||
|
||||
} // namespace Service::Glue
|
||||
|
|
|
@ -3,6 +3,10 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <vector>
|
||||
|
||||
#include "common/uuid.h"
|
||||
#include "core/hle/service/service.h"
|
||||
|
||||
namespace Core {
|
||||
|
@ -17,8 +21,52 @@ public:
|
|||
~NOTIF_A() override;
|
||||
|
||||
private:
|
||||
static constexpr std::size_t max_alarms = 8;
|
||||
|
||||
// This is nn::notification::AlarmSettingId
|
||||
using AlarmSettingId = u16;
|
||||
static_assert(sizeof(AlarmSettingId) == 0x2, "AlarmSettingId is an invalid size");
|
||||
|
||||
using ApplicationParameter = std::array<u8, 0x400>;
|
||||
static_assert(sizeof(ApplicationParameter) == 0x400, "ApplicationParameter is an invalid size");
|
||||
|
||||
struct DailyAlarmSetting {
|
||||
s8 hour;
|
||||
s8 minute;
|
||||
};
|
||||
static_assert(sizeof(DailyAlarmSetting) == 0x2, "DailyAlarmSetting is an invalid size");
|
||||
|
||||
struct WeeklyScheduleAlarmSetting {
|
||||
INSERT_PADDING_BYTES(0xA);
|
||||
std::array<DailyAlarmSetting, 0x7> day_of_week;
|
||||
};
|
||||
static_assert(sizeof(WeeklyScheduleAlarmSetting) == 0x18,
|
||||
"WeeklyScheduleAlarmSetting is an invalid size");
|
||||
|
||||
// This is nn::notification::AlarmSetting
|
||||
struct AlarmSetting {
|
||||
AlarmSettingId alarm_setting_id;
|
||||
u8 kind;
|
||||
u8 muted;
|
||||
INSERT_PADDING_BYTES(0x4);
|
||||
Common::UUID account_id;
|
||||
u64 application_id;
|
||||
INSERT_PADDING_BYTES(0x8);
|
||||
WeeklyScheduleAlarmSetting schedule;
|
||||
};
|
||||
static_assert(sizeof(AlarmSetting) == 0x40, "AlarmSetting is an invalid size");
|
||||
|
||||
void RegisterAlarmSetting(Kernel::HLERequestContext& ctx);
|
||||
void UpdateAlarmSetting(Kernel::HLERequestContext& ctx);
|
||||
void ListAlarmSettings(Kernel::HLERequestContext& ctx);
|
||||
void LoadApplicationParameter(Kernel::HLERequestContext& ctx);
|
||||
void DeleteAlarmSetting(Kernel::HLERequestContext& ctx);
|
||||
void Initialize(Kernel::HLERequestContext& ctx);
|
||||
|
||||
std::vector<AlarmSetting>::iterator GetAlarmFromId(AlarmSettingId alarm_setting_id);
|
||||
|
||||
std::vector<AlarmSetting> alarms{};
|
||||
AlarmSettingId last_alarm_setting_id{};
|
||||
};
|
||||
|
||||
} // namespace Service::Glue
|
||||
|
|
|
@ -128,11 +128,10 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::KProcess& process, Core::
|
|||
|
||||
// Apply patches if necessary
|
||||
if (pm && (pm->HasNSOPatch(nso_header.build_id) || Settings::values.dump_nso)) {
|
||||
std::vector<u8> pi_header;
|
||||
pi_header.insert(pi_header.begin(), reinterpret_cast<u8*>(&nso_header),
|
||||
reinterpret_cast<u8*>(&nso_header) + sizeof(NSOHeader));
|
||||
pi_header.insert(pi_header.begin() + sizeof(NSOHeader), program_image.data(),
|
||||
program_image.data() + program_image.size());
|
||||
std::vector<u8> pi_header(sizeof(NSOHeader) + program_image.size());
|
||||
std::memcpy(pi_header.data(), &nso_header, sizeof(NSOHeader));
|
||||
std::memcpy(pi_header.data() + sizeof(NSOHeader), program_image.data(),
|
||||
program_image.size());
|
||||
|
||||
pi_header = pm->PatchNSO(pi_header, nso_file.GetName());
|
||||
|
||||
|
|
|
@ -13,11 +13,11 @@
|
|||
namespace InputCommon {
|
||||
|
||||
namespace {
|
||||
std::string GetGUID(SDL_Joystick* joystick) {
|
||||
Common::UUID GetGUID(SDL_Joystick* joystick) {
|
||||
const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
|
||||
char guid_str[33];
|
||||
SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
|
||||
return guid_str;
|
||||
std::array<u8, 16> data{};
|
||||
std::memcpy(data.data(), guid.data, sizeof(data));
|
||||
return Common::UUID{data};
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
|
@ -31,9 +31,9 @@ static int SDLEventWatcher(void* user_data, SDL_Event* event) {
|
|||
|
||||
class SDLJoystick {
|
||||
public:
|
||||
SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
|
||||
SDLJoystick(Common::UUID guid_, int port_, SDL_Joystick* joystick,
|
||||
SDL_GameController* game_controller)
|
||||
: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
|
||||
: guid{guid_}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
|
||||
sdl_controller{game_controller, &SDL_GameControllerClose} {
|
||||
EnableMotion();
|
||||
}
|
||||
|
@ -120,7 +120,7 @@ public:
|
|||
*/
|
||||
const PadIdentifier GetPadIdentifier() const {
|
||||
return {
|
||||
.guid = Common::UUID{guid},
|
||||
.guid = guid,
|
||||
.port = static_cast<std::size_t>(port),
|
||||
.pad = 0,
|
||||
};
|
||||
|
@ -129,7 +129,7 @@ public:
|
|||
/**
|
||||
* The guid of the joystick
|
||||
*/
|
||||
const std::string& GetGUID() const {
|
||||
const Common::UUID& GetGUID() const {
|
||||
return guid;
|
||||
}
|
||||
|
||||
|
@ -228,7 +228,7 @@ public:
|
|||
}
|
||||
|
||||
private:
|
||||
std::string guid;
|
||||
Common::UUID guid;
|
||||
int port;
|
||||
std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
|
||||
std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
|
||||
|
@ -240,7 +240,7 @@ private:
|
|||
BasicMotion motion;
|
||||
};
|
||||
|
||||
std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string& guid, int port) {
|
||||
std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const Common::UUID& guid, int port) {
|
||||
std::scoped_lock lock{joystick_map_mutex};
|
||||
const auto it = joystick_map.find(guid);
|
||||
|
||||
|
@ -259,9 +259,13 @@ std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string&
|
|||
return joystick_map[guid].emplace_back(std::move(joystick));
|
||||
}
|
||||
|
||||
std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string& guid, int port) {
|
||||
return GetSDLJoystickByGUID(Common::UUID{guid}, port);
|
||||
}
|
||||
|
||||
std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
|
||||
auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
|
||||
const std::string guid = GetGUID(sdl_joystick);
|
||||
const auto guid = GetGUID(sdl_joystick);
|
||||
|
||||
std::scoped_lock lock{joystick_map_mutex};
|
||||
const auto map_it = joystick_map.find(guid);
|
||||
|
@ -295,7 +299,7 @@ void SDLDriver::InitJoystick(int joystick_index) {
|
|||
return;
|
||||
}
|
||||
|
||||
const std::string guid = GetGUID(sdl_joystick);
|
||||
const auto guid = GetGUID(sdl_joystick);
|
||||
|
||||
std::scoped_lock lock{joystick_map_mutex};
|
||||
if (joystick_map.find(guid) == joystick_map.end()) {
|
||||
|
@ -324,7 +328,7 @@ void SDLDriver::InitJoystick(int joystick_index) {
|
|||
}
|
||||
|
||||
void SDLDriver::CloseJoystick(SDL_Joystick* sdl_joystick) {
|
||||
const std::string guid = GetGUID(sdl_joystick);
|
||||
const auto guid = GetGUID(sdl_joystick);
|
||||
|
||||
std::scoped_lock lock{joystick_map_mutex};
|
||||
// This call to guid is safe since the joystick is guaranteed to be in the map
|
||||
|
@ -470,7 +474,7 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
|
|||
devices.emplace_back(Common::ParamPackage{
|
||||
{"engine", GetEngineName()},
|
||||
{"display", std::move(name)},
|
||||
{"guid", joystick->GetGUID()},
|
||||
{"guid", joystick->GetGUID().RawString()},
|
||||
{"port", std::to_string(joystick->GetPort())},
|
||||
});
|
||||
if (joystick->IsJoyconLeft()) {
|
||||
|
@ -493,8 +497,8 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
|
|||
devices.emplace_back(Common::ParamPackage{
|
||||
{"engine", GetEngineName()},
|
||||
{"display", std::move(name)},
|
||||
{"guid", joystick->GetGUID()},
|
||||
{"guid2", joystick2->GetGUID()},
|
||||
{"guid", joystick->GetGUID().RawString()},
|
||||
{"guid2", joystick2->GetGUID().RawString()},
|
||||
{"port", std::to_string(joystick->GetPort())},
|
||||
});
|
||||
}
|
||||
|
@ -557,50 +561,50 @@ void SDLDriver::SendVibrations() {
|
|||
}
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid,
|
||||
Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, const Common::UUID& guid,
|
||||
s32 axis, float value) const {
|
||||
Common::ParamPackage params{};
|
||||
params.Set("engine", GetEngineName());
|
||||
params.Set("port", port);
|
||||
params.Set("guid", std::move(guid));
|
||||
params.Set("guid", guid.RawString());
|
||||
params.Set("axis", axis);
|
||||
params.Set("threshold", "0.5");
|
||||
params.Set("invert", value < 0 ? "-" : "+");
|
||||
return params;
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildButtonParamPackageForButton(int port, std::string guid,
|
||||
Common::ParamPackage SDLDriver::BuildButtonParamPackageForButton(int port, const Common::UUID& guid,
|
||||
s32 button) const {
|
||||
Common::ParamPackage params{};
|
||||
params.Set("engine", GetEngineName());
|
||||
params.Set("port", port);
|
||||
params.Set("guid", std::move(guid));
|
||||
params.Set("guid", guid.RawString());
|
||||
params.Set("button", button);
|
||||
return params;
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildHatParamPackageForButton(int port, std::string guid, s32 hat,
|
||||
u8 value) const {
|
||||
Common::ParamPackage SDLDriver::BuildHatParamPackageForButton(int port, const Common::UUID& guid,
|
||||
s32 hat, u8 value) const {
|
||||
Common::ParamPackage params{};
|
||||
params.Set("engine", GetEngineName());
|
||||
params.Set("port", port);
|
||||
params.Set("guid", std::move(guid));
|
||||
params.Set("guid", guid.RawString());
|
||||
params.Set("hat", hat);
|
||||
params.Set("direction", GetHatButtonName(value));
|
||||
return params;
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildMotionParam(int port, std::string guid) const {
|
||||
Common::ParamPackage SDLDriver::BuildMotionParam(int port, const Common::UUID& guid) const {
|
||||
Common::ParamPackage params{};
|
||||
params.Set("engine", GetEngineName());
|
||||
params.Set("motion", 0);
|
||||
params.Set("port", port);
|
||||
params.Set("guid", std::move(guid));
|
||||
params.Set("guid", guid.RawString());
|
||||
return params;
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildParamPackageForBinding(
|
||||
int port, const std::string& guid, const SDL_GameControllerButtonBind& binding) const {
|
||||
int port, const Common::UUID& guid, const SDL_GameControllerButtonBind& binding) const {
|
||||
switch (binding.bindType) {
|
||||
case SDL_CONTROLLER_BINDTYPE_NONE:
|
||||
break;
|
||||
|
|
|
@ -47,6 +47,7 @@ public:
|
|||
* Check how many identical joysticks (by guid) were connected before the one with sdl_id and so
|
||||
* tie it to a SDLJoystick with the same guid and that port
|
||||
*/
|
||||
std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const Common::UUID& guid, int port);
|
||||
std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
|
||||
|
||||
std::vector<Common::ParamPackage> GetInputDevices() const override;
|
||||
|
@ -79,18 +80,18 @@ private:
|
|||
/// Takes all vibrations from the queue and sends the command to the controller
|
||||
void SendVibrations();
|
||||
|
||||
Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis,
|
||||
float value = 0.1f) const;
|
||||
Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid,
|
||||
Common::ParamPackage BuildAnalogParamPackageForButton(int port, const Common::UUID& guid,
|
||||
s32 axis, float value = 0.1f) const;
|
||||
Common::ParamPackage BuildButtonParamPackageForButton(int port, const Common::UUID& guid,
|
||||
s32 button) const;
|
||||
|
||||
Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, s32 hat,
|
||||
Common::ParamPackage BuildHatParamPackageForButton(int port, const Common::UUID& guid, s32 hat,
|
||||
u8 value) const;
|
||||
|
||||
Common::ParamPackage BuildMotionParam(int port, std::string guid) const;
|
||||
Common::ParamPackage BuildMotionParam(int port, const Common::UUID& guid) const;
|
||||
|
||||
Common::ParamPackage BuildParamPackageForBinding(
|
||||
int port, const std::string& guid, const SDL_GameControllerButtonBind& binding) const;
|
||||
int port, const Common::UUID& guid, const SDL_GameControllerButtonBind& binding) const;
|
||||
|
||||
Common::ParamPackage BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
|
||||
int axis_y, float offset_x,
|
||||
|
@ -120,7 +121,7 @@ private:
|
|||
Common::SPSCQueue<VibrationRequest> vibration_queue;
|
||||
|
||||
/// Map of GUID of a list of corresponding virtual Joysticks
|
||||
std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
|
||||
std::unordered_map<Common::UUID, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
|
||||
std::mutex joystick_map_mutex;
|
||||
|
||||
bool start_thread = false;
|
||||
|
|
|
@ -411,7 +411,7 @@ void MacroJITx64Impl::Compile_Branch(Macro::Opcode opcode) {
|
|||
|
||||
Xbyak::Label end;
|
||||
auto value = Compile_GetRegister(opcode.src_a, eax);
|
||||
test(value, value);
|
||||
cmp(value, 0); // test(value, value);
|
||||
if (optimizer.has_delayed_pc) {
|
||||
switch (opcode.branch_condition) {
|
||||
case Macro::BranchCondition::Zero:
|
||||
|
|
|
@ -1591,6 +1591,7 @@ void GMainWindow::ShutdownGame() {
|
|||
|
||||
AllowOSSleep();
|
||||
|
||||
system->DetachDebugger();
|
||||
discord_rpc->Pause();
|
||||
emu_thread->RequestStop();
|
||||
|
||||
|
|
|
@ -344,6 +344,8 @@ void Config::ReadValues() {
|
|||
ReadSetting("Debugging", Settings::values.use_debug_asserts);
|
||||
ReadSetting("Debugging", Settings::values.use_auto_stub);
|
||||
ReadSetting("Debugging", Settings::values.disable_macro_jit);
|
||||
ReadSetting("Debugging", Settings::values.use_gdbstub);
|
||||
ReadSetting("Debugging", Settings::values.gdbstub_port);
|
||||
|
||||
const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
|
||||
std::stringstream ss(title_list);
|
||||
|
|
|
@ -437,6 +437,11 @@ disable_macro_jit=false
|
|||
# Presents guest frames as they become available. Experimental.
|
||||
# false: Disabled (default), true: Enabled
|
||||
disable_fps_limit=false
|
||||
# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
|
||||
# false: Disabled (default), true: Enabled
|
||||
use_gdbstub=false
|
||||
# The port to use for the GDB server, if it is enabled.
|
||||
gdbstub_port=6543
|
||||
|
||||
[WebService]
|
||||
# Whether or not to enable telemetry
|
||||
|
|
|
@ -162,7 +162,15 @@ void EmuWindow_SDL2::WaitEvent() {
|
|||
SDL_Event event;
|
||||
|
||||
if (!SDL_WaitEvent(&event)) {
|
||||
LOG_CRITICAL(Frontend, "SDL_WaitEvent failed: {}", SDL_GetError());
|
||||
const char* error = SDL_GetError();
|
||||
if (!error || strcmp(error, "") == 0) {
|
||||
// https://github.com/libsdl-org/SDL/issues/5780
|
||||
// Sometimes SDL will return without actually having hit an error condition;
|
||||
// just ignore it in this case.
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_CRITICAL(Frontend, "SDL_WaitEvent failed: {}", error);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
|
|
|
@ -217,10 +217,19 @@ int main(int argc, char** argv) {
|
|||
[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
|
||||
}
|
||||
|
||||
system.RegisterExitCallback([&] {
|
||||
// Just exit right away.
|
||||
exit(0);
|
||||
});
|
||||
|
||||
void(system.Run());
|
||||
if (system.DebuggerEnabled()) {
|
||||
system.InitializeDebugger();
|
||||
}
|
||||
while (emu_window->IsOpen()) {
|
||||
emu_window->WaitEvent();
|
||||
}
|
||||
system.DetachDebugger();
|
||||
void(system.Pause());
|
||||
system.Shutdown();
|
||||
|
||||
|
|
Loading…
Reference in a new issue