Minecraft Forge 1.16.4-35.1.32, with an *ACTUALLY* secure version of Log4j.
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Christian b463476815 MinecraftForge/FML@e14efe786f Some fixes and tweaks
MinecraftForge/FML@c013870b1d Merge branch 'simplenet'
MinecraftForge/FML@30882b0c1d Clean up some warnings. Add in simple network impl
MinecraftForge/FML@9cab2ab36e Add in some tests and examples for the "simple" network stuff
MinecraftForge/FML@a429e106dd Fix bug with SSP, and hook so we can do confirmation of world loading, as well as other things
2014-01-16 18:19:28 -05:00
fml@a429e106dd MinecraftForge/FML@e14efe786f Some fixes and tweaks 2014-01-16 18:19:28 -05:00
patches/minecraft/net/minecraft MinecraftForge/FML@b362e8a273 At the request of AbrarSyed. 2014-01-16 15:07:48 -05:00
src/main Fixed MinecraftForgeClient for custom Item Renderer implementations. Removed check for forward-slashes (/) in texture asset locations (but left check for backslash in place). 2014-01-05 21:55:04 -07:00
.gitattributes Step 2: The Reformation 2013-11-09 15:57:08 -06:00
.gitignore MinecraftForge/FML@b362e8a273 At the request of AbrarSyed. 2014-01-16 15:07:48 -05:00
.gitmodules Update submodule 2013-03-03 22:45:09 -05:00
build.gradle Fix build.gradle for tweakClass property 2013-12-30 13:27:15 -05:00
eclipse-workspace-dev.zip Fixed the run config for dev time server, Cloases #913 2014-01-03 17:29:40 -08:00
gradlew Make the gradle wrapper executable. 2013-11-19 22:37:52 +00:00
gradlew.bat Step 3: The Rebirth 2013-11-09 21:48:53 -06:00
MinecraftForge-Credits.txt Step 3: The Rebirth 2013-11-09 21:48:53 -06:00
MinecraftForge-License.txt Step 3: The Rebirth 2013-11-09 21:48:53 -06:00
Paulscode IBXM Library License.txt Step 3: The Rebirth 2013-11-09 21:48:53 -06:00
Paulscode SoundSystem CodecIBXM License.txt Step 3: The Rebirth 2013-11-09 21:48:53 -06:00
README.txt Bump build for gradle fixes: 2013-11-20 23:44:54 -08:00
settings.gradle fixed versioning and stuff 2013-11-10 00:54:57 -06:00

*** HOW TO INSTALL ***
For Mod Users:

Download the latest installer from http://files.minecraftforge.net and follow instructions given by the installer.


For Mod Devs:

Download the latest Forge source distribution from http://files.minecraftforge.net and unzip it to a folder.
Open a command prompt, navigate to the directory where you unzipped the Forge sources, and run:
If you have Gradle: gradle setupDevWorkspace
If you DO NOT have Gradle installed:
Windows: ./gradlew.bat setupDevWorkspace
MacOS/Linux: ./gradlew setupDevWorkspace

If you wish to use the Eclipse IDE, run gradle eclipse instead of gradle setupDevWorkspace, or install the Gradle plugin for Eclipse and import the Forge source folder as a Gradle project.


For Contributors: (Note: This assumes you have Gradle installed. If you don't, use ./gradlew(.bat) instead of gradle.

Clone this repository to a folder. 
Open a command prompt and navigate to the folder where you cloned this repo.
Run gradle setupForge to setup your development environment.

To use Eclipse, point your Eclipse workspace at the eclipse folder inside the repo.


Requirements (for both mod devs and contributors):
  You must have a JDK installed and accessible.
  If you do not wish to use the gradle wrapper, you can install Gradle from http://www.gradle.org/ .