109 lines
3.4 KiB
Java
109 lines
3.4 KiB
Java
/*
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* Minecraft Forge
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* Copyright (c) 2016-2020.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraftforge.event.entity.living;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.LivingEntity;
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import net.minecraftforge.eventbus.api.Cancelable;
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import java.util.function.Consumer;
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public class LivingConversionEvent extends LivingEvent
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{
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public LivingConversionEvent(LivingEntity entity)
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{
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super(entity);
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}
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/**
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* LivingConversionEvent.Pre is triggered when an entity is trying
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* to replace itself with another entity
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*
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* This event may trigger every tick even if it was cancelled last tick
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* for entities like Zombies and Hoglins. To prevent it, the conversion
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* timer needs to be changed or reset
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*
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* This event is {@link Cancelable}
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* If cancelled, the replacement will not occur
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*/
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@Cancelable
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public static class Pre extends LivingConversionEvent
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{
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private final EntityType<? extends LivingEntity> outcome;
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private final Consumer<Integer> timer;
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public Pre(LivingEntity entity, EntityType<? extends LivingEntity> outcome, Consumer<Integer> timer)
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{
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super(entity);
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this.outcome = outcome;
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this.timer = timer;
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}
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/**
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* Gets the entity type of the new entity this living entity is
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* converting to
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* @return the entity type of the new entity
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*/
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public EntityType<? extends LivingEntity> getOutcome()
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{
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return outcome;
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}
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/**
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* Sets the conversion timer, by changing this it prevents the
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* event being triggered every tick
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* Do note the timer of some of the entities are increments, but
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* some of them are decrements
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* Not every conversion is applicable for this
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* @param ticks timer ticks
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*/
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public void setConversionTimer(int ticks)
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{
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timer.accept(ticks);
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}
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}
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/**
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* LivingConversionEvent.Post is triggered when an entity is replacing
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* itself with another entity.
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* The old living entity is likely to be removed right after this event.
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*/
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public static class Post extends LivingConversionEvent
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{
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private final LivingEntity outcome;
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public Post(LivingEntity entity, LivingEntity outcome)
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{
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super(entity);
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this.outcome = outcome;
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}
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/**
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* Gets the finalized new entity (with all data like potion
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* effect and equipments set)
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* @return the finalized new entity
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*/
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public LivingEntity getOutcome()
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{
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return outcome;
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}
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}
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}
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