pineapple-src/src/yuzu/configuration/configure_graphics_advanced.ui

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureGraphicsAdvanced</class>
<widget class="QWidget" name="ConfigureGraphicsAdvanced">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>404</width>
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<height>376</height>
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</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<property name="accessibleName">
<string>Advanced</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_1">
<item>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QGroupBox" name="groupBox_1">
<property name="title">
<string>Advanced Graphics Settings</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QWidget" name="gpu_accuracy_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_2">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label_gpu_accuracy">
<property name="text">
<string>Accuracy Level:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="gpu_accuracy">
<item>
<property name="text">
<string notr="true">Normal</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">High</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">Extreme(very slow)</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
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<item>
<widget class="QWidget" name="astc_recompression_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_3">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label_astc_recompression">
<property name="text">
<string>ASTC recompression:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="astc_recompression_combobox">
<item>
<property name="text">
<string>Uncompressed (Best quality)</string>
</property>
</item>
<item>
<property name="text">
<string>BC1 (Low quality)</string>
</property>
</item>
<item>
<property name="text">
<string>BC3 (Medium quality)</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
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<item>
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<widget class="QCheckBox" name="async_present">
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<property name="text">
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<string>Enable asynchronous presentation (Vulkan only)</string>
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</property>
</widget>
</item>
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<item>
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<widget class="QCheckBox" name="renderer_force_max_clock">
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<property name="toolTip">
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<string>Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</string>
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</property>
<property name="text">
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<string>Force maximum clocks (Vulkan only)</string>
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</property>
</widget>
</item>
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<item>
<widget class="QCheckBox" name="async_astc">
<property name="toolTip">
<string>Enables asynchronous ASTC texture decoding, which may reduce load time stutter. This feature is experimental.</string>
</property>
<property name="text">
<string>Decode ASTC textures asynchronously (Hack)</string>
</property>
</widget>
</item>
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<item>
<widget class="QCheckBox" name="use_reactive_flushing">
<property name="toolTip">
<string>Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.</string>
</property>
<property name="text">
<string>Enable Reactive Flushing</string>
</property>
</widget>
</item>
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<item>
<widget class="QCheckBox" name="use_asynchronous_shaders">
<property name="toolTip">
<string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
</property>
<property name="text">
<string>Use asynchronous shader building (Hack)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_fast_gpu_time">
<property name="toolTip">
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<string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
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</property>
<property name="text">
<string>Use Fast GPU Time (Hack)</string>
</property>
</widget>
</item>
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<item>
<widget class="QCheckBox" name="use_vulkan_driver_pipeline_cache">
<property name="toolTip">
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<string>Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</string>
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</property>
<property name="text">
<string>Use Vulkan pipeline cache</string>
</property>
</widget>
</item>
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<item>
<widget class="QCheckBox" name="enable_compute_pipelines_checkbox">
<property name="toolTip">
<string>Enable compute pipelines, required by some games. This setting only exists for Intel proprietary drivers, and may crash if enabled.
Compute pipelines are always enabled on all other drivers.</string>
</property>
<property name="text">
<string>Enable Compute Pipelines (Intel Vulkan only)</string>
</property>
</widget>
</item>
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<item>
<widget class="QCheckBox" name="use_video_framerate_checkbox">
<property name="toolTip">
<string>Run the game at normal speed during video playback, even when the framerate is unlocked.</string>
</property>
<property name="text">
<string>Sync to framerate of video playback</string>
</property>
</widget>
</item>
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<item>
<widget class="QWidget" name="af_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_1">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="af_label">
<property name="text">
<string>Anisotropic Filtering:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="anisotropic_filtering_combobox">
<item>
<property name="text">
<string>Automatic</string>
</property>
</item>
<item>
<property name="text">
<string>Default</string>
</property>
</item>
<item>
<property name="text">
<string>2x</string>
</property>
</item>
<item>
<property name="text">
<string>4x</string>
</property>
</item>
<item>
<property name="text">
<string>8x</string>
</property>
</item>
<item>
<property name="text">
<string>16x</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
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<item>
<widget class="QCheckBox" name="use_aggressive_anisotropic_filtering">
<property name="toolTip">
<string>Enable this option for a more aggressive approach to applying Anisotropic Filtering to textures.
By toggling this, Anisotropic Filtering is added to textures with both nearest and linear mipmapping modes.
This may result in improved visual quality for a wider range of textures, but can also introduce artifacts in
some titles.</string>
</property>
<property name="text">
<string>Apply Anisotropic Filtering for all mipmap modes</string>
</property>
</widget>
</item>
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</layout>
</widget>
</item>
</layout>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>