forked from etc/pineapple-src
49 lines
2.8 KiB
CMake
49 lines
2.8 KiB
CMake
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vcpkg_download_distfile(ARCHIVE
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URLS "https://github.com/vslavik/winsparkle/releases/download/v0.7.0/WinSparkle-0.7.0.zip"
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FILENAME "winsparkle-070.zip"
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SHA512 c2cf29e1880534c170110f8e5a966939aecc9a9e05afc87868400074f1492fcac949b61e2ce4636eadd2f127caad3660e0f763476e9523aad3834d673f6edd77
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)
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vcpkg_extract_source_archive_ex(
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OUT_SOURCE_PATH SOURCE_PATH
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ARCHIVE ${ARCHIVE}
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)
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file(GLOB HEADER_LIST "${SOURCE_PATH}/include/*.h")
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file(INSTALL ${HEADER_LIST} DESTINATION "${CURRENT_PACKAGES_DIR}/include/${PORT}")
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file(GLOB TOOLS_LIST "${SOURCE_PATH}/bin/*.bat")
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file(INSTALL ${TOOLS_LIST} DESTINATION "${CURRENT_PACKAGES_DIR}/tools/${PORT}")
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# Note: It is an explicit design goal for WinSparkle to be a single
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# self-contained DLL with no external dependencies (to the point that
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# it even links to static CRT!). This matters for e.g. in-app delta updates
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# or re-launching the app after update. It is not statically linked even if a
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# static linking is used for everything else.
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set(VCPKG_POLICY_DLLS_IN_STATIC_LIBRARY enabled)
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if (VCPKG_TARGET_ARCHITECTURE STREQUAL "x86")
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file(INSTALL "${SOURCE_PATH}/Release/WinSparkle.dll" DESTINATION "${CURRENT_PACKAGES_DIR}/bin")
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file(INSTALL "${SOURCE_PATH}/Release/WinSparkle.pdb" DESTINATION "${CURRENT_PACKAGES_DIR}/bin")
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file(INSTALL "${SOURCE_PATH}/Release/WinSparkle.lib" DESTINATION "${CURRENT_PACKAGES_DIR}/lib")
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# We have no debug, but since Winsparkle is a self-contained dll, we can copy it to the Debug folder as well
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file(INSTALL "${SOURCE_PATH}/Release/WinSparkle.dll" DESTINATION "${CURRENT_PACKAGES_DIR}/debug/bin")
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file(INSTALL "${SOURCE_PATH}/Release/WinSparkle.pdb" DESTINATION "${CURRENT_PACKAGES_DIR}/debug/bin")
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file(INSTALL "${SOURCE_PATH}/Release/WinSparkle.lib" DESTINATION "${CURRENT_PACKAGES_DIR}/debug/lib")
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elseif (VCPKG_TARGET_ARCHITECTURE STREQUAL "x64")
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file(INSTALL "${SOURCE_PATH}/x64/Release/WinSparkle.dll" DESTINATION "${CURRENT_PACKAGES_DIR}/bin")
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file(INSTALL "${SOURCE_PATH}/x64/Release/WinSparkle.pdb" DESTINATION "${CURRENT_PACKAGES_DIR}/bin")
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file(INSTALL "${SOURCE_PATH}/x64/Release/WinSparkle.lib" DESTINATION "${CURRENT_PACKAGES_DIR}/lib")
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# We have no debug, but since Winsparkle is a self-contained dll, we can copy it to the Debug folder as well
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file(INSTALL "${SOURCE_PATH}/x64/Release/WinSparkle.dll" DESTINATION "${CURRENT_PACKAGES_DIR}/debug/bin")
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file(INSTALL "${SOURCE_PATH}/x64/Release/WinSparkle.pdb" DESTINATION "${CURRENT_PACKAGES_DIR}/debug/bin")
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file(INSTALL "${SOURCE_PATH}/x64/Release/WinSparkle.lib" DESTINATION "${CURRENT_PACKAGES_DIR}/debug/lib")
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else()
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message(FATAL_ERROR "Unsupported architecture: ${VCPKG_TARGET_ARCHITECTURE}")
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endif()
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file(INSTALL "${SOURCE_PATH}/COPYING" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}" RENAME copyright)
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