Refetch new jobs only once per execution loop
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1 changed files with 24 additions and 21 deletions
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@ -23,9 +23,9 @@ use Friendica\Util\Network;
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class Worker
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class Worker
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{
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{
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const STATE_STARTUP = 1; // Worker is in startup. This takes most time.
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const STATE_STARTUP = 1; // Worker is in startup. This takes most time.
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const STATE_SHORT_LOOP = 2; // Worker is processing preassigned jobs, thus saving much time.
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const STATE_LONG_LOOP = 2; // Worker is processing the whole - long - loop.
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const STATE_REFETCH = 3; // Worker had refetched jobs in the execution loop.
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const STATE_REFETCH = 3; // Worker had refetched jobs in the execution loop.
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const STATE_LONG_LOOP = 4; // Worker is processing the whole - long - loop.
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const STATE_SHORT_LOOP = 4; // Worker is processing preassigned jobs, thus saving much time.
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private static $up_start;
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private static $up_start;
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private static $db_duration = 0;
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private static $db_duration = 0;
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@ -102,6 +102,7 @@ class Worker
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// We fetch the next queue entry that is about to be executed
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// We fetch the next queue entry that is about to be executed
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while ($r = self::workerProcess()) {
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while ($r = self::workerProcess()) {
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$refetched = false;
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foreach ($r as $entry) {
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foreach ($r as $entry) {
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// Assure that the priority is an integer value
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// Assure that the priority is an integer value
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$entry['priority'] = (int)$entry['priority'];
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$entry['priority'] = (int)$entry['priority'];
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@ -112,19 +113,21 @@ class Worker
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return;
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return;
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}
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}
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// If possible we will fetch new jobs for this worker
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// Trying to fetch new processes - but only once when successful
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if (!self::getWaitingJobForPID() && Lock::acquire('worker_process', 0)) {
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if (!$refetched && Lock::acquire('worker_process', 0)) {
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self::findWorkerProcesses();
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self::findWorkerProcesses();
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Lock::release('worker_process');
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Lock::release('worker_process');
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self::$state = self::STATE_REFETCH;
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self::$state = self::STATE_REFETCH;
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$refetched = true;
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} else {
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self::$state = self::STATE_SHORT_LOOP;
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}
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}
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}
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}
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if (self::$state != self::STATE_REFETCH) {
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self::$state = self::STATE_LONG_LOOP;
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}
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// To avoid the quitting of multiple workers only one worker at a time will execute the check
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// To avoid the quitting of multiple workers only one worker at a time will execute the check
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if (!self::getWaitingJobForPID()) {
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self::$state = self::STATE_LONG_LOOP;
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if (Lock::acquire('worker', 0)) {
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if (Lock::acquire('worker', 0)) {
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// Count active workers and compare them with a maximum value that depends on the load
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// Count active workers and compare them with a maximum value that depends on the load
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if (self::tooMuchWorkers()) {
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if (self::tooMuchWorkers()) {
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@ -141,6 +144,7 @@ class Worker
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}
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}
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Lock::release('worker');
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Lock::release('worker');
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}
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}
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}
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// Quit the worker once every cron interval
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// Quit the worker once every cron interval
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if (time() > ($starttime + (Config::get('system', 'cron_interval') * 60))) {
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if (time() > ($starttime + (Config::get('system', 'cron_interval') * 60))) {
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@ -424,7 +428,6 @@ class Worker
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self::$db_duration_stat = 0;
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self::$db_duration_stat = 0;
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self::$db_duration_write = 0;
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self::$db_duration_write = 0;
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self::$lock_duration = 0;
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self::$lock_duration = 0;
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self::$state = self::STATE_SHORT_LOOP;
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if ($duration > 3600) {
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if ($duration > 3600) {
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$logger->info('Longer than 1 hour.', ['priority' => $queue["priority"], 'id' => $queue["id"], 'duration' => round($duration/60, 3)]);
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$logger->info('Longer than 1 hour.', ['priority' => $queue["priority"], 'id' => $queue["id"], 'duration' => round($duration/60, 3)]);
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