73 lines
3.2 KiB
INI
73 lines
3.2 KiB
INI
#Main FML Access Transformer configuration file
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# TileEntity addMapping
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public any.a(Ljava/lang/Class;Ljava/lang/String;)V #MD:TileEntity/func_70306_a
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# EntityList addMappings
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public lv.a(Ljava/lang/Class;Ljava/lang/String;I)V #MD:EntityList/func_75618_a
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public lv.a(Ljava/lang/Class;Ljava/lang/String;III)V #MD:EntityList/func_75614_a
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public lv.b #FD:EntityList/field_75625_b #nameToClassMap
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public lv.c #FD:EntityList/field_75626_c #classToNameMap
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public lv.d #FD:EntityList/field_75623_d #idToClassMap
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# RenderEngine
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public bba.h #FD:RenderEngine/field_78367_h #textureList
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public bba.k #FD:RenderEngine/field_78366_k #texturePack
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# RenderManager
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public bbu.p #FD:RenderManager/field_78729_o #renderers
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# RenderBlocks - everything
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public bbb.* #FD:RenderBlocks/*
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public bbb.*() #MD:RenderBlocks/*
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#RenderPlayer
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public-f bco.h #FD:RenderPlayer/field_77110_j #armorlist
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#RenderBiped
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public-f bcc.k #FD:RenderBiped/field_82424_k #armorlist
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#StringTranslate
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public bn.b #FD:StringTranslate/field_74815_b
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public bn.d #FD:StringTranslate/field_74813_d
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# TileEntityRenderer
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public bdw.m #FD:TileEntityRenderer/field_76966_m
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# CraftingManager - make the add recipe methods public
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public wn.a(Lur;[Ljava/lang/Object;)Lwq; #MD:CraftingManager/func_92051_a
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public wn.b(Lur;[Ljava/lang/Object;)V #MD:CraftingManager/func_77596_b
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# WeightedRandomItem
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public kv.a #FD:WeightedRandomItem/field_76292_a #probability
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# ItemStack
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#public+f tv.c #FD:ItemStack/field_77993_c #itemId
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# StatBase
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public jl.a #FD:StatBase/field_75978_a #statName
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# NetLoginHandler
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public it.a(Lit;Z)Z #MD:NetLoginHandler/func_72531_a #'complete connection'
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public it.h #FD:NetLoginHandler/field_72543_h #userName
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# EntityPlayerMP getNextWindowId
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public iq.cg()V #MD:EntityPlayerMP/func_71117_bO
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public iq.ct #FD:EntityPlayerMP/field_71139_cq
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# EntityAITaskEntry
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public ne #CL:EntityAITaskEntry
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# EntityAITasks
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public nd.a #FD:EntityAITasks/field_75782_a #taskList
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# BlockChest
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public ajk.n(Lyc;III)Z #MD:BlockChest/func_72292_n #isOcelotBlockingChest
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# EntityLiving
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public md.aT #FD:EntityLiving/field_70736_aM #carryoverDamage
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public md.bn #FD:EntityLiving/field_70714_bg #tasks
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public md.bF #FD:EntityLiving/field_70703_bu #isJumping
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# EntityAIOcelotSit
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protected nq.a(Lyc;III)Z #MD:EntityAIOcelotSit/func_75398_a #nearestSittableBlock
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protected nq.f()Z #MD:EntityAIOcelotSit/func_75399_f #isblocksittable
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# CallableMinecraftVersion - sanity check the MC version
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public b #CL:CallableMinecraftVersion
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public b.<init>(La;)V #MD:CallableMinecraftVersion/<init>(Lnet/minecraft/src/CrashReport;) #constructor
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# EntityAnimal
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public ox.d #FD:EntityAnimal/field_70881_d #inLove
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# WorldType
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public yn.<init>(ILjava/lang/String;)V #MD:WorldType/<init>(ILjava/lang/String;)
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public yn.<init>(ILjava/lang/String;I)V #MD:WorldType/<init>(ILjava/lang/String;I)
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# ComponentVillage
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public afs #CL:ComponentVillage
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# EntityVillager - minmax lists
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public qu.a(Lxu;ILjava/util/Random;F)V #MD:EntityVillager/func_70948_a #addBuy
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public qu.b(Lxu;ILjava/util/Random;F)V #MD:EntityVillager/func_70949_b #addSell
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public qu.bO #FD:EntityVillager/field_70958_bB
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public qu.bP #FD:EntityVillager/field_70960_bC
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# GuiButtonMerchant
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public awb #CL:GuiButtonMerchant
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protected atf.a #FD:GuiYesNo/field_73942_a #guiScreen
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