ForgePatch/src/main/java/net/minecraftforge/event/entity/living/LivingAttackEvent.java

62 lines
2.3 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2018.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.event.entity.living;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraftforge.common.ForgeHooks;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.Cancelable;
import net.minecraft.util.DamageSource;
import net.minecraft.entity.EntityLivingBase;
/**
* LivingAttackEvent is fired when a living Entity is attacked. <br>
* This event is fired whenever an Entity is attacked in
* {@link EntityLivingBase#attackEntityFrom(DamageSource, float)} and
* {@link EntityPlayer#attackEntityFrom(DamageSource, float)}. <br>
* <br>
* This event is fired via the {@link ForgeHooks#onLivingAttack(EntityLivingBase, DamageSource, float)}.<br>
* <br>
* {@link #source} contains the DamageSource of the attack. <br>
* {@link #amount} contains the amount of damage dealt to the entity. <br>
* <br>
* This event is {@link net.minecraftforge.eventbus.api.Cancelable}.<br>
* If this event is canceled, the Entity does not take attack damage.<br>
* <br>
* This event does not have a result. {@link HasResult}<br>
*<br>
* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
**/
@net.minecraftforge.eventbus.api.Cancelable
public class LivingAttackEvent extends LivingEvent
{
private final DamageSource source;
private final float amount;
public LivingAttackEvent(EntityLivingBase entity, DamageSource source, float amount)
{
super(entity);
this.source = source;
this.amount = amount;
}
public DamageSource getSource() { return source; }
public float getAmount() { return amount; }
}