ForgePatch/src/main/java/net/minecraftforge/common/extensions/IForgeEntity.java

196 lines
6.7 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2020.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.common.extensions;
import java.util.Collection;
import javax.annotation.Nullable;
import net.minecraft.block.BlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.LeashKnotEntity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.EntityClassification;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.entity.item.BoatEntity;
import net.minecraft.entity.item.EnderCrystalEntity;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.entity.item.ItemFrameEntity;
import net.minecraft.entity.item.minecart.AbstractMinecartEntity;
import net.minecraft.entity.item.PaintingEntity;
import net.minecraft.item.Items;
import net.minecraft.item.SpawnEggItem;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraftforge.common.capabilities.ICapabilitySerializable;
public interface IForgeEntity extends ICapabilitySerializable<CompoundNBT>
{
default Entity getEntity() { return (Entity) this; }
default void deserializeNBT(CompoundNBT nbt)
{
getEntity().read(nbt);
}
default CompoundNBT serializeNBT()
{
CompoundNBT ret = new CompoundNBT();
String id = getEntity().getEntityString();
if (id != null)
{
ret.putString("id", getEntity().getEntityString());
}
return getEntity().writeWithoutTypeId(ret);
}
boolean canUpdate();
void canUpdate(boolean value);
@Nullable
Collection<ItemEntity> captureDrops();
Collection<ItemEntity> captureDrops(@Nullable Collection<ItemEntity> captureDrops);
/**
* Returns a NBTTagCompound that can be used to store custom data for this entity.
* It will be written, and read from disc, so it persists over world saves.
* @return A NBTTagCompound
*/
CompoundNBT getPersistentData();
/**
* Used in model rendering to determine if the entity riding this entity should be in the 'sitting' position.
* @return false to prevent an entity that is mounted to this entity from displaying the 'sitting' animation.
*/
default boolean shouldRiderSit()
{
return true;
}
/**
* Called when a user uses the creative pick block button on this entity.
*
* @param target The full target the player is looking at
* @return A ItemStack to add to the player's inventory, empty ItemStack if nothing should be added.
*/
default ItemStack getPickedResult(RayTraceResult target)
{
if (this instanceof PaintingEntity)
return new ItemStack(Items.PAINTING);
else if (this instanceof LeashKnotEntity)
return new ItemStack(Items.LEAD);
else if (this instanceof ItemFrameEntity)
{
ItemStack held = ((ItemFrameEntity)this).getDisplayedItem();
if (held.isEmpty())
return new ItemStack(Items.ITEM_FRAME);
else
return held.copy();
}
else if (this instanceof AbstractMinecartEntity)
return ((AbstractMinecartEntity)this).getCartItem();
else if (this instanceof BoatEntity)
return new ItemStack(((BoatEntity)this).getItemBoat());
else if (this instanceof ArmorStandEntity)
return new ItemStack(Items.ARMOR_STAND);
else if (this instanceof EnderCrystalEntity)
return new ItemStack(Items.END_CRYSTAL);
else
{
SpawnEggItem egg = SpawnEggItem.getEgg(getEntity().getType());
if (egg != null) return new ItemStack(egg);
}
return ItemStack.EMPTY;
}
/**
* If a rider of this entity can interact with this entity. Should return true on the
* ridden entity if so.
*
* @return if the entity can be interacted with from a rider
*/
default boolean canRiderInteract()
{
return false;
}
/**
* Checks if this entity can continue to be ridden while it is underwater.
*
* @param rider The entity that is riding this entity
* @return {@code true} if the entity can continue to ride underwater. {@code false} otherwise.
*/
default boolean canBeRiddenInWater(Entity rider)
{
return getEntity().canBeRiddenInWater();
}
/**
* Checks if this {@link Entity} can trample a {@link Block}.
*
* @param pos The block pos
* @param fallDistance The fall distance
* @return {@code true} if this entity can trample, {@code false} otherwise
*/
boolean canTrample(BlockState state, BlockPos pos, float fallDistance);
/**
* Returns The classification of this entity
* @param forSpawnCount If this is being invoked to check spawn count caps.
* @return If the creature is of the type provided
*/
default EntityClassification getClassification(boolean forSpawnCount)
{
return getEntity().getType().getClassification();
}
/**
* Gets whether this entity has been added to a world (for tracking). Specifically
* between the times when an entity is added to a world and the entity being removed
* from the world's tracked lists. See {@link World#onEntityAdded(Entity)} and
* {@link World#onEntityRemoved(Entity)}.
*
* @return True if this entity is being tracked by a world
*/
boolean isAddedToWorld();
/**
* Called after the entity has been added to the world's
* ticking list. Can be overriden, but needs to call super
* to prevent MC-136995.
*/
void onAddedToWorld();
/**
* Called after the entity has been removed to the world's
* ticking list. Can be overriden, but needs to call super
* to prevent MC-136995.
*/
void onRemovedFromWorld();
/**
* Revives an entity that has been removed from a world.
* Used as replacement for entity.removed = true. Having it as a function allows
* the entity to react to being revived.
*/
void revive();
}