62 lines
2.3 KiB
Java
62 lines
2.3 KiB
Java
/*
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* Minecraft Forge
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* Copyright (c) 2016-2018.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraftforge.event.entity.living;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraftforge.common.ForgeHooks;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.eventbus.api.Cancelable;
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import net.minecraft.util.DamageSource;
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import net.minecraft.entity.EntityLivingBase;
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/**
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* LivingAttackEvent is fired when a living Entity is attacked. <br>
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* This event is fired whenever an Entity is attacked in
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* {@link EntityLivingBase#attackEntityFrom(DamageSource, float)} and
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* {@link EntityPlayer#attackEntityFrom(DamageSource, float)}. <br>
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* <br>
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* This event is fired via the {@link ForgeHooks#onLivingAttack(EntityLivingBase, DamageSource, float)}.<br>
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* <br>
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* {@link #source} contains the DamageSource of the attack. <br>
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* {@link #amount} contains the amount of damage dealt to the entity. <br>
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* <br>
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* This event is {@link net.minecraftforge.eventbus.api.Cancelable}.<br>
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* If this event is canceled, the Entity does not take attack damage.<br>
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* <br>
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* This event does not have a result. {@link HasResult}<br>
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*<br>
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* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
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**/
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@net.minecraftforge.eventbus.api.Cancelable
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public class LivingAttackEvent extends LivingEvent
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{
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private final DamageSource source;
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private final float amount;
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public LivingAttackEvent(EntityLivingBase entity, DamageSource source, float amount)
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{
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super(entity);
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this.source = source;
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this.amount = amount;
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}
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public DamageSource getSource() { return source; }
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public float getAmount() { return amount; }
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}
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