wh-engine/wh-engine/render/shaders/render-target-blit-vert.glsl

11 lines
147 B
GLSL

#version 330 core
layout (location = 0) in vec2 vert_pos;
out vec2 uv;
void main() {
gl_Position = vec4(vert_pos, 0.0, 1.0);
uv = vert_pos;
}