ForgePatch/src/main/java/net/minecraftforge/event/terraingen/ChunkGeneratorEvent.java

105 lines
3.3 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2018.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.event.terraingen;
import net.minecraft.world.IWorld;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunk;
import net.minecraft.world.gen.IChunkGenerator;
import net.minecraftforge.eventbus.api.Event;
public class ChunkGeneratorEvent extends Event
{
private final IChunkGenerator<?> gen;
public ChunkGeneratorEvent(IChunkGenerator<?> gen)
{
this.gen = gen;
}
public IChunkGenerator<?> getGenerator() { return this.getGen(); }
public IChunkGenerator<?> getGen()
{
return gen;
}
/**
* This event is fired when a chunks blocks are replaced by a biomes top and
* filler blocks.
*
* You can set the result to DENY to prevent the default replacement.
*/
@HasResult
public static class ReplaceBiomeBlocks extends ChunkGeneratorEvent
{
private final IChunk chunk;
private final IWorld world; // CAN BE NULL
public ReplaceBiomeBlocks(IChunkGenerator<?> chunkProvider, IChunk chunk, IWorld world)
{
super(chunkProvider);
this.chunk = chunk;
this.world = world;
}
public IChunk getChunk() { return chunk; }
public IWorld getWorld() { return world; }
}
/**
* This event is fired before a chunks terrain noise field is initialized.
*
* You can set the result to DENY to substitute your own noise field.
*/
@HasResult
public static class InitNoiseField extends ChunkGeneratorEvent
{
private double[] noisefield;
private final int posX;
private final int posY;
private final int posZ;
private final int sizeX;
private final int sizeY;
private final int sizeZ;
public InitNoiseField(IChunkGenerator<?> chunkProvider, double[] noisefield, int posX, int posY, int posZ, int sizeX, int sizeY, int sizeZ)
{
super(chunkProvider);
this.setNoisefield(noisefield);
this.posX = posX;
this.posY = posY;
this.posZ = posZ;
this.sizeX = sizeX;
this.sizeY = sizeY;
this.sizeZ = sizeZ;
}
public double[] getNoisefield() { return noisefield; }
public void setNoisefield(double[] noisefield) { this.noisefield = noisefield; }
public int getPosX() { return posX; }
public int getPosY() { return posY; }
public int getPosZ() { return posZ; }
public int getSizeX() { return sizeX; }
public int getSizeY() { return sizeY; }
public int getSizeZ() { return sizeZ; }
}
}