ForgePatch/src/main/java/net/minecraftforge
David Quintana 93c00b67d9
Implement feature for mods to define new world types (#7448)
* Mods can now register world types via a new forge registry, and optionally register a settings screen to tweak them.
  * The default world type for dedicated servers and singleplayer world creation is configurable via forge's common config.
2020-11-28 00:57:15 +01:00
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client Implement feature for mods to define new world types (#7448) 2020-11-28 00:57:15 +01:00
common Implement feature for mods to define new world types (#7448) 2020-11-28 00:57:15 +01:00
energy Update copyright year to 2020. 2020-07-02 19:49:11 +02:00
event Add Player context to AnvilUpdateEvent (#7442) 2020-11-10 12:05:47 -08:00
fluids Add FluidStack codec, and a test mod that verifies its behaviour matches the existing write/read logic. 2020-11-07 21:10:18 +01:00
fml Add support for referencing forge's resources and specifying existing mods to data generators (#7456) 2020-11-22 22:45:13 -05:00
items Clarify in the LazyOptional which methods carry the lazyness over to the returned value and which don't. (#6750) 2020-08-25 03:11:28 +02:00
logging Update copyright year to 2020. 2020-07-02 19:49:11 +02:00
network Allow for custom argument types by filtering them on vanilla connections (#7463) 2020-11-10 12:24:25 -08:00
registries Implement feature for mods to define new world types (#7448) 2020-11-28 00:57:15 +01:00
resource Update copyright year to 2020. 2020-07-02 19:49:11 +02:00
server Allow for custom argument types by filtering them on vanilla connections (#7463) 2020-11-10 12:24:25 -08:00
versions Update copyright year to 2020. 2020-07-02 19:49:11 +02:00