![]() and enable ModLauncher to use those instead. This allows all mods to load within the scope of the game classloader, removing weird conflicts and class discovery problems. |
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.. | ||
client | ||
common | ||
energy | ||
event | ||
fluids | ||
fml | ||
items | ||
logging | ||
oredict | ||
registries | ||
resource | ||
server | ||
versions |