ForgePatch/src/main/java/net/minecraftforge/event/world/StructureSpawnListGatherEve...

150 lines
5.9 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2020.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.event.world;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import net.minecraft.entity.EntityClassification;
import net.minecraft.world.biome.MobSpawnInfo;
import net.minecraft.world.gen.feature.structure.Structure;
import net.minecraftforge.eventbus.api.Event;
import net.minecraftforge.eventbus.api.EventPriority;
/**
* This event fires when a Structure is gathering what mobs/creatures can spawn in it.
*
* In order to maintain the most compatibility possible with other mods' modifications to a structure,
* the event should be assigned a {@link net.minecraftforge.eventbus.api.EventPriority} as follows:
*
* - Additions : {@link EventPriority#HIGH}
* - Removals : {@link EventPriority#NORMAL}
* - Any other modification : {@link EventPriority#LOW}
*
* Be aware that another mod could have done an operation beforehand, so an expected value out of a vanilla structure might not
* always be the same, depending on other mods.
*/
public class StructureSpawnListGatherEvent extends Event
{
private final Structure<?> structure;
private final Map<EntityClassification, List<MobSpawnInfo.Spawners>> entitySpawns = new HashMap<>();
private final Map<EntityClassification, List<MobSpawnInfo.Spawners>> entitySpawnsUnmodifiableLists = new HashMap<>();
private final Map<EntityClassification, List<MobSpawnInfo.Spawners>> entitySpawnsUnmodifiable = Collections.unmodifiableMap(entitySpawnsUnmodifiableLists);
private boolean insideOnly;
public StructureSpawnListGatherEvent(Structure<?> structure)
{
this.structure = structure;
this.insideOnly = this.structure.getDefaultRestrictsSpawnsToInside();
addEntitySpawns(EntityClassification.MONSTER, this.structure.getDefaultSpawnList());
addEntitySpawns(EntityClassification.CREATURE, this.structure.getDefaultCreatureSpawnList());
}
/**
* @return Structure to add or remove spawns to/from.
*/
public Structure<?> getStructure()
{
return structure;
}
/**
* Change if entity spawn location checks are done against the entire bounds of the structure or only the inside the pieces of the structure.
* @param insideOnly {@code true} to restrict the spawn checks to inside the pieces of the structure, {@code false} to allow spawns outside
*/
public void setInsideOnly(boolean insideOnly)
{
this.insideOnly = insideOnly;
}
/**
* Checks if spawns for the structure are restricted to being inside the individual pieces of the structure.
*/
public boolean isInsideOnly()
{
return insideOnly;
}
/**
* Gets an unmodifiable view of the the list representing the entity spawns for the given classification.
* @param classification Entity Classification
* @return The list of spawns for the given classification.
*/
public List<MobSpawnInfo.Spawners> getEntitySpawns(EntityClassification classification)
{
return this.entitySpawnsUnmodifiableLists.getOrDefault(classification, Collections.emptyList());
}
/**
* Gets the internal spawn list for a given entity classification, or adds one if needed. (This includes adding it to the unmodifiable view)
*/
private List<MobSpawnInfo.Spawners> getOrCreateEntitySpawns(EntityClassification classification)
{
return this.entitySpawns.computeIfAbsent(classification, c -> {
List<MobSpawnInfo.Spawners> spawners = new ArrayList<>();
//If the classification isn't in entitySpawns yet, also add an unmodifiable view of the list to
// the unmodifiable list spawn map
this.entitySpawnsUnmodifiableLists.put(c, Collections.unmodifiableList(spawners));
return spawners;
});
}
/**
* Adds a spawn to the list of spawns for the given classification.
* @param classification Entity Classification
* @param spawner Spawner
*/
public void addEntitySpawn(EntityClassification classification, MobSpawnInfo.Spawners spawner)
{
getOrCreateEntitySpawns(classification).add(spawner);
}
/**
* Adds spawns to the list of spawns for the given classification.
* @param classification Entity Classification
* @param spawners Spawners to add
*/
public void addEntitySpawns(EntityClassification classification, List<MobSpawnInfo.Spawners> spawners)
{
getOrCreateEntitySpawns(classification).addAll(spawners);
}
/**
* Removes a spawn from the list of spawns for the given classification.
* @param classification Entity Classification
* @param spawner Spawner
*/
public void removeEntitySpawn(EntityClassification classification, MobSpawnInfo.Spawners spawner)
{
if (this.entitySpawns.containsKey(classification))
this.entitySpawns.get(classification).remove(spawner);
}
/**
* Gets an unmodifiable view of the map of spawns based on entity classification that is used to fill in the various spawn lists for the structure.
*/
public Map<EntityClassification, List<MobSpawnInfo.Spawners>> getEntitySpawns()
{
return entitySpawnsUnmodifiable;
}
}