60 lines
2.3 KiB
Java
60 lines
2.3 KiB
Java
/*
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* Minecraft Forge
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* Copyright (c) 2016-2020.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraftforge.event.entity.living;
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import net.minecraftforge.common.ForgeHooks;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.eventbus.api.Cancelable;
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import net.minecraft.entity.LivingEntity;
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/**
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* LivingFallEvent is fired when an Entity is set to be falling.<br>
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* This event is fired whenever an Entity is set to fall in
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* {@link EntityLivingBase#fall(float, float)}.<br>
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* <br>
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* This event is fired via the {@link ForgeHooks#onLivingFall(EntityLivingBase, float, float)}.<br>
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* <br>
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* {@link #distance} contains the distance the Entity is to fall. If this event is canceled, this value is set to 0.0F.
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* <br>
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* This event is {@link net.minecraftforge.eventbus.api.Cancelable}.<br>
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* If this event is canceled, the Entity does not fall.<br>
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* <br>
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* This event does not have a result. {@link HasResult}<br>
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* <br>
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* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
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**/
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@Cancelable
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public class LivingFallEvent extends LivingEvent
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{
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private float distance;
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private float damageMultiplier;
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public LivingFallEvent(LivingEntity entity, float distance, float damageMultiplier)
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{
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super(entity);
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this.setDistance(distance);
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this.setDamageMultiplier(damageMultiplier);
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}
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public float getDistance() { return distance; }
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public void setDistance(float distance) { this.distance = distance; }
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public float getDamageMultiplier() { return damageMultiplier; }
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public void setDamageMultiplier(float damageMultiplier) { this.damageMultiplier = damageMultiplier; }
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}
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