ForgePatch/common/forge_at.cfg
Christian ed34de1a76 Move and add a few AT for forge: rail and leaves stuff mostly
Update FML (reorg some AT for FML vs forge):
2171c0c Update fml_at with new transforms
924a6f9 Fix derp where client sided packet handler would be created on a dedi server env
ad4cffb Add in support for "dummy" keybindings- ones that are added to the list but never do anything so the mod can handle it all themselves.
cf77ffb Don't complain about minecraft source code being in "net.minecraft.src". Derp.
b2fdcd7 Fix ModLoader add XP Smelting
094ce2a Actually register client/server packetspecs as their correct sides! fixes #71
2012-08-18 20:25:08 -04:00

60 lines
1.6 KiB
INI

#Main Forge Access Transformer configuration file
# RailLogic.getNAdjacentTracks
public ahi.a(Lahh;)I
# Tessellator
public ave.u # drawMode
public ave.v # xOffset
public ave.w # yOffset
public ave.x # zOffset
public-f ave.a # instance remove final
public ave.z # isDrawing
# ItemPickaxe
public+f rq.c # blocksEffectiveAgainst
# ItemAxe
public+f rf.c # blocksEffectiveAgainst
# ItemSpade
public+f sb.c # blocksEffectiveAgainst
# ItemTool
public gt.a # efficiencyOnProperMaterial
public gt.bY # damageVsEntity
# EntityEnderman
public np.d # carriableBlocks
# RenderGlobal
public avb.h # theWorld
public avb.i # renderEngine
public avb.q # mc
public avb.r # globalRenderBlocks
# SoundManager
public ayq.a # sndSystem
public ayq.b # soundPoolSounds
public ayq.c # soundPoolStreaming
public ayq.d # soundPoolMusic
# EntityMinecart
protected nk.* # All private -> protected
public nj.h()Z # isMinecartPowered
# Block
public aig.<init>(ILaco;)V #Constructor
public aig.<init>(IILaco;)V #Constructor
public aig.p()Laif; # setRequiresSelfNotify
public aig.a(Laij;)Laig; # setStepSound
public aig.b(F)Laig; # setResistance
public aig.c(F)Laig; # setHardness
public aig.h(I)Laig; # setLightOpacity
public aig.a(F)Laig; # setLightValue
public aig.q()Laig; # setBlockUnbreakable
public aig.b(Z)Laig; # setTickRandomly
# NetServerHandler
public gz.g # playerInAirTime
# TileEntity
public aji.k # worldObj
# BlockLeavesBase
public ain.c # graphicsLevel
# Item
public rh.e(I)Lrh; # setMaxDamage
# ItemAxe
public rf.<init>()V # constructor
# ItemPickaxe
public rq.<init>()V # constructor
# RailLogic
public ahi
public ahi.a(Lahi;)I # getNAdjacentTiles