1340 lines
55 KiB
Diff
1340 lines
55 KiB
Diff
--- ../src-base/minecraft/net/minecraft/block/Block.java
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+++ ../src-work/minecraft/net/minecraft/block/Block.java
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@@ -44,11 +44,12 @@
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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-public class Block
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+public class Block extends net.minecraftforge.fml.common.registry.IForgeRegistryEntry.Impl<Block>
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{
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private static final ResourceLocation field_176230_a = new ResourceLocation("air");
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- public static final RegistryNamespacedDefaultedByKey<ResourceLocation, Block> field_149771_c = new RegistryNamespacedDefaultedByKey(field_176230_a);
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- public static final ObjectIntIdentityMap<IBlockState> field_176229_d = new ObjectIntIdentityMap();
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+ public static final RegistryNamespacedDefaultedByKey<ResourceLocation, Block> field_149771_c = net.minecraftforge.fml.common.registry.GameData.getBlockRegistry();
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+ @Deprecated //Modders: DO NOT use this! Use GameRegistry
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+ public static final ObjectIntIdentityMap<IBlockState> field_176229_d = net.minecraftforge.fml.common.registry.GameData.getBlockStateIDMap();
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public static final AxisAlignedBB field_185505_j = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
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public static final AxisAlignedBB field_185506_k = null;
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private CreativeTabs field_149772_a;
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@@ -84,7 +85,8 @@
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public static Block func_149729_e(int p_149729_0_)
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{
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- return (Block)field_149771_c.func_148754_a(p_149729_0_);
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+ Block ret = (Block)field_149771_c.func_148754_a(p_149729_0_);
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+ return ret == null ? net.minecraft.init.Blocks.field_150350_a : ret;
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}
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public static IBlockState func_176220_d(int p_176220_0_)
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@@ -286,7 +288,7 @@
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public boolean func_176200_f(IBlockAccess p_176200_1_, BlockPos p_176200_2_)
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{
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- return false;
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+ return p_176200_1_.func_180495_p(p_176200_2_).func_185904_a().func_76222_j();
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}
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public Block func_149711_c(float p_149711_1_)
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@@ -324,9 +326,10 @@
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return this.field_149789_z;
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}
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+ @Deprecated //Forge: New State sensitive version.
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public boolean func_149716_u()
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{
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- return this.field_149758_A;
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+ return hasTileEntity(func_176223_P());
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}
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@Deprecated
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@@ -370,13 +373,13 @@
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@SideOnly(Side.CLIENT)
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public int func_185484_c(IBlockState p_185484_1_, IBlockAccess p_185484_2_, BlockPos p_185484_3_)
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{
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- int i = p_185484_2_.func_175626_b(p_185484_3_, p_185484_1_.func_185906_d());
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+ int i = p_185484_2_.func_175626_b(p_185484_3_, p_185484_1_.getLightValue(p_185484_2_, p_185484_3_));
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if (i == 0 && p_185484_1_.func_177230_c() instanceof BlockSlab)
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{
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p_185484_3_ = p_185484_3_.func_177977_b();
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p_185484_1_ = p_185484_2_.func_180495_p(p_185484_3_);
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- return p_185484_2_.func_175626_b(p_185484_3_, p_185484_1_.func_185906_d());
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+ return p_185484_2_.func_175626_b(p_185484_3_, p_185484_1_.getLightValue(p_185484_2_, p_185484_3_));
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}
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else
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{
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@@ -440,7 +443,7 @@
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}
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}
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- return !p_176225_2_.func_180495_p(p_176225_3_.func_177972_a(p_176225_4_)).func_185914_p();
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+ return !p_176225_2_.func_180495_p(p_176225_3_.func_177972_a(p_176225_4_)).doesSideBlockRendering(p_176225_2_, p_176225_3_.func_177972_a(p_176225_4_), p_176225_4_.func_176734_d());
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}
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@Deprecated
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@@ -500,6 +503,10 @@
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public void func_180663_b(World p_180663_1_, BlockPos p_180663_2_, IBlockState p_180663_3_)
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{
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+ if (hasTileEntity(p_180663_3_) && !(this instanceof BlockContainer))
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+ {
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+ p_180663_1_.func_175713_t(p_180663_2_);
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+ }
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}
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public int func_149745_a(Random p_149745_1_)
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@@ -516,8 +523,7 @@
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@Deprecated
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public float func_180647_a(IBlockState p_180647_1_, EntityPlayer p_180647_2_, World p_180647_3_, BlockPos p_180647_4_)
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{
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- float f = p_180647_1_.func_185887_b(p_180647_3_, p_180647_4_);
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- return f < 0.0F ? 0.0F : (!p_180647_2_.func_184823_b(p_180647_1_) ? p_180647_2_.func_184813_a(p_180647_1_) / f / 100.0F : p_180647_2_.func_184813_a(p_180647_1_) / f / 30.0F);
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+ return net.minecraftforge.common.ForgeHooks.blockStrength(p_180647_1_, p_180647_2_, p_180647_3_, p_180647_4_);
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}
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public final void func_176226_b(World p_176226_1_, BlockPos p_176226_2_, IBlockState p_176226_3_, int p_176226_4_)
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@@ -527,20 +533,16 @@
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public void func_180653_a(World p_180653_1_, BlockPos p_180653_2_, IBlockState p_180653_3_, float p_180653_4_, int p_180653_5_)
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{
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- if (!p_180653_1_.field_72995_K)
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+ if (!p_180653_1_.field_72995_K && !p_180653_1_.restoringBlockSnapshots) // do not drop items while restoring blockstates, prevents item dupe
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{
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- int i = this.func_149679_a(p_180653_5_, p_180653_1_.field_73012_v);
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+ java.util.List<ItemStack> items = getDrops(p_180653_1_, p_180653_2_, p_180653_3_, p_180653_5_);
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+ p_180653_4_ = net.minecraftforge.event.ForgeEventFactory.fireBlockHarvesting(items, p_180653_1_, p_180653_2_, p_180653_3_, p_180653_5_, p_180653_4_, false, harvesters.get());
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- for (int j = 0; j < i; ++j)
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+ for (ItemStack item : items)
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{
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if (p_180653_1_.field_73012_v.nextFloat() <= p_180653_4_)
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{
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- Item item = this.func_180660_a(p_180653_3_, p_180653_1_.field_73012_v, p_180653_5_);
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-
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- if (item != null)
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- {
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- func_180635_a(p_180653_1_, p_180653_2_, new ItemStack(item, 1, this.func_180651_a(p_180653_3_)));
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- }
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+ func_180635_a(p_180653_1_, p_180653_2_, item);
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}
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}
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}
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@@ -548,8 +550,13 @@
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public static void func_180635_a(World p_180635_0_, BlockPos p_180635_1_, ItemStack p_180635_2_)
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{
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- if (!p_180635_0_.field_72995_K && p_180635_0_.func_82736_K().func_82766_b("doTileDrops"))
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+ if (!p_180635_0_.field_72995_K && p_180635_0_.func_82736_K().func_82766_b("doTileDrops") && !p_180635_0_.restoringBlockSnapshots) // do not drop items while restoring blockstates, prevents item dupe
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{
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+ if (captureDrops.get())
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+ {
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+ capturedDrops.get().add(p_180635_2_);
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+ return;
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+ }
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float f = 0.5F;
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double d0 = (double)(p_180635_0_.field_73012_v.nextFloat() * f) + (double)(1.0F - f) * 0.5D;
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double d1 = (double)(p_180635_0_.field_73012_v.nextFloat() * f) + (double)(1.0F - f) * 0.5D;
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@@ -621,7 +628,7 @@
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public boolean func_176196_c(World p_176196_1_, BlockPos p_176196_2_)
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{
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- return p_176196_1_.func_180495_p(p_176196_2_).func_177230_c().field_149764_J.func_76222_j();
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+ return p_176196_1_.func_180495_p(p_176196_2_).func_177230_c().func_176200_f(p_176196_1_, p_176196_2_);
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}
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public boolean func_180639_a(World p_180639_1_, BlockPos p_180639_2_, IBlockState p_180639_3_, EntityPlayer p_180639_4_, EnumHand p_180639_5_, @Nullable ItemStack p_180639_6_, EnumFacing p_180639_7_, float p_180639_8_, float p_180639_9_, float p_180639_10_)
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@@ -674,25 +681,35 @@
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p_180657_2_.func_71029_a(StatList.func_188055_a(this));
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p_180657_2_.func_71020_j(0.025F);
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- if (this.func_149700_E() && EnchantmentHelper.func_77506_a(Enchantments.field_185306_r, p_180657_6_) > 0)
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+ if (this.canSilkHarvest(p_180657_1_, p_180657_3_, p_180657_4_, p_180657_2_) && EnchantmentHelper.func_77506_a(Enchantments.field_185306_r, p_180657_6_) > 0)
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{
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+ java.util.List<ItemStack> items = new java.util.ArrayList<ItemStack>();
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ItemStack itemstack = this.func_180643_i(p_180657_4_);
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if (itemstack != null)
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{
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- func_180635_a(p_180657_1_, p_180657_3_, itemstack);
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+ items.add(itemstack);
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}
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+
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+ net.minecraftforge.event.ForgeEventFactory.fireBlockHarvesting(items, p_180657_1_, p_180657_3_, p_180657_4_, 0, 1.0f, true, p_180657_2_);
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+ for (ItemStack item : items)
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+ {
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+ func_180635_a(p_180657_1_, p_180657_3_, item);
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+ }
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}
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else
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{
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+ harvesters.set(p_180657_2_);
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int i = EnchantmentHelper.func_77506_a(Enchantments.field_185308_t, p_180657_6_);
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this.func_176226_b(p_180657_1_, p_180657_3_, p_180657_4_, i);
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+ harvesters.set(null);
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}
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}
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+ @Deprecated //Forge: State sensitive version
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protected boolean func_149700_E()
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{
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- return this.func_176223_P().func_185917_h() && !this.field_149758_A;
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+ return this.func_176223_P().func_185917_h() && !this.hasTileEntity(silk_check_state.get());
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}
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@Nullable
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@@ -788,9 +805,11 @@
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}
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@Nullable
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+ @Deprecated // Forge: Use more sensitive version below: getPickBlock
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public ItemStack func_185473_a(World p_185473_1_, BlockPos p_185473_2_, IBlockState p_185473_3_)
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{
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- return new ItemStack(Item.func_150898_a(this), 1, this.func_180651_a(p_185473_3_));
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+ Item item = Item.func_150898_a(this);
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+ return item == null ? null : new ItemStack(item, 1, this.func_180651_a(p_185473_3_));
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}
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@SideOnly(Side.CLIENT)
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@@ -887,6 +906,1141 @@
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return "Block{" + field_149771_c.func_177774_c(this) + "}";
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}
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+ /* ======================================== FORGE START =====================================*/
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+ //For ForgeInternal use Only!
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+ protected ThreadLocal<EntityPlayer> harvesters = new ThreadLocal();
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+ private ThreadLocal<IBlockState> silk_check_state = new ThreadLocal();
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+ protected static java.util.Random RANDOM = new java.util.Random(); // Useful for random things without a seed.
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+ /**
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+ * Get a light value for the block at the specified coordinates, normal ranges are between 0 and 15
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+ *
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+ * @param state Block state
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+ * @param world The current world
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+ * @param pos Block position in world
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+ * @return The light value
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+ */
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+ public int getLightValue(IBlockState state, IBlockAccess world, BlockPos pos)
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+ {
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+ IBlockState other = world.func_180495_p(pos);
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+ if (other.func_177230_c() != this)
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+ {
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+ return other.getLightValue(world, pos);
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+ }
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+ return state.func_185906_d();
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+ }
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+
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+ /**
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+ * Checks if a player or entity can use this block to 'climb' like a ladder.
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+ *
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+ * @param state The current state
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+ * @param world The current world
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+ * @param pos Block position in world
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+ * @param entity The entity trying to use the ladder, CAN be null.
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+ * @return True if the block should act like a ladder
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+ */
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+ public boolean isLadder(IBlockState state, IBlockAccess world, BlockPos pos, EntityLivingBase entity) { return false; }
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+
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+ /**
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+ * Return true if the block is a normal, solid cube. This
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+ * determines indirect power state, entity ejection from blocks, and a few
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+ * others.
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+ *
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+ * @param state The current state
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+ * @param world The current world
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+ * @param pos Block position in world
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+ * @return True if the block is a full cube
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+ */
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+ public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos)
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+ {
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+ return state.func_185904_a().func_76218_k() && state.func_185917_h() && !state.func_185897_m();
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+ }
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+
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+ /**
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+ * Check if the face of a block should block rendering.
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+ *
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+ * Faces which are fully opaque should return true, faces with transparency
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+ * or faces which do not span the full size of the block should return false.
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+ *
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+ * @param state The current block state
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+ * @param world The current world
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+ * @param pos Block position in world
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+ * @param face The side to check
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+ * @return True if the block is opaque on the specified side.
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+ */
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+ public boolean doesSideBlockRendering(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing face)
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+ {
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+ return state.func_185914_p();
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+ }
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+
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+ /**
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+ * Checks if the block is a solid face on the given side, used by placement logic.
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+ *
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+ * @param base_state The base state, getActualState should be called first
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+ * @param world The current world
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+ * @param pos Block position in world
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+ * @param side The side to check
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+ * @return True if the block is solid on the specified side.
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+ */
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+ public boolean isSideSolid(IBlockState base_state, IBlockAccess world, BlockPos pos, EnumFacing side)
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+ {
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+ if (base_state.func_185896_q() && side == EnumFacing.UP) // Short circuit to vanilla function if its true
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+ return true;
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+
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+ if (this instanceof BlockSlab)
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+ {
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+ IBlockState state = this.func_176221_a(base_state, world, pos);
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+ return base_state.func_185913_b()
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+ || (state.func_177229_b(BlockSlab.field_176554_a) == BlockSlab.EnumBlockHalf.TOP && side == EnumFacing.UP )
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+ || (state.func_177229_b(BlockSlab.field_176554_a) == BlockSlab.EnumBlockHalf.BOTTOM && side == EnumFacing.DOWN);
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+ }
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+ else if (this instanceof BlockFarmland)
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+ {
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+ return (side != EnumFacing.DOWN && side != EnumFacing.UP);
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+ }
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+ else if (this instanceof BlockStairs)
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+ {
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+ IBlockState state = this.func_176221_a(base_state, world, pos);
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+ boolean flipped = state.func_177229_b(BlockStairs.field_176308_b) == BlockStairs.EnumHalf.TOP;
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+ BlockStairs.EnumShape shape = (BlockStairs.EnumShape)state.func_177229_b(BlockStairs.field_176310_M);
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+ EnumFacing facing = (EnumFacing)state.func_177229_b(BlockStairs.field_176309_a);
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+ if (side == EnumFacing.UP) return flipped;
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+ if (side == EnumFacing.DOWN) return !flipped;
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+ if (facing == side) return true;
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+ if (flipped)
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+ {
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+ if (shape == BlockStairs.EnumShape.INNER_LEFT ) return side == facing.func_176735_f();
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+ if (shape == BlockStairs.EnumShape.INNER_RIGHT) return side == facing.func_176746_e();
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+ }
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+ else
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+ {
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+ if (shape == BlockStairs.EnumShape.INNER_LEFT ) return side == facing.func_176746_e();
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+ if (shape == BlockStairs.EnumShape.INNER_RIGHT) return side == facing.func_176735_f();
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+ }
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+ return false;
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+ }
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+ else if (this instanceof BlockSnow)
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+ {
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+ IBlockState state = this.func_176221_a(base_state, world, pos);
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+ return ((Integer)state.func_177229_b(BlockSnow.field_176315_a)) >= 8;
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+ }
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+ else if (this instanceof BlockHopper && side == EnumFacing.UP)
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+ {
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+ return true;
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+ }
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+ else if (this instanceof BlockCompressedPowered)
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+ {
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+ return true;
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+ }
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+ return isNormalCube(base_state, world, pos);
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+ }
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+
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+ /**
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+ * Determines if this block should set fire and deal fire damage
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+ * to entities coming into contact with it.
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+ *
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+ * @param world The current world
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+ * @param pos Block position in world
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+ * @return True if the block should deal damage
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+ */
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+ public boolean isBurning(IBlockAccess world, BlockPos pos)
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+ {
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+ return false;
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+ }
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+
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+ /**
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+ * Determines this block should be treated as an air block
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+ * by the rest of the code. This method is primarily
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+ * useful for creating pure logic-blocks that will be invisible
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+ * to the player and otherwise interact as air would.
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+ *
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+ * @param sata The current state
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+ * @param world The current world
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+ * @param pos Block position in world
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+ * @return True if the block considered air
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+ */
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+ public boolean isAir(IBlockState state, IBlockAccess world, BlockPos pos)
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+ {
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+ return state.func_185904_a() == Material.field_151579_a;
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+ }
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+
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+ /**
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+ * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.
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+ *
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+ * @param player The player damaging the block, may be null
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+ * @param meta The block's current metadata
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+ * @return True to spawn the drops
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+ */
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+ public boolean canHarvestBlock(IBlockAccess world, BlockPos pos, EntityPlayer player)
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+ {
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+ return net.minecraftforge.common.ForgeHooks.canHarvestBlock(this, player, world, pos);
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+ }
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+
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+ /**
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+ * Called when a player removes a block. This is responsible for
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+ * actually destroying the block, and the block is intact at time of call.
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+ * This is called regardless of whether the player can harvest the block or
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+ * not.
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+ *
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+ * Return true if the block is actually destroyed.
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+ *
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+ * Note: When used in multiplayer, this is called on both client and
|
|
+ * server sides!
|
|
+ *
|
|
+ * @param state The current state.
|
|
+ * @param world The current world
|
|
+ * @param player The player damaging the block, may be null
|
|
+ * @param pos Block position in world
|
|
+ * @param willHarvest True if Block.harvestBlock will be called after this, if the return in true.
|
|
+ * Can be useful to delay the destruction of tile entities till after harvestBlock
|
|
+ * @return True if the block is actually destroyed.
|
|
+ */
|
|
+ public boolean removedByPlayer(IBlockState state, World world, BlockPos pos, EntityPlayer player, boolean willHarvest)
|
|
+ {
|
|
+ this.func_176208_a(world, pos, state, player);
|
|
+ return world.func_180501_a(pos, net.minecraft.init.Blocks.field_150350_a.func_176223_P(), world.field_72995_K ? 11 : 3);
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Chance that fire will spread and consume this block.
|
|
+ * 300 being a 100% chance, 0, being a 0% chance.
|
|
+ *
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ * @param face The face that the fire is coming from
|
|
+ * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire
|
|
+ */
|
|
+ public int getFlammability(IBlockAccess world, BlockPos pos, EnumFacing face)
|
|
+ {
|
|
+ return net.minecraft.init.Blocks.field_150480_ab.func_176532_c(this);
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Called when fire is updating, checks if a block face can catch fire.
|
|
+ *
|
|
+ *
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ * @param face The face that the fire is coming from
|
|
+ * @return True if the face can be on fire, false otherwise.
|
|
+ */
|
|
+ public boolean isFlammable(IBlockAccess world, BlockPos pos, EnumFacing face)
|
|
+ {
|
|
+ return getFlammability(world, pos, face) > 0;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Called when fire is updating on a neighbor block.
|
|
+ * The higher the number returned, the faster fire will spread around this block.
|
|
+ *
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ * @param face The face that the fire is coming from
|
|
+ * @return A number that is used to determine the speed of fire growth around the block
|
|
+ */
|
|
+ public int getFireSpreadSpeed(IBlockAccess world, BlockPos pos, EnumFacing face)
|
|
+ {
|
|
+ return net.minecraft.init.Blocks.field_150480_ab.func_176534_d(this);
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Currently only called by fire when it is on top of this block.
|
|
+ * Returning true will prevent the fire from naturally dying during updating.
|
|
+ * Also prevents firing from dying from rain.
|
|
+ *
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ * @param metadata The blocks current metadata
|
|
+ * @param side The face that the fire is coming from
|
|
+ * @return True if this block sustains fire, meaning it will never go out.
|
|
+ */
|
|
+ public boolean isFireSource(World world, BlockPos pos, EnumFacing side)
|
|
+ {
|
|
+ if (this == net.minecraft.init.Blocks.field_150424_aL && side == EnumFacing.UP)
|
|
+ {
|
|
+ return true;
|
|
+ }
|
|
+ if ((world.field_73011_w instanceof net.minecraft.world.WorldProviderEnd) && this == net.minecraft.init.Blocks.field_150357_h && side == EnumFacing.UP)
|
|
+ {
|
|
+ return true;
|
|
+ }
|
|
+ return false;
|
|
+ }
|
|
+
|
|
+ private boolean isTileProvider = this instanceof ITileEntityProvider;
|
|
+ /**
|
|
+ * Called throughout the code as a replacement for block instanceof BlockContainer
|
|
+ * Moving this to the Block base class allows for mods that wish to extend vanilla
|
|
+ * blocks, and also want to have a tile entity on that block, may.
|
|
+ *
|
|
+ * Return true from this function to specify this block has a tile entity.
|
|
+ *
|
|
+ * @param state State of the current block
|
|
+ * @return True if block has a tile entity, false otherwise
|
|
+ */
|
|
+ public boolean hasTileEntity(IBlockState state)
|
|
+ {
|
|
+ return isTileProvider;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Called throughout the code as a replacement for ITileEntityProvider.createNewTileEntity
|
|
+ * Return the same thing you would from that function.
|
|
+ * This will fall back to ITileEntityProvider.createNewTileEntity(World) if this block is a ITileEntityProvider
|
|
+ *
|
|
+ * @param metadata The Metadata of the current block
|
|
+ * @return A instance of a class extending TileEntity
|
|
+ */
|
|
+ public TileEntity createTileEntity(World world, IBlockState state)
|
|
+ {
|
|
+ if (isTileProvider)
|
|
+ {
|
|
+ return ((ITileEntityProvider)this).func_149915_a(world, func_176201_c(state));
|
|
+ }
|
|
+ return null;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * State and fortune sensitive version, this replaces the old (int meta, Random rand)
|
|
+ * version in 1.1.
|
|
+ *
|
|
+ * @param state Current state
|
|
+ * @param fortune Current item fortune level
|
|
+ * @param random Random number generator
|
|
+ * @return The number of items to drop
|
|
+ */
|
|
+ public int quantityDropped(IBlockState state, int fortune, Random random)
|
|
+ {
|
|
+ return func_149679_a(fortune, random);
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * This returns a complete list of items dropped from this block.
|
|
+ *
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ * @param state Current state
|
|
+ * @param fortune Breakers fortune level
|
|
+ * @return A ArrayList containing all items this block drops
|
|
+ */
|
|
+ public List<ItemStack> getDrops(IBlockAccess world, BlockPos pos, IBlockState state, int fortune)
|
|
+ {
|
|
+ List<ItemStack> ret = new java.util.ArrayList<ItemStack>();
|
|
+
|
|
+ Random rand = world instanceof World ? ((World)world).field_73012_v : RANDOM;
|
|
+
|
|
+ int count = quantityDropped(state, fortune, rand);
|
|
+ for(int i = 0; i < count; i++)
|
|
+ {
|
|
+ Item item = this.func_180660_a(state, rand, fortune);
|
|
+ if (item != null)
|
|
+ {
|
|
+ ret.add(new ItemStack(item, 1, this.func_180651_a(state)));
|
|
+ }
|
|
+ }
|
|
+ return ret;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
|
|
+ *
|
|
+ * @param world The world
|
|
+ * @param pos Block position in world
|
|
+ * @param state current block state
|
|
+ * @param player The player doing the harvesting
|
|
+ * @return True if the block can be directly harvested using silk touch
|
|
+ */
|
|
+ public boolean canSilkHarvest(World world, BlockPos pos, IBlockState state, EntityPlayer player)
|
|
+ {
|
|
+ silk_check_state.set(state);;
|
|
+ boolean ret = this.func_149700_E();
|
|
+ silk_check_state.set(null);
|
|
+ return ret;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Determines if a specified mob type can spawn on this block, returning false will
|
|
+ * prevent any mob from spawning on the block.
|
|
+ *
|
|
+ * @param state The current state
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ * @param type The Mob Category Type
|
|
+ * @return True to allow a mob of the specified category to spawn, false to prevent it.
|
|
+ */
|
|
+ public boolean canCreatureSpawn(IBlockState state, IBlockAccess world, BlockPos pos, net.minecraft.entity.EntityLiving.SpawnPlacementType type)
|
|
+ {
|
|
+ return isSideSolid(state, world, pos, EnumFacing.UP);
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Determines if this block is classified as a Bed, Allowing
|
|
+ * players to sleep in it, though the block has to specifically
|
|
+ * perform the sleeping functionality in it's activated event.
|
|
+ *
|
|
+ * @param state The current state
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ * @param player The player or camera entity, null in some cases.
|
|
+ * @return True to treat this as a bed
|
|
+ */
|
|
+ public boolean isBed(IBlockState state, IBlockAccess world, BlockPos pos, Entity player)
|
|
+ {
|
|
+ return this == net.minecraft.init.Blocks.field_150324_C;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Returns the position that the player is moved to upon
|
|
+ * waking up, or respawning at the bed.
|
|
+ *
|
|
+ * @param state The current state
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ * @param player The player or camera entity, null in some cases.
|
|
+ * @return The spawn position
|
|
+ */
|
|
+ public BlockPos getBedSpawnPosition(IBlockState state, IBlockAccess world, BlockPos pos, EntityPlayer player)
|
|
+ {
|
|
+ if (world instanceof World)
|
|
+ return BlockBed.func_176468_a((World)world, pos, 0);
|
|
+ return null;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Called when a user either starts or stops sleeping in the bed.
|
|
+ *
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ * @param player The player or camera entity, null in some cases.
|
|
+ * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed
|
|
+ */
|
|
+ public void setBedOccupied(IBlockAccess world, BlockPos pos, EntityPlayer player, boolean occupied)
|
|
+ {
|
|
+ if (world instanceof World)
|
|
+ {
|
|
+ IBlockState state = world.func_180495_p(pos);
|
|
+ state = state.func_177230_c().func_176221_a(state, world, pos);
|
|
+ state = state.func_177226_a(BlockBed.field_176471_b, true);
|
|
+ ((World)world).func_180501_a(pos, state, 4);
|
|
+ }
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Returns the direction of the block. Same values that
|
|
+ * are returned by BlockDirectional
|
|
+ *
|
|
+ * @param state The current state
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ * @return Bed direction
|
|
+ */
|
|
+ public EnumFacing getBedDirection(IBlockState state, IBlockAccess world, BlockPos pos)
|
|
+ {
|
|
+ return (EnumFacing)func_176221_a(state, world, pos).func_177229_b(BlockHorizontal.field_185512_D);
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Determines if the current block is the foot half of the bed.
|
|
+ *
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ * @return True if the current block is the foot side of a bed.
|
|
+ */
|
|
+ public boolean isBedFoot(IBlockAccess world, BlockPos pos)
|
|
+ {
|
|
+ return func_176221_a(world.func_180495_p(pos), world, pos).func_177229_b(BlockBed.field_176472_a) == BlockBed.EnumPartType.FOOT;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Called when a leaf should start its decay process.
|
|
+ *
|
|
+ * @param state The current state
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ */
|
|
+ public void beginLeavesDecay(IBlockState state, World world, BlockPos pos){}
|
|
+
|
|
+ /**
|
|
+ * Determines if this block can prevent leaves connected to it from decaying.
|
|
+ * @param state The current state
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ * @return true if the presence this block can prevent leaves from decaying.
|
|
+ */
|
|
+ public boolean canSustainLeaves(IBlockState state, IBlockAccess world, BlockPos pos)
|
|
+ {
|
|
+ return false;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.
|
|
+ *
|
|
+ * @param state The current state
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ * @return true if this block is considered leaves.
|
|
+ */
|
|
+ public boolean isLeaves(IBlockState state, IBlockAccess world, BlockPos pos)
|
|
+ {
|
|
+ return state.func_185904_a() == Material.field_151584_j;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Used during tree growth to determine if newly generated leaves can replace this block.
|
|
+ *
|
|
+ * @param state The current state
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ * @return true if this block can be replaced by growing leaves.
|
|
+ */
|
|
+ public boolean canBeReplacedByLeaves(IBlockState state, IBlockAccess world, BlockPos pos)
|
|
+ {
|
|
+ return !state.func_185913_b();
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ *
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ * @return true if the block is wood (logs)
|
|
+ */
|
|
+ public boolean isWood(IBlockAccess world, BlockPos pos)
|
|
+ {
|
|
+ return false;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Determines if the current block is replaceable by Ore veins during world generation.
|
|
+ *
|
|
+ * @param state The current state
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ * @param target The generic target block the gen is looking for, Standards define stone
|
|
+ * for overworld generation, and neatherack for the nether.
|
|
+ * @return True to allow this block to be replaced by a ore
|
|
+ */
|
|
+ public boolean isReplaceableOreGen(IBlockState state, IBlockAccess world, BlockPos pos, com.google.common.base.Predicate<IBlockState> target)
|
|
+ {
|
|
+ return target.apply(state);
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Location sensitive version of getExplosionRestance
|
|
+ *
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ * @param exploder The entity that caused the explosion, can be null
|
|
+ * @param explosion The explosion
|
|
+ * @return The amount of the explosion absorbed.
|
|
+ */
|
|
+ public float getExplosionResistance(World world, BlockPos pos, Entity exploder, Explosion explosion)
|
|
+ {
|
|
+ return func_149638_a(exploder);
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Called when the block is destroyed by an explosion.
|
|
+ * Useful for allowing the block to take into account tile entities,
|
|
+ * state, etc. when exploded, before it is removed.
|
|
+ *
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ * @param Explosion The explosion instance affecting the block
|
|
+ */
|
|
+ public void onBlockExploded(World world, BlockPos pos, Explosion explosion)
|
|
+ {
|
|
+ world.func_175698_g(pos);
|
|
+ func_180652_a(world, pos, explosion);
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Determine if this block can make a redstone connection on the side provided,
|
|
+ * Useful to control which sides are inputs and outputs for redstone wires.
|
|
+ *
|
|
+ * @param state The current state
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ * @param side The side that is trying to make the connection, CAN BE NULL
|
|
+ * @return True to make the connection
|
|
+ */
|
|
+ public boolean canConnectRedstone(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing side)
|
|
+ {
|
|
+ return state.func_185897_m() && side != null;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Determines if a torch can be placed on the top surface of this block.
|
|
+ * Useful for creating your own block that torches can be on, such as fences.
|
|
+ *
|
|
+ * @param state The current state
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ * @return True to allow the torch to be placed
|
|
+ */
|
|
+ public boolean canPlaceTorchOnTop(IBlockState state, IBlockAccess world, BlockPos pos)
|
|
+ {
|
|
+ if (state.isSideSolid(world, pos, EnumFacing.UP))
|
|
+ {
|
|
+ return true;
|
|
+ }
|
|
+ else
|
|
+ {
|
|
+ return this instanceof BlockFence || this == net.minecraft.init.Blocks.field_150359_w || this == net.minecraft.init.Blocks.field_150463_bK || this == net.minecraft.init.Blocks.field_150399_cn;
|
|
+ }
|
|
+ }
|
|
+
|
|
+ /** Dont think this exists in 1.8 anymore
|
|
+ /**
|
|
+ * Determines if this block should render in this pass.
|
|
+ *
|
|
+ * @param pass The pass in question
|
|
+ * @return True to render
|
|
+ * /
|
|
+ public boolean canRenderInPass(int pass)
|
|
+ {
|
|
+ return pass == func_149701_w();
|
|
+ }
|
|
+ */
|
|
+
|
|
+ /**
|
|
+ * Called when a user uses the creative pick block button on this block
|
|
+ *
|
|
+ * @param target The full target the player is looking at
|
|
+ * @return A ItemStack to add to the player's inventory, Null if nothing should be added.
|
|
+ */
|
|
+ public ItemStack getPickBlock(IBlockState state, RayTraceResult target, World world, BlockPos pos, EntityPlayer player)
|
|
+ {
|
|
+ return func_185473_a(world, pos, state);
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc
|
|
+ * Also used to determine if the player can spawn on this block.
|
|
+ *
|
|
+ * @return False to disallow spawning
|
|
+ */
|
|
+ public boolean isFoliage(IBlockAccess world, BlockPos pos)
|
|
+ {
|
|
+ return false;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Allows a block to override the standard EntityLivingBase.updateFallState
|
|
+ * particles, this is a server side method that spawns particles with
|
|
+ * WorldServer.spawnParticle
|
|
+ *
|
|
+ * @param world The current Server world
|
|
+ * @param blockPosition of the block that the entity landed on.
|
|
+ * @param iblockstate State at the specific world/pos
|
|
+ * @param entity the entity that hit landed on the block.
|
|
+ * @param numberOfParticles that vanilla would have spawned.
|
|
+ * @return True to prevent vanilla landing particles form spawning.
|
|
+ */
|
|
+ public boolean addLandingEffects(IBlockState state, net.minecraft.world.WorldServer worldObj, BlockPos blockPosition, IBlockState iblockstate, EntityLivingBase entity, int numberOfParticles )
|
|
+ {
|
|
+ return false;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Spawn a digging particle effect in the world, this is a wrapper
|
|
+ * around EffectRenderer.addBlockHitEffects to allow the block more
|
|
+ * control over the particles. Useful when you have entirely different
|
|
+ * texture sheets for different sides/locations in the world.
|
|
+ *
|
|
+ * @param state The current state
|
|
+ * @param world The current world
|
|
+ * @param target The target the player is looking at {x/y/z/side/sub}
|
|
+ * @param manager A reference to the current particle manager.
|
|
+ * @return True to prevent vanilla digging particles form spawning.
|
|
+ */
|
|
+ @SideOnly(Side.CLIENT)
|
|
+ public boolean addHitEffects(IBlockState state, World worldObj, RayTraceResult target, net.minecraft.client.particle.ParticleManager manager)
|
|
+ {
|
|
+ return false;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Spawn particles for when the block is destroyed. Due to the nature
|
|
+ * of how this is invoked, the x/y/z locations are not always guaranteed
|
|
+ * to host your block. So be sure to do proper sanity checks before assuming
|
|
+ * that the location is this block.
|
|
+ *
|
|
+ * @param world The current world
|
|
+ * @param pos Position to spawn the particle
|
|
+ * @param manager A reference to the current particle manager.
|
|
+ * @return True to prevent vanilla break particles from spawning.
|
|
+ */
|
|
+ @SideOnly(Side.CLIENT)
|
|
+ public boolean addDestroyEffects(World world, BlockPos pos, net.minecraft.client.particle.ParticleManager manager)
|
|
+ {
|
|
+ return false;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Determines if this block can support the passed in plant, allowing it to be planted and grow.
|
|
+ * Some examples:
|
|
+ * Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water
|
|
+ * Cacti checks if its a cacti, or if its sand
|
|
+ * Nether types check for soul sand
|
|
+ * Crops check for tilled soil
|
|
+ * Caves check if it's a solid surface
|
|
+ * Plains check if its grass or dirt
|
|
+ * Water check if its still water
|
|
+ *
|
|
+ * @param state The Current state
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ * @param direction The direction relative to the given position the plant wants to be, typically its UP
|
|
+ * @param plantable The plant that wants to check
|
|
+ * @return True to allow the plant to be planted/stay.
|
|
+ */
|
|
+ public boolean canSustainPlant(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing direction, net.minecraftforge.common.IPlantable plantable)
|
|
+ {
|
|
+ IBlockState plant = plantable.getPlant(world, pos.func_177972_a(direction));
|
|
+ net.minecraftforge.common.EnumPlantType plantType = plantable.getPlantType(world, pos.func_177972_a(direction));
|
|
+
|
|
+ if (plant.func_177230_c() == net.minecraft.init.Blocks.field_150434_aF && this == net.minecraft.init.Blocks.field_150434_aF)
|
|
+ {
|
|
+ return true;
|
|
+ }
|
|
+
|
|
+ if (plant.func_177230_c() == net.minecraft.init.Blocks.field_150436_aH && this == net.minecraft.init.Blocks.field_150436_aH)
|
|
+ {
|
|
+ return true;
|
|
+ }
|
|
+
|
|
+ if (plantable instanceof BlockBush && ((BlockBush)plantable).func_185514_i(state))
|
|
+ {
|
|
+ return true;
|
|
+ }
|
|
+
|
|
+ switch (plantType)
|
|
+ {
|
|
+ case Desert: return this == net.minecraft.init.Blocks.field_150354_m || this == net.minecraft.init.Blocks.field_150405_ch || this == net.minecraft.init.Blocks.field_150406_ce || this == net.minecraft.init.Blocks.field_150346_d;
|
|
+ case Nether: return this == net.minecraft.init.Blocks.field_150425_aM;
|
|
+ case Crop: return this == net.minecraft.init.Blocks.field_150458_ak;
|
|
+ case Cave: return state.isSideSolid(world, pos, EnumFacing.UP);
|
|
+ case Plains: return this == net.minecraft.init.Blocks.field_150349_c || this == net.minecraft.init.Blocks.field_150346_d || this == net.minecraft.init.Blocks.field_150458_ak;
|
|
+ case Water: return state.func_185904_a() == Material.field_151586_h && state.func_177229_b(BlockLiquid.field_176367_b) == 0;
|
|
+ case Beach:
|
|
+ boolean isBeach = this == net.minecraft.init.Blocks.field_150349_c || this == net.minecraft.init.Blocks.field_150346_d || this == net.minecraft.init.Blocks.field_150354_m;
|
|
+ boolean hasWater = (world.func_180495_p(pos.func_177974_f()).func_185904_a() == Material.field_151586_h ||
|
|
+ world.func_180495_p(pos.func_177976_e()).func_185904_a() == Material.field_151586_h ||
|
|
+ world.func_180495_p(pos.func_177978_c()).func_185904_a() == Material.field_151586_h ||
|
|
+ world.func_180495_p(pos.func_177968_d()).func_185904_a() == Material.field_151586_h);
|
|
+ return isBeach && hasWater;
|
|
+ }
|
|
+
|
|
+ return false;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Called when a plant grows on this block, only implemented for saplings using the WorldGen*Trees classes right now.
|
|
+ * Modder may implement this for custom plants.
|
|
+ * This does not use ForgeDirection, because large/huge trees can be located in non-representable direction,
|
|
+ * so the source location is specified.
|
|
+ * Currently this just changes the block to dirt if it was grass.
|
|
+ *
|
|
+ * Note: This happens DURING the generation, the generation may not be complete when this is called.
|
|
+ *
|
|
+ * @param state The current state
|
|
+ * @param world Current world
|
|
+ * @param pos Block position in world
|
|
+ * @param source Source plant's position in world
|
|
+ */
|
|
+ public void onPlantGrow(IBlockState state, World world, BlockPos pos, BlockPos source)
|
|
+ {
|
|
+ if (this == net.minecraft.init.Blocks.field_150349_c || this == net.minecraft.init.Blocks.field_150458_ak)
|
|
+ {
|
|
+ world.func_180501_a(pos, net.minecraft.init.Blocks.field_150346_d.func_176223_P(), 2);
|
|
+ }
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Checks if this soil is fertile, typically this means that growth rates
|
|
+ * of plants on this soil will be slightly sped up.
|
|
+ * Only vanilla case is tilledField when it is within range of water.
|
|
+ *
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ * @return True if the soil should be considered fertile.
|
|
+ */
|
|
+ public boolean isFertile(World world, BlockPos pos)
|
|
+ {
|
|
+ if (this == net.minecraft.init.Blocks.field_150458_ak)
|
|
+ {
|
|
+ return ((Integer)world.func_180495_p(pos).func_177229_b(BlockFarmland.field_176531_a)) > 0;
|
|
+ }
|
|
+
|
|
+ return false;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Location aware and overrideable version of the lightOpacity array,
|
|
+ * return the number to subtract from the light value when it passes through this block.
|
|
+ *
|
|
+ * This is not guaranteed to have the tile entity in place before this is called, so it is
|
|
+ * Recommended that you have your tile entity call relight after being placed if you
|
|
+ * rely on it for light info.
|
|
+ *
|
|
+ * @param state The Block state
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ * @return The amount of light to block, 0 for air, 255 for fully opaque.
|
|
+ */
|
|
+ public int getLightOpacity(IBlockState state, IBlockAccess world, BlockPos pos)
|
|
+ {
|
|
+ return state.func_185891_c();
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Determines if this block is can be destroyed by the specified entities normal behavior.
|
|
+ *
|
|
+ * @param state The current state
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ * @return True to allow the ender dragon to destroy this block
|
|
+ */
|
|
+ public boolean canEntityDestroy(IBlockState state, IBlockAccess world, BlockPos pos, Entity entity)
|
|
+ {
|
|
+ if (entity instanceof net.minecraft.entity.boss.EntityDragon)
|
|
+ {
|
|
+ return this != net.minecraft.init.Blocks.field_180401_cv &&
|
|
+ this != net.minecraft.init.Blocks.field_150343_Z &&
|
|
+ this != net.minecraft.init.Blocks.field_150377_bs &&
|
|
+ this != net.minecraft.init.Blocks.field_150357_h &&
|
|
+ this != net.minecraft.init.Blocks.field_150384_bq &&
|
|
+ this != net.minecraft.init.Blocks.field_150378_br &&
|
|
+ this != net.minecraft.init.Blocks.field_150483_bI &&
|
|
+ this != net.minecraft.init.Blocks.field_185776_dc &&
|
|
+ this != net.minecraft.init.Blocks.field_185777_dd &&
|
|
+ this != net.minecraft.init.Blocks.field_150411_aY &&
|
|
+ this != net.minecraft.init.Blocks.field_185775_db;
|
|
+ }
|
|
+ else if (entity instanceof net.minecraft.entity.boss.EntityWither)
|
|
+ {
|
|
+ return net.minecraft.entity.boss.EntityWither.func_181033_a(this);
|
|
+ }
|
|
+
|
|
+ return true;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Determines if this block can be used as the base of a beacon.
|
|
+ *
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ * @param beacon Beacon position in world
|
|
+ * @return True, to support the beacon, and make it active with this block.
|
|
+ */
|
|
+ public boolean isBeaconBase(IBlockAccess worldObj, BlockPos pos, BlockPos beacon)
|
|
+ {
|
|
+ return this == net.minecraft.init.Blocks.field_150475_bE || this == net.minecraft.init.Blocks.field_150340_R || this == net.minecraft.init.Blocks.field_150484_ah || this == net.minecraft.init.Blocks.field_150339_S;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Rotate the block. For vanilla blocks this rotates around the axis passed in (generally, it should be the "face" that was hit).
|
|
+ * Note: for mod blocks, this is up to the block and modder to decide. It is not mandated that it be a rotation around the
|
|
+ * face, but could be a rotation to orient *to* that face, or a visiting of possible rotations.
|
|
+ * The method should return true if the rotation was successful though.
|
|
+ *
|
|
+ * @param world The world
|
|
+ * @param pos Block position in world
|
|
+ * @param axis The axis to rotate around
|
|
+ * @return True if the rotation was successful, False if the rotation failed, or is not possible
|
|
+ */
|
|
+ public boolean rotateBlock(World world, BlockPos pos, EnumFacing axis)
|
|
+ {
|
|
+ IBlockState state = world.func_180495_p(pos);
|
|
+ for (IProperty<?> prop : state.func_177228_b().keySet())
|
|
+ {
|
|
+ if (prop.func_177701_a().equals("facing") || prop.func_177701_a().equals("rotation"))
|
|
+ {
|
|
+ world.func_175656_a(pos, state.func_177231_a(prop));
|
|
+ return true;
|
|
+ }
|
|
+ }
|
|
+ return false;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Get the rotations that can apply to the block at the specified coordinates. Null means no rotations are possible.
|
|
+ * Note, this is up to the block to decide. It may not be accurate or representative.
|
|
+ * @param world The world
|
|
+ * @param pos Block position in world
|
|
+ * @return An array of valid axes to rotate around, or null for none or unknown
|
|
+ */
|
|
+ public EnumFacing[] getValidRotations(World world, BlockPos pos)
|
|
+ {
|
|
+ IBlockState state = world.func_180495_p(pos);
|
|
+ for (IProperty<?> prop : state.func_177228_b().keySet())
|
|
+ {
|
|
+ if (prop.func_177701_a().equals("facing") && prop.func_177699_b() == EnumFacing.class)
|
|
+ {
|
|
+ @SuppressWarnings("unchecked")
|
|
+ java.util.Collection<EnumFacing> values = ((java.util.Collection<EnumFacing>)prop.func_177700_c());
|
|
+ return values.toArray(new EnumFacing[values.size()]);
|
|
+ }
|
|
+ }
|
|
+ return null;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Determines the amount of enchanting power this block can provide to an enchanting table.
|
|
+ * @param world The World
|
|
+ * @param pos Block position in world
|
|
+ * @return The amount of enchanting power this block produces.
|
|
+ */
|
|
+ public float getEnchantPowerBonus(World world, BlockPos pos)
|
|
+ {
|
|
+ return this == net.minecraft.init.Blocks.field_150342_X ? 1 : 0;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Common way to recolor a block with an external tool
|
|
+ * @param world The world
|
|
+ * @param pos Block position in world
|
|
+ * @param side The side hit with the coloring tool
|
|
+ * @param color The color to change to
|
|
+ * @return If the recoloring was successful
|
|
+ */
|
|
+ @SuppressWarnings({ "unchecked", "rawtypes" })
|
|
+ public boolean recolorBlock(World world, BlockPos pos, EnumFacing side, net.minecraft.item.EnumDyeColor color)
|
|
+ {
|
|
+ IBlockState state = world.func_180495_p(pos);
|
|
+ for (IProperty prop : state.func_177228_b().keySet())
|
|
+ {
|
|
+ if (prop.func_177701_a().equals("color") && prop.func_177699_b() == net.minecraft.item.EnumDyeColor.class)
|
|
+ {
|
|
+ net.minecraft.item.EnumDyeColor current = (net.minecraft.item.EnumDyeColor)state.func_177229_b(prop);
|
|
+ if (current != color)
|
|
+ {
|
|
+ world.func_175656_a(pos, state.func_177226_a(prop, color));
|
|
+ return true;
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+ return false;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Gathers how much experience this block drops when broken.
|
|
+ *
|
|
+ * @param state The current state
|
|
+ * @param world The world
|
|
+ * @param pos Block position
|
|
+ * @param fortune
|
|
+ * @return Amount of XP from breaking this block.
|
|
+ */
|
|
+ public int getExpDrop(IBlockState state, IBlockAccess world, BlockPos pos, int fortune)
|
|
+ {
|
|
+ return 0;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Called when a tile entity on a side of this block changes is created or is destroyed.
|
|
+ * @param world The world
|
|
+ * @param pos Block position in world
|
|
+ * @param neighbor Block position of neighbor
|
|
+ */
|
|
+ public void onNeighborChange(IBlockAccess world, BlockPos pos, BlockPos neighbor){}
|
|
+
|
|
+ /**
|
|
+ * Called to determine whether to allow the a block to handle its own indirect power rather than using the default rules.
|
|
+ * @param world The world
|
|
+ * @param pos Block position in world
|
|
+ * @param side The INPUT side of the block to be powered - ie the opposite of this block's output side
|
|
+ * @return Whether Block#isProvidingWeakPower should be called when determining indirect power
|
|
+ */
|
|
+ public boolean shouldCheckWeakPower(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing side)
|
|
+ {
|
|
+ return state.func_185915_l();
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * If this block should be notified of weak changes.
|
|
+ * Weak changes are changes 1 block away through a solid block.
|
|
+ * Similar to comparators.
|
|
+ *
|
|
+ * @param world The current world
|
|
+ * @param pos Block position in world
|
|
+ * @param side The side to check
|
|
+ * @return true To be notified of changes
|
|
+ */
|
|
+ public boolean getWeakChanges(IBlockAccess world, BlockPos pos)
|
|
+ {
|
|
+ return false;
|
|
+ }
|
|
+
|
|
+ private String[] harvestTool = new String[16];;
|
|
+ private int[] harvestLevel = new int[]{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
|
|
+ /**
|
|
+ * Sets or removes the tool and level required to harvest this block.
|
|
+ *
|
|
+ * @param toolClass Class
|
|
+ * @param level Harvest level:
|
|
+ * Wood: 0
|
|
+ * Stone: 1
|
|
+ * Iron: 2
|
|
+ * Diamond: 3
|
|
+ * Gold: 0
|
|
+ */
|
|
+ public void setHarvestLevel(String toolClass, int level)
|
|
+ {
|
|
+ java.util.Iterator<IBlockState> itr = func_176194_O().func_177619_a().iterator();
|
|
+ while (itr.hasNext())
|
|
+ {
|
|
+ setHarvestLevel(toolClass, level, itr.next());
|
|
+ }
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Sets or removes the tool and level required to harvest this block.
|
|
+ *
|
|
+ * @param toolClass Class
|
|
+ * @param level Harvest level:
|
|
+ * Wood: 0
|
|
+ * Stone: 1
|
|
+ * Iron: 2
|
|
+ * Diamond: 3
|
|
+ * Gold: 0
|
|
+ * @param state The specific state.
|
|
+ */
|
|
+ public void setHarvestLevel(String toolClass, int level, IBlockState state)
|
|
+ {
|
|
+ int idx = this.func_176201_c(state);
|
|
+ this.harvestTool[idx] = toolClass;
|
|
+ this.harvestLevel[idx] = level;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Queries the class of tool required to harvest this block, if null is returned
|
|
+ * we assume that anything can harvest this block.
|
|
+ */
|
|
+ public String getHarvestTool(IBlockState state)
|
|
+ {
|
|
+ return harvestTool[func_176201_c(state)];
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Queries the harvest level of this item stack for the specified tool class,
|
|
+ * Returns -1 if this tool is not of the specified type
|
|
+ *
|
|
+ * @param stack This item stack instance
|
|
+ * @return Harvest level, or -1 if not the specified tool type.
|
|
+ */
|
|
+ public int getHarvestLevel(IBlockState state)
|
|
+ {
|
|
+ return harvestLevel[func_176201_c(state)];
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Checks if the specified tool type is efficient on this block,
|
|
+ * meaning that it digs at full speed.
|
|
+ */
|
|
+ public boolean isToolEffective(String type, IBlockState state)
|
|
+ {
|
|
+ if ("pickaxe".equals(type) && (this == net.minecraft.init.Blocks.field_150450_ax || this == net.minecraft.init.Blocks.field_150439_ay || this == net.minecraft.init.Blocks.field_150343_Z))
|
|
+ return false;
|
|
+ return type != null && type.equals(getHarvestTool(state));
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Can return IExtendedBlockState
|
|
+ */
|
|
+ public IBlockState getExtendedState(IBlockState state, IBlockAccess world, BlockPos pos)
|
|
+ {
|
|
+ return state;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Called when the entity is inside this block, may be used to determined if the entity can breathing,
|
|
+ * display material overlays, or if the entity can swim inside a block.
|
|
+ *
|
|
+ * @param world that is being tested.
|
|
+ * @param blockpos position thats being tested.
|
|
+ * @param iblockstate state at world/blockpos
|
|
+ * @param entity that is being tested.
|
|
+ * @param yToTest, primarily for testingHead, which sends the the eye level of the entity, other wise it sends a y that can be tested vs liquid height.
|
|
+ * @param materialIn to test for.
|
|
+ * @param testingHead when true, its testing the entities head for vision, breathing ect... otherwise its testing the body, for swimming and movement adjustment.
|
|
+ * @return null for default behavior, true if the entity is within the material, false if it was not.
|
|
+ */
|
|
+ public Boolean isEntityInsideMaterial(IBlockAccess world, BlockPos blockpos, IBlockState iblockstate, Entity entity, double yToTest, Material materialIn, boolean testingHead)
|
|
+ {
|
|
+ return null;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Called when boats or fishing hooks are inside the block to check if they are inside
|
|
+ * the material requested.
|
|
+ *
|
|
+ * @param world world that is being tested.
|
|
+ * @param pos block thats being tested.
|
|
+ * @param boundingBox box to test, generally the bounds of an entity that are besting tested.
|
|
+ * @param materialIn to check for.
|
|
+ * @return null for default behavior, true if the box is within the material, false if it was not.
|
|
+ */
|
|
+ public Boolean isAABBInsideMaterial(World world, BlockPos pos, AxisAlignedBB boundingBox, Material materialIn)
|
|
+ {
|
|
+ return null;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Queries if this block should render in a given layer.
|
|
+ * ISmartBlockModel can use {@link MinecraftForgeClient#getRenderLayer()} to alter their model based on layer.
|
|
+ *
|
|
+ * @deprecated New method with state sensitivity: {@link #canRenderInLayer(IBlockState, BlockRenderLayer)}
|
|
+ */
|
|
+ @Deprecated
|
|
+ public boolean canRenderInLayer(BlockRenderLayer layer)
|
|
+ {
|
|
+ return func_180664_k() == layer;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Queries if this block should render in a given layer.
|
|
+ * ISmartBlockModel can use {@link MinecraftForgeClient#getRenderLayer()} to alter their model based on layer.
|
|
+ */
|
|
+ public boolean canRenderInLayer(IBlockState state, BlockRenderLayer layer)
|
|
+ {
|
|
+ return canRenderInLayer(layer);
|
|
+ }
|
|
+ // For Internal use only to capture droped items inside getDrops
|
|
+ protected static ThreadLocal<Boolean> captureDrops = new ThreadLocal<Boolean>()
|
|
+ {
|
|
+ @Override protected Boolean initialValue() { return false; }
|
|
+ };
|
|
+ protected static ThreadLocal<List<ItemStack>> capturedDrops = new ThreadLocal<List<ItemStack>>()
|
|
+ {
|
|
+ @Override protected List<ItemStack> initialValue() { return new java.util.ArrayList<ItemStack>(); }
|
|
+ };
|
|
+ protected List<ItemStack> captureDrops(boolean start)
|
|
+ {
|
|
+ if (start)
|
|
+ {
|
|
+ captureDrops.set(true);
|
|
+ capturedDrops.get().clear();
|
|
+ return null;
|
|
+ }
|
|
+ else
|
|
+ {
|
|
+ captureDrops.set(false);
|
|
+ return capturedDrops.get();
|
|
+ }
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Add information to the blocks tooltip, called from the default implementation of {@link ItemBlock#addInformation(ItemStack, EntityPlayer, List, boolean)}
|
|
+ * @param stack The stack the tooltip is being retrieved for
|
|
+ * @param player The player retrieving the tooltip
|
|
+ * @param tooltip The lines to be displayed on the tooltip
|
|
+ * @param advanced If the client has advanced debug tooltips enabled
|
|
+ */
|
|
+ public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
|
|
+ {
|
|
+ }
|
|
+ /* ========================================= FORGE END ======================================*/
|
|
+
|
|
public static void func_149671_p()
|
|
{
|
|
func_176215_a(0, field_176230_a, (new BlockAir()).func_149663_c("air"));
|