ForgePatch/fml/common/fml_at.cfg
Christian 582a785fb8 Change some stuff around - begin launching the server through the wrapper too.
A lot of patches went in - the client and server both launch and start up mods.
2012-08-02 02:08:30 -02:30

175 lines
3.4 KiB
INI

#Main FML Access Transformer configuration file
# TileEntity addMapping
public ajh.a(Ljava/lang/Class;Ljava/lang/String;)V
# EntityList addMappings
public jq.a(Ljava/lang/Class;Ljava/lang/String;I)V
public jq.a(Ljava/lang/Class;Ljava/lang/String;III)V
# EntityList nameToClassMap
public jq.b
# RenderManager renderers
public avx.o
# RenderBlocks - everything
public avf.A
public avf.B
public avf.C
public avf.D
public avf.E
public avf.F
public avf.G
public avf.H
public avf.I
public avf.J
public avf.K
public avf.L
public avf.M
public avf.N
public avf.S
public avf.T
public avf.U
public avf.V
public avf.W
public avf.X
public avf.Y
public avf.Z
public avf.a
public avf.aA
public avf.aB
public avf.aC
public avf.aD
public avf.aE
public avf.aF
public avf.aG
public avf.aH
public avf.aI
public avf.aJ
public avf.aK
public avf.aL
public avf.aM
public avf.aN
public avf.aO
public avf.aa
public avf.ab
public avf.ac
public avf.ad
public avf.ae
public avf.af
public avf.ag
public avf.ah
public avf.ai
public avf.aj
public avf.ak
public avf.al
public avf.am
public avf.an
public avf.ao
public avf.ap
public avf.aq
public avf.ar
public avf.as
public avf.at
public avf.au
public avf.av
public avf.aw
public avf.ax
public avf.ay
public avf.az
public avf.b
public avf.c
public avf.d
public avf.e
public avf.f
public avf.g
public avf.h
public avf.i
public avf.j
public avf.k
public avf.l
public avf.m
public avf.n
public avf.o
public avf.p
public avf.q
public avf.r
public avf.s
public avf.t
public avf.u
public avf.v
public avf.w
public avf.x
public avf.y
public avf.z
public avf.a()V
public avf.a(DDDDDDFD)V
public avf.a(IIII)I
public avf.a(IIILacn;)F
public avf.a(Laex;III)Z
public avf.a(Lafc;III)Z
public avf.a(Lafg;III)Z
public avf.a(Lafq;III)Z
public avf.a(Lafv;III)Z
public avf.a(Lafw;III)Z
public avf.a(Lahg;III)Z
public avf.a(Laie;III)Z
public avf.a(Laif;DDDDD)V
public avf.a(Laif;DDDI)V
public avf.a(Laif;IDDD)V
public avf.a(Laif;IDDDD)V
public avf.a(Laif;IF)V
public avf.a(Laif;IIDDDD)V
public avf.a(Laif;III)V
public avf.a(Laif;IIIFFF)Z
public avf.a(Laif;IIII)V
public avf.a(Laif;IIIZ)V
public avf.a(Laif;Luo;IIII)V
public avf.b(DDDDDDFD)V
public avf.b(I)Z
public avf.b(Laif;DDDI)V
public avf.b(Laif;IDDD)V
public avf.b(Laif;III)Z
public avf.b(Laif;IIIZ)Z
public avf.c(DDDDDDFD)V
public avf.c(Laif;DDDI)V
public avf.c(Laif;III)Z
public avf.c(Laif;IIIFFF)Z
public avf.c(Laif;IIIZ)Z
public avf.d(Laif;DDDI)V
public avf.d(Laif;III)V
public avf.d(Laif;IIIFFF)Z
public avf.e(Laif;DDDI)V
public avf.e(Laif;III)Z
public avf.f(Laif;DDDI)V
public avf.f(Laif;III)Z
public avf.g(Laif;III)Z
public avf.h(Laif;III)Z
public avf.i(Laif;III)Z
public avf.j(Laif;III)Z
public avf.k(Laif;III)Z
public avf.l(Laif;III)Z
public avf.m(Laif;III)Z
public avf.n(Laif;III)Z
public avf.o(Laif;III)Z
public avf.p(Laif;III)Z
public avf.q(Laif;III)Z
public avf.r(Laif;III)Z
public avf.s(Laif;III)Z
public avf.t(Laif;III)Z
public avf.u(Laif;III)Z
public avf.v(Laif;III)Z
public avf.w(Laif;III)Z
public avf.x(Laif;III)Z
#RenderEngine - make TextureFX list public
public ave.h
#RenderPlayer - make armorlist public and not final
public-f awq.j
#StringTranslate - make the current table public
public ak.b
# TileEntityRenderer - make the list of renderers public
public axr.m
# CraftingManager - make the add recipe methods public
public tc.a(Lri;[Ljava/lang/Object;)V
public tc.b(Lri;[Ljava/lang/Object;)V
# WeightedRandomItem - make the "probability" public
public ir.a
# ItemStack - make itemId final
#public+f ri.c