2020-12-28 15:15:37 +00:00
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <mutex>
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#include "core/frontend/emu_window.h"
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namespace Core::Frontend {
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GraphicsContext::~GraphicsContext() = default;
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EmuWindow::EmuWindow() {
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// TODO: Find a better place to set this.
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config.min_client_area_size =
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std::make_pair(Layout::MinimumSize::Width, Layout::MinimumSize::Height);
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active_config = config;
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}
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2021-11-15 01:13:48 +00:00
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EmuWindow::~EmuWindow() {}
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2020-12-28 15:15:37 +00:00
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2021-11-15 01:13:48 +00:00
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std::pair<f32, f32> EmuWindow::MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const {
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std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
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2021-01-17 02:19:34 +00:00
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const float x =
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2020-12-28 15:15:37 +00:00
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static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
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static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left);
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2021-01-17 02:19:34 +00:00
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const float y =
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2020-12-28 15:15:37 +00:00
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static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
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static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top);
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2021-11-15 01:13:48 +00:00
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return std::make_pair(x, y);
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2021-11-14 22:19:09 +00:00
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}
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2020-12-28 15:15:37 +00:00
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2021-11-15 01:13:48 +00:00
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std::pair<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const {
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new_x = std::max(new_x, framebuffer_layout.screen.left);
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new_x = std::min(new_x, framebuffer_layout.screen.right - 1);
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2021-11-14 22:19:09 +00:00
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2021-11-15 01:13:48 +00:00
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new_y = std::max(new_y, framebuffer_layout.screen.top);
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new_y = std::min(new_y, framebuffer_layout.screen.bottom - 1);
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2021-11-14 22:19:09 +00:00
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2021-11-15 01:13:48 +00:00
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return std::make_pair(new_x, new_y);
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2020-12-28 15:15:37 +00:00
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}
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2021-04-23 19:28:27 +00:00
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void EmuWindow::UpdateCurrentFramebufferLayout(u32 width, u32 height) {
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2020-12-28 15:15:37 +00:00
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NotifyFramebufferLayoutChanged(Layout::DefaultFrameLayout(width, height));
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}
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} // namespace Core::Frontend
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