Lisp-to-GLSL translation works!
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079990422d
1 changed files with 294 additions and 142 deletions
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@ -12,14 +12,6 @@
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else if (consp form)
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do (replace-xref-vars (cdr form) vars replace-fun)))
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(defun collect-shader-vars (forms)
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(loop for elt on forms
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for form = (car elt)
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if (symbolp form)
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collect form
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else if (consp form)
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nconc (collect-shader-vars (cdr form))))
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(defvar *vert-builtins* '((*vertex-id* . "gl_VertexID")
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(*instance-id* . "gl_InstanceID")
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(*draw-id* . "gl_DrawID")
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@ -68,9 +60,9 @@
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(or "||" t)))
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(defvar *types* '((:void . "void")
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(:boolean . "bool")
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(:integer . "int")
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(:unsigned-integer . "uint")
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(:bool . "bool")
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(:int . "int")
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(:uint . "uint")
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(:float . "float")
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(:double . "double")
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(:vec2 . "vec2")
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@ -79,15 +71,15 @@
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(:double-vec2 . "dvec2")
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(:double-vec3 . "dvec3")
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(:double-vec4 . "dvec4")
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(:boolean-vec2 . "bvec2")
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(:boolean-vec3 . "bvec3")
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(:boolean-vec4 . "bvec4")
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(:integer-vec2 . "ivec2")
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(:integer-vec3 . "ivec3")
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(:integer-vec4 . "ivec4")
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(:unsigned-vec2 . "uvec2")
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(:unsigned-vec3 . "uvec3")
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(:unsigned-vec4 . "uvec4")
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(:bool-vec2 . "bvec2")
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(:bool-vec3 . "bvec3")
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(:bool-vec4 . "bvec4")
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(:int-vec2 . "ivec2")
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(:int-vec3 . "ivec3")
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(:int-vec4 . "ivec4")
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(:uint-vec2 . "uvec2")
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(:uint-vec3 . "uvec3")
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(:uint-vec4 . "uvec4")
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(:mat2 . "mat2")
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(:mat3 . "mat3")
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(:mat4 . "mat4")
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@ -108,8 +100,75 @@
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(:depth-cube-sampler . "samplerCubeShadow")
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(:array-cube-sampler . "samplerCubeArray")
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(:depth-array-cube-sampler . "samplerCubeArrayShadow")
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(:buffer-sampler . "samplerBuffer")
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))
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(:buffer-sampler . "samplerBuffer")))
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(defvar *shader-funs* '((bool . "bool")
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(int . "int")
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(uint . "uint")
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(float . "float")
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(double . "double")
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(vec2 . "vec2")
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(vec3 . "vec3")
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(vec4 . "vec4")
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(radians . "radians")
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(degrees . "degrees")
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(sin . "sin")
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(cos . "cos")
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(tan . "tan")
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(asin . "asin")
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(acos . "acos")
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(atan . "atan")
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(sinh . "sinh")
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(cosh . "cosh")
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(tanh . "tanh")
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(asinh . "asinh")
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(acosh . "acosh")
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(atanh . "atanh")
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(expt . "pow")
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(exp . "exp")
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(log . "log")
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(sqrt . "sqrt")
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(abs . "abs")
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(signum . "sign")
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(floor . "floor")
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(ffloor . "floor")
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(truncate . "trunc")
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(ftruncate . "trunc")
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(round . "round")
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(fround . "round")
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(ceiling . "ceil")
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(fceiling . "ceil")
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(mod . "mod")
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(min . "min")
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(max . "max")
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(linear-blend . "mix")
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(step . "step")
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(smooth-step . "smoothstep")
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(float-nan-p . "isnan")
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(float-infinity-p . "isinf")
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(vlength . "length")
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(vdistance . "distance")
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(v. . "dot")
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(vc . "cross")
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(v2norm . "normalize")
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(vforward . "faceforward")
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(vreflect . "reflect")
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(vrefract . "refract")
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(mtranspose . "transpose")
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(mdet . "determinant")
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(minv . "inverse")
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(v< . "lessThan")
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(v<= . "lessThanEqual")
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(v> . "greaterThan")
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(v>= . "greaterThanEqual")
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(v= . "equal")
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(v/= . "notEqual")
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(texture-size . "textureSize")
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(texture-lod . "textureQueryLod")
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(texture-levels . "textureQueryLevels")
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(texture-samples . "textureSamples")
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(sample-texture . "texture")
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(sample-texture-raw . "texelFetch")))
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(defun swizzlep (sym)
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(let ((sym-str (string-downcase (symbol-name sym))))
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@ -118,8 +177,21 @@
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always (member c '(#\x #\y #\z #\w) :test #'char=))
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(subseq sym-str 1))))
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(defun conv-shader-form (form funs vars)
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(flet ((conv-form (x) (conv-shader-form x funs vars)))
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(defun conv-shader-type (type)
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(or (cdr (assoc type *types*))
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(error "Invalid type specifier: ~S" type)))
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(defvar *shader-var-suffix* 0)
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(defun conv-shader-var (sym &optional gen-suffix)
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(concatenate 'string
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(substitute-if-not #\_ (lambda (c) (or (alpha-char-p c) (digit-char-p c)))
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(remove #\- (string-downcase (string-capitalize (symbol-name sym)) :end 1)))
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(if gen-suffix
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(write-to-string (incf *shader-var-suffix*))
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"")))
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(defun conv-shader-form (form vars funs)
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(flet ((conv-form (x) (conv-shader-form x vars funs)))
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(etypecase form
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(cons
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(let* ((sym (car form))
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@ -190,15 +262,6 @@
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(format nil "~A.~A"
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(conv-form (first args))
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swizzle))
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;; need this for (for)
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((eq sym 'declare-var)
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(unless (and (<= 1 (length args) 2) (= (length (first args)) 2))
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(error "Invalid # of args for shader declare-var"))
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(format nil "~A ~A~:[~; = ~A~]"
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(or (cdr (assoc (cadar args) *types*)) (error "Invalid type specifier: ~S" (second args)))
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(conv-form (caar args))
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(= (length args) 2)
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(conv-form (second args))))
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(t
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(format nil "~A(~{~A~^, ~})"
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(or (cdr (assoc sym funs)) (error "Invalid shader fun: ~S" sym))
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@ -208,15 +271,14 @@
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(integer (format nil "~D" form))
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(float (format nil "~F" form)))))
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(defun conv-shader-stmt (stmt funs vars returnp)
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(labels ((conv-form (x) (conv-shader-form x funs vars))
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(conv-stmt (x r) (conv-shader-stmt x funs vars r))
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(defun conv-shader-stmt (stmt vars funs returnp)
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(labels ((conv-form (x) (conv-shader-form x vars funs))
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(conv-stmt (x r) (conv-shader-stmt x vars funs r))
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(loop-conv-stmts (list r)
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(loop for x on list
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collect (conv-stmt (car x) (and r (not (cdr x)))))))
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(if (consp stmt)
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(let* ((sym (car stmt))
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(args (cdr stmt)))
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(let* ((sym (when (consp stmt) (car stmt)))
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(args (when (consp stmt) (cdr stmt))))
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(case sym
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((progn)
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(format nil "{~%~{~A~}}~%"
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@ -269,7 +331,17 @@
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(error "Invalid # of args for shader while"))
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(format nil "while (~A) {~%~{~A~}}~%"
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(conv-form (first args))
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(loop-conv-stmts (rest args))))
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(loop-conv-stmts (rest args) returnp)))
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((dotimes)
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(unless (and (>= (length args) 1) (= (length (first args)) 2))
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(error "Invalid # of args for shader dotimes"))
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(let ((new-vars (cons (cons (caar args) (conv-shader-var (caar args) t)) vars)))
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(format nil "for (int ~A = 0; ~1:*~A < ~A; ~2:*~A++~1*) {~%~{~A~}}~%"
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(conv-shader-form (caar args) new-vars funs)
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(conv-shader-form (cadar args) new-vars funs)
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(loop for x on (cdr args)
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collect (conv-shader-stmt (car x) new-vars funs
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(and returnp (not (cdr x))))))))
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((for)
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(unless (and (>= (length args) 1) (= (length (first args)) 3))
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(error "Invalid # of args for shader for"))
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@ -278,25 +350,79 @@
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(conv-form (cadar args))
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(conv-form (caddar args))
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(loop-conv-stmts (cdr args) returnp)))
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((let*)
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(conv-stmt `(progn
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,@(loop for x in (first args)
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if (consp (car x))
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collect `(declare-var ,@x)
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((let let*)
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(unless (>= (length args) 1)
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(error "Invalid # of args for shader let"))
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(let ((new-vars (nconc (loop for decl in (first args)
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if (consp (car decl))
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collect (cons (caar decl) (conv-shader-var (caar decl) t))
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else
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collect `(declare-var ,x))
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,@(rest args))
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returnp))
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collect (cons (car decl) (conv-shader-var (car decl) t)))
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vars)))
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(format nil "{~%~{~A ~A~:[~; = ~A~];~%~}~{~A~}}~%"
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(loop for decl in (first args)
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if (consp (car decl))
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nconc (list
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(conv-shader-type (cadar decl))
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(conv-shader-form (caar decl) new-vars funs)
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t (conv-shader-form (cadr decl) new-vars funs))
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else
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nconc (list
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(conv-shader-type (cadr decl))
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(conv-shader-form (car decl) new-vars funs)
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nil))
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(loop for x on (rest args)
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collect (conv-shader-stmt (car x) new-vars funs
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(and returnp (not (cdr x))))))))
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((setf)
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(unless (= (mod (length args) 2) 0)
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(error "Invalid # of args for shader setf"))
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(format nil "~{~A = ~A;~%~}"
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(loop for x in args collect (conv-form x))))
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(t
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(format nil "~:[~;return ~]~A;~%" returnp (conv-form stmt)))))
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;; something else
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(format nil "~:[~;return ~]~A;~%" returnp (conv-form stmt)))
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))
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(format nil "~:[~;return ~]~A;~%" returnp (conv-form stmt)))))))
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(defun conv-shader-fun (name return-type params body vars funs)
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(let ((new-vars (nconc (loop for decl in params
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collect (cons (car decl) (conv-shader-var (car decl))))
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vars)))
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(format nil "~A ~A(~{~A ~A~^, ~}) {~%~{~A~}}"
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(conv-shader-type return-type) name
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(loop for decl in params
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nconc (list (conv-shader-type (cadr decl))
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(conv-shader-form (car decl) new-vars funs)))
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(loop for x on body
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collect (conv-shader-stmt (car x) new-vars funs
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(not (or (cdr x) (eq return-type :void))))))))
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(defun conv-shader-io
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(mode name &key type
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(location nil)
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(component nil)
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(binding nil)
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(top-left-origin-p nil)
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(pixel-coords-p nil)
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&allow-other-keys)
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(format nil "~:[~;~1:*layout(~{~A~^, ~}) ~]~(~A~) ~A ~A;~%"
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(loop for val in (list location component binding top-left-origin-p pixel-coords-p)
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for key in (list "location" "component" "binding" "origin_upper_left" "pixel_center_integer")
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if (eq val t)
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collect key
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else if val
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collect (format nil "~A=~D" key val))
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mode (conv-shader-type type) (conv-shader-var name)))
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(defun conv-shader-part (name part version in-vars out-vars uniform-vars funs)
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(apply #'concatenate 'string
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(format nil "#version ~D core~%// GLSL-ified Lisp shader: ~S~S~%" version name part)
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(nconc
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(loop for var in in-vars
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collect (apply #'conv-shader-io :in var))
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(loop for var in out-vars
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collect (apply #'conv-shader-io :out var))
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(loop for var in uniform-vars
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collect (apply #'conv-shader-io :uniform var))
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funs)))
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(defun transpile-shader (name &key
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version
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inter-vars)
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(push `(setf ,new-var ,orig-var) vert-body)
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new-var)))))
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`(:in ,vert-inputs :inter ,inter-vars :out ,frag-outputs :uniform ,uniform-vars
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:vert ,vert-body :frag ,frag-body))
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(let* ((vert-vars (nconc (loop for var-entry in (append inter-vars vert-inputs uniform-vars)
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collect (cons (car var-entry) (conv-shader-var (car var-entry))))
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*vert-builtins*))
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(frag-vars (nconc (loop for var-entry in (append frag-outputs inter-vars uniform-vars)
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collect (cons (car var-entry) (conv-shader-var (car var-entry))))
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*frag-builtins*))
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(vert-uniforms ()) (frag-uniforms ())
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vert-glsl frag-glsl)
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(replace-xref-vars vert-body uniform-vars
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(lambda (var-entry)
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(pushnew var-entry vert-uniforms)
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(car var-entry)))
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(replace-xref-vars frag-body uniform-vars
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(lambda (var-entry)
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(pushnew var-entry frag-uniforms)
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(car var-entry)))
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(setf vert-glsl
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(conv-shader-part name :vert version
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vert-inputs inter-vars vert-uniforms
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(list (conv-shader-fun "main" :void () vert-body vert-vars *shader-funs*)))
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frag-glsl
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(conv-shader-part name :frag version
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inter-vars frag-outputs frag-uniforms
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(list (conv-shader-fun "main" :void () frag-body frag-vars *shader-funs*))))
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`(:vert ,vert-glsl :frag ,frag-glsl
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(:in ,vert-inputs :inter ,inter-vars :out ,frag-outputs :uniform ,uniform-vars
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:version ,version :vert ,vert-body :frag ,frag-body))))
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(defmacro define-shader (name (&key
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((:in (&rest vert-inputs)) ())
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