;;;; wh-engine system definition ;;;; Copyleft (C) 2021 ~keith (defsystem "wh-engine" :version "0.1.0" :description "A game engine written in Common Lisp." :author "~keith" :license "GNU AGPLv3" :depends-on ("sdl2" "sdl2-image" "cl-opengl" "trivial-types" "objective-lisp" "3d-vectors" "3d-matrices" "superfluous-parentheses") :components ((:module "wh-engine" :components ((:file "package") (:file "global") (:file "actor") (:file "component") (:file "actor-macros") (:file "scene") (:file "serialization") (:file "systems") (:module "render" :components ((:file "render-system") (:file "resources") (:file "text") (:file "drawable") (:file "render-target") (:file "view"))) (:module "input" :components ((:file "input-system"))) (:file "main")) )))