pineapple-src/src/yuzu/configuration/configure_input_per_game.h

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2022-11-22 01:23:10 +00:00
// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
2022-11-20 18:58:12 +00:00
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <QWidget>
#include "ui_configure_input_per_game.h"
#include "yuzu/configuration/input_profiles.h"
class QComboBox;
namespace Core {
class System;
} // namespace Core
class Config;
class ConfigureInputPerGame : public QWidget {
Q_OBJECT
public:
explicit ConfigureInputPerGame(Core::System& system_, Config* config_,
QWidget* parent = nullptr);
/// Load and Save configurations to settings file.
void ApplyConfiguration();
private:
/// Load configuration from settings file.
void LoadConfiguration();
/// Save configuration to settings file.
void SaveConfiguration();
std::unique_ptr<Ui::ConfigureInputPerGame> ui;
std::unique_ptr<InputProfiles> profiles;
std::array<QComboBox*, 8> profile_comboboxes;
Core::System& system;
Config* config;
};