ForgePatch/src/main/java/net/minecraftforge/client/event/GuiContainerEvent.java

79 lines
2.4 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2019.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.client.event;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraftforge.eventbus.api.Event;
/**
* Event class for handling GuiContainer specific events.
*/
public class GuiContainerEvent extends Event
{
private final GuiContainer guiContainer;
public GuiContainerEvent(GuiContainer guiContainer)
{
this.guiContainer = guiContainer;
}
public GuiContainer getGuiContainer()
{
return guiContainer;
}
/**
* This event is fired directly after the GuiContainer has draw any foreground elements,
* But before the "dragged" stack, and before any tooltips.
* This is useful for any slot / item specific overlays.
* Things that need to be on top of All GUI elements but bellow tooltips and dragged stacks.
*/
public static class DrawForeground extends GuiContainerEvent
{
private final int mouseX;
private final int mouseY;
/**
* Called directly after the GuiContainer has drawn any foreground elements.
*
* @param guiContainer The container.
* @param mouseX The current X position of the players mouse.
* @param mouseY The current Y position of the players mouse.
*/
public DrawForeground(GuiContainer guiContainer, int mouseX, int mouseY)
{
super(guiContainer);
this.mouseX = mouseX;
this.mouseY = mouseY;
}
public int getMouseX()
{
return mouseX;
}
public int getMouseY()
{
return mouseY;
}
}
}