63 lines
2.4 KiB
Java
63 lines
2.4 KiB
Java
/*
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* Minecraft Forge
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* Copyright (c) 2016-2018.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraftforge.common.extensions;
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import java.util.Iterator;
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import java.util.Objects;
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import com.google.common.collect.ImmutableSet;
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import com.google.common.collect.ImmutableSetMultimap;
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import net.minecraft.util.math.ChunkPos;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraftforge.common.ForgeChunkManager;
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import net.minecraftforge.common.ForgeChunkManager.Ticket;
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import net.minecraftforge.common.capabilities.ICapabilityProvider;
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public interface IForgeWorld extends ICapabilityProvider
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{
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/**
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* Used in the getEntitiesWithinAABB functions to expand the search area for entities.
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* Modders should change this variable to a higher value if it is less then the radius
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* of one of there entities.
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*/
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public static double MAX_ENTITY_RADIUS = 2.0D;
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default ImmutableSetMultimap<ChunkPos, ForgeChunkManager.Ticket> getPersistentChunks()
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{
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return ForgeChunkManager.getPersistentChunksFor((World)this);
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}
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default Iterator<Chunk> getPersistentChunkIterable(Iterator<Chunk> chunkIterator)
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{
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@SuppressWarnings("resource")
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World world = (World)this;
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final ImmutableSetMultimap<ChunkPos, Ticket> persistentChunksFor = getPersistentChunks();
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final ImmutableSet.Builder<Chunk> builder = ImmutableSet.builder();
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world.profiler.startSection("forcedChunkLoading");
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builder.addAll(persistentChunksFor.keys().stream().filter(Objects::nonNull).map(input -> world.getChunk(input.x, input.z)).iterator());
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world.profiler.endStartSection("regularChunkLoading");
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builder.addAll(chunkIterator);
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world.profiler.endSection();
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return builder.build().iterator();
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}
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}
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