ForgePatch/src/main/java/net/minecraftforge/event/terraingen/BiomeEvent.java

153 lines
4.1 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2018.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.event.terraingen;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.Event;
import net.minecraft.block.state.IBlockState;
import net.minecraft.world.biome.Biome;
import net.minecraftforge.eventbus.api.Event.HasResult;
/**
* BiomeEvent is fired whenever an event involving biomes occurs.<br>
* If a method utilizes this {@link Event} as its parameter, the method will
* receive every child event of this class.<br>
* <br>
* All children of this event are fired on the {@link MinecraftForge#TERRAIN_GEN_BUS}
* unless stated otherwise in their Javadocs.
**/
public class BiomeEvent extends net.minecraftforge.eventbus.api.Event
{
private final Biome biome;
public BiomeEvent(Biome biome)
{
this.biome = biome;
}
public Biome getBiome()
{
return biome;
}
/**
* BiomeColor is fired whenever an event involving biome colors occurs. <br>
* If a method utilizes this {@link net.minecraftforge.eventbus.api.Event} as its parameter, the method will
* receive every child event of this class.<br>
* <br>
* All children of this event are fired on the {@link MinecraftForge#EVENT_BUS}.
**/
public static class BiomeColor extends BiomeEvent
{
private final int originalColor;
private int newColor;
public BiomeColor(Biome biome, int original)
{
super(biome);
originalColor = original;
setNewColor(original);
}
public int getOriginalColor()
{
return originalColor;
}
public int getNewColor()
{
return newColor;
}
public void setNewColor(int newColor)
{
this.newColor = newColor;
}
}
/**
* This event is fired when the village generator attempts to choose a block ID
* based on the village's biome.
*
* You can cancel the event to override default values
*/
@HasResult
public static class GetVillageBlockID extends BiomeEvent
{
private final IBlockState original;
private IBlockState replacement;
public GetVillageBlockID(Biome biome, IBlockState original)
{
super(biome);
this.original = original;
}
public IBlockState getOriginal()
{
return original;
}
public IBlockState getReplacement()
{
return replacement;
}
public void setReplacement(IBlockState replacement)
{
this.replacement = replacement;
}
}
/**
* This event is fired when a biome is queried for its grass color.
*/
public static class GetGrassColor extends BiomeColor
{
public GetGrassColor(Biome biome, int original)
{
super(biome, original);
}
}
/**
* This event is fired when a biome is queried for its grass color.
*/
public static class GetFoliageColor extends BiomeColor
{
public GetFoliageColor(Biome biome, int original)
{
super(biome, original);
}
}
/**
* This event is fired when a biome is queried for its water color.
*/
public static class GetWaterColor extends BiomeColor
{
public GetWaterColor(Biome biome, int original)
{
super(biome, original);
}
}
}