ForgePatch/src/main/java/net/minecraftforge/client/event/ClientPlayerChangeGameModeE...

57 lines
1.7 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2020.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.client.event;
import net.minecraft.client.network.play.NetworkPlayerInfo;
import net.minecraft.world.GameType;
import net.minecraftforge.eventbus.api.Event;
/**
* Fired before the client player is notified of a change in game mode from the server.
*/
public class ClientPlayerChangeGameModeEvent extends Event
{
private final NetworkPlayerInfo info;
private final GameType currentGameMode;
private final GameType newGameMode;
public ClientPlayerChangeGameModeEvent(NetworkPlayerInfo info, GameType currentGameMode, GameType newGameMode)
{
this.info = info;
this.currentGameMode = currentGameMode;
this.newGameMode = newGameMode;
}
public NetworkPlayerInfo getInfo()
{
return info;
}
public GameType getCurrentGameMode()
{
return currentGameMode;
}
public GameType getNewGameMode()
{
return newGameMode;
}
}