ForgePatch/src/main/java/net/minecraftforge/fml/network/NetworkEvent.java

210 lines
6.9 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2019.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.fml.network;
import javax.annotation.Nullable;
import io.netty.util.Attribute;
import io.netty.util.AttributeKey;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.network.INetHandler;
import net.minecraft.network.play.ServerPlayNetHandler;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.PacketBuffer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.concurrent.ThreadTaskExecutor;
import net.minecraftforge.eventbus.api.Event;
import net.minecraftforge.fml.LogicalSidedProvider;
import java.util.List;
import java.util.concurrent.CompletableFuture;
import java.util.function.Supplier;
public class NetworkEvent extends Event
{
private final PacketBuffer payload;
private final Supplier<Context> source;
private final int loginIndex;
private NetworkEvent(final ICustomPacket<?> payload, final Supplier<Context> source)
{
this.payload = payload.getInternalData();
this.source = source;
this.loginIndex = payload.getIndex();
}
private NetworkEvent(final PacketBuffer payload, final Supplier<Context> source, final int loginIndex)
{
this.payload = payload;
this.source = source;
this.loginIndex = loginIndex;
}
public PacketBuffer getPayload()
{
return payload;
}
public Supplier<Context> getSource()
{
return source;
}
public int getLoginIndex()
{
return loginIndex;
}
public static class ServerCustomPayloadEvent extends NetworkEvent
{
ServerCustomPayloadEvent(final ICustomPacket<?> payload, final Supplier<Context> source) {
super(payload, source);
}
}
public static class ClientCustomPayloadEvent extends NetworkEvent
{
ClientCustomPayloadEvent(final ICustomPacket<?> payload, final Supplier<Context> source) {
super(payload, source);
}
}
public static class ServerCustomPayloadLoginEvent extends ServerCustomPayloadEvent {
ServerCustomPayloadLoginEvent(ICustomPacket<?> payload, Supplier<Context> source)
{
super(payload, source);
}
}
public static class ClientCustomPayloadLoginEvent extends ClientCustomPayloadEvent {
ClientCustomPayloadLoginEvent(ICustomPacket<?> payload, Supplier<Context> source)
{
super(payload, source);
}
}
public static class GatherLoginPayloadsEvent extends Event {
private final List<NetworkRegistry.LoginPayload> collected;
private final boolean isLocal;
public GatherLoginPayloadsEvent(final List<NetworkRegistry.LoginPayload> loginPayloadList, boolean isLocal) {
this.collected = loginPayloadList;
this.isLocal = isLocal;
}
public void add(PacketBuffer buffer, ResourceLocation channelName, String context) {
collected.add(new NetworkRegistry.LoginPayload(buffer, channelName, context));
}
public boolean isLocal() {
return isLocal;
}
}
public static class LoginPayloadEvent extends NetworkEvent {
LoginPayloadEvent(final PacketBuffer payload, final Supplier<Context> source, final int loginIndex) {
super(payload, source, loginIndex);
}
}
/**
* Context for {@link NetworkEvent}
*/
public static class Context
{
/**
* The {@link NetworkManager} for this message.
*/
private final NetworkManager networkManager;
/**
* The {@link NetworkDirection} this message has been received on.
*/
private final NetworkDirection networkDirection;
/**
* The packet dispatcher for this event. Sends back to the origin.
*/
private final PacketDispatcher packetDispatcher;
private boolean packetHandled;
Context(NetworkManager netHandler, NetworkDirection networkDirection, int index)
{
this(netHandler, networkDirection, new PacketDispatcher.NetworkManagerDispatcher(netHandler, index, networkDirection.reply()::buildPacket));
}
Context(NetworkManager networkManager, NetworkDirection networkDirection, PacketDispatcher dispatcher) {
this.networkManager = networkManager;
this.networkDirection = networkDirection;
this.packetDispatcher = dispatcher;
}
public NetworkDirection getDirection() {
return networkDirection;
}
public PacketDispatcher getPacketDispatcher() {
return packetDispatcher;
}
public <T> Attribute<T> attr(AttributeKey<T> key) {
return networkManager.channel().attr(key);
}
public void setPacketHandled(boolean packetHandled) {
this.packetHandled = packetHandled;
}
public boolean getPacketHandled()
{
return packetHandled;
}
public CompletableFuture<Void> enqueueWork(Runnable runnable) {
ThreadTaskExecutor<?> executor = LogicalSidedProvider.WORKQUEUE.get(getDirection().getReceptionSide());
// Must check ourselves as Minecraft will sometimes delay tasks even when they are received on the client thread
// Same logic as ThreadTaskExecutor#runImmediately without the join
if (!executor.isOnExecutionThread()) {
return executor.deferTask(runnable); // Use the internal method so thread check isn't done twice
} else {
runnable.run();
return CompletableFuture.completedFuture(null);
}
}
/**
* When available, gets the sender for packets that are sent from a client to the server.
*/
@Nullable
public ServerPlayerEntity getSender()
{
INetHandler netHandler = networkManager.getNetHandler();
if (netHandler instanceof ServerPlayNetHandler)
{
ServerPlayNetHandler netHandlerPlayServer = (ServerPlayNetHandler) netHandler;
return netHandlerPlayServer.player;
}
return null;
}
NetworkManager getNetworkManager() {
return networkManager;
}
}
}