pineapple-src/src/yuzu/configuration/configure_debug_controller.cpp

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
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#include "core/core.h"
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#include "ui_configure_debug_controller.h"
#include "yuzu/configuration/configure_debug_controller.h"
#include "yuzu/configuration/configure_input_player.h"
ConfigureDebugController::ConfigureDebugController(QWidget* parent,
InputCommon::InputSubsystem* input_subsystem,
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InputProfiles* profiles, Core::System& system)
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: QDialog(parent), ui(std::make_unique<Ui::ConfigureDebugController>()),
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debug_controller(
new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles, system, true)) {
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ui->setupUi(this);
ui->controllerLayout->addWidget(debug_controller);
connect(ui->clear_all_button, &QPushButton::clicked, this,
[this] { debug_controller->ClearAll(); });
connect(ui->restore_defaults_button, &QPushButton::clicked, this,
[this] { debug_controller->RestoreDefaults(); });
RetranslateUI();
}
ConfigureDebugController::~ConfigureDebugController() = default;
void ConfigureDebugController::ApplyConfiguration() {
debug_controller->ApplyConfiguration();
}
void ConfigureDebugController::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QDialog::changeEvent(event);
}
void ConfigureDebugController::RetranslateUI() {
ui->retranslateUi(this);
}