wh-engine/wh-engine/render/shaders/basic-vert.glsl

16 lines
261 B
GLSL

#version 330 core
layout (location = 0) in vec3 vert_pos;
layout (location = 1) in vec2 vert_uv;
out vec2 uv;
uniform mat4 model;
uniform mat4 view;
uniform mat4 proj;
void main() {
gl_Position = proj * view * model * vec4(vert_pos, 1.0);
uv = vert_uv;
}