![]() * Mods can now register world types via a new forge registry, and optionally register a settings screen to tweak them. * The default world type for dedicated servers and singleplayer world creation is configurable via forge's common config. |
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client | ||
common | ||
energy | ||
event | ||
fluids | ||
fml | ||
items | ||
logging | ||
network | ||
registries | ||
resource | ||
server | ||
versions |