ForgePatch/fml/eclipse
Christian a234fdf00b Handle mod duplicate detection much better. Default the name of a mod to it's id.
Fix up the block registry problem. Fix the packetsend from c->s actually being
"disconnect" :)
2012-08-14 13:36:29 -04:00
..
.metadata Fix up MCP merger - it definitely works now - the game runs and runs well. 2012-08-10 10:03:33 -04:00
Clean-Client Fix location of forge in common handler - also some tweaks to modloader and other stuff 2012-08-06 17:27:21 -04:00
Clean-Server Updated eclipse projects to have src-common linked resources 2012-08-01 03:52:03 -07:00
FML-Client Handle mod duplicate detection much better. Default the name of a mod to it's id. 2012-08-14 13:36:29 -04:00
FML-MockMod Fix up MCP merger - it definitely works now - the game runs and runs well. 2012-08-10 10:03:33 -04:00
FML-Server Allow coremods to inject a modcontainer and run code 2012-08-04 11:31:06 -04:00
MCP-Client Merged transformers/ to /common and renamed the asm source download to align better with the asm bin file name. 2012-08-03 23:51:49 -07:00
coremodtest Fix up coremods with relaunch, add in a sample "coremod" 2012-07-30 11:34:30 -04:00
simpletestmod More ticking hooks, and some other bits of clean up. Very close to "done" now. 2012-08-10 17:11:01 -04:00
.gitignore Documentation: lots 2012-04-05 16:22:47 -04:00
testmod.zip Check in some eclipse crapola. 2012-05-03 14:04:16 -04:00