Minecraft Forge 1.16.4-35.1.32, with an *ACTUALLY* secure version of Log4j.
db52113a7e
MinecraftForge/FML@c828bb63c5 Make AccessTransformer change INVOKESPECIAL to INVOKEVIRTUAL when making methods visible MinecraftForge/FML@a9aa468457 Merge pull request #431 from diesieben07/at-invokevirtual MinecraftForge/FML@31d726abad Fix the null networkHandler in the MessageContext MinecraftForge/FML@725d988e36 Add in the objectholder, autopopulated by FML based on simple rules. Allows for reference driven substitution of mod blocks and items based on their server running state. MinecraftForge/FML@f07bf5cb30 Fixed deobfusication of nested inner classes. And removed legacy ModLoader remaps. |
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fml@f07bf5cb30 | ||
patches/minecraft/net/minecraft | ||
src/main | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
build.gradle | ||
eclipse-workspace-dev.zip | ||
gradlew | ||
gradlew.bat | ||
MinecraftForge-Credits.txt | ||
MinecraftForge-License.txt | ||
Paulscode IBXM Library License.txt | ||
Paulscode SoundSystem CodecIBXM License.txt | ||
README.txt | ||
settings.gradle |
*** HOW TO INSTALL *** For Mod Users: Download the latest installer from http://files.minecraftforge.net and follow instructions given by the installer. For Mod Devs: Download the latest Forge source distribution from http://files.minecraftforge.net and unzip it to a folder. Open a command prompt, navigate to the directory where you unzipped the Forge sources, and run: If you have Gradle: gradle setupDevWorkspace If you DO NOT have Gradle installed: Windows: ./gradlew.bat setupDevWorkspace MacOS/Linux: ./gradlew setupDevWorkspace If you wish to use the Eclipse IDE, run gradle eclipse instead of gradle setupDevWorkspace, or install the Gradle plugin for Eclipse and import the Forge source folder as a Gradle project. For Contributors: (Note: This assumes you have Gradle installed. If you don't, use ./gradlew(.bat) instead of gradle. Clone this repository to a folder. Open a command prompt and navigate to the folder where you cloned this repo. Run gradle setupForge to setup your development environment. To use Eclipse, point your Eclipse workspace at the eclipse folder inside the repo. Requirements (for both mod devs and contributors): You must have a JDK installed and accessible. If you do not wish to use the gradle wrapper, you can install Gradle from http://www.gradle.org/ .