99 lines
2.7 KiB
Java
99 lines
2.7 KiB
Java
/*
|
|
* Minecraft Forge
|
|
* Copyright (c) 2016-2019.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation version 2.1
|
|
* of the License.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
package net.minecraftforge.client.event;
|
|
|
|
import net.minecraft.item.ItemStack;
|
|
import net.minecraft.util.EnumHand;
|
|
import net.minecraftforge.eventbus.api.Cancelable;
|
|
import net.minecraftforge.eventbus.api.Event;
|
|
|
|
import javax.annotation.Nonnull;
|
|
|
|
/**
|
|
* This event is fired on the {@link net.minecraftforge.common.MinecraftForge#EVENT_BUS}
|
|
* whenever a hand is rendered in first person.
|
|
* Canceling the event causes the hand to not render.
|
|
* TODO This may get merged in 11 with RenderHandEvent to make a generic hand rendering
|
|
*/
|
|
@Cancelable
|
|
public class RenderSpecificHandEvent extends Event
|
|
{
|
|
private final EnumHand hand;
|
|
private final float partialTicks;
|
|
private final float interpolatedPitch;
|
|
private final float swingProgress;
|
|
private final float equipProgress;
|
|
@Nonnull
|
|
private final ItemStack stack;
|
|
|
|
public RenderSpecificHandEvent(EnumHand hand, float partialTicks, float interpolatedPitch, float swingProgress, float equipProgress, @Nonnull ItemStack stack)
|
|
{
|
|
this.hand = hand;
|
|
this.partialTicks = partialTicks;
|
|
this.interpolatedPitch = interpolatedPitch;
|
|
this.swingProgress = swingProgress;
|
|
this.equipProgress = equipProgress;
|
|
this.stack = stack;
|
|
}
|
|
|
|
public EnumHand getHand()
|
|
{
|
|
return hand;
|
|
}
|
|
|
|
public float getPartialTicks()
|
|
{
|
|
return partialTicks;
|
|
}
|
|
|
|
/**
|
|
* @return The interpolated pitch of the player entity
|
|
*/
|
|
public float getInterpolatedPitch()
|
|
{
|
|
return interpolatedPitch;
|
|
}
|
|
|
|
/**
|
|
* @return The swing progress of the hand being rendered
|
|
*/
|
|
public float getSwingProgress()
|
|
{
|
|
return swingProgress;
|
|
}
|
|
|
|
/**
|
|
* @return The progress of the equip animation. 1.0 is fully equipped.
|
|
*/
|
|
public float getEquipProgress()
|
|
{
|
|
return equipProgress;
|
|
}
|
|
|
|
/**
|
|
* @return The ItemStack to be rendered, or null.
|
|
*/
|
|
@Nonnull
|
|
public ItemStack getItemStack()
|
|
{
|
|
return stack;
|
|
}
|
|
}
|