135 lines
6.2 KiB
Java
135 lines
6.2 KiB
Java
/*
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* Minecraft Forge
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* Copyright (c) 2016-2020.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraftforge.common.world;
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import com.google.common.collect.ImmutableList;
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import com.google.common.collect.ImmutableMap;
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import java.util.Collections;
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import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import javax.annotation.Nullable;
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import net.minecraft.entity.EntityClassification;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.biome.MobSpawnInfo;
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import net.minecraft.world.gen.feature.structure.Structure;
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import net.minecraft.world.gen.feature.structure.StructureManager;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.world.StructureSpawnListGatherEvent;
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import net.minecraftforge.registries.ForgeRegistries;
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/**
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* Class to help manage entity spawns inside of structures
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*/
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public class StructureSpawnManager
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{
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private static Map<Structure<?>, StructureSpawnInfo> structuresWithSpawns = Collections.emptyMap();
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/**
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* Gathers potential entity spawns for all the different registered structures.
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* @apiNote Internal
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*/
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public static void gatherEntitySpawns()
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{
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//We use a linked hash map to ensure that we check the structures in an order that if there are multiple structures a position satisfies
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// then we have the same behavior as vanilla as vanilla checks, swamp huts, pillager outposts, ocean monuments, and nether fortresses in
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// that order.
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Map<Structure<?>, StructureSpawnInfo> structuresWithSpawns = new LinkedHashMap<>();
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gatherEntitySpawns(structuresWithSpawns, Structure.field_236374_j_);
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gatherEntitySpawns(structuresWithSpawns, Structure.field_236366_b_);
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gatherEntitySpawns(structuresWithSpawns, Structure.field_236376_l_);
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gatherEntitySpawns(structuresWithSpawns, Structure.field_236378_n_);
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for (Structure<?> structure : ForgeRegistries.STRUCTURE_FEATURES.getValues())
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{
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if (structure != Structure.field_236374_j_ && structure != Structure.field_236366_b_ && structure != Structure.field_236376_l_ &&
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structure != Structure.field_236378_n_)
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{
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//If we didn't already gather the spawns already to ensure we do vanilla ones already
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// gather the spawns for this structure
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gatherEntitySpawns(structuresWithSpawns, structure);
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}
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}
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StructureSpawnManager.structuresWithSpawns = structuresWithSpawns;
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}
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private static void gatherEntitySpawns(Map<Structure<?>, StructureSpawnInfo> structuresWithSpawns, Structure<?> structure)
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{
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StructureSpawnListGatherEvent event = new StructureSpawnListGatherEvent(structure);
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MinecraftForge.EVENT_BUS.post(event);
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ImmutableMap.Builder<net.minecraft.entity.EntityClassification, List<MobSpawnInfo.Spawners>> builder = ImmutableMap.builder();
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event.getEntitySpawns().forEach((classification, spawns) -> {
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if (!spawns.isEmpty())
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builder.put(classification, ImmutableList.copyOf(spawns));
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});
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Map<EntityClassification, List<MobSpawnInfo.Spawners>> entitySpawns = builder.build();
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if (!entitySpawns.isEmpty())
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structuresWithSpawns.put(structure, new StructureSpawnInfo(entitySpawns, event.isInsideOnly()));
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}
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/**
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* Looks up if a given position is within a structure and returns any entity spawns that structure has for the given classification, or null if
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* none are found.
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* @param structureManager Structure Manager, used to check if a position is within a structure.
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* @param classification Entity classification
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* @param pos Position to get entity spawns of
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*/
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@Nullable
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public static List<MobSpawnInfo.Spawners> getStructureSpawns(StructureManager structureManager, EntityClassification classification, BlockPos pos)
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{
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for (Entry<Structure<?>, StructureSpawnInfo> entry : structuresWithSpawns.entrySet())
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{
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Structure<?> structure = entry.getKey();
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StructureSpawnInfo spawnInfo = entry.getValue();
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//Note: We check if the structure has spawns for a type first before looking at the world as it should be a cheaper check
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if (spawnInfo.spawns.containsKey(classification) && structureManager.func_235010_a_(pos, spawnInfo.insideOnly, structure).isValid())
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return spawnInfo.spawns.get(classification);
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}
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return null;
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}
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/**
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* Gets the entity spawn lists for entities of a given classification for a given structure.
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* @param structure The Structure
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* @param classification The classification to lookup
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*/
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public static List<MobSpawnInfo.Spawners> getSpawnList(Structure<?> structure, EntityClassification classification)
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{
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if (structuresWithSpawns.containsKey(structure))
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return structuresWithSpawns.get(structure).spawns.getOrDefault(classification, Collections.emptyList());
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return Collections.emptyList();
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}
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/**
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* Helper class to keep track of spawns and if the spawns should be restricted to inside the structure pieces.
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*/
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private static class StructureSpawnInfo
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{
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private final Map<EntityClassification, List<MobSpawnInfo.Spawners>> spawns;
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private final boolean insideOnly;
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private StructureSpawnInfo(Map<EntityClassification, List<MobSpawnInfo.Spawners>> spawns, boolean insideOnly)
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{
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this.spawns = spawns;
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this.insideOnly = insideOnly;
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}
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}
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}
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