ForgePatch/src/main/java/net/minecraftforge/fml/client/config/IConfigElement.java

187 lines
5.8 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2019.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.fml.client.config;
import java.util.List;
import java.util.regex.Pattern;
/**
* This interface provides the information needed by GuiConfig and GuiConfigEntries to display config elements for editing.
*
* @author bspkrs
*/
public interface IConfigElement
{
/**
* [Property, Category] Is this object a property object?
*/
boolean isProperty();
/**
* This method returns a class that implements {@link IConfigEntry} or null. This class MUST
* provide a constructor with the following parameter types: {@link GuiConfig}, {@link GuiConfigEntries}, {@link IConfigElement}
*
* @see GuiConfigEntries.ListEntryBase
* @see GuiConfigEntries.StringEntry
* @see GuiConfigEntries.BooleanEntry
* @see GuiConfigEntries.DoubleEntry
* @see GuiConfigEntries.IntegerEntry
*/
Class<? extends IConfigEntry> getConfigEntryClass();
/**
* This method returns a class that implements {@link IArrayEntry}. This class MUST provide a constructor with the
* following parameter types: {@link GuiEditArray}, {@link GuiEditArrayEntries}, {@link IConfigElement}, {@link Object}
*
* @see GuiEditArrayEntries.BaseEntry
* @see GuiEditArrayEntries.StringEntry
* @see GuiEditArrayEntries.BooleanEntry
* @see GuiEditArrayEntries.DoubleEntry
* @see GuiEditArrayEntries.IntegerEntry
*/
Class<? extends IArrayEntry> getArrayEntryClass();
/**
* [Property, Category] Gets the name of this object.
*/
String getName();
/**
* [Category] Gets the qualified name of this object. This is typically only used for category objects.
*/
String getQualifiedName();
/**
* [Property, Category] Gets a language key for localization of config GUI entry names. If the same key is specified with .tooltip
* appended to the end, that key will return a localized tooltip when the mouse hovers over the property label/category button.
*/
String getLanguageKey();
/**
* [Property, Category] Gets the comment for this object. Used for the tooltip if getLanguageKey() + ".tooltip" is not defined in the
* .lang file.
*/
String getComment();
/**
* [Category] Gets this category's child categories/properties.
*/
List<IConfigElement> getChildElements();
/**
* [Property, Category] Gets the ConfigGuiType value corresponding to the type of this property object, or CONFIG_CATEGORY if this is a
* category object.
*/
ConfigGuiType getType();
/**
* [Property] Is this property object a list?
*/
boolean isList();
/**
* [Property] Does this list property have to remain a fixed length?
*/
boolean isListLengthFixed();
/**
* [Property] Gets the max length of this list property, or -1 if the length is unlimited.
*/
int getMaxListLength();
/**
* [Property] Is this property value equal to the default value?
*/
boolean isDefault();
/**
* [Property] Gets this property's default value. If this element is an array, this method should return a String
* representation of that array using Arrays.toString()
*/
Object getDefault();
/**
* [Property] Gets this property's default values.
*/
Object[] getDefaults();
/**
* [Property] Sets this property's value to the default value.
*/
void setToDefault();
/**
* [Property, Category] Whether or not this element is safe to modify while a world is running. For Categories return false if ANY properties
* in the category are modifiable while a world is running, true if all are not.
*/
boolean requiresWorldRestart();
/**
* [Property, Category] Whether or not this element should be allowed to show on config GUIs.
*/
boolean showInGui();
/**
* [Property, Category] Whether or not this element requires Minecraft to be restarted when changed.
*/
boolean requiresMcRestart();
/**
* [Property] Gets this property value.
*/
Object get();
/**
* [Property] Gets this property value as a list. Generally you should be sure of whether the property is a list before calling this.
*/
Object[] getList();
/**
* [Property] Sets this property's value.
*/
void set(Object value);
/**
* [Property] Sets this property's value to the specified array.
*/
void set(Object[] aVal);
/**
* [Property] Gets a String array of valid values for this property. This is generally used for String properties to allow the user to
* select a value from a list of valid values.
*/
String[] getValidValues();
/**
* [Property] Gets this property's minimum value.
*/
Object getMinValue();
/**
* [Property] Gets this property's maximum value.
*/
Object getMaxValue();
/**
* [Property] Gets a Pattern object used in String property input validation.
*/
Pattern getValidationPattern();
}