ForgePatch/src/main/java/net/minecraftforge/common/world/StructureSpawnManager.java

135 lines
6.2 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2020.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.common.world;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableMap;
import java.util.Collections;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import javax.annotation.Nullable;
import net.minecraft.entity.EntityClassification;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.biome.MobSpawnInfo;
import net.minecraft.world.gen.feature.structure.Structure;
import net.minecraft.world.gen.feature.structure.StructureManager;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.world.StructureSpawnListGatherEvent;
import net.minecraftforge.registries.ForgeRegistries;
/**
* Class to help manage entity spawns inside of structures
*/
public class StructureSpawnManager
{
private static Map<Structure<?>, StructureSpawnInfo> structuresWithSpawns = Collections.emptyMap();
/**
* Gathers potential entity spawns for all the different registered structures.
* @apiNote Internal
*/
public static void gatherEntitySpawns()
{
//We use a linked hash map to ensure that we check the structures in an order that if there are multiple structures a position satisfies
// then we have the same behavior as vanilla as vanilla checks, swamp huts, pillager outposts, ocean monuments, and nether fortresses in
// that order.
Map<Structure<?>, StructureSpawnInfo> structuresWithSpawns = new LinkedHashMap<>();
gatherEntitySpawns(structuresWithSpawns, Structure.field_236374_j_);
gatherEntitySpawns(structuresWithSpawns, Structure.field_236366_b_);
gatherEntitySpawns(structuresWithSpawns, Structure.field_236376_l_);
gatherEntitySpawns(structuresWithSpawns, Structure.field_236378_n_);
for (Structure<?> structure : ForgeRegistries.STRUCTURE_FEATURES.getValues())
{
if (structure != Structure.field_236374_j_ && structure != Structure.field_236366_b_ && structure != Structure.field_236376_l_ &&
structure != Structure.field_236378_n_)
{
//If we didn't already gather the spawns already to ensure we do vanilla ones already
// gather the spawns for this structure
gatherEntitySpawns(structuresWithSpawns, structure);
}
}
StructureSpawnManager.structuresWithSpawns = structuresWithSpawns;
}
private static void gatherEntitySpawns(Map<Structure<?>, StructureSpawnInfo> structuresWithSpawns, Structure<?> structure)
{
StructureSpawnListGatherEvent event = new StructureSpawnListGatherEvent(structure);
MinecraftForge.EVENT_BUS.post(event);
ImmutableMap.Builder<net.minecraft.entity.EntityClassification, List<MobSpawnInfo.Spawners>> builder = ImmutableMap.builder();
event.getEntitySpawns().forEach((classification, spawns) -> {
if (!spawns.isEmpty())
builder.put(classification, ImmutableList.copyOf(spawns));
});
Map<EntityClassification, List<MobSpawnInfo.Spawners>> entitySpawns = builder.build();
if (!entitySpawns.isEmpty())
structuresWithSpawns.put(structure, new StructureSpawnInfo(entitySpawns, event.isInsideOnly()));
}
/**
* Looks up if a given position is within a structure and returns any entity spawns that structure has for the given classification, or null if
* none are found.
* @param structureManager Structure Manager, used to check if a position is within a structure.
* @param classification Entity classification
* @param pos Position to get entity spawns of
*/
@Nullable
public static List<MobSpawnInfo.Spawners> getStructureSpawns(StructureManager structureManager, EntityClassification classification, BlockPos pos)
{
for (Entry<Structure<?>, StructureSpawnInfo> entry : structuresWithSpawns.entrySet())
{
Structure<?> structure = entry.getKey();
StructureSpawnInfo spawnInfo = entry.getValue();
//Note: We check if the structure has spawns for a type first before looking at the world as it should be a cheaper check
if (spawnInfo.spawns.containsKey(classification) && structureManager.func_235010_a_(pos, spawnInfo.insideOnly, structure).isValid())
return spawnInfo.spawns.get(classification);
}
return null;
}
/**
* Gets the entity spawn lists for entities of a given classification for a given structure.
* @param structure The Structure
* @param classification The classification to lookup
*/
public static List<MobSpawnInfo.Spawners> getSpawnList(Structure<?> structure, EntityClassification classification)
{
if (structuresWithSpawns.containsKey(structure))
return structuresWithSpawns.get(structure).spawns.getOrDefault(classification, Collections.emptyList());
return Collections.emptyList();
}
/**
* Helper class to keep track of spawns and if the spawns should be restricted to inside the structure pieces.
*/
private static class StructureSpawnInfo
{
private final Map<EntityClassification, List<MobSpawnInfo.Spawners>> spawns;
private final boolean insideOnly;
private StructureSpawnInfo(Map<EntityClassification, List<MobSpawnInfo.Spawners>> spawns, boolean insideOnly)
{
this.spawns = spawns;
this.insideOnly = insideOnly;
}
}
}