64 lines
2.1 KiB
Java
64 lines
2.1 KiB
Java
package net.minecraftforge.event.terraingen;
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import java.util.Random;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.IChunkProvider;
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import net.minecraftforge.event.world.*;
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public class PopulateChunkEvent extends ChunkProviderEvent
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{
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public final World world;
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public final Random rand;
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public final int chunkX;
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public final int chunkZ;
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public final boolean hasVillageGenerated;
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public PopulateChunkEvent(IChunkProvider chunkProvider, World world, Random rand, int chunkX, int chunkZ, boolean hasVillageGenerated)
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{
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super(chunkProvider);
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this.world = world;
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this.rand = rand;
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this.chunkX = chunkX;
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this.chunkZ = chunkZ;
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this.hasVillageGenerated = hasVillageGenerated;
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}
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public static class Pre extends PopulateChunkEvent
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{
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public Pre(IChunkProvider chunkProvider, World world, Random rand, int chunkX, int chunkZ, boolean hasVillageGenerated)
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{
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super(chunkProvider, world, rand, chunkX, chunkZ, hasVillageGenerated);
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}
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}
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public static class Post extends PopulateChunkEvent
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{
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public Post(IChunkProvider chunkProvider, World world, Random rand, int chunkX, int chunkZ, boolean hasVillageGenerated)
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{
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super(chunkProvider, world, rand, chunkX, chunkZ, hasVillageGenerated);
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}
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}
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/**
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* This event is fired when a chunk is populated with a terrain feature.
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*
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* You can set the result to DENY to prevent the default generation
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* of a terrain feature.
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*/
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@HasResult
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public static class Populate extends PopulateChunkEvent
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{
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/** Use CUSTOM to filter custom event types
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*/
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public static enum EventType { DUNGEON, FIRE, GLOWSTONE, ICE, LAKE, LAVA, NETHER_LAVA, CUSTOM }
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public final EventType type;
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public Populate(IChunkProvider chunkProvider, World world, Random rand, int chunkX, int chunkZ, boolean hasVillageGenerated, EventType type)
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{
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super(chunkProvider, world, rand, chunkX, chunkZ, hasVillageGenerated);
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this.type = type;
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}
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}
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}
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