mirror of
https://codeberg.org/yeentown/barkey
synced 2024-11-25 17:35:12 +00:00
enhance(reversi): tweak reversi
This commit is contained in:
parent
6039f27bd5
commit
b3cc17ea0d
4 changed files with 153 additions and 104 deletions
BIN
packages/frontend/assets/reversi/lose.mp3
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packages/frontend/assets/reversi/lose.mp3
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packages/frontend/assets/reversi/win.mp3
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packages/frontend/assets/reversi/win.mp3
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@ -4,7 +4,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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-->
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<template>
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<MkSpacer :contentMax="600">
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<MkSpacer :contentMax="500">
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<div :class="$style.root" class="_gaps">
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<div style="display: flex; align-items: center; justify-content: center; gap: 10px;">
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<span>({{ i18n.ts._reversi.black }})</span>
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@ -35,53 +35,55 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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<div :class="$style.board">
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<div v-if="showBoardLabels" :class="$style.labelsX">
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<span v-for="i in game.map[0].length" :class="$style.labelsXLabel">{{ String.fromCharCode(64 + i) }}</span>
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</div>
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<div style="display: flex;">
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<div v-if="showBoardLabels" :class="$style.labelsY">
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<div v-for="i in game.map.length" :class="$style.labelsYLabel">{{ i }}</div>
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<div :class="$style.boardInner">
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<div v-if="showBoardLabels" :class="$style.labelsX">
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<span v-for="i in game.map[0].length" :class="$style.labelsXLabel">{{ String.fromCharCode(64 + i) }}</span>
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</div>
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<div :class="$style.boardCells" :style="cellsStyle">
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<div
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v-for="(stone, i) in engine.board"
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:key="i"
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v-tooltip="`${String.fromCharCode(65 + engine.posToXy(i)[0])}${engine.posToXy(i)[1] + 1}`"
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:class="[$style.boardCell, {
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[$style.boardCell_empty]: stone == null,
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[$style.boardCell_none]: engine.map[i] === 'null',
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[$style.boardCell_isEnded]: game.isEnded,
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[$style.boardCell_myTurn]: !game.isEnded && isMyTurn,
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[$style.boardCell_can]: turnUser ? engine.canPut(turnUser.id === blackUser.id, i) : null,
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[$style.boardCell_prev]: engine.prevPos === i
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}]"
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@click="putStone(i)"
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>
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<Transition
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:enterActiveClass="$style.transition_flip_enterActive"
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:leaveActiveClass="$style.transition_flip_leaveActive"
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:enterFromClass="$style.transition_flip_enterFrom"
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:leaveToClass="$style.transition_flip_leaveTo"
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mode="default"
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<div style="display: flex;">
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<div v-if="showBoardLabels" :class="$style.labelsY">
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<div v-for="i in game.map.length" :class="$style.labelsYLabel">{{ i }}</div>
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</div>
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<div :class="$style.boardCells" :style="cellsStyle">
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<div
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v-for="(stone, i) in engine.board"
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:key="i"
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v-tooltip="`${String.fromCharCode(65 + engine.posToXy(i)[0])}${engine.posToXy(i)[1] + 1}`"
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:class="[$style.boardCell, {
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[$style.boardCell_empty]: stone == null,
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[$style.boardCell_none]: engine.map[i] === 'null',
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[$style.boardCell_isEnded]: game.isEnded,
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[$style.boardCell_myTurn]: !game.isEnded && isMyTurn,
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[$style.boardCell_can]: turnUser ? engine.canPut(turnUser.id === blackUser.id, i) : null,
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[$style.boardCell_prev]: engine.prevPos === i
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}]"
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@click="putStone(i)"
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>
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<template v-if="useAvatarAsStone">
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<img v-if="stone === true" :class="$style.boardCellStone" :src="blackUser.avatarUrl"/>
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<img v-else-if="stone === false" :class="$style.boardCellStone" :src="whiteUser.avatarUrl"/>
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</template>
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<template v-else>
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<img v-if="stone === true" :class="$style.boardCellStone" src="/client-assets/reversi/stone_b.png"/>
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<img v-else-if="stone === false" :class="$style.boardCellStone" src="/client-assets/reversi/stone_w.png"/>
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</template>
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</Transition>
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<Transition
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:enterActiveClass="$style.transition_flip_enterActive"
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:leaveActiveClass="$style.transition_flip_leaveActive"
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:enterFromClass="$style.transition_flip_enterFrom"
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:leaveToClass="$style.transition_flip_leaveTo"
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mode="default"
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>
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<template v-if="useAvatarAsStone">
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<img v-if="stone === true" :class="$style.boardCellStone" :src="blackUser.avatarUrl"/>
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<img v-else-if="stone === false" :class="$style.boardCellStone" :src="whiteUser.avatarUrl"/>
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</template>
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<template v-else>
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<img v-if="stone === true" :class="$style.boardCellStone" src="/client-assets/reversi/stone_b.png"/>
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<img v-else-if="stone === false" :class="$style.boardCellStone" src="/client-assets/reversi/stone_w.png"/>
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</template>
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</Transition>
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</div>
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</div>
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<div v-if="showBoardLabels" :class="$style.labelsY">
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<div v-for="i in game.map.length" :class="$style.labelsYLabel">{{ i }}</div>
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</div>
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</div>
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<div v-if="showBoardLabels" :class="$style.labelsY">
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<div v-for="i in game.map.length" :class="$style.labelsYLabel">{{ i }}</div>
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<div v-if="showBoardLabels" :class="$style.labelsX">
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<span v-for="i in game.map[0].length" :class="$style.labelsXLabel">{{ String.fromCharCode(64 + i) }}</span>
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</div>
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</div>
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<div v-if="showBoardLabels" :class="$style.labelsX">
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<span v-for="i in game.map[0].length" :class="$style.labelsXLabel">{{ String.fromCharCode(64 + i) }}</span>
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</div>
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</div>
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<div v-if="game.isEnded" class="_panel _gaps_s" style="padding: 16px;">
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@ -155,6 +157,7 @@ import { misskeyApi } from '@/scripts/misskey-api.js';
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import { userPage } from '@/filters/user.js';
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import * as sound from '@/scripts/sound.js';
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import * as os from '@/os.js';
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import { confetti } from '@/scripts/confetti.js';
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const $i = signinRequired();
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@ -329,6 +332,22 @@ function onStreamLog(log: Reversi.Serializer.Log & { id: string | null }) {
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function onStreamEnded(x) {
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game.value = deepClone(x.game);
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if (game.value.winnerId === $i.id) {
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confetti({
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duration: 1000 * 3,
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});
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sound.playUrl('/client-assets/reversi/win.mp3', {
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volume: 1,
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playbackRate: 1,
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});
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} else {
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sound.playUrl('/client-assets/reversi/lose.mp3', {
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volume: 1,
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playbackRate: 1,
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});
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}
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}
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function checkEnd() {
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@ -465,8 +484,27 @@ $gap: 4px;
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.board {
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width: 100%;
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max-width: 500px;
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box-sizing: border-box;
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margin: 0 auto;
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padding: 7px;
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background: #8C4F26;
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box-shadow: 0 6px 16px #0007, 0 0 1px 1px #693410, inset 0 0 2px 1px #ce8a5c;
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border-radius: 12px;
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}
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.boardInner {
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padding: 32px;
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background: var(--panel);
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box-shadow: 0 0 2px 1px #ce8a5c, inset 0 0 1px 1px #693410;
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border-radius: 8px;
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}
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@container (max-width: 400px) {
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.boardInner {
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padding: 16px;
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}
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}
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.labelsX {
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@ -8,72 +8,74 @@ SPDX-License-Identifier: AGPL-3.0-only
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<MkSpacer :contentMax="600">
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<div style="text-align: center;"><b><MkUserName :user="game.user1"/></b> vs <b><MkUserName :user="game.user2"/></b></div>
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<div class="_gaps">
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<div style="font-size: 1.5em; text-align: center;">{{ i18n.ts._reversi.gameSettings }}</div>
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<div :class="{ [$style.disallow]: isReady }">
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<div class="_gaps" :class="{ [$style.disallowInner]: isReady }">
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<div style="font-size: 1.5em; text-align: center;">{{ i18n.ts._reversi.gameSettings }}</div>
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<div class="_panel">
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<div style="display: flex; align-items: center; padding: 16px; border-bottom: solid 1px var(--divider);">
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<div>{{ mapName }}</div>
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<MkButton style="margin-left: auto;" @click="chooseMap">{{ i18n.ts._reversi.chooseBoard }}</MkButton>
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</div>
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<div class="_panel">
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<div style="display: flex; align-items: center; padding: 16px; border-bottom: solid 1px var(--divider);">
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<div>{{ mapName }}</div>
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<MkButton style="margin-left: auto;" @click="chooseMap">{{ i18n.ts._reversi.chooseBoard }}</MkButton>
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</div>
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<div style="padding: 16px;">
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<div v-if="game.map == null"><i class="ti ti-dice"></i></div>
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<div v-else :class="$style.board" :style="{ 'grid-template-rows': `repeat(${ game.map.length }, 1fr)`, 'grid-template-columns': `repeat(${ game.map[0].length }, 1fr)` }">
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<div v-for="(x, i) in game.map.join('')" :class="[$style.boardCell, { [$style.boardCellNone]: x == ' ' }]" @click="onMapCellClick(i, x)">
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<i v-if="x === 'b' || x === 'w'" style="pointer-events: none; user-select: none;" :class="x === 'b' ? 'ti ti-circle-filled' : 'ti ti-circle'"></i>
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<div style="padding: 16px;">
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<div v-if="game.map == null"><i class="ti ti-dice"></i></div>
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<div v-else :class="$style.board" :style="{ 'grid-template-rows': `repeat(${ game.map.length }, 1fr)`, 'grid-template-columns': `repeat(${ game.map[0].length }, 1fr)` }">
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<div v-for="(x, i) in game.map.join('')" :class="[$style.boardCell, { [$style.boardCellNone]: x == ' ' }]" @click="onMapCellClick(i, x)">
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<i v-if="x === 'b' || x === 'w'" style="pointer-events: none; user-select: none;" :class="x === 'b' ? 'ti ti-circle-filled' : 'ti ti-circle'"></i>
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</div>
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</div>
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</div>
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</div>
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<MkFolder :defaultOpen="true">
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<template #label>{{ i18n.ts._reversi.blackOrWhite }}</template>
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<MkRadios v-model="game.bw">
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<option value="random">{{ i18n.ts.random }}</option>
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<option :value="'1'">
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<I18n :src="i18n.ts._reversi.blackIs" tag="span">
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<template #name>
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<b><MkUserName :user="game.user1"/></b>
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</template>
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</I18n>
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</option>
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<option :value="'2'">
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<I18n :src="i18n.ts._reversi.blackIs" tag="span">
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<template #name>
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<b><MkUserName :user="game.user2"/></b>
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</template>
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</I18n>
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</option>
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</MkRadios>
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</MkFolder>
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<MkFolder :defaultOpen="true">
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<template #label>{{ i18n.ts._reversi.timeLimitForEachTurn }}</template>
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<template #suffix>{{ game.timeLimitForEachTurn }}{{ i18n.ts._time.second }}</template>
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<MkRadios v-model="game.timeLimitForEachTurn">
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<option :value="5">5{{ i18n.ts._time.second }}</option>
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<option :value="10">10{{ i18n.ts._time.second }}</option>
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<option :value="30">30{{ i18n.ts._time.second }}</option>
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<option :value="60">60{{ i18n.ts._time.second }}</option>
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<option :value="90">90{{ i18n.ts._time.second }}</option>
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<option :value="120">120{{ i18n.ts._time.second }}</option>
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<option :value="180">180{{ i18n.ts._time.second }}</option>
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<option :value="3600">3600{{ i18n.ts._time.second }}</option>
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</MkRadios>
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</MkFolder>
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<MkFolder :defaultOpen="true">
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<template #label>{{ i18n.ts._reversi.rules }}</template>
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<div class="_gaps_s">
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<MkSwitch v-model="game.isLlotheo" @update:modelValue="updateSettings('isLlotheo')">{{ i18n.ts._reversi.isLlotheo }}</MkSwitch>
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<MkSwitch v-model="game.loopedBoard" @update:modelValue="updateSettings('loopedBoard')">{{ i18n.ts._reversi.loopedMap }}</MkSwitch>
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<MkSwitch v-model="game.canPutEverywhere" @update:modelValue="updateSettings('canPutEverywhere')">{{ i18n.ts._reversi.canPutEverywhere }}</MkSwitch>
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</div>
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</MkFolder>
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</div>
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<MkFolder :defaultOpen="true">
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<template #label>{{ i18n.ts._reversi.blackOrWhite }}</template>
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<MkRadios v-model="game.bw">
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<option value="random">{{ i18n.ts.random }}</option>
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<option :value="'1'">
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<I18n :src="i18n.ts._reversi.blackIs" tag="span">
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<template #name>
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<b><MkUserName :user="game.user1"/></b>
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</template>
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</I18n>
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</option>
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<option :value="'2'">
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<I18n :src="i18n.ts._reversi.blackIs" tag="span">
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<template #name>
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<b><MkUserName :user="game.user2"/></b>
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</template>
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</I18n>
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</option>
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</MkRadios>
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</MkFolder>
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<MkFolder :defaultOpen="true">
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<template #label>{{ i18n.ts._reversi.timeLimitForEachTurn }}</template>
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<template #suffix>{{ game.timeLimitForEachTurn }}{{ i18n.ts._time.second }}</template>
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<MkRadios v-model="game.timeLimitForEachTurn">
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<option :value="5">5{{ i18n.ts._time.second }}</option>
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<option :value="10">10{{ i18n.ts._time.second }}</option>
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<option :value="30">30{{ i18n.ts._time.second }}</option>
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<option :value="60">60{{ i18n.ts._time.second }}</option>
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<option :value="90">90{{ i18n.ts._time.second }}</option>
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<option :value="120">120{{ i18n.ts._time.second }}</option>
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<option :value="180">180{{ i18n.ts._time.second }}</option>
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<option :value="3600">3600{{ i18n.ts._time.second }}</option>
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</MkRadios>
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</MkFolder>
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<MkFolder :defaultOpen="true">
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<template #label>{{ i18n.ts._reversi.rules }}</template>
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<div class="_gaps_s">
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<MkSwitch v-model="game.isLlotheo" @update:modelValue="updateSettings('isLlotheo')">{{ i18n.ts._reversi.isLlotheo }}</MkSwitch>
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<MkSwitch v-model="game.loopedBoard" @update:modelValue="updateSettings('loopedBoard')">{{ i18n.ts._reversi.loopedMap }}</MkSwitch>
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<MkSwitch v-model="game.canPutEverywhere" @update:modelValue="updateSettings('canPutEverywhere')">{{ i18n.ts._reversi.canPutEverywhere }}</MkSwitch>
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</div>
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</MkFolder>
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</div>
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</MkSpacer>
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<template #footer>
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@ -123,7 +125,7 @@ const props = defineProps<{
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}>();
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const game = ref<Misskey.entities.ReversiGameDetailed>(deepClone(props.game));
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const isLlotheo = ref<boolean>(false);
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const mapName = computed(() => {
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if (game.value.map == null) return 'Random';
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const found = Object.values(Reversi.maps).find(x => x.data.join('') === game.value.map.join(''));
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@ -236,6 +238,15 @@ onUnmounted(() => {
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</script>
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<style lang="scss" module>
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.disallow {
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cursor: not-allowed;
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}
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.disallowInner {
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pointer-events: none;
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user-select: none;
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opacity: 0.7;
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}
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.board {
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display: grid;
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grid-gap: 4px;
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