ForgePatch/src/main/java/net/minecraftforge/event/village/VillageSiegeEvent.java

84 lines
2.4 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2019.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.event.village;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.Vec3d;
import net.minecraft.village.Village;
import net.minecraft.village.VillageSiege;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.Cancelable;
import net.minecraftforge.eventbus.api.Event;
/**
* VillageSiegeEvent is fired just before a zombie siege finds a successful location in
* {@link VillageSiege#trySetupSiege}, to give mods the chance to stop the siege.<br>
* <br>
* This event is {@link Cancelable}; canceling stops the siege.<br>
* <br>
* This event does not have a result. {@link HasResult}<br>
* <br>
* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
*/
@Cancelable
public class VillageSiegeEvent extends Event
{
private final VillageSiege siege;
private final World world;
private final EntityPlayer player;
private final Village village;
private final Vec3d attemptedSpawnPos;
public VillageSiegeEvent(VillageSiege siege, World world, EntityPlayer player, Village village, Vec3d attemptedSpawnPos)
{
this.siege = siege;
this.world = world;
this.player = player;
this.village = village;
this.attemptedSpawnPos = attemptedSpawnPos;
}
public VillageSiege getSiege()
{
return siege;
}
public World getWorld()
{
return world;
}
public EntityPlayer getPlayer()
{
return player;
}
public Village getVillage()
{
return village;
}
public Vec3d getAttemptedSpawnPos()
{
return attemptedSpawnPos;
}
}