186 lines
3.7 KiB
INI
186 lines
3.7 KiB
INI
#Main FML Access Transformer configuration file
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# TileEntity addMapping
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public ajh.a(Ljava/lang/Class;Ljava/lang/String;)V
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# EntityList addMappings
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public jq.a(Ljava/lang/Class;Ljava/lang/String;I)V
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public jq.a(Ljava/lang/Class;Ljava/lang/String;III)V
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# EntityList nameToClassMap and idToClassMap
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public jq.b
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public jq.d
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# RenderManager renderers
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public avx.o
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# RenderBlocks - everything
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public avf.A
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public avf.B
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public avf.C
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public avf.D
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public avf.E
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public avf.F
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public avf.G
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public avf.H
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public avf.I
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public avf.J
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public avf.K
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public avf.L
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public avf.M
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public avf.N
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public avf.S
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public avf.T
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public avf.U
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public avf.V
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public avf.W
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public avf.X
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public avf.Y
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public avf.Z
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public avf.a
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public avf.aA
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public avf.aB
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public avf.aC
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public avf.aD
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public avf.aE
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public avf.aF
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public avf.aG
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public avf.aH
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public avf.aI
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public avf.aJ
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public avf.aK
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public avf.aL
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public avf.aM
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public avf.aN
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public avf.aO
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public avf.aa
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public avf.ab
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public avf.ac
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public avf.ad
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public avf.ae
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public avf.af
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public avf.ag
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public avf.ah
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public avf.ai
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public avf.aj
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public avf.ak
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public avf.al
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public avf.am
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public avf.an
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public avf.ao
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public avf.ap
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public avf.aq
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public avf.ar
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public avf.as
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public avf.at
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public avf.au
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public avf.av
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public avf.aw
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public avf.ax
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public avf.ay
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public avf.az
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public avf.b
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public avf.c
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public avf.d
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public avf.e
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public avf.f
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public avf.g
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public avf.h
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public avf.i
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public avf.j
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public avf.k
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public avf.l
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public avf.m
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public avf.n
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public avf.o
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public avf.p
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public avf.q
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public avf.r
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public avf.s
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public avf.t
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public avf.u
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public avf.v
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public avf.w
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public avf.x
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public avf.y
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public avf.z
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public avf.a()V
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public avf.a(DDDDDDFD)V
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public avf.a(IIII)I
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public avf.a(IIILacn;)F
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public avf.a(Laex;III)Z
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public avf.a(Lafc;III)Z
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public avf.a(Lafg;III)Z
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public avf.a(Lafq;III)Z
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public avf.a(Lafv;III)Z
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public avf.a(Lafw;III)Z
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public avf.a(Lahg;III)Z
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public avf.a(Laie;III)Z
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public avf.a(Laif;DDDDD)V
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public avf.a(Laif;DDDI)V
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public avf.a(Laif;IDDD)V
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public avf.a(Laif;IDDDD)V
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public avf.a(Laif;IF)V
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public avf.a(Laif;IIDDDD)V
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public avf.a(Laif;III)V
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public avf.a(Laif;IIIFFF)Z
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public avf.a(Laif;IIII)V
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public avf.a(Laif;IIIZ)V
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public avf.a(Laif;Luo;IIII)V
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public avf.b(DDDDDDFD)V
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public avf.b(I)Z
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public avf.b(Laif;DDDI)V
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public avf.b(Laif;IDDD)V
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public avf.b(Laif;III)Z
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public avf.b(Laif;IIIZ)Z
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public avf.c(DDDDDDFD)V
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public avf.c(Laif;DDDI)V
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public avf.c(Laif;III)Z
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public avf.c(Laif;IIIFFF)Z
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public avf.c(Laif;IIIZ)Z
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public avf.d(Laif;DDDI)V
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public avf.d(Laif;III)V
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public avf.d(Laif;IIIFFF)Z
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public avf.e(Laif;DDDI)V
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public avf.e(Laif;III)Z
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public avf.f(Laif;DDDI)V
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public avf.f(Laif;III)Z
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public avf.g(Laif;III)Z
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public avf.h(Laif;III)Z
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public avf.i(Laif;III)Z
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public avf.j(Laif;III)Z
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public avf.k(Laif;III)Z
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public avf.l(Laif;III)Z
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public avf.m(Laif;III)Z
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public avf.n(Laif;III)Z
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public avf.o(Laif;III)Z
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public avf.p(Laif;III)Z
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public avf.q(Laif;III)Z
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public avf.r(Laif;III)Z
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public avf.s(Laif;III)Z
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public avf.t(Laif;III)Z
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public avf.u(Laif;III)Z
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public avf.v(Laif;III)Z
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public avf.w(Laif;III)Z
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public avf.x(Laif;III)Z
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#RenderEngine - make TextureFX list public
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public ave.h
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#RenderPlayer - make armorlist public and not final
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public-f awq.j
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#StringTranslate - make the current table public
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public ak.b
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# TileEntityRenderer - make the list of renderers public
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public axr.m
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# CraftingManager - make the add recipe methods public
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public tc.a(Lri;[Ljava/lang/Object;)V
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public tc.b(Lri;[Ljava/lang/Object;)V
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# WeightedRandomItem - make the "probability" public
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public ir.a
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# ItemStack - make itemId final
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#public+f ri.c
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# StatBase - Make statName public, no server side getter
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public ho.a
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# NetLoginHandler make the "complete connection" callback public so I can reset it during FML negotiation
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public gw.a(Lgw;Z)Z
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# NetLoginHandler userName field
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public gw.h
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# EntityPlayerMP getNextWindowId
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public gt.bO()V
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public gt.cq
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