ForgePatch/src/main/java/net/minecraftforge/event/village/VillagerTradesEvent.java

66 lines
2.4 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2019.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.event.village;
import java.util.List;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import net.minecraft.entity.merchant.villager.VillagerData;
import net.minecraft.entity.merchant.villager.VillagerProfession;
import net.minecraft.entity.merchant.villager.VillagerTrades.ITrade;
import net.minecraftforge.common.BasicTrade;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.Event;
import net.minecraftforge.fml.event.server.FMLServerAboutToStartEvent;
/**
* VillagerTradesEvent is fired during the {@link FMLServerAboutToStartEvent}. It is used to gather the trade lists for each profession.
* It is fired on the {@link MinecraftForge#EVENT_BUS}.
* It is fired once for each registered villager profession.
* Villagers pick two trades from their trade map, based on their level.
* Villager level is increased by successful trades.
* The map is populated for levels 1-5 (inclusive), so Map#get will never return null for those keys.
* Levels outside of this range do nothing, as specified by {@link VillagerData#func_221128_d(int)} which is called before attempting to level up.
* To add trades to the merchant, simply add new trades to the list. {@link BasicTrade} provides a default implementation.
*/
public class VillagerTradesEvent extends Event
{
protected Int2ObjectMap<List<ITrade>> trades;
protected VillagerProfession type;
public VillagerTradesEvent(Int2ObjectMap<List<ITrade>> trades, VillagerProfession type)
{
this.trades = trades;
this.type = type;
}
public Int2ObjectMap<List<ITrade>> getTrades()
{
return trades;
}
public VillagerProfession getType()
{
return type;
}
}