ForgePatch/src/main/java/net/minecraftforge/event/entity/living/LivingSpawnEvent.java

164 lines
5.6 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2018.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.event.entity.living;
import javax.annotation.Nullable;
import net.minecraft.tileentity.MobSpawnerBaseLogic;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.ForgeEventFactory;
import net.minecraftforge.eventbus.api.Event;
import net.minecraft.entity.EntityLiving;
import net.minecraft.world.World;
/**
* LivingSpawnEvent is fired for any events associated with Living Entities spawn status. <br>
* If a method utilizes this {@link Event} as its parameter, the method will
* receive every child event of this class.<br>
* <br>
* {@link #world} contains the world in which this living Entity is being spawned.<br>
* {@link #x} contains the x-coordinate this entity is being spawned at.<br>
* {@link #y} contains the y-coordinate this entity is being spawned at.<br>
* {@link #z} contains the z-coordinate this entity is being spawned at.<br>
* <br>
* All children of this event are fired on the {@link MinecraftForge#EVENT_BUS}.
**/
public class LivingSpawnEvent extends LivingEvent
{
private final World world;
private final float x;
private final float y;
private final float z;
public LivingSpawnEvent(EntityLiving entity, World world, float x, float y, float z)
{
super(entity);
this.world = world;
this.x = x;
this.y = y;
this.z = z;
}
public World getWorld() { return world; }
public float getX() { return x; }
public float getY() { return y; }
public float getZ() { return z; }
/**
* Fires before mob spawn events.
*
* Result is significant:
* DEFAULT: use vanilla spawn rules
* ALLOW: allow the spawn
* DENY: deny the spawn
*
*/
@HasResult
public static class CheckSpawn extends LivingSpawnEvent
{
@Nullable
private final MobSpawnerBaseLogic spawner;
/**
* CheckSpawn is fired when an Entity is about to be spawned.
* @param entity the spawning entity
* @param world the world to spawn in
* @param x x coordinate
* @param y y coordinate
* @param z z coordinate
* @param spawner position of the MobSpawner
* null if it this spawn is coming from a WorldSpawner
*/
public CheckSpawn(EntityLiving entity, World world, float x, float y, float z, @Nullable MobSpawnerBaseLogic spawner)
{
super(entity, world, x, y, z);
this.spawner = spawner;
}
public boolean isSpawner()
{
return spawner != null; // TODO: replace with spawner null check in 1.13
}
@Nullable
public MobSpawnerBaseLogic getSpawner()
{
return spawner;
}
}
/**
* SpecialSpawn is fired when an Entity is to be spawned.<br>
* This allows you to do special inializers in the new entity.<br>
* <br>
* This event is fired via the {@link ForgeEventFactory#doSpecialSpawn(EntityLiving, World, float, float, float)}.<br>
* <br>
* This event is {@link net.minecraftforge.eventbus.api.Cancelable}.<br>
* If this event is canceled, the Entity is not spawned.<br>
* <br>
* This event does not have a result. {@link HasResult}<br>
* <br>
* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
**/
@net.minecraftforge.eventbus.api.Cancelable
public static class SpecialSpawn extends LivingSpawnEvent
{
@Nullable
private final MobSpawnerBaseLogic spawner;
/**
* @param spawner the position of a tileentity or approximate position of an entity that initiated the spawn if any
*/
public SpecialSpawn(EntityLiving entity, World world, float x, float y, float z, @Nullable MobSpawnerBaseLogic spawner)
{
super(entity, world, x, y, z);
this.spawner = spawner;
}
@Nullable
public MobSpawnerBaseLogic getSpawner()
{
return spawner;
}
}
/**
* Fired each tick for despawnable mobs to allow control over despawning.
* {@link Result#DEFAULT} will pass the mob on to vanilla despawn mechanics.
* {@link Result#ALLOW} will force the mob to despawn.
* {@link Result#DENY} will force the mob to remain.
* This is fired every tick for every despawnable entity. Be efficient in your handlers.
*
* Note: this is not fired <em>if</em> the mob is definitely going to otherwise despawn. It is fired to check if
* the mob can be allowed to despawn. See {@link EntityLiving#despawnEntity}
*
* @author cpw
*
*/
@HasResult
public static class AllowDespawn extends LivingSpawnEvent
{
public AllowDespawn(EntityLiving entity)
{
super(entity, entity.world, (float)entity.posX, (float)entity.posY, (float)entity.posZ);
}
}
}