ForgePatch/src/main/java/net/minecraftforge/client/model/pipeline/ForgeBlockModelRenderer.java

131 lines
5.2 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2019.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.client.model.pipeline;
import java.util.List;
import java.util.Random;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.BlockModelRenderer;
import net.minecraft.client.renderer.model.BakedQuad;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.color.BlockColors;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.ILightReader;
import net.minecraftforge.client.model.data.IModelData;
import net.minecraftforge.common.ForgeConfig;
public class ForgeBlockModelRenderer extends BlockModelRenderer
{
private final ThreadLocal<VertexLighterFlat> lighterFlat;
private final ThreadLocal<VertexLighterSmoothAo> lighterSmooth;
private final ThreadLocal<VertexBufferConsumer> consumerFlat = ThreadLocal.withInitial(VertexBufferConsumer::new);
private final ThreadLocal<VertexBufferConsumer> consumerSmooth = ThreadLocal.withInitial(VertexBufferConsumer::new);
public ForgeBlockModelRenderer(BlockColors colors)
{
super(colors);
lighterFlat = ThreadLocal.withInitial(() -> new VertexLighterFlat(colors));
lighterSmooth = ThreadLocal.withInitial(() -> new VertexLighterSmoothAo(colors));
}
@Override
public boolean renderModelFlat(ILightReader world, IBakedModel model, BlockState state, BlockPos pos, MatrixStack matrixStack, IVertexBuilder buffer, boolean checkSides, Random rand, long seed, int combinedOverlayIn, IModelData modelData)
{
if(ForgeConfig.CLIENT.experimentalForgeLightPipelineEnabled.get())
{
VertexBufferConsumer consumer = consumerFlat.get();
consumer.setBuffer(buffer);
VertexLighterFlat lighter = lighterFlat.get();
lighter.setParent(consumer);
lighter.setTransform(matrixStack.getLast());
return render(lighter, world, model, state, pos, matrixStack, checkSides, rand, seed, modelData);
}
else
{
return super.renderModelFlat(world, model, state, pos, matrixStack, buffer, checkSides, rand, seed, combinedOverlayIn, modelData);
}
}
@Override
public boolean renderModelSmooth(ILightReader world, IBakedModel model, BlockState state, BlockPos pos, MatrixStack matrixStack, IVertexBuilder buffer, boolean checkSides, Random rand, long seed, int combinedOverlayIn, IModelData modelData)
{
if(ForgeConfig.CLIENT.experimentalForgeLightPipelineEnabled.get())
{
VertexBufferConsumer consumer = consumerSmooth.get();
consumer.setBuffer(buffer);
VertexLighterSmoothAo lighter = lighterSmooth.get();
lighter.setParent(consumer);
lighter.setTransform(matrixStack.getLast());
return render(lighter, world, model, state, pos, matrixStack, checkSides, rand, seed, modelData);
}
else
{
return super.renderModelSmooth(world, model, state, pos, matrixStack, buffer, checkSides, rand, seed, combinedOverlayIn, modelData);
}
}
public static boolean render(VertexLighterFlat lighter, ILightReader world, IBakedModel model, BlockState state, BlockPos pos, MatrixStack matrixStack, boolean checkSides, Random rand, long seed, IModelData modelData)
{
lighter.setWorld(world);
lighter.setState(state);
lighter.setBlockPos(pos);
boolean empty = true;
rand.setSeed(seed);
List<BakedQuad> quads = model.getQuads(state, null, rand, modelData);
if(!quads.isEmpty())
{
lighter.updateBlockInfo();
empty = false;
for(BakedQuad quad : quads)
{
quad.pipe(lighter);
}
}
for(Direction side : Direction.values())
{
rand.setSeed(seed);
quads = model.getQuads(state, side, rand, modelData);
if(!quads.isEmpty())
{
if(!checkSides || Block.shouldSideBeRendered(state, world, pos, side))
{
if(empty) lighter.updateBlockInfo();
empty = false;
for(BakedQuad quad : quads)
{
quad.pipe(lighter);
}
}
}
}
lighter.resetBlockInfo();
return !empty;
}
}