ForgePatch/src/main/java/net/minecraftforge/event/entity/living/LivingFallEvent.java

60 lines
2.3 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2020.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.event.entity.living;
import net.minecraftforge.common.ForgeHooks;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.Cancelable;
import net.minecraft.entity.LivingEntity;
/**
* LivingFallEvent is fired when an Entity is set to be falling.<br>
* This event is fired whenever an Entity is set to fall in
* {@link EntityLivingBase#fall(float, float)}.<br>
* <br>
* This event is fired via the {@link ForgeHooks#onLivingFall(EntityLivingBase, float, float)}.<br>
* <br>
* {@link #distance} contains the distance the Entity is to fall. If this event is canceled, this value is set to 0.0F.
* <br>
* This event is {@link net.minecraftforge.eventbus.api.Cancelable}.<br>
* If this event is canceled, the Entity does not fall.<br>
* <br>
* This event does not have a result. {@link HasResult}<br>
* <br>
* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
**/
@Cancelable
public class LivingFallEvent extends LivingEvent
{
private float distance;
private float damageMultiplier;
public LivingFallEvent(LivingEntity entity, float distance, float damageMultiplier)
{
super(entity);
this.setDistance(distance);
this.setDamageMultiplier(damageMultiplier);
}
public float getDistance() { return distance; }
public void setDistance(float distance) { this.distance = distance; }
public float getDamageMultiplier() { return damageMultiplier; }
public void setDamageMultiplier(float damageMultiplier) { this.damageMultiplier = damageMultiplier; }
}