friendica/vendor/ezyang/htmlpurifier/library/HTMLPurifier/ChildDef/Table.php
Hypolite Petovan 799e60aa62 Replace existing autoloader with Composer-supplied
- Move Friendica namespace to `src`
- Move required `ezyang/htmlpurifier` to vendor
- Remove existing static autoloader
- Change boot.php reference to the autoloader
2017-03-31 23:02:38 -04:00

224 lines
7 KiB
PHP

<?php
/**
* Definition for tables. The general idea is to extract out all of the
* essential bits, and then reconstruct it later.
*
* This is a bit confusing, because the DTDs and the W3C
* validators seem to disagree on the appropriate definition. The
* DTD claims:
*
* (CAPTION?, (COL*|COLGROUP*), THEAD?, TFOOT?, TBODY+)
*
* But actually, the HTML4 spec then has this to say:
*
* The TBODY start tag is always required except when the table
* contains only one table body and no table head or foot sections.
* The TBODY end tag may always be safely omitted.
*
* So the DTD is kind of wrong. The validator is, unfortunately, kind
* of on crack.
*
* The definition changed again in XHTML1.1; and in my opinion, this
* formulation makes the most sense.
*
* caption?, ( col* | colgroup* ), (( thead?, tfoot?, tbody+ ) | ( tr+ ))
*
* Essentially, we have two modes: thead/tfoot/tbody mode, and tr mode.
* If we encounter a thead, tfoot or tbody, we are placed in the former
* mode, and we *must* wrap any stray tr segments with a tbody. But if
* we don't run into any of them, just have tr tags is OK.
*/
class HTMLPurifier_ChildDef_Table extends HTMLPurifier_ChildDef
{
/**
* @type bool
*/
public $allow_empty = false;
/**
* @type string
*/
public $type = 'table';
/**
* @type array
*/
public $elements = array(
'tr' => true,
'tbody' => true,
'thead' => true,
'tfoot' => true,
'caption' => true,
'colgroup' => true,
'col' => true
);
public function __construct()
{
}
/**
* @param array $children
* @param HTMLPurifier_Config $config
* @param HTMLPurifier_Context $context
* @return array
*/
public function validateChildren($children, $config, $context)
{
if (empty($children)) {
return false;
}
// only one of these elements is allowed in a table
$caption = false;
$thead = false;
$tfoot = false;
// whitespace
$initial_ws = array();
$after_caption_ws = array();
$after_thead_ws = array();
$after_tfoot_ws = array();
// as many of these as you want
$cols = array();
$content = array();
$tbody_mode = false; // if true, then we need to wrap any stray
// <tr>s with a <tbody>.
$ws_accum =& $initial_ws;
foreach ($children as $node) {
if ($node instanceof HTMLPurifier_Node_Comment) {
$ws_accum[] = $node;
continue;
}
switch ($node->name) {
case 'tbody':
$tbody_mode = true;
// fall through
case 'tr':
$content[] = $node;
$ws_accum =& $content;
break;
case 'caption':
// there can only be one caption!
if ($caption !== false) break;
$caption = $node;
$ws_accum =& $after_caption_ws;
break;
case 'thead':
$tbody_mode = true;
// XXX This breaks rendering properties with
// Firefox, which never floats a <thead> to
// the top. Ever. (Our scheme will float the
// first <thead> to the top.) So maybe
// <thead>s that are not first should be
// turned into <tbody>? Very tricky, indeed.
if ($thead === false) {
$thead = $node;
$ws_accum =& $after_thead_ws;
} else {
// Oops, there's a second one! What
// should we do? Current behavior is to
// transmutate the first and last entries into
// tbody tags, and then put into content.
// Maybe a better idea is to *attach
// it* to the existing thead or tfoot?
// We don't do this, because Firefox
// doesn't float an extra tfoot to the
// bottom like it does for the first one.
$node->name = 'tbody';
$content[] = $node;
$ws_accum =& $content;
}
break;
case 'tfoot':
// see above for some aveats
$tbody_mode = true;
if ($tfoot === false) {
$tfoot = $node;
$ws_accum =& $after_tfoot_ws;
} else {
$node->name = 'tbody';
$content[] = $node;
$ws_accum =& $content;
}
break;
case 'colgroup':
case 'col':
$cols[] = $node;
$ws_accum =& $cols;
break;
case '#PCDATA':
// How is whitespace handled? We treat is as sticky to
// the *end* of the previous element. So all of the
// nonsense we have worked on is to keep things
// together.
if (!empty($node->is_whitespace)) {
$ws_accum[] = $node;
}
break;
}
}
if (empty($content)) {
return false;
}
$ret = $initial_ws;
if ($caption !== false) {
$ret[] = $caption;
$ret = array_merge($ret, $after_caption_ws);
}
if ($cols !== false) {
$ret = array_merge($ret, $cols);
}
if ($thead !== false) {
$ret[] = $thead;
$ret = array_merge($ret, $after_thead_ws);
}
if ($tfoot !== false) {
$ret[] = $tfoot;
$ret = array_merge($ret, $after_tfoot_ws);
}
if ($tbody_mode) {
// we have to shuffle tr into tbody
$current_tr_tbody = null;
foreach($content as $node) {
switch ($node->name) {
case 'tbody':
$current_tr_tbody = null;
$ret[] = $node;
break;
case 'tr':
if ($current_tr_tbody === null) {
$current_tr_tbody = new HTMLPurifier_Node_Element('tbody');
$ret[] = $current_tr_tbody;
}
$current_tr_tbody->children[] = $node;
break;
case '#PCDATA':
assert($node->is_whitespace);
if ($current_tr_tbody === null) {
$ret[] = $node;
} else {
$current_tr_tbody->children[] = $node;
}
break;
}
}
} else {
$ret = array_merge($ret, $content);
}
return $ret;
}
}
// vim: et sw=4 sts=4