wh-engine/wh-engine/render/shaders/basic-frag.glsl

13 lines
164 B
GLSL

#version 330 core
in vec2 uv;
out vec4 FragColour;
uniform sampler2D mainTex;
uniform vec4 colour;
void main() {
FragColour = texture(mainTex, uv) * colour;
}