84 lines
2.4 KiB
Java
84 lines
2.4 KiB
Java
/*
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* Minecraft Forge
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* Copyright (c) 2016-2019.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraftforge.event.village;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.village.Village;
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import net.minecraft.village.VillageSiege;
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import net.minecraft.world.World;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.eventbus.api.Cancelable;
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import net.minecraftforge.eventbus.api.Event;
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/**
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* VillageSiegeEvent is fired just before a zombie siege finds a successful location in
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* {@link VillageSiege#trySetupSiege}, to give mods the chance to stop the siege.<br>
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* <br>
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* This event is {@link Cancelable}; canceling stops the siege.<br>
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* <br>
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* This event does not have a result. {@link HasResult}<br>
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* <br>
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* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
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*/
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@Cancelable
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public class VillageSiegeEvent extends Event
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{
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private final VillageSiege siege;
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private final World world;
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private final EntityPlayer player;
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private final Village village;
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private final Vec3d attemptedSpawnPos;
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public VillageSiegeEvent(VillageSiege siege, World world, EntityPlayer player, Village village, Vec3d attemptedSpawnPos)
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{
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this.siege = siege;
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this.world = world;
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this.player = player;
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this.village = village;
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this.attemptedSpawnPos = attemptedSpawnPos;
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}
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public VillageSiege getSiege()
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{
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return siege;
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}
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public World getWorld()
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{
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return world;
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}
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public EntityPlayer getPlayer()
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{
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return player;
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}
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public Village getVillage()
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{
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return village;
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}
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public Vec3d getAttemptedSpawnPos()
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{
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return attemptedSpawnPos;
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}
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}
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